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-rw-r--r--src/ai/ai_config.cpp3
-rw-r--r--src/ai/ai_gui.cpp78
2 files changed, 77 insertions, 4 deletions
diff --git a/src/ai/ai_config.cpp b/src/ai/ai_config.cpp
index 7d6571c14..5e6b8f55f 100644
--- a/src/ai/ai_config.cpp
+++ b/src/ai/ai_config.cpp
@@ -28,7 +28,8 @@ ScriptConfigItem _start_date_config = {
AI::START_NEXT_DEVIATION,
30,
SCRIPTCONFIG_NONE,
- NULL
+ NULL,
+ false
};
/* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source)
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index d471c1b10..245057ae8 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -24,6 +24,8 @@
#include "../settings_func.h"
#include "../network/network_content.h"
#include "../textfile_gui.h"
+#include "../widgets/dropdown_type.h"
+#include "../widgets/dropdown_func.h"
#include "ai.hpp"
#include "../script/api/script_log.hpp"
@@ -278,6 +280,8 @@ struct AISettingsWindow : public Window {
ScriptConfig *ai_config; ///< The configuration we're modifying.
int clicked_button; ///< The button we clicked.
bool clicked_increase; ///< Whether we clicked the increase or decrease button.
+ bool clicked_dropdown; ///< Whether the dropdown is open.
+ bool closing_dropdown; ///< True, if the dropdown list is currently closing.
int timeout; ///< Timeout for unclicking the button.
int clicked_row; ///< The clicked row of settings.
int line_height; ///< Height of a row in the matrix widget.
@@ -293,6 +297,8 @@ struct AISettingsWindow : public Window {
AISettingsWindow(const WindowDesc *desc, CompanyID slot) : Window(),
slot(slot),
clicked_button(-1),
+ clicked_dropdown(false),
+ closing_dropdown(false),
timeout(0)
{
this->ai_config = GetConfig(slot);
@@ -389,7 +395,11 @@ struct AISettingsWindow : public Window {
DrawBoolButton(buttons_left, y + button_y_offset, current_value != 0, editable);
SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
} else {
- DrawArrowButtons(buttons_left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
+ if (config_item.complete_labels) {
+ DrawDropDownButton(buttons_left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
+ } else {
+ DrawArrowButtons(buttons_left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
+ }
if (config_item.labels != NULL && config_item.labels->Contains(current_value)) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_item.labels->Find(current_value)->second);
@@ -419,6 +429,15 @@ struct AISettingsWindow : public Window {
}
}
+ virtual void OnPaint()
+ {
+ if (this->closing_dropdown) {
+ this->closing_dropdown = false;
+ this->clicked_dropdown = false;
+ }
+ this->DrawWidgets();
+ }
+
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
@@ -434,7 +453,9 @@ struct AISettingsWindow : public Window {
if (this->clicked_row != num) {
DeleteChildWindows(WC_QUERY_STRING);
+ HideDropDownMenu(this);
this->clicked_row = num;
+ this->clicked_dropdown = false;
}
bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
@@ -445,7 +466,36 @@ struct AISettingsWindow : public Window {
/* One of the arrows is clicked (or green/red rect in case of bool value) */
int old_val = this->ai_config->GetSetting(config_item.name);
- if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
+ if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
+ if (this->clicked_dropdown) {
+ /* unclick the dropdown */
+ HideDropDownMenu(this);
+ this->clicked_dropdown = false;
+ this->closing_dropdown = false;
+ } else {
+ const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_AIS_BACKGROUND);
+ int rel_y = (pt.y - (int)wid->pos_y) % this->line_height;
+
+ Rect wi_rect;
+ wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
+ wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
+ wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
+ wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
+
+ /* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */
+ if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
+ this->clicked_dropdown = true;
+ this->closing_dropdown = false;
+
+ DropDownList *list = new DropDownList();
+ for (int i = config_item.min_value; i <= config_item.max_value; i++) {
+ list->push_back(new DropDownListCharStringItem(config_item.labels->Find(i)->second, i, false));
+ }
+
+ ShowDropDownListAt(this, list, old_val, -1, wi_rect, COLOUR_ORANGE, true);
+ }
+ }
+ } else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
int new_val = old_val;
if (bool_item) {
new_val = !new_val;
@@ -468,7 +518,7 @@ struct AISettingsWindow : public Window {
this->CheckDifficultyLevel();
}
- } else if (!bool_item) {
+ } else if (!bool_item && !config_item.complete_labels) {
/* Display a query box so users can enter a custom value. */
SetDParam(0, old_val);
ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_NONE);
@@ -502,6 +552,28 @@ struct AISettingsWindow : public Window {
this->SetDirty();
}
+ virtual void OnDropdownSelect(int widget, int index)
+ {
+ assert(this->clicked_dropdown);
+ ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
+ for (int i = 0; i < this->clicked_row; i++) it++;
+ if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
+ this->ai_config->SetSetting((*it).name, index);
+ this->CheckDifficultyLevel();
+ this->SetDirty();
+ }
+
+ virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
+ {
+ /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
+ * the same dropdown button was clicked again, and then not open the dropdown again.
+ * So, we only remember that it was closed, and process it on the next OnPaint, which is
+ * after OnClick. */
+ assert(this->clicked_dropdown);
+ this->closing_dropdown = true;
+ this->SetDirty();
+ }
+
virtual void OnResize()
{
NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIS_BACKGROUND);