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-rw-r--r--src/ai/ai_core.cpp4
-rw-r--r--src/ai/ai_info.cpp2
-rw-r--r--src/ai/ai_instance.cpp2
-rw-r--r--src/ai/ai_scanner.cpp2
4 files changed, 5 insertions, 5 deletions
diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp
index 0b02170a6..ac2f00f65 100644
--- a/src/ai/ai_core.cpp
+++ b/src/ai/ai_core.cpp
@@ -184,7 +184,7 @@
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
if (_settings_game.ai_config[c] != NULL && _settings_game.ai_config[c]->HasScript()) {
if (!_settings_game.ai_config[c]->ResetInfo(true)) {
- DEBUG(ai, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
+ DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
_settings_game.ai_config[c]->Change(NULL);
if (Company::IsValidAiID(c)) {
/* The code belonging to an already running AI was deleted. We can only do
@@ -201,7 +201,7 @@
}
if (_settings_newgame.ai_config[c] != NULL && _settings_newgame.ai_config[c]->HasScript()) {
if (!_settings_newgame.ai_config[c]->ResetInfo(false)) {
- DEBUG(ai, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
+ DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
_settings_newgame.ai_config[c]->Change(NULL);
}
}
diff --git a/src/ai/ai_info.cpp b/src/ai/ai_info.cpp
index 0ce4f5297..83bae7aad 100644
--- a/src/ai/ai_info.cpp
+++ b/src/ai/ai_info.cpp
@@ -89,7 +89,7 @@ template <> const char *GetClassName<AIInfo, ST_AI>() { return "AIInfo"; }
if (info->engine->MethodExists(*info->SQ_instance, "GetAPIVersion")) {
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetAPIVersion", &info->api_version, MAX_GET_OPS)) return SQ_ERROR;
if (!CheckAPIVersion(info->api_version)) {
- DEBUG(ai, 1, "Loading info.nut from (%s.%d): GetAPIVersion returned invalid version", info->GetName(), info->GetVersion());
+ DEBUG(script, 1, "Loading info.nut from (%s.%d): GetAPIVersion returned invalid version", info->GetName(), info->GetVersion());
return SQ_ERROR;
}
} else {
diff --git a/src/ai/ai_instance.cpp b/src/ai/ai_instance.cpp
index e3375a0ba..446f06756 100644
--- a/src/ai/ai_instance.cpp
+++ b/src/ai/ai_instance.cpp
@@ -205,7 +205,7 @@ bool AIInstance::LoadCompatibilityScripts(const char *api_version)
if (this->engine->LoadScript(buf)) return true;
ScriptLog::Error("Failed to load API compatibility script");
- DEBUG(ai, 0, "Error compiling / running API compatibility script: %s", buf);
+ DEBUG(script, 0, "Error compiling / running API compatibility script: %s", buf);
return false;
}
diff --git a/src/ai/ai_scanner.cpp b/src/ai/ai_scanner.cpp
index 25d38ccdb..f903061e4 100644
--- a/src/ai/ai_scanner.cpp
+++ b/src/ai/ai_scanner.cpp
@@ -67,7 +67,7 @@ AIInfo *AIScannerInfo::SelectRandomAI() const
}
if (num_random_ais == 0) {
- DEBUG(ai, 0, "No suitable AI found, loading 'dummy' AI.");
+ DEBUG(script, 0, "No suitable AI found, loading 'dummy' AI.");
return this->info_dummy;
}