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-rw-r--r--src/ai/api/ai_abstractlist.hpp24
-rw-r--r--src/ai/api/ai_airport.hpp28
-rw-r--r--src/ai/api/ai_basestation.hpp6
-rw-r--r--src/ai/api/ai_cargo.hpp32
-rw-r--r--src/ai/api/ai_company.hpp14
-rw-r--r--src/ai/api/ai_error.hpp26
-rw-r--r--src/ai/api/ai_event_types.hpp12
-rw-r--r--src/ai/api/ai_group.hpp6
-rw-r--r--src/ai/api/ai_industrytype.hpp4
-rw-r--r--src/ai/api/ai_info_docs.hpp8
-rw-r--r--src/ai/api/ai_log.hpp20
-rw-r--r--src/ai/api/ai_map.hpp2
-rw-r--r--src/ai/api/ai_marine.hpp6
-rw-r--r--src/ai/api/ai_order.hpp44
-rw-r--r--src/ai/api/ai_rail.cpp8
-rw-r--r--src/ai/api/ai_rail.hpp50
-rw-r--r--src/ai/api/ai_road.hpp18
-rw-r--r--src/ai/api/ai_station.hpp12
-rw-r--r--src/ai/api/ai_subsidy.hpp6
-rw-r--r--src/ai/api/ai_tile.hpp80
-rw-r--r--src/ai/api/ai_town.hpp30
-rw-r--r--src/ai/api/ai_types.hpp34
-rw-r--r--src/ai/api/ai_vehicle.hpp28
-rw-r--r--src/ai/api/ai_waypoint.hpp6
24 files changed, 252 insertions, 252 deletions
diff --git a/src/ai/api/ai_abstractlist.hpp b/src/ai/api/ai_abstractlist.hpp
index ab3b4925a..be20d03c6 100644
--- a/src/ai/api/ai_abstractlist.hpp
+++ b/src/ai/api/ai_abstractlist.hpp
@@ -28,8 +28,8 @@ public:
/** Type of sorter */
enum SorterType {
- SORT_BY_VALUE, //!< Sort the list based on the value of the item.
- SORT_BY_ITEM, //!< Sort the list based on the item itself.
+ SORT_BY_VALUE, ///< Sort the list based on the value of the item.
+ SORT_BY_ITEM, ///< Sort the list based on the item itself.
};
/** Sort ascending */
@@ -38,19 +38,19 @@ public:
static const bool SORT_DESCENDING = false;
private:
- AIAbstractListSorter *sorter; //!< Sorting algorithm
- SorterType sorter_type; //!< Sorting type
- bool sort_ascending; //!< Whether to sort ascending or descending
- bool initialized; //!< Whether an iteration has been started
- int modifications; //!< Number of modification that has been done. To prevent changing data while valuating.
+ AIAbstractListSorter *sorter; ///< Sorting algorithm
+ SorterType sorter_type; ///< Sorting type
+ bool sort_ascending; ///< Whether to sort ascending or descending
+ bool initialized; ///< Whether an iteration has been started
+ int modifications; ///< Number of modification that has been done. To prevent changing data while valuating.
public:
- typedef std::set<int32> AIItemList; //!< The list of items inside the bucket
- typedef std::map<int32, AIItemList> AIAbstractListBucket; //!< The bucket list per value
- typedef std::map<int32, int32> AIAbstractListMap; //!< List per item
+ typedef std::set<int32> AIItemList; ///< The list of items inside the bucket
+ typedef std::map<int32, AIItemList> AIAbstractListBucket; ///< The bucket list per value
+ typedef std::map<int32, int32> AIAbstractListMap; ///< List per item
- AIAbstractListMap items; //!< The items in the list
- AIAbstractListBucket buckets; //!< The items in the list, sorted by value
+ AIAbstractListMap items; ///< The items in the list
+ AIAbstractListBucket buckets; ///< The items in the list, sorted by value
protected:
/**
diff --git a/src/ai/api/ai_airport.hpp b/src/ai/api/ai_airport.hpp
index f0c52bc45..d43eecafd 100644
--- a/src/ai/api/ai_airport.hpp
+++ b/src/ai/api/ai_airport.hpp
@@ -26,19 +26,19 @@ public:
*/
enum AirportType {
/* Note: the values _are_ important as they represent an in-game value */
- AT_SMALL = 0, //!< The small airport.
- AT_LARGE = 1, //!< The large airport.
- AT_METROPOLITAN = 3, //!< The metropolitan airport.
- AT_INTERNATIONAL = 4, //!< The international airport.
- AT_COMMUTER = 5, //!< The commuter airport.
- AT_INTERCON = 7, //!< The intercontinental airport.
+ AT_SMALL = 0, ///< The small airport.
+ AT_LARGE = 1, ///< The large airport.
+ AT_METROPOLITAN = 3, ///< The metropolitan airport.
+ AT_INTERNATIONAL = 4, ///< The international airport.
+ AT_COMMUTER = 5, ///< The commuter airport.
+ AT_INTERCON = 7, ///< The intercontinental airport.
/* Next are the airports which only have helicopter platforms */
- AT_HELIPORT = 2, //!< The heliport.
- AT_HELISTATION = 8, //!< The helistation.
- AT_HELIDEPOT = 6, //!< The helidepot.
+ AT_HELIPORT = 2, ///< The heliport.
+ AT_HELISTATION = 8, ///< The helistation.
+ AT_HELIDEPOT = 6, ///< The helidepot.
- AT_INVALID = 255, //!< Invalid airport.
+ AT_INVALID = 255, ///< Invalid airport.
};
/**
@@ -46,11 +46,11 @@ public:
*/
enum PlaneType {
/* Note: the values _are_ important as they represent an in-game value */
- PT_HELICOPTER = 0, //!< A helicopter.
- PT_SMALL_PLANE = 1, //!< A small plane.
- PT_BIG_PLANE = 3, //!< A big plane.
+ PT_HELICOPTER = 0, ///< A helicopter.
+ PT_SMALL_PLANE = 1, ///< A small plane.
+ PT_BIG_PLANE = 3, ///< A big plane.
- PT_INVALID = -1, //!< An invalid PlaneType
+ PT_INVALID = -1, ///< An invalid PlaneType
};
/**
diff --git a/src/ai/api/ai_basestation.hpp b/src/ai/api/ai_basestation.hpp
index 4fe0af984..2e6bb9026 100644
--- a/src/ai/api/ai_basestation.hpp
+++ b/src/ai/api/ai_basestation.hpp
@@ -27,9 +27,9 @@ public:
* the adjacent/distant join features are enabled.
*/
enum SpecialStationIDs {
- STATION_NEW = 0xFFFD, //!< Build a new station
- STATION_JOIN_ADJACENT = 0xFFFE, //!< Join an neighbouring station if one exists
- STATION_INVALID = 0xFFFF, //!< Invalid station id.
+ STATION_NEW = 0xFFFD, ///< Build a new station
+ STATION_JOIN_ADJACENT = 0xFFFE, ///< Join an neighbouring station if one exists
+ STATION_INVALID = 0xFFFF, ///< Invalid station id.
};
/**
diff --git a/src/ai/api/ai_cargo.hpp b/src/ai/api/ai_cargo.hpp
index f753ee317..819d0399a 100644
--- a/src/ai/api/ai_cargo.hpp
+++ b/src/ai/api/ai_cargo.hpp
@@ -25,28 +25,28 @@ public:
* The classes of cargo (from newgrf_cargo.h).
*/
enum CargoClass {
- CC_PASSENGERS = 1 << 0, //!< Passengers. Cargos of this class appear at bus stops. Cargos not of this class appear at truck stops.
- CC_MAIL = 1 << 1, //!< Mail
- CC_EXPRESS = 1 << 2, //!< Express cargo (Goods, Food, Candy, but also possible for passengers)
- CC_ARMOURED = 1 << 3, //!< Armoured cargo (Valuables, Gold, Diamonds)
- CC_BULK = 1 << 4, //!< Bulk cargo (Coal, Grain etc., Ores, Fruit)
- CC_PIECE_GOODS = 1 << 5, //!< Piece goods (Livestock, Wood, Steel, Paper)
- CC_LIQUID = 1 << 6, //!< Liquids (Oil, Water, Rubber)
- CC_REFRIGERATED = 1 << 7, //!< Refrigerated cargo (Food, Fruit)
- CC_HAZARDOUS = 1 << 8, //!< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
- CC_COVERED = 1 << 9, //!< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.)
+ CC_PASSENGERS = 1 << 0, ///< Passengers. Cargos of this class appear at bus stops. Cargos not of this class appear at truck stops.
+ CC_MAIL = 1 << 1, ///< Mail
+ CC_EXPRESS = 1 << 2, ///< Express cargo (Goods, Food, Candy, but also possible for passengers)
+ CC_ARMOURED = 1 << 3, ///< Armoured cargo (Valuables, Gold, Diamonds)
+ CC_BULK = 1 << 4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit)
+ CC_PIECE_GOODS = 1 << 5, ///< Piece goods (Livestock, Wood, Steel, Paper)
+ CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber)
+ CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit)
+ CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
+ CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.)
};
/**
* The effects a cargo can have on a town.
*/
enum TownEffect {
- TE_NONE = 0, //!< This cargo has no effect on a town
- TE_PASSENGERS = 1, //!< This cargo supplies passengers to a town
- TE_MAIL = 2, //!< This cargo supplies mail to a town
- TE_GOODS = 3, //!< This cargo supplies goods to a town
- TE_WATER = 4, //!< This cargo supplies water to a town
- TE_FOOD = 5, //!< This cargo supplies food to a town
+ TE_NONE = 0, ///< This cargo has no effect on a town
+ TE_PASSENGERS = 1, ///< This cargo supplies passengers to a town
+ TE_MAIL = 2, ///< This cargo supplies mail to a town
+ TE_GOODS = 3, ///< This cargo supplies goods to a town
+ TE_WATER = 4, ///< This cargo supplies water to a town
+ TE_FOOD = 5, ///< This cargo supplies food to a town
};
/**
diff --git a/src/ai/api/ai_company.hpp b/src/ai/api/ai_company.hpp
index 8ce792333..a4b52d9a7 100644
--- a/src/ai/api/ai_company.hpp
+++ b/src/ai/api/ai_company.hpp
@@ -23,17 +23,17 @@ public:
/** Different constants related to CompanyID. */
enum CompanyID {
- COMPANY_FIRST = 0, //!< The first available company.
- COMPANY_LAST = ::MAX_COMPANIES, //!< The last available company.
- COMPANY_SELF = 254, //!< Constant that gets resolved to the correct company index for your company.
- COMPANY_INVALID = -1, //!< An invalid company.
+ COMPANY_FIRST = 0, ///< The first available company.
+ COMPANY_LAST = ::MAX_COMPANIES, ///< The last available company.
+ COMPANY_SELF = 254, ///< Constant that gets resolved to the correct company index for your company.
+ COMPANY_INVALID = -1, ///< An invalid company.
};
/** Possible genders for company presidents. */
enum Gender {
- GENDER_MALE, //!< A male person.
- GENDER_FEMALE, //!< A female person.
- GENDER_INVALID = -1, //!< An invalid gender.
+ GENDER_MALE, ///< A male person.
+ GENDER_FEMALE, ///< A female person.
+ GENDER_INVALID = -1, ///< An invalid gender.
};
/**
diff --git a/src/ai/api/ai_error.hpp b/src/ai/api/ai_error.hpp
index af76ffeda..607eafbf4 100644
--- a/src/ai/api/ai_error.hpp
+++ b/src/ai/api/ai_error.hpp
@@ -49,19 +49,19 @@ public:
* All categories errors can be divided in.
*/
enum ErrorCategories {
- ERR_CAT_NONE = 0, //!< Error messages not related to any category.
- ERR_CAT_GENERAL, //!< Error messages related to general things.
- ERR_CAT_VEHICLE, //!< Error messages related to building / maintaining vehicles.
- ERR_CAT_STATION, //!< Error messages related to building / maintaining stations.
- ERR_CAT_BRIDGE, //!< Error messages related to building / removing bridges.
- ERR_CAT_TUNNEL, //!< Error messages related to building / removing tunnels.
- ERR_CAT_TILE, //!< Error messages related to raising / lowering and demolishing tiles.
- ERR_CAT_SIGN, //!< Error messages related to building / removing signs.
- ERR_CAT_RAIL, //!< Error messages related to building / maintaining rails.
- ERR_CAT_ROAD, //!< Error messages related to building / maintaining roads.
- ERR_CAT_ORDER, //!< Error messages related to managing orders.
- ERR_CAT_MARINE, //!< Error messages related to building / removing ships, docks and channels.
- ERR_CAT_WAYPOINT, //!< Error messages related to building / maintaining waypoints.
+ ERR_CAT_NONE = 0, ///< Error messages not related to any category.
+ ERR_CAT_GENERAL, ///< Error messages related to general things.
+ ERR_CAT_VEHICLE, ///< Error messages related to building / maintaining vehicles.
+ ERR_CAT_STATION, ///< Error messages related to building / maintaining stations.
+ ERR_CAT_BRIDGE, ///< Error messages related to building / removing bridges.
+ ERR_CAT_TUNNEL, ///< Error messages related to building / removing tunnels.
+ ERR_CAT_TILE, ///< Error messages related to raising / lowering and demolishing tiles.
+ ERR_CAT_SIGN, ///< Error messages related to building / removing signs.
+ ERR_CAT_RAIL, ///< Error messages related to building / maintaining rails.
+ ERR_CAT_ROAD, ///< Error messages related to building / maintaining roads.
+ ERR_CAT_ORDER, ///< Error messages related to managing orders.
+ ERR_CAT_MARINE, ///< Error messages related to building / removing ships, docks and channels.
+ ERR_CAT_WAYPOINT, ///< Error messages related to building / maintaining waypoints.
/**
* DO NOT USE! The error bitsize determines how many errors can be stored in
diff --git a/src/ai/api/ai_event_types.hpp b/src/ai/api/ai_event_types.hpp
index a58fd0ebb..826b93950 100644
--- a/src/ai/api/ai_event_types.hpp
+++ b/src/ai/api/ai_event_types.hpp
@@ -28,12 +28,12 @@ public:
* The reasons for vehicle crashes
*/
enum CrashReason {
- CRASH_TRAIN, //!< Two trains collided
- CRASH_RV_LEVEL_CROSSING, //!< Road vehicle got under a train
- CRASH_RV_UFO, //!< Road vehicle got under a landing ufo
- CRASH_PLANE_LANDING, //!< Plane crashed on landing
- CRASH_AIRCRAFT_NO_AIRPORT, //!< Aircraft crashed after it found not a single airport for landing
- CRASH_FLOODED, //!< Vehicle was flooded
+ CRASH_TRAIN, ///< Two trains collided
+ CRASH_RV_LEVEL_CROSSING, ///< Road vehicle got under a train
+ CRASH_RV_UFO, ///< Road vehicle got under a landing ufo
+ CRASH_PLANE_LANDING, ///< Plane crashed on landing
+ CRASH_AIRCRAFT_NO_AIRPORT, ///< Aircraft crashed after it found not a single airport for landing
+ CRASH_FLOODED, ///< Vehicle was flooded
};
/**
diff --git a/src/ai/api/ai_group.hpp b/src/ai/api/ai_group.hpp
index adfd93df9..0a3aa9f08 100644
--- a/src/ai/api/ai_group.hpp
+++ b/src/ai/api/ai_group.hpp
@@ -27,9 +27,9 @@ public:
*/
enum GroupID {
/* Values are important, as they represent the internal state of the game (see group_type.h). */
- GROUP_ALL = 0xFFFD, //!< All vehicles are in this group.
- GROUP_DEFAULT = 0xFFFE, //!< Vehicles not put in any other group are in this one.
- GROUP_INVALID = 0xFFFF, //!< An invalid group id.
+ GROUP_ALL = 0xFFFD, ///< All vehicles are in this group.
+ GROUP_DEFAULT = 0xFFFE, ///< Vehicles not put in any other group are in this one.
+ GROUP_INVALID = 0xFFFF, ///< An invalid group id.
};
/**
diff --git a/src/ai/api/ai_industrytype.hpp b/src/ai/api/ai_industrytype.hpp
index 68705f6e8..94f8d1705 100644
--- a/src/ai/api/ai_industrytype.hpp
+++ b/src/ai/api/ai_industrytype.hpp
@@ -27,8 +27,8 @@ public:
* Special IndustryTypes.
*/
enum SpecialIndustryType {
- INDUSTRYTYPE_UNKNOWN = 0xFE, //!< Unknown/unspecific industrytype. (Usable for AIRail::BuildNewGRFRailStation())
- INDUSTRYTYPE_TOWN = 0xFF, //!< No industry, but town. (Usable for AIRail::BuildNewGRFRailStation())
+ INDUSTRYTYPE_UNKNOWN = 0xFE, ///< Unknown/unspecific industrytype. (Usable for AIRail::BuildNewGRFRailStation())
+ INDUSTRYTYPE_TOWN = 0xFF, ///< No industry, but town. (Usable for AIRail::BuildNewGRFRailStation())
};
/**
diff --git a/src/ai/api/ai_info_docs.hpp b/src/ai/api/ai_info_docs.hpp
index 50b91fd2e..8eb54d3c1 100644
--- a/src/ai/api/ai_info_docs.hpp
+++ b/src/ai/api/ai_info_docs.hpp
@@ -182,10 +182,10 @@ public:
/** Miscellaneous flags for AI settings. */
enum AIConfigFlags {
- AICONFIG_NONE, //!< Normal setting.
- AICONFIG_RANDOM, //!< When randomizing the AI, pick any value between min_value and max_value.
- AICONFIG_BOOLEAN, //!< This value is a boolean (either 0 (false) or 1 (true) ).
- AICONFIG_INGAME, //!< This setting can be changed while the AI is running.
+ AICONFIG_NONE, ///< Normal setting.
+ AICONFIG_RANDOM, ///< When randomizing the AI, pick any value between min_value and max_value.
+ AICONFIG_BOOLEAN, ///< This value is a boolean (either 0 (false) or 1 (true) ).
+ AICONFIG_INGAME, ///< This setting can be changed while the AI is running.
};
/**
diff --git a/src/ai/api/ai_log.hpp b/src/ai/api/ai_log.hpp
index 7fc4df7a0..641059fbc 100644
--- a/src/ai/api/ai_log.hpp
+++ b/src/ai/api/ai_log.hpp
@@ -31,11 +31,11 @@ public:
* This has no use for you, as AI writer.
*/
enum AILogType {
- LOG_SQ_ERROR = 0, //!< Squirrel printed an error.
- LOG_ERROR = 1, //!< User printed an error.
- LOG_SQ_INFO = 2, //!< Squirrel printed some info.
- LOG_WARNING = 3, //!< User printed some warning.
- LOG_INFO = 4, //!< User printed some info.
+ LOG_SQ_ERROR = 0, ///< Squirrel printed an error.
+ LOG_ERROR = 1, ///< User printed an error.
+ LOG_SQ_INFO = 2, ///< Squirrel printed some info.
+ LOG_WARNING = 3, ///< User printed some warning.
+ LOG_INFO = 4, ///< User printed some info.
};
/**
@@ -43,11 +43,11 @@ public:
* This has no use for you, as AI writer.
*/
struct LogData {
- char **lines; //!< The log-lines.
- AILog::AILogType *type; //!< Per line, which type of log it was.
- int count; //!< Total amount of log-lines possible.
- int pos; //!< Current position in lines.
- int used; //!< Total amount of used log-lines.
+ char **lines; ///< The log-lines.
+ AILog::AILogType *type; ///< Per line, which type of log it was.
+ int count; ///< Total amount of log-lines possible.
+ int pos; ///< Current position in lines.
+ int used; ///< Total amount of used log-lines.
};
#endif /* EXPORT_SKIP */
diff --git a/src/ai/api/ai_map.hpp b/src/ai/api/ai_map.hpp
index 66fa4f54e..5aba3722f 100644
--- a/src/ai/api/ai_map.hpp
+++ b/src/ai/api/ai_map.hpp
@@ -20,7 +20,7 @@
*/
class AIMap : public AIObject {
public:
- static const int TILE_INVALID = (int)INVALID_TILE; //!< Invalid TileIndex.
+ static const int TILE_INVALID = (int)INVALID_TILE; ///< Invalid TileIndex.
static const char *GetClassName() { return "AIMap"; }
diff --git a/src/ai/api/ai_marine.hpp b/src/ai/api/ai_marine.hpp
index 19bc4b1d9..a1a0a092e 100644
--- a/src/ai/api/ai_marine.hpp
+++ b/src/ai/api/ai_marine.hpp
@@ -37,9 +37,9 @@ public:
* Types of water-related objects in the game.
*/
enum BuildType {
- BT_DOCK, //!< Build a dock
- BT_DEPOT, //!< Build a ship depot
- BT_BUOY, //!< Build a buoy
+ BT_DOCK, ///< Build a dock
+ BT_DEPOT, ///< Build a ship depot
+ BT_BUOY, ///< Build a buoy
};
/**
diff --git a/src/ai/api/ai_order.hpp b/src/ai/api/ai_order.hpp
index 36e536f59..2c80f31ab 100644
--- a/src/ai/api/ai_order.hpp
+++ b/src/ai/api/ai_order.hpp
@@ -87,13 +87,13 @@ public:
*/
enum OrderCondition {
/* Order _is_ important, as it's based on OrderConditionVariable in order_type.h. */
- OC_LOAD_PERCENTAGE, //!< Skip based on the amount of load, value is in tons.
- OC_RELIABILITY, //!< Skip based on the reliability, value is percent (0..100).
- OC_MAX_SPEED, //!< Skip based on the maximum speed, value is in OpenTTD's internal speed unit, see AIEngine::GetMaxSpeed.
- OC_AGE, //!< Skip based on the age, value is in years.
- OC_REQUIRES_SERVICE, //!< Skip when the vehicle requires service, no value.
- OC_UNCONDITIONALLY, //!< Always skip, no compare function, no value.
- OC_INVALID = -1, //!< An invalid condition, do not use.
+ OC_LOAD_PERCENTAGE, ///< Skip based on the amount of load, value is in tons.
+ OC_RELIABILITY, ///< Skip based on the reliability, value is percent (0..100).
+ OC_MAX_SPEED, ///< Skip based on the maximum speed, value is in OpenTTD's internal speed unit, see AIEngine::GetMaxSpeed.
+ OC_AGE, ///< Skip based on the age, value is in years.
+ OC_REQUIRES_SERVICE, ///< Skip when the vehicle requires service, no value.
+ OC_UNCONDITIONALLY, ///< Always skip, no compare function, no value.
+ OC_INVALID = -1, ///< An invalid condition, do not use.
};
/**
@@ -101,29 +101,29 @@ public:
*/
enum CompareFunction {
/* Order _is_ important, as it's based on OrderConditionComparator in order_type.h. */
- CF_EQUALS, //!< Skip if both values are equal
- CF_NOT_EQUALS, //!< Skip if both values are not equal
- CF_LESS_THAN, //!< Skip if the value is less than the limit
- CF_LESS_EQUALS, //!< Skip if the value is less or equal to the limit
- CF_MORE_THAN, //!< Skip if the value is more than the limit
- CF_MORE_EQUALS, //!< Skip if the value is more or equal to the limit
- CF_IS_TRUE, //!< Skip if the variable is true
- CF_IS_FALSE, //!< Skip if the variable is false
- CF_INVALID = -1, //!< Invalid compare function, do not use.
+ CF_EQUALS, ///< Skip if both values are equal
+ CF_NOT_EQUALS, ///< Skip if both values are not equal
+ CF_LESS_THAN, ///< Skip if the value is less than the limit
+ CF_LESS_EQUALS, ///< Skip if the value is less or equal to the limit
+ CF_MORE_THAN, ///< Skip if the value is more than the limit
+ CF_MORE_EQUALS, ///< Skip if the value is more or equal to the limit
+ CF_IS_TRUE, ///< Skip if the variable is true
+ CF_IS_FALSE, ///< Skip if the variable is false
+ CF_INVALID = -1, ///< Invalid compare function, do not use.
};
/** Different constants related to the OrderPosition */
enum OrderPosition {
- ORDER_CURRENT = 0xFF, //!< Constant that gets resolved to the current order.
- ORDER_INVALID = -1, //!< An invalid order.
+ ORDER_CURRENT = 0xFF, ///< Constant that gets resolved to the current order.
+ ORDER_INVALID = -1, ///< An invalid order.
};
/** Where to stop trains in a station that's longer than the train */
enum StopLocation {
- STOPLOCATION_NEAR, //!< Stop the train as soon as it's completely in the station
- STOPLOCATION_MIDDLE, //!< Stop the train in the middle of the station
- STOPLOCATION_FAR, //!< Stop the train at the far end of the station
- STOPLOCATION_INVALID = -1, //!< An invalid stop location
+ STOPLOCATION_NEAR, ///< Stop the train as soon as it's completely in the station
+ STOPLOCATION_MIDDLE, ///< Stop the train in the middle of the station
+ STOPLOCATION_FAR, ///< Stop the train at the far end of the station
+ STOPLOCATION_INVALID = -1, ///< An invalid stop location
};
/**
diff --git a/src/ai/api/ai_rail.cpp b/src/ai/api/ai_rail.cpp
index 51c9b04cf..4443120cc 100644
--- a/src/ai/api/ai_rail.cpp
+++ b/src/ai/api/ai_rail.cpp
@@ -361,12 +361,12 @@ static uint32 SimulateDrag(TileIndex from, TileIndex tile, TileIndex *to)
* from a specific direction.
*/
struct AIRailSignalData {
- Track track; //!< The track that will be taken to travel.
- Trackdir trackdir; //!< The Trackdir belonging to that track.
- uint signal_cycles; //!< How many times the signal should be cycled in order to build it in the correct direction.
+ Track track; ///< The track that will be taken to travel.
+ Trackdir trackdir; ///< The Trackdir belonging to that track.
+ uint signal_cycles; ///< How many times the signal should be cycled in order to build it in the correct direction.
};
-static const int NUM_TRACK_DIRECTIONS = 3; //!< The number of directions you can go when entering a tile.
+static const int NUM_TRACK_DIRECTIONS = 3; ///< The number of directions you can go when entering a tile.
/**
* List information about the trackdir and number of needed cycles for building signals when
diff --git a/src/ai/api/ai_rail.hpp b/src/ai/api/ai_rail.hpp
index 4517aa4d0..79f12d215 100644
--- a/src/ai/api/ai_rail.hpp
+++ b/src/ai/api/ai_rail.hpp
@@ -48,7 +48,7 @@ public:
*/
enum RailType {
/* Note: the values _are_ important as they represent an in-game value */
- RAILTYPE_INVALID = 0xFF, //!< Invalid RailType.
+ RAILTYPE_INVALID = 0xFF, ///< Invalid RailType.
};
/**
@@ -56,13 +56,13 @@ public:
*/
enum RailTrack {
/* Note: the values _are_ important as they represent an in-game value */
- RAILTRACK_NE_SW = 1 << 0, //!< Track along the x-axis (north-east to south-west).
- RAILTRACK_NW_SE = 1 << 1, //!< Track along the y-axis (north-west to south-east).
- RAILTRACK_NW_NE = 1 << 2, //!< Track in the upper corner of the tile (north).
- RAILTRACK_SW_SE = 1 << 3, //!< Track in the lower corner of the tile (south).
- RAILTRACK_NW_SW = 1 << 4, //!< Track in the left corner of the tile (west).
- RAILTRACK_NE_SE = 1 << 5, //!< Track in the right corner of the tile (east).
- RAILTRACK_INVALID = 0xFF, //!< Flag for an invalid track.
+ RAILTRACK_NE_SW = 1 << 0, ///< Track along the x-axis (north-east to south-west).
+ RAILTRACK_NW_SE = 1 << 1, ///< Track along the y-axis (north-west to south-east).
+ RAILTRACK_NW_NE = 1 << 2, ///< Track in the upper corner of the tile (north).
+ RAILTRACK_SW_SE = 1 << 3, ///< Track in the lower corner of the tile (south).
+ RAILTRACK_NW_SW = 1 << 4, ///< Track in the left corner of the tile (west).
+ RAILTRACK_NE_SE = 1 << 5, ///< Track in the right corner of the tile (east).
+ RAILTRACK_INVALID = 0xFF, ///< Flag for an invalid track.
};
/**
@@ -70,29 +70,29 @@ public:
*/
enum SignalType {
/* Note: the values _are_ important as they represent an in-game value */
- SIGNALTYPE_NORMAL = 0, //!< Normal signal.
- SIGNALTYPE_ENTRY = 1, //!< Entry presignal.
- SIGNALTYPE_EXIT = 2, //!< Exit signal.
- SIGNALTYPE_COMBO = 3, //!< Combo signal.
- SIGNALTYPE_PBS = 4, //!< Normal PBS signal.
- SIGNALTYPE_PBS_ONEWAY = 5, //!< No-entry PBS signal.
- SIGNALTYPE_TWOWAY = 8, //!< Bit mask for twoway signal.
- SIGNALTYPE_NORMAL_TWOWAY = SIGNALTYPE_NORMAL | SIGNALTYPE_TWOWAY, //!< Normal twoway signal.
- SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, //!< Entry twoway signal.
- SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, //!< Exit twoway signal.
- SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, //!< Combo twoway signal.
- SIGNALTYPE_NONE = 0xFF, //!< No signal.
+ SIGNALTYPE_NORMAL = 0, ///< Normal signal.
+ SIGNALTYPE_ENTRY = 1, ///< Entry presignal.
+ SIGNALTYPE_EXIT = 2, ///< Exit signal.
+ SIGNALTYPE_COMBO = 3, ///< Combo signal.
+ SIGNALTYPE_PBS = 4, ///< Normal PBS signal.
+ SIGNALTYPE_PBS_ONEWAY = 5, ///< No-entry PBS signal.
+ SIGNALTYPE_TWOWAY = 8, ///< Bit mask for twoway signal.
+ SIGNALTYPE_NORMAL_TWOWAY = SIGNALTYPE_NORMAL | SIGNALTYPE_TWOWAY, ///< Normal twoway signal.
+ SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, ///< Entry twoway signal.
+ SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, ///< Exit twoway signal.
+ SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, ///< Combo twoway signal.
+ SIGNALTYPE_NONE = 0xFF, ///< No signal.
};
/**
* Types of rail-related objects in the game.
*/
enum BuildType {
- BT_TRACK, //!< Build a track
- BT_SIGNAL, //!< Build a signal
- BT_DEPOT, //!< Build a depot
- BT_STATION, //!< Build a station
- BT_WAYPOINT, //!< Build a rail waypoint
+ BT_TRACK, ///< Build a track
+ BT_SIGNAL, ///< Build a signal
+ BT_DEPOT, ///< Build a depot
+ BT_STATION, ///< Build a station
+ BT_WAYPOINT, ///< Build a rail waypoint
};
/**
diff --git a/src/ai/api/ai_road.hpp b/src/ai/api/ai_road.hpp
index 0e71095e6..705a316f3 100644
--- a/src/ai/api/ai_road.hpp
+++ b/src/ai/api/ai_road.hpp
@@ -49,28 +49,28 @@ public:
*/
enum RoadType {
/* Values are important, as they represent the internal state of the game. */
- ROADTYPE_ROAD = 0, //!< Build road objects.
- ROADTYPE_TRAM = 1, //!< Build tram objects.
+ ROADTYPE_ROAD = 0, ///< Build road objects.
+ ROADTYPE_TRAM = 1, ///< Build tram objects.
- ROADTYPE_INVALID = -1, //!< Invalid RoadType.
+ ROADTYPE_INVALID = -1, ///< Invalid RoadType.
};
/**
* Type of road station.
*/
enum RoadVehicleType {
- ROADVEHTYPE_BUS, //!< Build objects useable for busses and passenger trams
- ROADVEHTYPE_TRUCK, //!< Build objects useable for trucks and cargo trams
+ ROADVEHTYPE_BUS, ///< Build objects useable for busses and passenger trams
+ ROADVEHTYPE_TRUCK, ///< Build objects useable for trucks and cargo trams
};
/**
* Types of road-related objects in the game.
*/
enum BuildType {
- BT_ROAD, //!< Build a piece of road
- BT_DEPOT, //!< Build a road depot
- BT_BUS_STOP, //!< Build a bus stop
- BT_TRUCK_STOP, //!< Build a truck stop
+ BT_ROAD, ///< Build a piece of road
+ BT_DEPOT, ///< Build a road depot
+ BT_BUS_STOP, ///< Build a bus stop
+ BT_TRUCK_STOP, ///< Build a truck stop
};
/**
diff --git a/src/ai/api/ai_station.hpp b/src/ai/api/ai_station.hpp
index 79ad99537..9a8abf7fc 100644
--- a/src/ai/api/ai_station.hpp
+++ b/src/ai/api/ai_station.hpp
@@ -46,12 +46,12 @@ public:
*/
enum StationType {
/* Values are important, as they represent the internal state of the game. */
- STATION_TRAIN = 0x01, //!< Train station
- STATION_TRUCK_STOP = 0x02, //!< Truck station
- STATION_BUS_STOP = 0x04, //!< Bus station
- STATION_AIRPORT = 0x08, //!< Airport
- STATION_DOCK = 0x10, //!< Dock
- STATION_ANY = 0x1F, //!< All station types
+ STATION_TRAIN = 0x01, ///< Train station
+ STATION_TRUCK_STOP = 0x02, ///< Truck station
+ STATION_BUS_STOP = 0x04, ///< Bus station
+ STATION_AIRPORT = 0x08, ///< Airport
+ STATION_DOCK = 0x10, ///< Dock
+ STATION_ANY = 0x1F, ///< All station types
};
/**
diff --git a/src/ai/api/ai_subsidy.hpp b/src/ai/api/ai_subsidy.hpp
index 799242d44..a15c39e7d 100644
--- a/src/ai/api/ai_subsidy.hpp
+++ b/src/ai/api/ai_subsidy.hpp
@@ -27,9 +27,9 @@ public:
* @note The list of values may grow in future.
*/
enum SubsidyParticipantType {
- SPT_INDUSTRY = 0, //!< Subsidy participant is an industry
- SPT_TOWN = 1, //!< Subsidy participant is a town
- SPT_INVALID = 0xFF, //!< Invalid/unknown participant type
+ SPT_INDUSTRY = 0, ///< Subsidy participant is an industry
+ SPT_TOWN = 1, ///< Subsidy participant is a town
+ SPT_INVALID = 0xFF, ///< Invalid/unknown participant type
};
/**
diff --git a/src/ai/api/ai_tile.hpp b/src/ai/api/ai_tile.hpp
index 1d34b4f02..5b6854931 100644
--- a/src/ai/api/ai_tile.hpp
+++ b/src/ai/api/ai_tile.hpp
@@ -48,10 +48,10 @@ public:
* Enumeration for corners of tiles.
*/
enum Corner {
- CORNER_W = 0, //!< West corner
- CORNER_S = 1, //!< South corner
- CORNER_E = 2, //!< East corner
- CORNER_N = 3, //!< North corner
+ CORNER_W = 0, ///< West corner
+ CORNER_S = 1, ///< South corner
+ CORNER_E = 2, ///< East corner
+ CORNER_N = 3, ///< North corner
CORNER_INVALID = 0xFF,
};
@@ -65,29 +65,29 @@ public:
*/
enum Slope {
/* Values are important, as they represent the internal state of the game. */
- SLOPE_FLAT = 0x00, //!< A flat tile
- SLOPE_W = 1 << CORNER_W, //!< The west corner of the tile is raised
- SLOPE_S = 1 << CORNER_S, //!< The south corner of the tile is raised
- SLOPE_E = 1 << CORNER_E, //!< The east corner of the tile is raised
- SLOPE_N = 1 << CORNER_N, //!< The north corner of the tile is raised
- SLOPE_STEEP = 0x10, //!< Indicates the slope is steep (The corner opposite of the not-raised corner is raised two times)
- SLOPE_NW = SLOPE_N | SLOPE_W, //!< North and west corner are raised
- SLOPE_SW = SLOPE_S | SLOPE_W, //!< South and west corner are raised
- SLOPE_SE = SLOPE_S | SLOPE_E, //!< South and east corner are raised
- SLOPE_NE = SLOPE_N | SLOPE_E, //!< North and east corner are raised
- SLOPE_EW = SLOPE_E | SLOPE_W, //!< East and west corner are raised
- SLOPE_NS = SLOPE_N | SLOPE_S, //!< North and south corner are raised
- SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W, //!< Bit mask containing all 'simple' slopes. Does not appear as a slope.
- SLOPE_NWS = SLOPE_N | SLOPE_W | SLOPE_S, //!< North, west and south corner are raised
- SLOPE_WSE = SLOPE_W | SLOPE_S | SLOPE_E, //!< West, south and east corner are raised
- SLOPE_SEN = SLOPE_S | SLOPE_E | SLOPE_N, //!< South, east and north corner are raised
- SLOPE_ENW = SLOPE_E | SLOPE_N | SLOPE_W, //!< East, north and west corner are raised
- SLOPE_STEEP_W = SLOPE_STEEP | SLOPE_NWS, //!< A steep slope falling to east (from west)
- SLOPE_STEEP_S = SLOPE_STEEP | SLOPE_WSE, //!< A steep slope falling to north (from south)
- SLOPE_STEEP_E = SLOPE_STEEP | SLOPE_SEN, //!< A steep slope falling to west (from east)
- SLOPE_STEEP_N = SLOPE_STEEP | SLOPE_ENW, //!< A steep slope falling to south (from north)
-
- SLOPE_INVALID = 0xFFFF, //!< An invalid slope
+ SLOPE_FLAT = 0x00, ///< A flat tile
+ SLOPE_W = 1 << CORNER_W, ///< The west corner of the tile is raised
+ SLOPE_S = 1 << CORNER_S, ///< The south corner of the tile is raised
+ SLOPE_E = 1 << CORNER_E, ///< The east corner of the tile is raised
+ SLOPE_N = 1 << CORNER_N, ///< The north corner of the tile is raised
+ SLOPE_STEEP = 0x10, ///< Indicates the slope is steep (The corner opposite of the not-raised corner is raised two times)
+ SLOPE_NW = SLOPE_N | SLOPE_W, ///< North and west corner are raised
+ SLOPE_SW = SLOPE_S | SLOPE_W, ///< South and west corner are raised
+ SLOPE_SE = SLOPE_S | SLOPE_E, ///< South and east corner are raised
+ SLOPE_NE = SLOPE_N | SLOPE_E, ///< North and east corner are raised
+ SLOPE_EW = SLOPE_E | SLOPE_W, ///< East and west corner are raised
+ SLOPE_NS = SLOPE_N | SLOPE_S, ///< North and south corner are raised
+ SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W, ///< Bit mask containing all 'simple' slopes. Does not appear as a slope.
+ SLOPE_NWS = SLOPE_N | SLOPE_W | SLOPE_S, ///< North, west and south corner are raised
+ SLOPE_WSE = SLOPE_W | SLOPE_S | SLOPE_E, ///< West, south and east corner are raised
+ SLOPE_SEN = SLOPE_S | SLOPE_E | SLOPE_N, ///< South, east and north corner are raised
+ SLOPE_ENW = SLOPE_E | SLOPE_N | SLOPE_W, ///< East, north and west corner are raised
+ SLOPE_STEEP_W = SLOPE_STEEP | SLOPE_NWS, ///< A steep slope falling to east (from west)
+ SLOPE_STEEP_S = SLOPE_STEEP | SLOPE_WSE, ///< A steep slope falling to north (from south)
+ SLOPE_STEEP_E = SLOPE_STEEP | SLOPE_SEN, ///< A steep slope falling to west (from east)
+ SLOPE_STEEP_N = SLOPE_STEEP | SLOPE_ENW, ///< A steep slope falling to south (from north)
+
+ SLOPE_INVALID = 0xFFFF, ///< An invalid slope
};
/**
@@ -95,26 +95,26 @@ public:
*/
enum TransportType {
/* Values are important, as they represent the internal state of the game. */
- TRANSPORT_RAIL = 0, //!< Tile with rail.
- TRANSPORT_ROAD = 1, //!< Tile with road.
- TRANSPORT_WATER = 2, //!< Tile with navigable waterways.
- TRANSPORT_AIR = 3, //!< Tile with airport.
+ TRANSPORT_RAIL = 0, ///< Tile with rail.
+ TRANSPORT_ROAD = 1, ///< Tile with road.
+ TRANSPORT_WATER = 2, ///< Tile with navigable waterways.
+ TRANSPORT_AIR = 3, ///< Tile with airport.
- TRANSPORT_INVALID = -1, //!< Tile without any transport type.
+ TRANSPORT_INVALID = -1, ///< Tile without any transport type.
};
/**
* Get the base cost for building/clearing several things.
*/
enum BuildType {
- BT_FOUNDATION, //!< Build a foundation under something
- BT_TERRAFORM, //!< Terraform
- BT_BUILD_TREES, //!< Build trees
- BT_CLEAR_GRASS, //!< Clear a tile with just grass
- BT_CLEAR_ROUGH, //!< Clear a rough tile
- BT_CLEAR_ROCKY, //!< Clear a tile with rocks
- BT_CLEAR_FIELDS, //!< Clear a tile with farm fields
- BT_CLEAR_HOUSE, //!< Clear a tile with a house
+ BT_FOUNDATION, ///< Build a foundation under something
+ BT_TERRAFORM, ///< Terraform
+ BT_BUILD_TREES, ///< Build trees
+ BT_CLEAR_GRASS, ///< Clear a tile with just grass
+ BT_CLEAR_ROUGH, ///< Clear a rough tile
+ BT_CLEAR_ROCKY, ///< Clear a tile with rocks
+ BT_CLEAR_FIELDS, ///< Clear a tile with farm fields
+ BT_CLEAR_HOUSE, ///< Clear a tile with a house
};
/**
diff --git a/src/ai/api/ai_town.hpp b/src/ai/api/ai_town.hpp
index d59dd9261..68119aee0 100644
--- a/src/ai/api/ai_town.hpp
+++ b/src/ai/api/ai_town.hpp
@@ -79,16 +79,16 @@ public:
* Different ratings one could have in a town.
*/
enum TownRating {
- TOWN_RATING_NONE, //!< The company got no rating in the town.
- TOWN_RATING_APPALLING, //!< The company got an appalling rating in the town .
- TOWN_RATING_VERY_POOR, //!< The company got an very poor rating in the town.
- TOWN_RATING_POOR, //!< The company got an poor rating in the town.
- TOWN_RATING_MEDIOCRE, //!< The company got an mediocre rating in the town.
- TOWN_RATING_GOOD, //!< The company got an good rating in the town.
- TOWN_RATING_VERY_GOOD, //!< The company got an very good rating in the town.
- TOWN_RATING_EXCELLENT, //!< The company got an excellent rating in the town.
- TOWN_RATING_OUTSTANDING, //!< The company got an outstanding rating in the town.
- TOWN_RATING_INVALID = -1, //!< The town rating for invalid towns/companies.
+ TOWN_RATING_NONE, ///< The company got no rating in the town.
+ TOWN_RATING_APPALLING, ///< The company got an appalling rating in the town .
+ TOWN_RATING_VERY_POOR, ///< The company got an very poor rating in the town.
+ TOWN_RATING_POOR, ///< The company got an poor rating in the town.
+ TOWN_RATING_MEDIOCRE, ///< The company got an mediocre rating in the town.
+ TOWN_RATING_GOOD, ///< The company got an good rating in the town.
+ TOWN_RATING_VERY_GOOD, ///< The company got an very good rating in the town.
+ TOWN_RATING_EXCELLENT, ///< The company got an excellent rating in the town.
+ TOWN_RATING_OUTSTANDING, ///< The company got an outstanding rating in the town.
+ TOWN_RATING_INVALID = -1, ///< The town rating for invalid towns/companies.
};
/**
@@ -96,11 +96,11 @@ public:
*/
enum RoadLayout {
/* Order IS important, as it matches an in-game value */
- ROAD_LAYOUT_ORIGINAL, //!< Original algorithm (min. 1 distance between roads).
- ROAD_LAYOUT_BETTER_ROADS, //!< Extended original algorithm (min. 2 distance between roads).
- ROAD_LAYOUT_2x2, //!< Geometric 2x2 grid algorithm
- ROAD_LAYOUT_3x3, //!< Geometric 3x3 grid algorithm
- ROAD_LAYOUT_INVALID = -1, //!< The layout for invalid towns.
+ ROAD_LAYOUT_ORIGINAL, ///< Original algorithm (min. 1 distance between roads).
+ ROAD_LAYOUT_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads).
+ ROAD_LAYOUT_2x2, ///< Geometric 2x2 grid algorithm
+ ROAD_LAYOUT_3x3, ///< Geometric 3x3 grid algorithm
+ ROAD_LAYOUT_INVALID = -1, ///< The layout for invalid towns.
};
/**
diff --git a/src/ai/api/ai_types.hpp b/src/ai/api/ai_types.hpp
index 197391d84..2eb629aba 100644
--- a/src/ai/api/ai_types.hpp
+++ b/src/ai/api/ai_types.hpp
@@ -83,24 +83,24 @@
#include <squirrel.h>
/* Define all types here, so we don't have to include the whole _type.h maze */
-typedef uint BridgeType; //!< Internal name, not of any use for you.
-typedef byte CargoID; //!< The ID of a cargo.
-class CommandCost; //!< The cost of a command.
-typedef uint16 EngineID; //!< The ID of an engine.
-typedef uint16 GroupID; //!< The ID of a group.
-typedef uint16 IndustryID; //!< The ID of an industry.
-typedef uint8 IndustryType; //!< The ID of an industry-type.
-typedef OverflowSafeInt64 Money; //!< Money, stored in a 32bit/64bit safe way. For AIs money is always in pounds.
-typedef uint16 SignID; //!< The ID of a sign.
-typedef uint16 StationID; //!< The ID of a station.
-typedef uint16 StringID; //!< The ID of a string.
-typedef uint16 SubsidyID; //!< The ID of a subsidy.
-typedef uint32 TileIndex; //!< The ID of a tile (just named differently).
-typedef uint16 TownID; //!< The ID of a town.
-typedef uint16 VehicleID; //!< The ID of a vehicle.
+typedef uint BridgeType; ///< Internal name, not of any use for you.
+typedef byte CargoID; ///< The ID of a cargo.
+class CommandCost; ///< The cost of a command.
+typedef uint16 EngineID; ///< The ID of an engine.
+typedef uint16 GroupID; ///< The ID of a group.
+typedef uint16 IndustryID; ///< The ID of an industry.
+typedef uint8 IndustryType; ///< The ID of an industry-type.
+typedef OverflowSafeInt64 Money; ///< Money, stored in a 32bit/64bit safe way. For AIs money is always in pounds.
+typedef uint16 SignID; ///< The ID of a sign.
+typedef uint16 StationID; ///< The ID of a station.
+typedef uint16 StringID; ///< The ID of a string.
+typedef uint16 SubsidyID; ///< The ID of a subsidy.
+typedef uint32 TileIndex; ///< The ID of a tile (just named differently).
+typedef uint16 TownID; ///< The ID of a town.
+typedef uint16 VehicleID; ///< The ID of a vehicle.
/* Types we defined ourself, as the OpenTTD core doesn't have them (yet) */
-typedef uint AIErrorType; //!< The types of errors inside the NoAI framework.
-typedef BridgeType BridgeID; //!< The ID of a bridge.
+typedef uint AIErrorType; ///< The types of errors inside the NoAI framework.
+typedef BridgeType BridgeID; ///< The ID of a bridge.
#endif /* AI_TYPES_HPP */
diff --git a/src/ai/api/ai_vehicle.hpp b/src/ai/api/ai_vehicle.hpp
index c7ee91857..24bc8b4f2 100644
--- a/src/ai/api/ai_vehicle.hpp
+++ b/src/ai/api/ai_vehicle.hpp
@@ -75,28 +75,28 @@ public:
*/
enum VehicleType {
/* Order IS important, as it now matches the internal state of the game for vehicle type */
- VT_RAIL, //!< Rail type vehicle.
- VT_ROAD, //!< Road type vehicle (bus / truck).
- VT_WATER, //!< Water type vehicle.
- VT_AIR, //!< Air type vehicle.
- VT_INVALID = 0xFF, //!< Invalid vehicle type.
+ VT_RAIL, ///< Rail type vehicle.
+ VT_ROAD, ///< Road type vehicle (bus / truck).
+ VT_WATER, ///< Water type vehicle.
+ VT_AIR, ///< Air type vehicle.
+ VT_INVALID = 0xFF, ///< Invalid vehicle type.
};
/**
* The different states a vehicle can be in.
*/
enum VehicleState {
- VS_RUNNING, //!< The vehicle is currently running.
- VS_STOPPED, //!< The vehicle is stopped manually.
- VS_IN_DEPOT, //!< The vehicle is stopped in the depot.
- VS_AT_STATION, //!< The vehicle is stopped at a station and is currently loading or unloading.
- VS_BROKEN, //!< The vehicle has broken down and will start running again in a while.
- VS_CRASHED, //!< The vehicle is crashed (and will never run again).
-
- VS_INVALID = 0xFF, //!< An invalid vehicle state.
+ VS_RUNNING, ///< The vehicle is currently running.
+ VS_STOPPED, ///< The vehicle is stopped manually.
+ VS_IN_DEPOT, ///< The vehicle is stopped in the depot.
+ VS_AT_STATION, ///< The vehicle is stopped at a station and is currently loading or unloading.
+ VS_BROKEN, ///< The vehicle has broken down and will start running again in a while.
+ VS_CRASHED, ///< The vehicle is crashed (and will never run again).
+
+ VS_INVALID = 0xFF, ///< An invalid vehicle state.
};
- static const int VEHICLE_INVALID = -1; //!< Invalid VehicleID.
+ static const int VEHICLE_INVALID = -1; ///< Invalid VehicleID.
/**
* Checks whether the given vehicle is valid and owned by you.
diff --git a/src/ai/api/ai_waypoint.hpp b/src/ai/api/ai_waypoint.hpp
index 030bb08c2..2bbb0f4a4 100644
--- a/src/ai/api/ai_waypoint.hpp
+++ b/src/ai/api/ai_waypoint.hpp
@@ -28,9 +28,9 @@ public:
*/
enum WaypointType {
/* Values are important, as they represent the internal state of the game. */
- WAYPOINT_RAIL = 0x01, //!< Rail waypoint
- WAYPOINT_BUOY = 0x10, //!< Buoy
- WAYPOINT_ANY = 0x11, //!< All waypoint types
+ WAYPOINT_RAIL = 0x01, ///< Rail waypoint
+ WAYPOINT_BUOY = 0x10, ///< Buoy
+ WAYPOINT_ANY = 0x11, ///< All waypoint types
};
/**