diff options
Diffstat (limited to 'src/ai/trolly')
-rw-r--r-- | src/ai/trolly/pathfinder.cpp | 2 | ||||
-rw-r--r-- | src/ai/trolly/trolly.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp index 36bbb748a..15052cc39 100644 --- a/src/ai/trolly/pathfinder.cpp +++ b/src/ai/trolly/pathfinder.cpp @@ -45,7 +45,7 @@ static bool IsRoad(TileIndex tile) { return // MP_ROAD, but not a road depot? - (IsTileType(tile, MP_ROAD) && !IsDepotTypeTile(tile, TRANSPORT_ROAD)) || + (IsTileType(tile, MP_ROAD) && !IsRoadDepot(tile)) || (IsTileType(tile, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD); } diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index 8a419ca09..851f1092e 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -1254,8 +1254,8 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v) // We are already sending him back if (AiNew_GetSpecialVehicleFlag(p, v) & AI_VEHICLEFLAG_SELL) { - if (v->type == VEH_ROAD && IsDepotTypeTile(v->tile, TRANSPORT_ROAD) && - (v->vehstatus&VS_STOPPED)) { + if (v->type == VEH_ROAD && IsRoadDepotTile(v->tile) && + (v->vehstatus & VS_STOPPED)) { // We are at the depot, sell the vehicle AI_DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH); } |