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-rw-r--r--src/ai/trolly/trolly.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ai/trolly/trolly.h b/src/ai/trolly/trolly.h
index c25bcb538..ac81dcdff 100644
--- a/src/ai/trolly/trolly.h
+++ b/src/ai/trolly/trolly.h
@@ -89,7 +89,7 @@
// How much cargo must there not be used in a city before we can build a new station?
#define AI_CHECKCITY_NEEDED_CARGO 50
// When there is already a station which takes the same good and the rating of that
-// city is higher then this numer, we are not going to attempt to build anything
+// city is higher than this numer, we are not going to attempt to build anything
// there
#define AI_CHECKCITY_CARGO_RATING 50
// But, there is a chance of 1 out of this number, that we do ;)
@@ -154,7 +154,7 @@
// How money profit does a vehicle needs to make to stay in order
// This is the profit of this year + profit of last year
// But also for vehicles that are just one year old. In other words:
-// Vehicles of 2 years do easier meet this setting then vehicles
+// Vehicles of 2 years do easier meet this setting than vehicles
// of one year. This is a very good thing. New vehicles are filtered,
// while old vehicles stay longer, because we do get less in return.
#define AI_MINIMUM_ROUTE_PROFIT 1000