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-rw-r--r--src/ai/trolly/trolly.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp
index 30714aed0..2876d240e 100644
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -1185,20 +1185,20 @@ static void AiNew_State_GiveOrders(Player *p)
if (_patches.gotodepot) {
idx = 0;
order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, true);
- AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
+ AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
}
idx = 0;
order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].to_tile));
if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].to_deliver)
order.flags |= OFB_FULL_LOAD;
- AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
+ AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
idx = 0;
order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].from_tile));
if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].from_deliver)
order.flags |= OFB_FULL_LOAD;
- AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
+ AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
// Start the engines!
_players_ainew[p->index].state = AI_STATE_START_VEHICLE;