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-rw-r--r--src/ai/trolly/trolly.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp
index 4a9c51c3f..6b874ec0d 100644
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -214,8 +214,8 @@ static void AiNew_State_ActionDone(Company *c)
static bool AiNew_Check_City_or_Industry(Company *c, int ic, byte type)
{
if (type == AI_CITY) {
- const Town* t = GetTown(ic);
- const Station* st;
+ const Town *t = GetTown(ic);
+ const Station *st;
uint count = 0;
int j = 0;
@@ -274,8 +274,8 @@ static bool AiNew_Check_City_or_Industry(Company *c, int ic, byte type)
return true;
}
if (type == AI_INDUSTRY) {
- const Industry* i = GetIndustry(ic);
- const Station* st;
+ const Industry *i = GetIndustry(ic);
+ const Station *st;
int count = 0;
int j = 0;
@@ -434,8 +434,8 @@ static void AiNew_State_LocateRoute(Company *c)
*/
if (_companies_ainew[c->index].from_type == AI_CITY && _companies_ainew[c->index].tbt == AI_BUS) {
- const Town* town_from = GetTown(_companies_ainew[c->index].from_ic);
- const Town* town_temp = GetTown(_companies_ainew[c->index].temp);
+ const Town *town_from = GetTown(_companies_ainew[c->index].from_ic);
+ const Town *town_temp = GetTown(_companies_ainew[c->index].temp);
uint distance = DistanceManhattan(town_from->xy, town_temp->xy);
int max_cargo;
@@ -461,8 +461,8 @@ static void AiNew_State_LocateRoute(Company *c)
return;
}
} else if (_companies_ainew[c->index].tbt == AI_TRUCK) {
- const Industry* ind_from = GetIndustry(_companies_ainew[c->index].from_ic);
- const Industry* ind_temp = GetIndustry(_companies_ainew[c->index].temp);
+ const Industry *ind_from = GetIndustry(_companies_ainew[c->index].from_ic);
+ const Industry *ind_temp = GetIndustry(_companies_ainew[c->index].temp);
bool found = false;
int max_cargo = 0;
uint i;
@@ -729,7 +729,7 @@ static void AiNew_State_FindPath(Company *c)
if (_companies_ainew[c->index].temp == -1) {
// Init path_info
if (_companies_ainew[c->index].from_tile == AI_STATION_RANGE) {
- const Industry* i = GetIndustry(_companies_ainew[c->index].from_ic);
+ const Industry *i = GetIndustry(_companies_ainew[c->index].from_ic);
// For truck routes we take a range around the industry
_companies_ainew[c->index].path_info.start_tile_tl = i->xy - TileDiffXY(1, 1);
@@ -742,7 +742,7 @@ static void AiNew_State_FindPath(Company *c)
}
if (_companies_ainew[c->index].to_tile == AI_STATION_RANGE) {
- const Industry* i = GetIndustry(_companies_ainew[c->index].to_ic);
+ const Industry *i = GetIndustry(_companies_ainew[c->index].to_ic);
_companies_ainew[c->index].path_info.end_tile_tl = i->xy - TileDiffXY(1, 1);
_companies_ainew[c->index].path_info.end_tile_br = i->xy + TileDiffXY(i->width + 1, i->height + 1);
@@ -1299,7 +1299,7 @@ static void AiNew_State_CheckAllVehicles(Company *c)
// Using the technique simular to the original AI
// Keeps things logical
// It really should be in the same order as the AI_STATE's are!
-static AiNew_StateFunction* const _ainew_state[] = {
+static AiNew_StateFunction * const _ainew_state[] = {
NULL,
AiNew_State_FirstTime,
AiNew_State_Nothing,