diff options
Diffstat (limited to 'src/ai/trolly/trolly.cpp')
-rw-r--r-- | src/ai/trolly/trolly.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index 36cb793da..eb79d6f5e 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -800,7 +800,7 @@ static void AiNew_State_FindDepot(Player *p) for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) { TileIndex t = tile + TileOffsByDiagDir(j); - if (IsTileType(t, MP_STREET) && + if (IsTileType(t, MP_ROAD) && GetRoadTileType(t) == ROAD_TILE_DEPOT && IsTileOwner(t, _current_player) && GetRoadDepotDirection(t) == ReverseDiagDir(j)) { @@ -1101,7 +1101,7 @@ static void AiNew_State_BuildDepot(Player *p) CommandCost res; assert(p->ainew.state == AI_STATE_BUILD_DEPOT); - if (IsTileType(p->ainew.depot_tile, MP_STREET) && GetRoadTileType(p->ainew.depot_tile) == ROAD_TILE_DEPOT) { + if (IsTileType(p->ainew.depot_tile, MP_ROAD) && GetRoadTileType(p->ainew.depot_tile) == ROAD_TILE_DEPOT) { if (IsTileOwner(p->ainew.depot_tile, _current_player)) { // The depot is already built p->ainew.state = AI_STATE_BUILD_VEHICLE; |