diff options
Diffstat (limited to 'src/ai/default')
-rw-r--r-- | src/ai/default/default.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 772ef87c3..650250ca5 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -348,7 +348,7 @@ static void AiHandleReplaceTrain(Player *p) CmdSucceeded(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE))) { VehicleID veh = _new_vehicle_id; AiRestoreVehicleOrders(GetVehicle(veh), &orderbak); - DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_TRAIN); + DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_VEHICLE); DoCommand(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT); } @@ -378,7 +378,7 @@ static void AiHandleReplaceRoadVeh(Player *p) VehicleID veh = _new_vehicle_id; AiRestoreVehicleOrders(GetVehicle(veh), &orderbak); - DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_ROADVEH); + DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_VEHICLE); DoCommand(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT); } } @@ -406,7 +406,7 @@ static void AiHandleReplaceAircraft(Player *p) CmdSucceeded(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) { VehicleID veh = _new_vehicle_id; AiRestoreVehicleOrders(GetVehicle(veh), &orderbak); - DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT); + DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_VEHICLE); DoCommand(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT); } @@ -2563,7 +2563,7 @@ handle_nocash: DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); } - DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_TRAIN); + DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE); DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT); @@ -3298,7 +3298,7 @@ static void AiStateBuildRoadVehicles(Player *p) DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); } - DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH); + DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE); DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT); if (_players_ai[p->index].num_want_fullload != 0) _players_ai[p->index].num_want_fullload--; @@ -3596,7 +3596,7 @@ static void AiStateBuildAircraftVehicles(Player *p) DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); } - DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT); + DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE); DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT); |