diff options
Diffstat (limited to 'src/ai/default')
-rw-r--r-- | src/ai/default/default.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 957993edb..33f62c7f2 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -3267,7 +3267,7 @@ static void AiStateAirportStuff(Player *p) // Do we own the airport? (Oilrigs aren't owned, though.) if (st->owner != OWNER_NONE && st->owner != _current_player) continue; - AirportFTAClass::Flags flags = GetAirport(st->airport_type)->flags; + AirportFTAClass::Flags flags = st->Airport()->flags; if (!(flags & (p->ai.build_kind == 1 && i == 0 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES))) { continue; @@ -3469,7 +3469,7 @@ static void AiStateBuildAircraftVehicles(Player *p) /* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type * and offset to the FIRST depot because the AI picks the st->xy tile */ - tile += ToTileIndexDiff(GetAirport(GetStationByTile(tile)->airport_type)->airport_depots[0]); + tile += ToTileIndexDiff(GetStationByTile(tile)->Airport()->airport_depots[0]); if (CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) return; loco_id = _new_vehicle_id; |