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-rw-r--r--src/ai/default/default.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp
index 09e2f68a4..63a3ff556 100644
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -2291,10 +2291,10 @@ static void AiStateBuildRail(Player *p)
AiBuildRail(p);
// Alternate between edges
- SwapT(&p->ai.start_tile_a, &p->ai.start_tile_b);
- SwapT(&p->ai.cur_tile_a, &p->ai.cur_tile_b);
- SwapT(&p->ai.start_dir_a, &p->ai.start_dir_b);
- SwapT(&p->ai.cur_dir_a, &p->ai.cur_dir_b);
+ Swap(p->ai.start_tile_a, p->ai.start_tile_b);
+ Swap(p->ai.cur_tile_a, p->ai.cur_tile_b);
+ Swap(p->ai.start_dir_a, p->ai.start_dir_b);
+ Swap(p->ai.cur_dir_a, p->ai.cur_dir_b);
return;
}
@@ -3112,10 +3112,10 @@ static void AiStateBuildRoad(Player *p)
AiBuildRoad(p);
// Alternate between edges
- SwapT(&p->ai.start_tile_a, &p->ai.start_tile_b);
- SwapT(&p->ai.cur_tile_a, &p->ai.cur_tile_b);
- SwapT(&p->ai.start_dir_a, &p->ai.start_dir_b);
- SwapT(&p->ai.cur_dir_a, &p->ai.cur_dir_b);
+ Swap(p->ai.start_tile_a, p->ai.start_tile_b);
+ Swap(p->ai.cur_tile_a, p->ai.cur_tile_b);
+ Swap(p->ai.start_dir_a, p->ai.start_dir_b);
+ Swap(p->ai.cur_dir_a, p->ai.cur_dir_b);
return;
}