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-rw-r--r--src/ai/api/ai_gamesettings.cpp4
-rw-r--r--src/ai/api/ai_gamesettings.hpp2
-rw-r--r--src/ai/api/ai_industrytype.hpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/ai/api/ai_gamesettings.cpp b/src/ai/api/ai_gamesettings.cpp
index 16c95e72b..cc3bc56ac 100644
--- a/src/ai/api/ai_gamesettings.cpp
+++ b/src/ai/api/ai_gamesettings.cpp
@@ -8,7 +8,7 @@
/* static */ bool AIGameSettings::IsValid(const char *setting)
{
uint i;
- const SettingDesc *sd = GetPatchFromName(setting, &i);
+ const SettingDesc *sd = GetSettingFromName(setting, &i);
return sd != NULL && sd->desc.cmd != SDT_STRING;
}
@@ -17,7 +17,7 @@
if (!IsValid(setting)) return -1;
uint i;
- const SettingDesc *sd = GetPatchFromName(setting, &i);
+ const SettingDesc *sd = GetSettingFromName(setting, &i);
void *ptr = GetVariableAddress(&_settings_game, &sd->save);
if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;
diff --git a/src/ai/api/ai_gamesettings.hpp b/src/ai/api/ai_gamesettings.hpp
index 67c8d964e..12df6625b 100644
--- a/src/ai/api/ai_gamesettings.hpp
+++ b/src/ai/api/ai_gamesettings.hpp
@@ -22,7 +22,7 @@
*
* @note The names of the setting for AIGameSettings::IsValid and
* AIGameSettings::GetValue are the same ones as those that are shown by
- * the list_patches command in the in-game console. Settings that are
+ * the list_settings command in the in-game console. Settings that are
* string based are NOT supported and AIGAmeSettings::IsValid will return
* false for them. These settings will not be supported either because
* they have no relevance for the AI (default client names, server IPs,
diff --git a/src/ai/api/ai_industrytype.hpp b/src/ai/api/ai_industrytype.hpp
index f5773a4d3..9118a5638 100644
--- a/src/ai/api/ai_industrytype.hpp
+++ b/src/ai/api/ai_industrytype.hpp
@@ -89,7 +89,7 @@ public:
* @param industry_type The type of the industry.
* @pre IsValidIndustryType(industry_type).
* @return True if you can prospect this type of industry.
- * @note If the patch setting "Manual primary industry construction method" is set
+ * @note If the setting "Manual primary industry construction method" is set
* to either "None" or "as other industries" this function always returns false.
*/
static bool CanProspectIndustry(IndustryType industry_type);