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-rw-r--r--src/ai/api/ai_accounting.cpp34
-rw-r--r--src/ai/api/ai_accounting.hpp65
-rw-r--r--src/ai/api/ai_accounting.hpp.sq2
-rw-r--r--src/ai/api/ai_airport.cpp153
-rw-r--r--src/ai/api/ai_airport.hpp197
-rw-r--r--src/ai/api/ai_airport.hpp.sq2
-rw-r--r--src/ai/api/ai_base.cpp51
-rw-r--r--src/ai/api/ai_base.hpp76
-rw-r--r--src/ai/api/ai_base.hpp.sq2
-rw-r--r--src/ai/api/ai_basestation.cpp59
-rw-r--r--src/ai/api/ai_basestation.hpp78
-rw-r--r--src/ai/api/ai_basestation.hpp.sq2
-rw-r--r--src/ai/api/ai_bridge.cpp179
-rw-r--r--src/ai/api/ai_bridge.hpp169
-rw-r--r--src/ai/api/ai_bridge.hpp.sq2
-rw-r--r--src/ai/api/ai_bridgelist.cpp31
-rw-r--r--src/ai/api/ai_bridgelist.hpp38
-rw-r--r--src/ai/api/ai_bridgelist.hpp.sq2
-rw-r--r--src/ai/api/ai_cargo.cpp67
-rw-r--r--src/ai/api/ai_cargo.hpp121
-rw-r--r--src/ai/api/ai_cargo.hpp.sq2
-rw-r--r--src/ai/api/ai_cargolist.cpp62
-rw-r--r--src/ai/api/ai_cargolist.hpp64
-rw-r--r--src/ai/api/ai_cargolist.hpp.sq2
-rw-r--r--src/ai/api/ai_company.cpp267
-rw-r--r--src/ai/api/ai_company.hpp281
-rw-r--r--src/ai/api/ai_company.hpp.sq2
-rw-r--r--src/ai/api/ai_controller.cpp163
-rw-r--r--src/ai/api/ai_controller.hpp135
-rw-r--r--src/ai/api/ai_controller.hpp.sq2
-rw-r--r--src/ai/api/ai_date.cpp55
-rw-r--r--src/ai/api/ai_date.hpp69
-rw-r--r--src/ai/api/ai_date.hpp.sq2
-rw-r--r--src/ai/api/ai_depotlist.cpp47
-rw-r--r--src/ai/api/ai_depotlist.hpp30
-rw-r--r--src/ai/api/ai_depotlist.hpp.sq2
-rw-r--r--src/ai/api/ai_engine.cpp250
-rw-r--r--src/ai/api/ai_engine.hpp254
-rw-r--r--src/ai/api/ai_engine.hpp.sq2
-rw-r--r--src/ai/api/ai_enginelist.cpp24
-rw-r--r--src/ai/api/ai_enginelist.hpp30
-rw-r--r--src/ai/api/ai_enginelist.hpp.sq2
-rw-r--r--src/ai/api/ai_error.cpp68
-rw-r--r--src/ai/api/ai_error.hpp179
-rw-r--r--src/ai/api/ai_error.hpp.sq2
-rw-r--r--src/ai/api/ai_event.cpp72
-rw-r--r--src/ai/api/ai_event.hpp114
-rw-r--r--src/ai/api/ai_event.hpp.sq2
-rw-r--r--src/ai/api/ai_event_types.cpp121
-rw-r--r--src/ai/api/ai_event_types.hpp778
-rw-r--r--src/ai/api/ai_event_types.hpp.sq2
-rw-r--r--src/ai/api/ai_execmode.cpp41
-rw-r--r--src/ai/api/ai_execmode.hpp50
-rw-r--r--src/ai/api/ai_execmode.hpp.sq2
-rw-r--r--src/ai/api/ai_gamesettings.cpp45
-rw-r--r--src/ai/api/ai_gamesettings.hpp71
-rw-r--r--src/ai/api/ai_gamesettings.hpp.sq2
-rw-r--r--src/ai/api/ai_group.cpp134
-rw-r--r--src/ai/api/ai_group.hpp175
-rw-r--r--src/ai/api/ai_group.hpp.sq2
-rw-r--r--src/ai/api/ai_grouplist.cpp23
-rw-r--r--src/ai/api/ai_grouplist.hpp27
-rw-r--r--src/ai/api/ai_grouplist.hpp.sq2
-rw-r--r--src/ai/api/ai_industry.cpp212
-rw-r--r--src/ai/api/ai_industry.hpp202
-rw-r--r--src/ai/api/ai_industry.hpp.sq2
-rw-r--r--src/ai/api/ai_industrylist.cpp44
-rw-r--r--src/ai/api/ai_industrylist.hpp51
-rw-r--r--src/ai/api/ai_industrylist.hpp.sq2
-rw-r--r--src/ai/api/ai_industrytype.cpp148
-rw-r--r--src/ai/api/ai_industrytype.hpp153
-rw-r--r--src/ai/api/ai_industrytype.hpp.sq2
-rw-r--r--src/ai/api/ai_industrytypelist.cpp21
-rw-r--r--src/ai/api/ai_industrytypelist.hpp27
-rw-r--r--src/ai/api/ai_industrytypelist.hpp.sq2
-rw-r--r--src/ai/api/ai_list.cpp887
-rw-r--r--src/ai/api/ai_list.hpp283
-rw-r--r--src/ai/api/ai_list.hpp.sq2
-rw-r--r--src/ai/api/ai_log.cpp92
-rw-r--r--src/ai/api/ai_log.hpp85
-rw-r--r--src/ai/api/ai_log.hpp.sq2
-rw-r--r--src/ai/api/ai_map.cpp75
-rw-r--r--src/ai/api/ai_map.hpp125
-rw-r--r--src/ai/api/ai_map.hpp.sq2
-rw-r--r--src/ai/api/ai_marine.cpp162
-rw-r--r--src/ai/api/ai_marine.hpp210
-rw-r--r--src/ai/api/ai_marine.hpp.sq2
-rw-r--r--src/ai/api/ai_object.cpp279
-rw-r--r--src/ai/api/ai_object.hpp249
-rw-r--r--src/ai/api/ai_order.cpp657
-rw-r--r--src/ai/api/ai_order.hpp561
-rw-r--r--src/ai/api/ai_order.hpp.sq2
-rw-r--r--src/ai/api/ai_rail.cpp494
-rw-r--r--src/ai/api/ai_rail.hpp468
-rw-r--r--src/ai/api/ai_rail.hpp.sq2
-rw-r--r--src/ai/api/ai_railtypelist.cpp22
-rw-r--r--src/ai/api/ai_railtypelist.hpp26
-rw-r--r--src/ai/api/ai_railtypelist.hpp.sq2
-rw-r--r--src/ai/api/ai_road.cpp583
-rw-r--r--src/ai/api/ai_road.hpp486
-rw-r--r--src/ai/api/ai_road.hpp.sq2
-rw-r--r--src/ai/api/ai_sign.cpp76
-rw-r--r--src/ai/api/ai_sign.hpp92
-rw-r--r--src/ai/api/ai_sign.hpp.sq2
-rw-r--r--src/ai/api/ai_signlist.cpp23
-rw-r--r--src/ai/api/ai_signlist.hpp26
-rw-r--r--src/ai/api/ai_signlist.hpp.sq2
-rw-r--r--src/ai/api/ai_station.cpp120
-rw-r--r--src/ai/api/ai_station.hpp158
-rw-r--r--src/ai/api/ai_station.hpp.sq2
-rw-r--r--src/ai/api/ai_stationlist.cpp36
-rw-r--r--src/ai/api/ai_stationlist.hpp42
-rw-r--r--src/ai/api/ai_stationlist.hpp.sq2
-rw-r--r--src/ai/api/ai_subsidy.cpp85
-rw-r--r--src/ai/api/ai_subsidy.hpp113
-rw-r--r--src/ai/api/ai_subsidy.hpp.sq2
-rw-r--r--src/ai/api/ai_subsidylist.cpp22
-rw-r--r--src/ai/api/ai_subsidylist.hpp26
-rw-r--r--src/ai/api/ai_subsidylist.hpp.sq2
-rw-r--r--src/ai/api/ai_testmode.cpp41
-rw-r--r--src/ai/api/ai_testmode.hpp52
-rw-r--r--src/ai/api/ai_testmode.hpp.sq2
-rw-r--r--src/ai/api/ai_tile.cpp298
-rw-r--r--src/ai/api/ai_tile.hpp474
-rw-r--r--src/ai/api/ai_tile.hpp.sq2
-rw-r--r--src/ai/api/ai_tilelist.cpp135
-rw-r--r--src/ai/api/ai_tilelist.hpp103
-rw-r--r--src/ai/api/ai_tilelist.hpp.sq2
-rw-r--r--src/ai/api/ai_town.cpp253
-rw-r--r--src/ai/api/ai_town.hpp332
-rw-r--r--src/ai/api/ai_town.hpp.sq2
-rw-r--r--src/ai/api/ai_townlist.cpp29
-rw-r--r--src/ai/api/ai_townlist.hpp35
-rw-r--r--src/ai/api/ai_townlist.hpp.sq2
-rw-r--r--src/ai/api/ai_tunnel.cpp134
-rw-r--r--src/ai/api/ai_tunnel.hpp111
-rw-r--r--src/ai/api/ai_tunnel.hpp.sq2
-rw-r--r--src/ai/api/ai_types.hpp106
-rw-r--r--src/ai/api/ai_vehicle.cpp423
-rw-r--r--src/ai/api/ai_vehicle.hpp541
-rw-r--r--src/ai/api/ai_vehicle.hpp.sq2
-rw-r--r--src/ai/api/ai_vehiclelist.cpp130
-rw-r--r--src/ai/api/ai_vehiclelist.hpp92
-rw-r--r--src/ai/api/ai_vehiclelist.hpp.sq2
-rw-r--r--src/ai/api/ai_waypoint.cpp38
-rw-r--r--src/ai/api/ai_waypoint.hpp72
-rw-r--r--src/ai/api/ai_waypoint.hpp.sq2
-rw-r--r--src/ai/api/ai_waypointlist.cpp37
-rw-r--r--src/ai/api/ai_waypointlist.hpp42
-rw-r--r--src/ai/api/ai_waypointlist.hpp.sq2
-rw-r--r--src/ai/api/squirrel_export.awk3
-rwxr-xr-xsrc/ai/api/squirrel_export.sh25
152 files changed, 64 insertions, 15908 deletions
diff --git a/src/ai/api/ai_accounting.cpp b/src/ai/api/ai_accounting.cpp
deleted file mode 100644
index 770f51286..000000000
--- a/src/ai/api/ai_accounting.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_accounting.cpp Implementation of AIAccounting. */
-
-#include "../../stdafx.h"
-#include "ai_accounting.hpp"
-
-Money AIAccounting::GetCosts()
-{
- return this->GetDoCommandCosts();
-}
-
-void AIAccounting::ResetCosts()
-{
- this->SetDoCommandCosts(0);
-}
-
-AIAccounting::AIAccounting()
-{
- this->last_costs = this->GetDoCommandCosts();
- this->SetDoCommandCosts(0);
-}
-
-AIAccounting::~AIAccounting()
-{
- this->SetDoCommandCosts(this->last_costs);
-}
diff --git a/src/ai/api/ai_accounting.hpp b/src/ai/api/ai_accounting.hpp
deleted file mode 100644
index a68571805..000000000
--- a/src/ai/api/ai_accounting.hpp
+++ /dev/null
@@ -1,65 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_accounting.hpp Everything to handle AI accounting things. */
-
-#ifndef AI_ACCOUNTING_HPP
-#define AI_ACCOUNTING_HPP
-
-#include "ai_object.hpp"
-
-/**
- * Class that keeps track of the costs, so you can request how much a block of
- * commands did cost in total. Works in both Execute as in Test mode.
- * Example:
- * <pre>
- * {
- * local costs = AIAccounting();
- * BuildRoad(from_here, to_here);
- * BuildRoad(from_there, to_there);
- * print("Costs for route is: " + costs.GetCosts());
- * }
- * </pre>
- */
-class AIAccounting : public AIObject {
-public:
- /**
- * Creating instance of this class starts counting the costs of commands
- * from zero. Saves the current value of GetCosts so we can return to
- * the old value when the instance gets deleted.
- */
- AIAccounting();
-
- /**
- * Restore the AIAccounting that was on top when we created this instance.
- * So basically restore the value of GetCosts to what it was before we
- * created this instance.
- */
- ~AIAccounting();
-
- /**
- * Get the current value of the costs.
- * @return The current costs.
- * @note when nesting AIAccounting instances all instances' GetCosts
- * will always return the value of the 'top' instance.
- */
- Money GetCosts();
-
- /**
- * Reset the costs to zero.
- * @note when nesting AIAccounting instances all instances' ResetCosts
- * will always effect on the 'top' instance.
- */
- void ResetCosts();
-
-private:
- Money last_costs; ///< The last cost we did return.
-};
-
-#endif /* AI_ACCOUNTING_HPP */
diff --git a/src/ai/api/ai_accounting.hpp.sq b/src/ai/api/ai_accounting.hpp.sq
index 0bebf7a18..f3513f7dd 100644
--- a/src/ai/api/ai_accounting.hpp.sq
+++ b/src/ai/api/ai_accounting.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_accounting.hpp"
+#include "../../script/api/script_accounting.hpp"
namespace SQConvert {
/* Allow AIAccounting to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_airport.cpp b/src/ai/api/ai_airport.cpp
deleted file mode 100644
index ac0dd6422..000000000
--- a/src/ai/api/ai_airport.cpp
+++ /dev/null
@@ -1,153 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_airport.cpp Implementation of AIAirport. */
-
-#include "../../stdafx.h"
-#include "ai_airport.hpp"
-#include "ai_station.hpp"
-#include "../../station_base.h"
-#include "../../company_func.h"
-#include "../../town.h"
-
-/* static */ bool AIAirport::IsValidAirportType(AirportType type)
-{
- return IsAirportInformationAvailable(type) && ::AirportSpec::Get(type)->IsAvailable();
-}
-
-/* static */ bool AIAirport::IsAirportInformationAvailable(AirportType type)
-{
- return type >= 0 && type < (AirportType)NUM_AIRPORTS && AirportSpec::Get(type)->enabled;
-}
-
-/* static */ Money AIAirport::GetPrice(AirportType type)
-{
- if (!IsValidAirportType(type)) return -1;
-
- const AirportSpec *as = ::AirportSpec::Get(type);
- return _price[PR_BUILD_STATION_AIRPORT] * as->size_x * as->size_y;
-}
-
-/* static */ bool AIAirport::IsHangarTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsTileType(tile, MP_STATION) && ::IsHangar(tile);
-}
-
-/* static */ bool AIAirport::IsAirportTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsTileType(tile, MP_STATION) && ::IsAirport(tile);
-}
-
-/* static */ int32 AIAirport::GetAirportWidth(AirportType type)
-{
- if (!IsAirportInformationAvailable(type)) return -1;
-
- return ::AirportSpec::Get(type)->size_x;
-}
-
-/* static */ int32 AIAirport::GetAirportHeight(AirportType type)
-{
- if (!IsAirportInformationAvailable(type)) return -1;
-
- return ::AirportSpec::Get(type)->size_y;
-}
-
-/* static */ int32 AIAirport::GetAirportCoverageRadius(AirportType type)
-{
- if (!IsAirportInformationAvailable(type)) return -1;
-
- return _settings_game.station.modified_catchment ? ::AirportSpec::Get(type)->catchment : (uint)CA_UNMODIFIED;
-}
-
-/* static */ bool AIAirport::BuildAirport(TileIndex tile, AirportType type, StationID station_id)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, IsValidAirportType(type));
- EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id));
-
- uint p2 = station_id == AIStation::STATION_JOIN_ADJACENT ? 0 : 1;
- p2 |= (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16;
- return AIObject::DoCommand(tile, type, p2, CMD_BUILD_AIRPORT);
-}
-
-/* static */ bool AIAirport::RemoveAirport(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile))
- EnforcePrecondition(false, IsAirportTile(tile) || IsHangarTile(tile));
-
- return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
-}
-
-/* static */ int32 AIAirport::GetNumHangars(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return -1;
- if (!::IsTileType(tile, MP_STATION)) return -1;
-
- const Station *st = ::Station::GetByTile(tile);
- if (st->owner != _current_company) return -1;
- if ((st->facilities & FACIL_AIRPORT) == 0) return -1;
-
- return st->airport.GetNumHangars();
-}
-
-/* static */ TileIndex AIAirport::GetHangarOfAirport(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return INVALID_TILE;
- if (!::IsTileType(tile, MP_STATION)) return INVALID_TILE;
- if (GetNumHangars(tile) < 1) return INVALID_TILE;
-
- const Station *st = ::Station::GetByTile(tile);
- if (st->owner != _current_company) return INVALID_TILE;
- if ((st->facilities & FACIL_AIRPORT) == 0) return INVALID_TILE;
-
- return st->airport.GetHangarTile(0);
-}
-
-/* static */ AIAirport::AirportType AIAirport::GetAirportType(TileIndex tile)
-{
- if (!AITile::IsStationTile(tile)) return AT_INVALID;
-
- StationID station_id = ::GetStationIndex(tile);
-
- if (!AIStation::HasStationType(station_id, AIStation::STATION_AIRPORT)) return AT_INVALID;
-
- return (AirportType)::Station::Get(station_id)->airport.type;
-}
-
-
-/* static */ int AIAirport::GetNoiseLevelIncrease(TileIndex tile, AirportType type)
-{
- extern Town *AirportGetNearestTown(const AirportSpec *as, TileIndex airport_tile);
- extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIndex town_tile, TileIndex tile);
-
- if (!::IsValidTile(tile)) return -1;
- if (!IsAirportInformationAvailable(type)) return -1;
-
- if (_settings_game.economy.station_noise_level) {
- const AirportSpec *as = ::AirportSpec::Get(type);
- const Town *t = AirportGetNearestTown(as, tile);
- return GetAirportNoiseLevelForTown(as, t->xy, tile);
- }
-
- return 1;
-}
-
-/* static */ TownID AIAirport::GetNearestTown(TileIndex tile, AirportType type)
-{
- extern Town *AirportGetNearestTown(const AirportSpec *as, TileIndex airport_tile);
-
- if (!::IsValidTile(tile)) return INVALID_TOWN;
- if (!IsAirportInformationAvailable(type)) return INVALID_TOWN;
-
- return AirportGetNearestTown(AirportSpec::Get(type), tile)->index;
-}
diff --git a/src/ai/api/ai_airport.hpp b/src/ai/api/ai_airport.hpp
deleted file mode 100644
index 28b870bba..000000000
--- a/src/ai/api/ai_airport.hpp
+++ /dev/null
@@ -1,197 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_airport.hpp Everything to query and build airports. */
-
-#ifndef AI_AIRPORT_HPP
-#define AI_AIRPORT_HPP
-
-#include "ai_object.hpp"
-
-/**
- * Class that handles all airport related functions.
- */
-class AIAirport : public AIObject {
-public:
- /**
- * The types of airports available in the game.
- */
- enum AirportType {
- /* Note: the values _are_ important as they represent an in-game value */
- AT_SMALL = 0, ///< The small airport.
- AT_LARGE = 1, ///< The large airport.
- AT_METROPOLITAN = 3, ///< The metropolitan airport.
- AT_INTERNATIONAL = 4, ///< The international airport.
- AT_COMMUTER = 5, ///< The commuter airport.
- AT_INTERCON = 7, ///< The intercontinental airport.
-
- /* Next are the airports which only have helicopter platforms */
- AT_HELIPORT = 2, ///< The heliport.
- AT_HELISTATION = 8, ///< The helistation.
- AT_HELIDEPOT = 6, ///< The helidepot.
-
- AT_INVALID = 255, ///< Invalid airport.
- };
-
- /**
- * All plane types available.
- */
- enum PlaneType {
- /* Note: the values _are_ important as they represent an in-game value */
- PT_HELICOPTER = 0, ///< A helicopter.
- PT_SMALL_PLANE = 1, ///< A small plane.
- PT_BIG_PLANE = 3, ///< A big plane.
-
- PT_INVALID = -1, ///< An invalid PlaneType
- };
-
- /**
- * Checks whether the given AirportType is valid and available.
- * @param type The AirportType to check.
- * @return True if and only if the AirportType is valid and available.
- * @post return value == true -> IsAirportInformationAvailable returns true.
- */
- static bool IsValidAirportType(AirportType type);
-
- /**
- * Can you get information on this airport type? As opposed to
- * IsValidAirportType this will return also return true when
- * an airport type is no longer buildable.
- * @param type The AirportType to check.
- * @return True if and only if the AirportType is valid.
- * @post return value == false -> IsValidAirportType returns false.
- */
- static bool IsAirportInformationAvailable(AirportType type);
-
- /**
- * Get the cost to build this AirportType.
- * @param type The AirportType to check.
- * @pre AirportAvailable(type).
- * @return The cost of building this AirportType.
- */
- static Money GetPrice(AirportType type);
-
- /**
- * Checks whether the given tile is actually a tile with a hangar.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a hangar.
- */
- static bool IsHangarTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with an airport.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has an airport.
- */
- static bool IsAirportTile(TileIndex tile);
-
- /**
- * Get the width of this type of airport.
- * @param type The type of airport.
- * @pre IsAirportInformationAvailable(type).
- * @return The width in tiles.
- */
- static int32 GetAirportWidth(AirportType type);
-
- /**
- * Get the height of this type of airport.
- * @param type The type of airport.
- * @pre IsAirportInformationAvailable(type).
- * @return The height in tiles.
- */
- static int32 GetAirportHeight(AirportType type);
-
- /**
- * Get the coverage radius of this type of airport.
- * @param type The type of airport.
- * @pre IsAirportInformationAvailable(type).
- * @return The radius in tiles.
- */
- static int32 GetAirportCoverageRadius(AirportType type);
-
- /**
- * Get the number of hangars of the airport.
- * @param tile Any tile of the airport.
- * @pre AIMap::IsValidTile(tile).
- * @return The number of hangars of the airport.
- */
- static int32 GetNumHangars(TileIndex tile);
-
- /**
- * Get the first hanger tile of the airport.
- * @param tile Any tile of the airport.
- * @pre AIMap::IsValidTile(tile).
- * @pre GetNumHangars(tile) > 0.
- * @return The first hanger tile of the airport.
- * @note Possible there are more hangars, but you won't be able to find them
- * without walking over all the tiles of the airport and using
- * IsHangarTile() on them.
- */
- static TileIndex GetHangarOfAirport(TileIndex tile);
-
- /**
- * Builds a airport with tile at the topleft corner.
- * @param tile The topleft corner of the airport.
- * @param type The type of airport to build.
- * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT.
- * @pre AIMap::IsValidTile(tile).
- * @pre AirportAvailable(type).
- * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id).
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_FLAT_LAND_REQUIRED
- * @exception AIError::ERR_LOCAL_AUTHORITY_REFUSES
- * @exception AIStation::ERR_STATION_TOO_LARGE
- * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
- * @return Whether the airport has been/can be build or not.
- */
- static bool BuildAirport(TileIndex tile, AirportType type, StationID station_id);
-
- /**
- * Removes an airport.
- * @param tile Any tile of the airport.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return Whether the airport has been/can be removed or not.
- */
- static bool RemoveAirport(TileIndex tile);
-
- /**
- * Get the AirportType of an existing airport.
- * @param tile Any tile of the airport.
- * @pre AITile::IsStationTile(tile).
- * @pre AIStation::HasStationType(AIStation.GetStationID(tile), AIStation::STATION_AIRPORT).
- * @return The AirportType of the airport.
- */
- static AirportType GetAirportType(TileIndex tile);
-
- /**
- * Get the noise that will be added to the nearest town if an airport was
- * built at this tile.
- * @param tile The tile to check.
- * @param type The AirportType to check.
- * @pre IsAirportInformationAvailable(type).
- * @return The amount of noise added to the nearest town.
- * @note The noise will be added to the town with TownID GetNearestTown(tile, type).
- */
- static int GetNoiseLevelIncrease(TileIndex tile, AirportType type);
-
- /**
- * Get the TownID of the town whose local authority will influence
- * an airport at some tile.
- * @param tile The tile to check.
- * @param type The AirportType to check.
- * @pre IsAirportInformationAvailable(type).
- * @return The TownID of the town closest to the tile.
- */
- static TownID GetNearestTown(TileIndex tile, AirportType type);
-};
-
-#endif /* AI_AIRPORT_HPP */
diff --git a/src/ai/api/ai_airport.hpp.sq b/src/ai/api/ai_airport.hpp.sq
index e68ae7c91..4a98e895e 100644
--- a/src/ai/api/ai_airport.hpp.sq
+++ b/src/ai/api/ai_airport.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_airport.hpp"
+#include "../../script/api/script_airport.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_base.cpp b/src/ai/api/ai_base.cpp
deleted file mode 100644
index 439715f16..000000000
--- a/src/ai/api/ai_base.cpp
+++ /dev/null
@@ -1,51 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_base.cpp Implementation of AIBase. */
-
-#include "../../stdafx.h"
-#include "ai_base.hpp"
-#include "../../network/network.h"
-#include "../../core/random_func.hpp"
-
-/* static */ uint32 AIBase::Rand()
-{
- /* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
- * but we pick InteractiveRandomRange if we are a network_server or network-client. */
- if (_networking) return ::InteractiveRandom();
- return ::Random();
-}
-
-/* static */ uint32 AIBase::RandItem(int unused_param)
-{
- return AIBase::Rand();
-}
-
-/* static */ uint AIBase::RandRange(uint max)
-{
- /* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
- * but we pick InteractiveRandomRange if we are a network_server or network-client. */
- if (_networking) return ::InteractiveRandomRange(max);
- return ::RandomRange(max);
-}
-
-/* static */ uint32 AIBase::RandRangeItem(int unused_param, uint max)
-{
- return AIBase::RandRange(max);
-}
-
-/* static */ bool AIBase::Chance(uint out, uint max)
-{
- return (uint16)Rand() <= (uint16)((65536 * out) / max);
-}
-
-/* static */ bool AIBase::ChanceItem(int unused_param, uint out, uint max)
-{
- return AIBase::Chance(out, max);
-}
diff --git a/src/ai/api/ai_base.hpp b/src/ai/api/ai_base.hpp
deleted file mode 100644
index a98f2b844..000000000
--- a/src/ai/api/ai_base.hpp
+++ /dev/null
@@ -1,76 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_base.hpp Everything to query basic things. */
-
-#ifndef AI_BASE_HPP
-#define AI_BASE_HPP
-
-#include "ai_object.hpp"
-
-/**
- * Class that handles some basic functions.
- *
- * @note The random functions are not called Random and RandomRange, because
- * RANDOM_DEBUG does some tricky stuff, which messes with those names.
- * @note In MP we cannot use Random because that will cause desyncs (AIs are
- * ran on the server only, not on all clients). This means that
- * we use InteractiveRandom in MP. Rand() takes care of this for you.
- */
-class AIBase : public AIObject {
-public:
- /**
- * Get a random value.
- * @return A random value between 0 and MAX(uint32).
- */
- static uint32 Rand();
-
- /**
- * Get a random value.
- * @param unused_param This parameter is not used, but is needed to work with lists.
- * @return A random value between 0 and MAX(uint32).
- */
- static uint32 RandItem(int unused_param);
-
- /**
- * Get a random value in a range.
- * @param max The first number this function will never return (the maximum it returns is max - 1).
- * @return A random value between 0 .. max - 1.
- */
- static uint RandRange(uint max);
-
- /**
- * Get a random value in a range.
- * @param unused_param This parameter is not used, but is needed to work with lists.
- * @param max The first number this function will never return (the maximum it returns is max - 1).
- * @return A random value between 0 .. max - 1.
- */
- static uint RandRangeItem(int unused_param, uint max);
-
- /**
- * Returns approximately 'out' times true when called 'max' times.
- * After all, it is a random function.
- * @param out How many times it should return true.
- * @param max Out of this many times.
- * @return True if the chance worked out.
- */
- static bool Chance(uint out, uint max);
-
- /**
- * Returns approximately 'out' times true when called 'max' times.
- * After all, it is a random function.
- * @param unused_param This parameter is not used, but is needed to work with lists.
- * @param out How many times it should return true.
- * @param max Out of this many times.
- * @return True if the chance worked out.
- */
- static bool ChanceItem(int unused_param, uint out, uint max);
-};
-
-#endif /* AI_BASE_HPP */
diff --git a/src/ai/api/ai_base.hpp.sq b/src/ai/api/ai_base.hpp.sq
index 677c06273..4f993f786 100644
--- a/src/ai/api/ai_base.hpp.sq
+++ b/src/ai/api/ai_base.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_base.hpp"
+#include "../../script/api/script_base.hpp"
namespace SQConvert {
/* Allow AIBase to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_basestation.cpp b/src/ai/api/ai_basestation.cpp
deleted file mode 100644
index b31a0d037..000000000
--- a/src/ai/api/ai_basestation.cpp
+++ /dev/null
@@ -1,59 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_basestation.cpp Implementation of AIBaseStation. */
-
-#include "../../stdafx.h"
-#include "ai_basestation.hpp"
-#include "../../station_base.h"
-#include "../../string_func.h"
-#include "../../strings_func.h"
-#include "../../company_func.h"
-#include "table/strings.h"
-
-/* static */ bool AIBaseStation::IsValidBaseStation(StationID station_id)
-{
- const BaseStation *st = ::BaseStation::GetIfValid(station_id);
- return st != NULL && (st->owner == _current_company || st->owner == OWNER_NONE);
-}
-
-/* static */ char *AIBaseStation::GetName(StationID station_id)
-{
- if (!IsValidBaseStation(station_id)) return NULL;
-
- static const int len = 64;
- char *name = MallocT<char>(len);
-
- ::SetDParam(0, station_id);
- ::GetString(name, ::Station::IsValidID(station_id) ? STR_STATION_NAME : STR_WAYPOINT_NAME, &name[len - 1]);
- return name;
-}
-
-/* static */ bool AIBaseStation::SetName(StationID station_id, const char *name)
-{
- EnforcePrecondition(false, IsValidBaseStation(station_id));
- EnforcePrecondition(false, !::StrEmpty(name));
- EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_STATION_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG);
-
- return AIObject::DoCommand(0, station_id, 0, ::Station::IsValidID(station_id) ? CMD_RENAME_STATION : CMD_RENAME_WAYPOINT, name);
-}
-
-/* static */ TileIndex AIBaseStation::GetLocation(StationID station_id)
-{
- if (!IsValidBaseStation(station_id)) return INVALID_TILE;
-
- return ::BaseStation::Get(station_id)->xy;
-}
-
-/* static */ int32 AIBaseStation::GetConstructionDate(StationID station_id)
-{
- if (!IsValidBaseStation(station_id)) return -1;
-
- return ::BaseStation::Get(station_id)->build_date;
-}
diff --git a/src/ai/api/ai_basestation.hpp b/src/ai/api/ai_basestation.hpp
deleted file mode 100644
index d17acf474..000000000
--- a/src/ai/api/ai_basestation.hpp
+++ /dev/null
@@ -1,78 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_basestation.hpp Base for stations/waypoint handling. */
-
-#ifndef AI_BASESTATION_HPP
-#define AI_BASESTATION_HPP
-
-#include "ai_error.hpp"
-
-/**
- * Base class for stations and waypoints.
- */
-class AIBaseStation : public AIObject {
-public:
- /**
- * Special station IDs for building adjacent/new stations when
- * the adjacent/distant join features are enabled.
- */
- enum SpecialStationIDs {
- STATION_NEW = 0xFFFD, ///< Build a new station
- STATION_JOIN_ADJACENT = 0xFFFE, ///< Join an neighbouring station if one exists
- STATION_INVALID = 0xFFFF, ///< Invalid station id.
- };
-
- /**
- * Checks whether the given basestation is valid and owned by you.
- * @param station_id The station to check.
- * @return True if and only if the basestation is valid.
- * @note IsValidBaseStation == (IsValidStation || IsValidWaypoint).
- */
- static bool IsValidBaseStation(StationID station_id);
-
- /**
- * Get the name of a basestation.
- * @param station_id The basestation to get the name of.
- * @pre IsValidBaseStation(station_id).
- * @return The name of the station.
- */
- static char *GetName(StationID station_id);
-
- /**
- * Set the name this basestation.
- * @param station_id The basestation to set the name of.
- * @param name The new name of the station.
- * @pre IsValidBaseStation(station_id).
- * @pre 'name' must have at least one character.
- * @pre 'name' must have at most 30 characters.
- * @exception AIError::ERR_NAME_IS_NOT_UNIQUE
- * @return True if the name was changed.
- */
- static bool SetName(StationID station_id, const char *name);
-
- /**
- * Get the current location of a basestation.
- * @param station_id The basestation to get the location of.
- * @pre IsValidBaseStation(station_id).
- * @return The tile the basestation sign above it.
- * @note The tile is not necessarily a station tile (and if it is, it could also belong to another station).
- * @see AITileList_StationType.
- */
- static TileIndex GetLocation(StationID station_id);
-
- /**
- * Get the last date a station part was added to this station.
- * @param station_id The station to look at.
- * @return The last date some part of this station was build.
- */
- static int32 GetConstructionDate(StationID station_id);
-};
-
-#endif /* AI_BASESTATION_HPP */
diff --git a/src/ai/api/ai_basestation.hpp.sq b/src/ai/api/ai_basestation.hpp.sq
index 070e0640d..07ca83a5f 100644
--- a/src/ai/api/ai_basestation.hpp.sq
+++ b/src/ai/api/ai_basestation.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_basestation.hpp"
+#include "../../script/api/script_basestation.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_bridge.cpp b/src/ai/api/ai_bridge.cpp
deleted file mode 100644
index 8550b3df5..000000000
--- a/src/ai/api/ai_bridge.cpp
+++ /dev/null
@@ -1,179 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_bridge.cpp Implementation of AIBridge. */
-
-#include "../../stdafx.h"
-#include "ai_bridge.hpp"
-#include "ai_rail.hpp"
-#include "../ai_instance.hpp"
-#include "../../bridge_map.h"
-#include "../../strings_func.h"
-#include "../../economy_func.h"
-#include "../../date_func.h"
-
-/* static */ bool AIBridge::IsValidBridge(BridgeID bridge_id)
-{
- return bridge_id < MAX_BRIDGES && ::GetBridgeSpec(bridge_id)->avail_year <= _cur_year;
-}
-
-/* static */ bool AIBridge::IsBridgeTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
- return ::IsBridgeTile(tile);
-}
-
-/* static */ BridgeID AIBridge::GetBridgeID(TileIndex tile)
-{
- if (!IsBridgeTile(tile)) return (BridgeID)-1;
- return (BridgeID)::GetBridgeType(tile);
-}
-
-/**
- * Helper function to connect a just built bridge to nearby roads.
- * @param instance The AI we have to built the road for.
- */
-static void _DoCommandReturnBuildBridge2(class AIInstance *instance)
-{
- if (!AIBridge::_BuildBridgeRoad2()) {
- AIInstance::DoCommandReturn(instance);
- return;
- }
-
- /* This can never happen, as in test-mode this callback is never executed,
- * and in execute-mode, the other callback is called. */
- NOT_REACHED();
-}
-
-/**
- * Helper function to connect a just built bridge to nearby roads.
- * @param instance The AI we have to built the road for.
- */
-static void _DoCommandReturnBuildBridge1(class AIInstance *instance)
-{
- if (!AIBridge::_BuildBridgeRoad1()) {
- AIInstance::DoCommandReturn(instance);
- return;
- }
-
- /* This can never happen, as in test-mode this callback is never executed,
- * and in execute-mode, the other callback is called. */
- NOT_REACHED();
-}
-
-/* static */ bool AIBridge::BuildBridge(AIVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end)
-{
- EnforcePrecondition(false, start != end);
- EnforcePrecondition(false, ::IsValidTile(start) && ::IsValidTile(end));
- EnforcePrecondition(false, TileX(start) == TileX(end) || TileY(start) == TileY(end));
- EnforcePrecondition(false, vehicle_type == AIVehicle::VT_ROAD || vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_WATER);
- EnforcePrecondition(false, vehicle_type != AIVehicle::VT_RAIL || AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType()));
-
- uint type = 0;
- switch (vehicle_type) {
- case AIVehicle::VT_ROAD:
- type |= (TRANSPORT_ROAD << 15);
- type |= (::RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType()) << 8);
- break;
- case AIVehicle::VT_RAIL:
- type |= (TRANSPORT_RAIL << 15);
- type |= (AIRail::GetCurrentRailType() << 8);
- break;
- case AIVehicle::VT_WATER:
- type |= (TRANSPORT_WATER << 15);
- break;
- default: NOT_REACHED();
- }
-
- /* For rail and water we do nothing special */
- if (vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_WATER) {
- return AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE);
- }
-
- AIObject::SetCallbackVariable(0, start);
- AIObject::SetCallbackVariable(1, end);
- return AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE, NULL, &::_DoCommandReturnBuildBridge1);
-}
-
-/* static */ bool AIBridge::_BuildBridgeRoad1()
-{
- /* Build the piece of road on the 'start' side of the bridge */
- TileIndex end = AIObject::GetCallbackVariable(0);
- TileIndex start = AIObject::GetCallbackVariable(1);
-
- DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
- DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
-
- return AIObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &::_DoCommandReturnBuildBridge2);
-}
-
-/* static */ bool AIBridge::_BuildBridgeRoad2()
-{
- /* Build the piece of road on the 'end' side of the bridge */
- TileIndex end = AIObject::GetCallbackVariable(0);
- TileIndex start = AIObject::GetCallbackVariable(1);
-
- DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
- DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
-
- return AIObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD);
-}
-
-/* static */ bool AIBridge::RemoveBridge(TileIndex tile)
-{
- EnforcePrecondition(false, IsBridgeTile(tile));
- return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
-}
-
-/* static */ char *AIBridge::GetName(BridgeID bridge_id)
-{
- if (!IsValidBridge(bridge_id)) return NULL;
-
- static const int len = 64;
- char *bridge_name = MallocT<char>(len);
-
- ::GetString(bridge_name, ::GetBridgeSpec(bridge_id)->transport_name[0], &bridge_name[len - 1]);
- return bridge_name;
-}
-
-/* static */ int32 AIBridge::GetMaxSpeed(BridgeID bridge_id)
-{
- if (!IsValidBridge(bridge_id)) return -1;
-
- return ::GetBridgeSpec(bridge_id)->speed; // km-ish/h
-}
-
-/* static */ Money AIBridge::GetPrice(BridgeID bridge_id, uint length)
-{
- if (!IsValidBridge(bridge_id)) return -1;
-
- return ::CalcBridgeLenCostFactor(length) * _price[PR_BUILD_BRIDGE] * ::GetBridgeSpec(bridge_id)->price >> 8;
-}
-
-/* static */ int32 AIBridge::GetMaxLength(BridgeID bridge_id)
-{
- if (!IsValidBridge(bridge_id)) return -1;
-
- return min(::GetBridgeSpec(bridge_id)->max_length, _settings_game.construction.max_bridge_length) + 2;
-}
-
-/* static */ int32 AIBridge::GetMinLength(BridgeID bridge_id)
-{
- if (!IsValidBridge(bridge_id)) return -1;
-
- return ::GetBridgeSpec(bridge_id)->min_length + 2;
-}
-
-/* static */ TileIndex AIBridge::GetOtherBridgeEnd(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return INVALID_TILE;
- if (!IsBridgeTile(tile)) return INVALID_TILE;
-
- return ::GetOtherBridgeEnd(tile);
-}
diff --git a/src/ai/api/ai_bridge.hpp b/src/ai/api/ai_bridge.hpp
deleted file mode 100644
index e3d4eaa10..000000000
--- a/src/ai/api/ai_bridge.hpp
+++ /dev/null
@@ -1,169 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_bridge.hpp Everything to query and build bridges. */
-
-#ifndef AI_BRIDGE_HPP
-#define AI_BRIDGE_HPP
-
-#include "ai_vehicle.hpp"
-
-/**
- * Class that handles all bridge related functions.
- */
-class AIBridge : public AIObject {
-public:
- /**
- * All bridge related error messages.
- */
- enum ErrorMessages {
- /** Base for bridge related errors */
- ERR_BRIDGE_BASE = AIError::ERR_CAT_BRIDGE << AIError::ERR_CAT_BIT_SIZE,
-
- /**
- * The bridge you want to build is not available yet,
- * or it is not available for the requested length.
- */
- ERR_BRIDGE_TYPE_UNAVAILABLE, // [STR_ERROR_CAN_T_BUILD_BRIDGE_HERE]
-
- /** One (or more) of the bridge head(s) ends in water. */
- ERR_BRIDGE_CANNOT_END_IN_WATER, // [STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH]
-
- /** The bride heads need to be on the same height */
- ERR_BRIDGE_HEADS_NOT_ON_SAME_HEIGHT, // [STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT]
- };
-
- /**
- * Checks whether the given bridge type is valid.
- * @param bridge_id The bridge to check.
- * @return True if and only if the bridge type is valid.
- */
- static bool IsValidBridge(BridgeID bridge_id);
-
- /**
- * Checks whether the given tile is actually a bridge start or end tile.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile is the beginning or end of a bridge.
- */
- static bool IsBridgeTile(TileIndex tile);
-
- /**
- * Get the BridgeID of a bridge at a given tile.
- * @param tile The tile to get the BridgeID from.
- * @pre IsBridgeTile(tile).
- * @return The BridgeID from the bridge at tile 'tile'.
- */
- static BridgeID GetBridgeID(TileIndex tile);
-
- /**
- * Get the name of a bridge.
- * @param bridge_id The bridge to get the name of.
- * @pre IsValidBridge(bridge_id).
- * @return The name the bridge has.
- */
- static char *GetName(BridgeID bridge_id);
-
- /**
- * Get the maximum speed of a bridge.
- * @param bridge_id The bridge to get the maximum speed of.
- * @pre IsValidBridge(bridge_id).
- * @return The maximum speed the bridge has.
- * @note The speed is in OpenTTD's internal speed unit.
- * This is mph / 1.6, which is roughly km/h.
- * To get km/h multiply this number by 1.00584.
- */
- static int32 GetMaxSpeed(BridgeID bridge_id);
-
- /**
- * Get the new cost of a bridge, excluding the road and/or rail.
- * @param bridge_id The bridge to get the new cost of.
- * @param length The length of the bridge.
- * @pre IsValidBridge(bridge_id).
- * @return The new cost the bridge has.
- */
- static Money GetPrice(BridgeID bridge_id, uint length);
-
- /**
- * Get the maximum length of a bridge.
- * @param bridge_id The bridge to get the maximum length of.
- * @pre IsValidBridge(bridge_id).
- * @returns The maximum length the bridge has.
- */
- static int32 GetMaxLength(BridgeID bridge_id);
-
- /**
- * Get the minimum length of a bridge.
- * @param bridge_id The bridge to get the minimum length of.
- * @pre IsValidBridge(bridge_id).
- * @returns The minimum length the bridge has.
- */
- static int32 GetMinLength(BridgeID bridge_id);
-
-#ifndef DOXYGEN_AI_DOCS
- /**
- * Internal function to help BuildBridge in case of road.
- */
- static bool _BuildBridgeRoad1();
-
- /**
- * Internal function to help BuildBridge in case of road.
- */
- static bool _BuildBridgeRoad2();
-#endif
-
- /**
- * Build a bridge from one tile to the other.
- * As an extra for road, this functions builds two half-pieces of road on
- * each end of the bridge, making it easier for you to connect it to your
- * network.
- * @param vehicle_type The vehicle-type of bridge to build.
- * @param bridge_id The bridge-type to build.
- * @param start Where to start the bridge.
- * @param end Where to end the bridge.
- * @pre AIMap::IsValidTile(start).
- * @pre AIMap::IsValidTile(end).
- * @pre 'start' and 'end' are in a straight line, i.e.
- * AIMap::GetTileX(start) == AIMap::GetTileX(end) or
- * AIMap::GetTileY(start) == AIMap::GetTileY(end).
- * @pre vehicle_type == AIVehicle::VT_ROAD || vehicle_type == AIVehicle::VT_WATER ||
- * (vehicle_type == AIVehicle::VT_RAIL && AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())).
- * @exception AIError::ERR_ALREADY_BUILT
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_LAND_SLOPED_WRONG
- * @exception AIError::ERR_VEHICLE_IN_THE_WAY
- * @exception AIBridge::ERR_BRIDGE_TYPE_UNAVAILABLE
- * @exception AIBridge::ERR_BRIDGE_CANNOT_END_IN_WATER
- * @exception AIBridge::ERR_BRIDGE_HEADS_NOT_ON_SAME_HEIGHT
- * @return Whether the bridge has been/can be build or not.
- * @note No matter if the road pieces were build or not, if building the
- * bridge succeeded, this function returns true.
- */
- static bool BuildBridge(AIVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end);
-
- /**
- * Removes a bridge, by executing it on either the start or end tile.
- * @param tile An end or start tile of the bridge.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return Whether the bridge has been/can be removed or not.
- */
- static bool RemoveBridge(TileIndex tile);
-
- /**
- * Get the tile that is on the other end of a bridge starting at tile.
- * @param tile The tile that is an end of a bridge.
- * @pre AIMap::IsValidTile(tile).
- * @pre IsBridgeTile(tile).
- * @return The TileIndex that is the other end of the bridge.
- */
- static TileIndex GetOtherBridgeEnd(TileIndex tile);
-};
-
-#endif /* AI_BRIDGE_HPP */
diff --git a/src/ai/api/ai_bridge.hpp.sq b/src/ai/api/ai_bridge.hpp.sq
index 28e37bc74..ef426f25a 100644
--- a/src/ai/api/ai_bridge.hpp.sq
+++ b/src/ai/api/ai_bridge.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_bridge.hpp"
+#include "../../script/api/script_bridge.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_bridgelist.cpp b/src/ai/api/ai_bridgelist.cpp
deleted file mode 100644
index 4a3f590f1..000000000
--- a/src/ai/api/ai_bridgelist.cpp
+++ /dev/null
@@ -1,31 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_bridgelist.cpp Implementation of AIBridgeList and friends. */
-
-#include "../../stdafx.h"
-#include "ai_bridgelist.hpp"
-#include "ai_bridge.hpp"
-#include "../../bridge.h"
-
-AIBridgeList::AIBridgeList()
-{
- for (byte j = 0; j < MAX_BRIDGES; j++) {
- if (AIBridge::IsValidBridge(j)) this->AddItem(j);
- }
-}
-
-AIBridgeList_Length::AIBridgeList_Length(uint length)
-{
- for (byte j = 0; j < MAX_BRIDGES; j++) {
- if (AIBridge::IsValidBridge(j)) {
- if (length >= (uint)AIBridge::GetMinLength(j) && length <= (uint)AIBridge::GetMaxLength(j)) this->AddItem(j);
- }
- }
-}
diff --git a/src/ai/api/ai_bridgelist.hpp b/src/ai/api/ai_bridgelist.hpp
deleted file mode 100644
index cae2f82c0..000000000
--- a/src/ai/api/ai_bridgelist.hpp
+++ /dev/null
@@ -1,38 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_bridgelist.hpp List all the bridges. */
-
-#ifndef AI_BRIDGELIST_HPP
-#define AI_BRIDGELIST_HPP
-
-#include "ai_list.hpp"
-
-/**
- * Create a list of bridges.
- * @ingroup AIList
- */
-class AIBridgeList : public AIList {
-public:
- AIBridgeList();
-};
-
-/**
- * Create a list of bridges that can be built on a specific length.
- * @ingroup AIList
- */
-class AIBridgeList_Length : public AIList {
-public:
- /**
- * @param length The length of the bridge you want to build.
- */
- AIBridgeList_Length(uint length);
-};
-
-#endif /* AI_BRIDGELIST_HPP */
diff --git a/src/ai/api/ai_bridgelist.hpp.sq b/src/ai/api/ai_bridgelist.hpp.sq
index b02a700be..62ea99303 100644
--- a/src/ai/api/ai_bridgelist.hpp.sq
+++ b/src/ai/api/ai_bridgelist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_bridgelist.hpp"
+#include "../../script/api/script_bridgelist.hpp"
namespace SQConvert {
/* Allow AIBridgeList to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_cargo.cpp b/src/ai/api/ai_cargo.cpp
deleted file mode 100644
index f77fe6dfb..000000000
--- a/src/ai/api/ai_cargo.cpp
+++ /dev/null
@@ -1,67 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_cargo.cpp Implementation of AICargo. */
-
-#include "../../stdafx.h"
-#include "ai_cargo.hpp"
-#include "../../cargotype.h"
-#include "../../economy_func.h"
-#include "../../core/bitmath_func.hpp"
-
-/* static */ bool AICargo::IsValidCargo(CargoID cargo_type)
-{
- return (cargo_type < NUM_CARGO && ::CargoSpec::Get(cargo_type)->IsValid());
-}
-
-/* static */ bool AICargo::IsValidTownEffect(TownEffect towneffect_type)
-{
- return (towneffect_type >= (TownEffect)TE_BEGIN && towneffect_type < (TownEffect)TE_END);
-}
-
-/* static */ char *AICargo::GetCargoLabel(CargoID cargo_type)
-{
- if (!IsValidCargo(cargo_type)) return NULL;
- const CargoSpec *cargo = ::CargoSpec::Get(cargo_type);
-
- /* cargo->label is a uint32 packing a 4 character non-terminated string,
- * like "PASS", "COAL", "OIL_". New ones can be defined by NewGRFs */
- char *cargo_label = MallocT<char>(sizeof(cargo->label) + 1);
- for (uint i = 0; i < sizeof(cargo->label); i++) {
- cargo_label[i] = GB(cargo->label, (uint8)(sizeof(cargo->label) - i - 1) * 8, 8);
- }
- cargo_label[sizeof(cargo->label)] = '\0';
- return cargo_label;
-}
-
-/* static */ bool AICargo::IsFreight(CargoID cargo_type)
-{
- if (!IsValidCargo(cargo_type)) return false;
- const CargoSpec *cargo = ::CargoSpec::Get(cargo_type);
- return cargo->is_freight;
-}
-
-/* static */ bool AICargo::HasCargoClass(CargoID cargo_type, CargoClass cargo_class)
-{
- if (!IsValidCargo(cargo_type)) return false;
- return ::IsCargoInClass(cargo_type, (::CargoClass)cargo_class);
-}
-
-/* static */ AICargo::TownEffect AICargo::GetTownEffect(CargoID cargo_type)
-{
- if (!IsValidCargo(cargo_type)) return TE_NONE;
-
- return (AICargo::TownEffect)::CargoSpec::Get(cargo_type)->town_effect;
-}
-
-/* static */ Money AICargo::GetCargoIncome(CargoID cargo_type, uint32 distance, uint32 days_in_transit)
-{
- if (!IsValidCargo(cargo_type)) return -1;
- return ::GetTransportedGoodsIncome(1, distance, Clamp(days_in_transit * 2 / 5, 0, 255), cargo_type);
-}
diff --git a/src/ai/api/ai_cargo.hpp b/src/ai/api/ai_cargo.hpp
deleted file mode 100644
index 0d6a86451..000000000
--- a/src/ai/api/ai_cargo.hpp
+++ /dev/null
@@ -1,121 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_cargo.hpp Everything to query cargos. */
-
-#ifndef AI_CARGO_HPP
-#define AI_CARGO_HPP
-
-#include "ai_object.hpp"
-
-/**
- * Class that handles all cargo related functions.
- */
-class AICargo : public AIObject {
-public:
- /**
- * The classes of cargo (from newgrf_cargo.h).
- */
- enum CargoClass {
- CC_PASSENGERS = 1 << 0, ///< Passengers. Cargos of this class appear at bus stops. Cargos not of this class appear at truck stops.
- CC_MAIL = 1 << 1, ///< Mail
- CC_EXPRESS = 1 << 2, ///< Express cargo (Goods, Food, Candy, but also possible for passengers)
- CC_ARMOURED = 1 << 3, ///< Armoured cargo (Valuables, Gold, Diamonds)
- CC_BULK = 1 << 4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit)
- CC_PIECE_GOODS = 1 << 5, ///< Piece goods (Livestock, Wood, Steel, Paper)
- CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber)
- CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit)
- CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
- CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.)
- };
-
- /**
- * The effects a cargo can have on a town.
- */
- enum TownEffect {
- TE_NONE = 0, ///< This cargo has no effect on a town
- TE_PASSENGERS = 1, ///< This cargo supplies passengers to a town
- TE_MAIL = 2, ///< This cargo supplies mail to a town
- TE_GOODS = 3, ///< This cargo supplies goods to a town
- TE_WATER = 4, ///< This cargo supplies water to a town
- TE_FOOD = 5, ///< This cargo supplies food to a town
- };
-
- /**
- * Special cargo types.
- */
- enum SpecialCargoID {
- CT_AUTO_REFIT = 0xFD, ///< Automatically choose cargo type when doing auto-refitting.
- CT_NO_REFIT = 0xFE, ///< Do not refit cargo of a vehicle.
- };
-
- /**
- * Checks whether the given cargo type is valid.
- * @param cargo_type The cargo to check.
- * @return True if and only if the cargo type is valid.
- */
- static bool IsValidCargo(CargoID cargo_type);
-
- /**
- * Checks whether the given town effect type is valid.
- * @param towneffect_type The town effect to check.
- * @return True if and only if the town effect type is valid.
- */
- static bool IsValidTownEffect(TownEffect towneffect_type);
-
- /**
- * Gets the string representation of the cargo label.
- * @param cargo_type The cargo to get the string representation of.
- * @pre AICargo::IsValidCargo(cargo_type).
- * @return The cargo label.
- * @note Never use this to check if it is a certain cargo. NewGRF can
- * redefine all of the names.
- */
- static char *GetCargoLabel(CargoID cargo_type);
-
- /**
- * Checks whether the give cargo is a freight or not.
- * This defines whether the "freight train weight multiplier" will apply to
- * trains transporting this cargo.
- * @param cargo_type The cargo to check on.
- * @pre AICargo::IsValidCargo(cargo_type).
- * @return True if and only if the cargo is freight.
- */
- static bool IsFreight(CargoID cargo_type);
-
- /**
- * Check if this cargo is in the requested cargo class.
- * @param cargo_type The cargo to check on.
- * @pre AICargo::IsValidCargo(cargo_type).
- * @param cargo_class The class to check for.
- * @return True if and only if the cargo is in the cargo class.
- */
- static bool HasCargoClass(CargoID cargo_type, CargoClass cargo_class);
-
- /**
- * Get the effect this cargo has on a town.
- * @param cargo_type The cargo to check on.
- * @pre AICargo::IsValidCargo(cargo_type).
- * @return The effect this cargo has on a town, or TE_NONE if it has no effect.
- */
- static TownEffect GetTownEffect(CargoID cargo_type);
-
- /**
- * Get the income for transporting a piece of cargo over the
- * given distance within the specified time.
- * @param cargo_type The cargo to transport.
- * @pre AICargo::IsValidCargo(cargo_type).
- * @param distance The distance the cargo travels from begin to end.
- * @param days_in_transit Amount of (game) days the cargo is in transit. The max value of this variable is 637. Any value higher returns the same as 637 would.
- * @return The amount of money that would be earned by this trip.
- */
- static Money GetCargoIncome(CargoID cargo_type, uint32 distance, uint32 days_in_transit);
-};
-
-#endif /* AI_CARGO_HPP */
diff --git a/src/ai/api/ai_cargo.hpp.sq b/src/ai/api/ai_cargo.hpp.sq
index da92e3e4f..463a0e0ac 100644
--- a/src/ai/api/ai_cargo.hpp.sq
+++ b/src/ai/api/ai_cargo.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_cargo.hpp"
+#include "../../script/api/script_cargo.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_cargolist.cpp b/src/ai/api/ai_cargolist.cpp
deleted file mode 100644
index 4b226f65d..000000000
--- a/src/ai/api/ai_cargolist.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_cargolist.cpp Implementation of AICargoList and friends. */
-
-#include "../../stdafx.h"
-#include "ai_cargolist.hpp"
-#include "ai_industry.hpp"
-#include "ai_station.hpp"
-#include "../../cargotype.h"
-#include "../../industry.h"
-#include "../../station_base.h"
-
-AICargoList::AICargoList()
-{
- const CargoSpec *cs;
- FOR_ALL_CARGOSPECS(cs) {
- this->AddItem(cs->Index());
- }
-}
-
-AICargoList_IndustryAccepting::AICargoList_IndustryAccepting(IndustryID industry_id)
-{
- if (!AIIndustry::IsValidIndustry(industry_id)) return;
-
- Industry *ind = ::Industry::Get(industry_id);
- for (uint i = 0; i < lengthof(ind->accepts_cargo); i++) {
- CargoID cargo_id = ind->accepts_cargo[i];
- if (cargo_id != CT_INVALID) {
- this->AddItem(cargo_id);
- }
- }
-}
-
-AICargoList_IndustryProducing::AICargoList_IndustryProducing(IndustryID industry_id)
-{
- if (!AIIndustry::IsValidIndustry(industry_id)) return;
-
- Industry *ind = ::Industry::Get(industry_id);
- for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
- CargoID cargo_id = ind->produced_cargo[i];
- if (cargo_id != CT_INVALID) {
- this->AddItem(cargo_id);
- }
- }
-}
-
-AICargoList_StationAccepting::AICargoList_StationAccepting(StationID station_id)
-{
- if (!AIStation::IsValidStation(station_id)) return;
-
- Station *st = ::Station::Get(station_id);
- for (CargoID i = 0; i < NUM_CARGO; i++) {
- if (HasBit(st->goods[i].acceptance_pickup, GoodsEntry::GES_ACCEPTANCE)) this->AddItem(i);
- }
-}
diff --git a/src/ai/api/ai_cargolist.hpp b/src/ai/api/ai_cargolist.hpp
deleted file mode 100644
index 01d2ec605..000000000
--- a/src/ai/api/ai_cargolist.hpp
+++ /dev/null
@@ -1,64 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_cargolist.hpp List all the cargos. */
-
-#ifndef AI_CARGOLIST_HPP
-#define AI_CARGOLIST_HPP
-
-#include "ai_list.hpp"
-
-/**
- * Creates a list of cargos that can be produced in the current game.
- * @ingroup AIList
- */
-class AICargoList : public AIList {
-public:
- AICargoList();
-};
-
-/**
- * Creates a list of cargos that the given industry accepts.
- * @note This list also includes cargos that are temporarily not accepted
- * by this industry, @see AIIndustry::IsCargoAccepted.
- * @ingroup AIList
- */
-class AICargoList_IndustryAccepting : public AIList {
-public:
- /**
- * @param industry_id The industry to get the list of cargos it accepts from.
- */
- AICargoList_IndustryAccepting(IndustryID industry_id);
-};
-
-/**
- * Creates a list of cargos that the given industry can produce.
- * @ingroup AIList
- */
-class AICargoList_IndustryProducing : public AIList {
-public:
- /**
- * @param industry_id The industry to get the list of cargos it produces from.
- */
- AICargoList_IndustryProducing(IndustryID industry_id);
-};
-
-/**
- * Creates a list of cargos that the given station accepts.
- * @ingroup AIList
- */
-class AICargoList_StationAccepting : public AIList {
-public:
- /**
- * @param station_id The station to get the list of cargos it accepts from.
- */
- AICargoList_StationAccepting(StationID station_id);
-};
-
-#endif /* AI_CARGOLIST_HPP */
diff --git a/src/ai/api/ai_cargolist.hpp.sq b/src/ai/api/ai_cargolist.hpp.sq
index e046bc43d..f32cffeb4 100644
--- a/src/ai/api/ai_cargolist.hpp.sq
+++ b/src/ai/api/ai_cargolist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_cargolist.hpp"
+#include "../../script/api/script_cargolist.hpp"
namespace SQConvert {
/* Allow AICargoList to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_company.cpp b/src/ai/api/ai_company.cpp
deleted file mode 100644
index 90487951c..000000000
--- a/src/ai/api/ai_company.cpp
+++ /dev/null
@@ -1,267 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_company.cpp Implementation of AICompany. */
-
-#include "../../stdafx.h"
-#include "ai_company.hpp"
-#include "ai_error.hpp"
-#include "../../command_func.h"
-#include "../../company_func.h"
-#include "../../company_base.h"
-#include "../../company_manager_face.h"
-#include "../../economy_func.h"
-#include "../../object_type.h"
-#include "../../strings_func.h"
-#include "../../tile_map.h"
-#include "../../string_func.h"
-#include "../../settings_func.h"
-#include "table/strings.h"
-
-/* static */ AICompany::CompanyID AICompany::ResolveCompanyID(AICompany::CompanyID company)
-{
- if (company == COMPANY_SELF) return (CompanyID)((byte)_current_company);
-
- return ::Company::IsValidID((::CompanyID)company) ? company : COMPANY_INVALID;
-}
-
-/* static */ bool AICompany::IsMine(AICompany::CompanyID company)
-{
- return ResolveCompanyID(company) == ResolveCompanyID(COMPANY_SELF);
-}
-
-/* static */ bool AICompany::SetName(const char *name)
-{
- EnforcePrecondition(false, !::StrEmpty(name));
- EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_COMPANY_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG);
-
- return AIObject::DoCommand(0, 0, 0, CMD_RENAME_COMPANY, name);
-}
-
-/* static */ char *AICompany::GetName(AICompany::CompanyID company)
-{
- company = ResolveCompanyID(company);
- if (company == COMPANY_INVALID) return NULL;
-
- static const int len = 64;
- char *company_name = MallocT<char>(len);
-
- ::SetDParam(0, company);
- ::GetString(company_name, STR_COMPANY_NAME, &company_name[len - 1]);
- return company_name;
-}
-
-/* static */ bool AICompany::SetPresidentName(const char *name)
-{
- EnforcePrecondition(false, !::StrEmpty(name));
-
- return AIObject::DoCommand(0, 0, 0, CMD_RENAME_PRESIDENT, name);
-}
-
-/* static */ char *AICompany::GetPresidentName(AICompany::CompanyID company)
-{
- company = ResolveCompanyID(company);
-
- static const int len = 64;
- char *president_name = MallocT<char>(len);
- if (company != COMPANY_INVALID) {
- ::SetDParam(0, company);
- ::GetString(president_name, STR_PRESIDENT_NAME, &president_name[len - 1]);
- } else {
- *president_name = '\0';
- }
-
- return president_name;
-}
-
-/* static */ bool AICompany::SetPresidentGender(Gender gender)
-{
- EnforcePrecondition(false, gender == GENDER_MALE || gender == GENDER_FEMALE);
- EnforcePrecondition(false, GetPresidentGender(AICompany::COMPANY_SELF) != gender);
-
- CompanyManagerFace cmf;
- GenderEthnicity ge = (GenderEthnicity)((gender == GENDER_FEMALE ? (1 << ::GENDER_FEMALE) : 0) | (::InteractiveRandom() & (1 << ETHNICITY_BLACK)));
- RandomCompanyManagerFaceBits(cmf, ge, false);
-
- return AIObject::DoCommand(0, 0, cmf, CMD_SET_COMPANY_MANAGER_FACE);
-}
-
-/* static */ AICompany::Gender AICompany::GetPresidentGender(CompanyID company)
-{
- company = ResolveCompanyID(company);
- if (company == COMPANY_INVALID) return GENDER_INVALID;
-
- GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(Company::Get(company)->face, CMFV_GEN_ETHN, GE_WM);
- return HasBit(ge, ::GENDER_FEMALE) ? GENDER_FEMALE : GENDER_MALE;
-}
-
-/* static */ Money AICompany::GetQuarterlyIncome(AICompany::CompanyID company, uint32 quarter)
-{
- company = ResolveCompanyID(company);
- if (company == COMPANY_INVALID) return -1;
- if (quarter > EARLIEST_QUARTER) return -1;
-
- if (quarter == CURRENT_QUARTER) {
- return ::Company::Get((::CompanyID)company)->cur_economy.income;
- }
- return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].income;
-}
-
-/* static */ Money AICompany::GetQuarterlyExpenses(AICompany::CompanyID company, uint32 quarter)
-{
- company = ResolveCompanyID(company);
- if (company == COMPANY_INVALID) return -1;
- if (quarter > EARLIEST_QUARTER) return -1;
-
- if (quarter == CURRENT_QUARTER) {
- return ::Company::Get((::CompanyID)company)->cur_economy.expenses;
- }
- return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].expenses;
-}
-
-/* static */ int32 AICompany::GetQuarterlyCargoDelivered(AICompany::CompanyID company, uint32 quarter)
-{
- company = ResolveCompanyID(company);
- if (company == COMPANY_INVALID) return -1;
- if (quarter > EARLIEST_QUARTER) return -1;
-
- if (quarter == CURRENT_QUARTER) {
- return ::Company::Get((::CompanyID)company)->cur_economy.delivered_cargo;
- }
- return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].delivered_cargo;
-}
-
-/* static */ int32 AICompany::GetQuarterlyPerformanceRating(AICompany::CompanyID company, uint32 quarter)
-{
- company = ResolveCompanyID(company);
- if (company == COMPANY_INVALID) return -1;
- if (quarter > EARLIEST_QUARTER) return -1;
- if (quarter == CURRENT_QUARTER) return -1;
-
- return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].performance_history;
-}
-
-/* static */ Money AICompany::GetQuarterlyCompanyValue(AICompany::CompanyID company, uint32 quarter)
-{
- company = ResolveCompanyID(company);
- if (company == COMPANY_INVALID) return -1;
- if (quarter > EARLIEST_QUARTER) return -1;
-
- if (quarter == CURRENT_QUARTER) {
- return ::CalculateCompanyValue(::Company::Get((::CompanyID)company));
- }
- return ::Company::Get((::CompanyID)company)->old_economy[quarter - 1].company_value;
-}
-
-
-/* static */ Money AICompany::GetBankBalance(AICompany::CompanyID company)
-{
- company = ResolveCompanyID(company);
- if (company == COMPANY_INVALID) return -1;
-
- return ::Company::Get((CompanyID)company)->money;
-}
-
-/* static */ Money AICompany::GetLoanAmount()
-{
- return ::Company::Get(_current_company)->current_loan;
-}
-
-/* static */ Money AICompany::GetMaxLoanAmount()
-{
- return _economy.max_loan;
-}
-
-/* static */ Money AICompany::GetLoanInterval()
-{
- return LOAN_INTERVAL;
-}
-
-/* static */ bool AICompany::SetLoanAmount(int32 loan)
-{
- EnforcePrecondition(false, loan >= 0);
- EnforcePrecondition(false, (loan % GetLoanInterval()) == 0);
- EnforcePrecondition(false, loan <= GetMaxLoanAmount());
- EnforcePrecondition(false, (loan - GetLoanAmount() + GetBankBalance(COMPANY_SELF)) >= 0);
-
- if (loan == GetLoanAmount()) return true;
-
- return AIObject::DoCommand(0,
- abs(loan - GetLoanAmount()), 2,
- (loan > GetLoanAmount()) ? CMD_INCREASE_LOAN : CMD_DECREASE_LOAN);
-}
-
-/* static */ bool AICompany::SetMinimumLoanAmount(int32 loan)
-{
- EnforcePrecondition(false, loan >= 0);
-
- int32 over_interval = loan % GetLoanInterval();
- if (over_interval != 0) loan += GetLoanInterval() - over_interval;
-
- EnforcePrecondition(false, loan <= GetMaxLoanAmount());
-
- SetLoanAmount(loan);
-
- return GetLoanAmount() == loan;
-}
-
-/* static */ bool AICompany::BuildCompanyHQ(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
-
- return AIObject::DoCommand(tile, OBJECT_HQ, 0, CMD_BUILD_OBJECT);
-}
-
-/* static */ TileIndex AICompany::GetCompanyHQ(CompanyID company)
-{
- company = ResolveCompanyID(company);
- if (company == COMPANY_INVALID) return INVALID_TILE;
-
- TileIndex loc = ::Company::Get((CompanyID)company)->location_of_HQ;
- return (loc == 0) ? INVALID_TILE : loc;
-}
-
-/* static */ bool AICompany::SetAutoRenewStatus(bool autorenew)
-{
- return AIObject::DoCommand(0, ::GetCompanySettingIndex("company.engine_renew"), autorenew ? 1 : 0, CMD_CHANGE_COMPANY_SETTING);
-}
-
-/* static */ bool AICompany::GetAutoRenewStatus(CompanyID company)
-{
- company = ResolveCompanyID(company);
- if (company == COMPANY_INVALID) return false;
-
- return ::Company::Get((CompanyID)company)->settings.engine_renew;
-}
-
-/* static */ bool AICompany::SetAutoRenewMonths(int16 months)
-{
- return AIObject::DoCommand(0, ::GetCompanySettingIndex("company.engine_renew_months"), months, CMD_CHANGE_COMPANY_SETTING);
-}
-
-/* static */ int16 AICompany::GetAutoRenewMonths(CompanyID company)
-{
- company = ResolveCompanyID(company);
- if (company == COMPANY_INVALID) return 0;
-
- return ::Company::Get((CompanyID)company)->settings.engine_renew_months;
-}
-
-/* static */ bool AICompany::SetAutoRenewMoney(uint32 money)
-{
- return AIObject::DoCommand(0, ::GetCompanySettingIndex("company.engine_renew_money"), money, CMD_CHANGE_COMPANY_SETTING);
-}
-
-/* static */ uint32 AICompany::GetAutoRenewMoney(CompanyID company)
-{
- company = ResolveCompanyID(company);
- if (company == COMPANY_INVALID) return 0;
-
- return ::Company::Get((CompanyID)company)->settings.engine_renew_money;
-}
diff --git a/src/ai/api/ai_company.hpp b/src/ai/api/ai_company.hpp
deleted file mode 100644
index 6a5d64d5d..000000000
--- a/src/ai/api/ai_company.hpp
+++ /dev/null
@@ -1,281 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_company.hpp Everything to query a company's financials and statistics or build company related buildings. */
-
-#ifndef AI_COMPANY_HPP
-#define AI_COMPANY_HPP
-
-#include "ai_object.hpp"
-
-/**
- * Class that handles all company related functions.
- */
-class AICompany : public AIObject {
-public:
- /** The range of possible quarters to get company information of. */
- enum Quarter {
- CURRENT_QUARTER = 0, ///< The current quarter.
- EARLIEST_QUARTER = MAX_HISTORY_QUARTERS, ///< The earliest quarter company information is available for.
- };
-
- /** Different constants related to CompanyID. */
- enum CompanyID {
- COMPANY_FIRST = 0, ///< The first available company.
- COMPANY_LAST = ::MAX_COMPANIES, ///< The last available company.
- COMPANY_SELF = 254, ///< Constant that gets resolved to the correct company index for your company.
- COMPANY_INVALID = -1, ///< An invalid company.
- };
-
- /** Possible genders for company presidents. */
- enum Gender {
- GENDER_MALE, ///< A male person.
- GENDER_FEMALE, ///< A female person.
- GENDER_INVALID = -1, ///< An invalid gender.
- };
-
- /**
- * Resolved the given company index to the correct index for the company. If
- * the company index was COMPANY_SELF it will be resolved to the index of
- * your company. If the company with the given index does not exist it will
- * return COMPANY_INVALID.
- * @param company The company index to resolve.
- * @return The resolved company index.
- */
- static CompanyID ResolveCompanyID(CompanyID company);
-
- /**
- * Check if a CompanyID is your CompanyID, to ease up checks.
- * @param company The company index to check.
- * @return True if and only if this company is your CompanyID.
- */
- static bool IsMine(CompanyID company);
-
- /**
- * Set the name of your company.
- * @param name The new name of the company.
- * @pre 'name' must have at least one character.
- * @pre 'name' must have at most 30 characters.
- * @exception AIError::ERR_NAME_IS_NOT_UNIQUE
- * @return True if the name was changed.
- */
- static bool SetName(const char *name);
-
- /**
- * Get the name of the given company.
- * @param company The company to get the name for.
- * @pre ResolveCompanyID(company) != COMPANY_INVALID.
- * @return The name of the given company.
- */
- static char *GetName(CompanyID company);
-
- /**
- * Set the name of your president.
- * @param name The new name of the president.
- * @pre 'name' must have at least one character.
- * @exception AIError::ERR_NAME_IS_NOT_UNIQUE
- * @return True if the name was changed.
- */
- static bool SetPresidentName(const char *name);
-
- /**
- * Get the name of the president of the given company.
- * @param company The company to get the president's name for.
- * @pre ResolveCompanyID(company) != COMPANY_INVALID.
- * @return The name of the president of the given company.
- */
- static char *GetPresidentName(CompanyID company);
-
- /**
- * Set the gender of the president of your company.
- * @param gender The new gender for your president.
- * @pre GetPresidentGender(AICompany.COMPANY_SELF) != gender.
- * @return True if the gender was changed.
- * @note When successful a random face will be created.
- */
- static bool SetPresidentGender(Gender gender);
-
- /**
- * Get the gender of the president of the given company.
- * @param company The company to get the presidents gender off.
- * @return The gender of the president.
- */
- static Gender GetPresidentGender(CompanyID company);
-
- /**
- * Sets the amount to loan.
- * @param loan The amount to loan (multiplier of GetLoanInterval()).
- * @pre 'loan' must be non-negative.
- * @pre GetLoanInterval() must be a multiplier of 'loan'.
- * @pre 'loan' must be below GetMaxLoanAmount().
- * @pre 'loan' - GetLoanAmount() + GetBankBalance() must be non-negative.
- * @return True if the loan could be set to your requested amount.
- */
- static bool SetLoanAmount(int32 loan);
-
- /**
- * Sets the minimum amount to loan, i.e. the given amount of loan rounded up.
- * @param loan The amount to loan (any positive number).
- * @pre 'loan' must be non-negative.
- * @pre 'loan' must be below GetMaxLoanAmount().
- * @return True if we could allocate a minimum of 'loan' loan.
- */
- static bool SetMinimumLoanAmount(int32 loan);
-
- /**
- * Gets the amount your company have loaned.
- * @return The amount loaned money.
- * @post GetLoanInterval() is always a multiplier of the return value.
- */
- static Money GetLoanAmount();
-
- /**
- * Gets the maximum amount your company can loan.
- * @return The maximum amount your company can loan.
- * @post GetLoanInterval() is always a multiplier of the return value.
- */
- static Money GetMaxLoanAmount();
-
- /**
- * Gets the interval/loan step.
- * @return The loan step.
- * @post Return value is always positive.
- */
- static Money GetLoanInterval();
-
- /**
- * Gets the bank balance. In other words, the amount of money the given company can spent.
- * @param company The company to get the bank balance of.
- * @pre ResolveCompanyID(company) != COMPANY_INVALID.
- * @return The actual bank balance.
- */
- static Money GetBankBalance(CompanyID company);
-
- /**
- * Get the income of the company in the given quarter.
- * @param company The company to get the quarterly income of.
- * @param quarter The quarter to get the income of.
- * @pre ResolveCompanyID(company) != COMPANY_INVALID.
- * @pre quarter <= EARLIEST_QUARTER.
- * @return The bruto income of the company in the given quarter.
- */
- static Money GetQuarterlyIncome(CompanyID company, uint32 quarter);
-
- /**
- * Get the expenses of the company in the given quarter.
- * @param company The company to get the quarterly expenses of.
- * @param quarter The quarter to get the expenses of.
- * @pre ResolveCompanyID(company) != COMPANY_INVALID.
- * @pre quarter <= EARLIEST_QUARTER.
- * @return The expenses of the company in the given quarter.
- */
- static Money GetQuarterlyExpenses(CompanyID company, uint32 quarter);
-
- /**
- * Get the amount of cargo delivered by the given company in the given quarter.
- * @param company The company to get the amount of delivered cargo of.
- * @param quarter The quarter to get the amount of delivered cargo of.
- * @pre ResolveCompanyID(company) != COMPANY_INVALID.
- * @pre quarter <= EARLIEST_QUARTER.
- * @return The amount of cargo delivered by the given company in the given quarter.
- */
- static int32 GetQuarterlyCargoDelivered(CompanyID company, uint32 quarter);
-
- /**
- * Get the performance rating of the given company in the given quarter.
- * @param company The company to get the performance rating of.
- * @param quarter The quarter to get the performance rating of.
- * @pre ResolveCompanyID(company) != COMPANY_INVALID.
- * @pre quarter <= EARLIEST_QUARTER.
- * @pre quarter != CURRENT_QUARTER.
- * @note The performance rating is calculated after every quarter, so the value for CURRENT_QUARTER is undefined.
- * @return The performance rating of the given company in the given quarter.
- */
- static int32 GetQuarterlyPerformanceRating(CompanyID company, uint32 quarter);
-
- /**
- * Get the value of the company in the given quarter.
- * @param company The company to get the value of.
- * @param quarter The quarter to get the value of.
- * @pre ResolveCompanyID(company) != COMPANY_INVALID.
- * @pre quarter <= EARLIEST_QUARTER.
- * @return The value of the company in the given quarter.
- */
- static Money GetQuarterlyCompanyValue(CompanyID company, uint32 quarter);
-
- /**
- * Build your company's HQ on the given tile.
- * @param tile The tile to build your HQ on, this tile is the most nothern tile of your HQ.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_FLAT_LAND_REQUIRED
- * @return True if the HQ could be build.
- * @note An HQ can not be removed, only by water or rebuilding; If an HQ is
- * build again, the old one is removed.
- */
- static bool BuildCompanyHQ(TileIndex tile);
-
- /**
- * Return the location of a company's HQ.
- * @param company The company the get the HQ of.
- * @pre ResolveCompanyID(company) != COMPANY_INVALID.
- * @return The tile of the company's HQ, this tile is the most nothern tile
- * of that HQ, or AIMap::TILE_INVALID if there is no HQ yet.
- */
- static TileIndex GetCompanyHQ(CompanyID company);
-
- /**
- * Set whether autorenew is enabled for your company.
- * @param autorenew The new autorenew status.
- * @return True if autorenew status has been modified.
- */
- static bool SetAutoRenewStatus(bool autorenew);
-
- /**
- * Return whether autorenew is enabled for a company.
- * @param company The company to get the autorenew status of.
- * @pre ResolveCompanyID(company) != COMPANY_INVALID.
- * @return True if autorenew is enabled.
- */
- static bool GetAutoRenewStatus(CompanyID company);
-
- /**
- * Set the number of months before/after max age to autorenew an engine for your company.
- * @param months The new months between autorenew.
- * @return True if autorenew months has been modified.
- */
- static bool SetAutoRenewMonths(int16 months);
-
- /**
- * Return the number of months before/after max age to autorenew an engine for a company.
- * @param company The company to get the autorenew months of.
- * @pre ResolveCompanyID(company) != COMPANY_INVALID.
- * @return The months before/after max age of engine.
- */
- static int16 GetAutoRenewMonths(CompanyID company);
-
- /**
- * Set the minimum money needed to autorenew an engine for your company.
- * @param money The new minimum required money for autorenew to work.
- * @return True if autorenew money has been modified.
- */
- static bool SetAutoRenewMoney(uint32 money);
-
- /**
- * Return the minimum money needed to autorenew an engine for a company.
- * @param company The company to get the autorenew money of.
- * @pre ResolveCompanyID(company) != COMPANY_INVALID.
- * @return The minimum required money for autorenew to work.
- */
- static uint32 GetAutoRenewMoney(CompanyID company);
-};
-
-DECLARE_POSTFIX_INCREMENT(AICompany::CompanyID)
-
-#endif /* AI_COMPANY_HPP */
diff --git a/src/ai/api/ai_company.hpp.sq b/src/ai/api/ai_company.hpp.sq
index e6ad843c5..097081198 100644
--- a/src/ai/api/ai_company.hpp.sq
+++ b/src/ai/api/ai_company.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_company.hpp"
+#include "../../script/api/script_company.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_controller.cpp b/src/ai/api/ai_controller.cpp
deleted file mode 100644
index c99c4c0a2..000000000
--- a/src/ai/api/ai_controller.cpp
+++ /dev/null
@@ -1,163 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_controller.cpp Implementation of AIControler. */
-
-#include "../../stdafx.h"
-#include "../../string_func.h"
-#include "../../company_base.h"
-#include "../../company_func.h"
-#include "../../script/squirrel.hpp"
-#include "../../rev.h"
-
-#include "ai_controller.hpp"
-#include "../ai_instance.hpp"
-#include "../ai_config.hpp"
-#include "../ai.hpp"
-#include "ai_log.hpp"
-
-/* static */ void AIController::SetCommandDelay(int ticks)
-{
- if (ticks <= 0) return;
- AIObject::SetDoCommandDelay(ticks);
-}
-
-/* static */ void AIController::Sleep(int ticks)
-{
- if (!AIObject::CanSuspend()) {
- throw AI_FatalError("You are not allowed to call Sleep in your constructor, Save(), Load(), and any valuator.");
- }
-
- if (ticks <= 0) {
- AILog::Warning("Sleep() value should be > 0. Assuming value 1.");
- ticks = 1;
- }
-
- throw AI_VMSuspend(ticks, NULL);
-}
-
-/* static */ void AIController::Print(bool error_msg, const char *message)
-{
- AILog::Log(error_msg ? AILog::LOG_SQ_ERROR : AILog::LOG_SQ_INFO, message);
-}
-
-AIController::AIController() :
- ticks(0),
- loaded_library_count(0)
-{
-}
-
-AIController::~AIController()
-{
- for (LoadedLibraryList::iterator iter = this->loaded_library.begin(); iter != this->loaded_library.end(); iter++) {
- free((*iter).second);
- free((*iter).first);
- }
-
- this->loaded_library.clear();
-}
-
-/* static */ uint AIController::GetTick()
-{
- return AIObject::GetActiveInstance()->GetController()->ticks;
-}
-
-/* static */ int AIController::GetOpsTillSuspend()
-{
- return AIObject::GetActiveInstance()->GetOpsTillSuspend();
-}
-
-/* static */ int AIController::GetSetting(const char *name)
-{
- return AIConfig::GetConfig(_current_company)->GetSetting(name);
-}
-
-/* static */ uint AIController::GetVersion()
-{
- return _openttd_newgrf_version;
-}
-
-/* static */ HSQOBJECT AIController::Import(const char *library, const char *class_name, int version)
-{
- AIController *controller = AIObject::GetActiveInstance()->GetController();
- Squirrel *engine = AIObject::GetActiveInstance()->engine;
- HSQUIRRELVM vm = engine->GetVM();
-
- /* Internally we store libraries as 'library.version' */
- char library_name[1024];
- snprintf(library_name, sizeof(library_name), "%s.%d", library, version);
- strtolower(library_name);
-
- AILibrary *lib = AI::FindLibrary(library, version);
- if (lib == NULL) {
- char error[1024];
- snprintf(error, sizeof(error), "couldn't find library '%s' with version %d", library, version);
- throw sq_throwerror(vm, OTTD2SQ(error));
- }
-
- /* Get the current table/class we belong to */
- HSQOBJECT parent;
- sq_getstackobj(vm, 1, &parent);
-
- char fake_class[1024];
-
- LoadedLibraryList::iterator iter = controller->loaded_library.find(library_name);
- if (iter != controller->loaded_library.end()) {
- ttd_strlcpy(fake_class, (*iter).second, sizeof(fake_class));
- } else {
- int next_number = ++controller->loaded_library_count;
-
- /* Create a new fake internal name */
- snprintf(fake_class, sizeof(fake_class), "_internalNA%d", next_number);
-
- /* Load the library in a 'fake' namespace, so we can link it to the name the user requested */
- sq_pushroottable(vm);
- sq_pushstring(vm, OTTD2SQ(fake_class), -1);
- sq_newclass(vm, SQFalse);
- /* Load the library */
- if (!engine->LoadScript(vm, lib->GetMainScript(), false)) {
- char error[1024];
- snprintf(error, sizeof(error), "there was a compile error when importing '%s' version %d", library, version);
- throw sq_throwerror(vm, OTTD2SQ(error));
- }
- /* Create the fake class */
- sq_newslot(vm, -3, SQFalse);
- sq_pop(vm, 1);
-
- controller->loaded_library[strdup(library_name)] = strdup(fake_class);
- }
-
- /* Find the real class inside the fake class (like 'sets.Vector') */
- sq_pushroottable(vm);
- sq_pushstring(vm, OTTD2SQ(fake_class), -1);
- if (SQ_FAILED(sq_get(vm, -2))) {
- throw sq_throwerror(vm, _SC("internal error assigning library class"));
- }
- sq_pushstring(vm, OTTD2SQ(lib->GetInstanceName()), -1);
- if (SQ_FAILED(sq_get(vm, -2))) {
- char error[1024];
- snprintf(error, sizeof(error), "unable to find class '%s' in the library '%s' version %d", lib->GetInstanceName(), library, version);
- throw sq_throwerror(vm, OTTD2SQ(error));
- }
- HSQOBJECT obj;
- sq_getstackobj(vm, -1, &obj);
- sq_pop(vm, 3);
-
- if (StrEmpty(class_name)) return obj;
-
- /* Now link the name the user wanted to our 'fake' class */
- sq_pushobject(vm, parent);
- sq_pushstring(vm, OTTD2SQ(class_name), -1);
- sq_pushobject(vm, obj);
- sq_newclass(vm, SQTrue);
- sq_newslot(vm, -3, SQFalse);
- sq_pop(vm, 1);
-
- return obj;
-}
diff --git a/src/ai/api/ai_controller.hpp b/src/ai/api/ai_controller.hpp
deleted file mode 100644
index 8f3dd4b66..000000000
--- a/src/ai/api/ai_controller.hpp
+++ /dev/null
@@ -1,135 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_controller.hpp The controller of the AI. */
-
-#ifndef AI_CONTROLLER_HPP
-#define AI_CONTROLLER_HPP
-
-#include "../../core/string_compare_type.hpp"
-#include <map>
-
-/**
- * The Controller, the class each AI should extend. It creates the AI, makes
- * sure the logic kicks in correctly, and that GetTick() has a valid value.
- */
-class AIController {
- friend class AIScanner;
- friend class AIInstance;
-
-public:
- /**
- * Initializer of the AIController.
- */
- AIController();
-
- /**
- * Destructor of the AIController.
- */
- ~AIController();
-
- /**
- * This function is called to start your AI. Your AI starts here. If you
- * return from this function, your AI dies, so make sure that doesn't
- * happen.
- * @note Cannot be called from within your AI.
- */
- void Start();
-
- /**
- * Find at which tick your AI currently is.
- * @return returns the current tick.
- */
- static uint GetTick();
-
- /**
- * Get the number of operations the AI may still execute this tick.
- * @return The amount of operations left to execute.
- * @note This number can go negative when certain uninteruptable
- * operations are executed. The amount of operations that you go
- * over the limit will be deducted from the next tick you would
- * be allowed to run.
- */
- static int GetOpsTillSuspend();
-
- /**
- * Get the value of one of your settings you set via info.nut.
- * @param name The name of the setting.
- * @return the value for the setting, or -1 if the setting is not known.
- */
- static int GetSetting(const char *name);
-
- /**
- * Get the OpenTTD version of this executable. The version is formatted
- * with the bits having the following meaning:
- * 28-31 major version
- * 24-27 minor version
- * 20-23 build
- * 19 1 if it is a release, 0 if it is not.
- * 0-18 revision number; 0 when the revision is unknown.
- * @return The version in newgrf format.
- */
- static uint GetVersion();
-
- /**
- * Change the minimum amount of time the AI should be put in suspend mode
- * when you execute a command. Normally in SP this is 1, and in MP it is
- * what ever delay the server has been programmed to delay commands
- * (normally between 1 and 5). To give a more 'real' effect to your AI,
- * you can control that number here.
- * @param ticks The minimum amount of ticks to wait.
- * @pre Ticks should be positive. Too big values will influence performance of the AI.
- * @note If the number is lower than the MP setting, the MP setting wins.
- */
- static void SetCommandDelay(int ticks);
-
- /**
- * Sleep for X ticks. The code continues after this line when the X AI ticks
- * are passed. Mind that an AI tick is different from in-game ticks and
- * differ per AI speed.
- * @param ticks the ticks to wait
- * @pre ticks > 0.
- * @post the value of GetTick() will be changed exactly 'ticks' in value after
- * calling this.
- */
- static void Sleep(int ticks);
-
- /**
- * When Squirrel triggers a print, this function is called.
- * Squirrel calls this when 'print' is used, or when the script made an error.
- * @param error_msg If true, it is a Squirrel error message.
- * @param message The message Squirrel logged.
- * @note Use AILog.Info/Warning/Error instead of 'print'.
- */
- static void Print(bool error_msg, const char *message);
-
- /**
- * Import a library.
- * @param library The name of the library to import.
- * @param class_name Under which name you want it to be available (or "" if you just want the returning object).
- * @param version Which version you want specificly.
- * @return The loaded library object. If class_name is set, it is also available (under the scope of the import) under that name.
- * @note This command can be called from the global space, and does not need an instance.
- */
- static HSQOBJECT Import(const char *library, const char *class_name, int version);
-
-private:
- typedef std::map<const char *, const char *, StringCompare> LoadedLibraryList; ///< The type for loaded libraries.
-
- uint ticks; ///< The amount of ticks we're sleeping.
- LoadedLibraryList loaded_library; ///< The libraries we loaded.
- int loaded_library_count; ///< The amount of libraries.
-
- /**
- * Register all classes that are known inside the NoAI API.
- */
- void RegisterClasses();
-};
-
-#endif /* AI_CONTROLLER_HPP */
diff --git a/src/ai/api/ai_controller.hpp.sq b/src/ai/api/ai_controller.hpp.sq
index f66c23481..20c681803 100644
--- a/src/ai/api/ai_controller.hpp.sq
+++ b/src/ai/api/ai_controller.hpp.sq
@@ -7,7 +7,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ai_controller.hpp"
+#include "../../script/api/script_controller.hpp"
template <> const char *GetClassName<AIController, ST_AI>() { return "AIController"; }
diff --git a/src/ai/api/ai_date.cpp b/src/ai/api/ai_date.cpp
deleted file mode 100644
index ff0375ad6..000000000
--- a/src/ai/api/ai_date.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_date.cpp Implementation of AIDate. */
-
-#include "../../stdafx.h"
-#include "ai_date.hpp"
-#include "../../date_func.h"
-
-/* static */ int32 AIDate::GetCurrentDate()
-{
- return ::_date;
-}
-
-/* static */ int32 AIDate::GetYear(int32 date)
-{
- if (date < 0) return -1;
-
- ::YearMonthDay ymd;
- ::ConvertDateToYMD(date, &ymd);
- return ymd.year;
-}
-
-/* static */ int32 AIDate::GetMonth(int32 date)
-{
- if (date < 0) return -1;
-
- ::YearMonthDay ymd;
- ::ConvertDateToYMD(date, &ymd);
- return ymd.month + 1;
-}
-
-/* static */ int32 AIDate::GetDayOfMonth(int32 date)
-{
- if (date < 0) return -1;
-
- ::YearMonthDay ymd;
- ::ConvertDateToYMD(date, &ymd);
- return ymd.day;
-}
-
-/* static */ int32 AIDate::GetDate(int32 year, int32 month, int32 day_of_month)
-{
- if (month < 1 || month > 12) return -1;
- if (day_of_month < 1 || day_of_month > 31) return -1;
- if (year < 0 || year > MAX_YEAR) return -1;
-
- return ::ConvertYMDToDate(year, month - 1, day_of_month);
-}
diff --git a/src/ai/api/ai_date.hpp b/src/ai/api/ai_date.hpp
deleted file mode 100644
index 3927845b3..000000000
--- a/src/ai/api/ai_date.hpp
+++ /dev/null
@@ -1,69 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_date.hpp Everything to query and manipulate date related information. */
-
-#ifndef AI_DATE_HPP
-#define AI_DATE_HPP
-
-#include "ai_object.hpp"
-
-/**
- * Class that handles all date related (calculation) functions.
- *
- * @note Months and days of month are 1-based; the first month of the
- * year is 1 and the first day of the month is also 1.
- * @note Years are zero based; they start with the year 0.
- * @note Dates can be used to determine the number of days between
- * two different moments in time because they count the number
- * of days since the year 0.
- */
-class AIDate : public AIObject {
-public:
- /**
- * Get the current date.
- * This is the number of days since epoch under the assumption that
- * there is a leap year every 4 years, except when dividable by
- * 100 but not by 400.
- * @return The current date.
- */
- static int32 GetCurrentDate();
-
- /**
- * Get the year of the given date.
- * @param date The date to get the year of.
- * @return The year.
- */
- static int32 GetYear(int32 date);
-
- /**
- * Get the month of the given date.
- * @param date The date to get the month of.
- * @return The month.
- */
- static int32 GetMonth(int32 date);
-
- /**
- * Get the day (of the month) of the given date.
- * @param date The date to get the day of.
- * @return The day.
- */
- static int32 GetDayOfMonth(int32 date);
-
- /**
- * Get the date given a year, month and day of month.
- * @param year The year of the to-be determined date.
- * @param month The month of the to-be determined date.
- * @param day_of_month The day of month of the to-be determined date.
- * @return The date.
- */
- static int32 GetDate(int32 year, int32 month, int32 day_of_month);
-};
-
-#endif /* AI_DATE_HPP */
diff --git a/src/ai/api/ai_date.hpp.sq b/src/ai/api/ai_date.hpp.sq
index d84f3c078..f6c534ef5 100644
--- a/src/ai/api/ai_date.hpp.sq
+++ b/src/ai/api/ai_date.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_date.hpp"
+#include "../../script/api/script_date.hpp"
namespace SQConvert {
/* Allow AIDate to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_depotlist.cpp b/src/ai/api/ai_depotlist.cpp
deleted file mode 100644
index e897405fb..000000000
--- a/src/ai/api/ai_depotlist.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_depotlist.cpp Implementation of AIDepotList and friends. */
-
-#include "../../stdafx.h"
-#include "ai_depotlist.hpp"
-#include "../../company_func.h"
-#include "../../depot_base.h"
-#include "../../station_base.h"
-
-AIDepotList::AIDepotList(AITile::TransportType transport_type)
-{
- ::TileType tile_type;
- switch (transport_type) {
- default: return;
-
- case AITile::TRANSPORT_ROAD: tile_type = ::MP_ROAD; break;
- case AITile::TRANSPORT_RAIL: tile_type = ::MP_RAILWAY; break;
- case AITile::TRANSPORT_WATER: tile_type = ::MP_WATER; break;
-
- case AITile::TRANSPORT_AIR: {
- /* Hangars are not seen as real depots by the depot code. */
- const Station *st;
- FOR_ALL_STATIONS(st) {
- if (st->owner == ::_current_company) {
- for (uint i = 0; i < st->airport.GetNumHangars(); i++) {
- this->AddItem(st->airport.GetHangarTile(i));
- }
- }
- }
- return;
- }
- }
-
- /* Handle 'standard' depots. */
- const Depot *depot;
- FOR_ALL_DEPOTS(depot) {
- if (::GetTileOwner(depot->xy) == ::_current_company && ::IsTileType(depot->xy, tile_type)) this->AddItem(depot->xy);
- }
-}
diff --git a/src/ai/api/ai_depotlist.hpp b/src/ai/api/ai_depotlist.hpp
deleted file mode 100644
index a84e698ea..000000000
--- a/src/ai/api/ai_depotlist.hpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_depotlist.hpp List all the depots (you own). */
-
-#ifndef AI_DEPOTLIST_HPP
-#define AI_DEPOTLIST_HPP
-
-#include "ai_list.hpp"
-#include "ai_tile.hpp"
-
-/**
- * Creates a list of the locations of the depots (and hangars) of which you are the owner.
- * @ingroup AIList
- */
-class AIDepotList : public AIList {
-public:
- /**
- * @param transport_type The type of transport to make a list of depots for.
- */
- AIDepotList(AITile::TransportType transport_type);
-};
-
-#endif /* AI_DEPOTLIST_HPP */
diff --git a/src/ai/api/ai_depotlist.hpp.sq b/src/ai/api/ai_depotlist.hpp.sq
index 89f9b3b96..aeb835b84 100644
--- a/src/ai/api/ai_depotlist.hpp.sq
+++ b/src/ai/api/ai_depotlist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_depotlist.hpp"
+#include "../../script/api/script_depotlist.hpp"
namespace SQConvert {
/* Allow AIDepotList to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_engine.cpp b/src/ai/api/ai_engine.cpp
deleted file mode 100644
index 904b7fe33..000000000
--- a/src/ai/api/ai_engine.cpp
+++ /dev/null
@@ -1,250 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_engine.cpp Implementation of AIEngine. */
-
-#include "../../stdafx.h"
-#include "ai_engine.hpp"
-#include "ai_cargo.hpp"
-#include "../../company_func.h"
-#include "../../company_base.h"
-#include "../../strings_func.h"
-#include "../../rail.h"
-#include "../../engine_base.h"
-#include "../../engine_func.h"
-#include "../../articulated_vehicles.h"
-#include "table/strings.h"
-
-/* static */ bool AIEngine::IsValidEngine(EngineID engine_id)
-{
- const Engine *e = ::Engine::GetIfValid(engine_id);
- return e != NULL && (::IsEngineBuildable(engine_id, e->type, _current_company) || ::Company::Get(_current_company)->group_all[e->type].num_engines[engine_id] > 0);
-}
-
-/* static */ bool AIEngine::IsBuildable(EngineID engine_id)
-{
- const Engine *e = ::Engine::GetIfValid(engine_id);
- return e != NULL && ::IsEngineBuildable(engine_id, e->type, _current_company);
-}
-
-/* static */ char *AIEngine::GetName(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return NULL;
-
- static const int len = 64;
- char *engine_name = MallocT<char>(len);
-
- ::SetDParam(0, engine_id);
- ::GetString(engine_name, STR_ENGINE_NAME, &engine_name[len - 1]);
- return engine_name;
-}
-
-/* static */ CargoID AIEngine::GetCargoType(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return CT_INVALID;
-
- CargoArray cap = ::GetCapacityOfArticulatedParts(engine_id);
-
- CargoID most_cargo = CT_INVALID;
- uint amount = 0;
- for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
- if (cap[cid] > amount) {
- amount = cap[cid];
- most_cargo = cid;
- }
- }
-
- return most_cargo;
-}
-
-/* static */ bool AIEngine::CanRefitCargo(EngineID engine_id, CargoID cargo_id)
-{
- if (!IsValidEngine(engine_id)) return false;
- if (!AICargo::IsValidCargo(cargo_id)) return false;
-
- return HasBit(::GetUnionOfArticulatedRefitMasks(engine_id, true), cargo_id);
-}
-
-/* static */ bool AIEngine::CanPullCargo(EngineID engine_id, CargoID cargo_id)
-{
- if (!IsValidEngine(engine_id)) return false;
- if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;
- if (!AICargo::IsValidCargo(cargo_id)) return false;
-
- return (::RailVehInfo(engine_id)->ai_passenger_only != 1) || AICargo::HasCargoClass(cargo_id, AICargo::CC_PASSENGERS);
-}
-
-
-/* static */ int32 AIEngine::GetCapacity(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return -1;
-
- const Engine *e = ::Engine::Get(engine_id);
- switch (e->type) {
- case VEH_ROAD:
- case VEH_TRAIN: {
- CargoArray capacities = GetCapacityOfArticulatedParts(engine_id);
- for (CargoID c = 0; c < NUM_CARGO; c++) {
- if (capacities[c] == 0) continue;
- return capacities[c];
- }
- return -1;
- }
-
- case VEH_SHIP:
- case VEH_AIRCRAFT:
- return e->GetDisplayDefaultCapacity();
-
- default: NOT_REACHED();
- }
-}
-
-/* static */ int32 AIEngine::GetReliability(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return -1;
- if (GetVehicleType(engine_id) == AIVehicle::VT_RAIL && IsWagon(engine_id)) return -1;
-
- return ::ToPercent16(::Engine::Get(engine_id)->reliability);
-}
-
-/* static */ int32 AIEngine::GetMaxSpeed(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return -1;
-
- const Engine *e = ::Engine::Get(engine_id);
- int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h
- if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed;
- return max_speed;
-}
-
-/* static */ Money AIEngine::GetPrice(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return -1;
-
- return ::Engine::Get(engine_id)->GetCost();
-}
-
-/* static */ int32 AIEngine::GetMaxAge(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return -1;
- if (GetVehicleType(engine_id) == AIVehicle::VT_RAIL && IsWagon(engine_id)) return -1;
-
- return ::Engine::Get(engine_id)->GetLifeLengthInDays();
-}
-
-/* static */ Money AIEngine::GetRunningCost(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return -1;
-
- return ::Engine::Get(engine_id)->GetRunningCost();
-}
-
-/* static */ int32 AIEngine::GetPower(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return -1;
- if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL && GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return -1;
- if (IsWagon(engine_id)) return -1;
-
- return ::Engine::Get(engine_id)->GetPower();
-}
-
-/* static */ int32 AIEngine::GetWeight(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return -1;
- if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL && GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return -1;
-
- return ::Engine::Get(engine_id)->GetDisplayWeight();
-}
-
-/* static */ int32 AIEngine::GetMaxTractiveEffort(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return -1;
- if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL && GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return -1;
- if (IsWagon(engine_id)) return -1;
-
- return ::Engine::Get(engine_id)->GetDisplayMaxTractiveEffort();
-}
-
-/* static */ int32 AIEngine::GetDesignDate(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return -1;
-
- return ::Engine::Get(engine_id)->intro_date;
-}
-
-/* static */ AIVehicle::VehicleType AIEngine::GetVehicleType(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return AIVehicle::VT_INVALID;
-
- switch (::Engine::Get(engine_id)->type) {
- case VEH_ROAD: return AIVehicle::VT_ROAD;
- case VEH_TRAIN: return AIVehicle::VT_RAIL;
- case VEH_SHIP: return AIVehicle::VT_WATER;
- case VEH_AIRCRAFT: return AIVehicle::VT_AIR;
- default: NOT_REACHED();
- }
-}
-
-/* static */ bool AIEngine::IsWagon(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return false;
- if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;
-
- return ::RailVehInfo(engine_id)->power == 0;
-}
-
-/* static */ bool AIEngine::CanRunOnRail(EngineID engine_id, AIRail::RailType track_rail_type)
-{
- if (!IsValidEngine(engine_id)) return false;
- if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;
- if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false;
-
- return ::IsCompatibleRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type);
-}
-
-/* static */ bool AIEngine::HasPowerOnRail(EngineID engine_id, AIRail::RailType track_rail_type)
-{
- if (!IsValidEngine(engine_id)) return false;
- if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;
- if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false;
-
- return ::HasPowerOnRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type);
-}
-
-/* static */ AIRoad::RoadType AIEngine::GetRoadType(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return AIRoad::ROADTYPE_INVALID;
- if (GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return AIRoad::ROADTYPE_INVALID;
-
- return HasBit(::EngInfo(engine_id)->misc_flags, EF_ROAD_TRAM) ? AIRoad::ROADTYPE_TRAM : AIRoad::ROADTYPE_ROAD;
-}
-
-/* static */ AIRail::RailType AIEngine::GetRailType(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return AIRail::RAILTYPE_INVALID;
- if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return AIRail::RAILTYPE_INVALID;
-
- return (AIRail::RailType)(uint)::RailVehInfo(engine_id)->railtype;
-}
-
-/* static */ bool AIEngine::IsArticulated(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return false;
- if (GetVehicleType(engine_id) != AIVehicle::VT_ROAD && GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;
-
- return CountArticulatedParts(engine_id, true) != 0;
-}
-
-/* static */ AIAirport::PlaneType AIEngine::GetPlaneType(EngineID engine_id)
-{
- if (!IsValidEngine(engine_id)) return AIAirport::PT_INVALID;
- if (GetVehicleType(engine_id) != AIVehicle::VT_AIR) return AIAirport::PT_INVALID;
-
- return (AIAirport::PlaneType)::AircraftVehInfo(engine_id)->subtype;
-}
diff --git a/src/ai/api/ai_engine.hpp b/src/ai/api/ai_engine.hpp
deleted file mode 100644
index f44268668..000000000
--- a/src/ai/api/ai_engine.hpp
+++ /dev/null
@@ -1,254 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_engine.hpp Everything to query and build engines. */
-
-#ifndef AI_ENGINE_HPP
-#define AI_ENGINE_HPP
-
-#include "ai_vehicle.hpp"
-#include "ai_rail.hpp"
-#include "ai_airport.hpp"
-
-/**
- * Class that handles all engine related functions.
- */
-class AIEngine : public AIObject {
-public:
- /**
- * Checks whether the given engine type is valid. An engine is valid if you
- * have at least one vehicle of this engine or it's currently buildable.
- * @param engine_id The engine to check.
- * @return True if and only if the engine type is valid.
- */
- static bool IsValidEngine(EngineID engine_id);
-
- /**
- * Checks whether the given engine type is buildable by you.
- * @param engine_id The engine to check.
- * @return True if and only if the engine type is buildable.
- */
- static bool IsBuildable(EngineID engine_id);
-
- /**
- * Get the name of an engine.
- * @param engine_id The engine to get the name of.
- * @pre IsValidEngine(engine_id).
- * @return The name the engine has.
- */
- static char *GetName(EngineID engine_id);
-
- /**
- * Get the cargo-type of an engine. In case it can transport multiple cargos, it
- * returns the first/main.
- * @param engine_id The engine to get the cargo-type of.
- * @pre IsValidEngine(engine_id).
- * @return The cargo-type of the engine.
- */
- static CargoID GetCargoType(EngineID engine_id);
-
- /**
- * Check if the cargo of an engine can be refitted to your requested. If
- * the engine already allows this cargo, the function also returns true.
- * In case of articulated vehicles the function decides whether at least one
- * part can carry the cargo.
- * @param engine_id The engine to check for refitting.
- * @param cargo_id The cargo to check for refitting.
- * @pre IsValidEngine(engine_id).
- * @pre AICargo::IsValidCargo(cargo_id).
- * @return True if the engine can carry this cargo, either via refit, or
- * by default.
- */
- static bool CanRefitCargo(EngineID engine_id, CargoID cargo_id);
-
- /**
- * Check if the engine can pull a wagon with the given cargo.
- * @param engine_id The engine to check.
- * @param cargo_id The cargo to check.
- * @pre IsValidEngine(engine_id).
- * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL.
- * @pre AICargo::IsValidCargo(cargo_id).
- * @return True if the engine can pull wagons carrying this cargo.
- * @note This function is not exhaustive; a true here does not mean
- * that the vehicle can pull the wagons, a false does mean it can't.
- */
- static bool CanPullCargo(EngineID engine_id, CargoID cargo_id);
-
- /**
- * Get the capacity of an engine. In case it can transport multiple cargos, it
- * returns the first/main.
- * @param engine_id The engine to get the capacity of.
- * @pre IsValidEngine(engine_id).
- * @return The capacity of the engine.
- */
- static int32 GetCapacity(EngineID engine_id);
-
- /**
- * Get the reliability of an engine. The value is between 0 and 100, where
- * 100 means 100% reliability (never breaks down) and 0 means 0%
- * reliability (you most likely don't want to buy it).
- * @param engine_id The engine to get the reliability of.
- * @pre IsValidEngine(engine_id).
- * @pre GetVehicleType(engine_id) != AIVehicle::VT_TRAIN || !IsWagon(engine_id).
- * @return The reliability the engine has.
- */
- static int32 GetReliability(EngineID engine_id);
-
- /**
- * Get the maximum speed of an engine.
- * @param engine_id The engine to get the maximum speed of.
- * @pre IsValidEngine(engine_id).
- * @pre GetVehicleType(engine_id) != AIVehicle::VT_TRAIN || !IsWagon(engine_id).
- * @return The maximum speed the engine has.
- * @note The speed is in OpenTTD's internal speed unit.
- * This is mph / 1.6, which is roughly km/h.
- * To get km/h multiply this number by 1.00584.
- */
- static int32 GetMaxSpeed(EngineID engine_id);
-
- /**
- * Get the new cost of an engine.
- * @param engine_id The engine to get the new cost of.
- * @pre IsValidEngine(engine_id).
- * @return The new cost the engine has.
- */
- static Money GetPrice(EngineID engine_id);
-
- /**
- * Get the maximum age of a brand new engine.
- * @param engine_id The engine to get the maximum age of.
- * @pre IsValidEngine(engine_id).
- * @returns The maximum age of a new engine in days.
- * @note Age is in days; divide by 366 to get per year.
- */
- static int32 GetMaxAge(EngineID engine_id);
-
- /**
- * Get the running cost of an engine.
- * @param engine_id The engine to get the running cost of.
- * @pre IsValidEngine(engine_id).
- * @return The running cost of a vehicle per year.
- * @note Cost is per year; divide by 365 to get per day.
- */
- static Money GetRunningCost(EngineID engine_id);
-
- /**
- * Get the power of an engine.
- * @param engine_id The engine to get the power of.
- * @pre IsValidEngine(engine_id).
- * @pre (GetVehicleType(engine_id) == AIVehicle::VT_RAIL || GetVehicleType(engine_id) == AIVehicle::VT_ROAD) && !IsWagon(engine_id).
- * @return The power of the engine in hp.
- */
- static int32 GetPower(EngineID engine_id);
-
- /**
- * Get the weight of an engine.
- * @param engine_id The engine to get the weight of.
- * @pre IsValidEngine(engine_id).
- * @pre (GetVehicleType(engine_id) == AIVehicle::VT_RAIL || GetVehicleType(engine_id) == AIVehicle::VT_ROAD).
- * @return The weight of the engine in metric tons.
- */
- static int32 GetWeight(EngineID engine_id);
-
- /**
- * Get the maximum tractive effort of an engine.
- * @param engine_id The engine to get the maximum tractive effort of.
- * @pre IsValidEngine(engine_id).
- * @pre (GetVehicleType(engine_id) == AIVehicle::VT_RAIL || GetVehicleType(engine_id) == AIVehicle::VT_ROAD) && !IsWagon(engine_id).
- * @return The maximum tractive effort of the engine in kN.
- */
- static int32 GetMaxTractiveEffort(EngineID engine_id);
-
- /**
- * Get the date this engine was designed.
- * @param engine_id The engine to get the design date of.
- * @pre IsValidEngine(engine_id).
- * @return The date this engine was designed.
- */
- static int32 GetDesignDate(EngineID engine_id);
-
- /**
- * Get the type of an engine.
- * @param engine_id The engine to get the type of.
- * @pre IsValidEngine(engine_id).
- * @return The type the engine has.
- */
- static AIVehicle::VehicleType GetVehicleType(EngineID engine_id);
-
- /**
- * Check if an engine is a wagon.
- * @param engine_id The engine to check.
- * @pre IsValidEngine(engine_id).
- * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL.
- * @return Whether or not the engine is a wagon.
- */
- static bool IsWagon(EngineID engine_id);
-
- /**
- * Check if a train vehicle can run on a RailType.
- * @param engine_id The engine to check.
- * @param track_rail_type The type you want to check.
- * @pre IsValidEngine(engine_id).
- * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL.
- * @pre AIRail::IsRailTypeAvailable(track_rail_type).
- * @return Whether an engine of type 'engine_id' can run on 'track_rail_type'.
- * @note Even if a train can run on a RailType that doesn't mean that it'll be
- * able to power the train. Use HasPowerOnRail for that.
- */
- static bool CanRunOnRail(EngineID engine_id, AIRail::RailType track_rail_type);
-
- /**
- * Check if a train engine has power on a RailType.
- * @param engine_id The engine to check.
- * @param track_rail_type Another RailType.
- * @pre IsValidEngine(engine_id).
- * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL.
- * @pre AIRail::IsRailTypeAvailable(track_rail_type).
- * @return Whether an engine of type 'engine_id' has power on 'track_rail_type'.
- */
- static bool HasPowerOnRail(EngineID engine_id, AIRail::RailType track_rail_type);
-
- /**
- * Get the RoadType of the engine.
- * @param engine_id The engine to get the RoadType of.
- * @pre IsValidEngine(engine_id).
- * @pre GetVehicleType(engine_id) == AIVehicle::VT_ROAD.
- * @return The RoadType the engine has.
- */
- static AIRoad::RoadType GetRoadType(EngineID engine_id);
-
- /**
- * Get the RailType of the engine.
- * @param engine_id The engine to get the RailType of.
- * @pre IsValidEngine(engine_id).
- * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL.
- * @return The RailType the engine has.
- */
- static AIRail::RailType GetRailType(EngineID engine_id);
-
- /**
- * Check if the engine is articulated.
- * @param engine_id The engine to check.
- * @pre IsValidEngine(engine_id).
- * @pre GetVehicleType(engine_id) == AIVehicle::VT_ROAD || GetVehicleType(engine_id) == AIVehicle::VT_RAIL.
- * @return True if the engine is articulated.
- */
- static bool IsArticulated(EngineID engine_id);
-
- /**
- * Get the PlaneType of the engine.
- * @param engine_id The engine to get the PlaneType of.
- * @pre IsValidEngine(engine_id).
- * @pre GetVehicleType(engine_id) == AIVehicle::VT_AIR.
- * @return The PlaneType the engine has.
- */
- static AIAirport::PlaneType GetPlaneType(EngineID engine_id);
-};
-
-#endif /* AI_ENGINE_HPP */
diff --git a/src/ai/api/ai_engine.hpp.sq b/src/ai/api/ai_engine.hpp.sq
index 8e37b2b1b..effab73cb 100644
--- a/src/ai/api/ai_engine.hpp.sq
+++ b/src/ai/api/ai_engine.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_engine.hpp"
+#include "../../script/api/script_engine.hpp"
namespace SQConvert {
/* Allow AIEngine to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_enginelist.cpp b/src/ai/api/ai_enginelist.cpp
deleted file mode 100644
index 549d59b0d..000000000
--- a/src/ai/api/ai_enginelist.cpp
+++ /dev/null
@@ -1,24 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_enginelist.cpp Implementation of AIEngineList and friends. */
-
-#include "../../stdafx.h"
-#include "ai_enginelist.hpp"
-#include "../../company_func.h"
-#include "../../engine_base.h"
-#include "../../core/bitmath_func.hpp"
-
-AIEngineList::AIEngineList(AIVehicle::VehicleType vehicle_type)
-{
- Engine *e;
- FOR_ALL_ENGINES_OF_TYPE(e, (::VehicleType)vehicle_type) {
- if (HasBit(e->company_avail, _current_company)) this->AddItem(e->index);
- }
-}
diff --git a/src/ai/api/ai_enginelist.hpp b/src/ai/api/ai_enginelist.hpp
deleted file mode 100644
index d5e67ddd8..000000000
--- a/src/ai/api/ai_enginelist.hpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_enginelist.hpp List all the engines. */
-
-#ifndef AI_ENGINELIST_HPP
-#define AI_ENGINELIST_HPP
-
-#include "ai_list.hpp"
-#include "ai_vehicle.hpp"
-
-/**
- * Create a list of engines based on a vehicle type.
- * @ingroup AIList
- */
-class AIEngineList : public AIList {
-public:
- /**
- * @param vehicle_type The type of vehicle to make a list of engines for.
- */
- AIEngineList(AIVehicle::VehicleType vehicle_type);
-};
-
-#endif /* AI_ENGINELIST_HPP */
diff --git a/src/ai/api/ai_enginelist.hpp.sq b/src/ai/api/ai_enginelist.hpp.sq
index 7d135f643..e1879c441 100644
--- a/src/ai/api/ai_enginelist.hpp.sq
+++ b/src/ai/api/ai_enginelist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_enginelist.hpp"
+#include "../../script/api/script_enginelist.hpp"
namespace SQConvert {
/* Allow AIEngineList to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_error.cpp b/src/ai/api/ai_error.cpp
deleted file mode 100644
index db1acbc0e..000000000
--- a/src/ai/api/ai_error.cpp
+++ /dev/null
@@ -1,68 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_error.cpp Implementation of AIError. */
-
-#include "../../stdafx.h"
-#include "ai_error.hpp"
-#include "../../core/bitmath_func.hpp"
-
-AIError::AIErrorMap AIError::error_map = AIError::AIErrorMap();
-AIError::AIErrorMapString AIError::error_map_string = AIError::AIErrorMapString();
-
-/* static */ AIErrorType AIError::GetLastError()
-{
- return AIObject::GetLastError();
-}
-
-/* static */ char *AIError::GetLastErrorString()
-{
- return strdup((*error_map_string.find(AIError::GetLastError())).second);
-}
-
-/* static */ AIErrorType AIError::StringToError(StringID internal_string_id)
-{
- uint index = GB(internal_string_id, 11, 5);
- switch (GB(internal_string_id, 11, 5)) {
- case 26: case 28: case 29: case 30: // NewGRF strings.
- return ERR_NEWGRF_SUPPLIED_ERROR;
-
- /* DO NOT SWAP case 14 and 4 because that will break StringToError due
- * to the index dependency that relies on FALL THROUGHs. */
- case 14: if (index < 0xE4) break; // Player name
- case 4: if (index < 0xC0) break; // Town name
- case 15: // Custom name
- case 31: // Dynamic strings
- /* These strings are 'random' and have no meaning.
- * They actually shouldn't even be returned as error messages. */
- return ERR_UNKNOWN;
-
- default:
- break;
- }
-
- AIErrorMap::iterator it = error_map.find(internal_string_id);
- if (it == error_map.end()) return ERR_UNKNOWN;
- return (*it).second;
-}
-
-/* static */ void AIError::RegisterErrorMap(StringID internal_string_id, AIErrorType ai_error_msg)
-{
- error_map[internal_string_id] = ai_error_msg;
-}
-
-/* static */ void AIError::RegisterErrorMapString(AIErrorType ai_error_msg, const char *message)
-{
- error_map_string[ai_error_msg] = message;
-}
-
-/* static */ AIError::ErrorCategories AIError::GetErrorCategory()
-{
- return (AIError::ErrorCategories)(GetLastError() >> (uint)ERR_CAT_BIT_SIZE);
-}
diff --git a/src/ai/api/ai_error.hpp b/src/ai/api/ai_error.hpp
deleted file mode 100644
index 77f0a5ea4..000000000
--- a/src/ai/api/ai_error.hpp
+++ /dev/null
@@ -1,179 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_error.hpp Everything to query errors. */
-
-#ifndef AI_ERROR_HPP
-#define AI_ERROR_HPP
-
-#include "ai_object.hpp"
-#include <map>
-
-/**
- * Helper to write precondition enforcers for the AI API in an abbreviated manner.
- * @param returnval The value to return on failure.
- * @param condition The condition that must be obeyed.
- */
-#define EnforcePrecondition(returnval, condition) \
- if (!(condition)) { \
- AIObject::SetLastError(AIError::ERR_PRECONDITION_FAILED); \
- return returnval; \
- }
-
-/**
- * Helper to write precondition enforcers for the AI API in an abbreviated manner.
- * @param returnval The value to return on failure.
- * @param condition The condition that must be obeyed.
- * @param error_code The error code passed to AIObject::SetLastError.
- */
-#define EnforcePreconditionCustomError(returnval, condition, error_code) \
- if (!(condition)) { \
- AIObject::SetLastError(error_code); \
- return returnval; \
- }
-
-/**
- * Class that handles all error related functions.
- */
-class AIError : public AIObject {
-public:
- /**
- * All categories errors can be divided in.
- */
- enum ErrorCategories {
- ERR_CAT_NONE = 0, ///< Error messages not related to any category.
- ERR_CAT_GENERAL, ///< Error messages related to general things.
- ERR_CAT_VEHICLE, ///< Error messages related to building / maintaining vehicles.
- ERR_CAT_STATION, ///< Error messages related to building / maintaining stations.
- ERR_CAT_BRIDGE, ///< Error messages related to building / removing bridges.
- ERR_CAT_TUNNEL, ///< Error messages related to building / removing tunnels.
- ERR_CAT_TILE, ///< Error messages related to raising / lowering and demolishing tiles.
- ERR_CAT_SIGN, ///< Error messages related to building / removing signs.
- ERR_CAT_RAIL, ///< Error messages related to building / maintaining rails.
- ERR_CAT_ROAD, ///< Error messages related to building / maintaining roads.
- ERR_CAT_ORDER, ///< Error messages related to managing orders.
- ERR_CAT_MARINE, ///< Error messages related to building / removing ships, docks and channels.
- ERR_CAT_WAYPOINT, ///< Error messages related to building / maintaining waypoints.
-
- /**
- * DO NOT USE! The error bitsize determines how many errors can be stored in
- * a category and what the offsets are of all categories.
- */
- ERR_CAT_BIT_SIZE = 8,
- };
-
- /**
- * All general related error messages.
- */
- enum ErrorMessages {
- /** Initial error value */
- ERR_NONE = ERR_CAT_NONE << ERR_CAT_BIT_SIZE, // []
- /** If an error occurred and the error wasn't mapped */
- ERR_UNKNOWN, // []
- /** If a precondition is not met */
- ERR_PRECONDITION_FAILED, // []
- /** A string supplied was too long */
- ERR_PRECONDITION_STRING_TOO_LONG, // []
- /** An error returned by a NewGRF. No possibility to get the exact error in an AI readable format */
- ERR_NEWGRF_SUPPLIED_ERROR, // []
-
- /** Base for general errors */
- ERR_GENERAL_BASE = ERR_CAT_GENERAL << ERR_CAT_BIT_SIZE,
-
- /** Not enough cash to perform the previous action */
- ERR_NOT_ENOUGH_CASH, // [STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY]
-
- /** Local authority won't allow the previous action */
- ERR_LOCAL_AUTHORITY_REFUSES, // [STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS]
-
- /** The piece of infrastructure you tried to build is already in place */
- ERR_ALREADY_BUILT, // [STR_ERROR_ALREADY_BUILT, STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST]
-
- /** Area isn't clear, try to demolish the building on it */
- ERR_AREA_NOT_CLEAR, // [STR_ERROR_BUILDING_MUST_BE_DEMOLISHED, STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST, STR_ERROR_MUST_DEMOLISH_RAILROAD, STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST, STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST, STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST, STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST, STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST, STR_ERROR_BUOY_IN_THE_WAY, STR_ERROR_MUST_DEMOLISH_DOCK_FIRST, STR_ERROR_GENERIC_OBJECT_IN_THE_WAY, STR_ERROR_COMPANY_HEADQUARTERS_IN, STR_ERROR_OBJECT_IN_THE_WAY, STR_ERROR_MUST_REMOVE_ROAD_FIRST, STR_ERROR_MUST_REMOVE_RAILROAD_TRACK, STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST, STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST, STR_ERROR_EXCAVATION_WOULD_DAMAGE]
-
- /** Area / property is owned by another company */
- ERR_OWNED_BY_ANOTHER_COMPANY, // [STR_ERROR_AREA_IS_OWNED_BY_ANOTHER, STR_ERROR_OWNED_BY]
-
- /** The name given is not unique for the object type */
- ERR_NAME_IS_NOT_UNIQUE, // [STR_ERROR_NAME_MUST_BE_UNIQUE]
-
- /** The building you want to build requires flat land */
- ERR_FLAT_LAND_REQUIRED, // [STR_ERROR_FLAT_LAND_REQUIRED]
-
- /** Land is sloped in the wrong direction for this build action */
- ERR_LAND_SLOPED_WRONG, // [STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION]
-
- /** A vehicle is in the way */
- ERR_VEHICLE_IN_THE_WAY, // [STR_ERROR_TRAIN_IN_THE_WAY, STR_ERROR_ROAD_VEHICLE_IN_THE_WAY, STR_ERROR_SHIP_IN_THE_WAY, STR_ERROR_AIRCRAFT_IN_THE_WAY]
-
- /** Site is unsuitable */
- ERR_SITE_UNSUITABLE, // [STR_ERROR_SITE_UNSUITABLE]
-
- /** Too close to the edge of the map */
- ERR_TOO_CLOSE_TO_EDGE, // [STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP]
-
- /** Station is too spread out */
- ERR_STATION_TOO_SPREAD_OUT, // [STR_ERROR_STATION_TOO_SPREAD_OUT]
- };
-
- /**
- * Check the membership of the last thrown error.
- * @return The category the error belongs to.
- * @note The last throw error can be aquired by calling GetLastError().
- */
- static ErrorCategories GetErrorCategory();
-
- /**
- * Get the last error.
- * @return An ErrorMessages enum value.
- */
- static AIErrorType GetLastError();
-
- /**
- * Get the last error in string format (for human readability).
- * @return An ErrorMessage enum item, as string.
- */
- static char *GetLastErrorString();
-
-#ifndef EXPORT_SKIP
- /**
- * Get the error based on the OpenTTD StringID.
- * @note DO NOT INVOKE THIS METHOD YOURSELF!
- * @param internal_string_id The string to convert.
- * @return The NoAI equivalent error message.
- */
- static AIErrorType StringToError(StringID internal_string_id);
-
- /**
- * Map an internal OpenTTD error message to its NoAI equivalent.
- * @note DO NOT INVOKE THIS METHOD YOURSELF! The calls are autogenerated.
- * @param internal_string_id The OpenTTD StringID used for an error.
- * @param ai_error_msg The NoAI equivalent error message.
- */
- static void RegisterErrorMap(StringID internal_string_id, AIErrorType ai_error_msg);
-
- /**
- * Map an internal OpenTTD error message to its NoAI equivalent.
- * @note DO NOT INVOKE THIS METHOD YOURSELF! The calls are autogenerated.
- * @param ai_error_msg The NoAI error message representation.
- * @param message The string representation of this error message, used for debug purposes.
- */
- static void RegisterErrorMapString(AIErrorType ai_error_msg, const char *message);
-#endif /* EXPORT_SKIP */
-
-private:
- typedef std::map<StringID, AIErrorType> AIErrorMap; ///< The type for mapping between error (internal OpenTTD) StringID to the AI error type.
- typedef std::map<AIErrorType, const char *> AIErrorMapString; ///< The type for mapping between error type and textual representation.
-
- static AIErrorMap error_map; ///< The mapping between error (internal OpenTTD) StringID to the AI error type.
- static AIErrorMapString error_map_string; ///< The mapping between error type and textual representation.
-};
-
-#endif /* AI_ERROR_HPP */
diff --git a/src/ai/api/ai_error.hpp.sq b/src/ai/api/ai_error.hpp.sq
index 62874810b..c124c204b 100644
--- a/src/ai/api/ai_error.hpp.sq
+++ b/src/ai/api/ai_error.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_error.hpp"
+#include "../../script/api/script_error.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_event.cpp b/src/ai/api/ai_event.cpp
deleted file mode 100644
index d659aea60..000000000
--- a/src/ai/api/ai_event.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_event.cpp Implementation of AIEvent. */
-
-#include "../../stdafx.h"
-#include "ai_event_types.hpp"
-
-#include <queue>
-
-/** The queue of events for an AI. */
-struct AIEventData {
- std::queue<AIEvent *> stack; ///< The actual queue.
-};
-
-/* static */ void AIEventController::CreateEventPointer()
-{
- assert(AIObject::GetEventPointer() == NULL);
-
- AIObject::GetEventPointer() = new AIEventData();
-}
-
-/* static */ void AIEventController::FreeEventPointer()
-{
- AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
-
- /* Free all waiting events (if any) */
- while (!data->stack.empty()) {
- AIEvent *e = data->stack.front();
- data->stack.pop();
- e->Release();
- }
-
- /* Now kill our data pointer */
- delete data;
-}
-
-/* static */ bool AIEventController::IsEventWaiting()
-{
- if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
- AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
-
- return !data->stack.empty();
-}
-
-/* static */ AIEvent *AIEventController::GetNextEvent()
-{
- if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
- AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
-
- if (data->stack.empty()) return NULL;
-
- AIEvent *e = data->stack.front();
- data->stack.pop();
- return e;
-}
-
-/* static */ void AIEventController::InsertEvent(AIEvent *event)
-{
- if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
- AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
-
- event->AddRef();
- data->stack.push(event);
-}
-
diff --git a/src/ai/api/ai_event.hpp b/src/ai/api/ai_event.hpp
deleted file mode 100644
index cbd5134f8..000000000
--- a/src/ai/api/ai_event.hpp
+++ /dev/null
@@ -1,114 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_event.hpp Everything to handle events from the game. */
-
-#ifndef AI_EVENT_HPP
-#define AI_EVENT_HPP
-
-#include "ai_object.hpp"
-
-/**
- * Class that handles all event related functions.
- * You can lookup the type, and than convert it to the real event-class.
- * That way you can request more detailed information about the event.
- */
-class AIEvent : public AIObject {
-public:
- /**
- * The type of event. Needed to lookup the detailed class.
- */
- enum AIEventType {
- AI_ET_INVALID = 0,
- AI_ET_TEST,
- AI_ET_SUBSIDY_OFFER,
- AI_ET_SUBSIDY_OFFER_EXPIRED,
- AI_ET_SUBSIDY_AWARDED,
- AI_ET_SUBSIDY_EXPIRED,
- AI_ET_ENGINE_PREVIEW,
- AI_ET_COMPANY_NEW,
- AI_ET_COMPANY_IN_TROUBLE,
- AI_ET_COMPANY_ASK_MERGER,
- AI_ET_COMPANY_MERGER,
- AI_ET_COMPANY_BANKRUPT,
- AI_ET_VEHICLE_CRASHED,
- AI_ET_VEHICLE_LOST,
- AI_ET_VEHICLE_WAITING_IN_DEPOT,
- AI_ET_VEHICLE_UNPROFITABLE,
- AI_ET_INDUSTRY_OPEN,
- AI_ET_INDUSTRY_CLOSE,
- AI_ET_ENGINE_AVAILABLE,
- AI_ET_STATION_FIRST_VEHICLE,
- AI_ET_DISASTER_ZEPPELINER_CRASHED,
- AI_ET_DISASTER_ZEPPELINER_CLEARED,
- AI_ET_TOWN_FOUNDED,
- };
-
- /**
- * Constructor of AIEvent, to get the type of event.
- */
- AIEvent(AIEvent::AIEventType type) :
- type(type)
- {}
-
- /**
- * Get the event-type.
- * @return The @c AIEventType.
- */
- AIEventType GetEventType() { return this->type; }
-
-protected:
- /**
- * The type of this event.
- */
- AIEventType type;
-};
-
-/**
- * Class that handles all event related functions.
- * @note it is not needed to create an instance of AIEvent to access it, as
- * all members are static, and all data is stored AI-wide.
- */
-class AIEventController : public AIObject {
-public:
- /**
- * Check if there is an event waiting.
- * @return true if there is an event on the stack.
- */
- static bool IsEventWaiting();
-
- /**
- * Get the next event.
- * @return a class of the event-child issues.
- */
- static AIEvent *GetNextEvent();
-
-#ifndef EXPORT_SKIP
- /**
- * Insert an event to the queue for the company.
- * @param event The event to insert.
- * @note DO NOT CALL YOURSELF; leave it to the internal AI programming.
- */
- static void InsertEvent(AIEvent *event);
-
- /**
- * Free the event pointer.
- * @note DO NOT CALL YOURSELF; leave it to the internal AI programming.
- */
- static void FreeEventPointer();
-#endif /* EXPORT_SKIP */
-
-private:
- /**
- * Create the event pointer.
- */
- static void CreateEventPointer();
-};
-
-#endif /* AI_EVENT_HPP */
diff --git a/src/ai/api/ai_event.hpp.sq b/src/ai/api/ai_event.hpp.sq
index aa86ce8b9..cb79f58f4 100644
--- a/src/ai/api/ai_event.hpp.sq
+++ b/src/ai/api/ai_event.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_event.hpp"
+#include "../../script/api/script_event.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_event_types.cpp b/src/ai/api/ai_event_types.cpp
deleted file mode 100644
index 30787d3af..000000000
--- a/src/ai/api/ai_event_types.cpp
+++ /dev/null
@@ -1,121 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_event_types.cpp Implementation of all EventTypes. */
-
-#include "../../stdafx.h"
-#include "ai_event_types.hpp"
-#include "ai_vehicle.hpp"
-#include "../../command_type.h"
-#include "../../strings_func.h"
-#include "../../settings_type.h"
-#include "../../engine_base.h"
-#include "../../articulated_vehicles.h"
-#include "table/strings.h"
-
-bool AIEventEnginePreview::IsEngineValid() const
-{
- const Engine *e = ::Engine::GetIfValid(this->engine);
- return e != NULL && e->IsEnabled();
-}
-
-char *AIEventEnginePreview::GetName()
-{
- if (!this->IsEngineValid()) return NULL;
- static const int len = 64;
- char *engine_name = MallocT<char>(len);
-
- ::SetDParam(0, this->engine);
- ::GetString(engine_name, STR_ENGINE_NAME, &engine_name[len - 1]);
- return engine_name;
-}
-
-CargoID AIEventEnginePreview::GetCargoType()
-{
- if (!this->IsEngineValid()) return CT_INVALID;
- CargoArray cap = ::GetCapacityOfArticulatedParts(this->engine);
-
- CargoID most_cargo = CT_INVALID;
- uint amount = 0;
- for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
- if (cap[cid] > amount) {
- amount = cap[cid];
- most_cargo = cid;
- }
- }
-
- return most_cargo;
-}
-
-int32 AIEventEnginePreview::GetCapacity()
-{
- if (!this->IsEngineValid()) return -1;
- const Engine *e = ::Engine::Get(this->engine);
- switch (e->type) {
- case VEH_ROAD:
- case VEH_TRAIN: {
- CargoArray capacities = GetCapacityOfArticulatedParts(this->engine);
- for (CargoID c = 0; c < NUM_CARGO; c++) {
- if (capacities[c] == 0) continue;
- return capacities[c];
- }
- return -1;
- }
-
- case VEH_SHIP:
- case VEH_AIRCRAFT:
- return e->GetDisplayDefaultCapacity();
-
- default: NOT_REACHED();
- }
-}
-
-int32 AIEventEnginePreview::GetMaxSpeed()
-{
- if (!this->IsEngineValid()) return -1;
- const Engine *e = ::Engine::Get(this->engine);
- int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h
- if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed;
- return max_speed;
-}
-
-Money AIEventEnginePreview::GetPrice()
-{
- if (!this->IsEngineValid()) return -1;
- return ::Engine::Get(this->engine)->GetCost();
-}
-
-Money AIEventEnginePreview::GetRunningCost()
-{
- if (!this->IsEngineValid()) return -1;
- return ::Engine::Get(this->engine)->GetRunningCost();
-}
-
-int32 AIEventEnginePreview::GetVehicleType()
-{
- if (!this->IsEngineValid()) return AIVehicle::VT_INVALID;
- switch (::Engine::Get(this->engine)->type) {
- case VEH_ROAD: return AIVehicle::VT_ROAD;
- case VEH_TRAIN: return AIVehicle::VT_RAIL;
- case VEH_SHIP: return AIVehicle::VT_WATER;
- case VEH_AIRCRAFT: return AIVehicle::VT_AIR;
- default: NOT_REACHED();
- }
-}
-
-bool AIEventEnginePreview::AcceptPreview()
-{
- if (!this->IsEngineValid()) return false;
- return AIObject::DoCommand(0, this->engine, 0, CMD_WANT_ENGINE_PREVIEW);
-}
-
-bool AIEventCompanyAskMerger::AcceptMerger()
-{
- return AIObject::DoCommand(0, this->owner, 0, CMD_BUY_COMPANY);
-}
diff --git a/src/ai/api/ai_event_types.hpp b/src/ai/api/ai_event_types.hpp
deleted file mode 100644
index 92d7e3cfe..000000000
--- a/src/ai/api/ai_event_types.hpp
+++ /dev/null
@@ -1,778 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_event_types.hpp The detailed types of all events. */
-
-#ifndef AI_EVENT_TYPES_HPP
-#define AI_EVENT_TYPES_HPP
-
-#include "ai_event.hpp"
-#include "ai_company.hpp"
-
-/**
- * Event Vehicle Crash, indicating a vehicle of yours is crashed.
- * It contains the crash site, the crashed vehicle and the reason for the crash.
- */
-class AIEventVehicleCrashed : public AIEvent {
-public:
- /**
- * The reasons for vehicle crashes
- */
- enum CrashReason {
- CRASH_TRAIN, ///< Two trains collided
- CRASH_RV_LEVEL_CROSSING, ///< Road vehicle got under a train
- CRASH_RV_UFO, ///< Road vehicle got under a landing ufo
- CRASH_PLANE_LANDING, ///< Plane crashed on landing
- CRASH_AIRCRAFT_NO_AIRPORT, ///< Aircraft crashed after it found not a single airport for landing
- CRASH_FLOODED, ///< Vehicle was flooded
- };
-
- /**
- * @param vehicle The vehicle that crashed.
- * @param crash_site Where the vehicle crashed.
- * @param crash_reason The reason why the vehicle crashed.
- */
- AIEventVehicleCrashed(VehicleID vehicle, TileIndex crash_site, CrashReason crash_reason) :
- AIEvent(AI_ET_VEHICLE_CRASHED),
- crash_site(crash_site),
- vehicle(vehicle),
- crash_reason(crash_reason)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventVehicleCrashed *Convert(AIEvent *instance) { return (AIEventVehicleCrashed *)instance; }
-
- /**
- * Get the VehicleID of the crashed vehicle.
- * @return The crashed vehicle.
- */
- VehicleID GetVehicleID() { return this->vehicle; }
-
- /**
- * Find the tile the vehicle crashed.
- * @return The crash site.
- */
- TileIndex GetCrashSite() { return this->crash_site; }
-
- /**
- * Get the reason for crashing
- * @return The reason for crashing
- */
- CrashReason GetCrashReason() { return this->crash_reason; }
-
-private:
- TileIndex crash_site; ///< The location of the crash.
- VehicleID vehicle; ///< The crashed vehicle.
- CrashReason crash_reason; ///< The reason for crashing.
-};
-
-/**
- * Event Subsidy Offered, indicating someone offered a subsidy.
- */
-class AIEventSubsidyOffer : public AIEvent {
-public:
- /**
- * @param subsidy_id The index of this subsidy in the _subsidies array.
- */
- AIEventSubsidyOffer(SubsidyID subsidy_id) :
- AIEvent(AI_ET_SUBSIDY_OFFER),
- subsidy_id(subsidy_id)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventSubsidyOffer *Convert(AIEvent *instance) { return (AIEventSubsidyOffer *)instance; }
-
- /**
- * Get the SubsidyID of the subsidy.
- * @return The subsidy id.
- */
- SubsidyID GetSubsidyID() { return this->subsidy_id; }
-
-private:
- SubsidyID subsidy_id; ///< The subsidy that got offered.
-};
-
-/**
- * Event Subsidy Offer Expired, indicating a subsidy will no longer be awarded.
- */
-class AIEventSubsidyOfferExpired : public AIEvent {
-public:
- /**
- * @param subsidy_id The index of this subsidy in the _subsidies array.
- */
- AIEventSubsidyOfferExpired(SubsidyID subsidy_id) :
- AIEvent(AI_ET_SUBSIDY_OFFER_EXPIRED),
- subsidy_id(subsidy_id)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventSubsidyOfferExpired *Convert(AIEvent *instance) { return (AIEventSubsidyOfferExpired *)instance; }
-
- /**
- * Get the SubsidyID of the subsidy.
- * @return The subsidy id.
- */
- SubsidyID GetSubsidyID() { return this->subsidy_id; }
-
-private:
- SubsidyID subsidy_id; ///< The subsidy offer that expired.
-};
-
-/**
- * Event Subidy Awarded, indicating a subsidy is awarded to some company.
- */
-class AIEventSubsidyAwarded : public AIEvent {
-public:
- /**
- * @param subsidy_id The index of this subsidy in the _subsidies array.
- */
- AIEventSubsidyAwarded(SubsidyID subsidy_id) :
- AIEvent(AI_ET_SUBSIDY_AWARDED),
- subsidy_id(subsidy_id)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventSubsidyAwarded *Convert(AIEvent *instance) { return (AIEventSubsidyAwarded *)instance; }
-
- /**
- * Get the SubsidyID of the subsidy.
- * @return The subsidy id.
- */
- SubsidyID GetSubsidyID() { return this->subsidy_id; }
-
-private:
- SubsidyID subsidy_id; ///< The subsidy that was awared.
-};
-
-/**
- * Event Subsidy Expired, indicating a route that was once subsidized no longer is.
- */
-class AIEventSubsidyExpired : public AIEvent {
-public:
- /**
- * @param subsidy_id The index of this subsidy in the _subsidies array.
- */
- AIEventSubsidyExpired(SubsidyID subsidy_id) :
- AIEvent(AI_ET_SUBSIDY_EXPIRED),
- subsidy_id(subsidy_id)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventSubsidyExpired *Convert(AIEvent *instance) { return (AIEventSubsidyExpired *)instance; }
-
- /**
- * Get the SubsidyID of the subsidy.
- * @return The subsidy id.
- */
- SubsidyID GetSubsidyID() { return this->subsidy_id; }
-
-private:
- SubsidyID subsidy_id; ///< The subsidy that expired.
-};
-
-/**
- * Event Engine Preview, indicating a manufacturer offer you to test a new engine.
- * You can get the same information about the offered engine as a real user
- * would see in the offer window. And you can also accept the offer.
- */
-class AIEventEnginePreview : public AIEvent {
-public:
- /**
- * @param engine The engine offered to test.
- */
- AIEventEnginePreview(EngineID engine) :
- AIEvent(AI_ET_ENGINE_PREVIEW),
- engine(engine)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventEnginePreview *Convert(AIEvent *instance) { return (AIEventEnginePreview *)instance; }
-
- /**
- * Get the name of the offered engine.
- * @return The name the engine has.
- */
- char *GetName();
-
- /**
- * Get the cargo-type of the offered engine. In case it can transport multiple cargos, it
- * returns the first/main.
- * @return The cargo-type of the engine.
- */
- CargoID GetCargoType();
-
- /**
- * Get the capacity of the offered engine. In case it can transport multiple cargos, it
- * returns the first/main.
- * @return The capacity of the engine.
- */
- int32 GetCapacity();
-
- /**
- * Get the maximum speed of the offered engine.
- * @return The maximum speed the engine has.
- * @note The speed is in OpenTTD's internal speed unit.
- * This is mph / 1.6, which is roughly km/h.
- * To get km/h multiply this number by 1.00584.
- */
- int32 GetMaxSpeed();
-
- /**
- * Get the new cost of the offered engine.
- * @return The new cost the engine has.
- */
- Money GetPrice();
-
- /**
- * Get the running cost of the offered engine.
- * @return The running cost of the vehicle per year.
- * @note Cost is per year; divide by 365 to get per day.
- */
- Money GetRunningCost();
-
- /**
- * Get the type of the offered engine.
- * @return The type the engine has.
- */
-#ifdef DOXYGEN_AI_DOCS
- AIVehicle::VehicleType GetVehicleType();
-#else
- int32 GetVehicleType();
-#endif
-
- /**
- * Accept the engine preview.
- * @return True when the accepting succeeded.
- */
- bool AcceptPreview();
-
-private:
- EngineID engine; ///< The engine the preview is for.
-
- /**
- * Check whether the engine from this preview is still valid.
- * @return True iff the engine is still valid.
- */
- bool IsEngineValid() const;
-};
-
-/**
- * Event Company New, indicating a new company has been created.
- */
-class AIEventCompanyNew : public AIEvent {
-public:
- /**
- * @param owner The new company.
- */
- AIEventCompanyNew(Owner owner) :
- AIEvent(AI_ET_COMPANY_NEW),
- owner((AICompany::CompanyID)owner)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventCompanyNew *Convert(AIEvent *instance) { return (AIEventCompanyNew *)instance; }
-
- /**
- * Get the CompanyID of the company that has been created.
- * @return The CompanyID of the company.
- */
- AICompany::CompanyID GetCompanyID() { return this->owner; }
-
-private:
- AICompany::CompanyID owner; ///< The new company.
-};
-
-/**
- * Event Company In Trouble, indicating a company is in trouble and might go
- * bankrupt soon.
- */
-class AIEventCompanyInTrouble : public AIEvent {
-public:
- /**
- * @param owner The company that is in trouble.
- */
- AIEventCompanyInTrouble(Owner owner) :
- AIEvent(AI_ET_COMPANY_IN_TROUBLE),
- owner((AICompany::CompanyID)owner)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventCompanyInTrouble *Convert(AIEvent *instance) { return (AIEventCompanyInTrouble *)instance; }
-
- /**
- * Get the CompanyID of the company that is in trouble.
- * @return The CompanyID of the company in trouble.
- */
- AICompany::CompanyID GetCompanyID() { return this->owner; }
-
-private:
- AICompany::CompanyID owner; ///< The company that is in trouble.
-};
-
-/**
- * Event Company Ask Merger, indicating a company can be bought (cheaply) by you.
- */
-class AIEventCompanyAskMerger : public AIEvent {
-public:
- /**
- * @param owner The company that can be bough.
- * @param value The value/costs of buying the company.
- */
- AIEventCompanyAskMerger(Owner owner, int32 value) :
- AIEvent(AI_ET_COMPANY_ASK_MERGER),
- owner((AICompany::CompanyID)owner),
- value(value)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventCompanyAskMerger *Convert(AIEvent *instance) { return (AIEventCompanyAskMerger *)instance; }
-
- /**
- * Get the CompanyID of the company that can be bought.
- * @return The CompanyID of the company that can be bought.
- * @note If the company is bought this will become invalid.
- */
- AICompany::CompanyID GetCompanyID() { return this->owner; }
-
- /**
- * Get the value of the new company.
- * @return The value of the new company.
- */
- int32 GetValue() { return this->value; }
-
- /**
- * Take over the company for this merger.
- * @return true if the merger was a success.
- */
- bool AcceptMerger();
-
-private:
- AICompany::CompanyID owner; ///< The company that is in trouble.
- int32 value; ///< The value of the company, i.e. the amount you would pay.
-};
-
-/**
- * Event Company Merger, indicating a company has been bought by another
- * company.
- */
-class AIEventCompanyMerger : public AIEvent {
-public:
- /**
- * @param old_owner The company bought off.
- * @param new_owner The company that bougth owner.
- */
- AIEventCompanyMerger(Owner old_owner, Owner new_owner) :
- AIEvent(AI_ET_COMPANY_MERGER),
- old_owner((AICompany::CompanyID)old_owner),
- new_owner((AICompany::CompanyID)new_owner)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventCompanyMerger *Convert(AIEvent *instance) { return (AIEventCompanyMerger *)instance; }
-
- /**
- * Get the CompanyID of the company that has been bought.
- * @return The CompanyID of the company that has been bought.
- * @note: The value below is not valid anymore as CompanyID, and
- * AICompany::ResolveCompanyID will return COMPANY_COMPANY. It's
- * only usefull if you're keeping track of company's yourself.
- */
- AICompany::CompanyID GetOldCompanyID() { return this->old_owner; }
-
- /**
- * Get the CompanyID of the new owner.
- * @return The CompanyID of the new owner.
- */
- AICompany::CompanyID GetNewCompanyID() { return this->new_owner; }
-
-private:
- AICompany::CompanyID old_owner; ///< The company that ended to exist.
- AICompany::CompanyID new_owner; ///< The company that's the end result of the merger.
-};
-
-/**
- * Event Company Bankrupt, indicating a company has gone bankrupt.
- */
-class AIEventCompanyBankrupt : public AIEvent {
-public:
- /**
- * @param owner The company that has gone bankrupt.
- */
- AIEventCompanyBankrupt(Owner owner) :
- AIEvent(AI_ET_COMPANY_BANKRUPT),
- owner((AICompany::CompanyID)owner)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventCompanyBankrupt *Convert(AIEvent *instance) { return (AIEventCompanyBankrupt *)instance; }
-
- /**
- * Get the CompanyID of the company that has gone bankrupt.
- * @return The CompanyID of the company that has gone bankrupt.
- */
- AICompany::CompanyID GetCompanyID() { return this->owner; }
-
-private:
- AICompany::CompanyID owner; ///< The company that has gone bankrupt.
-};
-
-/**
- * Event Vehicle Lost, indicating a vehicle can't find its way to its destination.
- */
-class AIEventVehicleLost : public AIEvent {
-public:
- /**
- * @param vehicle_id The vehicle that is lost.
- */
- AIEventVehicleLost(VehicleID vehicle_id) :
- AIEvent(AI_ET_VEHICLE_LOST),
- vehicle_id(vehicle_id)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventVehicleLost *Convert(AIEvent *instance) { return (AIEventVehicleLost *)instance; }
-
- /**
- * Get the VehicleID of the vehicle that is lost.
- * @return The VehicleID of the vehicle that is lost.
- */
- VehicleID GetVehicleID() { return this->vehicle_id; }
-
-private:
- VehicleID vehicle_id; ///< The vehicle that is lost.
-};
-
-/**
- * Event VehicleWaitingInDepot, indicating a vehicle has arrived a depot and is now waiting there.
- */
-class AIEventVehicleWaitingInDepot : public AIEvent {
-public:
- /**
- * @param vehicle_id The vehicle that is waiting in a depot.
- */
- AIEventVehicleWaitingInDepot(VehicleID vehicle_id) :
- AIEvent(AI_ET_VEHICLE_WAITING_IN_DEPOT),
- vehicle_id(vehicle_id)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventVehicleWaitingInDepot *Convert(AIEvent *instance) { return (AIEventVehicleWaitingInDepot *)instance; }
-
- /**
- * Get the VehicleID of the vehicle that is waiting in a depot.
- * @return The VehicleID of the vehicle that is waiting in a depot.
- */
- VehicleID GetVehicleID() { return this->vehicle_id; }
-
-private:
- VehicleID vehicle_id; ///< The vehicle that is waiting in the depot.
-};
-
-/**
- * Event Vehicle Unprofitable, indicating a vehicle lost money last year.
- */
-class AIEventVehicleUnprofitable : public AIEvent {
-public:
- /**
- * @param vehicle_id The vehicle that was unprofitable.
- */
- AIEventVehicleUnprofitable(VehicleID vehicle_id) :
- AIEvent(AI_ET_VEHICLE_UNPROFITABLE),
- vehicle_id(vehicle_id)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventVehicleUnprofitable *Convert(AIEvent *instance) { return (AIEventVehicleUnprofitable *)instance; }
-
- /**
- * Get the VehicleID of the vehicle that lost money.
- * @return The VehicleID of the vehicle that lost money.
- */
- VehicleID GetVehicleID() { return this->vehicle_id; }
-
-private:
- VehicleID vehicle_id; ///< The vehicle that is unprofitable.
-};
-
-/**
- * Event Industry Open, indicating a new industry has been created.
- */
-class AIEventIndustryOpen : public AIEvent {
-public:
- /**
- * @param industry_id The new industry.
- */
- AIEventIndustryOpen(IndustryID industry_id) :
- AIEvent(AI_ET_INDUSTRY_OPEN),
- industry_id(industry_id)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventIndustryOpen *Convert(AIEvent *instance) { return (AIEventIndustryOpen *)instance; }
-
- /**
- * Get the IndustryID of the new industry.
- * @return The IndustryID of the industry.
- */
- IndustryID GetIndustryID() { return this->industry_id; }
-
-private:
- IndustryID industry_id; ///< The industry that opened.
-};
-
-/**
- * Event Industry Close, indicating an industry is going to be closed.
- */
-class AIEventIndustryClose : public AIEvent {
-public:
- /**
- * @param industry_id The new industry.
- */
- AIEventIndustryClose(IndustryID industry_id) :
- AIEvent(AI_ET_INDUSTRY_CLOSE),
- industry_id(industry_id)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventIndustryClose *Convert(AIEvent *instance) { return (AIEventIndustryClose *)instance; }
-
- /**
- * Get the IndustryID of the closing industry.
- * @return The IndustryID of the industry.
- */
- IndustryID GetIndustryID() { return this->industry_id; }
-
-private:
- IndustryID industry_id; ///< The industry that closed.
-};
-
-/**
- * Event Engine Available, indicating a new engine is available.
- */
-class AIEventEngineAvailable : public AIEvent {
-public:
- /**
- * @param engine The engine that is available.
- */
- AIEventEngineAvailable(EngineID engine) :
- AIEvent(AI_ET_ENGINE_AVAILABLE),
- engine(engine)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventEngineAvailable *Convert(AIEvent *instance) { return (AIEventEngineAvailable *)instance; }
-
- /**
- * Get the EngineID of the new engine.
- * @return The EngineID of the new engine.
- */
- EngineID GetEngineID() { return this->engine; }
-
-private:
- EngineID engine; ///< The engine that became available.
-};
-
-/**
- * Event Station First Vehicle, indicating a station has been visited by a vehicle for the first time.
- */
-class AIEventStationFirstVehicle : public AIEvent {
-public:
- /**
- * @param station The station visited for the first time.
- * @param vehicle The vehicle visiting the station.
- */
- AIEventStationFirstVehicle(StationID station, VehicleID vehicle) :
- AIEvent(AI_ET_STATION_FIRST_VEHICLE),
- station(station),
- vehicle(vehicle)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventStationFirstVehicle *Convert(AIEvent *instance) { return (AIEventStationFirstVehicle *)instance; }
-
- /**
- * Get the StationID of the visited station.
- * @return The StationID of the visited station.
- */
- StationID GetStationID() { return this->station; }
-
- /**
- * Get the VehicleID of the first vehicle.
- * @return The VehicleID of the first vehicle.
- */
- VehicleID GetVehicleID() { return this->vehicle; }
-
-private:
- StationID station; ///< The station the vehicle arived at.
- VehicleID vehicle; ///< The vehicle that arrived at the station.
-};
-
-/**
- * Event Disaster Zeppeliner Crashed, indicating a zeppeliner has crashed on an airport and is blocking the runway.
- */
-class AIEventDisasterZeppelinerCrashed : public AIEvent {
-public:
- /**
- * @param station The station containing the affected airport
- */
- AIEventDisasterZeppelinerCrashed(StationID station) :
- AIEvent(AI_ET_DISASTER_ZEPPELINER_CRASHED),
- station(station)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventDisasterZeppelinerCrashed *Convert(AIEvent *instance) { return (AIEventDisasterZeppelinerCrashed *)instance; }
-
- /**
- * Get the StationID of the station containing the affected airport.
- * @return The StationID of the station containing the affected airport.
- */
- StationID GetStationID() { return this->station; }
-
-private:
- StationID station; ///< The station the zeppeliner crashed.
-};
-
-/**
- * Event Disaster Zeppeliner Cleared, indicating a previously crashed zeppeliner has been removed, and the airport is operating again.
- */
-class AIEventDisasterZeppelinerCleared : public AIEvent {
-public:
- /**
- * @param station The station containing the affected airport
- */
- AIEventDisasterZeppelinerCleared(StationID station) :
- AIEvent(AI_ET_DISASTER_ZEPPELINER_CLEARED),
- station(station)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventDisasterZeppelinerCleared *Convert(AIEvent *instance) { return (AIEventDisasterZeppelinerCleared *)instance; }
-
- /**
- * Get the StationID of the station containing the affected airport.
- * @return The StationID of the station containing the affected airport.
- */
- StationID GetStationID() { return this->station; }
-
-private:
- StationID station; ///< The station the zeppeliner crashed.
-};
-
-/**
- * Event Town Founded, indicating a new town has been created.
- */
-class AIEventTownFounded : public AIEvent {
-public:
- /**
- * @param town The town that was created.
- */
- AIEventTownFounded(TownID town) :
- AIEvent(AI_ET_TOWN_FOUNDED),
- town(town)
- {}
-
- /**
- * Convert an AIEvent to the real instance.
- * @param instance The instance to convert.
- * @return The converted instance.
- */
- static AIEventTownFounded *Convert(AIEvent *instance) { return (AIEventTownFounded *)instance; }
-
- /**
- * Get the TownID of the town.
- * @return The TownID of the town that was created.
- */
- TownID GetTownID() { return this->town; }
-
-private:
- TownID town; ///< The town that got founded.
-};
-
-#endif /* AI_EVENT_TYPES_HPP */
diff --git a/src/ai/api/ai_event_types.hpp.sq b/src/ai/api/ai_event_types.hpp.sq
index 8766e2f3b..a4d6b4f0c 100644
--- a/src/ai/api/ai_event_types.hpp.sq
+++ b/src/ai/api/ai_event_types.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_event_types.hpp"
+#include "../../script/api/script_event_types.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_execmode.cpp b/src/ai/api/ai_execmode.cpp
deleted file mode 100644
index f5e1e502b..000000000
--- a/src/ai/api/ai_execmode.cpp
+++ /dev/null
@@ -1,41 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_execmode.cpp Implementation of AIExecMode. */
-
-#include "../../stdafx.h"
-#include "ai_execmode.hpp"
-#include "../../company_base.h"
-#include "../../company_func.h"
-#include "../ai_instance.hpp"
-
-bool AIExecMode::ModeProc()
-{
- /* In execution mode we only return 'true', telling the DoCommand it
- * should continue with the real execution of the command. */
- return true;
-}
-
-AIExecMode::AIExecMode()
-{
- this->last_mode = this->GetDoCommandMode();
- this->last_instance = this->GetDoCommandModeInstance();
- this->SetDoCommandMode(&AIExecMode::ModeProc, this);
-}
-
-AIExecMode::~AIExecMode()
-{
- if (this->GetDoCommandModeInstance() != this) {
- /* Ignore this error if the AI already died. */
- if (!AIObject::GetActiveInstance()->IsDead()) {
- throw AI_FatalError("AIExecMode object was removed while it was not the latest AI*Mode object created.");
- }
- }
- this->SetDoCommandMode(this->last_mode, this->last_instance);
-}
diff --git a/src/ai/api/ai_execmode.hpp b/src/ai/api/ai_execmode.hpp
deleted file mode 100644
index 43765f177..000000000
--- a/src/ai/api/ai_execmode.hpp
+++ /dev/null
@@ -1,50 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_execmode.hpp Switch the AI to Execute Mode. */
-
-#ifndef AI_EXECMODE_HPP
-#define AI_EXECMODE_HPP
-
-#include "ai_object.hpp"
-
-/**
- * Class to switch current mode to Execute Mode.
- * If you create an instance of this class, the mode will be switched to
- * Execute. The original mode is stored and recovered from when ever the
- * instance is destroyed.
- * In Execute mode all commands you do are executed for real.
- */
-class AIExecMode : public AIObject {
-private:
- AIModeProc *last_mode; ///< The previous mode we were in.
- AIObject *last_instance; ///< The previous instace of the mode.
-
-protected:
- /**
- * The callback proc for Execute mode.
- */
- static bool ModeProc();
-
-public:
- /**
- * Creating instance of this class switches the build mode to Execute.
- * @note When the instance is destroyed, he restores the mode that was
- * current when the instance was created!
- */
- AIExecMode();
-
- /**
- * Destroying this instance reset the building mode to the mode it was
- * in when the instance was created.
- */
- ~AIExecMode();
-};
-
-#endif /* AI_EXECMODE_HPP */
diff --git a/src/ai/api/ai_execmode.hpp.sq b/src/ai/api/ai_execmode.hpp.sq
index 61e3673ac..8e6b77a75 100644
--- a/src/ai/api/ai_execmode.hpp.sq
+++ b/src/ai/api/ai_execmode.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_execmode.hpp"
+#include "../../script/api/script_execmode.hpp"
namespace SQConvert {
/* Allow AIExecMode to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_gamesettings.cpp b/src/ai/api/ai_gamesettings.cpp
deleted file mode 100644
index cbd7f6e6a..000000000
--- a/src/ai/api/ai_gamesettings.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */
-
-#include "../../stdafx.h"
-#include "ai_gamesettings.hpp"
-#include "../../settings_internal.h"
-
-/* static */ bool AIGameSettings::IsValid(const char *setting)
-{
- uint i;
- const SettingDesc *sd = GetSettingFromName(setting, &i);
- return sd != NULL && sd->desc.cmd != SDT_STRING;
-}
-
-/* static */ int32 AIGameSettings::GetValue(const char *setting)
-{
- if (!IsValid(setting)) return -1;
-
- uint i;
- const SettingDesc *sd = GetSettingFromName(setting, &i);
-
- void *ptr = GetVariableAddress(&_settings_game, &sd->save);
- if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;
-
- return (int32)ReadValue(ptr, sd->save.conv);
-}
-
-/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type)
-{
- switch (vehicle_type) {
- case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
- case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
- case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
- case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
- default: return true;
- }
-}
diff --git a/src/ai/api/ai_gamesettings.hpp b/src/ai/api/ai_gamesettings.hpp
deleted file mode 100644
index 947dc8f99..000000000
--- a/src/ai/api/ai_gamesettings.hpp
+++ /dev/null
@@ -1,71 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_gamesettings.hpp Everything to read game settings. */
-
-#ifndef AI_GAMESETTINGS_HPP
-#define AI_GAMESETTINGS_HPP
-
-#include "ai_vehicle.hpp"
-
-/**
- * Class that handles all game settings related functions.
- *
- * @note AIGameSettings::IsValid and AIGameSettings::GetValue are functions
- * that rely on the settings as OpenTTD stores them in savegame and
- * openttd.cfg. No guarantees can be given on the long term validity,
- * consistency and stability of the names, values and value ranges.
- * Using these settings can be dangerous and could cause issues in
- * future versions. To make sure that a setting still exists in the
- * current version you have to run AIGameSettings::IsValid before
- * accessing it.
- *
- * @note The names of the setting for AIGameSettings::IsValid and
- * AIGameSettings::GetValue are the same ones as those that are shown by
- * the list_settings command in the in-game console. Settings that are
- * string based are NOT supported and AIGAmeSettings::IsValid will return
- * false for them. These settings will not be supported either because
- * they have no relevance for the AI (default client names, server IPs,
- * etc.).
- */
-class AIGameSettings : public AIObject {
-public:
- /**
- * Is the given game setting a valid setting for this instance of OpenTTD?
- * @param setting The setting to check for existence.
- * @warning Results of this function are not governed by the API. This means
- * that a setting that previously existed can be gone or has
- * changed its name.
- * @note Results achieved in the past offer no gurantee for the future.
- * @return True if and only if the setting is valid.
- */
- static bool IsValid(const char *setting);
-
- /**
- * Gets the value of the game setting.
- * @param setting The setting to get the value of.
- * @pre IsValid(setting).
- * @warning Results of this function are not governed by the API. This means
- * that the value of settings may be out of the expected range. It
- * also means that a setting that previously existed can be gone or
- * has changed its name/characteristics.
- * @note Results achieved in the past offer no gurantee for the future.
- * @return The value for the setting.
- */
- static int32 GetValue(const char *setting);
-
- /**
- * Checks whether the given vehicle-type is disabled for AIs.
- * @param vehicle_type The vehicle-type to check.
- * @return True if the vehicle-type is disabled.
- */
- static bool IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type);
-};
-
-#endif /* AI_GAMESETTINGS_HPP */
diff --git a/src/ai/api/ai_gamesettings.hpp.sq b/src/ai/api/ai_gamesettings.hpp.sq
index f0e3c3d6a..db8502520 100644
--- a/src/ai/api/ai_gamesettings.hpp.sq
+++ b/src/ai/api/ai_gamesettings.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_gamesettings.hpp"
+#include "../../script/api/script_gamesettings.hpp"
namespace SQConvert {
/* Allow AIGameSettings to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_group.cpp b/src/ai/api/ai_group.cpp
deleted file mode 100644
index 5a95ee7c8..000000000
--- a/src/ai/api/ai_group.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_group.cpp Implementation of AIGroup. */
-
-#include "../../stdafx.h"
-#include "ai_group.hpp"
-#include "ai_engine.hpp"
-#include "../ai_instance.hpp"
-#include "../../company_func.h"
-#include "../../group.h"
-#include "../../string_func.h"
-#include "../../strings_func.h"
-#include "../../autoreplace_func.h"
-#include "../../settings_func.h"
-#include "table/strings.h"
-
-/* static */ bool AIGroup::IsValidGroup(GroupID group_id)
-{
- const Group *g = ::Group::GetIfValid(group_id);
- return g != NULL && g->owner == _current_company;
-}
-
-/* static */ AIGroup::GroupID AIGroup::CreateGroup(AIVehicle::VehicleType vehicle_type)
-{
- if (!AIObject::DoCommand(0, (::VehicleType)vehicle_type, 0, CMD_CREATE_GROUP, NULL, &AIInstance::DoCommandReturnGroupID)) return GROUP_INVALID;
-
- /* In case of test-mode, we return GroupID 0 */
- return (AIGroup::GroupID)0;
-}
-
-/* static */ bool AIGroup::DeleteGroup(GroupID group_id)
-{
- EnforcePrecondition(false, IsValidGroup(group_id));
-
- return AIObject::DoCommand(0, group_id, 0, CMD_DELETE_GROUP);
-}
-
-/* static */ AIVehicle::VehicleType AIGroup::GetVehicleType(GroupID group_id)
-{
- if (!IsValidGroup(group_id)) return AIVehicle::VT_INVALID;
-
- return (AIVehicle::VehicleType)((::VehicleType)::Group::Get(group_id)->vehicle_type);
-}
-
-/* static */ bool AIGroup::SetName(GroupID group_id, const char *name)
-{
- EnforcePrecondition(false, IsValidGroup(group_id));
- EnforcePrecondition(false, !::StrEmpty(name));
- EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_GROUP_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG);
-
- return AIObject::DoCommand(0, group_id, 0, CMD_RENAME_GROUP, name);
-}
-
-/* static */ char *AIGroup::GetName(GroupID group_id)
-{
- if (!IsValidGroup(group_id)) return NULL;
-
- static const int len = 64;
- char *group_name = MallocT<char>(len);
-
- ::SetDParam(0, group_id);
- ::GetString(group_name, STR_GROUP_NAME, &group_name[len - 1]);
- return group_name;
-}
-
-/* static */ bool AIGroup::EnableAutoReplaceProtection(GroupID group_id, bool enable)
-{
- EnforcePrecondition(false, IsValidGroup(group_id));
-
- return AIObject::DoCommand(0, group_id, enable ? 1 : 0, CMD_SET_GROUP_REPLACE_PROTECTION);
-}
-
-/* static */ bool AIGroup::GetAutoReplaceProtection(GroupID group_id)
-{
- if (!IsValidGroup(group_id)) return false;
-
- return ::Group::Get(group_id)->replace_protection;
-}
-
-/* static */ int32 AIGroup::GetNumEngines(GroupID group_id, EngineID engine_id)
-{
- if (!IsValidGroup(group_id) && group_id != GROUP_DEFAULT && group_id != GROUP_ALL) return -1;
-
- return GetGroupNumEngines(_current_company, group_id, engine_id);
-}
-
-/* static */ bool AIGroup::MoveVehicle(GroupID group_id, VehicleID vehicle_id)
-{
- EnforcePrecondition(false, IsValidGroup(group_id) || group_id == GROUP_DEFAULT);
- EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
-
- return AIObject::DoCommand(0, group_id, vehicle_id, CMD_ADD_VEHICLE_GROUP);
-}
-
-/* static */ bool AIGroup::EnableWagonRemoval(bool enable_removal)
-{
- if (HasWagonRemoval() == enable_removal) return true;
-
- return AIObject::DoCommand(0, ::GetCompanySettingIndex("company.renew_keep_length"), enable_removal ? 1 : 0, CMD_CHANGE_COMPANY_SETTING);
-}
-
-/* static */ bool AIGroup::HasWagonRemoval()
-{
- return ::Company::Get(_current_company)->settings.renew_keep_length;
-}
-
-/* static */ bool AIGroup::SetAutoReplace(GroupID group_id, EngineID engine_id_old, EngineID engine_id_new)
-{
- EnforcePrecondition(false, IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL);
- EnforcePrecondition(false, AIEngine::IsBuildable(engine_id_new));
-
- return AIObject::DoCommand(0, group_id << 16, (engine_id_new << 16) | engine_id_old, CMD_SET_AUTOREPLACE);
-}
-
-/* static */ EngineID AIGroup::GetEngineReplacement(GroupID group_id, EngineID engine_id)
-{
- if (!IsValidGroup(group_id) && group_id != GROUP_DEFAULT && group_id != GROUP_ALL) return ::INVALID_ENGINE;
-
- return ::EngineReplacementForCompany(Company::Get(_current_company), engine_id, group_id);
-}
-
-/* static */ bool AIGroup::StopAutoReplace(GroupID group_id, EngineID engine_id)
-{
- EnforcePrecondition(false, IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL);
-
- return AIObject::DoCommand(0, group_id << 16, (::INVALID_ENGINE << 16) | engine_id, CMD_SET_AUTOREPLACE);
-}
diff --git a/src/ai/api/ai_group.hpp b/src/ai/api/ai_group.hpp
deleted file mode 100644
index 2e025e013..000000000
--- a/src/ai/api/ai_group.hpp
+++ /dev/null
@@ -1,175 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_group.hpp Everything to put vehicles into groups. */
-
-#ifndef AI_GROUP_HPP
-#define AI_GROUP_HPP
-
-#include "ai_vehicle.hpp"
-
-/**
- * Class that handles all group related functions.
- */
-class AIGroup : public AIObject {
-public:
- /**
- * The group IDs of some special groups.
- */
- enum GroupID {
- /* Values are important, as they represent the internal state of the game (see group_type.h). */
- GROUP_ALL = 0xFFFD, ///< All vehicles are in this group.
- GROUP_DEFAULT = 0xFFFE, ///< Vehicles not put in any other group are in this one.
- GROUP_INVALID = 0xFFFF, ///< An invalid group id.
- };
-
- /**
- * Checks whether the given group is valid.
- * @param group_id The group to check.
- * @pre group_id != GROUP_DEFAULT && group_id != GROUP_ALL.
- * @return True if and only if the group is valid.
- */
- static bool IsValidGroup(GroupID group_id);
-
- /**
- * Create a new group.
- * @param vehicle_type The type of vehicle to create a group for.
- * @return The GroupID of the new group, or an invalid GroupID when
- * it failed. Check the return value using IsValidGroup(). In test-mode
- * 0 is returned if it was successful; any other value indicates failure.
- */
- static GroupID CreateGroup(AIVehicle::VehicleType vehicle_type);
-
- /**
- * Delete the given group. When the deletion succeeds all vehicles in the
- * given group will move to the GROUP_DEFAULT.
- * @param group_id The group to delete.
- * @pre IsValidGroup(group_id).
- * @return True if and only if the group was successfully deleted.
- */
- static bool DeleteGroup(GroupID group_id);
-
- /**
- * Get the vehicle type of a group.
- * @param group_id The group to get the type from.
- * @pre IsValidGroup(group_id).
- * @return The vehicletype of the given group.
- */
- static AIVehicle::VehicleType GetVehicleType(GroupID group_id);
-
- /**
- * Set the name of a group.
- * @param group_id The group to set the name for.
- * @param name The name for the group.
- * @pre IsValidGroup(group_id).
- * @pre 'name' must have at least one character.
- * @pre 'name' must have at most 30 characters.
- * @exception AIError::ERR_NAME_IS_NOT_UNIQUE
- * @return True if and only if the name was changed.
- */
- static bool SetName(GroupID group_id, const char *name);
-
- /**
- * Get the name of a group.
- * @param group_id The group to get the name of.
- * @pre IsValidGroup(group_id).
- * @return The name the group has.
- */
- static char *GetName(GroupID group_id);
-
- /**
- * Enable or disable autoreplace protected. If the protection is
- * enabled, global autoreplace won't affect vehicles in this group.
- * @param group_id The group to change the protection for.
- * @param enable True if protection should be enabled.
- * @pre IsValidGroup(group_id).
- * @return True if and only if the protection was successfully changed.
- */
- static bool EnableAutoReplaceProtection(GroupID group_id, bool enable);
-
- /**
- * Get the autoreplace protection status.
- * @param group_id The group to get the protection status for.
- * @pre IsValidGroup(group_id).
- * @return The autoreplace protection status for the given group.
- */
- static bool GetAutoReplaceProtection(GroupID group_id);
-
- /**
- * Get the number of engines in a given group.
- * @param group_id The group to get the number of engines in.
- * @param engine_id The engine id to count.
- * @pre IsValidGroup(group_id) || group_id == GROUP_ALL || group_id == GROUP_DEFAULT.
- * @return The number of engines with id engine_id in the group with id group_id.
- */
- static int32 GetNumEngines(GroupID group_id, EngineID engine_id);
-
- /**
- * Move a vehicle to a group.
- * @param group_id The group to move the vehicel to.
- * @param vehicle_id The vehicle to move to the group.
- * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT.
- * @pre AIVehicle::IsValidVehicle(vehicle_id).
- * @return True if and only if the vehicle was successfully moved to the group.
- * @note A vehicle can be in only one group at the same time. To remove it from
- * a group, move it to another or to GROUP_DEFAULT. Moving the vehicle to the
- * given group means removing it from another group.
- */
- static bool MoveVehicle(GroupID group_id, VehicleID vehicle_id);
-
- /**
- * Enable or disable the removal of wagons when a (part of a) vehicle is
- * (auto)replaced with a longer variant (longer wagons or longer engines)
- * If enabled, wagons are removed from the end of the vehicle until it
- * fits in the same number of tiles as it did before.
- * @param keep_length If true, wagons will be removed if the a new engine is longer.
- * @return True if and only if the value was successfully changed.
- */
- static bool EnableWagonRemoval(bool keep_length);
-
- /**
- * Get the current status of wagon removal.
- * @return Whether or not wagon removal is enabled.
- */
- static bool HasWagonRemoval();
-
- /**
- * Start replacing all vehicles with a specified engine with another engine.
- * @param group_id The group to replace vehicles from. Use ALL_GROUP to replace
- * vehicles from all groups that haven't set autoreplace protection.
- * @param engine_id_old The engine id to start replacing.
- * @param engine_id_new The engine id to replace with.
- * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL.
- * @pre AIEngine.IsBuildable(engine_id_new).
- * @return True if and if the replacing was successfully started.
- * @note To stop autoreplacing engine_id_old, call StopAutoReplace(group_id, engine_id_old).
- */
- static bool SetAutoReplace(GroupID group_id, EngineID engine_id_old, EngineID engine_id_new);
-
- /**
- * Get the EngineID the given EngineID is replaced with.
- * @param group_id The group to get the replacement from.
- * @param engine_id The engine that is being replaced.
- * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL.
- * @return The EngineID that is replacing engine_id or an invalid EngineID
- * in case engine_id is not begin replaced.
- */
- static EngineID GetEngineReplacement(GroupID group_id, EngineID engine_id);
-
- /**
- * Stop replacing a certain engine in the specified group.
- * @param group_id The group to stop replacing the engine in.
- * @param engine_id The engine id to stop replacing with another engine.
- * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL.
- * @return True if and if the replacing was successfully stopped.
- */
- static bool StopAutoReplace(GroupID group_id, EngineID engine_id);
-};
-
-#endif /* AI_GROUP_HPP */
diff --git a/src/ai/api/ai_group.hpp.sq b/src/ai/api/ai_group.hpp.sq
index 5fc4ae34b..4b0cc7b22 100644
--- a/src/ai/api/ai_group.hpp.sq
+++ b/src/ai/api/ai_group.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_group.hpp"
+#include "../../script/api/script_group.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_grouplist.cpp b/src/ai/api/ai_grouplist.cpp
deleted file mode 100644
index 04413d604..000000000
--- a/src/ai/api/ai_grouplist.cpp
+++ /dev/null
@@ -1,23 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_grouplist.cpp Implementation of AIGroupList and friends. */
-
-#include "../../stdafx.h"
-#include "ai_grouplist.hpp"
-#include "../../company_func.h"
-#include "../../group.h"
-
-AIGroupList::AIGroupList()
-{
- Group *g;
- FOR_ALL_GROUPS(g) {
- if (g->owner == _current_company) this->AddItem(g->index);
- }
-}
diff --git a/src/ai/api/ai_grouplist.hpp b/src/ai/api/ai_grouplist.hpp
deleted file mode 100644
index 1631a1d1d..000000000
--- a/src/ai/api/ai_grouplist.hpp
+++ /dev/null
@@ -1,27 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_grouplist.hpp List all the groups (you own). */
-
-#ifndef AI_GROUPLIST_HPP
-#define AI_GROUPLIST_HPP
-
-#include "ai_list.hpp"
-
-/**
- * Creates a list of groups of which you are the owner.
- * @note Neither AIGroup::GROUP_ALL nor AIGroup::GROUP_DEFAULT is in this list.
- * @ingroup AIList
- */
-class AIGroupList : public AIList {
-public:
- AIGroupList();
-};
-
-#endif /* AI_GROUPLIST_HPP */
diff --git a/src/ai/api/ai_grouplist.hpp.sq b/src/ai/api/ai_grouplist.hpp.sq
index bf07c8da2..254cd2475 100644
--- a/src/ai/api/ai_grouplist.hpp.sq
+++ b/src/ai/api/ai_grouplist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_grouplist.hpp"
+#include "../../script/api/script_grouplist.hpp"
namespace SQConvert {
/* Allow AIGroupList to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_industry.cpp b/src/ai/api/ai_industry.cpp
deleted file mode 100644
index 6175eb1b8..000000000
--- a/src/ai/api/ai_industry.cpp
+++ /dev/null
@@ -1,212 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_industry.cpp Implementation of AIIndustry. */
-
-#include "../../stdafx.h"
-#include "ai_industry.hpp"
-#include "ai_cargo.hpp"
-#include "ai_map.hpp"
-#include "../../industry.h"
-#include "../../strings_func.h"
-#include "../../station_base.h"
-#include "../../newgrf_industries.h"
-#include "table/strings.h"
-
-/* static */ int32 AIIndustry::GetIndustryCount()
-{
- return (int32)::Industry::GetNumItems();
-}
-
-/* static */ bool AIIndustry::IsValidIndustry(IndustryID industry_id)
-{
- return ::Industry::IsValidID(industry_id);
-}
-
-/* static */ IndustryID AIIndustry::GetIndustryID(TileIndex tile)
-{
- if (!::IsValidTile(tile) || !::IsTileType(tile, MP_INDUSTRY)) return INVALID_INDUSTRY;
- return ::GetIndustryIndex(tile);
-}
-
-/* static */ char *AIIndustry::GetName(IndustryID industry_id)
-{
- if (!IsValidIndustry(industry_id)) return NULL;
- static const int len = 64;
- char *industry_name = MallocT<char>(len);
-
- ::SetDParam(0, industry_id);
- ::GetString(industry_name, STR_INDUSTRY_NAME, &industry_name[len - 1]);
-
- return industry_name;
-}
-
-/* static */ AIIndustry::CargoAcceptState AIIndustry::IsCargoAccepted(IndustryID industry_id, CargoID cargo_id)
-{
- if (!IsValidIndustry(industry_id)) return CAS_NOT_ACCEPTED;
- if (!AICargo::IsValidCargo(cargo_id)) return CAS_NOT_ACCEPTED;
-
- Industry *i = ::Industry::Get(industry_id);
-
- for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
- if (i->accepts_cargo[j] == cargo_id) {
- if (IndustryTemporarilyRefusesCargo(i, cargo_id)) return CAS_TEMP_REFUSED;
- return CAS_ACCEPTED;
- }
- }
-
- return CAS_NOT_ACCEPTED;
-}
-
-/* static */ int32 AIIndustry::GetStockpiledCargo(IndustryID industry_id, CargoID cargo_id)
-{
- if (!IsValidIndustry(industry_id)) return -1;
- if (!AICargo::IsValidCargo(cargo_id)) return -1;
-
- Industry *ind = ::Industry::Get(industry_id);
- for (uint i = 0; i < lengthof(ind->accepts_cargo); i++) {
- CargoID cid = ind->accepts_cargo[i];
- if (cid == cargo_id) {
- return ind->incoming_cargo_waiting[i];
- }
- }
-
- return -1;
-}
-
-/* static */ int32 AIIndustry::GetLastMonthProduction(IndustryID industry_id, CargoID cargo_id)
-{
- if (!IsValidIndustry(industry_id)) return -1;
- if (!AICargo::IsValidCargo(cargo_id)) return -1;
-
- const Industry *i = ::Industry::Get(industry_id);
-
- for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
- if (i->produced_cargo[j] == cargo_id) return i->last_month_production[j];
- }
-
- return -1;
-}
-
-/* static */ int32 AIIndustry::GetLastMonthTransported(IndustryID industry_id, CargoID cargo_id)
-{
- if (!IsValidIndustry(industry_id)) return -1;
- if (!AICargo::IsValidCargo(cargo_id)) return -1;
-
- const Industry *i = ::Industry::Get(industry_id);
-
- for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
- if (i->produced_cargo[j] == cargo_id) return i->last_month_transported[j];
- }
-
- return -1;
-}
-
-/* static */ int32 AIIndustry::GetLastMonthTransportedPercentage(IndustryID industry_id, CargoID cargo_id)
-{
- if (!IsValidIndustry(industry_id)) return -1;
- if (!AICargo::IsValidCargo(cargo_id)) return -1;
-
- const Industry *i = ::Industry::Get(industry_id);
-
- for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
- if (i->produced_cargo[j] == cargo_id) return ::ToPercent8(i->last_month_pct_transported[j]);
- }
-
- return -1;
-}
-
-/* static */ TileIndex AIIndustry::GetLocation(IndustryID industry_id)
-{
- if (!IsValidIndustry(industry_id)) return INVALID_TILE;
-
- return ::Industry::Get(industry_id)->location.tile;
-}
-
-/* static */ int32 AIIndustry::GetAmountOfStationsAround(IndustryID industry_id)
-{
- if (!IsValidIndustry(industry_id)) return -1;
-
- Industry *ind = ::Industry::Get(industry_id);
- StationList stations;
- ::FindStationsAroundTiles(ind->location, &stations);
- return (int32)stations.Length();
-}
-
-/* static */ int32 AIIndustry::GetDistanceManhattanToTile(IndustryID industry_id, TileIndex tile)
-{
- if (!IsValidIndustry(industry_id)) return -1;
-
- return AIMap::DistanceManhattan(tile, GetLocation(industry_id));
-}
-
-/* static */ int32 AIIndustry::GetDistanceSquareToTile(IndustryID industry_id, TileIndex tile)
-{
- if (!IsValidIndustry(industry_id)) return -1;
-
- return AIMap::DistanceSquare(tile, GetLocation(industry_id));
-}
-
-/* static */ bool AIIndustry::IsBuiltOnWater(IndustryID industry_id)
-{
- if (!IsValidIndustry(industry_id)) return false;
-
- return (::GetIndustrySpec(::Industry::Get(industry_id)->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0;
-}
-
-/* static */ bool AIIndustry::HasHeliport(IndustryID industry_id)
-{
- if (!IsValidIndustry(industry_id)) return false;
-
- return (::GetIndustrySpec(::Industry::Get(industry_id)->type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0;
-}
-
-/* static */ TileIndex AIIndustry::GetHeliportLocation(IndustryID industry_id)
-{
- if (!IsValidIndustry(industry_id)) return INVALID_TILE;
- if (!HasHeliport(industry_id)) return INVALID_TILE;
-
- const Industry *ind = ::Industry::Get(industry_id);
- TILE_AREA_LOOP(tile_cur, ind->location) {
- if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
- return tile_cur;
- }
- }
-
- return INVALID_TILE;
-}
-
-/* static */ bool AIIndustry::HasDock(IndustryID industry_id)
-{
- if (!IsValidIndustry(industry_id)) return false;
-
- return (::GetIndustrySpec(::Industry::Get(industry_id)->type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0;
-}
-
-/* static */ TileIndex AIIndustry::GetDockLocation(IndustryID industry_id)
-{
- if (!IsValidIndustry(industry_id)) return INVALID_TILE;
- if (!HasDock(industry_id)) return INVALID_TILE;
-
- const Industry *ind = ::Industry::Get(industry_id);
- TILE_AREA_LOOP(tile_cur, ind->location) {
- if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
- return tile_cur;
- }
- }
-
- return INVALID_TILE;
-}
-
-/* static */ IndustryType AIIndustry::GetIndustryType(IndustryID industry_id)
-{
- if (!IsValidIndustry(industry_id)) return INVALID_INDUSTRYTYPE;
-
- return ::Industry::Get(industry_id)->type;
-}
diff --git a/src/ai/api/ai_industry.hpp b/src/ai/api/ai_industry.hpp
deleted file mode 100644
index a5513e453..000000000
--- a/src/ai/api/ai_industry.hpp
+++ /dev/null
@@ -1,202 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_industry.hpp Everything to query and build industries. */
-
-#ifndef AI_INDUSTRY_HPP
-#define AI_INDUSTRY_HPP
-
-#include "ai_object.hpp"
-
-/**
- * Class that handles all industry related functions.
- */
-class AIIndustry : public AIObject {
-public:
- /** Ways for an industry to accept a cargo. */
- enum CargoAcceptState {
- CAS_NOT_ACCEPTED, ///< The CargoID is not accepted by this industry.
- CAS_ACCEPTED, ///< The industry currently accepts this CargoID.
- CAS_TEMP_REFUSED, ///< The industry temporarily refuses to accept this CargoID but may do so again in the future.
- };
-
- /**
- * Gets the number of industries.
- * @return The number of industries.
- * @note The maximum valid IndustryID can be higher than the value returned.
- */
- static int32 GetIndustryCount();
-
- /**
- * Checks whether the given industry index is valid.
- * @param industry_id The index to check.
- * @return True if and only if the industry is valid.
- */
- static bool IsValidIndustry(IndustryID industry_id);
-
- /**
- * Get the IndustryID of a tile, if there is an industry.
- * @param tile The tile to find the IndustryID of.
- * @return IndustryID of the industry.
- * @post Use IsValidIndustry() to see if the industry is valid.
- * @note GetIndustryID will return an invalid IndustryID for the
- * station tile of industries with a dock/heliport.
- */
- static IndustryID GetIndustryID(TileIndex tile);
-
- /**
- * Get the name of the industry.
- * @param industry_id The industry to get the name of.
- * @pre IsValidIndustry(industry_id).
- * @return The name of the industry.
- */
- static char *GetName(IndustryID industry_id);
-
- /**
- * See whether an industry currently accepts a certain cargo.
- * @param industry_id The index of the industry.
- * @param cargo_id The index of the cargo.
- * @pre IsValidIndustry(industry_id).
- * @pre AICargo::IsValidCargo(cargo_id).
- * @return Whether the industry accepts, temporarily refuses or never accepts this cargo.
- */
- static CargoAcceptState IsCargoAccepted(IndustryID industry_id, CargoID cargo_id);
-
- /**
- * Get the amount of cargo stockpiled for processing.
- * @param industry_id The index of the industry.
- * @param cargo_id The index of the cargo.
- * @pre IsValidIndustry(industry_id).
- * @pre AICargo::IsValidCargo(cargo_id).
- * @return The amount of cargo that is waiting for processing.
- */
- static int32 GetStockpiledCargo(IndustryID industry_id, CargoID cargo_id);
-
- /**
- * Get the total last month's production of the given cargo at an industry.
- * @param industry_id The index of the industry.
- * @param cargo_id The index of the cargo.
- * @pre IsValidIndustry(industry_id).
- * @pre AICargo::IsValidCargo(cargo_id).
- * @return The last month's production of the given cargo for this industry.
- */
- static int32 GetLastMonthProduction(IndustryID industry_id, CargoID cargo_id);
-
- /**
- * Get the total amount of cargo transported from an industry last month.
- * @param industry_id The index of the industry.
- * @param cargo_id The index of the cargo.
- * @pre IsValidIndustry(industry_id).
- * @pre AICargo::IsValidCargo(cargo_id).
- * @return The amount of given cargo transported from this industry last month.
- */
- static int32 GetLastMonthTransported(IndustryID industry_id, CargoID cargo_id);
-
- /**
- * Get the percentage of cargo transported from an industry last month.
- * @param industry_id The index of the industry.
- * @param cargo_id The index of the cargo.
- * @pre IsValidIndustry(industry_id).
- * @pre AICargo::IsValidCargo(cargo_id).
- * @return The percentage of given cargo transported from this industry last month.
- */
- static int32 GetLastMonthTransportedPercentage(IndustryID industry_id, CargoID cargo_id);
-
- /**
- * Gets the location of the industry.
- * @param industry_id The index of the industry.
- * @pre IsValidIndustry(industry_id).
- * @return The location of the industry.
- */
- static TileIndex GetLocation(IndustryID industry_id);
-
- /**
- * Get the number of stations around an industry. All stations that can
- * service the industry are counted, your own stations but also your
- * opponents stations.
- * @param industry_id The index of the industry.
- * @pre IsValidIndustry(industry_id).
- * @return The number of stations around an industry.
- */
- static int32 GetAmountOfStationsAround(IndustryID industry_id);
-
- /**
- * Get the manhattan distance from the tile to the AIIndustry::GetLocation()
- * of the industry.
- * @param industry_id The industry to get the distance to.
- * @param tile The tile to get the distance to.
- * @pre IsValidIndustry(industry_id).
- * @pre AIMap::IsValidTile(tile).
- * @return The distance between industry and tile.
- */
- static int32 GetDistanceManhattanToTile(IndustryID industry_id, TileIndex tile);
-
- /**
- * Get the square distance from the tile to the AIIndustry::GetLocation()
- * of the industry.
- * @param industry_id The industry to get the distance to.
- * @param tile The tile to get the distance to.
- * @pre IsValidIndustry(industry_id).
- * @pre AIMap::IsValidTile(tile).
- * @return The distance between industry and tile.
- */
- static int32 GetDistanceSquareToTile(IndustryID industry_id, TileIndex tile);
-
- /**
- * Is this industry built on water.
- * @param industry_id The index of the industry.
- * @pre IsValidIndustry(industry_id).
- * @return True when the industry is built on water.
- */
- static bool IsBuiltOnWater(IndustryID industry_id);
-
- /**
- * Does this industry have a heliport?
- * @param industry_id The index of the industry.
- * @pre IsValidIndustry(industry_id).
- * @return True when the industry has a heliport.
- */
- static bool HasHeliport(IndustryID industry_id);
-
- /**
- * Gets the location of the industry's heliport.
- * @param industry_id The index of the industry.
- * @pre IsValidIndustry(industry_id).
- * @pre HasHeliport(industry_id).
- * @return The location of the industry's heliport.
- */
- static TileIndex GetHeliportLocation(IndustryID industry_id);
-
- /**
- * Does this industry have a dock?
- * @param industry_id The index of the industry.
- * @pre IsValidIndustry(industry_id).
- * @return True when the industry has a dock.
- */
- static bool HasDock(IndustryID industry_id);
-
- /**
- * Gets the location of the industry's dock.
- * @param industry_id The index of the industry.
- * @pre IsValidIndustry(industry_id).
- * @pre HasDock(industry_id).
- * @return The location of the industry's dock.
- */
- static TileIndex GetDockLocation(IndustryID industry_id);
-
- /**
- * Get the IndustryType of the industry.
- * @param industry_id The index of the industry.
- * @pre IsValidIndustry(industry_id).
- * @return The IndustryType of the industry.
- */
- static IndustryType GetIndustryType(IndustryID industry_id);
-};
-
-#endif /* AI_INDUSTRY_HPP */
diff --git a/src/ai/api/ai_industry.hpp.sq b/src/ai/api/ai_industry.hpp.sq
index 7fee363b2..dbc7d1dd6 100644
--- a/src/ai/api/ai_industry.hpp.sq
+++ b/src/ai/api/ai_industry.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_industry.hpp"
+#include "../../script/api/script_industry.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_industrylist.cpp b/src/ai/api/ai_industrylist.cpp
deleted file mode 100644
index 2211abfb2..000000000
--- a/src/ai/api/ai_industrylist.cpp
+++ /dev/null
@@ -1,44 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_industrylist.cpp Implementation of AIIndustryList and friends. */
-
-#include "../../stdafx.h"
-#include "ai_industrylist.hpp"
-#include "../../industry.h"
-
-AIIndustryList::AIIndustryList()
-{
- Industry *i;
- FOR_ALL_INDUSTRIES(i) {
- this->AddItem(i->index);
- }
-}
-
-AIIndustryList_CargoAccepting::AIIndustryList_CargoAccepting(CargoID cargo_id)
-{
- const Industry *i;
-
- FOR_ALL_INDUSTRIES(i) {
- for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
- if (i->accepts_cargo[j] == cargo_id) this->AddItem(i->index);
- }
- }
-}
-
-AIIndustryList_CargoProducing::AIIndustryList_CargoProducing(CargoID cargo_id)
-{
- const Industry *i;
-
- FOR_ALL_INDUSTRIES(i) {
- for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
- if (i->produced_cargo[j] == cargo_id) this->AddItem(i->index);
- }
- }
-}
diff --git a/src/ai/api/ai_industrylist.hpp b/src/ai/api/ai_industrylist.hpp
deleted file mode 100644
index 255873b82..000000000
--- a/src/ai/api/ai_industrylist.hpp
+++ /dev/null
@@ -1,51 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_industrylist.hpp List all the industries. */
-
-#ifndef AI_INDUSTRYLIST_HPP
-#define AI_INDUSTRYLIST_HPP
-
-#include "ai_list.hpp"
-
-/**
- * Creates a list of industries that are currently on the map.
- * @ingroup AIList
- */
-class AIIndustryList : public AIList {
-public:
- AIIndustryList();
-};
-
-/**
- * Creates a list of industries that accepts a given cargo.
- * @ingroup AIList
- */
-class AIIndustryList_CargoAccepting : public AIList {
-public:
- /**
- * @param cargo_id The cargo this industry should accept.
- */
- AIIndustryList_CargoAccepting(CargoID cargo_id);
-};
-
-/**
- * Creates a list of industries that can produce a given cargo.
- * @note It also contains industries that currently produces 0 units of the cargo.
- * @ingroup AIList
- */
-class AIIndustryList_CargoProducing : public AIList {
-public:
- /**
- * @param cargo_id The cargo this industry should produce.
- */
- AIIndustryList_CargoProducing(CargoID cargo_id);
-};
-
-#endif /* AI_INDUSTRYLIST_HPP */
diff --git a/src/ai/api/ai_industrylist.hpp.sq b/src/ai/api/ai_industrylist.hpp.sq
index 00fb1f6df..3c1036294 100644
--- a/src/ai/api/ai_industrylist.hpp.sq
+++ b/src/ai/api/ai_industrylist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_industrylist.hpp"
+#include "../../script/api/script_industrylist.hpp"
namespace SQConvert {
/* Allow AIIndustryList to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_industrytype.cpp b/src/ai/api/ai_industrytype.cpp
deleted file mode 100644
index bd28df289..000000000
--- a/src/ai/api/ai_industrytype.cpp
+++ /dev/null
@@ -1,148 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_industrytype.cpp Implementation of AIIndustryType. */
-
-#include "../../stdafx.h"
-#include "ai_industrytype.hpp"
-#include "ai_map.hpp"
-#include "ai_error.hpp"
-#include "../../strings_func.h"
-#include "../../industry.h"
-#include "../../newgrf_industries.h"
-#include "../../core/random_func.hpp"
-
-/* static */ bool AIIndustryType::IsValidIndustryType(IndustryType industry_type)
-{
- if (industry_type >= NUM_INDUSTRYTYPES) return false;
-
- return ::GetIndustrySpec(industry_type)->enabled;
-}
-
-/* static */ bool AIIndustryType::IsRawIndustry(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return false;
-
- return ::GetIndustrySpec(industry_type)->IsRawIndustry();
-}
-
-/* static */ bool AIIndustryType::ProductionCanIncrease(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return false;
-
- if (_settings_game.game_creation.landscape != LT_TEMPERATE) return true;
- return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_DONT_INCR_PROD) == 0;
-}
-
-/* static */ Money AIIndustryType::GetConstructionCost(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return -1;
- if (::GetIndustrySpec(industry_type)->IsRawIndustry() && _settings_game.construction.raw_industry_construction == 0) return -1;
-
- return ::GetIndustrySpec(industry_type)->GetConstructionCost();
-}
-
-/* static */ char *AIIndustryType::GetName(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return NULL;
- static const int len = 64;
- char *industrytype_name = MallocT<char>(len);
-
- ::GetString(industrytype_name, ::GetIndustrySpec(industry_type)->name, &industrytype_name[len - 1]);
-
- return industrytype_name;
-}
-
-/* static */ AIList *AIIndustryType::GetProducedCargo(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return NULL;
-
- const IndustrySpec *ins = ::GetIndustrySpec(industry_type);
-
- AIList *list = new AIList();
- for (size_t i = 0; i < lengthof(ins->produced_cargo); i++) {
- if (ins->produced_cargo[i] != CT_INVALID) list->AddItem(ins->produced_cargo[i]);
- }
-
- return list;
-}
-
-/* static */ AIList *AIIndustryType::GetAcceptedCargo(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return NULL;
-
- const IndustrySpec *ins = ::GetIndustrySpec(industry_type);
-
- AIList *list = new AIList();
- for (size_t i = 0; i < lengthof(ins->accepts_cargo); i++) {
- if (ins->accepts_cargo[i] != CT_INVALID) list->AddItem(ins->accepts_cargo[i]);
- }
-
- return list;
-}
-
-/* static */ bool AIIndustryType::CanBuildIndustry(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return false;
-
- if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false;
- if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return true;
-
- /* raw_industry_construction == 1 means "Build as other industries" */
- return _settings_game.construction.raw_industry_construction == 1;
-}
-
-/* static */ bool AIIndustryType::CanProspectIndustry(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return false;
-
- if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return false;
- if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false;
-
- /* raw_industry_construction == 2 means "prospect" */
- return _settings_game.construction.raw_industry_construction == 2;
-}
-
-/* static */ bool AIIndustryType::BuildIndustry(IndustryType industry_type, TileIndex tile)
-{
- EnforcePrecondition(false, CanBuildIndustry(industry_type));
- EnforcePrecondition(false, AIMap::IsValidTile(tile));
-
- uint32 seed = ::InteractiveRandom();
- return AIObject::DoCommand(tile, (::InteractiveRandomRange(::GetIndustrySpec(industry_type)->num_table) << 8) | industry_type, seed, CMD_BUILD_INDUSTRY);
-}
-
-/* static */ bool AIIndustryType::ProspectIndustry(IndustryType industry_type)
-{
- EnforcePrecondition(false, CanProspectIndustry(industry_type));
-
- uint32 seed = ::InteractiveRandom();
- return AIObject::DoCommand(0, industry_type, seed, CMD_BUILD_INDUSTRY);
-}
-
-/* static */ bool AIIndustryType::IsBuiltOnWater(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return false;
-
- return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0;
-}
-
-/* static */ bool AIIndustryType::HasHeliport(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return false;
-
- return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0;
-}
-
-/* static */ bool AIIndustryType::HasDock(IndustryType industry_type)
-{
- if (!IsValidIndustryType(industry_type)) return false;
-
- return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0;
-}
diff --git a/src/ai/api/ai_industrytype.hpp b/src/ai/api/ai_industrytype.hpp
deleted file mode 100644
index 523fad8e3..000000000
--- a/src/ai/api/ai_industrytype.hpp
+++ /dev/null
@@ -1,153 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_industrytype.hpp Everything to query and build industries. */
-
-#ifndef AI_INDUSTRYTYPE_HPP
-#define AI_INDUSTRYTYPE_HPP
-
-#include "ai_list.hpp"
-
-/**
- * Class that handles all industry-type related functions.
- */
-class AIIndustryType : public AIObject {
-public:
- /**
- * Special IndustryTypes.
- */
- enum SpecialIndustryType {
- INDUSTRYTYPE_UNKNOWN = 0xFE, ///< Unknown/unspecific industrytype. (Usable for AIRail::BuildNewGRFRailStation())
- INDUSTRYTYPE_TOWN = 0xFF, ///< No industry, but town. (Usable for AIRail::BuildNewGRFRailStation())
- };
-
- /**
- * Checks whether the given industry-type is valid.
- * @param industry_type The type check.
- * @return True if and only if the industry-type is valid.
- */
- static bool IsValidIndustryType(IndustryType industry_type);
-
- /**
- * Get the name of an industry-type.
- * @param industry_type The type to get the name for.
- * @pre IsValidIndustryType(industry_type).
- * @return The name of an industry.
- */
- static char *GetName(IndustryType industry_type);
-
- /**
- * Get a list of CargoID possible produced by this industry-type.
- * @warning This function only returns the default cargos of the industry type.
- * Industries can specify new cargotypes on construction.
- * @param industry_type The type to get the CargoIDs for.
- * @pre IsValidIndustryType(industry_type).
- * @return The CargoIDs of all cargotypes this industry could produce.
- */
- static AIList *GetProducedCargo(IndustryType industry_type);
-
- /**
- * Get a list of CargoID accepted by this industry-type.
- * @warning This function only returns the default cargos of the industry type.
- * Industries can specify new cargotypes on construction.
- * @param industry_type The type to get the CargoIDs for.
- * @pre IsValidIndustryType(industry_type).
- * @return The CargoIDs of all cargotypes this industry accepts.
- */
- static AIList *GetAcceptedCargo(IndustryType industry_type);
-
- /**
- * Is this industry type a raw industry?
- * @param industry_type The type of the industry.
- * @pre IsValidIndustryType(industry_type).
- * @return True if it should be handled as a raw industry.
- */
- static bool IsRawIndustry(IndustryType industry_type);
-
- /**
- * Can the production of this industry increase?
- * @param industry_type The type of the industry.
- * @pre IsValidIndustryType(industry_type).
- * @return True if the production of this industry can increase.
- */
- static bool ProductionCanIncrease(IndustryType industry_type);
-
- /**
- * Get the cost for building this industry-type.
- * @param industry_type The type of the industry.
- * @pre IsValidIndustryType(industry_type).
- * @return The cost for building this industry-type.
- */
- static Money GetConstructionCost(IndustryType industry_type);
-
- /**
- * Can you build this type of industry?
- * @param industry_type The type of the industry.
- * @pre IsValidIndustryType(industry_type).
- * @return True if you can build this type of industry at locations of your choice.
- * @note Returns false if you can only prospect this type of industry, or not build it at all.
- */
- static bool CanBuildIndustry(IndustryType industry_type);
-
- /**
- * Can you prospect this type of industry?
- * @param industry_type The type of the industry.
- * @pre IsValidIndustryType(industry_type).
- * @return True if you can prospect this type of industry.
- * @note If the setting "Manual primary industry construction method" is set
- * to either "None" or "as other industries" this function always returns false.
- */
- static bool CanProspectIndustry(IndustryType industry_type);
-
- /**
- * Build an industry of the specified type.
- * @param industry_type The type of the industry to build.
- * @param tile The tile to build the industry on.
- * @pre CanBuildIndustry(industry_type).
- * @return True if the industry was successfully build.
- */
- static bool BuildIndustry(IndustryType industry_type, TileIndex tile);
-
- /**
- * Prospect an industry of this type. Prospecting an industries let the game try to create
- * an industry on a random place on the map.
- * @param industry_type The type of the industry.
- * @pre CanProspectIndustry(industry_type).
- * @return True if no error occurred while trying to prospect.
- * @note Even if true is returned there is no guarantee a new industry is build.
- * @note If true is returned the money is paid, whether a new industry was build or not.
- */
- static bool ProspectIndustry(IndustryType industry_type);
-
- /**
- * Is this type of industry built on water.
- * @param industry_type The type of the industry.
- * @pre IsValidIndustryType(industry_type).
- * @return True when this type is built on water.
- */
- static bool IsBuiltOnWater(IndustryType industry_type);
-
- /**
- * Does this type of industry have a heliport?
- * @param industry_type The type of the industry.
- * @pre IsValidIndustryType(industry_type).
- * @return True when this type has a heliport.
- */
- static bool HasHeliport(IndustryType industry_type);
-
- /**
- * Does this type of industry have a dock?
- * @param industry_type The type of the industry.
- * @pre IsValidIndustryType(industry_type).
- * @return True when this type has a dock.
- */
- static bool HasDock(IndustryType industry_type);
-};
-
-#endif /* AI_INDUSTRYTYPE_HPP */
diff --git a/src/ai/api/ai_industrytype.hpp.sq b/src/ai/api/ai_industrytype.hpp.sq
index ba1d993c8..9a0583805 100644
--- a/src/ai/api/ai_industrytype.hpp.sq
+++ b/src/ai/api/ai_industrytype.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_industrytype.hpp"
+#include "../../script/api/script_industrytype.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_industrytypelist.cpp b/src/ai/api/ai_industrytypelist.cpp
deleted file mode 100644
index c417ae847..000000000
--- a/src/ai/api/ai_industrytypelist.cpp
+++ /dev/null
@@ -1,21 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_industrytypelist.cpp Implementation of AIIndustryTypeList. */
-
-#include "../../stdafx.h"
-#include "ai_industrytypelist.hpp"
-#include "../../industry.h"
-
-AIIndustryTypeList::AIIndustryTypeList()
-{
- for (int i = 0; i < NUM_INDUSTRYTYPES; i++) {
- if (AIIndustryType::IsValidIndustryType(i)) this->AddItem(i);
- }
-}
diff --git a/src/ai/api/ai_industrytypelist.hpp b/src/ai/api/ai_industrytypelist.hpp
deleted file mode 100644
index 90991096a..000000000
--- a/src/ai/api/ai_industrytypelist.hpp
+++ /dev/null
@@ -1,27 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_industrytypelist.hpp List all available industry types. */
-
-#ifndef AI_INDUSTRYTYPELIST_HPP
-#define AI_INDUSTRYTYPELIST_HPP
-
-#include "ai_industrytype.hpp"
-
-/**
- * Creates a list of valid industry types.
- * @ingroup AIList
- */
-class AIIndustryTypeList : public AIList {
-public:
- AIIndustryTypeList();
-};
-
-
-#endif /* AI_INDUSTRYTYPELIST_HPP */
diff --git a/src/ai/api/ai_industrytypelist.hpp.sq b/src/ai/api/ai_industrytypelist.hpp.sq
index 4187572ee..5e7ac4baa 100644
--- a/src/ai/api/ai_industrytypelist.hpp.sq
+++ b/src/ai/api/ai_industrytypelist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_industrytypelist.hpp"
+#include "../../script/api/script_industrytypelist.hpp"
namespace SQConvert {
/* Allow AIIndustryTypeList to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_list.cpp b/src/ai/api/ai_list.cpp
deleted file mode 100644
index 2188d6674..000000000
--- a/src/ai/api/ai_list.cpp
+++ /dev/null
@@ -1,887 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_list.cpp Implementation of AIList. */
-
-#include "../../stdafx.h"
-#include "ai_list.hpp"
-#include "../../debug.h"
-#include "../../script/squirrel.hpp"
-
-/**
- * Base class for any AIList sorter.
- */
-class AIListSorter {
-protected:
- AIList *list; ///< The list that's being sorted.
- bool has_no_more_items; ///< Whether we have more items to iterate over.
- int32 item_next; ///< The next item we will show.
-
-public:
- /**
- * Virtual dtor, needed to mute warnings.
- */
- virtual ~AIListSorter() { }
-
- /**
- * Get the first item of the sorter.
- */
- virtual int32 Begin() = 0;
-
- /**
- * Stop iterating a sorter.
- */
- virtual void End() = 0;
-
- /**
- * Get the next item of the sorter.
- */
- virtual int32 Next() = 0;
-
- /**
- * See if the sorter has reached the end.
- */
- bool IsEnd()
- {
- return this->list->buckets.empty() || this->has_no_more_items;
- }
-
- /**
- * Callback from the list if an item gets removed.
- */
- virtual void Remove(int item) = 0;
-};
-
-/**
- * Sort by value, ascending.
- */
-class AIListSorterValueAscending : public AIListSorter {
-private:
- AIList::AIListBucket::iterator bucket_iter; ///< The iterator over the list to find the buckets.
- AIList::AIItemList *bucket_list; ///< The current bucket list we're iterator over.
- AIList::AIItemList::iterator bucket_list_iter; ///< The iterator over the bucket list.
-
-public:
- /**
- * Create a new sorter.
- * @param list The list to sort.
- */
- AIListSorterValueAscending(AIList *list)
- {
- this->list = list;
- this->End();
- }
-
- int32 Begin()
- {
- if (this->list->buckets.empty()) return 0;
- this->has_no_more_items = false;
-
- this->bucket_iter = this->list->buckets.begin();
- this->bucket_list = &(*this->bucket_iter).second;
- this->bucket_list_iter = this->bucket_list->begin();
- this->item_next = *this->bucket_list_iter;
-
- int32 item_current = this->item_next;
- FindNext();
- return item_current;
- }
-
- void End()
- {
- this->bucket_list = NULL;
- this->has_no_more_items = true;
- this->item_next = 0;
- }
-
- /**
- * Find the next item, and store that information.
- */
- void FindNext()
- {
- if (this->bucket_list == NULL) {
- this->has_no_more_items = true;
- return;
- }
-
- this->bucket_list_iter++;
- if (this->bucket_list_iter == this->bucket_list->end()) {
- this->bucket_iter++;
- if (this->bucket_iter == this->list->buckets.end()) {
- this->bucket_list = NULL;
- return;
- }
- this->bucket_list = &(*this->bucket_iter).second;
- this->bucket_list_iter = this->bucket_list->begin();
- }
- this->item_next = *this->bucket_list_iter;
- }
-
- int32 Next()
- {
- if (this->IsEnd()) return 0;
-
- int32 item_current = this->item_next;
- FindNext();
- return item_current;
- }
-
- void Remove(int item)
- {
- if (this->IsEnd()) return;
-
- /* If we remove the 'next' item, skip to the next */
- if (item == this->item_next) {
- FindNext();
- return;
- }
- }
-};
-
-/**
- * Sort by value, descending.
- */
-class AIListSorterValueDescending : public AIListSorter {
-private:
- AIList::AIListBucket::iterator bucket_iter; ///< The iterator over the list to find the buckets.
- AIList::AIItemList *bucket_list; ///< The current bucket list we're iterator over.
- AIList::AIItemList::iterator bucket_list_iter; ///< The iterator over the bucket list.
-
-public:
- /**
- * Create a new sorter.
- * @param list The list to sort.
- */
- AIListSorterValueDescending(AIList *list)
- {
- this->list = list;
- this->End();
- }
-
- int32 Begin()
- {
- if (this->list->buckets.empty()) return 0;
- this->has_no_more_items = false;
-
- /* Go to the end of the bucket-list */
- this->bucket_iter = this->list->buckets.begin();
- for (size_t i = this->list->buckets.size(); i > 1; i--) this->bucket_iter++;
- this->bucket_list = &(*this->bucket_iter).second;
-
- /* Go to the end of the items in the bucket */
- this->bucket_list_iter = this->bucket_list->begin();
- for (size_t i = this->bucket_list->size(); i > 1; i--) this->bucket_list_iter++;
- this->item_next = *this->bucket_list_iter;
-
- int32 item_current = this->item_next;
- FindNext();
- return item_current;
- }
-
- void End()
- {
- this->bucket_list = NULL;
- this->has_no_more_items = true;
- this->item_next = 0;
- }
-
- /**
- * Find the next item, and store that information.
- */
- void FindNext()
- {
- if (this->bucket_list == NULL) {
- this->has_no_more_items = true;
- return;
- }
-
- if (this->bucket_list_iter == this->bucket_list->begin()) {
- if (this->bucket_iter == this->list->buckets.begin()) {
- this->bucket_list = NULL;
- return;
- }
- this->bucket_iter--;
- this->bucket_list = &(*this->bucket_iter).second;
- /* Go to the end of the items in the bucket */
- this->bucket_list_iter = this->bucket_list->begin();
- for (size_t i = this->bucket_list->size(); i > 1; i--) this->bucket_list_iter++;
- } else {
- this->bucket_list_iter--;
- }
- this->item_next = *this->bucket_list_iter;
- }
-
- int32 Next()
- {
- if (this->IsEnd()) return 0;
-
- int32 item_current = this->item_next;
- FindNext();
- return item_current;
- }
-
- void Remove(int item)
- {
- if (this->IsEnd()) return;
-
- /* If we remove the 'next' item, skip to the next */
- if (item == this->item_next) {
- FindNext();
- return;
- }
- }
-};
-
-/**
- * Sort by item, ascending.
- */
-class AIListSorterItemAscending : public AIListSorter {
-private:
- AIList::AIListMap::iterator item_iter; ///< The iterator over the items in the map.
-
-public:
- /**
- * Create a new sorter.
- * @param list The list to sort.
- */
- AIListSorterItemAscending(AIList *list)
- {
- this->list = list;
- this->End();
- }
-
- int32 Begin()
- {
- if (this->list->items.empty()) return 0;
- this->has_no_more_items = false;
-
- this->item_iter = this->list->items.begin();
- this->item_next = (*this->item_iter).first;
-
- int32 item_current = this->item_next;
- FindNext();
- return item_current;
- }
-
- void End()
- {
- this->has_no_more_items = true;
- }
-
- /**
- * Find the next item, and store that information.
- */
- void FindNext()
- {
- if (this->item_iter == this->list->items.end()) {
- this->has_no_more_items = true;
- return;
- }
- this->item_iter++;
- if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first;
- }
-
- int32 Next()
- {
- if (this->IsEnd()) return 0;
-
- int32 item_current = this->item_next;
- FindNext();
- return item_current;
- }
-
- void Remove(int item)
- {
- if (this->IsEnd()) return;
-
- /* If we remove the 'next' item, skip to the next */
- if (item == this->item_next) {
- FindNext();
- return;
- }
- }
-};
-
-/**
- * Sort by item, descending.
- */
-class AIListSorterItemDescending : public AIListSorter {
-private:
- AIList::AIListMap::iterator item_iter; ///< The iterator over the items in the map.
-
-public:
- /**
- * Create a new sorter.
- * @param list The list to sort.
- */
- AIListSorterItemDescending(AIList *list)
- {
- this->list = list;
- this->End();
- }
-
- int32 Begin()
- {
- if (this->list->items.empty()) return 0;
- this->has_no_more_items = false;
-
- this->item_iter = this->list->items.begin();
- for (size_t i = this->list->items.size(); i > 1; i--) this->item_iter++;
- this->item_next = (*this->item_iter).first;
-
- int32 item_current = this->item_next;
- FindNext();
- return item_current;
- }
-
- void End()
- {
- this->has_no_more_items = true;
- }
-
- /**
- * Find the next item, and store that information.
- */
- void FindNext()
- {
- if (this->item_iter == this->list->items.end()) {
- this->has_no_more_items = true;
- return;
- }
- this->item_iter--;
- if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first;
- }
-
- int32 Next()
- {
- if (this->IsEnd()) return 0;
-
- int32 item_current = this->item_next;
- FindNext();
- return item_current;
- }
-
- void Remove(int item)
- {
- if (this->IsEnd()) return;
-
- /* If we remove the 'next' item, skip to the next */
- if (item == this->item_next) {
- FindNext();
- return;
- }
- }
-};
-
-
-
-AIList::AIList()
-{
- /* Default sorter */
- this->sorter = new AIListSorterValueDescending(this);
- this->sorter_type = SORT_BY_VALUE;
- this->sort_ascending = false;
- this->initialized = false;
- this->modifications = 0;
-}
-
-AIList::~AIList()
-{
- delete this->sorter;
-}
-
-bool AIList::HasItem(int32 item)
-{
- return this->items.count(item) == 1;
-}
-
-void AIList::Clear()
-{
- this->modifications++;
-
- this->items.clear();
- this->buckets.clear();
- this->sorter->End();
-}
-
-void AIList::AddItem(int32 item, int32 value)
-{
- this->modifications++;
-
- if (this->HasItem(item)) return;
-
- this->items[item] = 0;
- this->buckets[0].insert(item);
-
- this->SetValue(item, value);
-}
-
-void AIList::RemoveItem(int32 item)
-{
- this->modifications++;
-
- if (!this->HasItem(item)) return;
-
- int32 value = this->GetValue(item);
-
- this->sorter->Remove(item);
- this->buckets[value].erase(item);
- if (this->buckets[value].empty()) this->buckets.erase(value);
- this->items.erase(item);
-}
-
-int32 AIList::Begin()
-{
- this->initialized = true;
- return this->sorter->Begin();
-}
-
-int32 AIList::Next()
-{
- if (this->initialized == false) {
- DEBUG(ai, 0, "Next() is invalid as Begin() is never called");
- return 0;
- }
- return this->sorter->Next();
-}
-
-bool AIList::IsEmpty()
-{
- return this->items.empty();
-}
-
-bool AIList::IsEnd()
-{
- if (this->initialized == false) {
- DEBUG(ai, 0, "IsEnd() is invalid as Begin() is never called");
- return true;
- }
- return this->sorter->IsEnd();
-}
-
-int32 AIList::Count()
-{
- return (int32)this->items.size();
-}
-
-int32 AIList::GetValue(int32 item)
-{
- if (!this->HasItem(item)) return 0;
-
- return this->items[item];
-}
-
-bool AIList::SetValue(int32 item, int32 value)
-{
- this->modifications++;
-
- if (!this->HasItem(item)) return false;
-
- int32 value_old = this->GetValue(item);
- if (value_old == value) return true;
-
- this->sorter->Remove(item);
- this->buckets[value_old].erase(item);
- if (this->buckets[value_old].empty()) this->buckets.erase(value_old);
- this->items[item] = value;
- this->buckets[value].insert(item);
-
- return true;
-}
-
-void AIList::Sort(SorterType sorter, bool ascending)
-{
- this->modifications++;
-
- if (sorter != SORT_BY_VALUE && sorter != SORT_BY_ITEM) return;
- if (sorter == this->sorter_type && ascending == this->sort_ascending) return;
-
- delete this->sorter;
- switch (sorter) {
- case SORT_BY_ITEM:
- if (ascending) {
- this->sorter = new AIListSorterItemAscending(this);
- } else {
- this->sorter = new AIListSorterItemDescending(this);
- }
- break;
-
- case SORT_BY_VALUE:
- if (ascending) {
- this->sorter = new AIListSorterValueAscending(this);
- } else {
- this->sorter = new AIListSorterValueDescending(this);
- }
- break;
-
- default:
- this->Sort(SORT_BY_ITEM, false);
- return;
- }
- this->sorter_type = sorter;
- this->sort_ascending = ascending;
- this->initialized = false;
-}
-
-void AIList::AddList(AIList *list)
-{
- AIListMap *list_items = &list->items;
- for (AIListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) {
- this->AddItem((*iter).first);
- this->SetValue((*iter).first, (*iter).second);
- }
-}
-
-void AIList::RemoveAboveValue(int32 value)
-{
- this->modifications++;
-
- for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
- next_iter = iter; next_iter++;
- if ((*iter).second > value) this->RemoveItem((*iter).first);
- }
-}
-
-void AIList::RemoveBelowValue(int32 value)
-{
- this->modifications++;
-
- for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
- next_iter = iter; next_iter++;
- if ((*iter).second < value) this->RemoveItem((*iter).first);
- }
-}
-
-void AIList::RemoveBetweenValue(int32 start, int32 end)
-{
- this->modifications++;
-
- for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
- next_iter = iter; next_iter++;
- if ((*iter).second > start && (*iter).second < end) this->RemoveItem((*iter).first);
- }
-}
-
-void AIList::RemoveValue(int32 value)
-{
- this->modifications++;
-
- for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
- next_iter = iter; next_iter++;
- if ((*iter).second == value) this->RemoveItem((*iter).first);
- }
-}
-
-void AIList::RemoveTop(int32 count)
-{
- this->modifications++;
-
- if (!this->sort_ascending) {
- this->Sort(this->sorter_type, !this->sort_ascending);
- this->RemoveBottom(count);
- this->Sort(this->sorter_type, !this->sort_ascending);
- return;
- }
-
- switch (this->sorter_type) {
- default: NOT_REACHED();
- case SORT_BY_VALUE:
- for (AIListBucket::iterator iter = this->buckets.begin(); iter != this->buckets.end(); iter = this->buckets.begin()) {
- AIItemList *items = &(*iter).second;
- size_t size = items->size();
- for (AIItemList::iterator iter = items->begin(); iter != items->end(); iter = items->begin()) {
- if (--count < 0) return;
- this->RemoveItem(*iter);
- /* When the last item is removed from the bucket, the bucket itself is removed.
- * This means that the iterators can be invalid after a call to RemoveItem.
- */
- if (--size == 0) break;
- }
- }
- break;
-
- case SORT_BY_ITEM:
- for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter = this->items.begin()) {
- if (--count < 0) return;
- this->RemoveItem((*iter).first);
- }
- break;
- }
-}
-
-void AIList::RemoveBottom(int32 count)
-{
- this->modifications++;
-
- if (!this->sort_ascending) {
- this->Sort(this->sorter_type, !this->sort_ascending);
- this->RemoveTop(count);
- this->Sort(this->sorter_type, !this->sort_ascending);
- return;
- }
-
- switch (this->sorter_type) {
- default: NOT_REACHED();
- case SORT_BY_VALUE:
- for (AIListBucket::reverse_iterator iter = this->buckets.rbegin(); iter != this->buckets.rend(); iter = this->buckets.rbegin()) {
- AIItemList *items = &(*iter).second;
- size_t size = items->size();
- for (AIItemList::reverse_iterator iter = items->rbegin(); iter != items->rend(); iter = items->rbegin()) {
- if (--count < 0) return;
- this->RemoveItem(*iter);
- /* When the last item is removed from the bucket, the bucket itself is removed.
- * This means that the iterators can be invalid after a call to RemoveItem.
- */
- if (--size == 0) break;
- }
- }
-
- case SORT_BY_ITEM:
- for (AIListMap::reverse_iterator iter = this->items.rbegin(); iter != this->items.rend(); iter = this->items.rbegin()) {
- if (--count < 0) return;
- this->RemoveItem((*iter).first);
- }
- break;
- }
-}
-
-void AIList::RemoveList(AIList *list)
-{
- this->modifications++;
-
- AIListMap *list_items = &list->items;
- for (AIListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) {
- this->RemoveItem((*iter).first);
- }
-}
-
-void AIList::KeepAboveValue(int32 value)
-{
- this->modifications++;
-
- for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
- next_iter = iter; next_iter++;
- if ((*iter).second <= value) this->RemoveItem((*iter).first);
- }
-}
-
-void AIList::KeepBelowValue(int32 value)
-{
- this->modifications++;
-
- for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
- next_iter = iter; next_iter++;
- if ((*iter).second >= value) this->RemoveItem((*iter).first);
- }
-}
-
-void AIList::KeepBetweenValue(int32 start, int32 end)
-{
- this->modifications++;
-
- for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
- next_iter = iter; next_iter++;
- if ((*iter).second <= start || (*iter).second >= end) this->RemoveItem((*iter).first);
- }
-}
-
-void AIList::KeepValue(int32 value)
-{
- this->modifications++;
-
- for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
- next_iter = iter; next_iter++;
- if ((*iter).second != value) this->RemoveItem((*iter).first);
- }
-}
-
-void AIList::KeepTop(int32 count)
-{
- this->modifications++;
-
- this->RemoveBottom(this->Count() - count);
-}
-
-void AIList::KeepBottom(int32 count)
-{
- this->modifications++;
-
- this->RemoveTop(this->Count() - count);
-}
-
-void AIList::KeepList(AIList *list)
-{
- this->modifications++;
-
- AIList tmp;
- for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) {
- tmp.AddItem((*iter).first);
- tmp.SetValue((*iter).first, (*iter).second);
- }
-
- tmp.RemoveList(list);
- this->RemoveList(&tmp);
-}
-
-SQInteger AIList::_get(HSQUIRRELVM vm)
-{
- if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR;
-
- SQInteger idx;
- sq_getinteger(vm, 2, &idx);
-
- if (!this->HasItem(idx)) return SQ_ERROR;
-
- sq_pushinteger(vm, this->GetValue(idx));
- return 1;
-}
-
-SQInteger AIList::_set(HSQUIRRELVM vm)
-{
- if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR;
- if (sq_gettype(vm, 3) != OT_INTEGER || sq_gettype(vm, 3) == OT_NULL) {
- return sq_throwerror(vm, _SC("you can only assign integers to this list"));
- }
-
- SQInteger idx, val;
- sq_getinteger(vm, 2, &idx);
- if (sq_gettype(vm, 3) == OT_NULL) {
- this->RemoveItem(idx);
- return 0;
- }
-
- sq_getinteger(vm, 3, &val);
- if (!this->HasItem(idx)) {
- this->AddItem(idx, val);
- return 0;
- }
-
- this->SetValue(idx, val);
- return 0;
-}
-
-SQInteger AIList::_nexti(HSQUIRRELVM vm)
-{
- if (sq_gettype(vm, 2) == OT_NULL) {
- if (this->IsEmpty()) {
- sq_pushnull(vm);
- return 1;
- }
- sq_pushinteger(vm, this->Begin());
- return 1;
- }
-
- SQInteger idx;
- sq_getinteger(vm, 2, &idx);
-
- int val = this->Next();
- if (this->IsEnd()) {
- sq_pushnull(vm);
- return 1;
- }
-
- sq_pushinteger(vm, val);
- return 1;
-}
-
-SQInteger AIList::Valuate(HSQUIRRELVM vm)
-{
- this->modifications++;
-
- /* The first parameter is the instance of AIList. */
- int nparam = sq_gettop(vm) - 1;
-
- if (nparam < 1) {
- return sq_throwerror(vm, _SC("You need to give a least a Valuator as parameter to AIList::Valuate"));
- }
-
- /* Make sure the valuator function is really a function, and not any
- * other type. It's parameter 2 for us, but for the user it's the
- * first parameter they give. */
- SQObjectType valuator_type = sq_gettype(vm, 2);
- if (valuator_type != OT_CLOSURE && valuator_type != OT_NATIVECLOSURE) {
- return sq_throwerror(vm, _SC("parameter 1 has an invalid type (expected function)"));
- }
-
- /* Don't allow docommand from a Valuator, as we can't resume in
- * mid C++-code. */
- bool backup_allow = AIObject::GetAllowDoCommand();
- AIObject::SetAllowDoCommand(false);
-
- /* Push the function to call */
- sq_push(vm, 2);
-
- for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) {
- /* Check for changing of items. */
- int previous_modification_count = this->modifications;
-
- /* Push the root table as instance object, this is what squirrel does for meta-functions. */
- sq_pushroottable(vm);
- /* Push all arguments for the valuator function. */
- sq_pushinteger(vm, (*iter).first);
- for (int i = 0; i < nparam - 1; i++) {
- sq_push(vm, i + 3);
- }
-
- /* Call the function. Squirrel pops all parameters and pushes the return value. */
- if (SQ_FAILED(sq_call(vm, nparam + 1, SQTrue, SQTrue))) {
- AIObject::SetAllowDoCommand(backup_allow);
- return SQ_ERROR;
- }
-
- /* Retreive the return value */
- SQInteger value;
- switch (sq_gettype(vm, -1)) {
- case OT_INTEGER: {
- sq_getinteger(vm, -1, &value);
- break;
- }
-
- case OT_BOOL: {
- SQBool v;
- sq_getbool(vm, -1, &v);
- value = v ? 1 : 0;
- break;
- }
-
- default: {
- /* See below for explanation. The extra pop is the return value. */
- sq_pop(vm, nparam + 4);
-
- AIObject::SetAllowDoCommand(backup_allow);
- return sq_throwerror(vm, _SC("return value of valuator is not valid (not integer/bool)"));
- }
- }
-
- /* Was something changed? */
- if (previous_modification_count != this->modifications) {
- /* See below for explanation. The extra pop is the return value. */
- sq_pop(vm, nparam + 4);
-
- AIObject::SetAllowDoCommand(backup_allow);
- return sq_throwerror(vm, _SC("modifying valuated list outside of valuator function"));
- }
-
- this->SetValue((*iter).first, value);
-
- /* Pop the return value. */
- sq_poptop(vm);
-
- Squirrel::DecreaseOps(vm, 5);
- }
- /* Pop from the squirrel stack:
- * 1. The root stable (as instance object).
- * 2. The valuator function.
- * 3. The parameters given to this function.
- * 4. The AIList instance object. */
- sq_pop(vm, nparam + 3);
-
- AIObject::SetAllowDoCommand(backup_allow);
- return 0;
-}
diff --git a/src/ai/api/ai_list.hpp b/src/ai/api/ai_list.hpp
deleted file mode 100644
index 9087f26c5..000000000
--- a/src/ai/api/ai_list.hpp
+++ /dev/null
@@ -1,283 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_list.hpp A list which can keep item/value pairs, which you can walk. */
-/** @defgroup AIList Classes that create a list of items. */
-
-#ifndef AI_LIST_HPP
-#define AI_LIST_HPP
-
-#include "ai_object.hpp"
-#include <map>
-#include <set>
-
-class AIListSorter;
-
-/**
- * Class that creates a list which can keep item/value pairs, which you can walk.
- */
-class AIList : public AIObject {
-public:
- /** Type of sorter */
- enum SorterType {
- SORT_BY_VALUE, ///< Sort the list based on the value of the item.
- SORT_BY_ITEM, ///< Sort the list based on the item itself.
- };
-
- /** Sort ascending */
- static const bool SORT_ASCENDING = true;
- /** Sort descnding */
- static const bool SORT_DESCENDING = false;
-
-private:
- AIListSorter *sorter; ///< Sorting algorithm
- SorterType sorter_type; ///< Sorting type
- bool sort_ascending; ///< Whether to sort ascending or descending
- bool initialized; ///< Whether an iteration has been started
- int modifications; ///< Number of modification that has been done. To prevent changing data while valuating.
-
-public:
- typedef std::set<int32> AIItemList; ///< The list of items inside the bucket
- typedef std::map<int32, AIItemList> AIListBucket; ///< The bucket list per value
- typedef std::map<int32, int32> AIListMap; ///< List per item
-
- AIListMap items; ///< The items in the list
- AIListBucket buckets; ///< The items in the list, sorted by value
-
- AIList();
- ~AIList();
-
- /**
- * Add a single item to the list.
- * @param item the item to add. Should be unique, otherwise it is ignored.
- * @param value the value to assign.
- * @note the value is set to 0 by default.
- */
- void AddItem(int32 item, int32 value = 0);
-
- /**
- * Remove a single item from the list.
- * @param item the item to remove. If not existing, it is ignored.
- */
- void RemoveItem(int32 item);
-
- /**
- * Clear the list, making Count() returning 0 and IsEmpty() returning true.
- */
- void Clear();
-
- /**
- * Check if an item is in the list.
- * @param item the item to check for.
- * @return true if the item is in the list.
- */
- bool HasItem(int32 item);
-
- /**
- * Go to the beginning of the list.
- * @return the item value of the first item.
- * @note returns 0 if beyond end-of-list. Use IsEnd() to check for end-of-list.
- */
- int32 Begin();
-
- /**
- * Go to the next item in the list.
- * @return the item value of the next item.
- * @note returns 0 if beyond end-of-list. Use IsEnd() to check for end-of-list.
- */
- int32 Next();
-
- /**
- * Check if a list is empty.
- * @return true if the list is empty.
- */
- bool IsEmpty();
-
- /**
- * Check if there is a element left. In other words, if this is false,
- * the last call to Begin() or Next() returned a valid item.
- * @return true if the current item is beyond end-of-list.
- */
- bool IsEnd();
-
- /**
- * Returns the amount of items in the list.
- * @return amount of items in the list.
- */
- int32 Count();
-
- /**
- * Get the value that belongs to this item.
- * @param item the item to get the value from
- * @return the value that belongs to this item.
- */
- int32 GetValue(int32 item);
-
- /**
- * Set a value of an item directly.
- * @param item the item to set the value for.
- * @param value the value to give to the item
- * @return true if we could set the item to value, false otherwise.
- * @note Changing values of items while looping through a list might cause
- * entries to be skipped. Be very careful with such operations.
- */
- bool SetValue(int32 item, int32 value);
-
- /**
- * Sort this list by the given sorter and direction.
- * @param sorter the type of sorter to use
- * @param ascending if true, lowest value is on top, else at bottom.
- * @note the current item stays at the same place.
- * @see SORT_ASCENDING SORT_DESCENDING
- */
- void Sort(SorterType sorter, bool ascending);
-
- /**
- * Add one list to another one.
- * @param list The list that will be added to the caller.
- * @post The list to be added ('list') stays unmodified.
- * @note All added items keep their value as it was in 'list'.
- * @note If the item already exists inside the caller, the value of the
- * list that is added is set on the item.
- */
- void AddList(AIList *list);
-
- /**
- * Removes all items with a higher value than 'value'.
- * @param value the value above which all items are removed.
- */
- void RemoveAboveValue(int32 value);
-
- /**
- * Removes all items with a lower value than 'value'.
- * @param value the value below which all items are removed.
- */
- void RemoveBelowValue(int32 value);
-
- /**
- * Removes all items with a value above start and below end.
- * @param start the lower bound of the to be removed values (exclusive).
- * @param end the upper bound of the to be removed valuens (exclusive).
- */
- void RemoveBetweenValue(int32 start, int32 end);
-
- /**
- * Remove all items with this value.
- * @param value the value to remove.
- */
- void RemoveValue(int32 value);
-
- /**
- * Remove the first count items.
- * @param count the amount of items to remove.
- */
- void RemoveTop(int32 count);
-
- /**
- * Remove the last count items.
- * @param count the amount of items to remove.
- */
- void RemoveBottom(int32 count);
-
- /**
- * Remove everything that is in the given list from this list (same item index that is).
- * @param list the list of items to remove.
- * @pre list != NULL
- */
- void RemoveList(AIList *list);
-
- /**
- * Keep all items with a higher value than 'value'.
- * @param value the value above which all items are kept.
- */
- void KeepAboveValue(int32 value);
-
- /**
- * Keep all items with a lower value than 'value'.
- * @param value the value below which all items are kept.
- */
- void KeepBelowValue(int32 value);
-
- /**
- * Keep all items with a value above start and below end.
- * @param start the lower bound of the to be kept values (exclusive).
- * @param end the upper bound of the to be kept values (exclusive).
- */
- void KeepBetweenValue(int32 start, int32 end);
-
- /**
- * Keep all items with this value.
- * @param value the value to keep.
- */
- void KeepValue(int32 value);
-
- /**
- * Keep the first count items, i.e. remove everything except the first count items.
- * @param count the amount of items to keep.
- */
- void KeepTop(int32 count);
-
- /**
- * Keep the last count items, i.e. remove everything except the last count items.
- * @param count the amount of items to keep.
- */
- void KeepBottom(int32 count);
-
- /**
- * Keeps everything that is in the given list from this list (same item index that is).
- * @param list the list of items to keep.
- * @pre list != NULL
- */
- void KeepList(AIList *list);
-
-#ifndef DOXYGEN_AI_DOCS
- /**
- * Used for 'foreach()' and [] get from Squirrel.
- */
- SQInteger _get(HSQUIRRELVM vm);
-
- /**
- * Used for [] set from Squirrel.
- */
- SQInteger _set(HSQUIRRELVM vm);
-
- /**
- * Used for 'foreach()' from Squirrel.
- */
- SQInteger _nexti(HSQUIRRELVM vm);
-
- /**
- * The Valuate() wrapper from Squirrel.
- */
- SQInteger Valuate(HSQUIRRELVM vm);
-#else
- /**
- * Give all items a value defined by the valuator you give.
- * @param valuator_function The function which will be doing the valuation.
- * @param params The params to give to the valuators (minus the first param,
- * which is always the index-value we are valuating).
- * @note You may not add, remove or change (setting the value of) items while
- * valuating. You may also not (re)sort while valuating.
- * @note You can write your own valuators and use them. Just remember that
- * the first parameter should be the index-value, and it should return
- * an integer.
- * @note Example:
- * list.Valuate(AIBridge.GetPrice, 5);
- * list.Valuate(AIBridge.GetMaxLength);
- * function MyVal(bridge_id, myparam)
- * {
- * return myparam * bridge_id; // This is silly
- * }
- * list.Valuate(MyVal, 12);
- */
- void Valuate(void *valuator_function, int params, ...);
-#endif /* DOXYGEN_AI_DOCS */
-};
-
-#endif /* AI_LIST_HPP */
diff --git a/src/ai/api/ai_list.hpp.sq b/src/ai/api/ai_list.hpp.sq
index ec31ca220..3465c6957 100644
--- a/src/ai/api/ai_list.hpp.sq
+++ b/src/ai/api/ai_list.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_list.hpp"
+#include "../../script/api/script_list.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_log.cpp b/src/ai/api/ai_log.cpp
deleted file mode 100644
index fb2935479..000000000
--- a/src/ai/api/ai_log.cpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_log.cpp Implementation of AILog. */
-
-#include "../../stdafx.h"
-#include "ai_log.hpp"
-#include "../../core/alloc_func.hpp"
-#include "../../company_func.h"
-#include "../../debug.h"
-#include "../../window_func.h"
-
-/* static */ void AILog::Info(const char *message)
-{
- AILog::Log(LOG_INFO, message);
-}
-
-/* static */ void AILog::Warning(const char *message)
-{
- AILog::Log(LOG_WARNING, message);
-}
-
-/* static */ void AILog::Error(const char *message)
-{
- AILog::Log(LOG_ERROR, message);
-}
-
-/* static */ void AILog::Log(AILog::AILogType level, const char *message)
-{
- if (AIObject::GetLogPointer() == NULL) {
- AIObject::GetLogPointer() = new LogData();
- LogData *log = (LogData *)AIObject::GetLogPointer();
-
- log->lines = CallocT<char *>(400);
- log->type = CallocT<AILog::AILogType>(400);
- log->count = 400;
- log->pos = log->count - 1;
- log->used = 0;
- }
- LogData *log = (LogData *)AIObject::GetLogPointer();
-
- /* Go to the next log-line */
- log->pos = (log->pos + 1) % log->count;
-
- if (log->used != log->count) log->used++;
-
- /* Free last message, and write new message */
- free(log->lines[log->pos]);
- log->lines[log->pos] = strdup(message);
- log->type[log->pos] = level;
-
- /* Cut string after first \n */
- char *p;
- while ((p = strchr(log->lines[log->pos], '\n')) != NULL) {
- *p = '\0';
- break;
- }
-
- char logc;
-
- switch (level) {
- case LOG_SQ_ERROR: logc = 'S'; break;
- case LOG_ERROR: logc = 'E'; break;
- case LOG_SQ_INFO: logc = 'P'; break;
- case LOG_WARNING: logc = 'W'; break;
- case LOG_INFO: logc = 'I'; break;
- default: logc = '?'; break;
- }
-
- /* Also still print to debug window */
- DEBUG(ai, level, "[%d] [%c] %s", (uint)_current_company, logc, log->lines[log->pos]);
- InvalidateWindowData(WC_AI_DEBUG, 0, _current_company);
-}
-
-/* static */ void AILog::FreeLogPointer()
-{
- LogData *log = (LogData *)AIObject::GetLogPointer();
-
- for (int i = 0; i < log->count; i++) {
- free(log->lines[i]);
- }
-
- free(log->lines);
- free(log->type);
- delete log;
-}
diff --git a/src/ai/api/ai_log.hpp b/src/ai/api/ai_log.hpp
deleted file mode 100644
index 00ada4e3f..000000000
--- a/src/ai/api/ai_log.hpp
+++ /dev/null
@@ -1,85 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_log.hpp Everything to handle and issue log messages. */
-
-#ifndef AI_LOG_HPP
-#define AI_LOG_HPP
-
-#include "ai_object.hpp"
-
-/**
- * Class that handles all log related functions.
- */
-class AILog : public AIObject {
- /* AIController needs access to Enum and Log, in order to keep the flow from
- * OpenTTD core to NoAI API clear and simple. */
- friend class AIController;
-
-public:
-#ifndef EXPORT_SKIP
- /**
- * Log levels; The value is also feed to DEBUG() lvl.
- * This has no use for you, as AI writer.
- */
- enum AILogType {
- LOG_SQ_ERROR = 0, ///< Squirrel printed an error.
- LOG_ERROR = 1, ///< User printed an error.
- LOG_SQ_INFO = 2, ///< Squirrel printed some info.
- LOG_WARNING = 3, ///< User printed some warning.
- LOG_INFO = 4, ///< User printed some info.
- };
-
- /**
- * Internal representation of the log-data inside the AI.
- * This has no use for you, as AI writer.
- */
- struct LogData {
- char **lines; ///< The log-lines.
- AILog::AILogType *type; ///< Per line, which type of log it was.
- int count; ///< Total amount of log-lines possible.
- int pos; ///< Current position in lines.
- int used; ///< Total amount of used log-lines.
- };
-#endif /* EXPORT_SKIP */
-
- /**
- * Print an Info message to the logs.
- * @param message The message to log.
- */
- static void Info(const char *message);
-
- /**
- * Print a Warning message to the logs.
- * @param message The message to log.
- */
- static void Warning(const char *message);
-
- /**
- * Print an Error message to the logs.
- * @param message The message to log.
- */
- static void Error(const char *message);
-
-#ifndef EXPORT_SKIP
- /**
- * Free the log pointer.
- * @note DO NOT CALL YOURSELF; leave it to the internal AI programming.
- */
- static void FreeLogPointer();
-#endif /* EXPORT_SKIP */
-
-private:
- /**
- * Internal command to log the message in a common way.
- */
- static void Log(AILog::AILogType level, const char *message);
-};
-
-#endif /* AI_LOG_HPP */
diff --git a/src/ai/api/ai_log.hpp.sq b/src/ai/api/ai_log.hpp.sq
index b35625d1d..ccc850bb3 100644
--- a/src/ai/api/ai_log.hpp.sq
+++ b/src/ai/api/ai_log.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_log.hpp"
+#include "../../script/api/script_log.hpp"
namespace SQConvert {
/* Allow AILog to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_map.cpp b/src/ai/api/ai_map.cpp
deleted file mode 100644
index d5728b9eb..000000000
--- a/src/ai/api/ai_map.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_map.cpp Implementation of AIMap. */
-
-#include "../../stdafx.h"
-#include "ai_map.hpp"
-#include "../../tile_map.h"
-
-/* static */ bool AIMap::IsValidTile(TileIndex t)
-{
- return ::IsValidTile(t);
-}
-
-/* static */ TileIndex AIMap::GetMapSize()
-{
- return ::MapSize();
-}
-
-/* static */ uint32 AIMap::GetMapSizeX()
-{
- return ::MapSizeX();
-}
-
-/* static */ uint32 AIMap::GetMapSizeY()
-{
- return ::MapSizeY();
-}
-
-/* static */ int32 AIMap::GetTileX(TileIndex t)
-{
- if (!::IsValidTile(t)) return -1;
- return ::TileX(t);
-}
-
-/* static */ int32 AIMap::GetTileY(TileIndex t)
-{
- if (!::IsValidTile(t)) return -1;
- return ::TileY(t);
-}
-
-/* static */ TileIndex AIMap::GetTileIndex(uint32 x, uint32 y)
-{
- return ::TileXY(x, y);
-}
-
-/* static */ int32 AIMap::DistanceManhattan(TileIndex t1, TileIndex t2)
-{
- if (!::IsValidTile(t1) || !::IsValidTile(t2)) return -1;
- return ::DistanceManhattan(t1, t2);
-}
-
-/* static */ int32 AIMap::DistanceMax(TileIndex t1, TileIndex t2)
-{
- if (!::IsValidTile(t1) || !::IsValidTile(t2)) return -1;
- return ::DistanceMax(t1, t2);
-}
-
-/* static */ int32 AIMap::DistanceSquare(TileIndex t1, TileIndex t2)
-{
- if (!::IsValidTile(t1) || !::IsValidTile(t2)) return -1;
- return ::DistanceSquare(t1, t2);
-}
-
-/* static */ int32 AIMap::DistanceFromEdge(TileIndex t)
-{
- if (!::IsValidTile(t)) return -1;
- return ::DistanceFromEdge(t);
-}
diff --git a/src/ai/api/ai_map.hpp b/src/ai/api/ai_map.hpp
deleted file mode 100644
index 15ff5c337..000000000
--- a/src/ai/api/ai_map.hpp
+++ /dev/null
@@ -1,125 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_map.hpp Everything to query and manipulate map metadata. */
-
-#ifndef AI_MAP_HPP
-#define AI_MAP_HPP
-
-#include "ai_object.hpp"
-#include "../../tile_type.h"
-
-/**
- * Class that handles all map related functions.
- */
-class AIMap : public AIObject {
-public:
- static const int TILE_INVALID = (int)INVALID_TILE; ///< Invalid TileIndex.
-
- /**
- * Checks whether the given tile is valid.
- * @param tile The tile to check.
- * @return True is the tile it within the boundaries of the map.
- */
- static bool IsValidTile(TileIndex tile);
-
- /**
- * Gets the number of tiles in the map.
- * @return The size of the map in tiles.
- * @post Return value is always positive.
- */
- static TileIndex GetMapSize();
-
- /**
- * Gets the amount of tiles along the SW and NE border.
- * @return The length along the SW and NE borders.
- * @post Return value is always positive.
- */
- static uint32 GetMapSizeX();
-
- /**
- * Gets the amount of tiles along the SE and NW border.
- * @return The length along the SE and NW borders.
- * @post Return value is always positive.
- */
- static uint32 GetMapSizeY();
-
- /**
- * Gets the place along the SW/NE border (X-value).
- * @param tile The tile to get the X-value of.
- * @pre IsValidTile(tile).
- * @return The X-value.
- * @post Return value is always lower than GetMapSizeX().
- */
- static int32 GetTileX(TileIndex tile);
-
- /**
- * Gets the place along the SE/NW border (Y-value).
- * @param tile The tile to get the Y-value of.
- * @pre IsValidTile(tile).
- * @return The Y-value.
- * @post Return value is always lower than GetMapSizeY().
- */
- static int32 GetTileY(TileIndex tile);
-
- /**
- * Gets the TileIndex given a x,y-coordinate.
- * @param x The X coordinate.
- * @param y The Y coordinate.
- * @pre x < GetMapSizeX().
- * @pre y < GetMapSizeY().
- * @return The TileIndex for the given (x,y) coordinate.
- */
- static TileIndex GetTileIndex(uint32 x, uint32 y);
-
- /**
- * Calculates the Manhattan distance; the difference of
- * the X and Y added together.
- * @param tile_from The start tile.
- * @param tile_to The destination tile.
- * @pre IsValidTile(tile_from).
- * @pre IsValidTile(tile_to).
- * @return The Manhattan distance between the tiles.
- */
- static int32 DistanceManhattan(TileIndex tile_from, TileIndex tile_to);
-
- /**
- * Calculates the distance between two tiles via 1D calculation.
- * This means the distance between X or the distance between Y, depending
- * on which one is bigger.
- * @param tile_from The start tile.
- * @param tile_to The destination tile.
- * @pre IsValidTile(tile_from).
- * @pre IsValidTile(tile_to).
- * @return The maximum distance between the tiles.
- */
- static int32 DistanceMax(TileIndex tile_from, TileIndex tile_to);
-
- /**
- * The squared distance between the two tiles.
- * This is the distance is the length of the shortest straight line
- * between both points.
- * @param tile_from The start tile.
- * @param tile_to The destination tile.
- * @pre IsValidTile(tile_from).
- * @pre IsValidTile(tile_to).
- * @return The squared distance between the tiles.
- */
- static int32 DistanceSquare(TileIndex tile_from, TileIndex tile_to);
-
- /**
- * Calculates the shortest distance to the edge.
- * @param tile From where the distance has to be calculated.
- * @pre IsValidTile(tile).
- * @return The distances to the closest edge.
- */
- static int32 DistanceFromEdge(TileIndex tile);
-};
-
-#endif /* AI_MAP_HPP */
diff --git a/src/ai/api/ai_map.hpp.sq b/src/ai/api/ai_map.hpp.sq
index 4f051c9b4..e9c1ac0f2 100644
--- a/src/ai/api/ai_map.hpp.sq
+++ b/src/ai/api/ai_map.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_map.hpp"
+#include "../../script/api/script_map.hpp"
namespace SQConvert {
/* Allow AIMap to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_marine.cpp b/src/ai/api/ai_marine.cpp
deleted file mode 100644
index 00cff6623..000000000
--- a/src/ai/api/ai_marine.cpp
+++ /dev/null
@@ -1,162 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_marine.cpp Implementation of AIMarine. */
-
-#include "../../stdafx.h"
-#include "ai_marine.hpp"
-#include "ai_station.hpp"
-#include "../../station_base.h"
-#include "../../tile_cmd.h"
-
-
-/* static */ bool AIMarine::IsWaterDepotTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_DEPOT;
-}
-
-/* static */ bool AIMarine::IsDockTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsTileType(tile, MP_STATION) && ::IsDock(tile);
-}
-
-/* static */ bool AIMarine::IsBuoyTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsTileType(tile, MP_STATION) && ::IsBuoy(tile);
-}
-
-/* static */ bool AIMarine::IsLockTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_LOCK;
-}
-
-/* static */ bool AIMarine::IsCanalTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsTileType(tile, MP_WATER) && ::IsCanal(tile);
-}
-
-/* static */ bool AIMarine::AreWaterTilesConnected(TileIndex t1, TileIndex t2)
-{
- if (!::IsValidTile(t1)) return false;
- if (!::IsValidTile(t2)) return false;
-
- /* Tiles not neighbouring */
- if (::DistanceManhattan(t1, t2) != 1) return false;
-
- DiagDirection to_other_tile = ::DiagdirBetweenTiles(t2, t1);
-
- /* Determine the reachable tracks from the shared edge */
- TrackBits gtts1 = ::TrackStatusToTrackBits(::GetTileTrackStatus(t1, TRANSPORT_WATER, 0, to_other_tile)) & ::DiagdirReachesTracks(to_other_tile);
- if (gtts1 == TRACK_BIT_NONE) return false;
-
- to_other_tile = ReverseDiagDir(to_other_tile);
- TrackBits gtts2 = ::TrackStatusToTrackBits(::GetTileTrackStatus(t2, TRANSPORT_WATER, 0, to_other_tile)) & ::DiagdirReachesTracks(to_other_tile);
-
- return gtts2 != TRACK_BIT_NONE;
-}
-
-/* static */ bool AIMarine::BuildWaterDepot(TileIndex tile, TileIndex front)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, ::IsValidTile(front));
- EnforcePrecondition(false, (::TileX(front) == ::TileX(tile)) != (::TileY(front) == ::TileY(tile)));
-
- return AIObject::DoCommand(tile, ::TileX(front) == ::TileX(tile), 0, CMD_BUILD_SHIP_DEPOT);
-}
-
-/* static */ bool AIMarine::BuildDock(TileIndex tile, StationID station_id)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id));
-
- uint p1 = station_id == AIStation::STATION_JOIN_ADJACENT ? 0 : 1;
- uint p2 = (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16;
- return AIObject::DoCommand(tile, p1, p2, CMD_BUILD_DOCK);
-}
-
-/* static */ bool AIMarine::BuildBuoy(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
-
- return AIObject::DoCommand(tile, 0, 0, CMD_BUILD_BUOY);
-}
-
-/* static */ bool AIMarine::BuildLock(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
-
- return AIObject::DoCommand(tile, 0, 0, CMD_BUILD_LOCK);
-}
-
-/* static */ bool AIMarine::BuildCanal(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
-
- return AIObject::DoCommand(tile, tile, WATER_CLASS_CANAL, CMD_BUILD_CANAL);
-}
-
-/* static */ bool AIMarine::RemoveWaterDepot(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, IsWaterDepotTile(tile));
-
- return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
-}
-
-/* static */ bool AIMarine::RemoveDock(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, IsDockTile(tile));
-
- return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
-}
-
-/* static */ bool AIMarine::RemoveBuoy(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, IsBuoyTile(tile));
-
- return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
-}
-
-/* static */ bool AIMarine::RemoveLock(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, IsLockTile(tile));
-
- return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
-}
-
-/* static */ bool AIMarine::RemoveCanal(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, IsCanalTile(tile));
-
- return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
-}
-
-/* static */ Money AIMarine::GetBuildCost(BuildType build_type)
-{
- switch (build_type) {
- case BT_DOCK: return ::GetPrice(PR_BUILD_STATION_DOCK, 1, NULL);
- case BT_DEPOT: return ::GetPrice(PR_BUILD_DEPOT_SHIP, 1, NULL);
- case BT_BUOY: return ::GetPrice(PR_BUILD_WAYPOINT_BUOY, 1, NULL);
- default: return -1;
- }
-}
diff --git a/src/ai/api/ai_marine.hpp b/src/ai/api/ai_marine.hpp
deleted file mode 100644
index 1eb691fe3..000000000
--- a/src/ai/api/ai_marine.hpp
+++ /dev/null
@@ -1,210 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_marine.hpp Everything to query and build marine. */
-
-#ifndef AI_MARINE_HPP
-#define AI_MARINE_HPP
-
-#include "ai_error.hpp"
-
-/**
- * Class that handles all marine related functions.
- */
-class AIMarine : public AIObject {
-public:
- /**
- * All marine related error messages.
- */
- enum ErrorMessages {
- /** Base for marine related errors */
- ERR_MARINE_BASE = AIError::ERR_CAT_MARINE << AIError::ERR_CAT_BIT_SIZE,
-
- /** Infrastructure must be built on water */
- ERR_MARINE_MUST_BE_BUILT_ON_WATER, // [STR_ERROR_MUST_BE_BUILT_ON_WATER]
- };
-
- /**
- * Types of water-related objects in the game.
- */
- enum BuildType {
- BT_DOCK, ///< Build a dock
- BT_DEPOT, ///< Build a ship depot
- BT_BUOY, ///< Build a buoy
- };
-
- /**
- * Checks whether the given tile is actually a tile with a water depot.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a water depot.
- */
- static bool IsWaterDepotTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with a dock.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a dock.
- */
- static bool IsDockTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with a buoy.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a buoy.
- */
- static bool IsBuoyTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with a lock.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a lock.
- */
- static bool IsLockTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with a canal.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a canal.
- */
- static bool IsCanalTile(TileIndex tile);
-
- /**
- * Checks whether the given tiles are directly connected, i.e. whether
- * a ship vehicle can travel from the center of the first tile to the
- * center of the second tile.
- * @param tile_from The source tile.
- * @param tile_to The destination tile.
- * @pre AIMap::IsValidTile(tile_from).
- * @pre AIMap::IsValidTile(tile_to).
- * @pre 'tile_from' and 'tile_to' are directly neighbouring tiles.
- * @return True if and only if a ship can go from tile_from to tile_to.
- */
- static bool AreWaterTilesConnected(TileIndex tile_from, TileIndex tile_to);
-
- /**
- * Builds a water depot on tile.
- * @param tile The tile where the water depot will be build.
- * @param front A tile on the same axis with 'tile' as the depot shall be oriented.
- * @pre AIMap::IsValidTile(tile).
- * @pre AIMap::IsValidTile(front).
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_SITE_UNSUITABLE
- * @exception AIMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER
- * @return Whether the water depot has been/can be build or not.
- * @note A WaterDepot is 1 tile in width, and 2 tiles in length.
- * @note The depot will be built towards the south from 'tile', not necessarily towards 'front'.
- */
- static bool BuildWaterDepot(TileIndex tile, TileIndex front);
-
- /**
- * Builds a dock where tile is the tile still on land.
- * @param tile The tile still on land of the dock.
- * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT.
- * @pre AIMap::IsValidTile(tile).
- * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id).
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_SITE_UNSUITABLE
- * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
- * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
- * @return Whether the dock has been/can be build or not.
- */
- static bool BuildDock(TileIndex tile, StationID station_id);
-
- /**
- * Builds a buoy on tile.
- * @param tile The tile where the buoy will be build.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_SITE_UNSUITABLE
- * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
- * @return Whether the buoy has been/can be build or not.
- */
- static bool BuildBuoy(TileIndex tile);
-
- /**
- * Builds a lock on tile.
- * @param tile The tile where the lock will be build.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_LAND_SLOPED_WRONG
- * @exception AIError::ERR_SITE_UNSUITABLE
- * @return Whether the lock has been/can be build or not.
- */
- static bool BuildLock(TileIndex tile);
-
- /**
- * Builds a canal on tile.
- * @param tile The tile where the canal will be build.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_LAND_SLOPED_WRONG
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIError::ERR_ALREADY_BUILT
- * @return Whether the canal has been/can be build or not.
- */
- static bool BuildCanal(TileIndex tile);
-
- /**
- * Removes a water depot.
- * @param tile Any tile of the water depot.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return Whether the water depot has been/can be removed or not.
- */
- static bool RemoveWaterDepot(TileIndex tile);
-
- /**
- * Removes a dock.
- * @param tile Any tile of the dock.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return Whether the dock has been/can be removed or not.
- */
- static bool RemoveDock(TileIndex tile);
-
- /**
- * Removes a buoy.
- * @param tile Any tile of the buoy.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return Whether the buoy has been/can be removed or not.
- */
- static bool RemoveBuoy(TileIndex tile);
-
- /**
- * Removes a lock.
- * @param tile Any tile of the lock.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return Whether the lock has been/can be removed or not.
- */
- static bool RemoveLock(TileIndex tile);
-
- /**
- * Removes a canal.
- * @param tile Any tile of the canal.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return Whether the canal has been/can be removed or not.
- */
- static bool RemoveCanal(TileIndex tile);
-
- /**
- * Get the baseprice of building a water-related object.
- * @param build_type the type of object to build
- * @return The baseprice of building the given object.
- */
- static Money GetBuildCost(BuildType build_type);
-};
-
-#endif /* AI_MARINE_HPP */
diff --git a/src/ai/api/ai_marine.hpp.sq b/src/ai/api/ai_marine.hpp.sq
index 7d7f05fa5..3b30a3442 100644
--- a/src/ai/api/ai_marine.hpp.sq
+++ b/src/ai/api/ai_marine.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_marine.hpp"
+#include "../../script/api/script_marine.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_object.cpp b/src/ai/api/ai_object.cpp
deleted file mode 100644
index 53f2f2b55..000000000
--- a/src/ai/api/ai_object.cpp
+++ /dev/null
@@ -1,279 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_object.cpp Implementation of AIObject. */
-
-#include "../../stdafx.h"
-#include "../../script/squirrel.hpp"
-#include "../../command_func.h"
-#include "../../network/network.h"
-#include "../../tunnelbridge.h"
-
-#include "../ai_storage.hpp"
-#include "../ai_instance.hpp"
-#include "ai_error.hpp"
-
-/**
- * Get the storage associated with the current AIInstance.
- * @return The storage.
- */
-static AIStorage *GetStorage()
-{
- return AIObject::GetActiveInstance()->GetStorage();
-}
-
-
-/* static */ AIInstance *AIObject::ActiveInstance::active = NULL;
-
-AIObject::ActiveInstance::ActiveInstance(AIInstance *instance)
-{
- this->last_active = AIObject::ActiveInstance::active;
- AIObject::ActiveInstance::active = instance;
-}
-
-AIObject::ActiveInstance::~ActiveInstance()
-{
- AIObject::ActiveInstance::active = this->last_active;
-}
-
-/* static */ AIInstance *AIObject::GetActiveInstance()
-{
- assert(AIObject::ActiveInstance::active != NULL);
- return AIObject::ActiveInstance::active;
-}
-
-
-/* static */ void AIObject::SetDoCommandDelay(uint ticks)
-{
- assert(ticks > 0);
- GetStorage()->delay = ticks;
-}
-
-/* static */ uint AIObject::GetDoCommandDelay()
-{
- return GetStorage()->delay;
-}
-
-/* static */ void AIObject::SetDoCommandMode(AIModeProc *proc, AIObject *instance)
-{
- GetStorage()->mode = proc;
- GetStorage()->mode_instance = instance;
-}
-
-/* static */ AIModeProc *AIObject::GetDoCommandMode()
-{
- return GetStorage()->mode;
-}
-
-/* static */ AIObject *AIObject::GetDoCommandModeInstance()
-{
- return GetStorage()->mode_instance;
-}
-
-/* static */ void AIObject::SetDoCommandCosts(Money value)
-{
- GetStorage()->costs = CommandCost(value);
-}
-
-/* static */ void AIObject::IncreaseDoCommandCosts(Money value)
-{
- GetStorage()->costs.AddCost(value);
-}
-
-/* static */ Money AIObject::GetDoCommandCosts()
-{
- return GetStorage()->costs.GetCost();
-}
-
-/* static */ void AIObject::SetLastError(AIErrorType last_error)
-{
- GetStorage()->last_error = last_error;
-}
-
-/* static */ AIErrorType AIObject::GetLastError()
-{
- return GetStorage()->last_error;
-}
-
-/* static */ void AIObject::SetLastCost(Money last_cost)
-{
- GetStorage()->last_cost = last_cost;
-}
-
-/* static */ Money AIObject::GetLastCost()
-{
- return GetStorage()->last_cost;
-}
-
-/* static */ void AIObject::SetRoadType(RoadType road_type)
-{
- GetStorage()->road_type = road_type;
-}
-
-/* static */ RoadType AIObject::GetRoadType()
-{
- return GetStorage()->road_type;
-}
-
-/* static */ void AIObject::SetRailType(RailType rail_type)
-{
- GetStorage()->rail_type = rail_type;
-}
-
-/* static */ RailType AIObject::GetRailType()
-{
- return GetStorage()->rail_type;
-}
-
-/* static */ void AIObject::SetLastCommandRes(bool res)
-{
- GetStorage()->last_command_res = res;
- /* Also store the results of various global variables */
- SetNewVehicleID(_new_vehicle_id);
- SetNewSignID(_new_sign_id);
- SetNewTunnelEndtile(_build_tunnel_endtile);
- SetNewGroupID(_new_group_id);
-}
-
-/* static */ bool AIObject::GetLastCommandRes()
-{
- return GetStorage()->last_command_res;
-}
-
-/* static */ void AIObject::SetNewVehicleID(VehicleID vehicle_id)
-{
- GetStorage()->new_vehicle_id = vehicle_id;
-}
-
-/* static */ VehicleID AIObject::GetNewVehicleID()
-{
- return GetStorage()->new_vehicle_id;
-}
-
-/* static */ void AIObject::SetNewSignID(SignID sign_id)
-{
- GetStorage()->new_sign_id = sign_id;
-}
-
-/* static */ SignID AIObject::GetNewSignID()
-{
- return GetStorage()->new_sign_id;
-}
-
-/* static */ void AIObject::SetNewTunnelEndtile(TileIndex tile)
-{
- GetStorage()->new_tunnel_endtile = tile;
-}
-
-/* static */ TileIndex AIObject::GetNewTunnelEndtile()
-{
- return GetStorage()->new_tunnel_endtile;
-}
-
-/* static */ void AIObject::SetNewGroupID(GroupID group_id)
-{
- GetStorage()->new_group_id = group_id;
-}
-
-/* static */ GroupID AIObject::GetNewGroupID()
-{
- return GetStorage()->new_group_id;
-}
-
-/* static */ void AIObject::SetAllowDoCommand(bool allow)
-{
- GetStorage()->allow_do_command = allow;
-}
-
-/* static */ bool AIObject::GetAllowDoCommand()
-{
- return GetStorage()->allow_do_command;
-}
-
-/* static */ bool AIObject::CanSuspend()
-{
- Squirrel *squirrel = AIObject::GetActiveInstance()->engine;
- return GetStorage()->allow_do_command && squirrel->CanSuspend();
-}
-
-/* static */ void *&AIObject::GetEventPointer()
-{
- return GetStorage()->event_data;
-}
-
-/* static */ void *&AIObject::GetLogPointer()
-{
- return GetStorage()->log_data;
-}
-
-/* static */ void AIObject::SetCallbackVariable(int index, int value)
-{
- if ((size_t)index >= GetStorage()->callback_value.size()) GetStorage()->callback_value.resize(index + 1);
- GetStorage()->callback_value[index] = value;
-}
-
-/* static */ int AIObject::GetCallbackVariable(int index)
-{
- return GetStorage()->callback_value[index];
-}
-
-/* static */ bool AIObject::DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text, AISuspendCallbackProc *callback)
-{
- if (!AIObject::CanSuspend()) {
- throw AI_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.");
- }
-
- /* Set the default callback to return a true/false result of the DoCommand */
- if (callback == NULL) callback = &AIInstance::DoCommandReturn;
-
- /* Are we only interested in the estimate costs? */
- bool estimate_only = GetDoCommandMode() != NULL && !GetDoCommandMode()();
-
-#ifdef ENABLE_NETWORK
- /* Only set p2 when the command does not come from the network. */
- if (GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = UINT32_MAX;
-#endif
-
- /* Try to perform the command. */
- CommandCost res = ::DoCommandPInternal(tile, p1, p2, cmd, _networking ? CcAI : NULL, text, false, estimate_only);
-
- /* We failed; set the error and bail out */
- if (res.Failed()) {
- SetLastError(AIError::StringToError(res.GetErrorMessage()));
- return false;
- }
-
- /* No error, then clear it. */
- SetLastError(AIError::ERR_NONE);
-
- /* Estimates, update the cost for the estimate and be done */
- if (estimate_only) {
- IncreaseDoCommandCosts(res.GetCost());
- return true;
- }
-
- /* Costs of this operation. */
- SetLastCost(res.GetCost());
- SetLastCommandRes(true);
-
- if (_networking) {
- /* Suspend the AI till the command is really executed. */
- throw AI_VMSuspend(-(int)GetDoCommandDelay(), callback);
- } else {
- IncreaseDoCommandCosts(res.GetCost());
-
- /* Suspend the AI player for 1+ ticks, so it simulates multiplayer. This
- * both avoids confusion when a developer launched his AI in a
- * multiplayer game, but also gives time for the GUI and human player
- * to interact with the game. */
- throw AI_VMSuspend(GetDoCommandDelay(), callback);
- }
-
- NOT_REACHED();
-}
diff --git a/src/ai/api/ai_object.hpp b/src/ai/api/ai_object.hpp
deleted file mode 100644
index deac277dd..000000000
--- a/src/ai/api/ai_object.hpp
+++ /dev/null
@@ -1,249 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_object.hpp Main object, on which all objects depend. */
-
-#ifndef AI_OBJECT_HPP
-#define AI_OBJECT_HPP
-
-#include "../../misc/countedptr.hpp"
-#include "../../road_type.h"
-#include "../../rail_type.h"
-
-#include "ai_types.hpp"
-
-/**
- * The callback function when an AI suspends.
- */
-typedef void (AISuspendCallbackProc)(class AIInstance *instance);
-
-/**
- * The callback function for Mode-classes.
- */
-typedef bool (AIModeProc)();
-
-/**
- * Uper-parent object of all API classes. You should never use this class in
- * your AI, as it doesn't publish any public functions. It is used
- * internally to have a common place to handle general things, like internal
- * command processing, and command-validation checks.
- */
-class AIObject : public SimpleCountedObject {
-friend class AIInstance;
-#ifndef DOXYGEN_AI_DOCS
-protected:
- /**
- * A class that handles the current active instance. By instantiating it at
- * the beginning of a function with the current active instance, it remains
- * active till the scope of the variable closes. It then automatically
- * reverts to the active instance it was before instantiating.
- */
- class ActiveInstance {
- friend class AIObject;
- public:
- ActiveInstance(AIInstance *instance);
- ~ActiveInstance();
- private:
- AIInstance *last_active; ///< The active instance before we go instantiated.
-
- static AIInstance *active; ///< The global current active instance.
- };
-
-public:
- /**
- * Store the latest result of a DoCommand per company.
- * @param res The result of the last command.
- */
- static void SetLastCommandRes(bool res);
-
- /**
- * Get the currently active instance.
- * @return The instance.
- */
- static class AIInstance *GetActiveInstance();
-
-protected:
- /**
- * Executes a raw DoCommand for the AI.
- */
- static bool DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text = NULL, AISuspendCallbackProc *callback = NULL);
-
- /**
- * Sets the DoCommand costs counter to a value.
- */
- static void SetDoCommandCosts(Money value);
-
- /**
- * Increase the current value of the DoCommand costs counter.
- */
- static void IncreaseDoCommandCosts(Money value);
-
- /**
- * Get the current DoCommand costs counter.
- */
- static Money GetDoCommandCosts();
-
- /**
- * Set the DoCommand last error.
- */
- static void SetLastError(AIErrorType last_error);
-
- /**
- * Get the DoCommand last error.
- */
- static AIErrorType GetLastError();
-
- /**
- * Set the road type.
- */
- static void SetRoadType(RoadType road_type);
-
- /**
- * Get the road type.
- */
- static RoadType GetRoadType();
-
- /**
- * Set the rail type.
- */
- static void SetRailType(RailType rail_type);
-
- /**
- * Get the rail type.
- */
- static RailType GetRailType();
-
- /**
- * Set the current mode of your AI to this proc.
- */
- static void SetDoCommandMode(AIModeProc *proc, AIObject *instance);
-
- /**
- * Get the current mode your AI is currently under.
- */
- static AIModeProc *GetDoCommandMode();
-
- /**
- * Get the instance of the current mode your AI is currently under.
- */
- static AIObject *GetDoCommandModeInstance();
-
- /**
- * Set the delay of the DoCommand.
- */
- static void SetDoCommandDelay(uint ticks);
-
- /**
- * Get the delay of the DoCommand.
- */
- static uint GetDoCommandDelay();
-
- /**
- * Get the latest result of a DoCommand.
- */
- static bool GetLastCommandRes();
-
- /**
- * Get the latest stored new_vehicle_id.
- */
- static VehicleID GetNewVehicleID();
-
- /**
- * Get the latest stored new_sign_id.
- */
- static SignID GetNewSignID();
-
- /**
- * Get the latest stored new_tunnel_endtile.
- */
- static TileIndex GetNewTunnelEndtile();
-
- /**
- * Get the latest stored new_group_id.
- */
- static GroupID GetNewGroupID();
-
- /**
- * Store a allow_do_command per company.
- * @param allow The new allow.
- */
- static void SetAllowDoCommand(bool allow);
-
- /**
- * Get the internal value of allow_do_command. This can differ
- * from CanSuspend() if the reason we are not allowed
- * to execute a DoCommand is in squirrel and not the API.
- * In that case use this function to restore the previous value.
- * @return True iff DoCommands are allowed in the current scope.
- */
- static bool GetAllowDoCommand();
-
- /**
- * Set the cost of the last command.
- */
- static void SetLastCost(Money last_cost);
-
- /**
- * Get the cost of the last command.
- */
- static Money GetLastCost();
-
- /**
- * Set a variable that can be used by callback functions to pass information.
- */
- static void SetCallbackVariable(int index, int value);
-
- /**
- * Get the variable that is used by callback functions to pass information.
- */
- static int GetCallbackVariable(int index);
-
- /**
- * Can we suspend the AI at this moment?
- */
- static bool CanSuspend();
-
- /**
- * Get the pointer to store event data in.
- */
- static void *&GetEventPointer();
-
- /**
- * Get the pointer to store log message in.
- */
- static void *&GetLogPointer();
-
-private:
- /**
- * Store a new_vehicle_id per company.
- * @param vehicle_id The new VehicleID.
- */
- static void SetNewVehicleID(VehicleID vehicle_id);
-
- /**
- * Store a new_sign_id per company.
- * @param sign_id The new SignID.
- */
- static void SetNewSignID(SignID sign_id);
-
- /**
- * Store a new_tunnel_endtile per company.
- * @param tile The new TileIndex.
- */
- static void SetNewTunnelEndtile(TileIndex tile);
-
- /**
- * Store a new_group_id per company.
- * @param group_id The new GroupID.
- */
- static void SetNewGroupID(GroupID group_id);
-#endif /* DOXYGEN_AI_DOCS */
-};
-
-#endif /* AI_OBJECT_HPP */
diff --git a/src/ai/api/ai_order.cpp b/src/ai/api/ai_order.cpp
deleted file mode 100644
index a905aedb8..000000000
--- a/src/ai/api/ai_order.cpp
+++ /dev/null
@@ -1,657 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_order.cpp Implementation of AIOrder. */
-
-#include "../../stdafx.h"
-#include "ai_order.hpp"
-#include "ai_vehicle.hpp"
-#include "ai_cargo.hpp"
-#include "../ai_instance.hpp"
-#include "../../debug.h"
-#include "../../vehicle_base.h"
-#include "../../roadstop_base.h"
-#include "../../depot_base.h"
-#include "../../station_base.h"
-#include "../../waypoint_base.h"
-
-/**
- * Gets the order type given a tile
- * @param t the tile to get the order from
- * @return the order type, or OT_END when there is no order
- */
-static OrderType GetOrderTypeByTile(TileIndex t)
-{
- if (!::IsValidTile(t)) return OT_END;
-
- switch (::GetTileType(t)) {
- default: break;
- case MP_STATION:
- if (IsBuoy(t) || IsRailWaypoint(t)) return OT_GOTO_WAYPOINT;
- if (IsHangar(t)) return OT_GOTO_DEPOT;
- return OT_GOTO_STATION;
-
- case MP_WATER: if (::IsShipDepot(t)) return OT_GOTO_DEPOT; break;
- case MP_ROAD: if (::GetRoadTileType(t) == ROAD_TILE_DEPOT) return OT_GOTO_DEPOT; break;
- case MP_RAILWAY:
- if (IsRailDepot(t)) return OT_GOTO_DEPOT;
- break;
- }
-
- return OT_END;
-}
-
-/* static */ bool AIOrder::IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position)
-{
- return AIVehicle::IsValidVehicle(vehicle_id) && order_position >= 0 && (order_position < ::Vehicle::Get(vehicle_id)->GetNumManualOrders() || order_position == ORDER_CURRENT);
-}
-
-/**
- * Get the current order the vehicle is executing. If the current order is in
- * the order list, return the order from the orderlist. If the current order
- * was a manual order, return the current order.
- */
-static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition order_position)
-{
- const Vehicle *v = ::Vehicle::Get(vehicle_id);
- if (order_position == AIOrder::ORDER_CURRENT) {
- const Order *order = &v->current_order;
- if (order->GetType() == OT_GOTO_DEPOT && !(order->GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) return order;
- order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
- if (order_position == AIOrder::ORDER_INVALID) return NULL;
- }
- const Order *order = v->orders.list->GetFirstOrder();
- while (order->GetType() == OT_IMPLICIT) order = order->next;
- while (order_position > 0) {
- order_position = (AIOrder::OrderPosition)(order_position - 1);
- order = order->next;
- while (order->GetType() == OT_IMPLICIT) order = order->next;
- }
- return order;
-}
-
-/**
- * Convert an AIOrder::OrderPosition (which is the manual order index) to an order index
- * as expected by the OpenTTD commands.
- * @param order_position The OrderPosition to convert.
- * @return An OpenTTD-internal index for the same order.
- */
-static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::OrderPosition order_position)
-{
- const Vehicle *v = ::Vehicle::Get(vehicle_id);
- if (order_position == v->GetNumManualOrders()) return v->GetNumOrders();
-
- assert(AIOrder::IsValidVehicleOrder(vehicle_id, order_position));
-
- int res = (int)order_position;
- const Order *order = v->orders.list->GetFirstOrder();
- for (; order->GetType() == OT_IMPLICIT; order = order->next) res++;
- while (order_position > 0) {
- order_position = (AIOrder::OrderPosition)(order_position - 1);
- order = order->next;
- for (; order->GetType() == OT_IMPLICIT; order = order->next) res++;
- }
-
- return res;
-}
-
-/* static */ bool AIOrder::IsGotoStationOrder(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (!IsValidVehicleOrder(vehicle_id, order_position)) return false;
-
- const Order *order = ::ResolveOrder(vehicle_id, order_position);
- return order != NULL && order->GetType() == OT_GOTO_STATION;
-}
-
-/* static */ bool AIOrder::IsGotoDepotOrder(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (!IsValidVehicleOrder(vehicle_id, order_position)) return false;
-
- const Order *order = ::ResolveOrder(vehicle_id, order_position);
- return order != NULL && order->GetType() == OT_GOTO_DEPOT;
-}
-
-/* static */ bool AIOrder::IsGotoWaypointOrder(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (!IsValidVehicleOrder(vehicle_id, order_position)) return false;
-
- const Order *order = ::ResolveOrder(vehicle_id, order_position);
- return order != NULL && order->GetType() == OT_GOTO_WAYPOINT;
-}
-
-/* static */ bool AIOrder::IsConditionalOrder(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (order_position == ORDER_CURRENT) return false;
- if (!IsValidVehicleOrder(vehicle_id, order_position)) return false;
-
- const Order *order = ::Vehicle::Get(vehicle_id)->GetOrder(AIOrderPositionToRealOrderPosition(vehicle_id, order_position));
- return order->GetType() == OT_CONDITIONAL;
-}
-
-/* static */ bool AIOrder::IsVoidOrder(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (order_position == ORDER_CURRENT) return false;
- if (!IsValidVehicleOrder(vehicle_id, order_position)) return false;
-
- const Order *order = ::ResolveOrder(vehicle_id, order_position);
- return order->GetType() == OT_DUMMY;
-}
-
-/* static */ bool AIOrder::IsRefitOrder(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (!IsValidVehicleOrder(vehicle_id, order_position)) return false;
-
- const Order *order = ::ResolveOrder(vehicle_id, order_position);
- return order != NULL && order->IsRefit();
-}
-
-/* static */ bool AIOrder::IsCurrentOrderPartOfOrderList(VehicleID vehicle_id)
-{
- if (!AIVehicle::IsValidVehicle(vehicle_id)) return false;
- if (GetOrderCount(vehicle_id) == 0) return false;
-
- const Order *order = &::Vehicle::Get(vehicle_id)->current_order;
- if (order->GetType() != OT_GOTO_DEPOT) return true;
- return (order->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0;
-}
-
-/* static */ AIOrder::OrderPosition AIOrder::ResolveOrderPosition(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (!AIVehicle::IsValidVehicle(vehicle_id)) return ORDER_INVALID;
-
- if (order_position == ORDER_CURRENT) {
- int cur_order_pos = ::Vehicle::Get(vehicle_id)->cur_real_order_index;
- const Order *order = ::Vehicle::Get(vehicle_id)->GetOrder(0);
- if (order == NULL) return ORDER_INVALID;
- int num_implicit_orders = 0;
- for (int i = 0; i < cur_order_pos; i++) {
- if (order->GetType() == OT_IMPLICIT) num_implicit_orders++;
- order = order->next;
- }
- return (AIOrder::OrderPosition)(cur_order_pos - num_implicit_orders);
- }
- return (order_position >= 0 && order_position < ::Vehicle::Get(vehicle_id)->GetNumManualOrders()) ? order_position : ORDER_INVALID;
-}
-
-
-/* static */ bool AIOrder::AreOrderFlagsValid(TileIndex destination, AIOrderFlags order_flags)
-{
- OrderType ot = (order_flags & AIOF_GOTO_NEAREST_DEPOT) ? OT_GOTO_DEPOT : ::GetOrderTypeByTile(destination);
- switch (ot) {
- case OT_GOTO_STATION:
- return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_UNLOAD_FLAGS | AIOF_LOAD_FLAGS)) == 0 &&
- /* Test the different mutual exclusive flags. */
- ((order_flags & AIOF_TRANSFER) == 0 || (order_flags & AIOF_UNLOAD) == 0) &&
- ((order_flags & AIOF_TRANSFER) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) &&
- ((order_flags & AIOF_UNLOAD) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) &&
- ((order_flags & AIOF_UNLOAD) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) &&
- ((order_flags & AIOF_NO_UNLOAD) == 0 || (order_flags & AIOF_NO_LOAD) == 0) &&
- ((order_flags & AIOF_FULL_LOAD_ANY) == 0 || (order_flags & AIOF_NO_LOAD) == 0);
-
- case OT_GOTO_DEPOT:
- return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_DEPOT_FLAGS)) == 0 &&
- ((order_flags & AIOF_SERVICE_IF_NEEDED) == 0 || (order_flags & AIOF_STOP_IN_DEPOT) == 0);
-
- case OT_GOTO_WAYPOINT: return (order_flags & ~(AIOF_NON_STOP_FLAGS)) == 0;
- default: return false;
- }
-}
-
-/* static */ bool AIOrder::IsValidConditionalOrder(OrderCondition condition, CompareFunction compare)
-{
- switch (condition) {
- case OC_LOAD_PERCENTAGE:
- case OC_RELIABILITY:
- case OC_MAX_SPEED:
- case OC_AGE:
- case OC_REMAINING_LIFETIME:
- return compare >= CF_EQUALS && compare <= CF_MORE_EQUALS;
-
- case OC_REQUIRES_SERVICE:
- return compare == CF_IS_TRUE || compare == CF_IS_FALSE;
-
- case OC_UNCONDITIONALLY:
- return true;
-
- default: return false;
- }
-}
-
-/* static */ int32 AIOrder::GetOrderCount(VehicleID vehicle_id)
-{
- return AIVehicle::IsValidVehicle(vehicle_id) ? ::Vehicle::Get(vehicle_id)->GetNumManualOrders() : -1;
-}
-
-/* static */ TileIndex AIOrder::GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (!IsValidVehicleOrder(vehicle_id, order_position)) return INVALID_TILE;
-
- const Order *order = ::ResolveOrder(vehicle_id, order_position);
- if (order == NULL || order->GetType() == OT_CONDITIONAL) return INVALID_TILE;
- const Vehicle *v = ::Vehicle::Get(vehicle_id);
-
- switch (order->GetType()) {
- case OT_GOTO_DEPOT: {
- /* We don't know where the nearest depot is... (yet) */
- if (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) return INVALID_TILE;
-
- if (v->type != VEH_AIRCRAFT) return ::Depot::Get(order->GetDestination())->xy;
- /* Aircraft's hangars are referenced by StationID, not DepotID */
- const Station *st = ::Station::Get(order->GetDestination());
- if (!st->airport.HasHangar()) return INVALID_TILE;
- return st->airport.GetHangarTile(0);
- }
-
- case OT_GOTO_STATION: {
- const Station *st = ::Station::Get(order->GetDestination());
- if (st->train_station.tile != INVALID_TILE) {
- TILE_AREA_LOOP(t, st->train_station) {
- if (st->TileBelongsToRailStation(t)) return t;
- }
- } else if (st->dock_tile != INVALID_TILE) {
- return st->dock_tile;
- } else if (st->bus_stops != NULL) {
- return st->bus_stops->xy;
- } else if (st->truck_stops != NULL) {
- return st->truck_stops->xy;
- } else if (st->airport.tile != INVALID_TILE) {
- TILE_AREA_LOOP(tile, st->airport) {
- if (st->TileBelongsToAirport(tile) && !::IsHangar(tile)) return tile;
- }
- }
- return INVALID_TILE;
- }
-
- case OT_GOTO_WAYPOINT: {
- const Waypoint *wp = ::Waypoint::Get(order->GetDestination());
- if (wp->train_station.tile != INVALID_TILE) {
- TILE_AREA_LOOP(t, wp->train_station) {
- if (wp->TileBelongsToRailStation(t)) return t;
- }
- }
- /* If the waypoint has no rail waypoint tiles, it must have a buoy */
- return wp->xy;
- }
- default: return INVALID_TILE;
- }
-}
-
-/* static */ AIOrder::AIOrderFlags AIOrder::GetOrderFlags(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (!IsValidVehicleOrder(vehicle_id, order_position)) return AIOF_INVALID;
-
- const Order *order = ::ResolveOrder(vehicle_id, order_position);
- if (order == NULL || order->GetType() == OT_CONDITIONAL || order->GetType() == OT_DUMMY) return AIOF_INVALID;
-
- AIOrderFlags order_flags = AIOF_NONE;
- order_flags |= (AIOrderFlags)order->GetNonStopType();
- switch (order->GetType()) {
- case OT_GOTO_DEPOT:
- if (order->GetDepotOrderType() & ODTFB_SERVICE) order_flags |= AIOF_SERVICE_IF_NEEDED;
- if (order->GetDepotActionType() & ODATFB_HALT) order_flags |= AIOF_STOP_IN_DEPOT;
- if (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) order_flags |= AIOF_GOTO_NEAREST_DEPOT;
- break;
-
- case OT_GOTO_STATION:
- order_flags |= (AIOrderFlags)(order->GetLoadType() << 5);
- order_flags |= (AIOrderFlags)(order->GetUnloadType() << 2);
- break;
-
- default: break;
- }
-
- return order_flags;
-}
-
-/* static */ AIOrder::OrderPosition AIOrder::GetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (!IsValidVehicleOrder(vehicle_id, order_position)) return ORDER_INVALID;
- if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return ORDER_INVALID;
-
- const Order *order = ::ResolveOrder(vehicle_id, order_position);
- return (OrderPosition)order->GetConditionSkipToOrder();
-}
-
-/* static */ AIOrder::OrderCondition AIOrder::GetOrderCondition(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (!IsValidVehicleOrder(vehicle_id, order_position)) return OC_INVALID;
- if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return OC_INVALID;
-
- const Order *order = ::ResolveOrder(vehicle_id, order_position);
- return (OrderCondition)order->GetConditionVariable();
-}
-
-/* static */ AIOrder::CompareFunction AIOrder::GetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (!IsValidVehicleOrder(vehicle_id, order_position)) return CF_INVALID;
- if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return CF_INVALID;
-
- const Order *order = ::ResolveOrder(vehicle_id, order_position);
- return (CompareFunction)order->GetConditionComparator();
-}
-
-/* static */ int32 AIOrder::GetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (!IsValidVehicleOrder(vehicle_id, order_position)) return -1;
- if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return -1;
-
- const Order *order = ::ResolveOrder(vehicle_id, order_position);
- int32 value = order->GetConditionValue();
- if (order->GetConditionVariable() == OCV_MAX_SPEED) value = value * 16 / 10;
- return value;
-}
-
-/* static */ AIOrder::StopLocation AIOrder::GetStopLocation(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (!IsValidVehicleOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID;
- if (AIVehicle::GetVehicleType(vehicle_id) != AIVehicle::VT_RAIL) return STOPLOCATION_INVALID;
- if (!IsGotoStationOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID;
-
- const Order *order = ::ResolveOrder(vehicle_id, order_position);
- return (AIOrder::StopLocation)order->GetStopLocation();
-}
-
-/* static */ CargoID AIOrder::GetOrderRefit(VehicleID vehicle_id, OrderPosition order_position)
-{
- if (!IsValidVehicleOrder(vehicle_id, order_position)) return CT_NO_REFIT;
- if (order_position != ORDER_CURRENT && !IsGotoStationOrder(vehicle_id, order_position) && !IsGotoDepotOrder(vehicle_id, order_position)) return CT_NO_REFIT;
-
- const Order *order = ::ResolveOrder(vehicle_id, order_position);
- return order->IsRefit() ? order->GetRefitCargo() : (CargoID)CT_NO_REFIT;
-}
-
-/* static */ bool AIOrder::SetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to)
-{
- EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
- EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position));
- EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to) && jump_to != ORDER_CURRENT);
-
- return AIObject::DoCommand(0, vehicle_id | (order_position << 20), MOF_COND_DESTINATION | (jump_to << 4), CMD_MODIFY_ORDER);
-}
-
-/* static */ bool AIOrder::SetOrderCondition(VehicleID vehicle_id, OrderPosition order_position, OrderCondition condition)
-{
- EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
- EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position));
- EnforcePrecondition(false, condition >= OC_LOAD_PERCENTAGE && condition <= OC_REMAINING_LIFETIME);
-
- int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
- return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_VARIABLE | (condition << 4), CMD_MODIFY_ORDER);
-}
-
-/* static */ bool AIOrder::SetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position, CompareFunction compare)
-{
- EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
- EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position));
- EnforcePrecondition(false, compare >= CF_EQUALS && compare <= CF_IS_FALSE);
-
- int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
- return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_COMPARATOR | (compare << 4), CMD_MODIFY_ORDER);
-}
-
-/* static */ bool AIOrder::SetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position, int32 value)
-{
- EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
- EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position));
- EnforcePrecondition(false, value >= 0 && value < 2048);
- if (GetOrderCondition(vehicle_id, order_position) == OC_MAX_SPEED) value = value * 10 / 16;
-
- int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
- return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_VALUE | (value << 4), CMD_MODIFY_ORDER);
-}
-
-/* static */ bool AIOrder::SetStopLocation(VehicleID vehicle_id, OrderPosition order_position, StopLocation stop_location)
-{
- EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
- EnforcePrecondition(false, AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL);
- EnforcePrecondition(false, IsGotoStationOrder(vehicle_id, order_position));
- EnforcePrecondition(false, stop_location >= STOPLOCATION_NEAR && stop_location <= STOPLOCATION_FAR);
-
- order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
-
- int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
- uint32 p1 = vehicle_id | (order_pos << 20);
- uint32 p2 = MOF_STOP_LOCATION | (stop_location << 4);
- return AIObject::DoCommand(0, p1, p2, CMD_MODIFY_ORDER);
-}
-
-/* static */ bool AIOrder::SetOrderRefit(VehicleID vehicle_id, OrderPosition order_position, CargoID refit_cargo)
-{
- EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
- EnforcePrecondition(false, IsGotoStationOrder(vehicle_id, order_position) || (IsGotoDepotOrder(vehicle_id, order_position) && refit_cargo != CT_AUTO_REFIT));
- EnforcePrecondition(false, AICargo::IsValidCargo(refit_cargo) || refit_cargo == CT_AUTO_REFIT || refit_cargo == CT_NO_REFIT);
-
- uint32 p1 = vehicle_id;
- uint32 p2 = refit_cargo | AIOrderPositionToRealOrderPosition(vehicle_id, AIOrder::ResolveOrderPosition(vehicle_id, order_position)) << 16;
- return AIObject::DoCommand(0, p1, p2, CMD_ORDER_REFIT);
-}
-
-/* static */ bool AIOrder::AppendOrder(VehicleID vehicle_id, TileIndex destination, AIOrderFlags order_flags)
-{
- EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
- EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags));
-
- return InsertOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumManualOrders(), destination, order_flags);
-}
-
-/* static */ bool AIOrder::AppendConditionalOrder(VehicleID vehicle_id, OrderPosition jump_to)
-{
- EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
- EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to));
-
- return InsertConditionalOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumManualOrders(), jump_to);
-}
-
-/* static */ bool AIOrder::InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, AIOrder::AIOrderFlags order_flags)
-{
- /* IsValidVehicleOrder is not good enough because it does not allow appending. */
- if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
-
- EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
- EnforcePrecondition(false, order_position >= 0 && order_position <= ::Vehicle::Get(vehicle_id)->GetNumManualOrders());
- EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags));
-
- Order order;
- OrderType ot = (order_flags & AIOF_GOTO_NEAREST_DEPOT) ? OT_GOTO_DEPOT : ::GetOrderTypeByTile(destination);
- switch (ot) {
- case OT_GOTO_DEPOT: {
- OrderDepotTypeFlags odtf = (OrderDepotTypeFlags)(ODTFB_PART_OF_ORDERS | ((order_flags & AIOF_SERVICE_IF_NEEDED) ? ODTFB_SERVICE : 0));
- OrderDepotActionFlags odaf = (OrderDepotActionFlags)(ODATF_SERVICE_ONLY | ((order_flags & AIOF_STOP_IN_DEPOT) ? ODATFB_HALT : 0));
- if (order_flags & AIOF_GOTO_NEAREST_DEPOT) odaf |= ODATFB_NEAREST_DEPOT;
- OrderNonStopFlags onsf = (OrderNonStopFlags)((order_flags & AIOF_NON_STOP_INTERMEDIATE) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
- if (order_flags & AIOF_GOTO_NEAREST_DEPOT) {
- order.MakeGoToDepot(0, odtf, onsf, odaf);
- } else {
- /* Check explicitly if the order is to a station (for aircraft) or
- * to a depot (other vehicle types). */
- if (::Vehicle::Get(vehicle_id)->type == VEH_AIRCRAFT) {
- if (!::IsTileType(destination, MP_STATION)) return false;
- order.MakeGoToDepot(::GetStationIndex(destination), odtf, onsf, odaf);
- } else {
- if (::IsTileType(destination, MP_STATION)) return false;
- order.MakeGoToDepot(::GetDepotIndex(destination), odtf, onsf, odaf);
- }
- }
- break;
- }
-
- case OT_GOTO_STATION:
- order.MakeGoToStation(::GetStationIndex(destination));
- order.SetLoadType((OrderLoadFlags)GB(order_flags, 5, 3));
- order.SetUnloadType((OrderUnloadFlags)GB(order_flags, 2, 3));
- order.SetStopLocation(OSL_PLATFORM_FAR_END);
- break;
-
- case OT_GOTO_WAYPOINT:
- order.MakeGoToWaypoint(::GetStationIndex(destination));
- break;
-
- default:
- return false;
- }
-
- order.SetNonStopType((OrderNonStopFlags)GB(order_flags, 0, 2));
-
- int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
- return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), order.Pack(), CMD_INSERT_ORDER);
-}
-
-/* static */ bool AIOrder::InsertConditionalOrder(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to)
-{
- /* IsValidVehicleOrder is not good enough because it does not allow appending. */
- if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
-
- EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
- EnforcePrecondition(false, order_position >= 0 && order_position <= ::Vehicle::Get(vehicle_id)->GetNumManualOrders());
- EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to) && jump_to != ORDER_CURRENT);
-
- Order order;
- order.MakeConditional(jump_to);
-
- int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
- return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), order.Pack(), CMD_INSERT_ORDER);
-}
-
-/* static */ bool AIOrder::RemoveOrder(VehicleID vehicle_id, OrderPosition order_position)
-{
- order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
-
- EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
-
- int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
- return AIObject::DoCommand(0, vehicle_id, order_pos, CMD_DELETE_ORDER);
-}
-
-/* static */ bool AIOrder::SkipToOrder(VehicleID vehicle_id, OrderPosition next_order)
-{
- next_order = AIOrder::ResolveOrderPosition(vehicle_id, next_order);
-
- EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, next_order));
-
- int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, next_order);
- return AIObject::DoCommand(0, vehicle_id, order_pos, CMD_SKIP_TO_ORDER);
-}
-
-/**
- * Callback handler as SetOrderFlags possibly needs multiple DoCommand calls
- * to be able to set all order flags correctly. As we need to wait till the
- * command has completed before we know the next bits to change we need to
- * call the function multiple times. Each time it'll reduce the difference
- * between the wanted and the current order.
- * @param instance The AI we are doing the callback for.
- */
-static void _DoCommandReturnSetOrderFlags(class AIInstance *instance)
-{
- AIObject::SetLastCommandRes(AIOrder::_SetOrderFlags());
- AIInstance::DoCommandReturn(instance);
-}
-
-/* static */ bool AIOrder::_SetOrderFlags()
-{
- /* Make sure we don't go into an infinite loop */
- int retry = AIObject::GetCallbackVariable(3) - 1;
- if (retry < 0) {
- DEBUG(ai, 0, "Possible infinite loop in SetOrderFlags() detected");
- return false;
- }
- AIObject::SetCallbackVariable(3, retry);
-
- VehicleID vehicle_id = (VehicleID)AIObject::GetCallbackVariable(0);
- OrderPosition order_position = (OrderPosition)AIObject::GetCallbackVariable(1);
- AIOrderFlags order_flags = (AIOrderFlags)AIObject::GetCallbackVariable(2);
-
- order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
-
- EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
- EnforcePrecondition(false, AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags));
-
- const Order *order = ::ResolveOrder(vehicle_id, order_position);
- int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position);
-
- AIOrderFlags current = GetOrderFlags(vehicle_id, order_position);
-
- EnforcePrecondition(false, (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (current & AIOF_GOTO_NEAREST_DEPOT));
-
- if ((current & AIOF_NON_STOP_FLAGS) != (order_flags & AIOF_NON_STOP_FLAGS)) {
- return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_NON_STOP_FLAGS) << 4 | MOF_NON_STOP, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags);
- }
-
- switch (order->GetType()) {
- case OT_GOTO_DEPOT:
- if ((current & AIOF_DEPOT_FLAGS) != (order_flags & AIOF_DEPOT_FLAGS)) {
- uint data = DA_ALWAYS_GO;
- if (order_flags & AIOF_SERVICE_IF_NEEDED) data = DA_SERVICE;
- if (order_flags & AIOF_STOP_IN_DEPOT) data = DA_STOP;
- return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (data << 4) | MOF_DEPOT_ACTION, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags);
- }
- break;
-
- case OT_GOTO_STATION:
- if ((current & AIOF_UNLOAD_FLAGS) != (order_flags & AIOF_UNLOAD_FLAGS)) {
- return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_UNLOAD_FLAGS) << 2 | MOF_UNLOAD, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags);
- }
- if ((current & AIOF_LOAD_FLAGS) != (order_flags & AIOF_LOAD_FLAGS)) {
- return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_LOAD_FLAGS) >> 1 | MOF_LOAD, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags);
- }
- break;
-
- default: break;
- }
-
- assert(GetOrderFlags(vehicle_id, order_position) == order_flags);
-
- return true;
-}
-
-/* static */ bool AIOrder::SetOrderFlags(VehicleID vehicle_id, OrderPosition order_position, AIOrder::AIOrderFlags order_flags)
-{
- AIObject::SetCallbackVariable(0, vehicle_id);
- AIObject::SetCallbackVariable(1, order_position);
- AIObject::SetCallbackVariable(2, order_flags);
- /* In case another client(s) change orders at the same time we could
- * end in an infinite loop. This stops that from happening ever. */
- AIObject::SetCallbackVariable(3, 8);
- return AIOrder::_SetOrderFlags();
-}
-
-/* static */ bool AIOrder::MoveOrder(VehicleID vehicle_id, OrderPosition order_position_move, OrderPosition order_position_target)
-{
- order_position_move = AIOrder::ResolveOrderPosition(vehicle_id, order_position_move);
- order_position_target = AIOrder::ResolveOrderPosition(vehicle_id, order_position_target);
-
- EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_move));
- EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_target));
-
- int order_pos_move = AIOrderPositionToRealOrderPosition(vehicle_id, order_position_move);
- int order_pos_target = AIOrderPositionToRealOrderPosition(vehicle_id, order_position_target);
- return AIObject::DoCommand(0, vehicle_id, order_pos_move | (order_pos_target << 16), CMD_MOVE_ORDER);
-}
-
-/* static */ bool AIOrder::CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id)
-{
- EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
- EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id));
-
- return AIObject::DoCommand(0, vehicle_id | CO_COPY << 30, main_vehicle_id, CMD_CLONE_ORDER);
-}
-
-/* static */ bool AIOrder::ShareOrders(VehicleID vehicle_id, VehicleID main_vehicle_id)
-{
- EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
- EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id));
-
- return AIObject::DoCommand(0, vehicle_id | CO_SHARE << 30, main_vehicle_id, CMD_CLONE_ORDER);
-}
-
-/* static */ bool AIOrder::UnshareOrders(VehicleID vehicle_id)
-{
- EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
-
- return AIObject::DoCommand(0, vehicle_id | CO_UNSHARE << 30, 0, CMD_CLONE_ORDER);
-}
diff --git a/src/ai/api/ai_order.hpp b/src/ai/api/ai_order.hpp
deleted file mode 100644
index 470b6faaf..000000000
--- a/src/ai/api/ai_order.hpp
+++ /dev/null
@@ -1,561 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_order.hpp Everything to query and build orders. */
-
-#ifndef AI_ORDER_HPP
-#define AI_ORDER_HPP
-
-#include "ai_error.hpp"
-
-/**
- * Class that handles all order related functions.
- */
-class AIOrder : public AIObject {
-public:
- /**
- * All order related error messages.
- */
- enum ErrorMessages {
- /** Base for all order related errors */
- ERR_ORDER_BASE = AIError::ERR_CAT_ORDER << AIError::ERR_CAT_BIT_SIZE,
-
- /** No more space for orders */
- ERR_ORDER_TOO_MANY, // [STR_ERROR_NO_MORE_SPACE_FOR_ORDERS]
-
- /** Destination of new order is to far away from the previous order */
- ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION, // [STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION]
- };
-
- /**
- * Flags that can be used to modify the behaviour of orders.
- */
- enum AIOrderFlags {
- /** Just go to the station/depot, stop unload if possible and load if needed. */
- AIOF_NONE = 0,
-
- /** Do not stop at the stations that are passed when going to the destination. Only for trains and road vehicles. */
- AIOF_NON_STOP_INTERMEDIATE = 1 << 0,
- /** Do not stop at the destionation station. Only for trains and road vehicles. */
- AIOF_NON_STOP_DESTINATION = 1 << 1,
-
- /** Always unload the vehicle; only for stations. Cannot be set when AIOF_TRANSFER or AIOF_NO_UNLOAD is set. */
- AIOF_UNLOAD = 1 << 2,
- /** Transfer instead of deliver the goods; only for stations. Cannot be set when AIOF_UNLOAD or AIOF_NO_UNLOAD is set. */
- AIOF_TRANSFER = 1 << 3,
- /** Never unload the vehicle; only for stations. Cannot be set when AIOF_UNLOAD, AIOF_TRANSFER or AIOF_NO_LOAD is set. */
- AIOF_NO_UNLOAD = 1 << 4,
-
- /** Wait till the vehicle is fully loaded; only for stations. Cannot be set when AIOF_NO_LOAD is set. */
- AIOF_FULL_LOAD = 2 << 5,
- /** Wait till at least one cargo of the vehicle is fully loaded; only for stations. Cannot be set when AIOF_NO_LOAD is set. */
- AIOF_FULL_LOAD_ANY = 3 << 5,
- /** Do not load any cargo; only for stations. Cannot be set when AIOF_NO_UNLOAD, AIOF_FULL_LOAD or AIOF_FULL_LOAD_ANY is set. */
- AIOF_NO_LOAD = 1 << 7,
-
- /** Service the vehicle when needed, otherwise skip this order; only for depots. */
- AIOF_SERVICE_IF_NEEDED = 1 << 2,
- /** Stop in the depot instead of only go there for servicing; only for depots. */
- AIOF_STOP_IN_DEPOT = 1 << 3,
- /** Go to nearest depot. */
- AIOF_GOTO_NEAREST_DEPOT = 1 << 8,
-
- /** All flags related to non-stop settings. */
- AIOF_NON_STOP_FLAGS = AIOF_NON_STOP_INTERMEDIATE | AIOF_NON_STOP_DESTINATION,
- /** All flags related to unloading. */
- AIOF_UNLOAD_FLAGS = AIOF_TRANSFER | AIOF_UNLOAD | AIOF_NO_UNLOAD,
- /** All flags related to loading. */
- AIOF_LOAD_FLAGS = AIOF_FULL_LOAD | AIOF_FULL_LOAD_ANY | AIOF_NO_LOAD,
- /** All flags related to depots. */
- AIOF_DEPOT_FLAGS = AIOF_SERVICE_IF_NEEDED | AIOF_STOP_IN_DEPOT | AIOF_GOTO_NEAREST_DEPOT,
-
- /** For marking invalid order flags */
- AIOF_INVALID = 0xFFFF,
- };
-
- /**
- * All conditions a conditional order can depend on.
- */
- enum OrderCondition {
- /* Order _is_ important, as it's based on OrderConditionVariable in order_type.h. */
- OC_LOAD_PERCENTAGE, ///< Skip based on the amount of load, value is in tons.
- OC_RELIABILITY, ///< Skip based on the reliability, value is percent (0..100).
- OC_MAX_SPEED, ///< Skip based on the maximum speed, value is in OpenTTD's internal speed unit, see AIEngine::GetMaxSpeed.
- OC_AGE, ///< Skip based on the age, value is in years.
- OC_REQUIRES_SERVICE, ///< Skip when the vehicle requires service, no value.
- OC_UNCONDITIONALLY, ///< Always skip, no compare function, no value.
- OC_REMAINING_LIFETIME, ///< Skip based on the remaining lifetime
- OC_INVALID = -1, ///< An invalid condition, do not use.
- };
-
- /**
- * Comparators for conditional orders.
- */
- enum CompareFunction {
- /* Order _is_ important, as it's based on OrderConditionComparator in order_type.h. */
- CF_EQUALS, ///< Skip if both values are equal
- CF_NOT_EQUALS, ///< Skip if both values are not equal
- CF_LESS_THAN, ///< Skip if the value is less than the limit
- CF_LESS_EQUALS, ///< Skip if the value is less or equal to the limit
- CF_MORE_THAN, ///< Skip if the value is more than the limit
- CF_MORE_EQUALS, ///< Skip if the value is more or equal to the limit
- CF_IS_TRUE, ///< Skip if the variable is true
- CF_IS_FALSE, ///< Skip if the variable is false
- CF_INVALID = -1, ///< Invalid compare function, do not use.
- };
-
- /**
- * Index in the list of orders for a vehicle. The first order has index 0, the second
- * order index 1, etc. The current order can be queried by using ORDER_CURRENT. Do not
- * use ORDER_INVALID yourself, it's used as return value by for example ResolveOrderPosition.
- * @note Automatic orders are hidden from AIs, so OrderPosition 0 will always be the first
- * manual order.
- */
- enum OrderPosition {
- ORDER_CURRENT = 0xFF, ///< Constant that gets resolved to the current order.
- ORDER_INVALID = -1, ///< An invalid order.
- };
-
- /** Where to stop trains in a station that's longer than the train */
- enum StopLocation {
- STOPLOCATION_NEAR, ///< Stop the train as soon as it's completely in the station
- STOPLOCATION_MIDDLE, ///< Stop the train in the middle of the station
- STOPLOCATION_FAR, ///< Stop the train at the far end of the station
- STOPLOCATION_INVALID = -1, ///< An invalid stop location
- };
-
- /**
- * Checks whether the given order id is valid for the given vehicle.
- * @param vehicle_id The vehicle to check the order index for.
- * @param order_position The order index to check.
- * @pre AIVehicle::IsValidVehicle(vehicle_id).
- * @return True if and only if the order_position is valid for the given vehicle.
- */
- static bool IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Checks whether the given order is a goto-station order.
- * @param vehicle_id The vehicle to check.
- * @param order_position The order index to check.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @return True if and only if the order is a goto-station order.
- */
- static bool IsGotoStationOrder(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Checks whether the given order is a goto-depot order.
- * @param vehicle_id The vehicle to check.
- * @param order_position The order index to check.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @return True if and only if the order is a goto-depot order.
- */
- static bool IsGotoDepotOrder(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Checks whether the given order is a goto-waypoint order.
- * @param vehicle_id The vehicle to check.
- * @param order_position The order index to check.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @return True if and only if the order is a goto-waypoint order.
- */
- static bool IsGotoWaypointOrder(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Checks whether the given order is a conditional order.
- * @param vehicle_id The vehicle to check.
- * @param order_position The order index to check.
- * @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position).
- * @return True if and only if the order is a conditional order.
- */
- static bool IsConditionalOrder(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Checks whether the given order is a void order.
- * A void order is an order that used to be a goto station, depot or waypoint order but
- * its destination got removed. In OpenTTD these orders as shown as "(Invalid Order)"
- * in the order list of a vehicle.
- * @param vehicle_id The vehicle to check.
- * @param order_position The order index to check.
- * @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position).
- * @return True if and only if the order is a void order.
- */
- static bool IsVoidOrder(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Checks whether the given order has a valid refit cargo.
- * @param vehicle_id The vehicle to check.
- * @param order_position The order index to check.
- * @pre order_position != ORDER_CURRENT && IsValidVehicleOrder(vehicle_id, order_position).
- * @return True if and only if the order is has a valid refit cargo.
- */
- static bool IsRefitOrder(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Checks whether the current order is part of the orderlist.
- * @param vehicle_id The vehicle to check.
- * @pre AIVehicle::IsValidVehicle(vehicle_id).
- * @return True if and only if the current order is part of the order list.
- * @note If the order is a non-'non-stop' order, and the vehicle is currently
- * (un)loading at a station that is not the final destination, this function
- * will still return true.
- */
- static bool IsCurrentOrderPartOfOrderList(VehicleID vehicle_id);
-
- /**
- * Resolves the given order index to the correct index for the given vehicle.
- * If the order index was ORDER_CURRENT it will be resolved to the index of
- * the current order (as shown in the order list). If the order with the
- * given index does not exist it will return ORDER_INVALID.
- * @param vehicle_id The vehicle to check the order index for.
- * @param order_position The order index to resolve.
- * @pre AIVehicle::IsValidVehicle(vehicle_id).
- * @return The resolved order index.
- */
- static OrderPosition ResolveOrderPosition(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Checks whether the given order flags are valid for the given destination.
- * @param destination The destination of the order.
- * @param order_flags The flags given to the order.
- * @return True if and only if the order_flags are valid for the given location.
- */
- static bool AreOrderFlagsValid(TileIndex destination, AIOrderFlags order_flags);
-
- /**
- * Checks whether the given combination of condition and compare function is valid.
- * @param condition The condition to check.
- * @param compare The compare function to check.
- * @return True if and only if the combination of condition and compare function is valid.
- */
- static bool IsValidConditionalOrder(OrderCondition condition, CompareFunction compare);
-
- /**
- * Returns the number of orders for the given vehicle.
- * @param vehicle_id The vehicle to get the order count of.
- * @pre AIVehicle::IsValidVehicle(vehicle_id).
- * @return The number of orders for the given vehicle or a negative
- * value when the vehicle does not exist.
- */
- static int32 GetOrderCount(VehicleID vehicle_id);
-
- /**
- * Gets the destination of the given order for the given vehicle.
- * @param vehicle_id The vehicle to get the destination for.
- * @param order_position The order to get the destination for.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position).
- * @note Giving ORDER_CURRENT as order_position will give the order that is
- * currently being executed by the vehicle. This is not necessarily the
- * current order as given by ResolveOrderPosition (the current index in the
- * order list) as manual or autoservicing depot orders do not show up
- * in the orderlist, but they can be the current order of a vehicle.
- * @return The destination tile of the order.
- */
- static TileIndex GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Gets the AIOrderFlags of the given order for the given vehicle.
- * @param vehicle_id The vehicle to get the destination for.
- * @param order_position The order to get the destination for.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre order_position == ORDER_CURRENT || (!IsConditionalOrder(vehicle_id, order_position) && !IsVoidOrder(vehicle_id, order_position)).
- * @note Giving ORDER_CURRENT as order_position will give the order that is
- * currently being executed by the vehicle. This is not necessarily the
- * current order as given by ResolveOrderPosition (the current index in the
- * order list) as manual or autoservicing depot orders do not show up
- * in the orderlist, but they can be the current order of a vehicle.
- * @return The AIOrderFlags of the order.
- */
- static AIOrderFlags GetOrderFlags(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Gets the OrderPosition to jump to if the check succeeds of the given order for the given vehicle.
- * @param vehicle_id The vehicle to get the OrderPosition for.
- * @param order_position The order to get the OrderPosition for.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
- * @return The target of the conditional jump.
- */
- static OrderPosition GetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Gets the OrderCondition of the given order for the given vehicle.
- * @param vehicle_id The vehicle to get the condition type for.
- * @param order_position The order to get the condition type for.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
- * @return The OrderCondition of the order.
- */
- static OrderCondition GetOrderCondition(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Gets the CompareFunction of the given order for the given vehicle.
- * @param vehicle_id The vehicle to get the compare function for.
- * @param order_position The order to get the compare function for.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
- * @return The CompareFunction of the order.
- */
- static CompareFunction GetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Gets the value to compare against of the given order for the given vehicle.
- * @param vehicle_id The vehicle to get the value for.
- * @param order_position The order to get the value for.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
- * @return The value to compare against of the order.
- */
- static int32 GetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Gets the stoplocation of the given order for the given train.
- * @param vehicle_id The vehicle to get the value for.
- * @param order_position The order to get the value for.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL.
- * @pre IsGotoStationOrder(vehicle_id, order_position).
- * @return The relative position where the train will stop inside a station.
- */
- static StopLocation GetStopLocation(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Gets the refit cargo type of the given order for the given vehicle.
- * @param vehicle_id The vehicle to get the refit cargo for.
- * @param order_position The order to get the refit cargo for.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre order_position == ORDER_CURRENT || IsGotoStationOrder(vehicle_id, order_position) || IsGotoDepotOrder(vehicle_id, order_position).
- * @note Giving ORDER_CURRENT as order_position will give the order that is
- * currently being executed by the vehicle. This is not necessarily the
- * current order as given by ResolveOrderPosition (the current index in the
- * order list) as manual or autoservicing depot orders do not show up
- * in the orderlist, but they can be the current order of a vehicle.
- * @return The refit cargo of the order or CT_NO_REFIT if no refit is set.
- */
- static CargoID GetOrderRefit(VehicleID vehicle_id, OrderPosition order_position);
-
- /**
- * Sets the OrderPosition to jump to if the check succeeds of the given order for the given vehicle.
- * @param vehicle_id The vehicle to set the OrderPosition for.
- * @param order_position The order to set the OrderPosition for.
- * @param jump_to The order to jump to if the check succeeds.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre IsValidVehicleOrder(vehicle_id, jump_to).
- * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
- * @return Whether the order has been/can be changed.
- */
- static bool SetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to);
-
- /**
- * Sets the OrderCondition of the given order for the given vehicle.
- * @param vehicle_id The vehicle to set the condition type for.
- * @param order_position The order to set the condition type for.
- * @param condition The condition to compare on.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
- * @pre condition >= OC_LOAD_PERCENTAGE && condition <= OC_UNCONDITIONALLY.
- * @return Whether the order has been/can be changed.
- */
- static bool SetOrderCondition(VehicleID vehicle_id, OrderPosition order_position, OrderCondition condition);
-
- /**
- * Sets the CompareFunction of the given order for the given vehicle.
- * @param vehicle_id The vehicle to set the compare function for.
- * @param order_position The order to set the compare function for.
- * @param compare The new compare function of the order.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
- * @pre compare >= CF_EQUALS && compare <= CF_IS_FALSE.
- * @return Whether the order has been/can be changed.
- */
- static bool SetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position, CompareFunction compare);
-
- /**
- * Sets the value to compare against of the given order for the given vehicle.
- * @param vehicle_id The vehicle to set the value for.
- * @param order_position The order to set the value for.
- * @param value The value to compare against.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
- * @pre value >= 0 && value < 2048.
- * @return Whether the order has been/can be changed.
- */
- static bool SetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position, int32 value);
-
- /**
- * Sets the stoplocation of the given order for the given train.
- * @param vehicle_id The vehicle to get the value for.
- * @param order_position The order to get the value for.
- * @param stop_location The relative position where a train will stop inside a station.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL.
- * @pre IsGotoStationOrder(vehicle_id, order_position).
- * @pre stop_location >= STOPLOCATION_NEAR && stop_location <= STOPLOCATION_FAR
- * @return Whether the order has been/can be changed.
- */
- static bool SetStopLocation(VehicleID vehicle_id, OrderPosition order_position, StopLocation stop_location);
-
- /**
- * Sets the refit cargo type of the given order for the given vehicle.
- * @param vehicle_id The vehicle to set the refit cargo for.
- * @param order_position The order to set the refit cargo for.
- * @param refit_cargo The cargo to refit to. The refit can be cleared by passing CT_NO_REFIT.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre IsGotoStationOrder(vehicle_id, order_position) || (IsGotoDepotOrder(vehicle_id, order_position) && refit_cargo != CT_AUTO_REFIT).
- * @pre AICargo::IsValidCargo(refit_cargo) || refit_cargo == CT_AUTO_REFIT || refit_cargo == CT_NO_REFIT
- * @return Whether the order has been/can be changed.
- */
- static bool SetOrderRefit(VehicleID vehicle_id, OrderPosition order_position, CargoID refit_cargo);
-
- /**
- * Appends an order to the end of the vehicle's order list.
- * @param vehicle_id The vehicle to append the order to.
- * @param destination The destination of the order.
- * @param order_flags The flags given to the order.
- * @pre AIVehicle::IsValidVehicle(vehicle_id).
- * @pre AreOrderFlagsValid(destination, order_flags).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIOrder::ERR_ORDER_TOO_MANY
- * @exception AIOrder::ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION
- * @return True if and only if the order was appended.
- */
- static bool AppendOrder(VehicleID vehicle_id, TileIndex destination, AIOrderFlags order_flags);
-
- /**
- * Appends a conditional order to the end of the vehicle's order list.
- * @param vehicle_id The vehicle to append the order to.
- * @param jump_to The OrderPosition to jump to if the condition is true.
- * @pre AIVehicle::IsValidVehicle(vehicle_id).
- * @pre IsValidVehicleOrder(vehicle_id, jump_to).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIOrder::ERR_ORDER_TOO_MANY
- * @return True if and only if the order was appended.
- */
- static bool AppendConditionalOrder(VehicleID vehicle_id, OrderPosition jump_to);
-
- /**
- * Inserts an order before the given order_position into the vehicle's order list.
- * @param vehicle_id The vehicle to add the order to.
- * @param order_position The order to place the new order before.
- * @param destination The destination of the order.
- * @param order_flags The flags given to the order.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre AreOrderFlagsValid(destination, order_flags).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIOrder::ERR_ORDER_TOO_MANY
- * @exception AIOrder::ERR_ORDER_TOO_FAR_AWAY_FROM_PREVIOUS_DESTINATION
- * @return True if and only if the order was inserted.
- */
- static bool InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, AIOrderFlags order_flags);
-
- /**
- * Appends a conditional order before the given order_position into the vehicle's order list.
- * @param vehicle_id The vehicle to add the order to.
- * @param order_position The order to place the new order before.
- * @param jump_to The OrderPosition to jump to if the condition is true.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre IsValidVehicleOrder(vehicle_id, jump_to).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIOrder::ERR_ORDER_TOO_MANY
- * @return True if and only if the order was inserted.
- */
- static bool InsertConditionalOrder(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to);
-
- /**
- * Removes an order from the vehicle's order list.
- * @param vehicle_id The vehicle to remove the order from.
- * @param order_position The order to remove from the order list.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return True if and only if the order was removed.
- */
- static bool RemoveOrder(VehicleID vehicle_id, OrderPosition order_position);
-
-#ifndef DOXYGEN_AI_DOCS
- /**
- * Internal function to help SetOrderFlags.
- */
- static bool _SetOrderFlags();
-#endif /* DOXYGEN_AI_DOCS */
-
- /**
- * Changes the order flags of the given order.
- * @param vehicle_id The vehicle to change the order of.
- * @param order_position The order to change.
- * @param order_flags The new flags given to the order.
- * @pre IsValidVehicleOrder(vehicle_id, order_position).
- * @pre AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags).
- * @pre (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (GetOrderFlags(vehicle_id, order_position) & AIOF_GOTO_NEAREST_DEPOT).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return True if and only if the order was changed.
- */
- static bool SetOrderFlags(VehicleID vehicle_id, OrderPosition order_position, AIOrderFlags order_flags);
-
- /**
- * Move an order inside the orderlist
- * @param vehicle_id The vehicle to move the orders.
- * @param order_position_move The order to move.
- * @param order_position_target The target order
- * @pre IsValidVehicleOrder(vehicle_id, order_position_move).
- * @pre IsValidVehicleOrder(vehicle_id, order_position_target).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return True if and only if the order was moved.
- * @note If the order is moved to a lower place (e.g. from 7 to 2)
- * the target order is moved upwards (e.g. 3). If the order is moved
- * to a higher place (e.g. from 7 to 9) the target will be moved
- * downwards (e.g. 8).
- */
- static bool MoveOrder(VehicleID vehicle_id, OrderPosition order_position_move, OrderPosition order_position_target);
-
- /**
- * Make a vehicle execute next_order instead of its current order.
- * @param vehicle_id The vehicle that should skip some orders.
- * @param next_order The order the vehicle should skip to.
- * @pre IsValidVehicleOrder(vehicle_id, next_order).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return True if and only the current order was changed.
- */
- static bool SkipToOrder(VehicleID vehicle_id, OrderPosition next_order);
-
- /**
- * Copies the orders from another vehicle. The orders of the main vehicle
- * are going to be the orders of the changed vehicle.
- * @param vehicle_id The vehicle to copy the orders to.
- * @param main_vehicle_id The vehicle to copy the orders from.
- * @pre AIVehicle::IsValidVehicle(vehicle_id).
- * @pre AIVehicle::IsValidVehicle(main_vehicle_id).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIOrder::ERR_ORDER_TOO_MANY
- * @return True if and only if the copying succeeded.
- */
- static bool CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id);
-
- /**
- * Shares the orders between two vehicles. The orders of the main
- * vehicle are going to be the orders of the changed vehicle.
- * @param vehicle_id The vehicle to add to the shared order list.
- * @param main_vehicle_id The vehicle to share the orders with.
- * @pre AIVehicle::IsValidVehicle(vehicle_id).
- * @pre AIVehicle::IsValidVehicle(main_vehicle_id).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return True if and only if the sharing succeeded.
- */
- static bool ShareOrders(VehicleID vehicle_id, VehicleID main_vehicle_id);
-
- /**
- * Removes the given vehicle from a shared orders list.
- * @param vehicle_id The vehicle to remove from the shared order list.
- * @pre AIVehicle::IsValidVehicle(vehicle_id).
- * @return True if and only if the unsharing succeeded.
- */
- static bool UnshareOrders(VehicleID vehicle_id);
-};
-DECLARE_ENUM_AS_BIT_SET(AIOrder::AIOrderFlags)
-
-#endif /* AI_ORDER_HPP */
diff --git a/src/ai/api/ai_order.hpp.sq b/src/ai/api/ai_order.hpp.sq
index 3d0a6b62f..c116adc68 100644
--- a/src/ai/api/ai_order.hpp.sq
+++ b/src/ai/api/ai_order.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_order.hpp"
+#include "../../script/api/script_order.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_rail.cpp b/src/ai/api/ai_rail.cpp
deleted file mode 100644
index 8d4606544..000000000
--- a/src/ai/api/ai_rail.cpp
+++ /dev/null
@@ -1,494 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_rail.cpp Implementation of AIRail. */
-
-#include "../../stdafx.h"
-#include "ai_rail.hpp"
-#include "ai_map.hpp"
-#include "ai_station.hpp"
-#include "ai_industrytype.hpp"
-#include "ai_cargo.hpp"
-#include "../../debug.h"
-#include "../../station_base.h"
-#include "../../company_func.h"
-#include "../../newgrf.h"
-#include "../../newgrf_generic.h"
-#include "../../newgrf_station.h"
-#include "../../strings_func.h"
-
-/* static */ char *AIRail::GetName(RailType rail_type)
-{
- if (!IsRailTypeAvailable(rail_type)) return NULL;
-
- static const int len = 64;
- char *railtype_name = MallocT<char>(len);
-
- ::GetString(railtype_name, GetRailTypeInfo((::RailType)rail_type)->strings.menu_text, &railtype_name[len - 1]);
- return railtype_name;
-}
-
-/* static */ bool AIRail::IsRailTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return (::IsTileType(tile, MP_RAILWAY) && !::IsRailDepot(tile)) ||
- (::HasStationTileRail(tile) && !::IsStationTileBlocked(tile)) || ::IsLevelCrossingTile(tile);
-}
-
-/* static */ bool AIRail::IsLevelCrossingTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsLevelCrossingTile(tile);
-}
-
-/* static */ bool AIRail::IsRailDepotTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsRailDepotTile(tile);
-}
-
-/* static */ bool AIRail::IsRailStationTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsRailStationTile(tile);
-}
-
-/* static */ bool AIRail::IsRailWaypointTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsRailWaypointTile(tile);
-}
-
-/* static */ bool AIRail::IsRailTypeAvailable(RailType rail_type)
-{
- if ((::RailType)rail_type < RAILTYPE_BEGIN || (::RailType)rail_type >= RAILTYPE_END) return false;
-
- return ::HasRailtypeAvail(_current_company, (::RailType)rail_type);
-}
-
-/* static */ AIRail::RailType AIRail::GetCurrentRailType()
-{
- return (RailType)AIObject::GetRailType();
-}
-
-/* static */ void AIRail::SetCurrentRailType(RailType rail_type)
-{
- if (!IsRailTypeAvailable(rail_type)) return;
-
- AIObject::SetRailType((::RailType)rail_type);
-}
-
-/* static */ bool AIRail::TrainCanRunOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type)
-{
- if (!AIRail::IsRailTypeAvailable(engine_rail_type)) return false;
- if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false;
-
- return ::IsCompatibleRail((::RailType)engine_rail_type, (::RailType)track_rail_type);
-}
-
-/* static */ bool AIRail::TrainHasPowerOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type)
-{\
- if (!AIRail::IsRailTypeAvailable(engine_rail_type)) return false;
- if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false;
-
- return ::HasPowerOnRail((::RailType)engine_rail_type, (::RailType)track_rail_type);
-}
-
-/* static */ AIRail::RailType AIRail::GetRailType(TileIndex tile)
-{
- if (!AITile::HasTransportType(tile, AITile::TRANSPORT_RAIL)) return RAILTYPE_INVALID;
-
- return (RailType)::GetRailType(tile);
-}
-
-/* static */ bool AIRail::ConvertRailType(TileIndex start_tile, TileIndex end_tile, AIRail::RailType convert_to)
-{
- EnforcePrecondition(false, ::IsValidTile(start_tile));
- EnforcePrecondition(false, ::IsValidTile(end_tile));
- EnforcePrecondition(false, IsRailTypeAvailable(convert_to));
-
- return AIObject::DoCommand(start_tile, end_tile, convert_to, CMD_CONVERT_RAIL);
-}
-
-/* static */ TileIndex AIRail::GetRailDepotFrontTile(TileIndex depot)
-{
- if (!IsRailDepotTile(depot)) return INVALID_TILE;
-
- return depot + ::TileOffsByDiagDir(::GetRailDepotDirection(depot));
-}
-
-/* static */ AIRail::RailTrack AIRail::GetRailStationDirection(TileIndex tile)
-{
- if (!IsRailStationTile(tile)) return RAILTRACK_INVALID;
-
- return (RailTrack)::GetRailStationTrackBits(tile);
-}
-
-/* static */ bool AIRail::BuildRailDepot(TileIndex tile, TileIndex front)
-{
- EnforcePrecondition(false, tile != front);
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, ::IsValidTile(front));
- EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front));
- EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType()));
-
- uint entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0);
-
- return AIObject::DoCommand(tile, AIObject::GetRailType(), entrance_dir, CMD_BUILD_TRAIN_DEPOT);
-}
-
-/* static */ bool AIRail::BuildRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW);
- EnforcePrecondition(false, num_platforms > 0 && num_platforms <= 0xFF);
- EnforcePrecondition(false, platform_length > 0 && platform_length <= 0xFF);
- EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType()));
- EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id));
-
- uint32 p1 = GetCurrentRailType() | (platform_length << 16) | (num_platforms << 8);
- if (direction == RAILTRACK_NW_SE) p1 |= (1 << 4);
- if (station_id != AIStation::STATION_JOIN_ADJACENT) p1 |= (1 << 24);
- return AIObject::DoCommand(tile, p1, (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16, CMD_BUILD_RAIL_STATION);
-}
-
-/* static */ bool AIRail::BuildNewGRFRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id, CargoID cargo_id, IndustryType source_industry, IndustryType goal_industry, int distance, bool source_station)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW);
- EnforcePrecondition(false, num_platforms > 0 && num_platforms <= 0xFF);
- EnforcePrecondition(false, platform_length > 0 && platform_length <= 0xFF);
- EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType()));
- EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id));
- EnforcePrecondition(false, AICargo::IsValidCargo(cargo_id));
- EnforcePrecondition(false, source_industry == AIIndustryType::INDUSTRYTYPE_UNKNOWN || source_industry == AIIndustryType::INDUSTRYTYPE_TOWN || AIIndustryType::IsValidIndustryType(source_industry));
- EnforcePrecondition(false, goal_industry == AIIndustryType::INDUSTRYTYPE_UNKNOWN || goal_industry == AIIndustryType::INDUSTRYTYPE_TOWN || AIIndustryType::IsValidIndustryType(goal_industry));
-
- uint32 p1 = GetCurrentRailType() | (platform_length << 16) | (num_platforms << 8);
- if (direction == RAILTRACK_NW_SE) p1 |= 1 << 4;
- if (station_id != AIStation::STATION_JOIN_ADJACENT) p1 |= (1 << 24);
-
- const GRFFile *file;
- uint16 res = GetAiPurchaseCallbackResult(GSF_STATIONS, cargo_id, 0, source_industry, goal_industry, min(255, distance / 2), AICE_STATION_GET_STATION_ID, source_station ? 0 : 1, min(15, num_platforms) << 4 | min(15, platform_length), &file);
- uint32 p2 = (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16;
- if (res != CALLBACK_FAILED) {
- int index = 0;
- const StationSpec *spec = StationClass::GetByGrf(file->grfid, res, &index);
- if (spec == NULL) {
- DEBUG(grf, 1, "%s returned an invalid station ID for 'AI construction/purchase selection (18)' callback", file->filename);
- } else {
- p2 |= spec->cls_id | index << 8;
- }
-
- }
- return AIObject::DoCommand(tile, p1, p2, CMD_BUILD_RAIL_STATION);
-}
-
-/* static */ bool AIRail::BuildRailWaypoint(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, IsRailTile(tile));
- EnforcePrecondition(false, GetRailTracks(tile) == RAILTRACK_NE_SW || GetRailTracks(tile) == RAILTRACK_NW_SE);
- EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType()));
-
- return AIObject::DoCommand(tile, GetCurrentRailType() | (GetRailTracks(tile) == RAILTRACK_NE_SW ? AXIS_X : AXIS_Y) << 4 | 1 << 8 | 1 << 16, STAT_CLASS_WAYP | INVALID_STATION << 16, CMD_BUILD_RAIL_WAYPOINT);
-}
-
-/* static */ bool AIRail::RemoveRailWaypointTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, ::IsValidTile(tile2));
-
- return AIObject::DoCommand(tile, tile2, keep_rail ? 1 : 0, CMD_REMOVE_FROM_RAIL_WAYPOINT);
-}
-
-/* static */ bool AIRail::RemoveRailStationTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, ::IsValidTile(tile2));
-
- return AIObject::DoCommand(tile, tile2, keep_rail ? 1 : 0, CMD_REMOVE_FROM_RAIL_STATION);
-}
-
-/* static */ uint AIRail::GetRailTracks(TileIndex tile)
-{
- if (!IsRailTile(tile)) return RAILTRACK_INVALID;
-
- if (IsRailStationTile(tile) || IsRailWaypointTile(tile)) return ::TrackToTrackBits(::GetRailStationTrack(tile));
- if (IsLevelCrossingTile(tile)) return ::GetCrossingRailBits(tile);
- if (IsRailDepotTile(tile)) return ::TRACK_BIT_NONE;
- return ::GetTrackBits(tile);
-}
-
-/* static */ bool AIRail::BuildRailTrack(TileIndex tile, RailTrack rail_track)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, rail_track != 0);
- EnforcePrecondition(false, (rail_track & ~::TRACK_BIT_ALL) == 0);
- EnforcePrecondition(false, KillFirstBit((uint)rail_track) == 0);
- EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType()));
-
- return AIObject::DoCommand(tile, tile, GetCurrentRailType() | (FindFirstTrack((::TrackBits)rail_track) << 4), CMD_BUILD_RAILROAD_TRACK);
-}
-
-/* static */ bool AIRail::RemoveRailTrack(TileIndex tile, RailTrack rail_track)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, ::IsPlainRailTile(tile) || ::IsLevelCrossingTile(tile));
- EnforcePrecondition(false, GetRailTracks(tile) & rail_track);
- EnforcePrecondition(false, KillFirstBit((uint)rail_track) == 0);
-
- return AIObject::DoCommand(tile, tile, GetCurrentRailType() | (FindFirstTrack((::TrackBits)rail_track) << 4), CMD_REMOVE_RAILROAD_TRACK);
-}
-
-/* static */ bool AIRail::AreTilesConnected(TileIndex from, TileIndex tile, TileIndex to)
-{
- if (!IsRailTile(tile)) return false;
- if (from == to || AIMap::DistanceManhattan(from, tile) != 1 || AIMap::DistanceManhattan(tile, to) != 1) return false;
-
- if (to < from) ::Swap(from, to);
-
- if (tile - from == 1) {
- if (to - tile == 1) return (GetRailTracks(tile) & RAILTRACK_NE_SW) != 0;
- if (to - tile == ::MapSizeX()) return (GetRailTracks(tile) & RAILTRACK_NE_SE) != 0;
- } else if (tile - from == ::MapSizeX()) {
- if (tile - to == 1) return (GetRailTracks(tile) & RAILTRACK_NW_NE) != 0;
- if (to - tile == 1) return (GetRailTracks(tile) & RAILTRACK_NW_SW) != 0;
- if (to - tile == ::MapSizeX()) return (GetRailTracks(tile) & RAILTRACK_NW_SE) != 0;
- } else {
- return (GetRailTracks(tile) & RAILTRACK_SW_SE) != 0;
- }
-
- NOT_REACHED();
-}
-
-/**
- * Prepare the second parameter for CmdBuildRailroadTrack and CmdRemoveRailroadTrack. The direction
- * depends on all three tiles. Sometimes the third tile needs to be adjusted.
- */
-static uint32 SimulateDrag(TileIndex from, TileIndex tile, TileIndex *to)
-{
- int diag_offset = abs(abs((int)::TileX(*to) - (int)::TileX(tile)) - abs((int)::TileY(*to) - (int)::TileY(tile)));
- uint32 p2 = AIRail::GetCurrentRailType();
- if (::TileY(from) == ::TileY(*to)) {
- p2 |= (TRACK_X << 4);
- *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1);
- } else if (::TileX(from) == ::TileX(*to)) {
- p2 |= (TRACK_Y << 4);
- *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1);
- } else if (::TileY(from) < ::TileY(tile)) {
- if (::TileX(*to) < ::TileX(tile)) {
- p2 |= (TRACK_UPPER << 4);
- } else {
- p2 |= (TRACK_LEFT << 4);
- }
- if (diag_offset != 0) {
- *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1);
- } else {
- *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1);
- }
- } else if (::TileY(from) > ::TileY(tile)) {
- if (::TileX(*to) < ::TileX(tile)) {
- p2 |= (TRACK_RIGHT << 4);
- } else {
- p2 |= (TRACK_LOWER << 4);
- }
- if (diag_offset != 0) {
- *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1);
- } else {
- *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1);
- }
- } else if (::TileX(from) < ::TileX(tile)) {
- if (::TileY(*to) < ::TileY(tile)) {
- p2 |= (TRACK_UPPER << 4);
- } else {
- p2 |= (TRACK_RIGHT << 4);
- }
- if (diag_offset == 0) {
- *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1);
- } else {
- *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1);
- }
- } else if (::TileX(from) > ::TileX(tile)) {
- if (::TileY(*to) < ::TileY(tile)) {
- p2 |= (TRACK_LEFT << 4);
- } else {
- p2 |= (TRACK_LOWER << 4);
- }
- if (diag_offset == 0) {
- *to -= Clamp((int)::TileX(*to) - (int)::TileX(tile), -1, 1);
- } else {
- *to -= ::MapSizeX() * Clamp((int)::TileY(*to) - (int)::TileY(tile), -1, 1);
- }
- }
- return p2;
-}
-
-/* static */ bool AIRail::BuildRail(TileIndex from, TileIndex tile, TileIndex to)
-{
- EnforcePrecondition(false, ::IsValidTile(from));
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, ::IsValidTile(to));
- EnforcePrecondition(false, ::DistanceManhattan(from, tile) == 1);
- EnforcePrecondition(false, ::DistanceManhattan(tile, to) >= 1);
- EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType()));
- int diag_offset = abs(abs((int)::TileX(to) - (int)::TileX(tile)) - abs((int)::TileY(to) - (int)::TileY(tile)));
- EnforcePrecondition(false, diag_offset <= 1 ||
- (::TileX(from) == ::TileX(tile) && ::TileX(tile) == ::TileX(to)) ||
- (::TileY(from) == ::TileY(tile) && ::TileY(tile) == ::TileY(to)));
-
- uint32 p2 = SimulateDrag(from, tile, &to) | 1 << 8;
- return AIObject::DoCommand(tile, to, p2, CMD_BUILD_RAILROAD_TRACK);
-}
-
-/* static */ bool AIRail::RemoveRail(TileIndex from, TileIndex tile, TileIndex to)
-{
- EnforcePrecondition(false, ::IsValidTile(from));
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, ::IsValidTile(to));
- EnforcePrecondition(false, ::DistanceManhattan(from, tile) == 1);
- EnforcePrecondition(false, ::DistanceManhattan(tile, to) >= 1);
- int diag_offset = abs(abs((int)::TileX(to) - (int)::TileX(tile)) - abs((int)::TileY(to) - (int)::TileY(tile)));
- EnforcePrecondition(false, diag_offset <= 1 ||
- (::TileX(from) == ::TileX(tile) && ::TileX(tile) == ::TileX(to)) ||
- (::TileY(from) == ::TileY(tile) && ::TileY(tile) == ::TileY(to)));
-
- if (!IsRailTypeAvailable(GetCurrentRailType())) SetCurrentRailType(GetRailType(tile));
- uint32 p2 = SimulateDrag(from, tile, &to);
- return AIObject::DoCommand(tile, to, p2, CMD_REMOVE_RAILROAD_TRACK);
-}
-
-/**
- * Contains information about the trackdir that belongs to a track when entering
- * from a specific direction.
- */
-struct AIRailSignalData {
- Track track; ///< The track that will be taken to travel.
- Trackdir trackdir; ///< The Trackdir belonging to that track.
- uint signal_cycles; ///< How many times the signal should be cycled in order to build it in the correct direction.
-};
-
-static const int NUM_TRACK_DIRECTIONS = 3; ///< The number of directions you can go when entering a tile.
-
-/**
- * List information about the trackdir and number of needed cycles for building signals when
- * entering a track from a specific direction. The first index is the difference between the
- * TileIndex of the previous and current tile, where (-)MapSizeX is replaced with -2 / 2 and
- * 2 it added.
- */
-static const AIRailSignalData _possible_trackdirs[5][NUM_TRACK_DIRECTIONS] = {
- {{TRACK_UPPER, TRACKDIR_UPPER_E, 0}, {TRACK_Y, TRACKDIR_Y_SE, 0}, {TRACK_LEFT, TRACKDIR_LEFT_S, 1}},
- {{TRACK_RIGHT, TRACKDIR_RIGHT_S, 1}, {TRACK_X, TRACKDIR_X_SW, 1}, {TRACK_UPPER, TRACKDIR_UPPER_W, 1}},
- {{INVALID_TRACK, INVALID_TRACKDIR, 0}, {INVALID_TRACK, INVALID_TRACKDIR, 0}, {INVALID_TRACK, INVALID_TRACKDIR, 0}},
- {{TRACK_LOWER, TRACKDIR_LOWER_E, 0}, {TRACK_X, TRACKDIR_X_NE, 0}, {TRACK_LEFT, TRACKDIR_LEFT_N, 0}},
- {{TRACK_RIGHT, TRACKDIR_RIGHT_N, 0}, {TRACK_Y, TRACKDIR_Y_NW, 1}, {TRACK_LOWER, TRACKDIR_LOWER_W, 1}}
-};
-
-/* static */ AIRail::SignalType AIRail::GetSignalType(TileIndex tile, TileIndex front)
-{
- if (AIMap::DistanceManhattan(tile, front) != 1) return SIGNALTYPE_NONE;
- if (!::IsTileType(tile, MP_RAILWAY) || !::HasSignals(tile)) return SIGNALTYPE_NONE;
-
- int data_index = 2 + (::TileX(front) - ::TileX(tile)) + 2 * (::TileY(front) - ::TileY(tile));
-
- for (int i = 0; i < NUM_TRACK_DIRECTIONS; i++) {
- const Track &track = _possible_trackdirs[data_index][i].track;
- if (!(::TrackToTrackBits(track) & GetRailTracks(tile))) continue;
- if (!HasSignalOnTrack(tile, track)) continue;
- if (!HasSignalOnTrackdir(tile, _possible_trackdirs[data_index][i].trackdir)) continue;
- SignalType st = (SignalType)::GetSignalType(tile, track);
- if (HasSignalOnTrackdir(tile, ::ReverseTrackdir(_possible_trackdirs[data_index][i].trackdir))) st = (SignalType)(st | SIGNALTYPE_TWOWAY);
- return st;
- }
-
- return SIGNALTYPE_NONE;
-}
-
-/**
- * Check if signal_type is a valid SignalType.
- */
-static bool IsValidSignalType(int signal_type)
-{
- if (signal_type < AIRail::SIGNALTYPE_NORMAL || signal_type > AIRail::SIGNALTYPE_COMBO_TWOWAY) return false;
- if (signal_type > AIRail::SIGNALTYPE_PBS_ONEWAY && signal_type < AIRail::SIGNALTYPE_NORMAL_TWOWAY) return false;
- return true;
-}
-
-/* static */ bool AIRail::BuildSignal(TileIndex tile, TileIndex front, SignalType signal)
-{
- EnforcePrecondition(false, AIMap::DistanceManhattan(tile, front) == 1)
- EnforcePrecondition(false, ::IsPlainRailTile(tile));
- EnforcePrecondition(false, ::IsValidSignalType(signal));
-
- Track track = INVALID_TRACK;
- uint signal_cycles;
-
- int data_index = 2 + (::TileX(front) - ::TileX(tile)) + 2 * (::TileY(front) - ::TileY(tile));
- for (int i = 0; i < NUM_TRACK_DIRECTIONS; i++) {
- const Track &t = _possible_trackdirs[data_index][i].track;
- if (!(::TrackToTrackBits(t) & GetRailTracks(tile))) continue;
- track = t;
- signal_cycles = _possible_trackdirs[data_index][i].signal_cycles;
- break;
- }
- EnforcePrecondition(false, track != INVALID_TRACK);
-
- uint p1 = track;
- if (signal < SIGNALTYPE_TWOWAY) {
- if (signal != SIGNALTYPE_PBS && signal != SIGNALTYPE_PBS_ONEWAY) signal_cycles++;
- p1 |= (signal_cycles << 15);
- }
- p1 |= ((signal >= SIGNALTYPE_TWOWAY ? signal ^ SIGNALTYPE_TWOWAY : signal) << 5);
-
- return AIObject::DoCommand(tile, p1, 0, CMD_BUILD_SIGNALS);
-}
-
-/* static */ bool AIRail::RemoveSignal(TileIndex tile, TileIndex front)
-{
- EnforcePrecondition(false, AIMap::DistanceManhattan(tile, front) == 1)
- EnforcePrecondition(false, GetSignalType(tile, front) != SIGNALTYPE_NONE);
-
- Track track = INVALID_TRACK;
- int data_index = 2 + (::TileX(front) - ::TileX(tile)) + 2 * (::TileY(front) - ::TileY(tile));
- for (int i = 0; i < NUM_TRACK_DIRECTIONS; i++) {
- const Track &t = _possible_trackdirs[data_index][i].track;
- if (!(::TrackToTrackBits(t) & GetRailTracks(tile))) continue;
- track = t;
- break;
- }
- EnforcePrecondition(false, track != INVALID_TRACK);
-
- return AIObject::DoCommand(tile, track, 0, CMD_REMOVE_SIGNALS);
-}
-
-/* static */ Money AIRail::GetBuildCost(RailType railtype, BuildType build_type)
-{
- if (!AIRail::IsRailTypeAvailable(railtype)) return -1;
-
- switch (build_type) {
- case BT_TRACK: return ::RailBuildCost((::RailType)railtype);
- case BT_SIGNAL: return ::GetPrice(PR_BUILD_SIGNALS, 1, NULL);
- case BT_DEPOT: return ::GetPrice(PR_BUILD_DEPOT_TRAIN, 1, NULL);
- case BT_STATION: return ::GetPrice(PR_BUILD_STATION_RAIL, 1, NULL) + ::GetPrice(PR_BUILD_STATION_RAIL_LENGTH, 1, NULL);
- case BT_WAYPOINT: return ::GetPrice(PR_BUILD_WAYPOINT_RAIL, 1, NULL);
- default: return -1;
- }
-}
-
-/* static */ int32 AIRail::GetMaxSpeed(RailType railtype)
-{
- if (!AIRail::IsRailTypeAvailable(railtype)) return -1;
-
- return ::GetRailTypeInfo((::RailType)railtype)->max_speed;
-}
diff --git a/src/ai/api/ai_rail.hpp b/src/ai/api/ai_rail.hpp
deleted file mode 100644
index 0a9f70c5b..000000000
--- a/src/ai/api/ai_rail.hpp
+++ /dev/null
@@ -1,468 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_rail.hpp Everything to query and build rails. */
-
-#ifndef AI_RAIL_HPP
-#define AI_RAIL_HPP
-
-#include "ai_tile.hpp"
-
-/**
- * Class that handles all rail related functions.
- */
-class AIRail : public AIObject {
-public:
- /**
- * All rail related error messages.
- */
- enum ErrorMessages {
- /** Base for rail building / maintaining errors */
- ERR_RAIL_BASE = AIError::ERR_CAT_RAIL << AIError::ERR_CAT_BIT_SIZE,
-
- /** One-way roads cannot have crossings */
- ERR_CROSSING_ON_ONEWAY_ROAD, // [STR_ERROR_CROSSING_ON_ONEWAY_ROAD]
-
- /** Track not suitable for signals */
- ERR_UNSUITABLE_TRACK, // [STR_ERROR_NO_SUITABLE_RAILROAD_TRACK]
-
- /** This railtype cannot have crossings */
- ERR_RAILTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED]
- };
-
- /**
- * Types of rail known to the game.
- */
- enum RailType {
- /* Note: the values _are_ important as they represent an in-game value */
- RAILTYPE_INVALID = 0xFF, ///< Invalid RailType.
- };
-
- /**
- * A bitmap with all possible rail tracks on a tile.
- */
- enum RailTrack {
- /* Note: the values _are_ important as they represent an in-game value */
- RAILTRACK_NE_SW = 1 << 0, ///< Track along the x-axis (north-east to south-west).
- RAILTRACK_NW_SE = 1 << 1, ///< Track along the y-axis (north-west to south-east).
- RAILTRACK_NW_NE = 1 << 2, ///< Track in the upper corner of the tile (north).
- RAILTRACK_SW_SE = 1 << 3, ///< Track in the lower corner of the tile (south).
- RAILTRACK_NW_SW = 1 << 4, ///< Track in the left corner of the tile (west).
- RAILTRACK_NE_SE = 1 << 5, ///< Track in the right corner of the tile (east).
- RAILTRACK_INVALID = 0xFF, ///< Flag for an invalid track.
- };
-
- /**
- * Types of signal known to the game.
- */
- enum SignalType {
- /* Note: the values _are_ important as they represent an in-game value */
- SIGNALTYPE_NORMAL = 0, ///< Normal signal.
- SIGNALTYPE_ENTRY = 1, ///< Entry presignal.
- SIGNALTYPE_EXIT = 2, ///< Exit signal.
- SIGNALTYPE_COMBO = 3, ///< Combo signal.
- SIGNALTYPE_PBS = 4, ///< Normal PBS signal.
- SIGNALTYPE_PBS_ONEWAY = 5, ///< No-entry PBS signal.
- SIGNALTYPE_TWOWAY = 8, ///< Bit mask for twoway signal.
- SIGNALTYPE_NORMAL_TWOWAY = SIGNALTYPE_NORMAL | SIGNALTYPE_TWOWAY, ///< Normal twoway signal.
- SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, ///< Entry twoway signal.
- SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, ///< Exit twoway signal.
- SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, ///< Combo twoway signal.
- SIGNALTYPE_NONE = 0xFF, ///< No signal.
- };
-
- /**
- * Types of rail-related objects in the game.
- */
- enum BuildType {
- BT_TRACK, ///< Build a track
- BT_SIGNAL, ///< Build a signal
- BT_DEPOT, ///< Build a depot
- BT_STATION, ///< Build a station
- BT_WAYPOINT, ///< Build a rail waypoint
- };
-
- /**
- * Get the name of a rail type.
- * @param rail_type The rail type to get the name of.
- * @pre IsRailTypeAvailable(rail_type).
- * @return The name the rail type has.
- * @note Since there is no string with only the name of the track, the text which
- * is shown in the dropdown where you can chose a track type is returned. This
- * means that the name could be something like "Maglev construction" instead
- * of just "Maglev".
- */
- static char *GetName(RailType rail_type);
-
- /**
- * Checks whether the given tile is actually a tile with rail that can be
- * used to traverse a tile. This excludes rail depots but includes
- * stations and waypoints.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has rail.
- */
- static bool IsRailTile(TileIndex tile);
-
- /**
- * Checks whether there is a road / rail crossing on a tile.
- * @param tile The tile to check.
- * @return True if and only if there is a road / rail crossing.
- */
- static bool IsLevelCrossingTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with a rail depot.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a rail depot.
- */
- static bool IsRailDepotTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with a rail station.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a rail station.
- */
- static bool IsRailStationTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with a rail waypoint.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a rail waypoint.
- */
- static bool IsRailWaypointTile(TileIndex tile);
-
- /**
- * Check if a given RailType is available.
- * @param rail_type The RailType to check for.
- * @return True if this RailType can be used.
- */
- static bool IsRailTypeAvailable(RailType rail_type);
-
- /**
- * Get the current RailType set for all AIRail functions.
- * @return The RailType currently set.
- */
- static RailType GetCurrentRailType();
-
- /**
- * Set the RailType for all further AIRail functions.
- * @param rail_type The RailType to set.
- */
- static void SetCurrentRailType(RailType rail_type);
-
- /**
- * Check if a train build for a rail type can run on another rail type.
- * @param engine_rail_type The rail type the train is build for.
- * @param track_rail_type The type you want to check.
- * @pre AIRail::IsRailTypeAvailable(engine_rail_type).
- * @pre AIRail::IsRailTypeAvailable(track_rail_type).
- * @return Whether a train build for 'engine_rail_type' can run on 'track_rail_type'.
- * @note Even if a train can run on a RailType that doesn't mean that it'll be
- * able to power the train. Use TrainHasPowerOnRail for that.
- */
- static bool TrainCanRunOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type);
-
- /**
- * Check if a train build for a rail type has power on another rail type.
- * @param engine_rail_type The rail type the train is build for.
- * @param track_rail_type The type you want to check.
- * @pre AIRail::IsRailTypeAvailable(engine_rail_type).
- * @pre AIRail::IsRailTypeAvailable(track_rail_type).
- * @return Whether a train build for 'engine_rail_type' has power on 'track_rail_type'.
- */
- static bool TrainHasPowerOnRail(AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type);
-
- /**
- * Get the RailType that is used on a tile.
- * @param tile The tile to check.
- * @pre AITile::HasTransportType(tile, AITile.TRANSPORT_RAIL).
- * @return The RailType that is used on a tile.
- */
- static RailType GetRailType(TileIndex tile);
-
- /**
- * Convert the tracks on all tiles within a rectangle to another RailType.
- * @param start_tile One corner of the rectangle.
- * @param end_tile The opposite corner of the rectangle.
- * @param convert_to The RailType you want to convert the rails to.
- * @pre AIMap::IsValidTile(start_tile).
- * @pre AIMap::IsValidTile(end_tile).
- * @pre IsRailTypeAvailable(convert_to).
- * @exception AIRail::ERR_UNSUITABLE_TRACK
- * @return Whether at least some rail has been converted successfully.
- */
- static bool ConvertRailType(TileIndex start_tile, TileIndex end_tile, AIRail::RailType convert_to);
-
- /**
- * Gets the tile in front of a rail depot.
- * @param depot The rail depot tile.
- * @pre IsRailDepotTile(depot).
- * @return The tile in front of the depot.
- */
- static TileIndex GetRailDepotFrontTile(TileIndex depot);
-
- /**
- * Gets the direction of a rail station tile.
- * @param tile The rail station tile.
- * @pre IsRailStationTile(tile).
- * @return The direction of the station (either RAILTRACK_NE_SW or RAILTRACK_NW_SE).
- */
- static RailTrack GetRailStationDirection(TileIndex tile);
-
- /**
- * Builds a rail depot.
- * @param tile Place to build the depot.
- * @param front The tile exactly in front of the depot.
- * @pre AIMap::IsValidTile(tile).
- * @pre AIMap::IsValidTile(front).
- * @pre 'tile' is not equal to 'front', but in a straight line of it.
- * @pre IsRailTypeAvailable(GetCurrentRailType()).
- * @exception AIError::ERR_FLAT_LAND_REQUIRED
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @return Whether the rail depot has been/can be build or not.
- */
- static bool BuildRailDepot(TileIndex tile, TileIndex front);
-
- /**
- * Build a rail station.
- * @param tile Place to build the station.
- * @param direction The direction to build the station.
- * @param num_platforms The number of platforms to build.
- * @param platform_length The length of each platform.
- * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT.
- * @pre IsRailTypeAvailable(GetCurrentRailType()).
- * @pre AIMap::IsValidTile(tile).
- * @pre direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW.
- * @pre num_platforms > 0 && num_platforms <= 255.
- * @pre platform_length > 0 && platform_length <= 255.
- * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_FLAT_LAND_REQUIRED
- * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
- * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
- * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
- * @return Whether the station has been/can be build or not.
- */
- static bool BuildRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id);
-
- /**
- * Build a NewGRF rail station. This calls callback 18 to let a NewGRF
- * provide the station class / id to build, so we don't end up with
- * only the default stations on the map.
- * @param tile Place to build the station.
- * @param direction The direction to build the station.
- * @param num_platforms The number of platforms to build.
- * @param platform_length The length of each platform.
- * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT.
- * @param cargo_id The CargoID of the cargo that will be transported from / to this station.
- * @param source_industry The IndustryType of the industry you'll transport goods from, AIIndustryType::INDUSTRYTYPE_UNKNOWN or AIIndustryType::INDUSTRYTYPE_TOWN.
- * @param goal_industry The IndustryType of the industry you'll transport goods to, AIIndustryType::INDUSTRYTYPE_UNKNOWN or AIIndustryType::INDUSTRYTYPE_TOWN.
- * @param distance The manhattan distance you'll transport the cargo over.
- * @param source_station True if this is the source station, false otherwise.
- * @pre IsRailTypeAvailable(GetCurrentRailType()).
- * @pre AIMap::IsValidTile(tile).
- * @pre direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW.
- * @pre num_platforms > 0 && num_platforms <= 255.
- * @pre platform_length > 0 && platform_length <= 255.
- * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id).
- * @pre AICargo::IsValidCargo(cargo_type)
- * @pre source_industry == AIIndustryType::INDUSTRYTYPE_UNKNOWN || source_industry == AIIndustryType::INDUSTRYTYPE_TOWN || AIIndustryType::IsValidIndustryType(source_industry).
- * @pre goal_industry == AIIndustryType::INDUSTRYTYPE_UNKNOWN || goal_industry == AIIndustryType::INDUSTRYTYPE_TOWN || AIIndustryType::IsValidIndustryType(goal_industry).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_FLAT_LAND_REQUIRED
- * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
- * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
- * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
- * @return Whether the station has been/can be build or not.
- */
- static bool BuildNewGRFRailStation(TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id, CargoID cargo_id, IndustryType source_industry, IndustryType goal_industry, int distance, bool source_station);
-
- /**
- * Build a rail waypoint.
- * @param tile Place to build the waypoint.
- * @pre AIMap::IsValidTile(tile).
- * @pre IsRailTile(tile).
- * @pre GetRailTracks(tile) == RAILTRACK_NE_SW || GetRailTracks(tile) == RAILTRACK_NW_SE.
- * @pre IsRailTypeAvailable(GetCurrentRailType()).
- * @exception AIError::ERR_FLAT_LAND_REQUIRED
- * @return Whether the rail waypoint has been/can be build or not.
- */
- static bool BuildRailWaypoint(TileIndex tile);
-
- /**
- * Remove all rail waypoint pieces within a rectangle on the map.
- * @param tile One corner of the rectangle to clear.
- * @param tile2 The oppposite corner.
- * @param keep_rail Whether to keep the rail after removal.
- * @pre IsValidTile(tile).
- * @pre IsValidTile(tile2).
- * @return Whether at least one tile has been/can be cleared or not.
- */
- static bool RemoveRailWaypointTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail);
-
- /**
- * Remove all rail station platform pieces within a rectangle on the map.
- * @param tile One corner of the rectangle to clear.
- * @param tile2 The oppposite corner.
- * @param keep_rail Whether to keep the rail after removal.
- * @pre IsValidTile(tile).
- * @pre IsValidTile(tile2).
- * @return Whether at least one tile has been/can be cleared or not.
- */
- static bool RemoveRailStationTileRectangle(TileIndex tile, TileIndex tile2, bool keep_rail);
-
- /**
- * Get all RailTracks on the given tile.
- * @note A depot has no railtracks.
- * @param tile The tile to check.
- * @pre IsRailTile(tile).
- * @return A bitmask of RailTrack with all RailTracks on the tile.
- */
- static uint GetRailTracks(TileIndex tile);
-
- /**
- * Build rail on the given tile.
- * @param tile The tile to build on.
- * @param rail_track The RailTrack to build.
- * @pre AIMap::IsValidTile(tile).
- * @pre IsRailTypeAvailable(GetCurrentRailType()).
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_LAND_SLOPED_WRONG
- * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
- * @exception AIRail::ERR_CROSSING_ON_ONEWAY_ROAD
- * @exception AIError::ERR_ALREADY_BUILT
- * @return Whether the rail has been/can be build or not.
- * @note You can only build a single track with this function so do not
- * use the values from RailTrack as bitmask.
- */
- static bool BuildRailTrack(TileIndex tile, RailTrack rail_track);
-
- /**
- * Remove rail on the given tile.
- * @param tile The tile to remove rail from.
- * @param rail_track The RailTrack to remove.
- * @pre AIMap::IsValidTile(tile).
- * @pre (GetRailTracks(tile) & rail_track) != 0.
- * @return Whether the rail has been/can be removed or not.
- * @note You can only remove a single track with this function so do not
- * use the values from RailTrack as bitmask.
- */
- static bool RemoveRailTrack(TileIndex tile, RailTrack rail_track);
-
- /**
- * Check if a tile connects two adjacent tiles.
- * @param from The first tile to connect.
- * @param tile The tile that is checked.
- * @param to The second tile to connect.
- * @pre from != to.
- * @pre AIMap::DistanceManhattan(from, tile) == 1.
- * @pre AIMap::DistanceManhattan(to, tile) == 1.
- * @return True if 'tile' connects 'from' and 'to'.
- */
- static bool AreTilesConnected(TileIndex from, TileIndex tile, TileIndex to);
-
- /**
- * Build a rail connection between two tiles.
- * @param from The tile just before the tile to build on.
- * @param tile The first tile to build on.
- * @param to The tile just after the last tile to build on.
- * @pre from != to.
- * @pre AIMap::DistanceManhattan(from, tile) == 1.
- * @pre AIMap::DistanceManhattan(to, tile) >= 1.
- * @pre (abs(abs(AIMap::GetTileX(to) - AIMap::GetTileX(tile)) -
- * abs(AIMap::GetTileY(to) - AIMap::GetTileY(tile))) <= 1) ||
- * (AIMap::GetTileX(from) == AIMap::GetTileX(tile) && AIMap::GetTileX(tile) == AIMap::GetTileX(to)) ||
- * (AIMap::GetTileY(from) == AIMap::GetTileY(tile) && AIMap::GetTileY(tile) == AIMap::GetTileY(to)).
- * @pre IsRailTypeAvailable(GetCurrentRailType()).
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_LAND_SLOPED_WRONG
- * @exception AIRail::ERR_CROSSING_ON_ONEWAY_ROAD
- * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
- * @exception AIError::ERR_ALREADY_BUILT
- * @note Construction will fail if an obstacle is found between the start and end tiles.
- * @return Whether the rail has been/can be build or not.
- */
- static bool BuildRail(TileIndex from, TileIndex tile, TileIndex to);
-
- /**
- * Remove a rail connection between two tiles.
- * @param from The tile just before the tile to remove rail from.
- * @param tile The first tile to remove rail from.
- * @param to The tile just after the last tile to remove rail from.
- * @pre from != to.
- * @pre AIMap::DistanceManhattan(from, tile) == 1.
- * @pre AIMap::DistanceManhattan(to, tile) >= 1.
- * @pre (abs(abs(AIMap::GetTileX(to) - AIMap::GetTileX(tile)) -
- * abs(AIMap::GetTileY(to) - AIMap::GetTileY(tile))) <= 1) ||
- * (AIMap::GetTileX(from) == AIMap::GetTileX(tile) && AIMap::GetTileX(tile) == AIMap::GetTileX(to)) ||
- * (AIMap::GetTileY(from) == AIMap::GetTileY(tile) && AIMap::GetTileY(tile) == AIMap::GetTileY(to)).
- * @return Whether the rail has been/can be removed or not.
- */
- static bool RemoveRail(TileIndex from, TileIndex tile, TileIndex to);
-
- /**
- * Get the SignalType of the signal on a tile or SIGNALTYPE_NONE if there is no signal.
- * @pre AIMap::DistanceManhattan(tile, front) == 1.
- * @param tile The tile that might have a signal.
- * @param front The tile in front of 'tile'.
- * @return The SignalType of the signal on 'tile' facing to 'front'.
- */
- static SignalType GetSignalType(TileIndex tile, TileIndex front);
-
- /**
- * Build a signal on a tile.
- * @param tile The tile to build on.
- * @param front The tile in front of the signal.
- * @param signal The SignalType to build.
- * @pre AIMap::DistanceManhattan(tile, front) == 1.
- * @pre IsRailTile(tile) && !IsRailStationTile(tile) && !IsRailWaypointTile(tile).
- * @exception AIRail::ERR_UNSUITABLE_TRACK
- * @return Whether the signal has been/can be build or not.
- */
- static bool BuildSignal(TileIndex tile, TileIndex front, SignalType signal);
-
- /**
- * Remove a signal.
- * @param tile The tile to remove the signal from.
- * @param front The tile in front of the signal.
- * @pre AIMap::DistanceManhattan(tile, front) == 1.
- * @pre GetSignalType(tile, front) != SIGNALTYPE_NONE.
- * @return Whether the signal has been/can be removed or not.
- */
- static bool RemoveSignal(TileIndex tile, TileIndex front);
-
- /**
- * Get the baseprice of building a rail-related object.
- * @param railtype the railtype that is build (on)
- * @param build_type the type of object to build
- * @pre IsRailTypeAvailable(railtype)
- * @return The baseprice of building the given object.
- */
- static Money GetBuildCost(RailType railtype, BuildType build_type);
-
- /**
- * Get the maximum speed of trains running on this railtype.
- * @param railtype The railtype to get the maximum speed of.
- * @pre IsRailTypeAvailable(railtype)
- * @return The maximum speed trains can run on this railtype
- * or 0 if there is no limit.
- * @note The speed is in OpenTTD's internal speed unit.
- * This is mph / 1.6, which is roughly km/h.
- * To get km/h multiply this number by 1.00584.
- */
- static int32 GetMaxSpeed(RailType railtype);
-};
-
-#endif /* AI_RAIL_HPP */
diff --git a/src/ai/api/ai_rail.hpp.sq b/src/ai/api/ai_rail.hpp.sq
index a5a8f663b..002892f14 100644
--- a/src/ai/api/ai_rail.hpp.sq
+++ b/src/ai/api/ai_rail.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_rail.hpp"
+#include "../../script/api/script_rail.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_railtypelist.cpp b/src/ai/api/ai_railtypelist.cpp
deleted file mode 100644
index 9f2801e29..000000000
--- a/src/ai/api/ai_railtypelist.cpp
+++ /dev/null
@@ -1,22 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_railtypelist.cpp Implementation of AIRailTypeList and friends. */
-
-#include "../../stdafx.h"
-#include "ai_railtypelist.hpp"
-#include "../../rail.h"
-#include "../../company_func.h"
-
-AIRailTypeList::AIRailTypeList()
-{
- for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
- if (::HasRailtypeAvail(_current_company, rt)) this->AddItem(rt);
- }
-}
diff --git a/src/ai/api/ai_railtypelist.hpp b/src/ai/api/ai_railtypelist.hpp
deleted file mode 100644
index 8162b80f5..000000000
--- a/src/ai/api/ai_railtypelist.hpp
+++ /dev/null
@@ -1,26 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_railtypelist.hpp List all available railtypes. */
-
-#ifndef AI_RAILTYPELIST_HPP
-#define AI_RAILTYPELIST_HPP
-
-#include "ai_list.hpp"
-
-/**
- * Creates a list of all available railtypes.
- * @ingroup AIList
- */
-class AIRailTypeList : public AIList {
-public:
- AIRailTypeList();
-};
-
-#endif /* AI_RAILTYPELIST_HPP */
diff --git a/src/ai/api/ai_railtypelist.hpp.sq b/src/ai/api/ai_railtypelist.hpp.sq
index 990235796..0ed5789f2 100644
--- a/src/ai/api/ai_railtypelist.hpp.sq
+++ b/src/ai/api/ai_railtypelist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_railtypelist.hpp"
+#include "../../script/api/script_railtypelist.hpp"
namespace SQConvert {
/* Allow AIRailTypeList to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_road.cpp b/src/ai/api/ai_road.cpp
deleted file mode 100644
index 784ca69b7..000000000
--- a/src/ai/api/ai_road.cpp
+++ /dev/null
@@ -1,583 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_road.cpp Implementation of AIRoad. */
-
-#include "../../stdafx.h"
-#include "ai_map.hpp"
-#include "ai_station.hpp"
-#include "ai_cargo.hpp"
-#include "../../station_base.h"
-#include "../../company_func.h"
-#include "../../script/squirrel_helper_type.hpp"
-
-/* static */ AIRoad::RoadVehicleType AIRoad::GetRoadVehicleTypeForCargo(CargoID cargo_type)
-{
- return AICargo::HasCargoClass(cargo_type, AICargo::CC_PASSENGERS) ? ROADVEHTYPE_BUS : ROADVEHTYPE_TRUCK;
-}
-
-/* static */ bool AIRoad::IsRoadTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return (::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) != ROAD_TILE_DEPOT) ||
- IsDriveThroughRoadStationTile(tile);
-}
-
-/* static */ bool AIRoad::IsRoadDepotTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
- (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
-}
-
-/* static */ bool AIRoad::IsRoadStationTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsRoadStopTile(tile) && (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
-}
-
-/* static */ bool AIRoad::IsDriveThroughRoadStationTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsDriveThroughStopTile(tile) && (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
-}
-
-/* static */ bool AIRoad::IsRoadTypeAvailable(RoadType road_type)
-{
- return ::HasRoadTypesAvail(_current_company, ::RoadTypeToRoadTypes((::RoadType)road_type));
-}
-
-/* static */ AIRoad::RoadType AIRoad::GetCurrentRoadType()
-{
- return (RoadType)AIObject::GetRoadType();
-}
-
-/* static */ void AIRoad::SetCurrentRoadType(RoadType road_type)
-{
- if (!IsRoadTypeAvailable(road_type)) return;
-
- AIObject::SetRoadType((::RoadType)road_type);
-}
-
-/* static */ bool AIRoad::HasRoadType(TileIndex tile, RoadType road_type)
-{
- if (!AIMap::IsValidTile(tile)) return false;
- if (!IsRoadTypeAvailable(road_type)) return false;
- return ::GetAnyRoadBits(tile, (::RoadType)road_type, false) != ROAD_NONE;
-}
-
-/* static */ bool AIRoad::AreRoadTilesConnected(TileIndex t1, TileIndex t2)
-{
- if (!::IsValidTile(t1)) return false;
- if (!::IsValidTile(t2)) return false;
- if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
-
- /* Tiles not neighbouring */
- if ((abs((int)::TileX(t1) - (int)::TileX(t2)) + abs((int)::TileY(t1) - (int)::TileY(t2))) != 1) return false;
-
- RoadBits r1 = ::GetAnyRoadBits(t1, AIObject::GetRoadType());
- RoadBits r2 = ::GetAnyRoadBits(t2, AIObject::GetRoadType());
-
- uint dir_1 = (::TileX(t1) == ::TileX(t2)) ? (::TileY(t1) < ::TileY(t2) ? 2 : 0) : (::TileX(t1) < ::TileX(t2) ? 1 : 3);
- uint dir_2 = 2 ^ dir_1;
-
- DisallowedRoadDirections drd2 = IsNormalRoadTile(t2) ? GetDisallowedRoadDirections(t2) : DRD_NONE;
-
- return HasBit(r1, dir_1) && HasBit(r2, dir_2) && drd2 != DRD_BOTH && drd2 != (dir_1 > dir_2 ? DRD_SOUTHBOUND : DRD_NORTHBOUND);
-}
-
-/* Helper functions for AIRoad::CanBuildConnectedRoadParts(). */
-
-/**
- * Check whether the given existing bits the start and end part can be build.
- * As the function assumes the bits being build on a slope that does not
- * allow level foundations all of the existing parts will always be in
- * a straight line. This also needs to hold for the start and end parts,
- * otherwise it is for sure not valid. Finally a check will be done to
- * determine whether the existing road parts match the to-be-build parts.
- * As they can only be placed in one direction, just checking the start
- * part with the first existing part is enough.
- * @param existing The existing road parts.
- * @param start The part that should be build first.
- * @param end The part that will be build second.
- * @return True if and only if the road bits can be build.
- */
-static bool CheckAutoExpandedRoadBits(const Array *existing, int32 start, int32 end)
-{
- return (start + end == 0) && (existing->size == 0 || existing->array[0] == start || existing->array[0] == end);
-}
-
-/**
- * Lookup function for building road parts when building on slopes is disabled.
- * @param slope The slope of the tile to examine.
- * @param existing The existing road parts.
- * @param start The part that should be build first.
- * @param end The part that will be build second.
- * @return 0 when the build parts do not connect, 1 when they do connect once
- * they are build or 2 when building the first part automatically
- * builds the second part.
- */
-static int32 LookupWithoutBuildOnSlopes(::Slope slope, const Array *existing, int32 start, int32 end)
-{
- switch (slope) {
- /* Flat slopes can always be build. */
- case SLOPE_FLAT:
- return 1;
-
- /* Only 4 of the slopes can be build upon. Testing the existing bits is
- * necessary because these bits can be something else when the settings
- * in the game have been changed.
- */
- case SLOPE_NE: case SLOPE_SW:
- return (CheckAutoExpandedRoadBits(existing, start, end) && (start == 1 || end == 1)) ? (existing->size == 0 ? 2 : 1) : 0;
- case SLOPE_SE: case SLOPE_NW:
- return (CheckAutoExpandedRoadBits(existing, start, end) && (start != 1 && end != 1)) ? (existing->size == 0 ? 2 : 1) : 0;
-
- /* Any other tile cannot be built on. */
- default:
- return 0;
- }
-}
-
-/**
- * Rotate a neighbour bit a single time clockwise.
- * @param neighbour The neighbour.
- * @return The rotate neighbour data.
- */
-static int32 RotateNeighbour(int32 neighbour)
-{
- switch (neighbour) {
- case -2: return -1;
- case -1: return 2;
- case 1: return -2;
- case 2: return 1;
- default: NOT_REACHED();
- }
-}
-
-/**
- * Convert a neighbour to a road bit representation for easy internal use.
- * @param neighbour The neighbour.
- * @return The bits representing the direction.
- */
-static RoadBits NeighbourToRoadBits(int32 neighbour)
-{
- switch (neighbour) {
- case -2: return ROAD_NW;
- case -1: return ROAD_NE;
- case 2: return ROAD_SE;
- case 1: return ROAD_SW;
- default: NOT_REACHED();
- }
-}
-
-/**
- * Lookup function for building road parts when building on slopes is enabled.
- * @param slope The slope of the tile to examine.
- * @param existing The existing neighbours.
- * @param start The part that should be build first.
- * @param end The part that will be build second.
- * @return 0 when the build parts do not connect, 1 when they do connect once
- * they are build or 2 when building the first part automatically
- * builds the second part.
- */
-static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start, int32 end)
-{
- /* Steep slopes behave the same as slopes with one corner raised. */
- if (IsSteepSlope(slope)) {
- slope = SlopeWithOneCornerRaised(GetHighestSlopeCorner(slope));
- }
-
- /* The slope is not steep. Furthermore lots of slopes are generally the
- * same but are only rotated. So to reduce the amount of lookup work that
- * needs to be done the data is made uniform. This means rotating the
- * existing parts and updating the slope. */
- static const ::Slope base_slopes[] = {
- SLOPE_FLAT, SLOPE_W, SLOPE_W, SLOPE_SW,
- SLOPE_W, SLOPE_EW, SLOPE_SW, SLOPE_WSE,
- SLOPE_W, SLOPE_SW, SLOPE_EW, SLOPE_WSE,
- SLOPE_SW, SLOPE_WSE, SLOPE_WSE};
- static const byte base_rotates[] = {0, 0, 1, 0, 2, 0, 1, 0, 3, 3, 2, 3, 2, 2, 1};
-
- if (slope >= (::Slope)lengthof(base_slopes)) {
- /* This slope is an invalid slope, so ignore it. */
- return -1;
- }
- byte base_rotate = base_rotates[slope];
- slope = base_slopes[slope];
-
- /* Some slopes don't need rotating, so return early when we know we do
- * not need to rotate. */
- switch (slope) {
- case SLOPE_FLAT:
- /* Flat slopes can always be build. */
- return 1;
-
- case SLOPE_EW:
- case SLOPE_WSE:
- /* A slope similar to a SLOPE_EW or SLOPE_WSE will always cause
- * foundations which makes them accessible from all sides. */
- return 1;
-
- case SLOPE_W:
- case SLOPE_SW:
- /* A slope for which we need perform some calculations. */
- break;
-
- default:
- /* An invalid slope. */
- return -1;
- }
-
- /* Now perform the actual rotation. */
- for (int j = 0; j < base_rotate; j++) {
- for (int i = 0; i < existing->size; i++) {
- existing->array[i] = RotateNeighbour(existing->array[i]);
- }
- start = RotateNeighbour(start);
- end = RotateNeighbour(end);
- }
-
- /* Create roadbits out of the data for easier handling. */
- RoadBits start_roadbits = NeighbourToRoadBits(start);
- RoadBits new_roadbits = start_roadbits | NeighbourToRoadBits(end);
- RoadBits existing_roadbits = ROAD_NONE;
- for (int i = 0; i < existing->size; i++) {
- existing_roadbits |= NeighbourToRoadBits(existing->array[i]);
- }
-
- switch (slope) {
- case SLOPE_W:
- /* A slope similar to a SLOPE_W. */
- switch (new_roadbits) {
- case ROAD_N:
- case ROAD_E:
- case ROAD_S:
- /* Cannot build anything with a turn from the low side. */
- return 0;
-
- case ROAD_X:
- case ROAD_Y:
- /* A 'sloped' tile is going to be build. */
- if ((existing_roadbits | new_roadbits) != new_roadbits) {
- /* There is already a foundation on the tile, or at least
- * another slope that is not compatible with the new one. */
- return 0;
- }
- /* If the start is in the low part, it is automatically
- * building the second part too. */
- return ((start_roadbits & ROAD_E) && !(existing_roadbits & ROAD_W)) ? 2 : 1;
-
- default:
- /* Roadbits causing a foundation are going to be build.
- * When the existing roadbits are slopes (the lower bits
- * are used), this cannot be done. */
- if ((existing_roadbits | new_roadbits) == new_roadbits) return 1;
- return (existing_roadbits & ROAD_E) ? 0 : 1;
- }
-
- case SLOPE_SW:
- /* A slope similar to a SLOPE_SW. */
- switch (new_roadbits) {
- case ROAD_N:
- case ROAD_E:
- /* Cannot build anything with a turn from the low side. */
- return 0;
-
- case ROAD_X:
- /* A 'sloped' tile is going to be build. */
- if ((existing_roadbits | new_roadbits) != new_roadbits) {
- /* There is already a foundation on the tile, or at least
- * another slope that is not compatible with the new one. */
- return 0;
- }
- /* If the start is in the low part, it is automatically
- * building the second part too. */
- return ((start_roadbits & ROAD_NE) && !(existing_roadbits & ROAD_SW)) ? 2 : 1;
-
- default:
- /* Roadbits causing a foundation are going to be build.
- * When the existing roadbits are slopes (the lower bits
- * are used), this cannot be done. */
- return (existing_roadbits & ROAD_NE) ? 0 : 1;
- }
-
- default:
- NOT_REACHED();
- }
-}
-
-/**
- * Normalise all input data so we can easily handle it without needing
- * to call the API lots of times or create large if-elseif-elseif-else
- * constructs.
- * In this case it means that a TileXY(0, -1) becomes -2 and TileXY(0, 1)
- * becomes 2. TileXY(-1, 0) and TileXY(1, 0) stay respectively -1 and 1.
- * Any other value means that it is an invalid tile offset.
- * @param tile The tile to normalise.
- * @return True if and only if the tile offset is valid.
- */
-static bool NormaliseTileOffset(int32 *tile)
-{
- if (*tile == 1 || *tile == -1) return true;
- if (*tile == ::TileDiffXY(0, -1)) {
- *tile = -2;
- return true;
- }
- if (*tile == ::TileDiffXY(0, 1)) {
- *tile = 2;
- return true;
- }
- return false;
-}
-
-/* static */ int32 AIRoad::CanBuildConnectedRoadParts(AITile::Slope slope_, Array *existing, TileIndex start_, TileIndex end_)
-{
- ::Slope slope = (::Slope)slope_;
- int32 start = start_;
- int32 end = end_;
-
- /* The start tile and end tile cannot be the same tile either. */
- if (start == end) return -1;
-
- for (int i = 0; i < existing->size; i++) {
- if (!NormaliseTileOffset(&existing->array[i])) return -1;
- }
-
- if (!NormaliseTileOffset(&start)) return -1;
- if (!NormaliseTileOffset(&end)) return -1;
-
- /* Without build on slopes the characteristics are vastly different, so use
- * a different helper function (one that is much simpler). */
- return _settings_game.construction.build_on_slopes ? LookupWithBuildOnSlopes(slope, existing, start, end) : LookupWithoutBuildOnSlopes(slope, existing, start, end);
-}
-
-/* static */ int32 AIRoad::CanBuildConnectedRoadPartsHere(TileIndex tile, TileIndex start, TileIndex end)
-{
- if (!::IsValidTile(tile) || !::IsValidTile(start) || !::IsValidTile(end)) return -1;
- if (::DistanceManhattan(tile, start) != 1 || ::DistanceManhattan(tile, end) != 1) return -1;
-
- /* ROAD_NW ROAD_SW ROAD_SE ROAD_NE */
- static const TileIndex neighbours[] = {::TileDiffXY(0, -1), ::TileDiffXY(1, 0), ::TileDiffXY(0, 1), ::TileDiffXY(-1, 0)};
- Array *existing = (Array*)alloca(sizeof(Array) + lengthof(neighbours) * sizeof(int32));
- existing->size = 0;
-
- ::RoadBits rb = ::ROAD_NONE;
- if (::IsNormalRoadTile(tile)) {
- rb = ::GetAllRoadBits(tile);
- } else {
- for (::RoadType rt = ::ROADTYPE_BEGIN; rt < ::ROADTYPE_END; rt++) rb |= ::GetAnyRoadBits(tile, rt);
- }
- for (uint i = 0; i < lengthof(neighbours); i++) {
- if (HasBit(rb, i)) existing->array[existing->size++] = neighbours[i];
- }
-
- return AIRoad::CanBuildConnectedRoadParts(AITile::GetSlope(tile), existing, start - tile, end - tile);
-}
-
-/**
- * Check whether one can reach (possibly by building) a road piece the center
- * of the neighbouring tile. This includes roads and (drive through) stations.
- * @param rts The road type we want to know reachability for
- * @param start_tile The tile to "enter" the neighbouring tile.
- * @param neighbour The direction to the neighbouring tile to "enter".
- * @return true if and only if the tile is reachable.
- */
-static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, DiagDirection neighbour)
-{
- TileIndex neighbour_tile = ::TileAddByDiagDir(start_tile, neighbour);
- if ((rts & ::GetRoadTypes(neighbour_tile)) == 0) return false;
-
- switch (::GetTileType(neighbour_tile)) {
- case MP_ROAD:
- return (::GetRoadTileType(neighbour_tile) != ROAD_TILE_DEPOT);
-
- case MP_STATION:
- if (::IsDriveThroughStopTile(neighbour_tile)) {
- return (::DiagDirToAxis(neighbour) == ::DiagDirToAxis(::GetRoadStopDir(neighbour_tile)));
- }
- return false;
-
- default:
- return false;
- }
-}
-
-/* static */ int32 AIRoad::GetNeighbourRoadCount(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
- if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
-
- ::RoadTypes rts = ::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType());
- int32 neighbour = 0;
-
- if (TileX(tile) > 0 && NeighbourHasReachableRoad(rts, tile, DIAGDIR_NE)) neighbour++;
- if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_SE)) neighbour++;
- if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_SW)) neighbour++;
- if (TileY(tile) > 0 && NeighbourHasReachableRoad(rts, tile, DIAGDIR_NW)) neighbour++;
-
- return neighbour;
-}
-
-/* static */ TileIndex AIRoad::GetRoadDepotFrontTile(TileIndex depot)
-{
- if (!IsRoadDepotTile(depot)) return INVALID_TILE;
-
- return depot + ::TileOffsByDiagDir(::GetRoadDepotDirection(depot));
-}
-
-/* static */ TileIndex AIRoad::GetRoadStationFrontTile(TileIndex station)
-{
- if (!IsRoadStationTile(station)) return INVALID_TILE;
-
- return station + ::TileOffsByDiagDir(::GetRoadStopDir(station));
-}
-
-/* static */ TileIndex AIRoad::GetDriveThroughBackTile(TileIndex station)
-{
- if (!IsDriveThroughRoadStationTile(station)) return INVALID_TILE;
-
- return station + ::TileOffsByDiagDir(::ReverseDiagDir(::GetRoadStopDir(station)));
-}
-
-/* static */ bool AIRoad::_BuildRoadInternal(TileIndex start, TileIndex end, bool one_way, bool full)
-{
- EnforcePrecondition(false, start != end);
- EnforcePrecondition(false, ::IsValidTile(start));
- EnforcePrecondition(false, ::IsValidTile(end));
- EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
- EnforcePrecondition(false, !one_way || AIObject::GetRoadType() == ::ROADTYPE_ROAD);
- EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
-
- return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (((start < end) == !full) ? 1 : 2) | (AIObject::GetRoadType() << 3) | ((one_way ? 1 : 0) << 5) | 1 << 6, CMD_BUILD_LONG_ROAD);
-}
-
-/* static */ bool AIRoad::BuildRoad(TileIndex start, TileIndex end)
-{
- return _BuildRoadInternal(start, end, false, false);
-}
-
-/* static */ bool AIRoad::BuildOneWayRoad(TileIndex start, TileIndex end)
-{
- return _BuildRoadInternal(start, end, true, false);
-}
-
-/* static */ bool AIRoad::BuildRoadFull(TileIndex start, TileIndex end)
-{
- return _BuildRoadInternal(start, end, false, true);
-}
-
-/* static */ bool AIRoad::BuildOneWayRoadFull(TileIndex start, TileIndex end)
-{
- return _BuildRoadInternal(start, end, true, true);
-}
-
-/* static */ bool AIRoad::BuildRoadDepot(TileIndex tile, TileIndex front)
-{
- EnforcePrecondition(false, tile != front);
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, ::IsValidTile(front));
- EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front));
- EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
-
- uint entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0);
-
- return AIObject::DoCommand(tile, entrance_dir | (AIObject::GetRoadType() << 2), 0, CMD_BUILD_ROAD_DEPOT);
-}
-
-/* static */ bool AIRoad::_BuildRoadStationInternal(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, bool drive_through, StationID station_id)
-{
- EnforcePrecondition(false, tile != front);
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, ::IsValidTile(front));
- EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front));
- EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id));
- EnforcePrecondition(false, road_veh_type == ROADVEHTYPE_BUS || road_veh_type == ROADVEHTYPE_TRUCK);
- EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
-
- uint entrance_dir;
- if (drive_through) {
- entrance_dir = ::TileY(tile) != ::TileY(front);
- } else {
- entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0);
- }
-
- uint p2 = station_id == AIStation::STATION_JOIN_ADJACENT ? 0 : 32;
- p2 |= drive_through ? 2 : 0;
- p2 |= road_veh_type == ROADVEHTYPE_TRUCK ? 1 : 0;
- p2 |= ::RoadTypeToRoadTypes(AIObject::GetRoadType()) << 2;
- p2 |= entrance_dir << 6;
- p2 |= (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16;
- return AIObject::DoCommand(tile, 1 | 1 << 8, p2, CMD_BUILD_ROAD_STOP);
-}
-
-/* static */ bool AIRoad::BuildRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id)
-{
- return _BuildRoadStationInternal(tile, front, road_veh_type, false, station_id);
-}
-
-/* static */ bool AIRoad::BuildDriveThroughRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id)
-{
- return _BuildRoadStationInternal(tile, front, road_veh_type, true, station_id);
-}
-
-/* static */ bool AIRoad::RemoveRoad(TileIndex start, TileIndex end)
-{
- EnforcePrecondition(false, ::IsValidTile(start));
- EnforcePrecondition(false, ::IsValidTile(end));
- EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
- EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
-
- return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (start < end ? 1 : 2) | (AIObject::GetRoadType() << 3), CMD_REMOVE_LONG_ROAD);
-}
-
-/* static */ bool AIRoad::RemoveRoadFull(TileIndex start, TileIndex end)
-{
- EnforcePrecondition(false, ::IsValidTile(start));
- EnforcePrecondition(false, ::IsValidTile(end));
- EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
- EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
-
- return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (start < end ? 2 : 1) | (AIObject::GetRoadType() << 3), CMD_REMOVE_LONG_ROAD);
-}
-
-/* static */ bool AIRoad::RemoveRoadDepot(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, IsTileType(tile, MP_ROAD))
- EnforcePrecondition(false, GetRoadTileType(tile) == ROAD_TILE_DEPOT);
-
- return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
-}
-
-/* static */ bool AIRoad::RemoveRoadStation(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, IsTileType(tile, MP_STATION));
- EnforcePrecondition(false, IsRoadStop(tile));
-
- return AIObject::DoCommand(tile, 1 | 1 << 8, GetRoadStopType(tile), CMD_REMOVE_ROAD_STOP);
-}
-
-/* static */ Money AIRoad::GetBuildCost(RoadType roadtype, BuildType build_type)
-{
- if (!AIRoad::IsRoadTypeAvailable(roadtype)) return -1;
-
- switch (build_type) {
- case BT_ROAD: return ::GetPrice(PR_BUILD_ROAD, 1, NULL);
- case BT_DEPOT: return ::GetPrice(PR_BUILD_DEPOT_ROAD, 1, NULL);
- case BT_BUS_STOP: return ::GetPrice(PR_BUILD_STATION_BUS, 1, NULL);
- case BT_TRUCK_STOP: return ::GetPrice(PR_BUILD_STATION_TRUCK, 1, NULL);
- default: return -1;
- }
-}
diff --git a/src/ai/api/ai_road.hpp b/src/ai/api/ai_road.hpp
deleted file mode 100644
index 32095799f..000000000
--- a/src/ai/api/ai_road.hpp
+++ /dev/null
@@ -1,486 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_road.hpp Everything to query and build roads. */
-
-#ifndef AI_ROAD_HPP
-#define AI_ROAD_HPP
-
-#include "ai_tile.hpp"
-
-/**
- * Class that handles all road related functions.
- */
-class AIRoad : public AIObject {
-public:
- /**
- * All road related error messages.
- */
- enum ErrorMessages {
- /** Base for road building / maintaining errors */
- ERR_ROAD_BASE = AIError::ERR_CAT_ROAD << AIError::ERR_CAT_BIT_SIZE,
-
- /** Road works are in progress */
- ERR_ROAD_WORKS_IN_PROGRESS, // [STR_ERROR_ROAD_WORKS_IN_PROGRESS]
-
- /** Drive through is in the wrong direction */
- ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION, // [STR_ERROR_DRIVE_THROUGH_DIRECTION]
-
- /** Drive through roads can't be build on town owned roads */
- ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD, // [STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD]
-
-
- /** One way roads can't have junctions */
- ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS, // [STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION]
- };
-
- /**
- * Types of road known to the game.
- */
- enum RoadType {
- /* Values are important, as they represent the internal state of the game. */
- ROADTYPE_ROAD = 0, ///< Build road objects.
- ROADTYPE_TRAM = 1, ///< Build tram objects.
-
- ROADTYPE_INVALID = -1, ///< Invalid RoadType.
- };
-
- /**
- * Type of road station.
- */
- enum RoadVehicleType {
- ROADVEHTYPE_BUS, ///< Build objects useable for busses and passenger trams
- ROADVEHTYPE_TRUCK, ///< Build objects useable for trucks and cargo trams
- };
-
- /**
- * Types of road-related objects in the game.
- */
- enum BuildType {
- BT_ROAD, ///< Build a piece of road
- BT_DEPOT, ///< Build a road depot
- BT_BUS_STOP, ///< Build a bus stop
- BT_TRUCK_STOP, ///< Build a truck stop
- };
-
- /**
- * Determines whether a busstop or a truckstop is needed to transport a certain cargo.
- * @param cargo_type The cargo to test.
- * @pre AICargo::IsValidCargo(cargo_type).
- * @return The road vehicle type needed to transport the cargo.
- */
- static RoadVehicleType GetRoadVehicleTypeForCargo(CargoID cargo_type);
-
- /**
- * Checks whether the given tile is actually a tile with road that can be
- * used to traverse a tile. This excludes road depots and 'normal' road
- * stations, but includes drive through stations.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has road.
- */
- static bool IsRoadTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with a road depot.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a road depot.
- */
- static bool IsRoadDepotTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with a road station.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a road station.
- */
- static bool IsRoadStationTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a tile with a drive through
- * road station.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile has a drive through road station.
- */
- static bool IsDriveThroughRoadStationTile(TileIndex tile);
-
- /**
- * Check if a given RoadType is available.
- * @param road_type The RoadType to check for.
- * @return True if this RoadType can be used.
- */
- static bool IsRoadTypeAvailable(RoadType road_type);
-
- /**
- * Get the current RoadType set for all AIRoad functions.
- * @return The RoadType currently set.
- */
- static RoadType GetCurrentRoadType();
-
- /**
- * Set the RoadType for all further AIRoad functions.
- * @param road_type The RoadType to set.
- */
- static void SetCurrentRoadType(RoadType road_type);
-
- /**
- * Check if a given tile has RoadType.
- * @param tile The tile to check.
- * @param road_type The RoadType to check for.
- * @pre AIMap::IsValidTile(tile).
- * @pre IsRoadTypeAvailable(road_type).
- * @return True if the tile contains a RoadType object.
- */
- static bool HasRoadType(TileIndex tile, RoadType road_type);
-
- /**
- * Checks whether the given tiles are directly connected, i.e. whether
- * a road vehicle can travel from the center of the first tile to the
- * center of the second tile.
- * @param tile_from The source tile.
- * @param tile_to The destination tile.
- * @pre IsRoadTypeAvailable(GetCurrentRoadType()).
- * @pre AIMap::IsValidTile(tile_from).
- * @pre AIMap::IsValidTile(tile_to).
- * @pre 'tile_from' and 'tile_to' are directly neighbouring tiles.
- * @return True if and only if a road vehicle can go from tile_from to tile_to.
- */
- static bool AreRoadTilesConnected(TileIndex tile_from, TileIndex tile_to);
-
- /**
- * Lookup function for building road parts independend on whether the
- * "building on slopes" setting is enabled or not.
- * This implementation can be used for abstract reasoning about a tile as
- * it needs the slope and existing road parts of the tile as information.
- * @param slope The slope of the tile to examine.
- * @param existing An array with the existing neighbours in the same format
- * as "start" and "end", e.g. AIMap.GetTileIndex(0, 1).
- * As a result of this all values of the existing array
- * must be of type integer.
- * @param start The tile from where the 'tile to be considered' will be
- * entered. This is a relative tile, so valid parameters are:
- * AIMap.GetTileIndex(0, 1), AIMap.GetTileIndex(0, -1),
- * AIMap.GetTileIndex(1, 0) and AIMap.GetTileIndex(-1, 0).
- * @param end The tile from where the 'tile to be considered' will be
- * exited. This is a relative tile, sovalid parameters are:
- * AIMap.GetTileIndex(0, 1), AIMap.GetTileIndex(0, -1),
- * AIMap.GetTileIndex(1, 0) and AIMap.GetTileIndex(-1, 0).
- * @pre start != end.
- * @pre slope must be a valid slope, i.e. one specified in AITile::Slope.
- * @note Passing data that would be invalid in-game, e.g. existing containing
- * road parts that can not be build on a tile with the given slope,
- * does not necessarily means that -1 is returned, i.e. not all
- * preconditions written here or assumed by the game are extensively
- * checked to make sure the data entered is valid.
- * @return 0 when the build parts do not connect, 1 when they do connect once
- * they are build or 2 when building the first part automatically
- * builds the second part. -1 means the preconditions are not met.
- */
- static int32 CanBuildConnectedRoadParts(AITile::Slope slope, struct Array *existing, TileIndex start, TileIndex end);
-
- /**
- * Lookup function for building road parts independend on whether the
- * "building on slopes" setting is enabled or not.
- * This implementation can be used for reasoning about an existing tile.
- * @param tile The the tile to examine.
- * @param start The tile from where "tile" will be entered.
- * @param end The tile from where "tile" will be exited.
- * @pre start != end.
- * @pre tile != start.
- * @pre tile != end.
- * @pre AIMap.IsValidTile(tile).
- * @pre AIMap.IsValidTile(start).
- * @pre AIMap.IsValidTile(end).
- * @pre AIMap.GetDistanceManhattanToTile(tile, start) == 1.
- * @pre AIMap.GetDistanceManhattanToTile(tile, end) == 1.
- * @return 0 when the build parts do not connect, 1 when they do connect once
- * they are build or 2 when building the first part automatically
- * builds the second part. -1 means the preconditions are not met.
- */
- static int32 CanBuildConnectedRoadPartsHere(TileIndex tile, TileIndex start, TileIndex end);
-
- /**
- * Count how many neighbours are road.
- * @param tile The tile to check on.
- * @pre AIMap::IsValidTile(tile).
- * @pre IsRoadTypeAvailable(GetCurrentRoadType()).
- * @return 0 means no neighbour road; max value is 4.
- */
- static int32 GetNeighbourRoadCount(TileIndex tile);
-
- /**
- * Gets the tile in front of a road depot.
- * @param depot The road depot tile.
- * @pre IsRoadDepotTile(depot).
- * @return The tile in front of the depot.
- */
- static TileIndex GetRoadDepotFrontTile(TileIndex depot);
-
- /**
- * Gets the tile in front of a road station.
- * @param station The road station tile.
- * @pre IsRoadStationTile(station).
- * @return The tile in front of the road station.
- */
- static TileIndex GetRoadStationFrontTile(TileIndex station);
-
- /**
- * Gets the tile at the back of a drive through road station.
- * So, one side of the drive through station is retrieved with
- * GetTileInFrontOfStation, the other with this function.
- * @param station The road station tile.
- * @pre IsDriveThroughRoadStationTile(station).
- * @return The tile at the back of the drive through road station.
- */
- static TileIndex GetDriveThroughBackTile(TileIndex station);
-
- /**
- * Builds a road from the center of tile start to the center of tile end.
- * @param start The start tile of the road.
- * @param end The end tile of the road.
- * @pre 'start' is not equal to 'end'.
- * @pre AIMap::IsValidTile(start).
- * @pre AIMap::IsValidTile(end).
- * @pre 'start' and 'end' are in a straight line, i.e.
- * AIMap::GetTileX(start) == AIMap::GetTileX(end) or
- * AIMap::GetTileY(start) == AIMap::GetTileY(end).
- * @pre IsRoadTypeAvailable(GetCurrentRoadType()).
- * @exception AIError::ERR_ALREADY_BUILT
- * @exception AIError::ERR_LAND_SLOPED_WRONG
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS
- * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
- * @exception AIError::ERR_VEHICLE_IN_THE_WAY
- * @note Construction will fail if an obstacle is found between the start and end tiles.
- * @return Whether the road has been/can be build or not.
- */
- static bool BuildRoad(TileIndex start, TileIndex end);
-
- /**
- * Builds a one-way road from the center of tile start to the center
- * of tile end. If the road already exists, it is made one-way road.
- * If the road already exists and is already one-way in this direction,
- * the road is made two-way again. If the road already exists but is
- * one-way in the other direction, it's made a 'no'-way road (it's
- * forbidden to enter the tile from any direction).
- * @param start The start tile of the road.
- * @param end The end tile of the road.
- * @pre 'start' is not equal to 'end'.
- * @pre AIMap::IsValidTile(start).
- * @pre AIMap::IsValidTile(end).
- * @pre 'start' and 'end' are in a straight line, i.e.
- * AIMap::GetTileX(start) == AIMap::GetTileX(end) or
- * AIMap::GetTileY(start) == AIMap::GetTileY(end).
- * @pre GetCurrentRoadType() == ROADTYPE_ROAD.
- * @exception AIError::ERR_ALREADY_BUILT
- * @exception AIError::ERR_LAND_SLOPED_WRONG
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS
- * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
- * @exception AIError::ERR_VEHICLE_IN_THE_WAY
- * @note Construction will fail if an obstacle is found between the start and end tiles.
- * @return Whether the road has been/can be build or not.
- */
- static bool BuildOneWayRoad(TileIndex start, TileIndex end);
-
- /**
- * Builds a road from the edge of tile start to the edge of tile end (both
- * included).
- * @param start The start tile of the road.
- * @param end The end tile of the road.
- * @pre 'start' is not equal to 'end'.
- * @pre AIMap::IsValidTile(start).
- * @pre AIMap::IsValidTile(end).
- * @pre 'start' and 'end' are in a straight line, i.e.
- * AIMap::GetTileX(start) == AIMap::GetTileX(end) or
- * AIMap::GetTileY(start) == AIMap::GetTileY(end).
- * @pre IsRoadTypeAvailable(GetCurrentRoadType()).
- * @exception AIError::ERR_ALREADY_BUILT
- * @exception AIError::ERR_LAND_SLOPED_WRONG
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS
- * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
- * @exception AIError::ERR_VEHICLE_IN_THE_WAY
- * @note Construction will fail if an obstacle is found between the start and end tiles.
- * @return Whether the road has been/can be build or not.
- */
- static bool BuildRoadFull(TileIndex start, TileIndex end);
-
- /**
- * Builds a one-way road from the edge of tile start to the edge of tile end
- * (both included). If the road already exists, it is made one-way road.
- * If the road already exists and is already one-way in this direction,
- * the road is made two-way again. If the road already exists but is
- * one-way in the other direction, it's made a 'no'-way road (it's
- * forbidden to enter the tile from any direction).
- * @param start The start tile of the road.
- * @param start The start tile of the road.
- * @param end The end tile of the road.
- * @pre 'start' is not equal to 'end'.
- * @pre AIMap::IsValidTile(start).
- * @pre AIMap::IsValidTile(end).
- * @pre 'start' and 'end' are in a straight line, i.e.
- * AIMap::GetTileX(start) == AIMap::GetTileX(end) or
- * AIMap::GetTileY(start) == AIMap::GetTileY(end).
- * @pre GetCurrentRoadType() == ROADTYPE_ROAD.
- * @exception AIError::ERR_ALREADY_BUILT
- * @exception AIError::ERR_LAND_SLOPED_WRONG
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS
- * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
- * @exception AIError::ERR_VEHICLE_IN_THE_WAY
- * @note Construction will fail if an obstacle is found between the start and end tiles.
- * @return Whether the road has been/can be build or not.
- */
- static bool BuildOneWayRoadFull(TileIndex start, TileIndex end);
-
- /**
- * Builds a road depot.
- * @param tile Place to build the depot.
- * @param front The tile exactly in front of the depot.
- * @pre AIMap::IsValidTile(tile).
- * @pre AIMap::IsValidTile(front).
- * @pre 'tile' is not equal to 'front', but in a straight line of it.
- * @pre IsRoadTypeAvailable(GetCurrentRoadType()).
- * @exception AIError::ERR_FLAT_LAND_REQUIRED
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @return Whether the road depot has been/can be build or not.
- */
- static bool BuildRoadDepot(TileIndex tile, TileIndex front);
-
- /**
- * Builds a road bus or truck station.
- * @param tile Place to build the station.
- * @param front The tile exactly in front of the station.
- * @param road_veh_type Whether to build a truck or bus station.
- * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT.
- * @pre AIMap::IsValidTile(tile).
- * @pre AIMap::IsValidTile(front).
- * @pre 'tile' is not equal to 'front', but in a straight line of it.
- * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id).
- * @pre GetCurrentRoadType() == ROADTYPE_ROAD.
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_FLAT_LAND_REQUIRED
- * @exception AIRoad::ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION
- * @exception AIRoad::ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD
- * @exception AIError::ERR_VEHICLE_IN_THE_WAY
- * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
- * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
- * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
- * @return Whether the station has been/can be build or not.
- */
- static bool BuildRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id);
-
- /**
- * Builds a drive-through road bus or truck station.
- * @param tile Place to build the station.
- * @param front A tile on the same axis with 'tile' as the station shall be oriented.
- * @param road_veh_type Whether to build a truck or bus station.
- * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT.
- * @pre AIMap::IsValidTile(tile).
- * @pre AIMap::IsValidTile(front).
- * @pre 'tile' is not equal to 'front', but in a straight line of it.
- * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id).
- * @pre IsRoadTypeAvailable(GetCurrentRoadType()).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_FLAT_LAND_REQUIRED
- * @exception AIRoad::ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION
- * @exception AIRoad::ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD
- * @exception AIError::ERR_VEHICLE_IN_THE_WAY
- * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
- * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
- * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
- * @return Whether the station has been/can be build or not.
- */
- static bool BuildDriveThroughRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id);
-
- /**
- * Removes a road from the center of tile start to the center of tile end.
- * @param start The start tile of the road.
- * @param end The end tile of the road.
- * @pre AIMap::IsValidTile(start).
- * @pre AIMap::IsValidTile(end).
- * @pre 'start' and 'end' are in a straight line, i.e.
- * AIMap::GetTileX(start) == AIMap::GetTileX(end) or
- * AIMap::GetTileY(start) == AIMap::GetTileY(end).
- * @pre IsRoadTypeAvailable(GetCurrentRoadType()).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIError::ERR_VEHICLE_IN_THE_WAY
- * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
- * @return Whether the road has been/can be removed or not.
- */
- static bool RemoveRoad(TileIndex start, TileIndex end);
-
- /**
- * Removes a road from the edge of tile start to the edge of tile end (both
- * included).
- * @param start The start tile of the road.
- * @param end The end tile of the road.
- * @pre AIMap::IsValidTile(start).
- * @pre AIMap::IsValidTile(end).
- * @pre 'start' and 'end' are in a straight line, i.e.
- * AIMap::GetTileX(start) == AIMap::GetTileX(end) or
- * AIMap::GetTileY(start) == AIMap::GetTileY(end).
- * @pre IsRoadTypeAvailable(GetCurrentRoadType()).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIError::ERR_VEHICLE_IN_THE_WAY
- * @exception AIRoad::ERR_ROAD_WORKS_IN_PROGRESS
- * @return Whether the road has been/can be removed or not.
- */
- static bool RemoveRoadFull(TileIndex start, TileIndex end);
-
- /**
- * Removes a road depot.
- * @param tile Place to remove the depot from.
- * @pre AIMap::IsValidTile(tile).
- * @pre Tile is a road depot.
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIError::ERR_VEHICLE_IN_THE_WAY
- * @return Whether the road depot has been/can be removed or not.
- */
- static bool RemoveRoadDepot(TileIndex tile);
-
- /**
- * Removes a road bus or truck station.
- * @param tile Place to remove the station from.
- * @pre AIMap::IsValidTile(tile).
- * @pre Tile is a road station.
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @exception AIError::ERR_VEHICLE_IN_THE_WAY
- * @return Whether the station has been/can be removed or not.
- */
- static bool RemoveRoadStation(TileIndex tile);
-
- /**
- * Get the baseprice of building a road-related object.
- * @param roadtype the roadtype that is build (on)
- * @param build_type the type of object to build
- * @pre IsRoadTypeAvailable(railtype)
- * @return The baseprice of building the given object.
- */
- static Money GetBuildCost(RoadType roadtype, BuildType build_type);
-
-private:
-
- /**
- * Internal function used by Build(OneWay)Road(Full).
- */
- static bool _BuildRoadInternal(TileIndex start, TileIndex end, bool one_way, bool full);
-
- /**
- * Internal function used by Build(DriveThrough)RoadStation.
- */
- static bool _BuildRoadStationInternal(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, bool drive_through, StationID station_id);
-};
-
-#endif /* AI_ROAD_HPP */
diff --git a/src/ai/api/ai_road.hpp.sq b/src/ai/api/ai_road.hpp.sq
index 20b79e249..859686634 100644
--- a/src/ai/api/ai_road.hpp.sq
+++ b/src/ai/api/ai_road.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_road.hpp"
+#include "../../script/api/script_road.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_sign.cpp b/src/ai/api/ai_sign.cpp
deleted file mode 100644
index 971d52ce5..000000000
--- a/src/ai/api/ai_sign.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_sign.cpp Implementation of AISign. */
-
-#include "../../stdafx.h"
-#include "ai_sign.hpp"
-#include "table/strings.h"
-#include "../ai_instance.hpp"
-#include "../../command_func.h"
-#include "../../core/alloc_func.hpp"
-#include "../../signs_base.h"
-#include "../../string_func.h"
-#include "../../strings_func.h"
-#include "../../tile_map.h"
-#include "../../company_func.h"
-
-/* static */ bool AISign::IsValidSign(SignID sign_id)
-{
- const Sign *si = ::Sign::GetIfValid(sign_id);
- return si != NULL && si->owner == _current_company;
-}
-
-/* static */ bool AISign::SetName(SignID sign_id, const char *name)
-{
- EnforcePrecondition(false, IsValidSign(sign_id));
- EnforcePrecondition(false, !::StrEmpty(name));
- EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_SIGN_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG);
-
- return AIObject::DoCommand(0, sign_id, 0, CMD_RENAME_SIGN, name);
-}
-
-/* static */ char *AISign::GetName(SignID sign_id)
-{
- if (!IsValidSign(sign_id)) return NULL;
-
- static const int len = 64;
- char *sign_name = MallocT<char>(len);
-
- ::SetDParam(0, sign_id);
- ::GetString(sign_name, STR_SIGN_NAME, &sign_name[len - 1]);
-
- return sign_name;
-}
-
-/* static */ TileIndex AISign::GetLocation(SignID sign_id)
-{
- if (!IsValidSign(sign_id)) return INVALID_TILE;
-
- const Sign *sign = ::Sign::Get(sign_id);
- return ::TileVirtXY(sign->x, sign->y);
-}
-
-/* static */ bool AISign::RemoveSign(SignID sign_id)
-{
- EnforcePrecondition(false, IsValidSign(sign_id));
- return AIObject::DoCommand(0, sign_id, 0, CMD_RENAME_SIGN, "");
-}
-
-/* static */ SignID AISign::BuildSign(TileIndex location, const char *text)
-{
- EnforcePrecondition(INVALID_SIGN, ::IsValidTile(location));
- EnforcePrecondition(INVALID_SIGN, !::StrEmpty(text));
- EnforcePreconditionCustomError(false, ::Utf8StringLength(text) < MAX_LENGTH_SIGN_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG);
-
- if (!AIObject::DoCommand(location, 0, 0, CMD_PLACE_SIGN, text, &AIInstance::DoCommandReturnSignID)) return INVALID_SIGN;
-
- /* In case of test-mode, we return SignID 0 */
- return 0;
-}
diff --git a/src/ai/api/ai_sign.hpp b/src/ai/api/ai_sign.hpp
deleted file mode 100644
index afbcf0d77..000000000
--- a/src/ai/api/ai_sign.hpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_sign.hpp Everything to query and build signs. */
-
-#ifndef AI_SIGN_HPP
-#define AI_SIGN_HPP
-
-#include "ai_error.hpp"
-
-/**
- * Class that handles all sign related functions.
- */
-class AISign : public AIObject {
-public:
- /**
- * All sign related error messages.
- */
- enum ErrorMessages {
-
- /** Base for sign building related errors */
- ERR_SIGN_BASE = AIError::ERR_CAT_SIGN << AIError::ERR_CAT_BIT_SIZE,
-
- /** Too many signs have been placed */
- ERR_SIGN_TOO_MANY_SIGNS, // [STR_ERROR_TOO_MANY_SIGNS]
- };
-
- /**
- * Checks whether the given sign index is valid.
- * @param sign_id The index to check.
- * @return True if and only if the sign is valid.
- */
- static bool IsValidSign(SignID sign_id);
-
- /**
- * Set the name of a sign.
- * @param sign_id The sign to set the name for.
- * @param name The name for the sign.
- * @pre IsValidSign(sign_id).
- * @pre 'name' must have at least one character.
- * @pre 'name' must have at most 30 characters.
- * @exception AIError::ERR_NAME_IS_NOT_UNIQUE
- * @return True if and only if the name was changed.
- */
- static bool SetName(SignID sign_id, const char *name);
-
- /**
- * Get the name of the sign.
- * @param sign_id The sign to get the name of.
- * @pre IsValidSign(sign_id).
- * @return The name of the sign.
- */
- static char *GetName(SignID sign_id);
-
- /**
- * Gets the location of the sign.
- * @param sign_id The sign to get the location of.
- * @pre IsValidSign(sign_id).
- * @return The location of the sign.
- */
- static TileIndex GetLocation(SignID sign_id);
-
- /**
- * Builds a sign on the map.
- * @param location The place to build the sign.
- * @param text The text to place on the sign.
- * @pre AIMap::IsValidTile(location).
- * @pre 'text' must have at least one character.
- * @pre 'text' must have at most 30 characters.
- * @exception AISign::ERR_SIGN_TOO_MANY_SIGNS
- * @return The SignID of the build sign (use IsValidSign() to check for validity).
- * In test-mode it returns 0 if successful, or any other value to indicate
- * failure.
- */
- static SignID BuildSign(TileIndex location, const char *text);
-
- /**
- * Removes a sign from the map.
- * @param sign_id The sign to remove.
- * @pre IsValidSign(sign_id).
- * @return True if and only if the sign has been removed.
- */
- static bool RemoveSign(SignID sign_id);
-};
-
-#endif /* AI_SIGN_HPP */
diff --git a/src/ai/api/ai_sign.hpp.sq b/src/ai/api/ai_sign.hpp.sq
index c33e18d74..87a3bc171 100644
--- a/src/ai/api/ai_sign.hpp.sq
+++ b/src/ai/api/ai_sign.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_sign.hpp"
+#include "../../script/api/script_sign.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_signlist.cpp b/src/ai/api/ai_signlist.cpp
deleted file mode 100644
index 661779937..000000000
--- a/src/ai/api/ai_signlist.cpp
+++ /dev/null
@@ -1,23 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_signlist.cpp Implementation of AISignList and friends. */
-
-#include "../../stdafx.h"
-#include "ai_signlist.hpp"
-#include "ai_sign.hpp"
-#include "../../signs_base.h"
-
-AISignList::AISignList()
-{
- Sign *s;
- FOR_ALL_SIGNS(s) {
- if (AISign::IsValidSign(s->index)) this->AddItem(s->index);
- }
-}
diff --git a/src/ai/api/ai_signlist.hpp b/src/ai/api/ai_signlist.hpp
deleted file mode 100644
index d96e8c658..000000000
--- a/src/ai/api/ai_signlist.hpp
+++ /dev/null
@@ -1,26 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_signlist.hpp List all the signs of your company. */
-
-#ifndef AI_SIGNLIST_HPP
-#define AI_SIGNLIST_HPP
-
-#include "ai_list.hpp"
-
-/**
- * Create a list of signs your company has created.
- * @ingroup AIList
- */
-class AISignList : public AIList {
-public:
- AISignList();
-};
-
-#endif /* AI_SIGNLIST_HPP */
diff --git a/src/ai/api/ai_signlist.hpp.sq b/src/ai/api/ai_signlist.hpp.sq
index 91a2383c4..a07a8f66e 100644
--- a/src/ai/api/ai_signlist.hpp.sq
+++ b/src/ai/api/ai_signlist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_signlist.hpp"
+#include "../../script/api/script_signlist.hpp"
namespace SQConvert {
/* Allow AISignList to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_station.cpp b/src/ai/api/ai_station.cpp
deleted file mode 100644
index 68a00368c..000000000
--- a/src/ai/api/ai_station.cpp
+++ /dev/null
@@ -1,120 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_station.cpp Implementation of AIStation. */
-
-#include "../../stdafx.h"
-#include "ai_station.hpp"
-#include "ai_cargo.hpp"
-#include "ai_map.hpp"
-#include "ai_town.hpp"
-#include "../../debug.h"
-#include "../../station_base.h"
-#include "../../roadstop_base.h"
-#include "../../company_func.h"
-#include "../../town.h"
-
-/* static */ bool AIStation::IsValidStation(StationID station_id)
-{
- const Station *st = ::Station::GetIfValid(station_id);
- return st != NULL && (st->owner == _current_company || st->owner == OWNER_NONE);
-}
-
-/* static */ StationID AIStation::GetStationID(TileIndex tile)
-{
- if (!::IsValidTile(tile) || !::IsTileType(tile, MP_STATION)) return INVALID_STATION;
- return ::GetStationIndex(tile);
-}
-
-/* static */ int32 AIStation::GetCargoWaiting(StationID station_id, CargoID cargo_id)
-{
- if (!IsValidStation(station_id)) return -1;
- if (!AICargo::IsValidCargo(cargo_id)) return -1;
-
- return ::Station::Get(station_id)->goods[cargo_id].cargo.Count();
-}
-
-/* static */ int32 AIStation::GetCargoRating(StationID station_id, CargoID cargo_id)
-{
- if (!IsValidStation(station_id)) return -1;
- if (!AICargo::IsValidCargo(cargo_id)) return -1;
-
- return ::ToPercent8(::Station::Get(station_id)->goods[cargo_id].rating);
-}
-
-/* static */ int32 AIStation::GetCoverageRadius(AIStation::StationType station_type)
-{
- if (station_type == STATION_AIRPORT) {
- DEBUG(ai, 0, "GetCoverageRadius(): coverage radius of airports needs to be requested via AIAirport::GetAirportCoverageRadius(), as it requires AirportType");
- return -1;
- }
- if (!HasExactlyOneBit(station_type)) return -1;
- if (!_settings_game.station.modified_catchment) return CA_UNMODIFIED;
-
- switch (station_type) {
- case STATION_TRAIN: return CA_TRAIN;
- case STATION_TRUCK_STOP: return CA_TRUCK;
- case STATION_BUS_STOP: return CA_BUS;
- case STATION_DOCK: return CA_DOCK;
- default: return CA_NONE;
- }
-}
-
-/* static */ int32 AIStation::GetDistanceManhattanToTile(StationID station_id, TileIndex tile)
-{
- if (!IsValidStation(station_id)) return -1;
-
- return AIMap::DistanceManhattan(tile, GetLocation(station_id));
-}
-
-/* static */ int32 AIStation::GetDistanceSquareToTile(StationID station_id, TileIndex tile)
-{
- if (!IsValidStation(station_id)) return -1;
-
- return AIMap::DistanceSquare(tile, GetLocation(station_id));
-}
-
-/* static */ bool AIStation::IsWithinTownInfluence(StationID station_id, TownID town_id)
-{
- if (!IsValidStation(station_id)) return false;
-
- return AITown::IsWithinTownInfluence(town_id, GetLocation(station_id));
-}
-
-/* static */ bool AIStation::HasStationType(StationID station_id, StationType station_type)
-{
- if (!IsValidStation(station_id)) return false;
- if (!HasExactlyOneBit(station_type)) return false;
-
- return (::Station::Get(station_id)->facilities & station_type) != 0;
-}
-
-/* static */ bool AIStation::HasRoadType(StationID station_id, AIRoad::RoadType road_type)
-{
- if (!IsValidStation(station_id)) return false;
- if (!AIRoad::IsRoadTypeAvailable(road_type)) return false;
-
- ::RoadTypes r = RoadTypeToRoadTypes((::RoadType)road_type);
-
- for (const RoadStop *rs = ::Station::Get(station_id)->GetPrimaryRoadStop(ROADSTOP_BUS); rs != NULL; rs = rs->next) {
- if ((::GetRoadTypes(rs->xy) & r) != 0) return true;
- }
- for (const RoadStop *rs = ::Station::Get(station_id)->GetPrimaryRoadStop(ROADSTOP_TRUCK); rs != NULL; rs = rs->next) {
- if ((::GetRoadTypes(rs->xy) & r) != 0) return true;
- }
-
- return false;
-}
-
-/* static */ TownID AIStation::GetNearestTown(StationID station_id)
-{
- if (!IsValidStation(station_id)) return INVALID_TOWN;
-
- return ::Station::Get(station_id)->town->index;
-}
diff --git a/src/ai/api/ai_station.hpp b/src/ai/api/ai_station.hpp
deleted file mode 100644
index 66b1690bf..000000000
--- a/src/ai/api/ai_station.hpp
+++ /dev/null
@@ -1,158 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_station.hpp Everything to query and build stations. */
-
-#ifndef AI_STATION_HPP
-#define AI_STATION_HPP
-
-#include "ai_road.hpp"
-#include "ai_basestation.hpp"
-
-/**
- * Class that handles all station related functions.
- */
-class AIStation : public AIBaseStation {
-public:
- /**
- * All station related error messages.
- */
- enum ErrorMessages {
- /** Base for station related errors */
- ERR_STATION_BASE = AIError::ERR_CAT_STATION << AIError::ERR_CAT_BIT_SIZE,
-
- /** The station is build too close to another station, airport or dock */
- ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT, STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION, STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK]
-
- /** There are too many stations, airports and docks in the game */
- ERR_STATION_TOO_MANY_STATIONS, // [STR_ERROR_TOO_MANY_STATIONS_LOADING, STR_ERROR_TOO_MANY_TRUCK_STOPS, STR_ERROR_TOO_MANY_BUS_STOPS]
-
- /** There are too many stations, airports of docks in a town */
- ERR_STATION_TOO_MANY_STATIONS_IN_TOWN, // [STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT]
- };
-
- /**
- * Type of stations known in the game.
- */
- enum StationType {
- /* Values are important, as they represent the internal state of the game. */
- STATION_TRAIN = 0x01, ///< Train station
- STATION_TRUCK_STOP = 0x02, ///< Truck station
- STATION_BUS_STOP = 0x04, ///< Bus station
- STATION_AIRPORT = 0x08, ///< Airport
- STATION_DOCK = 0x10, ///< Dock
- STATION_ANY = 0x1F, ///< All station types
- };
-
- /**
- * Checks whether the given station is valid and owned by you.
- * @param station_id The station to check.
- * @return True if and only if the station is valid.
- */
- static bool IsValidStation(StationID station_id);
-
- /**
- * Get the StationID of a tile, if there is a station.
- * @param tile The tile to find the stationID of
- * @return StationID of the station.
- * @post Use IsValidStation() to see if the station is valid.
- */
- static StationID GetStationID(TileIndex tile);
-
- /**
- * See how much cargo there is waiting on a station.
- * @param station_id The station to get the cargo-waiting of.
- * @param cargo_id The cargo to get the cargo-waiting of.
- * @pre IsValidStation(station_id).
- * @pre IsValidCargo(cargo_id).
- * @return The amount of units waiting at the station.
- */
- static int32 GetCargoWaiting(StationID station_id, CargoID cargo_id);
-
- /**
- * See how high the rating is of a cargo on a station.
- * @param station_id The station to get the cargo-rating of.
- * @param cargo_id The cargo to get the cargo-rating of.
- * @pre IsValidStation(station_id).
- * @pre IsValidCargo(cargo_id).
- * @return The rating in percent of the cargo on the station.
- */
- static int32 GetCargoRating(StationID station_id, CargoID cargo_id);
-
- /**
- * Get the coverage radius of this type of station.
- * @param station_type The type of station.
- * @return The radius in tiles.
- */
- static int32 GetCoverageRadius(AIStation::StationType station_type);
-
- /**
- * Get the manhattan distance from the tile to the AIStation::GetLocation()
- * of the station.
- * @param station_id The station to get the distance to.
- * @param tile The tile to get the distance to.
- * @pre IsValidStation(station_id).
- * @return The distance between station and tile.
- */
- static int32 GetDistanceManhattanToTile(StationID station_id, TileIndex tile);
-
- /**
- * Get the square distance from the tile to the AIStation::GetLocation()
- * of the station.
- * @param station_id The station to get the distance to.
- * @param tile The tile to get the distance to.
- * @pre IsValidStation(station_id).
- * @return The distance between station and tile.
- */
- static int32 GetDistanceSquareToTile(StationID station_id, TileIndex tile);
-
- /**
- * Find out if this station is within the rating influence of a town.
- * The service quality of stations with signs within this radius
- * influences the rating of the town.
- * @param station_id The station to check.
- * @param town_id The town to check.
- * @return True if the tile is within the rating influence of the town.
- */
- static bool IsWithinTownInfluence(StationID station_id, TownID town_id);
-
- /**
- * Check if any part of the station contains a station of the type
- * StationType
- * @param station_id The station to look at.
- * @param station_type The StationType to look for.
- * @return True if the station has a station part of the type StationType.
- */
- static bool HasStationType(StationID station_id, StationType station_type);
-
- /**
- * Check if any part of the station contains a station of the type
- * RoadType.
- * @param station_id The station to look at.
- * @param road_type The RoadType to look for.
- * @return True if the station has a station part of the type RoadType.
- */
- static bool HasRoadType(StationID station_id, AIRoad::RoadType road_type);
-
- /**
- * Get the town that was nearest to the given station when the station was built.
- * @param station_id The station to look at.
- * @return The TownID of the town whose center tile was closest to the station
- * at the time the station was built.
- * @note There is no guarantee that the station is even near the returned town
- * nor that the returns town is closest to the station now. A station that was
- * 'walked' to the other end of the map will still return the same town. Also,
- * towns grow, towns change. So don't depend on this value too much.
- */
- static TownID GetNearestTown(StationID station_id);
-};
-
-DECLARE_ENUM_AS_BIT_SET(AIStation::StationType)
-
-#endif /* AI_STATION_HPP */
diff --git a/src/ai/api/ai_station.hpp.sq b/src/ai/api/ai_station.hpp.sq
index 3f064995a..fb5fd8568 100644
--- a/src/ai/api/ai_station.hpp.sq
+++ b/src/ai/api/ai_station.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_station.hpp"
+#include "../../script/api/script_station.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_stationlist.cpp b/src/ai/api/ai_stationlist.cpp
deleted file mode 100644
index 778052d32..000000000
--- a/src/ai/api/ai_stationlist.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_stationlist.cpp Implementation of AIStationList and friends. */
-
-#include "../../stdafx.h"
-#include "ai_stationlist.hpp"
-#include "ai_vehicle.hpp"
-#include "../../company_func.h"
-#include "../../station_base.h"
-#include "../../vehicle_base.h"
-
-AIStationList::AIStationList(AIStation::StationType station_type)
-{
- Station *st;
- FOR_ALL_STATIONS(st) {
- if (st->owner == _current_company && (st->facilities & station_type) != 0) this->AddItem(st->index);
- }
-}
-
-AIStationList_Vehicle::AIStationList_Vehicle(VehicleID vehicle_id)
-{
- if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
-
- Vehicle *v = ::Vehicle::Get(vehicle_id);
-
- for (Order *o = v->GetFirstOrder(); o != NULL; o = o->next) {
- if (o->IsType(OT_GOTO_STATION)) this->AddItem(o->GetDestination());
- }
-}
diff --git a/src/ai/api/ai_stationlist.hpp b/src/ai/api/ai_stationlist.hpp
deleted file mode 100644
index b066523ab..000000000
--- a/src/ai/api/ai_stationlist.hpp
+++ /dev/null
@@ -1,42 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_stationlist.hpp List all the stations (you own). */
-
-#ifndef AI_STATIONLIST_HPP
-#define AI_STATIONLIST_HPP
-
-#include "ai_list.hpp"
-#include "ai_station.hpp"
-
-/**
- * Creates a list of stations of which you are the owner.
- * @ingroup AIList
- */
-class AIStationList : public AIList {
-public:
- /**
- * @param station_type The type of station to make a list of stations for.
- */
- AIStationList(AIStation::StationType station_type);
-};
-
-/**
- * Creates a list of stations which the vehicle has in its orders.
- * @ingroup AIList
- */
-class AIStationList_Vehicle : public AIList {
-public:
- /**
- * @param vehicle_id The vehicle to get the list of stations he has in its orders from.
- */
- AIStationList_Vehicle(VehicleID vehicle_id);
-};
-
-#endif /* AI_STATIONLIST_HPP */
diff --git a/src/ai/api/ai_stationlist.hpp.sq b/src/ai/api/ai_stationlist.hpp.sq
index 04e0b8646..1c57de089 100644
--- a/src/ai/api/ai_stationlist.hpp.sq
+++ b/src/ai/api/ai_stationlist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_stationlist.hpp"
+#include "../../script/api/script_stationlist.hpp"
namespace SQConvert {
/* Allow AIStationList to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_subsidy.cpp b/src/ai/api/ai_subsidy.cpp
deleted file mode 100644
index 47a1c55dd..000000000
--- a/src/ai/api/ai_subsidy.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_subsidy.cpp Implementation of AISubsidy. */
-
-#include "../../stdafx.h"
-#include "ai_subsidy.hpp"
-#include "ai_date.hpp"
-#include "../../subsidy_base.h"
-#include "../../station_base.h"
-
-/* static */ bool AISubsidy::IsValidSubsidy(SubsidyID subsidy_id)
-{
- return ::Subsidy::IsValidID(subsidy_id);
-}
-
-/* static */ bool AISubsidy::IsAwarded(SubsidyID subsidy_id)
-{
- if (!IsValidSubsidy(subsidy_id)) return false;
-
- return ::Subsidy::Get(subsidy_id)->IsAwarded();
-}
-
-/* static */ AICompany::CompanyID AISubsidy::GetAwardedTo(SubsidyID subsidy_id)
-{
- if (!IsAwarded(subsidy_id)) return AICompany::COMPANY_INVALID;
-
- return (AICompany::CompanyID)((byte)::Subsidy::Get(subsidy_id)->awarded);
-}
-
-/* static */ int32 AISubsidy::GetExpireDate(SubsidyID subsidy_id)
-{
- if (!IsValidSubsidy(subsidy_id)) return -1;
-
- int year = AIDate::GetYear(AIDate::GetCurrentDate());
- int month = AIDate::GetMonth(AIDate::GetCurrentDate());
-
- month += ::Subsidy::Get(subsidy_id)->remaining;
-
- year += (month - 1) / 12;
- month = ((month - 1) % 12) + 1;
-
- return AIDate::GetDate(year, month, 1);
-}
-
-/* static */ CargoID AISubsidy::GetCargoType(SubsidyID subsidy_id)
-{
- if (!IsValidSubsidy(subsidy_id)) return CT_INVALID;
-
- return ::Subsidy::Get(subsidy_id)->cargo_type;
-}
-
-/* static */ AISubsidy::SubsidyParticipantType AISubsidy::GetSourceType(SubsidyID subsidy_id)
-{
- if (!IsValidSubsidy(subsidy_id)) return SPT_INVALID;
-
- return (SubsidyParticipantType)(uint)::Subsidy::Get(subsidy_id)->src_type;
-}
-
-/* static */ int32 AISubsidy::GetSourceIndex(SubsidyID subsidy_id)
-{
- if (!IsValidSubsidy(subsidy_id)) return INVALID_STATION;
-
- return ::Subsidy::Get(subsidy_id)->src;
-}
-
-/* static */ AISubsidy::SubsidyParticipantType AISubsidy::GetDestinationType(SubsidyID subsidy_id)
-{
- if (!IsValidSubsidy(subsidy_id)) return SPT_INVALID;
-
- return (SubsidyParticipantType)(uint)::Subsidy::Get(subsidy_id)->dst_type;
-}
-
-/* static */ int32 AISubsidy::GetDestinationIndex(SubsidyID subsidy_id)
-{
- if (!IsValidSubsidy(subsidy_id)) return INVALID_STATION;
-
- return ::Subsidy::Get(subsidy_id)->dst;
-}
diff --git a/src/ai/api/ai_subsidy.hpp b/src/ai/api/ai_subsidy.hpp
deleted file mode 100644
index f9f0cf140..000000000
--- a/src/ai/api/ai_subsidy.hpp
+++ /dev/null
@@ -1,113 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_subsidy.hpp Everything to query subsidies. */
-
-#ifndef AI_SUBSIDY_HPP
-#define AI_SUBSIDY_HPP
-
-#include "ai_company.hpp"
-
-/**
- * Class that handles all subsidy related functions.
- */
-class AISubsidy : public AIObject {
-public:
- /**
- * Enumeration for source and destination of a subsidy.
- * @note The list of values may grow in future.
- */
- enum SubsidyParticipantType {
- SPT_INDUSTRY = 0, ///< Subsidy participant is an industry
- SPT_TOWN = 1, ///< Subsidy participant is a town
- SPT_INVALID = 0xFF, ///< Invalid/unknown participant type
- };
-
- /**
- * Check whether this is a valid SubsidyID.
- * @param subsidy_id The SubsidyID to check.
- * @return True if and only if this subsidy is still valid.
- */
- static bool IsValidSubsidy(SubsidyID subsidy_id);
-
- /**
- * Checks whether this subsidy is already awarded to some company.
- * @param subsidy_id The SubsidyID to check.
- * @pre IsValidSubsidy(subsidy).
- * @return True if and only if this subsidy is already awarded.
- */
- static bool IsAwarded(SubsidyID subsidy_id);
-
- /**
- * Get the company index of the company this subsidy is awarded to.
- * @param subsidy_id The SubsidyID to check.
- * @pre IsAwarded(subsidy_id).
- * @return The companyindex of the company this subsidy is awarded to.
- */
- static AICompany::CompanyID GetAwardedTo(SubsidyID subsidy_id);
-
- /**
- * Get the date this subsidy expires. In case the subsidy is already
- * awarded, return the date the subsidy expires, else, return the date the
- * offer expires.
- * @param subsidy_id The SubsidyID to check.
- * @pre IsValidSubsidy(subsidy_id).
- * @return The last valid date of this subsidy.
- * @note The return value of this function will change if the subsidy is
- * awarded.
- */
- static int32 GetExpireDate(SubsidyID subsidy_id);
-
- /**
- * Get the cargo type that has to be transported in order to be awarded this
- * subsidy.
- * @param subsidy_id The SubsidyID to check.
- * @pre IsValidSubsidy(subsidy_id).
- * @return The cargo type to transport.
- */
- static CargoID GetCargoType(SubsidyID subsidy_id);
-
- /**
- * Returns the type of source of subsidy.
- * @param subsidy_id The SubsidyID to check.
- * @pre IsValidSubsidy(subsidy_id).
- * @return Type of source of subsidy.
- */
- static SubsidyParticipantType GetSourceType(SubsidyID subsidy_id);
-
- /**
- * Return the source IndustryID/TownID the subsidy is for.
- * \li GetSourceType(subsidy_id) == SPT_INDUSTRY -> return the IndustryID.
- * \li GetSourceType(subsidy_id) == SPT_TOWN -> return the TownID.
- * @param subsidy_id The SubsidyID to check.
- * @pre IsValidSubsidy(subsidy_id).
- * @return One of TownID/IndustryID.
- */
- static int32 GetSourceIndex(SubsidyID subsidy_id);
-
- /**
- * Returns the type of destination of subsidy.
- * @param subsidy_id The SubsidyID to check.
- * @pre IsValidSubsidy(subsidy_id).
- * @return Type of destination of subsidy.
- */
- static SubsidyParticipantType GetDestinationType(SubsidyID subsidy_id);
-
- /**
- * Return the destination IndustryID/TownID the subsidy is for.
- * \li GetDestinationType(subsidy_id) == SPT_INDUSTRY -> return the IndustryID.
- * \li GetDestinationType(subsidy_id) == SPT_TOWN -> return the TownID.
- * @param subsidy_id the SubsidyID to check.
- * @pre IsValidSubsidy(subsidy_id).
- * @return One of TownID/IndustryID.
- */
- static int32 GetDestinationIndex(SubsidyID subsidy_id);
-};
-
-#endif /* AI_SUBSIDY_HPP */
diff --git a/src/ai/api/ai_subsidy.hpp.sq b/src/ai/api/ai_subsidy.hpp.sq
index b32dabe72..d55564a73 100644
--- a/src/ai/api/ai_subsidy.hpp.sq
+++ b/src/ai/api/ai_subsidy.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_subsidy.hpp"
+#include "../../script/api/script_subsidy.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_subsidylist.cpp b/src/ai/api/ai_subsidylist.cpp
deleted file mode 100644
index 299ab9d99..000000000
--- a/src/ai/api/ai_subsidylist.cpp
+++ /dev/null
@@ -1,22 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_subsidylist.cpp Implementation of AISubsidyList. */
-
-#include "../../stdafx.h"
-#include "ai_subsidylist.hpp"
-#include "../../subsidy_base.h"
-
-AISubsidyList::AISubsidyList()
-{
- const Subsidy *s;
- FOR_ALL_SUBSIDIES(s) {
- this->AddItem(s->index);
- }
-}
diff --git a/src/ai/api/ai_subsidylist.hpp b/src/ai/api/ai_subsidylist.hpp
deleted file mode 100644
index 786f1377f..000000000
--- a/src/ai/api/ai_subsidylist.hpp
+++ /dev/null
@@ -1,26 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_subsidylist.hpp List all the subsidies. */
-
-#ifndef AI_SUBSIDYLIST_HPP
-#define AI_SUBSIDYLIST_HPP
-
-#include "ai_list.hpp"
-
-/**
- * Creates a list of all current subsidies.
- * @ingroup AIList
- */
-class AISubsidyList : public AIList {
-public:
- AISubsidyList();
-};
-
-#endif /* AI_SUBSIDYLIST_HPP */
diff --git a/src/ai/api/ai_subsidylist.hpp.sq b/src/ai/api/ai_subsidylist.hpp.sq
index cfe441213..ab614975e 100644
--- a/src/ai/api/ai_subsidylist.hpp.sq
+++ b/src/ai/api/ai_subsidylist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_subsidylist.hpp"
+#include "../../script/api/script_subsidylist.hpp"
namespace SQConvert {
/* Allow AISubsidyList to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_testmode.cpp b/src/ai/api/ai_testmode.cpp
deleted file mode 100644
index 6e2f515b4..000000000
--- a/src/ai/api/ai_testmode.cpp
+++ /dev/null
@@ -1,41 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_testmode.cpp Implementation of AITestMode. */
-
-#include "../../stdafx.h"
-#include "ai_testmode.hpp"
-#include "../../company_base.h"
-#include "../../company_func.h"
-#include "../ai_instance.hpp"
-
-bool AITestMode::ModeProc()
-{
- /* In test mode we only return 'false', telling the DoCommand it
- * should stop after testing the command and return with that result. */
- return false;
-}
-
-AITestMode::AITestMode()
-{
- this->last_mode = this->GetDoCommandMode();
- this->last_instance = this->GetDoCommandModeInstance();
- this->SetDoCommandMode(&AITestMode::ModeProc, this);
-}
-
-AITestMode::~AITestMode()
-{
- if (this->GetDoCommandModeInstance() != this) {
- /* Ignore this error if the AI already died. */
- if (!AIObject::GetActiveInstance()->IsDead()) {
- throw AI_FatalError("AITestmode object was removed while it was not the latest AI*Mode object created.");
- }
- }
- this->SetDoCommandMode(this->last_mode, this->last_instance);
-}
diff --git a/src/ai/api/ai_testmode.hpp b/src/ai/api/ai_testmode.hpp
deleted file mode 100644
index 16964ef28..000000000
--- a/src/ai/api/ai_testmode.hpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_testmode.hpp Switch the AI to Test Mode. */
-
-#ifndef AI_TESTMODE_HPP
-#define AI_TESTMODE_HPP
-
-#include "ai_object.hpp"
-
-/**
- * Class to switch current mode to Test Mode.
- * If you create an instance of this class, the mode will be switched to
- * Testing. The original mode is stored and recovered from when ever the
- * instance is destroyed.
- * In Test mode all the commands you execute aren't really executed. The
- * system only checks if it would be able to execute your requests, and what
- * the cost would be.
- */
-class AITestMode : public AIObject {
-private:
- AIModeProc *last_mode; ///< The previous mode we were in.
- AIObject *last_instance; ///< The previous instace of the mode.
-
-protected:
- /**
- * The callback proc for Testing mode.
- */
- static bool ModeProc();
-
-public:
- /**
- * Creating instance of this class switches the build mode to Testing.
- * @note When the instance is destroyed, he restores the mode that was
- * current when the instance was created!
- */
- AITestMode();
-
- /**
- * Destroying this instance reset the building mode to the mode it was
- * in when the instance was created.
- */
- ~AITestMode();
-};
-
-#endif /* AI_TESTMODE_HPP */
diff --git a/src/ai/api/ai_testmode.hpp.sq b/src/ai/api/ai_testmode.hpp.sq
index dc369e36e..01e294b5c 100644
--- a/src/ai/api/ai_testmode.hpp.sq
+++ b/src/ai/api/ai_testmode.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_testmode.hpp"
+#include "../../script/api/script_testmode.hpp"
namespace SQConvert {
/* Allow AITestMode to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_tile.cpp b/src/ai/api/ai_tile.cpp
deleted file mode 100644
index b07c7cbf5..000000000
--- a/src/ai/api/ai_tile.cpp
+++ /dev/null
@@ -1,298 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_tile.cpp Implementation of AITile. */
-
-#include "../../stdafx.h"
-#include "ai_tile.hpp"
-#include "ai_map.hpp"
-#include "ai_town.hpp"
-#include "ai_cargo.hpp"
-#include "../../station_func.h"
-#include "../../company_func.h"
-#include "../../water_map.h"
-#include "../../clear_map.h"
-#include "../../tree_map.h"
-#include "../../town.h"
-#include "../../landscape.h"
-#include "../../economy_func.h"
-
-/* static */ bool AITile::IsBuildable(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- switch (::GetTileType(tile)) {
- default: return false;
- case MP_CLEAR: return true;
- case MP_TREES: return true;
- case MP_WATER: return IsCoast(tile);
- case MP_ROAD:
- /* Tram bits aren't considered buildable */
- if (::GetRoadTypes(tile) != ROADTYPES_ROAD) return false;
- /* Depots and crossings aren't considered buildable */
- if (::GetRoadTileType(tile) != ROAD_TILE_NORMAL) return false;
- if (!HasExactlyOneBit(::GetRoadBits(tile, ROADTYPE_ROAD))) return false;
- if (::IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN)) return true;
- if (::IsRoadOwner(tile, ROADTYPE_ROAD, _current_company)) return true;
- return false;
- }
-}
-
-/* static */ bool AITile::IsBuildableRectangle(TileIndex tile, uint width, uint height)
-{
- uint tx, ty;
-
- tx = AIMap::GetTileX(tile);
- ty = AIMap::GetTileY(tile);
-
- for (uint x = tx; x < width + tx; x++) {
- for (uint y = ty; y < height + ty; y++) {
- if (!IsBuildable(AIMap::GetTileIndex(x, y))) return false;
- }
- }
-
- return true;
-}
-
-/* static */ bool AITile::IsWaterTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsTileType(tile, MP_WATER) && !::IsCoast(tile);
-}
-
-/* static */ bool AITile::IsCoastTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return (::IsTileType(tile, MP_WATER) && ::IsCoast(tile)) ||
- (::IsTileType(tile, MP_TREES) && ::GetTreeGround(tile) == TREE_GROUND_SHORE);
-}
-
-/* static */ bool AITile::IsStationTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsTileType(tile, MP_STATION);
-}
-
-/* static */ bool AITile::IsSteepSlope(Slope slope)
-{
- if ((slope & ~(SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK)) != 0) return false;
-
- return ::IsSteepSlope((::Slope)slope);
-}
-
-/* static */ bool AITile::IsHalftileSlope(Slope slope)
-{
- if ((slope & ~(SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK)) != 0) return false;
-
- return ::IsHalftileSlope((::Slope)slope);
-}
-
-/* static */ bool AITile::HasTreeOnTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsTileType(tile, MP_TREES);
-}
-
-/* static */ bool AITile::IsFarmTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return (::IsTileType(tile, MP_CLEAR) && ::IsClearGround(tile, CLEAR_FIELDS));
-}
-
-/* static */ bool AITile::IsRockTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return (::IsTileType(tile, MP_CLEAR) && ::GetRawClearGround(tile) == ::CLEAR_ROCKS);
-}
-
-/* static */ bool AITile::IsRoughTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return (::IsTileType(tile, MP_CLEAR) && ::GetRawClearGround(tile) == ::CLEAR_ROUGH);
-}
-
-/* static */ bool AITile::IsSnowTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return (::IsTileType(tile, MP_CLEAR) && ::IsSnowTile(tile));
-}
-
-/* static */ bool AITile::IsDesertTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return (::IsTileType(tile, MP_CLEAR) && ::IsClearGround(tile, CLEAR_DESERT));
-}
-
-/* static */ AITile::Slope AITile::GetSlope(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return SLOPE_INVALID;
-
- return (Slope)::GetTileSlope(tile);
-}
-
-/* static */ AITile::Slope AITile::GetComplementSlope(Slope slope)
-{
- if ((slope & ~SLOPE_ELEVATED) != 0) return SLOPE_INVALID;
-
- return (Slope)::ComplementSlope((::Slope)slope);
-}
-
-/* static */ int32 AITile::GetMinHeight(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return -1;
-
- return ::GetTileZ(tile);
-}
-
-/* static */ int32 AITile::GetMaxHeight(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return -1;
-
- return ::GetTileMaxZ(tile);
-}
-
-/* static */ int32 AITile::GetCornerHeight(TileIndex tile, Corner corner)
-{
- if (!::IsValidTile(tile) || !::IsValidCorner((::Corner)corner)) return -1;
-
- int z;
- ::Slope slope = ::GetTileSlope(tile, &z);
- return (z + ::GetSlopeZInCorner(slope, (::Corner)corner));
-}
-
-/* static */ AICompany::CompanyID AITile::GetOwner(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return AICompany::COMPANY_INVALID;
- if (::IsTileType(tile, MP_HOUSE)) return AICompany::COMPANY_INVALID;
- if (::IsTileType(tile, MP_INDUSTRY)) return AICompany::COMPANY_INVALID;
-
- return AICompany::ResolveCompanyID((AICompany::CompanyID)(byte)::GetTileOwner(tile));
-}
-
-/* static */ bool AITile::HasTransportType(TileIndex tile, TransportType transport_type)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::TrackStatusToTrackdirBits(::GetTileTrackStatus(tile, (::TransportType)transport_type, UINT32_MAX)) != TRACKDIR_BIT_NONE;
-}
-
-/* static */ int32 AITile::GetCargoAcceptance(TileIndex tile, CargoID cargo_type, int width, int height, int radius)
-{
- if (!::IsValidTile(tile) || width <= 0 || height <= 0 || radius < 0 || !AICargo::IsValidCargo(cargo_type)) return -1;
-
- CargoArray acceptance = ::GetAcceptanceAroundTiles(tile, width, height, _settings_game.station.modified_catchment ? radius : (int)CA_UNMODIFIED);
- return acceptance[cargo_type];
-}
-
-/* static */ int32 AITile::GetCargoProduction(TileIndex tile, CargoID cargo_type, int width, int height, int radius)
-{
- if (!::IsValidTile(tile) || width <= 0 || height <= 0 || radius < 0 || !AICargo::IsValidCargo(cargo_type)) return -1;
-
- CargoArray produced = ::GetProductionAroundTiles(tile, width, height, _settings_game.station.modified_catchment ? radius : (int)CA_UNMODIFIED);
- return produced[cargo_type];
-}
-
-/* static */ int32 AITile::GetDistanceManhattanToTile(TileIndex tile_from, TileIndex tile_to)
-{
- return AIMap::DistanceManhattan(tile_from, tile_to);
-}
-
-/* static */ int32 AITile::GetDistanceSquareToTile(TileIndex tile_from, TileIndex tile_to)
-{
- return AIMap::DistanceSquare(tile_from, tile_to);
-}
-
-/* static */ bool AITile::RaiseTile(TileIndex tile, int32 slope)
-{
- EnforcePrecondition(false, tile < ::MapSize());
-
- return AIObject::DoCommand(tile, slope, 1, CMD_TERRAFORM_LAND);
-}
-
-/* static */ bool AITile::LowerTile(TileIndex tile, int32 slope)
-{
- EnforcePrecondition(false, tile < ::MapSize());
-
- return AIObject::DoCommand(tile, slope, 0, CMD_TERRAFORM_LAND);
-}
-
-/* static */ bool AITile::LevelTiles(TileIndex start_tile, TileIndex end_tile)
-{
- EnforcePrecondition(false, start_tile < ::MapSize());
- EnforcePrecondition(false, end_tile < ::MapSize());
-
- return AIObject::DoCommand(end_tile, start_tile, LM_LEVEL << 1, CMD_LEVEL_LAND);
-}
-
-/* static */ bool AITile::DemolishTile(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
-
- return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
-}
-
-/* static */ bool AITile::PlantTree(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
-
- return AIObject::DoCommand(tile, TREE_INVALID, tile, CMD_PLANT_TREE);
-}
-
-/* static */ bool AITile::PlantTreeRectangle(TileIndex tile, uint width, uint height)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, width >= 1 && width <= 20);
- EnforcePrecondition(false, height >= 1 && height <= 20);
- TileIndex end_tile = tile + ::TileDiffXY(width - 1, height - 1);
-
- return AIObject::DoCommand(tile, TREE_INVALID, end_tile, CMD_PLANT_TREE);
-}
-
-/* static */ bool AITile::IsWithinTownInfluence(TileIndex tile, TownID town_id)
-{
- return AITown::IsWithinTownInfluence(town_id, tile);
-}
-
-/* static */ TownID AITile::GetTownAuthority(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority)->index;
-}
-
-/* static */ TownID AITile::GetClosestTown(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return INVALID_TOWN;
-
- return ::ClosestTownFromTile(tile, UINT_MAX)->index;
-}
-
-/* static */ Money AITile::GetBuildCost(BuildType build_type)
-{
- switch (build_type) {
- case BT_FOUNDATION: return ::GetPrice(PR_BUILD_FOUNDATION, 1, NULL);
- case BT_TERRAFORM: return ::GetPrice(PR_TERRAFORM, 1, NULL);
- case BT_BUILD_TREES: return ::GetPrice(PR_BUILD_TREES, 1, NULL);
- case BT_CLEAR_GRASS: return ::GetPrice(PR_CLEAR_GRASS, 1, NULL);
- case BT_CLEAR_ROUGH: return ::GetPrice(PR_CLEAR_ROUGH, 1, NULL);
- case BT_CLEAR_ROCKY: return ::GetPrice(PR_CLEAR_ROCKS, 1, NULL);
- case BT_CLEAR_FIELDS: return ::GetPrice(PR_CLEAR_FIELDS, 1, NULL);
- case BT_CLEAR_HOUSE: return ::GetPrice(PR_CLEAR_HOUSE, 1, NULL);
- default: return -1;
- }
-}
diff --git a/src/ai/api/ai_tile.hpp b/src/ai/api/ai_tile.hpp
deleted file mode 100644
index f9f5ba367..000000000
--- a/src/ai/api/ai_tile.hpp
+++ /dev/null
@@ -1,474 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_tile.hpp Everything to query and manipulate tiles. */
-
-#ifndef AI_TILE_HPP
-#define AI_TILE_HPP
-
-#include "ai_error.hpp"
-#include "ai_company.hpp"
-
-/**
- * Class that handles all tile related functions.
- */
-class AITile : public AIObject {
-public:
- /**
- * Error messages related to modifying tiles.
- */
- enum ErrorMessages {
-
- /** Base for tile related errors */
- ERR_TILE_BASE = AIError::ERR_CAT_TILE << AIError::ERR_CAT_BIT_SIZE,
-
- /** Tile can't be raised any higher */
- ERR_TILE_TOO_HIGH, // [STR_ERROR_ALREADY_AT_SEA_LEVEL]
-
- /** Tile can't be lowered any lower */
- ERR_TILE_TOO_LOW, // [STR_ERROR_ALREADY_AT_SEA_LEVEL]
-
- /** The area was already flat */
- ERR_AREA_ALREADY_FLAT, // [STR_ERROR_ALREADY_LEVELLED]
-
- /** There is a tunnel underneed */
- ERR_EXCAVATION_WOULD_DAMAGE, // [STR_ERROR_EXCAVATION_WOULD_DAMAGE]
- };
-
- /**
- * Enumeration for corners of tiles.
- */
- enum Corner {
- CORNER_W = 0, ///< West corner
- CORNER_S = 1, ///< South corner
- CORNER_E = 2, ///< East corner
- CORNER_N = 3, ///< North corner
-
- CORNER_INVALID = 0xFF,
- };
-
- /**
- * Enumeration for the slope-type.
- *
- * This enumeration use the chars N, E, S, W corresponding the
- * direction North, East, South and West. The top corner of a tile
- * is the north-part of the tile.
- */
- enum Slope {
- /* Values are important, as they represent the internal state of the game. */
- SLOPE_FLAT = 0x00, ///< A flat tile
- SLOPE_W = 1 << CORNER_W, ///< The west corner of the tile is raised
- SLOPE_S = 1 << CORNER_S, ///< The south corner of the tile is raised
- SLOPE_E = 1 << CORNER_E, ///< The east corner of the tile is raised
- SLOPE_N = 1 << CORNER_N, ///< The north corner of the tile is raised
- SLOPE_STEEP = 0x10, ///< Indicates the slope is steep (The corner opposite of the not-raised corner is raised two times)
- SLOPE_NW = SLOPE_N | SLOPE_W, ///< North and west corner are raised
- SLOPE_SW = SLOPE_S | SLOPE_W, ///< South and west corner are raised
- SLOPE_SE = SLOPE_S | SLOPE_E, ///< South and east corner are raised
- SLOPE_NE = SLOPE_N | SLOPE_E, ///< North and east corner are raised
- SLOPE_EW = SLOPE_E | SLOPE_W, ///< East and west corner are raised
- SLOPE_NS = SLOPE_N | SLOPE_S, ///< North and south corner are raised
- SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W, ///< Bit mask containing all 'simple' slopes. Does not appear as a slope.
- SLOPE_NWS = SLOPE_N | SLOPE_W | SLOPE_S, ///< North, west and south corner are raised
- SLOPE_WSE = SLOPE_W | SLOPE_S | SLOPE_E, ///< West, south and east corner are raised
- SLOPE_SEN = SLOPE_S | SLOPE_E | SLOPE_N, ///< South, east and north corner are raised
- SLOPE_ENW = SLOPE_E | SLOPE_N | SLOPE_W, ///< East, north and west corner are raised
- SLOPE_STEEP_W = SLOPE_STEEP | SLOPE_NWS, ///< A steep slope falling to east (from west)
- SLOPE_STEEP_S = SLOPE_STEEP | SLOPE_WSE, ///< A steep slope falling to north (from south)
- SLOPE_STEEP_E = SLOPE_STEEP | SLOPE_SEN, ///< A steep slope falling to west (from east)
- SLOPE_STEEP_N = SLOPE_STEEP | SLOPE_ENW, ///< A steep slope falling to south (from north)
-
- SLOPE_INVALID = 0xFFFF, ///< An invalid slope
- };
-
- /**
- * The different transport types a tile can have.
- */
- enum TransportType {
- /* Values are important, as they represent the internal state of the game. */
- TRANSPORT_RAIL = 0, ///< Tile with rail.
- TRANSPORT_ROAD = 1, ///< Tile with road.
- TRANSPORT_WATER = 2, ///< Tile with navigable waterways.
- TRANSPORT_AIR = 3, ///< Tile with airport.
-
- TRANSPORT_INVALID = -1, ///< Tile without any transport type.
- };
-
- /**
- * Get the base cost for building/clearing several things.
- */
- enum BuildType {
- BT_FOUNDATION, ///< Build a foundation under something
- BT_TERRAFORM, ///< Terraform
- BT_BUILD_TREES, ///< Build trees
- BT_CLEAR_GRASS, ///< Clear a tile with just grass
- BT_CLEAR_ROUGH, ///< Clear a rough tile
- BT_CLEAR_ROCKY, ///< Clear a tile with rocks
- BT_CLEAR_FIELDS, ///< Clear a tile with farm fields
- BT_CLEAR_HOUSE, ///< Clear a tile with a house
- };
-
- /**
- * Check if this tile is buildable, i.e. no things on it that needs
- * demolishing.
- * @param tile The tile to check on.
- * @pre AIMap::IsValidTile(tile).
- * @return True if it is buildable, false if not.
- * @note For trams you also might want to check for AIRoad::IsRoad(),
- * as you can build tram-rails on road-tiles.
- * @note For rail you also might want to check for AIRoad::IsRoad(),
- * as in some cases you can build rails on road-tiles.
- */
- static bool IsBuildable(TileIndex tile);
-
- /**
- * Check if this tile is buildable in a rectangle around a tile, with the
- * entry in the list as top-left.
- * @param tile The tile to check on.
- * @param width The width of the rectangle.
- * @param height The height of the rectangle.
- * @pre AIMap::IsValidTile(tile).
- * @return True if it is buildable, false if not.
- */
- static bool IsBuildableRectangle(TileIndex tile, uint width, uint height);
-
- /**
- * Checks whether the given tile is actually a water tile.
- * @param tile The tile to check on.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile is a water tile.
- */
- static bool IsWaterTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is actually a coast tile.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile is a coast tile.
- * @note Building on coast tiles in general is more expensive. This is not
- * true if there are also trees on the tile, see #HasTreeOnTile.
- */
- static bool IsCoastTile(TileIndex tile);
-
- /**
- * Checks whether the given tile is a station tile of any station.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile is a station tile.
- */
- static bool IsStationTile(TileIndex tile);
-
- /**
- * Check if a tile has a steep slope.
- * Steep slopes are slopes with a height difference of 2 across one diagonal of the tile.
- * @param slope The slope to check on.
- * @pre slope != SLOPE_INVALID.
- * @return True if the slope is a steep slope.
- */
- static bool IsSteepSlope(Slope slope);
-
- /**
- * Check if a tile has a halftile slope.
- * Halftile slopes appear on top of halftile foundations. E.g. the slope you get when building a horizontal railtrack on the top of a SLOPE_N or SLOPE_STEEP_N.
- * @param slope The slope to check on.
- * @pre slope != SLOPE_INVALID.
- * @return True if the slope is a halftile slope.
- * @note Currently there is no API function that would return or accept a halftile slope.
- */
- static bool IsHalftileSlope(Slope slope);
-
- /**
- * Check if the tile has any tree on it.
- * @param tile The tile to check on.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if there is a tree on the tile.
- */
- static bool HasTreeOnTile(TileIndex tile);
-
- /**
- * Check if the tile is a farmland tile.
- * @param tile The tile to check on.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile is farmland.
- */
- static bool IsFarmTile(TileIndex tile);
-
- /**
- * Check if the tile is a rock tile.
- * @param tile The tile to check on.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile is rock tile.
- */
- static bool IsRockTile(TileIndex tile);
-
- /**
- * Check if the tile is a rough tile.
- * @param tile The tile to check on.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile is rough tile.
- */
- static bool IsRoughTile(TileIndex tile);
-
- /**
- * Check if the tile is a snow tile.
- * @param tile The tile to check on.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile is snow tile.
- */
- static bool IsSnowTile(TileIndex tile);
-
- /**
- * Check if the tile is a desert tile.
- * @param tile The tile to check on.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile is desert tile.
- */
- static bool IsDesertTile(TileIndex tile);
-
- /**
- * Get the slope of a tile.
- * This is the slope of the bare tile. A possible foundation on the tile does not influence this slope.
- * @param tile The tile to check on.
- * @pre AIMap::IsValidTile(tile).
- * @return Bit mask encoding the slope. See #Slope for a description of the returned values.
- */
- static Slope GetSlope(TileIndex tile);
-
- /**
- * Get the complement of the slope.
- * @param slope The slope to get the complement of.
- * @pre slope != SLOPE_INVALID.
- * @pre !IsSteepSlope(slope).
- * @pre !IsHalftileSlope(slope).
- * @return The complement of a slope. This means that all corners that
- * weren't raised, are raised, and visa versa.
- */
- static Slope GetComplementSlope(Slope slope);
-
- /**
- * Get the minimal height on a tile.
- * The returned height is the height of the bare tile. A possible foundation on the tile does not influence this height.
- * @param tile The tile to check on.
- * @pre AIMap::IsValidTile(tile).
- * @return The height of the lowest corner of the tile, ranging from 0 to 15.
- */
- static int32 GetMinHeight(TileIndex tile);
-
- /**
- * Get the maximal height on a tile.
- * The returned height is the height of the bare tile. A possible foundation on the tile does not influence this height.
- * @param tile The tile to check on.
- * @pre AIMap::IsValidTile(tile).
- * @return The height of the highest corner of the tile, ranging from 0 to 15.
- */
- static int32 GetMaxHeight(TileIndex tile);
-
- /**
- * Get the height of a certain corner of a tile.
- * The returned height is the height of the bare tile. A possible foundation on the tile does not influence this height.
- * @param tile The tile to check on.
- * @param corner The corner to query.
- * @pre AIMap::IsValidTile(tile).
- * @return The height of the lowest corner of the tile, ranging from 0 to 15.
- */
- static int32 GetCornerHeight(TileIndex tile, Corner corner);
-
- /**
- * Get the owner of the tile.
- * @param tile The tile to get the owner from.
- * @pre AIMap::IsValidTile(tile).
- * @return The CompanyID of the owner of the tile, or COMPANY_INVALID if
- * there is no owner (grass/industry/water tiles, etc.).
- */
- static AICompany::CompanyID GetOwner(TileIndex tile);
-
- /**
- * Checks whether the given tile contains parts suitable for the given
- * TransportType.
- * @param tile The tile to check.
- * @param transport_type The TransportType to check against.
- * @pre AIMap::IsValidTile(tile).
- * @pre transport_type != TRANSPORT_AIR.
- * @note Returns false on tiles with roadworks and on road tiles with only
- * a single piece of road as these tiles cannot be used to transport
- * anything on. It furthermore returns true on some coast tile for
- * TRANSPORT_WATER because ships can navigate over them.
- * @note Use AIAirport.IsAirportTile to check for airport tiles. Aircraft
- * can fly over every tile on the map so using HasTransportType
- * doesn't make sense for TRANSPORT_AIR.
- * @return True if and only if the tile has the given TransportType.
- */
- static bool HasTransportType(TileIndex tile, TransportType transport_type);
-
- /**
- * Check how much cargo this tile accepts.
- * It creates a radius around the tile, and adds up all acceptance of this
- * cargo.
- * @param tile The tile to check on.
- * @param cargo_type The cargo to check the acceptance of.
- * @param width The width of the station.
- * @param height The height of the station.
- * @param radius The radius of the station.
- * @pre AIMap::IsValidTile(tile).
- * @pre AICargo::IsValidCargo(cargo_type)
- * @pre width > 0.
- * @pre height > 0.
- * @pre radius >= 0.
- * @return Value below 8 means no acceptance; the more the better.
- */
- static int32 GetCargoAcceptance(TileIndex tile, CargoID cargo_type, int width, int height, int radius);
-
- /**
- * Checks how many producers in the radius produces this cargo.
- * It creates a radius around the tile, and counts all producer of this cargo.
- * @param tile The tile to check on.
- * @param cargo_type The cargo to check the production of.
- * @param width The width of the station.
- * @param height The height of the station.
- * @param radius The radius of the station.
- * @pre AIMap::IsValidTile(tile).
- * @pre AICargo::IsValidCargo(cargo_type)
- * @pre width > 0.
- * @pre height > 0.
- * @pre radius >= 0.
- * @return The number of producers that produce this cargo within radius of the tile.
- */
- static int32 GetCargoProduction(TileIndex tile, CargoID cargo_type, int width, int height, int radius);
-
- /**
- * Get the manhattan distance from the tile to the tile.
- * @param tile_from The tile to get the distance to.
- * @param tile_to The tile to get the distance to.
- * @return The distance between the two tiles.
- */
- static int32 GetDistanceManhattanToTile(TileIndex tile_from, TileIndex tile_to);
-
- /**
- * Get the square distance from the tile to the tile.
- * @param tile_from The tile to get the distance to.
- * @param tile_to The tile to get the distance to.
- * @return The distance between the two tiles.
- */
- static int32 GetDistanceSquareToTile(TileIndex tile_from, TileIndex tile_to);
-
- /**
- * Raise the given corners of the tile. The corners can be combined,
- * for example: SLOPE_N | SLOPE_W (= SLOPE_NW) will raise the west and the north corner.
- * @note The corners will be modified in the order west (first), south, east, north (last).
- * Changing one corner might cause another corner to be changed too. So modifiing
- * multiple corners may result in changing some corners by multiple steps.
- * @param tile The tile to raise.
- * @param slope Corners to raise (SLOPE_xxx).
- * @pre tile < AIMap::GetMapSize().
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_TOO_CLOSE_TO_EDGE
- * @exception AITile::ERR_TILE_TOO_HIGH
- * @return 0 means failed, 1 means success.
- */
- static bool RaiseTile(TileIndex tile, int32 slope);
-
- /**
- * Lower the given corners of the tile. The corners can be combined,
- * for example: SLOPE_N | SLOPE_W (= SLOPE_NW) will lower the west and the north corner.
- * @note The corners will be modified in the order west (first), south, east, north (last).
- * Changing one corner might cause another corner to be changed too. So modifiing
- * multiple corners may result in changing some corners by multiple steps.
- * @param tile The tile to lower.
- * @param slope Corners to lower (SLOPE_xxx).
- * @pre tile < AIMap::GetMapSize().
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_TOO_CLOSE_TO_EDGE
- * @exception AITile::ERR_TILE_TOO_LOW
- * @return 0 means failed, 1 means success.
- */
- static bool LowerTile(TileIndex tile, int32 slope);
-
- /**
- * Level all tiles in the rectangle between start_tile and end_tile so they
- * are at the same height. All tiles will be raised or lowered until
- * they are at height AITile::GetHeight(start_tile).
- * @param start_tile One corner of the rectangle to level.
- * @param end_tile The opposite corner of the rectangle.
- * @pre start_tile < AIMap::GetMapSize().
- * @pre end_tile < AIMap::GetMapSize().
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AIError::ERR_TOO_CLOSE_TO_EDGE
- * @return True if one or more tiles were leveled.
- * @note Even if leveling some part fails, some other part may have been
- * successfully leveled already.
- * @note This function may return true in AITestMode, although it fails in
- * AIExecMode.
- */
- static bool LevelTiles(TileIndex start_tile, TileIndex end_tile);
-
- /**
- * Destroy everything on the given tile.
- * @param tile The tile to demolish.
- * @pre AIMap::IsValidTile(tile).
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @return True if and only if the tile was demolished.
- */
- static bool DemolishTile(TileIndex tile);
-
- /**
- * Create a random tree on a tile.
- * @param tile The tile to build a tree on.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if a tree was added on the tile.
- */
- static bool PlantTree(TileIndex tile);
-
- /**
- * Create a random tree on a rectangle of tiles.
- * @param tile The top left tile of the rectangle.
- * @param width The width of the rectangle.
- * @param height The height of the rectangle.
- * @pre AIMap::IsValidTile(tile).
- * @pre width >= 1 && width <= 20.
- * @pre height >= 1 && height <= 20.
- * @return True if and only if a tree was added on any of the tiles in the rectangle.
- */
- static bool PlantTreeRectangle(TileIndex tile, uint width, uint height);
-
- /**
- * Find out if this tile is within the rating influence of a town.
- * If a station sign would be on this tile, the servicing quality of the station would
- * influence the rating of the town.
- * @param tile The tile to check.
- * @param town_id The town to check.
- * @return True if the tile is within the rating influence of the town.
- */
- static bool IsWithinTownInfluence(TileIndex tile, TownID town_id);
-
- /**
- * Find the town which has authority for the tile.
- * The rating of your company in this town will be checked and affected when
- * building stations, trees etc.
- * @param tile The tile to check.
- * @return The TownID of the town which has authority on this tile.
- */
- static TownID GetTownAuthority(TileIndex tile);
-
- /**
- * Find the town that is closest to a tile. Stations you build at this tile
- * will belong to this town.
- * @param tile The tile to check.
- * @return The TownID of the town closest to the tile.
- */
- static TownID GetClosestTown(TileIndex tile);
-
- /**
- * Get the baseprice of building/clearing various tile-related things.
- * @param build_type the type to build
- * @return The baseprice of building or removing the given object.
- */
- static Money GetBuildCost(BuildType build_type);
-};
-
-#endif /* AI_TILE_HPP */
diff --git a/src/ai/api/ai_tile.hpp.sq b/src/ai/api/ai_tile.hpp.sq
index 6a7f771e5..a6702d43b 100644
--- a/src/ai/api/ai_tile.hpp.sq
+++ b/src/ai/api/ai_tile.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_tile.hpp"
+#include "../../script/api/script_tile.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_tilelist.cpp b/src/ai/api/ai_tilelist.cpp
deleted file mode 100644
index 0782b29f5..000000000
--- a/src/ai/api/ai_tilelist.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_tilelist.cpp Implementation of AITileList and friends. */
-
-#include "../../stdafx.h"
-#include "ai_tilelist.hpp"
-#include "ai_industry.hpp"
-#include "../../industry.h"
-#include "../../station_base.h"
-
-void AITileList::AddRectangle(TileIndex t1, TileIndex t2)
-{
- if (!::IsValidTile(t1)) return;
- if (!::IsValidTile(t2)) return;
-
- TileArea ta(t1, t2);
- TILE_AREA_LOOP(t, ta) this->AddItem(t);
-}
-
-void AITileList::AddTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return;
-
- this->AddItem(tile);
-}
-
-void AITileList::RemoveRectangle(TileIndex t1, TileIndex t2)
-{
- if (!::IsValidTile(t1)) return;
- if (!::IsValidTile(t2)) return;
-
- TileArea ta(t1, t2);
- TILE_AREA_LOOP(t, ta) this->RemoveItem(t);
-}
-
-void AITileList::RemoveTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return;
-
- this->RemoveItem(tile);
-}
-
-AITileList_IndustryAccepting::AITileList_IndustryAccepting(IndustryID industry_id, int radius)
-{
- if (!AIIndustry::IsValidIndustry(industry_id) || radius <= 0) return;
-
- const Industry *i = ::Industry::Get(industry_id);
-
- /* Check if this industry accepts anything */
- {
- bool cargo_accepts = false;
- for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
- if (i->accepts_cargo[j] != CT_INVALID) cargo_accepts = true;
- }
- if (!cargo_accepts) return;
- }
-
- if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
-
- TileArea ta(i->location.tile - ::TileDiffXY(radius, radius), i->location.w + radius * 2, i->location.h + radius * 2);
- TILE_AREA_LOOP(cur_tile, ta) {
- if (!::IsValidTile(cur_tile)) continue;
- /* Exclude all tiles that belong to this industry */
- if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
-
- /* Only add the tile if it accepts the cargo (sometimes just 1 tile of an
- * industry triggers the acceptance). */
- CargoArray acceptance = ::GetAcceptanceAroundTiles(cur_tile, 1, 1, radius);
- {
- bool cargo_accepts = false;
- for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
- if (i->accepts_cargo[j] != CT_INVALID && acceptance[i->accepts_cargo[j]] != 0) cargo_accepts = true;
- }
- if (!cargo_accepts) continue;
- }
-
- this->AddTile(cur_tile);
- }
-}
-
-AITileList_IndustryProducing::AITileList_IndustryProducing(IndustryID industry_id, int radius)
-{
- if (!AIIndustry::IsValidIndustry(industry_id) || radius <= 0) return;
-
- const Industry *i = ::Industry::Get(industry_id);
-
- /* Check if this industry produces anything */
- bool cargo_produces = false;
- for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
- if (i->produced_cargo[j] != CT_INVALID) cargo_produces = true;
- }
- if (!cargo_produces) return;
-
- if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
-
- TileArea ta(i->location.tile - ::TileDiffXY(radius, radius), i->location.w + radius * 2, i->location.h + radius * 2);
- TILE_AREA_LOOP(cur_tile, ta) {
- if (!::IsValidTile(cur_tile)) continue;
- /* Exclude all tiles that belong to this industry */
- if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
-
- this->AddTile(cur_tile);
- }
-}
-
-AITileList_StationType::AITileList_StationType(StationID station_id, AIStation::StationType station_type)
-{
- if (!AIStation::IsValidStation(station_id)) return;
-
- const StationRect *rect = &::Station::Get(station_id)->rect;
-
- uint station_type_value = 0;
- /* Convert AIStation::StationType to ::StationType, but do it in a
- * bitmask, so we can scan for multiple entries at the same time. */
- if ((station_type & AIStation::STATION_TRAIN) != 0) station_type_value |= (1 << ::STATION_RAIL);
- if ((station_type & AIStation::STATION_TRUCK_STOP) != 0) station_type_value |= (1 << ::STATION_TRUCK);
- if ((station_type & AIStation::STATION_BUS_STOP) != 0) station_type_value |= (1 << ::STATION_BUS);
- if ((station_type & AIStation::STATION_AIRPORT) != 0) station_type_value |= (1 << ::STATION_AIRPORT) | (1 << ::STATION_OILRIG);
- if ((station_type & AIStation::STATION_DOCK) != 0) station_type_value |= (1 << ::STATION_DOCK) | (1 << ::STATION_OILRIG);
-
- TileArea ta(::TileXY(rect->left, rect->top), rect->right - rect->left + 1, rect->bottom - rect->top + 1);
- TILE_AREA_LOOP(cur_tile, ta) {
- if (!::IsTileType(cur_tile, MP_STATION)) continue;
- if (::GetStationIndex(cur_tile) != station_id) continue;
- if (!HasBit(station_type_value, ::GetStationType(cur_tile))) continue;
- this->AddTile(cur_tile);
- }
-}
diff --git a/src/ai/api/ai_tilelist.hpp b/src/ai/api/ai_tilelist.hpp
deleted file mode 100644
index 803429a60..000000000
--- a/src/ai/api/ai_tilelist.hpp
+++ /dev/null
@@ -1,103 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_tilelist.hpp List tiles. */
-
-#ifndef AI_TILELIST_HPP
-#define AI_TILELIST_HPP
-
-#include "ai_station.hpp"
-#include "ai_list.hpp"
-
-/**
- * Creates an empty list, in which you can add tiles.
- * @ingroup AIList
- */
-class AITileList : public AIList {
-public:
- /**
- * Adds the rectangle between tile_from and tile_to to the to-be-evaluated tiles.
- * @param tile_from One corner of the tiles to add.
- * @param tile_to The other corner of the tiles to add.
- * @pre AIMap::IsValidTile(tile_from).
- * @pre AIMap::IsValidTile(tile_to).
- */
- void AddRectangle(TileIndex tile_from, TileIndex tile_to);
-
- /**
- * Add a tile to the to-be-evaluated tiles.
- * @param tile The tile to add.
- * @pre AIMap::IsValidTile(tile).
- */
- void AddTile(TileIndex tile);
-
- /**
- * Remove the tiles inside the rectangle between tile_from and tile_to form the list.
- * @param tile_from One corner of the tiles to remove.
- * @param tile_to The other corner of the files to remove.
- * @pre AIMap::IsValidTile(tile_from).
- * @pre AIMap::IsValidTile(tile_to).
- */
- void RemoveRectangle(TileIndex tile_from, TileIndex tile_to);
-
- /**
- * Remove a tile from the list.
- * @param tile The tile to remove.
- * @pre AIMap::IsValidTile(tile).
- */
- void RemoveTile(TileIndex tile);
-};
-
-/**
- * Creates a list of tiles that will accept cargo for the given industry.
- * @note If a simular industry is close, it might happen that this industry receives the cargo.
- * @ingroup AIList
- */
-class AITileList_IndustryAccepting : public AITileList {
-public:
- /**
- * @param industry_id The industry to create the AITileList around.
- * @param radius The radius of the station you will be using.
- * @pre AIIndustry::IsValidIndustry(industry_id).
- * @pre radius > 0.
- */
- AITileList_IndustryAccepting(IndustryID industry_id, int radius);
-};
-
-/**
- * Creates a list of tiles which the industry checks to see if a station is
- * there to receive cargo produced by this industry.
- * @ingroup AIList
- */
-class AITileList_IndustryProducing : public AITileList {
-public:
- /**
- * @param industry_id The industry to create the AITileList around.
- * @param radius The radius of the station you will be using.
- * @pre AIIndustry::IsValidIndustry(industry_id).
- * @pre radius > 0.
- */
- AITileList_IndustryProducing(IndustryID industry_id, int radius);
-};
-
-/**
- * Creates a list of tiles which have the requested StationType of the
- * StationID.
- * @ingroup AIList
- */
-class AITileList_StationType : public AITileList {
-public:
- /**
- * @param station_id The station to create the AITileList for.
- * @param station_type The StationType to create the AIList for.
- */
- AITileList_StationType(StationID station_id, AIStation::StationType station_type);
-};
-
-#endif /* AI_TILELIST_HPP */
diff --git a/src/ai/api/ai_tilelist.hpp.sq b/src/ai/api/ai_tilelist.hpp.sq
index 0cbfbc332..361b6ecf0 100644
--- a/src/ai/api/ai_tilelist.hpp.sq
+++ b/src/ai/api/ai_tilelist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_tilelist.hpp"
+#include "../../script/api/script_tilelist.hpp"
namespace SQConvert {
/* Allow AITileList to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_town.cpp b/src/ai/api/ai_town.cpp
deleted file mode 100644
index 79ce96ec7..000000000
--- a/src/ai/api/ai_town.cpp
+++ /dev/null
@@ -1,253 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_town.cpp Implementation of AITown. */
-
-#include "../../stdafx.h"
-#include "ai_town.hpp"
-#include "ai_map.hpp"
-#include "ai_cargo.hpp"
-#include "ai_error.hpp"
-#include "../../town.h"
-#include "../../strings_func.h"
-#include "../../company_func.h"
-#include "../../station_base.h"
-#include "../../landscape.h"
-#include "table/strings.h"
-
-/* static */ int32 AITown::GetTownCount()
-{
- return (int32)::Town::GetNumItems();
-}
-
-/* static */ bool AITown::IsValidTown(TownID town_id)
-{
- return ::Town::IsValidID(town_id);
-}
-
-/* static */ char *AITown::GetName(TownID town_id)
-{
- if (!IsValidTown(town_id)) return NULL;
- static const int len = 64;
- char *town_name = MallocT<char>(len);
-
- ::SetDParam(0, town_id);
- ::GetString(town_name, STR_TOWN_NAME, &town_name[len - 1]);
-
- return town_name;
-}
-
-/* static */ int32 AITown::GetPopulation(TownID town_id)
-{
- if (!IsValidTown(town_id)) return -1;
- const Town *t = ::Town::Get(town_id);
- return t->population;
-}
-
-/* static */ int32 AITown::GetHouseCount(TownID town_id)
-{
- if (!IsValidTown(town_id)) return -1;
- const Town *t = ::Town::Get(town_id);
- return t->num_houses;
-}
-
-/* static */ TileIndex AITown::GetLocation(TownID town_id)
-{
- if (!IsValidTown(town_id)) return INVALID_TILE;
- const Town *t = ::Town::Get(town_id);
- return t->xy;
-}
-
-/* static */ int32 AITown::GetLastMonthProduction(TownID town_id, CargoID cargo_id)
-{
- if (!IsValidTown(town_id)) return -1;
- if (!AICargo::IsValidCargo(cargo_id)) return -1;
-
- const Town *t = ::Town::Get(town_id);
-
- return t->supplied[cargo_id].old_max;
-}
-
-/* static */ int32 AITown::GetLastMonthSupplied(TownID town_id, CargoID cargo_id)
-{
- if (!IsValidTown(town_id)) return -1;
- if (!AICargo::IsValidCargo(cargo_id)) return -1;
-
- const Town *t = ::Town::Get(town_id);
-
- return t->supplied[cargo_id].old_act;
-}
-
-/* static */ int32 AITown::GetLastMonthTransportedPercentage(TownID town_id, CargoID cargo_id)
-{
- if (!IsValidTown(town_id)) return -1;
- if (!AICargo::IsValidCargo(cargo_id)) return -1;
-
- const Town *t = ::Town::Get(town_id);
- return ::ToPercent8(t->GetPercentTransported(cargo_id));
-}
-
-/* static */ int32 AITown::GetLastMonthReceived(TownID town_id, AICargo::TownEffect towneffect_id)
-{
- if (!IsValidTown(town_id)) return -1;
- if (!AICargo::IsValidTownEffect(towneffect_id)) return -1;
-
- const Town *t = ::Town::Get(town_id);
-
- return t->received[towneffect_id].old_act;
-}
-
-/* static */ uint32 AITown::GetCargoGoal(TownID town_id, AICargo::TownEffect towneffect_id)
-{
- if (!IsValidTown(town_id)) return -1;
- if (!AICargo::IsValidTownEffect(towneffect_id)) return -1;
-
- const Town *t = ::Town::Get(town_id);
-
- switch (t->goal[towneffect_id]) {
- case TOWN_GROWTH_WINTER:
- if (TileHeight(t->xy) >= GetSnowLine() && t->population > 90) return 1;
- return 0;
-
- case TOWN_GROWTH_DESERT:
- if (GetTropicZone(t->xy) == TROPICZONE_DESERT && t->population > 60) return 1;
- return 0;
-
- default: return t->goal[towneffect_id];
- }
-}
-
-/* static */ int32 AITown::GetGrowthRate(TownID town_id)
-{
- if (!IsValidTown(town_id)) return false;
-
- const Town *t = ::Town::Get(town_id);
-
- return (t->growth_rate * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS;
-}
-
-/* static */ int32 AITown::GetDistanceManhattanToTile(TownID town_id, TileIndex tile)
-{
- return AIMap::DistanceManhattan(tile, GetLocation(town_id));
-}
-
-/* static */ int32 AITown::GetDistanceSquareToTile(TownID town_id, TileIndex tile)
-{
- return AIMap::DistanceSquare(tile, GetLocation(town_id));
-}
-
-/* static */ bool AITown::IsWithinTownInfluence(TownID town_id, TileIndex tile)
-{
- if (!IsValidTown(town_id)) return false;
-
- const Town *t = ::Town::Get(town_id);
- return ((uint32)GetDistanceSquareToTile(town_id, tile) <= t->squared_town_zone_radius[0]);
-}
-
-/* static */ bool AITown::HasStatue(TownID town_id)
-{
- if (!IsValidTown(town_id)) return false;
-
- return ::HasBit(::Town::Get(town_id)->statues, _current_company);
-}
-
-/* static */ bool AITown::IsCity(TownID town_id)
-{
- if (!IsValidTown(town_id)) return false;
-
- return ::Town::Get(town_id)->larger_town;
-}
-
-/* static */ int AITown::GetRoadReworkDuration(TownID town_id)
-{
- if (!IsValidTown(town_id)) return -1;
-
- return ::Town::Get(town_id)->road_build_months;
-}
-
-/* static */ AICompany::CompanyID AITown::GetExclusiveRightsCompany(TownID town_id)
-{
- if (!IsValidTown(town_id)) return AICompany::COMPANY_INVALID;
-
- return (AICompany::CompanyID)(int8)::Town::Get(town_id)->exclusivity;
-}
-
-/* static */ int32 AITown::GetExclusiveRightsDuration(TownID town_id)
-{
- if (!IsValidTown(town_id)) return -1;
-
- return ::Town::Get(town_id)->exclusive_counter;
-}
-
-/* static */ bool AITown::IsActionAvailable(TownID town_id, TownAction town_action)
-{
- if (!IsValidTown(town_id)) return false;
-
- return HasBit(::GetMaskOfTownActions(NULL, _current_company, ::Town::Get(town_id)), town_action);
-}
-
-/* static */ bool AITown::PerformTownAction(TownID town_id, TownAction town_action)
-{
- EnforcePrecondition(false, IsValidTown(town_id));
- EnforcePrecondition(false, IsActionAvailable(town_id, town_action));
-
- return AIObject::DoCommand(::Town::Get(town_id)->xy, town_id, town_action, CMD_DO_TOWN_ACTION);
-}
-
-/* static */ AITown::TownRating AITown::GetRating(TownID town_id, AICompany::CompanyID company_id)
-{
- if (!IsValidTown(town_id)) return TOWN_RATING_INVALID;
- AICompany::CompanyID company = AICompany::ResolveCompanyID(company_id);
- if (company == AICompany::COMPANY_INVALID) return TOWN_RATING_INVALID;
-
- const Town *t = ::Town::Get(town_id);
- if (!HasBit(t->have_ratings, company)) {
- return TOWN_RATING_NONE;
- } else if (t->ratings[company] <= RATING_APPALLING) {
- return TOWN_RATING_APPALLING;
- } else if (t->ratings[company] <= RATING_VERYPOOR) {
- return TOWN_RATING_VERY_POOR;
- } else if (t->ratings[company] <= RATING_POOR) {
- return TOWN_RATING_POOR;
- } else if (t->ratings[company] <= RATING_MEDIOCRE) {
- return TOWN_RATING_MEDIOCRE;
- } else if (t->ratings[company] <= RATING_GOOD) {
- return TOWN_RATING_GOOD;
- } else if (t->ratings[company] <= RATING_VERYGOOD) {
- return TOWN_RATING_VERY_GOOD;
- } else if (t->ratings[company] <= RATING_EXCELLENT) {
- return TOWN_RATING_EXCELLENT;
- } else {
- return TOWN_RATING_OUTSTANDING;
- }
-}
-
-/* static */ int AITown::GetAllowedNoise(TownID town_id)
-{
- if (!IsValidTown(town_id)) return -1;
-
- const Town *t = ::Town::Get(town_id);
- if (_settings_game.economy.station_noise_level) {
- return t->MaxTownNoise() - t->noise_reached;
- }
-
- int num = 0;
- const Station *st;
- FOR_ALL_STATIONS(st) {
- if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport.type != AT_OILRIG) num++;
- }
- return max(0, 2 - num);
-}
-
-/* static */ AITown::RoadLayout AITown::GetRoadLayout(TownID town_id)
-{
- if (!IsValidTown(town_id)) return ROAD_LAYOUT_INVALID;
-
- return (AITown::RoadLayout)((TownLayout)::Town::Get(town_id)->layout);
-}
diff --git a/src/ai/api/ai_town.hpp b/src/ai/api/ai_town.hpp
deleted file mode 100644
index 165045f5f..000000000
--- a/src/ai/api/ai_town.hpp
+++ /dev/null
@@ -1,332 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_town.hpp Everything to query towns. */
-
-#ifndef AI_TOWN_HPP
-#define AI_TOWN_HPP
-
-#include "ai_cargo.hpp"
-#include "ai_company.hpp"
-
-/**
- * Class that handles all town related functions.
- */
-class AITown : public AIObject {
-public:
- /**
- * Actions that one can perform on a town.
- */
- enum TownAction {
- /* Values are important, as they represent the internal state of the game. */
-
- /**
- * The cargo ratings temporary gains 25% of rating (in
- * absolute percentage, so 10% becomes 35%, with a max of 99%)
- * for all stations within 10 tiles.
- */
- TOWN_ACTION_ADVERTISE_SMALL = 0,
-
- /**
- * The cargo ratings temporary gains 44% of rating (in
- * absolute percentage, so 10% becomes 54%, with a max of 99%)
- * for all stations within 15 tiles.
- */
- TOWN_ACTION_ADVERTISE_MEDIUM = 1,
-
- /**
- * The cargo ratings temporary gains 63% of rating (in
- * absolute percentage, so 10% becomes 73%, with a max of 99%)
- * for all stations within 20 tiles.
- */
- TOWN_ACTION_ADVERTISE_LARGE = 2,
-
- /**
- * Rebuild the roads of this town for 6 months.
- */
- TOWN_ACTION_ROAD_REBUILD = 3,
-
- /**
- * Build a statue in this town.
- */
- TOWN_ACTION_BUILD_STATUE = 4,
-
- /**
- * Fund the creation of extra buildings for 3 months.
- */
- TOWN_ACTION_FUND_BUILDINGS = 5,
-
- /**
- * Buy exclusive rights for this town for 12 months.
- */
- TOWN_ACTION_BUY_RIGHTS = 6,
-
- /**
- * Bribe the town in order to get a higher rating.
- */
- TOWN_ACTION_BRIBE = 7,
- };
-
- /**
- * Different ratings one could have in a town.
- */
- enum TownRating {
- TOWN_RATING_NONE, ///< The company got no rating in the town.
- TOWN_RATING_APPALLING, ///< The company got an appalling rating in the town .
- TOWN_RATING_VERY_POOR, ///< The company got an very poor rating in the town.
- TOWN_RATING_POOR, ///< The company got an poor rating in the town.
- TOWN_RATING_MEDIOCRE, ///< The company got an mediocre rating in the town.
- TOWN_RATING_GOOD, ///< The company got an good rating in the town.
- TOWN_RATING_VERY_GOOD, ///< The company got an very good rating in the town.
- TOWN_RATING_EXCELLENT, ///< The company got an excellent rating in the town.
- TOWN_RATING_OUTSTANDING, ///< The company got an outstanding rating in the town.
- TOWN_RATING_INVALID = -1, ///< The town rating for invalid towns/companies.
- };
-
- /**
- * Possible layouts for the roads in a town.
- */
- enum RoadLayout {
- /* Order IS important, as it matches an in-game value */
- ROAD_LAYOUT_ORIGINAL, ///< Original algorithm (min. 1 distance between roads).
- ROAD_LAYOUT_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads).
- ROAD_LAYOUT_2x2, ///< Geometric 2x2 grid algorithm
- ROAD_LAYOUT_3x3, ///< Geometric 3x3 grid algorithm
- ROAD_LAYOUT_INVALID = -1, ///< The layout for invalid towns.
- };
-
- /**
- * Gets the number of towns.
- * @return The number of towns.
- */
- static int32 GetTownCount();
-
- /**
- * Checks whether the given town index is valid.
- * @param town_id The index to check.
- * @return True if and only if the town is valid.
- */
- static bool IsValidTown(TownID town_id);
-
- /**
- * Get the name of the town.
- * @param town_id The town to get the name of.
- * @pre IsValidTown(town_id).
- * @return The name of the town.
- */
- static char *GetName(TownID town_id);
-
- /**
- * Gets the number of inhabitants in the town.
- * @param town_id The town to get the population of.
- * @pre IsValidTown(town_id).
- * @return The number of inhabitants.
- */
- static int32 GetPopulation(TownID town_id);
-
- /**
- * Gets the number of houses in the town.
- * @param town_id The town to get the number of houses of.
- * @pre IsValidTown(town_id).
- * @return The number of houses.
- */
- static int32 GetHouseCount(TownID town_id);
-
- /**
- * Gets the location of the town.
- * @param town_id The town to get the location of.
- * @pre IsValidTown(town_id).
- * @return The location of the town.
- */
- static TileIndex GetLocation(TownID town_id);
-
- /**
- * Get the total last month's production of the given cargo at a town.
- * @param town_id The index of the town.
- * @param cargo_id The index of the cargo.
- * @pre IsValidTown(town_id).
- * @pre AICargo::IsValidCargo(cargo_id).
- * @return The last month's production of the given cargo for this town.
- */
- static int32 GetLastMonthProduction(TownID town_id, CargoID cargo_id);
-
- /**
- * Get the total amount of cargo supplied from a town last month.
- * @param town_id The index of the town.
- * @param cargo_id The index of the cargo.
- * @pre IsValidTown(town_id).
- * @pre AICargo::IsValidCargo(cargo_id).
- * @return The amount of cargo supplied for transport from this town last month.
- */
- static int32 GetLastMonthSupplied(TownID town_id, CargoID cargo_id);
-
- /**
- * Get the percentage of transported production of the given cargo at a town.
- * @param town_id The index of the town.
- * @param cargo_id The index of the cargo.
- * @pre IsValidTown(town_id).
- * @pre AICargo::IsValidCargo(cargo_id).
- * @return The percentage of given cargo transported from this town last month.
- */
- static int32 GetLastMonthTransportedPercentage(TownID town_id, CargoID cargo_id);
-
- /**
- * Get the total amount of cargo effects received by a town last month.
- * @param town_id The index of the town.
- * @param towneffect_id The index of the cargo.
- * @pre IsValidTown(town_id).
- * @pre AICargo::IsValidTownEffect(cargo_id).
- * @return The amount of cargo received by this town last month for this cargo effect.
- */
- static int32 GetLastMonthReceived(TownID town_id, AICargo::TownEffect towneffect_id);
-
- /**
- * Get the amount of cargo that needs to be delivered (per TownEffect) for a
- * town to grow. All goals need to be reached before a town will grow.
- * @param town_id The index of the town.
- * @param towneffect_id The index of the towneffect.
- * @pre IsValidTown(town_id).
- * @pre AICargo::IsValidTownEffect(cargo_id).
- * @return The goal of the cargo.
- * @note Goals can change over time. For example with a changing snowline, or
- * with a growing town.
- */
- static uint32 GetCargoGoal(TownID town_id, AICargo::TownEffect towneffect_id);
-
- /**
- * Get the amount of days between town growth.
- * @param town_id The index of the town.
- * @pre IsValidTown(town_id).
- * @return True if the action succeeded.
- * @note This function does not indicate when it will grow next. It only tells you the time between growths.
- */
- static int32 GetGrowthRate(TownID town_id);
-
- /**
- * Get the manhattan distance from the tile to the AITown::GetLocation()
- * of the town.
- * @param town_id The town to get the distance to.
- * @param tile The tile to get the distance to.
- * @pre IsValidTown(town_id).
- * @return The distance between town and tile.
- */
- static int32 GetDistanceManhattanToTile(TownID town_id, TileIndex tile);
-
- /**
- * Get the square distance from the tile to the AITown::GetLocation()
- * of the town.
- * @param town_id The town to get the distance to.
- * @param tile The tile to get the distance to.
- * @pre IsValidTown(town_id).
- * @return The distance between town and tile.
- */
- static int32 GetDistanceSquareToTile(TownID town_id, TileIndex tile);
-
- /**
- * Find out if this tile is within the rating influence of a town.
- * If a station sign would be on this tile, the servicing quality of the station would
- * influence the rating of the town.
- * @param town_id The town to check.
- * @param tile The tile to check.
- * @pre IsValidTown(town_id).
- * @return True if the tile is within the rating influence of the town.
- */
- static bool IsWithinTownInfluence(TownID town_id, TileIndex tile);
-
- /**
- * Find out if this town has a statue for the current company.
- * @param town_id The town to check.
- * @pre IsValidTown(town_id).
- * @return True if the town has a statue.
- */
- static bool HasStatue(TownID town_id);
-
- /**
- * Find out if the town is a city.
- * @param town_id The town to check.
- * @pre IsValidTown(town_id).
- * @return True if the town is a city.
- */
- static bool IsCity(TownID town_id);
-
- /**
- * Find out how long the town is undergoing road reconstructions.
- * @param town_id The town to check.
- * @pre IsValidTown(town_id).
- * @return The number of months the road reworks are still going to take.
- * The value 0 means that there are currently no road reworks.
- */
- static int GetRoadReworkDuration(TownID town_id);
-
- /**
- * Find out which company currently has the exclusive rights of this town.
- * @param town_id The town to check.
- * @pre IsValidTown(town_id).
- * @return The company that has the exclusive rights. The value
- * AICompany::COMPANY_INVALID means that there are currently no
- * exclusive rights given out to anyone.
- */
- static AICompany::CompanyID GetExclusiveRightsCompany(TownID town_id);
-
- /**
- * Find out how long the town is under influence of the exclusive rights.
- * @param town_id The town to check.
- * @pre IsValidTown(town_id).
- * @return The number of months the exclusive rights hold.
- * The value 0 means that there are currently no exclusive rights
- * given out to anyone.
- */
- static int32 GetExclusiveRightsDuration(TownID town_id);
-
- /**
- * Find out if an action can currently be performed on the town.
- * @param town_id The town to perform the action on.
- * @param town_action The action to perform on the town.
- * @pre IsValidTown(town_id).
- * @return True if and only if the action can performed.
- */
- static bool IsActionAvailable(TownID town_id, TownAction town_action);
-
- /**
- * Perform a town action on this town.
- * @param town_id The town to perform the action on.
- * @param town_action The action to perform on the town.
- * @pre IsValidTown(town_id).
- * @pre IsActionAvailable(town_id, town_action).
- * @return True if the action succeeded.
- */
- static bool PerformTownAction(TownID town_id, TownAction town_action);
-
- /**
- * Get the rating of a company within a town.
- * @param town_id The town to get the rating for.
- * @param company_id The company to get the rating for.
- * @pre IsValidTown(town_id).
- * @pre AICompany.ResolveCompanyID(company) != AICompany::COMPANY_INVALID.
- * @return The rating as shown to humans.
- */
- static TownRating GetRating(TownID town_id, AICompany::CompanyID company_id);
-
- /**
- * Get the maximum level of noise that still can be added by airports
- * before the town start to refuse building a new airport.
- * @param town_id The town to get the allowed noise from.
- * @return The noise that still can be added.
- */
- static int GetAllowedNoise(TownID town_id);
-
- /**
- * Get the road layout for a town.
- * @param town_id The town to get the road layout from.
- * @return The RoadLayout for the town.
- */
- static RoadLayout GetRoadLayout(TownID town_id);
-};
-
-#endif /* AI_TOWN_HPP */
diff --git a/src/ai/api/ai_town.hpp.sq b/src/ai/api/ai_town.hpp.sq
index 7bbc9a402..9b11d0bd2 100644
--- a/src/ai/api/ai_town.hpp.sq
+++ b/src/ai/api/ai_town.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_town.hpp"
+#include "../../script/api/script_town.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_townlist.cpp b/src/ai/api/ai_townlist.cpp
deleted file mode 100644
index 2ae29a725..000000000
--- a/src/ai/api/ai_townlist.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_townlist.cpp Implementation of AITownList and friends. */
-
-#include "../../stdafx.h"
-#include "ai_townlist.hpp"
-#include "../../town.h"
-
-AITownList::AITownList()
-{
- Town *t;
- FOR_ALL_TOWNS(t) {
- this->AddItem(t->index);
- }
-}
-
-AITownEffectList::AITownEffectList()
-{
- for (int i = TE_BEGIN; i < TE_END; i++) {
- this->AddItem(i);
- }
-}
diff --git a/src/ai/api/ai_townlist.hpp b/src/ai/api/ai_townlist.hpp
deleted file mode 100644
index 60f9da727..000000000
--- a/src/ai/api/ai_townlist.hpp
+++ /dev/null
@@ -1,35 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_townlist.hpp List all the towns. */
-
-#ifndef AI_TOWNLIST_HPP
-#define AI_TOWNLIST_HPP
-
-#include "ai_list.hpp"
-
-/**
- * Creates a list of towns that are currently on the map.
- * @ingroup AIList
- */
-class AITownList : public AIList {
-public:
- AITownList();
-};
-
-/**
- * Creates a list of all TownEffects known in the game.
- * @ingroup AIList
- */
-class AITownEffectList : public AIList {
-public:
- AITownEffectList();
-};
-
-#endif /* AI_TOWNLIST_HPP */
diff --git a/src/ai/api/ai_townlist.hpp.sq b/src/ai/api/ai_townlist.hpp.sq
index 36798478b..ccec80e57 100644
--- a/src/ai/api/ai_townlist.hpp.sq
+++ b/src/ai/api/ai_townlist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_townlist.hpp"
+#include "../../script/api/script_townlist.hpp"
namespace SQConvert {
/* Allow AITownList to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_tunnel.cpp b/src/ai/api/ai_tunnel.cpp
deleted file mode 100644
index 310a751af..000000000
--- a/src/ai/api/ai_tunnel.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_tunnel.cpp Implementation of AITunnel. */
-
-#include "../../stdafx.h"
-#include "ai_tunnel.hpp"
-#include "ai_rail.hpp"
-#include "../ai_instance.hpp"
-#include "../../tunnel_map.h"
-#include "../../command_func.h"
-
-/* static */ bool AITunnel::IsTunnelTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
- return ::IsTunnelTile(tile);
-}
-
-/* static */ TileIndex AITunnel::GetOtherTunnelEnd(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return INVALID_TILE;
-
- /* If it's a tunnel already, take the easy way out! */
- if (IsTunnelTile(tile)) return ::GetOtherTunnelEnd(tile);
-
- int start_z;
- Slope start_tileh = ::GetTileSlope(tile, &start_z);
- DiagDirection direction = ::GetInclinedSlopeDirection(start_tileh);
- if (direction == INVALID_DIAGDIR) return INVALID_TILE;
-
- TileIndexDiff delta = ::TileOffsByDiagDir(direction);
- int end_z;
- do {
- tile += delta;
- if (!::IsValidTile(tile)) return INVALID_TILE;
-
- ::GetTileSlope(tile, &end_z);
- } while (start_z != end_z);
-
- return tile;
-}
-
-/**
- * Helper function to connect a just built tunnel to nearby roads.
- * @param instance The AI we have to built the road for.
- */
-static void _DoCommandReturnBuildTunnel2(class AIInstance *instance)
-{
- if (!AITunnel::_BuildTunnelRoad2()) {
- AIInstance::DoCommandReturn(instance);
- return;
- }
-
- /* This can never happen, as in test-mode this callback is never executed,
- * and in execute-mode, the other callback is called. */
- NOT_REACHED();
-}
-
-/**
- * Helper function to connect a just built tunnel to nearby roads.
- * @param instance The AI we have to built the road for.
- */
-static void _DoCommandReturnBuildTunnel1(class AIInstance *instance)
-{
- if (!AITunnel::_BuildTunnelRoad1()) {
- AIInstance::DoCommandReturn(instance);
- return;
- }
-
- /* This can never happen, as in test-mode this callback is never executed,
- * and in execute-mode, the other callback is called. */
- NOT_REACHED();
-}
-
-/* static */ bool AITunnel::BuildTunnel(AIVehicle::VehicleType vehicle_type, TileIndex start)
-{
- EnforcePrecondition(false, ::IsValidTile(start));
- EnforcePrecondition(false, vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_ROAD);
- EnforcePrecondition(false, vehicle_type != AIVehicle::VT_RAIL || AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType()));
-
- uint type = 0;
- if (vehicle_type == AIVehicle::VT_ROAD) {
- type |= (TRANSPORT_ROAD << 8);
- type |= ::RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType());
- } else {
- type |= (TRANSPORT_RAIL << 8);
- type |= AIRail::GetCurrentRailType();
- }
-
- /* For rail we do nothing special */
- if (vehicle_type == AIVehicle::VT_RAIL) {
- return AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL);
- }
-
- AIObject::SetCallbackVariable(0, start);
- return AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL, NULL, &::_DoCommandReturnBuildTunnel1);
-}
-
-/* static */ bool AITunnel::_BuildTunnelRoad1()
-{
- /* Build the piece of road on the 'start' side of the tunnel */
- TileIndex end = AIObject::GetCallbackVariable(0);
- TileIndex start = AITunnel::GetOtherTunnelEnd(end);
-
- DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
- DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
-
- return AIObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &::_DoCommandReturnBuildTunnel2);
-}
-
-/* static */ bool AITunnel::_BuildTunnelRoad2()
-{
- /* Build the piece of road on the 'end' side of the tunnel */
- TileIndex end = AIObject::GetCallbackVariable(0);
- TileIndex start = AITunnel::GetOtherTunnelEnd(end);
-
- DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
- DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
-
- return AIObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD);
-}
-
-/* static */ bool AITunnel::RemoveTunnel(TileIndex tile)
-{
- EnforcePrecondition(false, IsTunnelTile(tile));
-
- return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
-}
diff --git a/src/ai/api/ai_tunnel.hpp b/src/ai/api/ai_tunnel.hpp
deleted file mode 100644
index 18f14a03e..000000000
--- a/src/ai/api/ai_tunnel.hpp
+++ /dev/null
@@ -1,111 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_tunnel.hpp Everything to query and build tunnels. */
-
-#ifndef AI_TUNNEL_HPP
-#define AI_TUNNEL_HPP
-
-#include "ai_vehicle.hpp"
-
-/**
- * Class that handles all tunnel related functions.
- */
-class AITunnel : public AIObject {
-public:
- /**
- * All tunnel related errors.
- */
- enum ErrorMessages {
-
- /** Base for bridge related errors */
- ERR_TUNNEL_BASE = AIError::ERR_CAT_TUNNEL << AIError::ERR_CAT_BIT_SIZE,
-
- /** Can't build tunnels on water */
- ERR_TUNNEL_CANNOT_BUILD_ON_WATER, // [STR_ERROR_CAN_T_BUILD_ON_WATER]
-
- /** The start tile must slope either North, South, West or East */
- ERR_TUNNEL_START_SITE_UNSUITABLE, // [STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL]
-
- /** Another tunnel is in the way */
- ERR_TUNNEL_ANOTHER_TUNNEL_IN_THE_WAY, // [STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY]
-
- /** Unable to excavate land at the end to create the tunnel's exit */
- ERR_TUNNEL_END_SITE_UNSUITABLE, // [STR_ERROR_UNABLE_TO_EXCAVATE_LAND]
- };
-
- /**
- * Check whether the tile is an entrance to a tunnel.
- * @param tile The tile to check.
- * @pre AIMap::IsValidTile(tile).
- * @return True if and only if the tile is the beginning or end of a tunnel.
- */
- static bool IsTunnelTile(TileIndex tile);
-
- /**
- * Get the tile that exits on the other end of a (would be) tunnel starting
- * at tile. If there is no 'simple' inclined slope at the start tile,
- * this function will return AIMap::TILE_INVALID.
- * @param tile The tile that is an entrance to a tunnel or the tile where you may want to build a tunnel.
- * @pre AIMap::IsValidTile(tile).
- * @return The TileIndex that is the other end of the (would be) tunnel, or
- * AIMap::TILE_INVALID if no other end was found (can't build tunnel).
- * @note Even if this function returns a valid tile, that is no guarantee
- * that building a tunnel will succeed. Use BuildTunnel in AITestMode to
- * check whether a tunnel can actually be build.
- */
- static TileIndex GetOtherTunnelEnd(TileIndex tile);
-
-#ifndef DOXYGEN_AI_DOCS
- /**
- * Internal function to help BuildTunnel in case of road.
- */
- static bool _BuildTunnelRoad1();
-
- /**
- * Internal function to help BuildTunnel in case of road.
- */
- static bool _BuildTunnelRoad2();
-#endif /* DOXYGEN_AI_DOCS */
-
- /**
- * Builds a tunnel starting at start. The direction of the tunnel depends
- * on the slope of the start tile. Tunnels can be created for either
- * rails or roads; use the appropriate AIVehicle::VehicleType.
- * As an extra for road, this functions builds two half-pieces of road on
- * each end of the tunnel, making it easier for you to connect it to your
- * network.
- * @param start Where to start the tunnel.
- * @param vehicle_type The vehicle-type of tunnel to build.
- * @pre AIMap::IsValidTile(start).
- * @pre vehicle_type == AIVehicle::VT_ROAD || (vehicle_type == AIVehicle::VT_RAIL &&
- * AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())).
- * @exception AIError::ERR_AREA_NOT_CLEAR
- * @exception AITunnel::ERR_TUNNEL_CANNOT_BUILD_ON_WATER
- * @exception AITunnel::ERR_TUNNEL_START_SITE_UNSUITABLE
- * @exception AITunnel::ERR_TUNNEL_ANOTHER_TUNNEL_IN_THE_WAY
- * @exception AITunnel::ERR_TUNNEL_END_SITE_UNSUITABLE
- * @return Whether the tunnel has been/can be build or not.
- * @note The slope of a tile can be determined by AITile::GetSlope(TileIndex).
- * @note No matter if the road pieces were build or not, if building the
- * tunnel succeeded, this function returns true.
- */
- static bool BuildTunnel(AIVehicle::VehicleType vehicle_type, TileIndex start);
-
- /**
- * Remove the tunnel whose entrance is located at tile.
- * @param tile The tile that is an entrance to a tunnel.
- * @pre AIMap::IsValidTile(tile) && IsTunnelTile(tile).
- * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
- * @return Whether the tunnel has been/can be removed or not.
- */
- static bool RemoveTunnel(TileIndex tile);
-};
-
-#endif /* AI_TUNNEL_HPP */
diff --git a/src/ai/api/ai_tunnel.hpp.sq b/src/ai/api/ai_tunnel.hpp.sq
index 6837253a9..6c138945a 100644
--- a/src/ai/api/ai_tunnel.hpp.sq
+++ b/src/ai/api/ai_tunnel.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_tunnel.hpp"
+#include "../../script/api/script_tunnel.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_types.hpp b/src/ai/api/ai_types.hpp
deleted file mode 100644
index e1f76bcc0..000000000
--- a/src/ai/api/ai_types.hpp
+++ /dev/null
@@ -1,106 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/**
- * @file ai_types.hpp Defines all the types of the game, like IDs of various objects.
- *
- * IDs are used to identify certain objects. They are only unique within the object type, so for example a vehicle may have VehicleID 2009,
- * while a station has StationID 2009 at the same time. Also IDs are assigned arbitrary, you cannot assume them to be consecutive.
- * Also note that some IDs are static and never change, while others are allocated dynamically and might be
- * reused for other objects once they are released. So be careful, which IDs you store for which purpose and whether they stay valid all the time.
- *
- * <table>
- * <tr><th>type </th><th> object </th>
- * <th> acquired </th>
- * <th> released </th>
- * <th> reused </th></tr>
- * <tr><td>#BridgeID </td><td> bridge type </td>
- * <td> introduction \ref newgrf_changes "(1)" </td>
- * <td> never \ref newgrf_changes "(1)" </td>
- * <td> no \ref newgrf_changes "(1)" </td></tr>
- * <tr><td>#CargoID </td><td> cargo type </td>
- * <td> game start \ref newgrf_changes "(1)" </td>
- * <td> never \ref newgrf_changes "(1)" </td>
- * <td> no \ref newgrf_changes "(1)" </td></tr>
- * <tr><td>#EngineID </td><td> engine type </td>
- * <td> introduction, preview \ref dynamic_engines "(2)" </td>
- * <td> engines retires \ref dynamic_engines "(2)" </td>
- * <td> no \ref dynamic_engines "(2)" </td></tr>
- * <tr><td>#GroupID </td><td> vehicle group </td>
- * <td> creation </td>
- * <td> deletion </td>
- * <td> yes </td></tr>
- * <tr><td>#IndustryID </td><td> industry </td>
- * <td> construction </td>
- * <td> closure </td>
- * <td> yes </td></tr>
- * <tr><td>#IndustryType</td><td> industry type </td>
- * <td> game start \ref newgrf_changes "(1)" </td>
- * <td> never \ref newgrf_changes "(1)" </td>
- * <td> no </td></tr>
- * <tr><td>#SignID </td><td> sign </td>
- * <td> construction </td>
- * <td> deletion </td>
- * <td> yes </td></tr>
- * <tr><td>#StationID </td><td> station </td>
- * <td> construction </td>
- * <td> expiration of 'grey' station sign after deletion </td>
- * <td> yes </td></tr>
- * <tr><td>#SubsidyID </td><td> subsidy </td>
- * <td> offer announcement </td>
- * <td> (offer) expiration </td>
- * <td> yes </td></tr>
- * <tr><td>#TileIndex </td><td> tile on map </td>
- * <td> game start </td>
- * <td> never </td>
- * <td> no </td></tr>
- * <tr><td>#TownID </td><td> town </td>
- * <td> game start </td>
- * <td> never </td>
- * <td> no </td></tr>
- * <tr><td>#VehicleID </td><td> vehicle </td>
- * <td> construction, autorenew, autoreplace </td>
- * <td> destruction, autorenew, autoreplace </td>
- * <td> yes </td></tr>
- * </table>
- *
- * @remarks
- * \li \anchor newgrf_changes (1) in-game changes of newgrfs may reassign/invalidate IDs (will also cause other trouble though).
- * \li \anchor dynamic_engines (2) engine IDs are reassigned/invalidated on changing 'allow multiple newgrf engine sets' (only allowed as long as no vehicles are built).
- */
-
-#ifndef AI_TYPES_HPP
-#define AI_TYPES_HPP
-
-#include "../../core/overflowsafe_type.hpp"
-#include "../../company_type.h"
-#include <squirrel.h>
-
-/* Define all types here, so we don't have to include the whole _type.h maze */
-typedef uint BridgeType; ///< Internal name, not of any use for you.
-typedef byte CargoID; ///< The ID of a cargo.
-class CommandCost; ///< The cost of a command.
-typedef uint16 EngineID; ///< The ID of an engine.
-typedef uint16 GroupID; ///< The ID of a group.
-typedef uint16 IndustryID; ///< The ID of an industry.
-typedef uint8 IndustryType; ///< The ID of an industry-type.
-typedef OverflowSafeInt64 Money; ///< Money, stored in a 32bit/64bit safe way. For AIs money is always in pounds.
-typedef uint16 SignID; ///< The ID of a sign.
-typedef uint16 StationID; ///< The ID of a station.
-typedef uint16 StringID; ///< The ID of a string.
-typedef uint16 SubsidyID; ///< The ID of a subsidy.
-typedef uint32 TileIndex; ///< The ID of a tile (just named differently).
-typedef uint16 TownID; ///< The ID of a town.
-typedef uint32 VehicleID; ///< The ID of a vehicle.
-
-/* Types we defined ourself, as the OpenTTD core doesn't have them (yet) */
-typedef uint AIErrorType; ///< The types of errors inside the NoAI framework.
-typedef BridgeType BridgeID; ///< The ID of a bridge.
-
-#endif /* AI_TYPES_HPP */
diff --git a/src/ai/api/ai_vehicle.cpp b/src/ai/api/ai_vehicle.cpp
deleted file mode 100644
index 02b463c86..000000000
--- a/src/ai/api/ai_vehicle.cpp
+++ /dev/null
@@ -1,423 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_vehicle.cpp Implementation of AIVehicle. */
-
-#include "../../stdafx.h"
-#include "ai_engine.hpp"
-#include "ai_cargo.hpp"
-#include "ai_gamesettings.hpp"
-#include "ai_group.hpp"
-#include "../ai_instance.hpp"
-#include "../../company_func.h"
-#include "../../string_func.h"
-#include "../../strings_func.h"
-#include "../../command_func.h"
-#include "../../roadveh.h"
-#include "../../train.h"
-#include "../../vehicle_func.h"
-#include "table/strings.h"
-
-/* static */ bool AIVehicle::IsValidVehicle(VehicleID vehicle_id)
-{
- const Vehicle *v = ::Vehicle::GetIfValid(vehicle_id);
- return v != NULL && v->owner == _current_company && (v->IsPrimaryVehicle() || (v->type == VEH_TRAIN && ::Train::From(v)->IsFreeWagon()));
-}
-
-/* static */ int32 AIVehicle::GetNumWagons(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
-
- int num = 1;
-
- const Train *v = ::Train::GetIfValid(vehicle_id);
- if (v != NULL) {
- while ((v = v->GetNextUnit()) != NULL) num++;
- }
-
- return num;
-}
-
-/* static */ int AIVehicle::GetLength(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
-
- const Vehicle *v = ::Vehicle::Get(vehicle_id);
- return v->IsGroundVehicle() ? v->GetGroundVehicleCache()->cached_total_length : -1;
-}
-
-/* static */ VehicleID AIVehicle::BuildVehicle(TileIndex depot, EngineID engine_id)
-{
- EnforcePrecondition(VEHICLE_INVALID, AIEngine::IsBuildable(engine_id));
-
- ::VehicleType type = ::Engine::Get(engine_id)->type;
-
- EnforcePreconditionCustomError(VEHICLE_INVALID, !AIGameSettings::IsDisabledVehicleType((AIVehicle::VehicleType)type), AIVehicle::ERR_VEHICLE_BUILD_DISABLED);
-
- if (!AIObject::DoCommand(depot, engine_id, 0, ::GetCmdBuildVeh(type), NULL, &AIInstance::DoCommandReturnVehicleID)) return VEHICLE_INVALID;
-
- /* In case of test-mode, we return VehicleID 0 */
- return 0;
-}
-
-/* static */ VehicleID AIVehicle::CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders)
-{
- EnforcePrecondition(false, IsValidVehicle(vehicle_id));
-
- if (!AIObject::DoCommand(depot, vehicle_id, share_orders, CMD_CLONE_VEHICLE, NULL, &AIInstance::DoCommandReturnVehicleID)) return VEHICLE_INVALID;
-
- /* In case of test-mode, we return VehicleID 0 */
- return 0;
-}
-
-/* static */ bool AIVehicle::_MoveWagonInternal(VehicleID source_vehicle_id, int source_wagon, bool move_attached_wagons, int dest_vehicle_id, int dest_wagon)
-{
- EnforcePrecondition(false, IsValidVehicle(source_vehicle_id) && source_wagon < GetNumWagons(source_vehicle_id));
- EnforcePrecondition(false, dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)));
- EnforcePrecondition(false, ::Vehicle::Get(source_vehicle_id)->type == VEH_TRAIN);
- EnforcePrecondition(false, dest_vehicle_id == -1 || ::Vehicle::Get(dest_vehicle_id)->type == VEH_TRAIN);
-
- const Train *v = ::Train::Get(source_vehicle_id);
- while (source_wagon-- > 0) v = v->GetNextUnit();
- const Train *w = NULL;
- if (dest_vehicle_id != -1) {
- w = ::Train::Get(dest_vehicle_id);
- while (dest_wagon-- > 0) w = w->GetNextUnit();
- }
-
- return AIObject::DoCommand(0, v->index | (move_attached_wagons ? 1 : 0) << 20, w == NULL ? ::INVALID_VEHICLE : w->index, CMD_MOVE_RAIL_VEHICLE);
-}
-
-/* static */ bool AIVehicle::MoveWagon(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon)
-{
- return _MoveWagonInternal(source_vehicle_id, source_wagon, false, dest_vehicle_id, dest_wagon);
-}
-
-/* static */ bool AIVehicle::MoveWagonChain(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon)
-{
- return _MoveWagonInternal(source_vehicle_id, source_wagon, true, dest_vehicle_id, dest_wagon);
-}
-
-/* static */ int AIVehicle::GetRefitCapacity(VehicleID vehicle_id, CargoID cargo)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
- if (!AICargo::IsValidCargo(cargo)) return -1;
-
- CommandCost res = ::DoCommand(0, vehicle_id, cargo, DC_QUERY_COST, GetCmdRefitVeh(::Vehicle::Get(vehicle_id)));
- return res.Succeeded() ? _returned_refit_capacity : -1;
-}
-
-/* static */ bool AIVehicle::RefitVehicle(VehicleID vehicle_id, CargoID cargo)
-{
- EnforcePrecondition(false, IsValidVehicle(vehicle_id) && AICargo::IsValidCargo(cargo));
-
- return AIObject::DoCommand(0, vehicle_id, cargo, GetCmdRefitVeh(::Vehicle::Get(vehicle_id)));
-}
-
-
-/* static */ bool AIVehicle::SellVehicle(VehicleID vehicle_id)
-{
- EnforcePrecondition(false, IsValidVehicle(vehicle_id));
-
- const Vehicle *v = ::Vehicle::Get(vehicle_id);
- return AIObject::DoCommand(0, vehicle_id | (v->type == VEH_TRAIN ? 1 : 0) << 20, 0, GetCmdSellVeh(v));
-}
-
-/* static */ bool AIVehicle::_SellWagonInternal(VehicleID vehicle_id, int wagon, bool sell_attached_wagons)
-{
- EnforcePrecondition(false, IsValidVehicle(vehicle_id) && wagon < GetNumWagons(vehicle_id));
- EnforcePrecondition(false, ::Vehicle::Get(vehicle_id)->type == VEH_TRAIN);
-
- const Train *v = ::Train::Get(vehicle_id);
- while (wagon-- > 0) v = v->GetNextUnit();
-
- return AIObject::DoCommand(0, v->index | (sell_attached_wagons ? 1 : 0) << 20, 0, CMD_SELL_VEHICLE);
-}
-
-/* static */ bool AIVehicle::SellWagon(VehicleID vehicle_id, int wagon)
-{
- return _SellWagonInternal(vehicle_id, wagon, false);
-}
-
-/* static */ bool AIVehicle::SellWagonChain(VehicleID vehicle_id, int wagon)
-{
- return _SellWagonInternal(vehicle_id, wagon, true);
-}
-
-/* static */ bool AIVehicle::SendVehicleToDepot(VehicleID vehicle_id)
-{
- EnforcePrecondition(false, IsValidVehicle(vehicle_id));
-
- return AIObject::DoCommand(0, vehicle_id, 0, GetCmdSendToDepot(::Vehicle::Get(vehicle_id)));
-}
-
-/* static */ bool AIVehicle::SendVehicleToDepotForServicing(VehicleID vehicle_id)
-{
- EnforcePrecondition(false, IsValidVehicle(vehicle_id));
-
- return AIObject::DoCommand(0, vehicle_id | DEPOT_SERVICE, 0, GetCmdSendToDepot(::Vehicle::Get(vehicle_id)));
-}
-
-/* static */ bool AIVehicle::IsInDepot(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return false;
- return ::Vehicle::Get(vehicle_id)->IsInDepot();
-}
-
-/* static */ bool AIVehicle::IsStoppedInDepot(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return false;
- return ::Vehicle::Get(vehicle_id)->IsStoppedInDepot();
-}
-
-/* static */ bool AIVehicle::StartStopVehicle(VehicleID vehicle_id)
-{
- EnforcePrecondition(false, IsValidVehicle(vehicle_id));
-
- return AIObject::DoCommand(0, vehicle_id, 0, CMD_START_STOP_VEHICLE);
-}
-
-/* static */ bool AIVehicle::ReverseVehicle(VehicleID vehicle_id)
-{
- EnforcePrecondition(false, IsValidVehicle(vehicle_id));
- EnforcePrecondition(false, ::Vehicle::Get(vehicle_id)->type == VEH_ROAD || ::Vehicle::Get(vehicle_id)->type == VEH_TRAIN);
-
- switch (::Vehicle::Get(vehicle_id)->type) {
- case VEH_ROAD: return AIObject::DoCommand(0, vehicle_id, 0, CMD_TURN_ROADVEH);
- case VEH_TRAIN: return AIObject::DoCommand(0, vehicle_id, 0, CMD_REVERSE_TRAIN_DIRECTION);
- default: NOT_REACHED();
- }
-}
-
-/* static */ bool AIVehicle::SetName(VehicleID vehicle_id, const char *name)
-{
- EnforcePrecondition(false, IsValidVehicle(vehicle_id));
- EnforcePrecondition(false, !::StrEmpty(name));
- EnforcePreconditionCustomError(false, ::Utf8StringLength(name) < MAX_LENGTH_VEHICLE_NAME_CHARS, AIError::ERR_PRECONDITION_STRING_TOO_LONG);
-
- return AIObject::DoCommand(0, vehicle_id, 0, CMD_RENAME_VEHICLE, name);
-}
-
-/* static */ TileIndex AIVehicle::GetLocation(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return INVALID_TILE;
-
- const Vehicle *v = ::Vehicle::Get(vehicle_id);
- if (v->type == VEH_AIRCRAFT) {
- uint x = Clamp(v->x_pos / TILE_SIZE, 0, ::MapSizeX() - 2);
- uint y = Clamp(v->y_pos / TILE_SIZE, 0, ::MapSizeY() - 2);
- return ::TileXY(x, y);
- }
-
- return v->tile;
-}
-
-/* static */ EngineID AIVehicle::GetEngineType(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return INVALID_ENGINE;
-
- return ::Vehicle::Get(vehicle_id)->engine_type;
-}
-
-/* static */ EngineID AIVehicle::GetWagonEngineType(VehicleID vehicle_id, int wagon)
-{
- if (!IsValidVehicle(vehicle_id)) return INVALID_ENGINE;
- if (wagon >= GetNumWagons(vehicle_id)) return INVALID_ENGINE;
-
- const Vehicle *v = ::Vehicle::Get(vehicle_id);
- if (v->type == VEH_TRAIN) {
- while (wagon-- > 0) v = ::Train::From(v)->GetNextUnit();
- }
- return v->engine_type;
-}
-
-/* static */ int32 AIVehicle::GetUnitNumber(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
-
- return ::Vehicle::Get(vehicle_id)->unitnumber;
-}
-
-/* static */ char *AIVehicle::GetName(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return NULL;
-
- static const int len = 64;
- char *vehicle_name = MallocT<char>(len);
-
- ::SetDParam(0, vehicle_id);
- ::GetString(vehicle_name, STR_VEHICLE_NAME, &vehicle_name[len - 1]);
- return vehicle_name;
-}
-
-/* static */ int32 AIVehicle::GetAge(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
-
- return ::Vehicle::Get(vehicle_id)->age;
-}
-
-/* static */ int32 AIVehicle::GetWagonAge(VehicleID vehicle_id, int wagon)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
- if (wagon >= GetNumWagons(vehicle_id)) return -1;
-
- const Vehicle *v = ::Vehicle::Get(vehicle_id);
- if (v->type == VEH_TRAIN) {
- while (wagon-- > 0) v = ::Train::From(v)->GetNextUnit();
- }
- return v->age;
-}
-
-/* static */ int32 AIVehicle::GetMaxAge(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
-
- return ::Vehicle::Get(vehicle_id)->max_age;
-}
-
-/* static */ int32 AIVehicle::GetAgeLeft(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
-
- return ::Vehicle::Get(vehicle_id)->max_age - ::Vehicle::Get(vehicle_id)->age;
-}
-
-/* static */ int32 AIVehicle::GetCurrentSpeed(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
-
- return ::Vehicle::Get(vehicle_id)->GetDisplaySpeed(); // km-ish/h
-}
-
-/* static */ AIVehicle::VehicleState AIVehicle::GetState(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return AIVehicle::VS_INVALID;
-
- const Vehicle *v = ::Vehicle::Get(vehicle_id);
- byte vehstatus = v->vehstatus;
-
- if (vehstatus & ::VS_CRASHED) return AIVehicle::VS_CRASHED;
- if (v->breakdown_ctr != 0) return AIVehicle::VS_BROKEN;
- if (v->IsStoppedInDepot()) return AIVehicle::VS_IN_DEPOT;
- if (vehstatus & ::VS_STOPPED) return AIVehicle::VS_STOPPED;
- if (v->current_order.IsType(OT_LOADING)) return AIVehicle::VS_AT_STATION;
- return AIVehicle::VS_RUNNING;
-}
-
-/* static */ Money AIVehicle::GetRunningCost(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
-
- return ::Vehicle::Get(vehicle_id)->GetRunningCost() >> 8;
-}
-
-/* static */ Money AIVehicle::GetProfitThisYear(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
-
- return ::Vehicle::Get(vehicle_id)->GetDisplayProfitThisYear();
-}
-
-/* static */ Money AIVehicle::GetProfitLastYear(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
-
- return ::Vehicle::Get(vehicle_id)->GetDisplayProfitLastYear();
-}
-
-/* static */ Money AIVehicle::GetCurrentValue(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
-
- return ::Vehicle::Get(vehicle_id)->value;
-}
-
-/* static */ AIVehicle::VehicleType AIVehicle::GetVehicleType(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return VT_INVALID;
-
- switch (::Vehicle::Get(vehicle_id)->type) {
- case VEH_ROAD: return VT_ROAD;
- case VEH_TRAIN: return VT_RAIL;
- case VEH_SHIP: return VT_WATER;
- case VEH_AIRCRAFT: return VT_AIR;
- default: return VT_INVALID;
- }
-}
-
-/* static */ AIRoad::RoadType AIVehicle::GetRoadType(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return AIRoad::ROADTYPE_INVALID;
- if (GetVehicleType(vehicle_id) != VT_ROAD) return AIRoad::ROADTYPE_INVALID;
-
- return (AIRoad::RoadType)(::RoadVehicle::Get(vehicle_id))->roadtype;
-}
-
-/* static */ int32 AIVehicle::GetCapacity(VehicleID vehicle_id, CargoID cargo)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
- if (!AICargo::IsValidCargo(cargo)) return -1;
-
- uint32 amount = 0;
- for (const Vehicle *v = ::Vehicle::Get(vehicle_id); v != NULL; v = v->Next()) {
- if (v->cargo_type == cargo) amount += v->cargo_cap;
- }
-
- return amount;
-}
-
-/* static */ int32 AIVehicle::GetCargoLoad(VehicleID vehicle_id, CargoID cargo)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
- if (!AICargo::IsValidCargo(cargo)) return -1;
-
- uint32 amount = 0;
- for (const Vehicle *v = ::Vehicle::Get(vehicle_id); v != NULL; v = v->Next()) {
- if (v->cargo_type == cargo) amount += v->cargo.Count();
- }
-
- return amount;
-}
-
-/* static */ GroupID AIVehicle::GetGroupID(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return AIGroup::GROUP_INVALID;
-
- return ::Vehicle::Get(vehicle_id)->group_id;
-}
-
-/* static */ bool AIVehicle::IsArticulated(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return false;
- if (GetVehicleType(vehicle_id) != VT_ROAD && GetVehicleType(vehicle_id) != VT_RAIL) return false;
-
- const Vehicle *v = ::Vehicle::Get(vehicle_id);
- switch (v->type) {
- case VEH_ROAD: return ::RoadVehicle::From(v)->HasArticulatedPart();
- case VEH_TRAIN: return ::Train::From(v)->HasArticulatedPart();
- default: NOT_REACHED();
- }
-}
-
-/* static */ bool AIVehicle::HasSharedOrders(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return false;
-
- Vehicle *v = ::Vehicle::Get(vehicle_id);
- return v->orders.list != NULL && v->orders.list->GetNumVehicles() > 1;
-}
-
-/* static */ int AIVehicle::GetReliability(VehicleID vehicle_id)
-{
- if (!IsValidVehicle(vehicle_id)) return -1;
-
- const Vehicle *v = ::Vehicle::Get(vehicle_id);
- return ::ToPercent16(v->reliability);
-}
diff --git a/src/ai/api/ai_vehicle.hpp b/src/ai/api/ai_vehicle.hpp
deleted file mode 100644
index b994c810a..000000000
--- a/src/ai/api/ai_vehicle.hpp
+++ /dev/null
@@ -1,541 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_vehicle.hpp Everything to query and build vehicles. */
-
-#ifndef AI_VEHICLE_HPP
-#define AI_VEHICLE_HPP
-
-#include "ai_road.hpp"
-
-/**
- * Class that handles all vehicle related functions.
- */
-class AIVehicle : public AIObject {
-public:
- /**
- * All vehicle related error messages.
- */
- enum ErrorMessages {
- /** Base for vehicle related errors */
- ERR_VEHICLE_BASE = AIError::ERR_CAT_VEHICLE << AIError::ERR_CAT_BIT_SIZE,
-
- /** Too many vehicles in the game, can't build any more. */
- ERR_VEHICLE_TOO_MANY, // [STR_ERROR_TOO_MANY_VEHICLES_IN_GAME]
-
- /** Vehicle is not available */
- ERR_VEHICLE_NOT_AVAILABLE, // [STR_ERROR_AIRCRAFT_NOT_AVAILABLE, STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE, STR_ERROR_SHIP_NOT_AVAILABLE, STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE]
-
- /** Vehicle can't be build due to game settigns */
- ERR_VEHICLE_BUILD_DISABLED, // [STR_ERROR_CAN_T_BUY_TRAIN, STR_ERROR_CAN_T_BUY_ROAD_VEHICLE, STR_ERROR_CAN_T_BUY_SHIP, STR_ERROR_CAN_T_BUY_AIRCRAFT]
-
- /** Vehicle can't be build in the selected depot */
- ERR_VEHICLE_WRONG_DEPOT, // [STR_ERROR_DEPOT_WRONG_DEPOT_TYPE]
-
- /** Vehicle can't return to the depot */
- ERR_VEHICLE_CANNOT_SEND_TO_DEPOT, // [STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT, STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT, STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT, STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR]
-
- /** Vehicle can't start / stop */
- ERR_VEHICLE_CANNOT_START_STOP, // [STR_ERROR_CAN_T_STOP_START_TRAIN, STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE, STR_ERROR_CAN_T_STOP_START_SHIP, STR_ERROR_CAN_T_STOP_START_AIRCRAFT]
-
- /** Vehicle can't turn */
- ERR_VEHICLE_CANNOT_TURN, // [STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN, STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN, STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE, STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS]
-
- /** Vehicle can't be refit */
- ERR_VEHICLE_CANNOT_REFIT, // [STR_ERROR_CAN_T_REFIT_TRAIN, STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE, STR_ERROR_CAN_T_REFIT_SHIP, STR_ERROR_CAN_T_REFIT_AIRCRAFT]
-
- /** Vehicle is destroyed */
- ERR_VEHICLE_IS_DESTROYED, // [STR_ERROR_VEHICLE_IS_DESTROYED]
-
- /** Vehicle is not in a depot */
- ERR_VEHICLE_NOT_IN_DEPOT, // [STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR, STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT, STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT, STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT]
-
- /** Vehicle is flying */
- ERR_VEHICLE_IN_FLIGHT, // [STR_ERROR_AIRCRAFT_IS_IN_FLIGHT]
-
- /** Vehicle is without power */
- ERR_VEHICLE_NO_POWER, // [STR_ERROR_TRAIN_START_NO_POWER]
-
- /** Vehicle would get too long during construction. */
- ERR_VEHICLE_TOO_LONG, // [STR_ERROR_TRAIN_TOO_LONG]
- };
-
- /**
- * The type of a vehicle available in the game. Trams for example are
- * road vehicles, as maglev is a rail vehicle.
- */
- enum VehicleType {
- /* Order IS important, as it now matches the internal state of the game for vehicle type */
- VT_RAIL, ///< Rail type vehicle.
- VT_ROAD, ///< Road type vehicle (bus / truck).
- VT_WATER, ///< Water type vehicle.
- VT_AIR, ///< Air type vehicle.
- VT_INVALID = 0xFF, ///< Invalid vehicle type.
- };
-
- /**
- * The different states a vehicle can be in.
- */
- enum VehicleState {
- VS_RUNNING, ///< The vehicle is currently running.
- VS_STOPPED, ///< The vehicle is stopped manually.
- VS_IN_DEPOT, ///< The vehicle is stopped in the depot.
- VS_AT_STATION, ///< The vehicle is stopped at a station and is currently loading or unloading.
- VS_BROKEN, ///< The vehicle has broken down and will start running again in a while.
- VS_CRASHED, ///< The vehicle is crashed (and will never run again).
-
- VS_INVALID = 0xFF, ///< An invalid vehicle state.
- };
-
- static const VehicleID VEHICLE_INVALID = 0xFFFFF; ///< Invalid VehicleID.
-
- /**
- * Checks whether the given vehicle is valid and owned by you.
- * @param vehicle_id The vehicle to check.
- * @return True if and only if the vehicle is valid.
- */
- static bool IsValidVehicle(VehicleID vehicle_id);
-
- /**
- * Get the number of wagons a vehicle has.
- * @param vehicle_id The vehicle to get the number of wagons from.
- * @pre IsValidVehicle(vehicle_id).
- * @return The number of wagons the vehicle has.
- */
- static int32 GetNumWagons(VehicleID vehicle_id);
-
- /**
- * Set the name of a vehicle.
- * @param vehicle_id The vehicle to set the name for.
- * @param name The name for the vehicle.
- * @pre IsValidVehicle(vehicle_id).
- * @pre 'name' must have at least one character.
- * @pre 'name' must have at most 30 characters.
- * @exception AIError::ERR_NAME_IS_NOT_UNIQUE
- * @return True if and only if the name was changed.
- */
- static bool SetName(VehicleID vehicle_id, const char *name);
-
- /**
- * Get the name of a vehicle.
- * @param vehicle_id The vehicle to get the name of.
- * @pre IsValidVehicle(vehicle_id).
- * @return The name the vehicle has.
- */
- static char *GetName(VehicleID vehicle_id);
-
- /**
- * Get the current location of a vehicle.
- * @param vehicle_id The vehicle to get the location of.
- * @pre IsValidVehicle(vehicle_id).
- * @return The tile the vehicle is currently on.
- */
- static TileIndex GetLocation(VehicleID vehicle_id);
-
- /**
- * Get the engine-type of a vehicle.
- * @param vehicle_id The vehicle to get the engine-type of.
- * @pre IsValidVehicle(vehicle_id).
- * @return The engine type the vehicle has.
- */
- static EngineID GetEngineType(VehicleID vehicle_id);
-
- /**
- * Get the engine-type of a wagon.
- * @param vehicle_id The vehicle to get the engine-type of.
- * @param wagon The wagon in the vehicle to get the engine-type of.
- * @pre IsValidVehicle(vehicle_id).
- * @pre wagon < GetNumWagons(vehicle_id).
- * @return The engine type the vehicle has.
- */
- static EngineID GetWagonEngineType(VehicleID vehicle_id, int wagon);
-
- /**
- * Get the unitnumber of a vehicle.
- * @param vehicle_id The vehicle to get the unitnumber of.
- * @pre IsValidVehicle(vehicle_id).
- * @return The unitnumber the vehicle has.
- */
- static int32 GetUnitNumber(VehicleID vehicle_id);
-
- /**
- * Get the current age of a vehicle.
- * @param vehicle_id The vehicle to get the age of.
- * @pre IsValidVehicle(vehicle_id).
- * @return The current age the vehicle has.
- * @note The age is in days.
- */
- static int32 GetAge(VehicleID vehicle_id);
-
- /**
- * Get the current age of a second (or third, etc.) engine in a train vehicle.
- * @param vehicle_id The vehicle to get the age of.
- * @param wagon The wagon in the vehicle to get the age of.
- * @pre IsValidVehicle(vehicle_id).
- * @pre wagon < GetNumWagons(vehicle_id).
- * @return The current age the vehicle has.
- * @note The age is in days.
- */
- static int32 GetWagonAge(VehicleID vehicle_id, int wagon);
-
- /**
- * Get the maximum age of a vehicle.
- * @param vehicle_id The vehicle to get the age of.
- * @pre IsValidVehicle(vehicle_id).
- * @return The maximum age the vehicle has.
- * @note The age is in days.
- */
- static int32 GetMaxAge(VehicleID vehicle_id);
-
- /**
- * Get the age a vehicle has left (maximum - current).
- * @param vehicle_id The vehicle to get the age of.
- * @pre IsValidVehicle(vehicle_id).
- * @return The age the vehicle has left.
- * @note The age is in days.
- */
- static int32 GetAgeLeft(VehicleID vehicle_id);
-
- /**
- * Get the current speed of a vehicle.
- * @param vehicle_id The vehicle to get the age of.
- * @pre IsValidVehicle(vehicle_id).
- * @return The current speed of the vehicle.
- * @note The speed is in OpenTTD's internal speed unit.
- * This is mph / 1.6, which is roughly km/h.
- * To get km/h multiply this number by 1.00584.
- */
- static int32 GetCurrentSpeed(VehicleID vehicle_id);
-
- /**
- * Get the current state of a vehicle.
- * @param vehicle_id The vehicle to get the state of.
- * @pre IsValidVehicle(vehicle_id).
- * @return The current state of the vehicle.
- */
- static VehicleState GetState(VehicleID vehicle_id);
-
- /**
- * Get the running cost of this vehicle.
- * @param vehicle_id The vehicle to get the age of.
- * @pre IsValidVehicle(vehicle_id).
- * @return The running cost of the vehicle per year.
- * @note Cost is per year; divide by 365 to get per day.
- * @note This is not equal to AIEngine::GetRunningCost for Trains, because
- * wagons and second engines can add up in the calculation too.
- */
- static Money GetRunningCost(VehicleID vehicle_id);
-
- /**
- * Get the current profit of a vehicle.
- * @param vehicle_id The vehicle to get the profit of.
- * @pre IsValidVehicle(vehicle_id).
- * @return The current profit the vehicle has.
- */
- static Money GetProfitThisYear(VehicleID vehicle_id);
-
- /**
- * Get the profit of last year of a vehicle.
- * @param vehicle_id The vehicle to get the profit of.
- * @pre IsValidVehicle(vehicle_id).
- * @return The profit the vehicle had last year.
- */
- static Money GetProfitLastYear(VehicleID vehicle_id);
-
-
- /**
- * Get the current value of a vehicle.
- * @param vehicle_id The vehicle to get the value of.
- * @pre IsValidVehicle(vehicle_id).
- * @return The value the vehicle currently has (the amount you should get
- * when you would sell the vehicle right now).
- */
- static Money GetCurrentValue(VehicleID vehicle_id);
-
- /**
- * Get the type of vehicle.
- * @param vehicle_id The vehicle to get the type of.
- * @pre IsValidVehicle(vehicle_id).
- * @return The vehicle type.
- */
- static AIVehicle::VehicleType GetVehicleType(VehicleID vehicle_id);
-
- /**
- * Get the RoadType of the vehicle.
- * @param vehicle_id The vehicle to get the RoadType of.
- * @pre IsValidVehicle(vehicle_id).
- * @pre GetVehicleType(vehicle_id) == VT_ROAD.
- * @return The RoadType the vehicle has.
- */
- static AIRoad::RoadType GetRoadType(VehicleID vehicle_id);
-
- /**
- * Check if a vehicle is in a depot.
- * @param vehicle_id The vehicle to check.
- * @pre IsValidVehicle(vehicle_id).
- * @return True if and only if the vehicle is in a depot.
- */
- static bool IsInDepot(VehicleID vehicle_id);
-
- /**
- * Check if a vehicle is in a depot and stopped.
- * @param vehicle_id The vehicle to check.
- * @pre IsValidVehicle(vehicle_id).
- * @return True if and only if the vehicle is in a depot and stopped.
- */
- static bool IsStoppedInDepot(VehicleID vehicle_id);
-
- /**
- * Builds a vehicle with the given engine at the given depot.
- * @param depot The depot where the vehicle will be build.
- * @param engine_id The engine to use for this vehicle.
- * @pre The tile at depot has a depot that can build the engine and
- * is owned by you.
- * @pre AIEngine::IsBuildable(engine_id).
- * @exception AIVehicle::ERR_VEHICLE_TOO_MANY
- * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED
- * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT
- * @return The VehicleID of the new vehicle, or an invalid VehicleID when
- * it failed. Check the return value using IsValidVehicle. In test-mode
- * 0 is returned if it was successful; any other value indicates failure.
- * @note In Test Mode it means you can't assign orders yet to this vehicle,
- * as the vehicle isn't really built yet. Build it for real first before
- * assigning orders.
- */
- static VehicleID BuildVehicle(TileIndex depot, EngineID engine_id);
-
- /**
- * Clones a vehicle at the given depot, copying or cloning its orders.
- * @param depot The depot where the vehicle will be build.
- * @param vehicle_id The vehicle to use as example for the new vehicle.
- * @param share_orders Should the orders be copied or shared?
- * @pre The tile 'depot' has a depot on it, allowing 'vehicle_id'-type vehicles.
- * @pre IsValidVehicle(vehicle_id).
- * @exception AIVehicle::ERR_VEHICLE_TOO_MANY
- * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED
- * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT
- * @return The VehicleID of the new vehicle, or an invalid VehicleID when
- * it failed. Check the return value using IsValidVehicle. In test-mode
- * 0 is returned if it was successful; any other value indicates failure.
- */
- static VehicleID CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders);
-
- /**
- * Move a wagon after another wagon.
- * @param source_vehicle_id The vehicle to move a wagon away from.
- * @param source_wagon The wagon in source_vehicle to move.
- * @param dest_vehicle_id The vehicle to move the wagon to, or -1 to create a new vehicle.
- * @param dest_wagon The wagon in dest_vehicle to place source_wagon after.
- * @pre IsValidVehicle(source_vehicle_id).
- * @pre source_wagon < GetNumWagons(source_vehicle_id).
- * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)).
- * @pre GetVehicleType(source_vehicle_id) == VT_RAIL.
- * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL.
- * @return Whether or not moving the wagon succeeded.
- */
- static bool MoveWagon(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon);
-
- /**
- * Move a chain of wagons after another wagon.
- * @param source_vehicle_id The vehicle to move a wagon away from.
- * @param source_wagon The first wagon in source_vehicle to move.
- * @param dest_vehicle_id The vehicle to move the wagons to, or -1 to create a new vehicle.
- * @param dest_wagon The wagon in dest_vehicle to place source_wagon and following wagons after.
- * @pre IsValidVehicle(source_vehicle_id).
- * @pre source_wagon < GetNumWagons(source_vehicle_id).
- * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)).
- * @pre GetVehicleType(source_vehicle_id) == VT_RAIL.
- * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL.
- * @return Whether or not moving the wagons succeeded.
- */
- static bool MoveWagonChain(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon);
-
- /**
- * Gets the capacity of the given vehicle when refited to the given cargo type.
- * @param vehicle_id The vehicle to refit.
- * @param cargo The cargo to refit to.
- * @pre IsValidVehicle(vehicle_id).
- * @pre AICargo::IsValidCargo(cargo).
- * @pre You must own the vehicle.
- * @pre The vehicle must be stopped in the depot.
- * @return The capacity the vehicle will have when refited.
- */
- static int GetRefitCapacity(VehicleID vehicle_id, CargoID cargo);
-
- /**
- * Refits a vehicle to the given cargo type.
- * @param vehicle_id The vehicle to refit.
- * @param cargo The cargo to refit to.
- * @pre IsValidVehicle(vehicle_id).
- * @pre AICargo::IsValidCargo(cargo).
- * @pre You must own the vehicle.
- * @pre The vehicle must be stopped in the depot.
- * @exception AIVehicle::ERR_VEHICLE_CANNOT_REFIT
- * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED
- * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT
- * @return True if and only if the refit succeeded.
- */
- static bool RefitVehicle(VehicleID vehicle_id, CargoID cargo);
-
- /**
- * Sells the given vehicle.
- * @param vehicle_id The vehicle to sell.
- * @pre IsValidVehicle(vehicle_id).
- * @pre You must own the vehicle.
- * @pre The vehicle must be stopped in the depot.
- * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED
- * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT
- * @return True if and only if the vehicle has been sold.
- */
- static bool SellVehicle(VehicleID vehicle_id);
-
- /**
- * Sells the given wagon from the vehicle.
- * @param vehicle_id The vehicle to sell a wagon from.
- * @param wagon The wagon to sell.
- * @pre IsValidVehicle(vehicle_id).
- * @pre wagon < GetNumWagons(vehicle_id).
- * @pre You must own the vehicle.
- * @pre The vehicle must be stopped in the depot.
- * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED
- * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT
- * @return True if and only if the wagon has been sold.
- */
- static bool SellWagon(VehicleID vehicle_id, int wagon);
-
- /**
- * Sells all wagons from the vehicle starting from a given position.
- * @param vehicle_id The vehicle to sell a wagon from.
- * @param wagon The wagon to sell.
- * @pre IsValidVehicle(vehicle_id).
- * @pre wagon < GetNumWagons(vehicle_id).
- * @pre You must own the vehicle.
- * @pre The vehicle must be stopped in the depot.
- * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED
- * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT
- * @return True if and only if the wagons have been sold.
- */
- static bool SellWagonChain(VehicleID vehicle_id, int wagon);
-
- /**
- * Sends the given vehicle to a depot. If the vehicle has already been
- * sent to a depot it continues with its normal orders instead.
- * @param vehicle_id The vehicle to send to a depot.
- * @pre IsValidVehicle(vehicle_id).
- * @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT
- * @return True if the current order was changed.
- */
- static bool SendVehicleToDepot(VehicleID vehicle_id);
-
- /**
- * Sends the given vehicle to a depot for servicing. If the vehicle has
- * already been sent to a depot it continues with its normal orders instead.
- * @param vehicle_id The vehicle to send to a depot for servicing.
- * @pre IsValidVehicle(vehicle_id).
- * @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT
- * @return True if the current order was changed.
- */
- static bool SendVehicleToDepotForServicing(VehicleID vehicle_id);
-
- /**
- * Starts or stops the given vehicle depending on the current state.
- * @param vehicle_id The vehicle to start/stop.
- * @pre IsValidVehicle(vehicle_id).
- * @exception AIVehicle::ERR_VEHICLE_CANNOT_START_STOP
- * @exception (For aircraft only): AIVehicle::ERR_VEHICLE_IN_FLIGHT
- * @exception (For trains only): AIVehicle::ERR_VEHICLE_NO_POWER
- * @return True if and only if the vehicle has been started or stopped.
- */
- static bool StartStopVehicle(VehicleID vehicle_id);
-
- /**
- * Turn the given vehicle so it'll drive the other way.
- * @param vehicle_id The vehicle to turn.
- * @pre IsValidVehicle(vehicle_id).
- * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL.
- * @return True if and only if the vehicle has started to turn.
- * @note Vehicles cannot always be reversed. For example busses and trucks need to be running
- * and not be inside a depot.
- */
- static bool ReverseVehicle(VehicleID vehicle_id);
-
- /**
- * Get the maximum amount of a specific cargo the given vehicle can transport.
- * @param vehicle_id The vehicle to get the capacity of.
- * @param cargo The cargo to get the capacity for.
- * @pre IsValidVehicle(vehicle_id).
- * @pre AICargo::IsValidCargo(cargo).
- * @return The maximum amount of the given cargo the vehicle can transport.
- */
- static int32 GetCapacity(VehicleID vehicle_id, CargoID cargo);
-
- /**
- * Get the length of a the total vehicle in 1/16's of a tile.
- * @param vehicle_id The vehicle to get the length of.
- * @pre IsValidVehicle(vehicle_id).
- * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL.
- * @return The length of the engine.
- */
- static int GetLength(VehicleID vehicle_id);
-
- /**
- * Get the amount of a specific cargo the given vehicle transports.
- * @param vehicle_id The vehicle to get the load amount of.
- * @param cargo The cargo to get the load amount for.
- * @pre IsValidVehicle(vehicle_id).
- * @pre AICargo::IsValidCargo(cargo).
- * @return The amount of the given cargo the vehicle currently transports.
- */
- static int32 GetCargoLoad(VehicleID vehicle_id, CargoID cargo);
-
- /**
- * Get the group of a given vehicle.
- * @param vehicle_id The vehicle to get the group from.
- * @return The group of the given vehicle.
- */
- static GroupID GetGroupID(VehicleID vehicle_id);
-
- /**
- * Check if the vehicle is articulated.
- * @param vehicle_id The vehicle to check.
- * @pre IsValidVehicle(vehicle_id).
- * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL.
- * @return True if the vehicle is articulated.
- */
- static bool IsArticulated(VehicleID vehicle_id);
-
- /**
- * Check if the vehicle has shared orders.
- * @param vehicle_id The vehicle to check.
- * @pre IsValidVehicle(vehicle_id).
- * @return True if the vehicle has shared orders.
- */
- static bool HasSharedOrders(VehicleID vehicle_id);
-
- /**
- * Get the current reliability of a vehicle.
- * @param vehicle_id The vehicle to check.
- * @pre IsValidVehicle(vehicle_id).
- * @return The current reliability (0-100%).
- */
- static int GetReliability(VehicleID vehicle_id);
-
-private:
- /**
- * Internal function used by SellWagon(Chain).
- */
- static bool _SellWagonInternal(VehicleID vehicle_id, int wagon, bool sell_attached_wagons);
-
- /**
- * Internal function used by MoveWagon(Chain).
- */
- static bool _MoveWagonInternal(VehicleID source_vehicle_id, int source_wagon, bool move_attached_wagons, int dest_vehicle_id, int dest_wagon);
-};
-
-#endif /* AI_VEHICLE_HPP */
diff --git a/src/ai/api/ai_vehicle.hpp.sq b/src/ai/api/ai_vehicle.hpp.sq
index ce8ff22df..b1e7dc799 100644
--- a/src/ai/api/ai_vehicle.hpp.sq
+++ b/src/ai/api/ai_vehicle.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_vehicle.hpp"
+#include "../../script/api/script_vehicle.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_vehiclelist.cpp b/src/ai/api/ai_vehiclelist.cpp
deleted file mode 100644
index dd1c55245..000000000
--- a/src/ai/api/ai_vehiclelist.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_vehiclelist.cpp Implementation of AIVehicleList and friends. */
-
-#include "../../stdafx.h"
-#include "ai_vehiclelist.hpp"
-#include "ai_group.hpp"
-#include "ai_map.hpp"
-#include "ai_station.hpp"
-#include "../../company_func.h"
-#include "../../depot_map.h"
-#include "../../vehicle_base.h"
-
-AIVehicleList::AIVehicleList()
-{
- const Vehicle *v;
- FOR_ALL_VEHICLES(v) {
- if (v->owner == _current_company && v->IsPrimaryVehicle()) this->AddItem(v->index);
- }
-}
-
-AIVehicleList_Station::AIVehicleList_Station(StationID station_id)
-{
- if (!AIBaseStation::IsValidBaseStation(station_id)) return;
-
- const Vehicle *v;
- FOR_ALL_VEHICLES(v) {
- if (v->owner == _current_company && v->IsPrimaryVehicle()) {
- const Order *order;
-
- FOR_VEHICLE_ORDERS(v, order) {
- if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT)) && order->GetDestination() == station_id) {
- this->AddItem(v->index);
- break;
- }
- }
- }
- }
-}
-
-AIVehicleList_Depot::AIVehicleList_Depot(TileIndex tile)
-{
- if (!AIMap::IsValidTile(tile)) return;
-
- DestinationID dest;
- VehicleType type;
-
- switch (GetTileType(tile)) {
- case MP_STATION: // Aircraft
- if (!IsAirport(tile)) return;
- type = VEH_AIRCRAFT;
- dest = GetStationIndex(tile);
- break;
-
- case MP_RAILWAY:
- if (!IsRailDepot(tile)) return;
- type = VEH_TRAIN;
- dest = GetDepotIndex(tile);
- break;
-
- case MP_ROAD:
- if (!IsRoadDepot(tile)) return;
- type = VEH_ROAD;
- dest = GetDepotIndex(tile);
- break;
-
- case MP_WATER:
- if (!IsShipDepot(tile)) return;
- type = VEH_SHIP;
- dest = GetDepotIndex(tile);
- break;
-
- default: // No depot
- return;
- }
-
- const Vehicle *v;
- FOR_ALL_VEHICLES(v) {
- if (v->owner == _current_company && v->IsPrimaryVehicle() && v->type == type) {
- const Order *order;
-
- FOR_VEHICLE_ORDERS(v, order) {
- if (order->IsType(OT_GOTO_DEPOT) && order->GetDestination() == dest) {
- this->AddItem(v->index);
- break;
- }
- }
- }
- }
-}
-
-AIVehicleList_SharedOrders::AIVehicleList_SharedOrders(VehicleID vehicle_id)
-{
- if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
-
- for (const Vehicle *v = Vehicle::Get(vehicle_id)->FirstShared(); v != NULL; v = v->NextShared()) {
- this->AddItem(v->index);
- }
-}
-
-AIVehicleList_Group::AIVehicleList_Group(GroupID group_id)
-{
- if (!AIGroup::IsValidGroup((AIGroup::GroupID)group_id)) return;
-
- const Vehicle *v;
- FOR_ALL_VEHICLES(v) {
- if (v->owner == _current_company && v->IsPrimaryVehicle()) {
- if (v->group_id == group_id) this->AddItem(v->index);
- }
- }
-}
-
-AIVehicleList_DefaultGroup::AIVehicleList_DefaultGroup(AIVehicle::VehicleType vehicle_type)
-{
- if (vehicle_type < AIVehicle::VT_RAIL || vehicle_type > AIVehicle::VT_AIR) return;
-
- const Vehicle *v;
- FOR_ALL_VEHICLES(v) {
- if (v->owner == _current_company && v->IsPrimaryVehicle()) {
- if (v->type == vehicle_type && v->group_id == AIGroup::GROUP_DEFAULT) this->AddItem(v->index);
- }
- }
-}
diff --git a/src/ai/api/ai_vehiclelist.hpp b/src/ai/api/ai_vehiclelist.hpp
deleted file mode 100644
index e6b01c360..000000000
--- a/src/ai/api/ai_vehiclelist.hpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_vehiclelist.hpp List all the vehicles (you own). */
-
-#ifndef AI_VEHICLELIST_HPP
-#define AI_VEHICLELIST_HPP
-
-#include "ai_list.hpp"
-#include "ai_vehicle.hpp"
-
-/**
- * Creates a list of vehicles of which you are the owner.
- * @ingroup AIList
- */
-class AIVehicleList : public AIList {
-public:
- AIVehicleList();
-};
-
-/**
- * Creates a list of vehicles that have orders to a given station.
- * @ingroup AIList
- */
-class AIVehicleList_Station : public AIList {
-public:
- /**
- * @param station_id The station to get the list of vehicles from, which have orders to it.
- * @pre AIBaseStation::IsValidBaseStation(station_id)
- */
- AIVehicleList_Station(StationID station_id);
-};
-
-/**
- * Creates a list of vehicles that have orders to a given depot.
- * The list is created with a tile. If the tile is part of an airport all
- * aircraft having a depot order on a hangar of that airport will be
- * returned. For all other vehicle types the tile has to be a depot or
- * an empty list will be returned.
- * @ingroup AIList
- */
-class AIVehicleList_Depot : public AIList {
-public:
- /**
- * @param tile The tile of the depot to get the list of vehicles from, which have orders to it.
- */
- AIVehicleList_Depot(TileIndex tile);
-};
-
-/**
- * Creates a list of vehicles that share orders.
- * @ingroup AIList
- */
-class AIVehicleList_SharedOrders : public AIList {
-public:
- /**
- * @param vehicle_id The vehicle that the rest shared orders with.
- */
- AIVehicleList_SharedOrders(VehicleID vehicle_id);
-};
-
-/**
- * Creates a list of vehicles that are in a group.
- * @ingroup AIList
- */
-class AIVehicleList_Group : public AIList {
-public:
- /**
- * @param group_id The ID of the group the vehicles are in.
- */
- AIVehicleList_Group(GroupID group_id);
-};
-
-/**
- * Creates a list of vehicles that are in the default group.
- * @ingroup AIList
- */
-class AIVehicleList_DefaultGroup : public AIList {
-public:
- /**
- * @param vehicle_type The VehicleType to get the list of vehicles for.
- */
- AIVehicleList_DefaultGroup(AIVehicle::VehicleType vehicle_type);
-};
-
-#endif /* AI_VEHICLELIST_HPP */
diff --git a/src/ai/api/ai_vehiclelist.hpp.sq b/src/ai/api/ai_vehiclelist.hpp.sq
index ff8df7614..ce4fe1470 100644
--- a/src/ai/api/ai_vehiclelist.hpp.sq
+++ b/src/ai/api/ai_vehiclelist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_vehiclelist.hpp"
+#include "../../script/api/script_vehiclelist.hpp"
namespace SQConvert {
/* Allow AIVehicleList to be used as Squirrel parameter */
diff --git a/src/ai/api/ai_waypoint.cpp b/src/ai/api/ai_waypoint.cpp
deleted file mode 100644
index 7e902a951..000000000
--- a/src/ai/api/ai_waypoint.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_waypoint.cpp Implementation of AIWaypoint. */
-
-#include "../../stdafx.h"
-#include "ai_waypoint.hpp"
-#include "ai_rail.hpp"
-#include "ai_marine.hpp"
-#include "../../company_func.h"
-#include "../../waypoint_base.h"
-
-/* static */ bool AIWaypoint::IsValidWaypoint(StationID waypoint_id)
-{
- const Waypoint *wp = ::Waypoint::GetIfValid(waypoint_id);
- return wp != NULL && (wp->owner == _current_company || wp->owner == OWNER_NONE);
-}
-
-/* static */ StationID AIWaypoint::GetWaypointID(TileIndex tile)
-{
- if (!AIRail::IsRailWaypointTile(tile) && !AIMarine::IsBuoyTile(tile)) return STATION_INVALID;
-
- return ::GetStationIndex(tile);
-}
-
-/* static */ bool AIWaypoint::HasWaypointType(StationID waypoint_id, WaypointType waypoint_type)
-{
- if (!IsValidWaypoint(waypoint_id)) return false;
- if (!HasExactlyOneBit(waypoint_type)) return false;
-
- return (::Waypoint::Get(waypoint_id)->facilities & waypoint_type) != 0;
-}
diff --git a/src/ai/api/ai_waypoint.hpp b/src/ai/api/ai_waypoint.hpp
deleted file mode 100644
index 413035a46..000000000
--- a/src/ai/api/ai_waypoint.hpp
+++ /dev/null
@@ -1,72 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_waypoint.hpp Everything to query and build waypoints. */
-
-#ifndef AI_WAYPOINT_HPP
-#define AI_WAYPOINT_HPP
-
-#include "ai_basestation.hpp"
-
-/**
- * Class that handles all waypoint related functions.
- */
-class AIWaypoint : public AIBaseStation {
-public:
- /**
- * Type of waypoints known in the game.
- */
- enum WaypointType {
- /* Values are important, as they represent the internal state of the game. */
- WAYPOINT_RAIL = 0x01, ///< Rail waypoint
- WAYPOINT_BUOY = 0x10, ///< Buoy
- WAYPOINT_ANY = 0x11, ///< All waypoint types
- };
-
- /**
- * All waypoint related error messages.
- */
- enum ErrorMessages {
- /** Base for waypoint related errors */
- ERR_WAYPOINT_BASE = AIError::ERR_CAT_WAYPOINT << AIError::ERR_CAT_BIT_SIZE,
-
- /** The waypoint is build too close to another waypoint */
- ERR_WAYPOINT_TOO_CLOSE_TO_ANOTHER_WAYPOINT, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT]
-
- /** The waypoint would join more than one existing waypoint together. */
- ERR_WAYPOINT_ADJOINS_MULTIPLE_WAYPOINTS, // [STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING]
- };
-
- /**
- * Checks whether the given waypoint is valid and owned by you.
- * @param waypoint_id The waypoint to check.
- * @return True if and only if the waypoint is valid.
- */
- static bool IsValidWaypoint(StationID waypoint_id);
-
- /**
- * Get the StationID of a tile.
- * @param tile The tile to find the StationID of.
- * @pre AIRail::IsRailWaypointTile(tile).
- * @return StationID of the waypoint.
- */
- static StationID GetWaypointID(TileIndex tile);
-
- /**
- * Check if any part of the waypoint contains a waypoint of the type waypoint_type
- * @param waypoint_id The waypoint to look at.
- * @param waypoint_type The WaypointType to look for.
- * @return True if the waypoint has a waypoint part of the type waypoint_type.
- */
- static bool HasWaypointType(StationID waypoint_id, WaypointType waypoint_type);
-};
-
-DECLARE_ENUM_AS_BIT_SET(AIWaypoint::WaypointType)
-
-#endif /* AI_WAYPOINT_HPP */
diff --git a/src/ai/api/ai_waypoint.hpp.sq b/src/ai/api/ai_waypoint.hpp.sq
index e4db4896d..4d126f38c 100644
--- a/src/ai/api/ai_waypoint.hpp.sq
+++ b/src/ai/api/ai_waypoint.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_waypoint.hpp"
+#include "../../script/api/script_waypoint.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
diff --git a/src/ai/api/ai_waypointlist.cpp b/src/ai/api/ai_waypointlist.cpp
deleted file mode 100644
index ff1f81cb1..000000000
--- a/src/ai/api/ai_waypointlist.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_waypointlist.cpp Implementation of AIWaypointList and friends. */
-
-#include "../../stdafx.h"
-#include "ai_waypointlist.hpp"
-#include "ai_vehicle.hpp"
-#include "../../company_func.h"
-#include "../../vehicle_base.h"
-#include "../../waypoint_base.h"
-
-AIWaypointList::AIWaypointList(AIWaypoint::WaypointType waypoint_type)
-{
- const Waypoint *wp;
- FOR_ALL_WAYPOINTS(wp) {
- if ((wp->facilities & waypoint_type) &&
- (wp->owner == _current_company || wp->owner == OWNER_NONE)) this->AddItem(wp->index);
- }
-}
-
-AIWaypointList_Vehicle::AIWaypointList_Vehicle(VehicleID vehicle_id)
-{
- if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
-
- const Vehicle *v = ::Vehicle::Get(vehicle_id);
-
- for (const Order *o = v->GetFirstOrder(); o != NULL; o = o->next) {
- if (o->IsType(OT_GOTO_WAYPOINT)) this->AddItem(o->GetDestination());
- }
-}
diff --git a/src/ai/api/ai_waypointlist.hpp b/src/ai/api/ai_waypointlist.hpp
deleted file mode 100644
index 83642238f..000000000
--- a/src/ai/api/ai_waypointlist.hpp
+++ /dev/null
@@ -1,42 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_waypointlist.hpp List all the waypoints (you own). */
-
-#ifndef AI_WAYPOINTLIST_HPP
-#define AI_WAYPOINTLIST_HPP
-
-#include "ai_list.hpp"
-#include "ai_waypoint.hpp"
-
-/**
- * Creates a list of waypoints of which you are the owner.
- * @ingroup AIList
- */
-class AIWaypointList : public AIList {
-public:
- /**
- * @param waypoint_type The type of waypoint to make a list of waypoints for.
- */
- AIWaypointList(AIWaypoint::WaypointType waypoint_type);
-};
-
-/**
- * Creates a list of waypoints which the vehicle has in its orders.
- * @ingroup AIList
- */
-class AIWaypointList_Vehicle : public AIList {
-public:
- /**
- * @param vehicle_id The vehicle to get the list of waypoints he has in its orders from.
- */
- AIWaypointList_Vehicle(VehicleID vehicle_id);
-};
-
-#endif /* AI_WAYPOINTLIST_HPP */
diff --git a/src/ai/api/ai_waypointlist.hpp.sq b/src/ai/api/ai_waypointlist.hpp.sq
index 3fedd74cf..d57ebe30f 100644
--- a/src/ai/api/ai_waypointlist.hpp.sq
+++ b/src/ai/api/ai_waypointlist.hpp.sq
@@ -9,7 +9,7 @@
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-#include "ai_waypointlist.hpp"
+#include "../../script/api/script_waypointlist.hpp"
namespace SQConvert {
/* Allow AIWaypointList to be used as Squirrel parameter */
diff --git a/src/ai/api/squirrel_export.awk b/src/ai/api/squirrel_export.awk
index bece800d6..168d146f2 100644
--- a/src/ai/api/squirrel_export.awk
+++ b/src/ai/api/squirrel_export.awk
@@ -70,7 +70,8 @@ BEGIN {
print ""
print "/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */"
print ""
- print "#include \"" $3 "\""
+ gsub("^" tolower(api) "_", "script_", $3)
+ print "#include \"../../script/api/" $3 "\""
}
# Remove the old squirrel stuff
diff --git a/src/ai/api/squirrel_export.sh b/src/ai/api/squirrel_export.sh
index 94a16f525..725890951 100755
--- a/src/ai/api/squirrel_export.sh
+++ b/src/ai/api/squirrel_export.sh
@@ -25,20 +25,21 @@ apilc=`pwd | sed "s@/api@@;s@.*/@@"`
apiuc=`echo ${apilc} | tr [a-z] [A-Z]`
if [ -z "$1" ]; then
- for f in `ls *.hpp`; do
- case "${f}" in
+ for f in `ls ../../script/api/*.hpp`; do
+ bf=`basename $f | sed s/script/${apilc}/`
+ case "${bf}" in
# these files should not be changed by this script
"ai_controller.hpp" | "ai_object.hpp" | "ai_types.hpp" | "ai_changelog.hpp" | "ai_info_docs.hpp" ) continue;
esac
- ${AWK} -v api=${apiuc} -f squirrel_export.awk ${f} > ${f}.tmp
- if ! [ -f "${f}.sq" ] || [ -n "`diff -I '$Id' ${f}.tmp ${f}.sq 2> /dev/null || echo boo`" ]; then
- mv ${f}.tmp ${f}.sq
- echo "Updated: ${f}.sq"
- svn add ${f}.sq > /dev/null 2>&1
- svn propset svn:eol-style native ${f}.sq > /dev/null 2>&1
- svn propset svn:keywords Id ${f}.sq > /dev/null 2>&1
+ ${AWK} -v api=${apiuc} -f squirrel_export.awk ${f} > ${bf}.tmp
+ if ! [ -f "${bf}.sq" ] || [ -n "`diff -I '$Id' ${bf}.tmp ${bf}.sq 2> /dev/null || echo boo`" ]; then
+ mv ${bf}.tmp ${bf}.sq
+ echo "Updated: ${bf}.sq"
+ svn add ${bf}.sq > /dev/null 2>&1
+ svn propset svn:eol-style native ${bf}.sq > /dev/null 2>&1
+ svn propset svn:keywords Id ${bf}.sq > /dev/null 2>&1
else
- rm -f ${f}.tmp
+ rm -f ${bf}.tmp
fi
done
else
@@ -56,8 +57,8 @@ fi
# Remove .hpp.sq if .hpp doesn't exist anymore
for f in `ls *.hpp.sq`; do
- f=`echo ${f} | sed "s/.hpp.sq$/.hpp/"`
- if [ ! -f ${f} ];then
+ f=`echo ${f} | sed "s/.hpp.sq$/.hpp/;s/${apilc}/script/"`
+ if [ ! -f ../../script/api/${f} ];then
echo "Deleted: ${f}.sq"
svn del --force ${f}.sq > /dev/null 2>&1
fi