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-rw-r--r--src/ai/api/ai_controller.hpp2
-rw-r--r--src/ai/api/ai_industry.hpp2
-rw-r--r--src/ai/api/ai_order.hpp2
-rw-r--r--src/ai/api/ai_waypoint.hpp2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/ai/api/ai_controller.hpp b/src/ai/api/ai_controller.hpp
index c322d5ad4..a857886e0 100644
--- a/src/ai/api/ai_controller.hpp
+++ b/src/ai/api/ai_controller.hpp
@@ -77,7 +77,7 @@ public:
* you can control that number here.
* @param ticks The minimum amount of ticks to wait.
* @pre Ticks should be positive. Too big values will influence performance of the AI.
- * @note If the number is lower then the MP setting, the MP setting wins.
+ * @note If the number is lower than the MP setting, the MP setting wins.
*/
static void SetCommandDelay(int ticks);
diff --git a/src/ai/api/ai_industry.hpp b/src/ai/api/ai_industry.hpp
index 815e37ad0..d5eaac817 100644
--- a/src/ai/api/ai_industry.hpp
+++ b/src/ai/api/ai_industry.hpp
@@ -25,7 +25,7 @@ public:
* Gets the number of industries.
* @return The number of industries.
* @post Return value is always non-negative.
- * @note The maximum valid IndustryID can be higher then the value returned.
+ * @note The maximum valid IndustryID can be higher than the value returned.
*/
static int32 GetIndustryCount();
diff --git a/src/ai/api/ai_order.hpp b/src/ai/api/ai_order.hpp
index f13b164bd..36e536f59 100644
--- a/src/ai/api/ai_order.hpp
+++ b/src/ai/api/ai_order.hpp
@@ -118,7 +118,7 @@ public:
ORDER_INVALID = -1, //!< An invalid order.
};
- /** Where to stop trains in a station that's longer then the train */
+ /** Where to stop trains in a station that's longer than the train */
enum StopLocation {
STOPLOCATION_NEAR, //!< Stop the train as soon as it's completely in the station
STOPLOCATION_MIDDLE, //!< Stop the train in the middle of the station
diff --git a/src/ai/api/ai_waypoint.hpp b/src/ai/api/ai_waypoint.hpp
index 32b1da498..030bb08c2 100644
--- a/src/ai/api/ai_waypoint.hpp
+++ b/src/ai/api/ai_waypoint.hpp
@@ -43,7 +43,7 @@ public:
/** The waypoint is build too close to another waypoint */
ERR_WAYPOINT_TOO_CLOSE_TO_ANOTHER_WAYPOINT, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT]
- /** The waypoint would join more then one existing waypoint together. */
+ /** The waypoint would join more than one existing waypoint together. */
ERR_WAYPOINT_ADJOINS_MULTIPLE_WAYPOINTS, // [STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING]
};