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Diffstat (limited to 'src/ai/api/ai_waypointlist.hpp.sq')
-rw-r--r--src/ai/api/ai_waypointlist.hpp.sq8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/ai/api/ai_waypointlist.hpp.sq b/src/ai/api/ai_waypointlist.hpp.sq
index 90fb6d1ba..6d57a2ab1 100644
--- a/src/ai/api/ai_waypointlist.hpp.sq
+++ b/src/ai/api/ai_waypointlist.hpp.sq
@@ -20,11 +20,11 @@ namespace SQConvert {
template <> inline int Return<AIWaypointList *>(HSQUIRRELVM vm, AIWaypointList *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIWaypointList", res, NULL, DefSQDestructorCallback<AIWaypointList>); return 1; }
} // namespace SQConvert
-template <> const char *GetClassName<AIWaypointList>() { return "AIWaypointList"; }
+template <> const char *GetClassName<AIWaypointList, ST_AI>() { return "AIWaypointList"; }
void SQAIWaypointList_Register(Squirrel *engine)
{
- DefSQClass <AIWaypointList> SQAIWaypointList("AIWaypointList");
+ DefSQClass<AIWaypointList, ST_AI> SQAIWaypointList("AIWaypointList");
SQAIWaypointList.PreRegister(engine, "AIList");
SQAIWaypointList.AddConstructor<void (AIWaypointList::*)(AIWaypoint::WaypointType waypoint_type), 2>(engine, "xi");
@@ -40,11 +40,11 @@ namespace SQConvert {
template <> inline int Return<AIWaypointList_Vehicle *>(HSQUIRRELVM vm, AIWaypointList_Vehicle *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIWaypointList_Vehicle", res, NULL, DefSQDestructorCallback<AIWaypointList_Vehicle>); return 1; }
} // namespace SQConvert
-template <> const char *GetClassName<AIWaypointList_Vehicle>() { return "AIWaypointList_Vehicle"; }
+template <> const char *GetClassName<AIWaypointList_Vehicle, ST_AI>() { return "AIWaypointList_Vehicle"; }
void SQAIWaypointList_Vehicle_Register(Squirrel *engine)
{
- DefSQClass <AIWaypointList_Vehicle> SQAIWaypointList_Vehicle("AIWaypointList_Vehicle");
+ DefSQClass<AIWaypointList_Vehicle, ST_AI> SQAIWaypointList_Vehicle("AIWaypointList_Vehicle");
SQAIWaypointList_Vehicle.PreRegister(engine, "AIList");
SQAIWaypointList_Vehicle.AddConstructor<void (AIWaypointList_Vehicle::*)(VehicleID vehicle_id), 2>(engine, "xi");