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Diffstat (limited to 'src/ai/api/ai_vehicle.hpp')
-rw-r--r-- | src/ai/api/ai_vehicle.hpp | 541 |
1 files changed, 0 insertions, 541 deletions
diff --git a/src/ai/api/ai_vehicle.hpp b/src/ai/api/ai_vehicle.hpp deleted file mode 100644 index b994c810a..000000000 --- a/src/ai/api/ai_vehicle.hpp +++ /dev/null @@ -1,541 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_vehicle.hpp Everything to query and build vehicles. */ - -#ifndef AI_VEHICLE_HPP -#define AI_VEHICLE_HPP - -#include "ai_road.hpp" - -/** - * Class that handles all vehicle related functions. - */ -class AIVehicle : public AIObject { -public: - /** - * All vehicle related error messages. - */ - enum ErrorMessages { - /** Base for vehicle related errors */ - ERR_VEHICLE_BASE = AIError::ERR_CAT_VEHICLE << AIError::ERR_CAT_BIT_SIZE, - - /** Too many vehicles in the game, can't build any more. */ - ERR_VEHICLE_TOO_MANY, // [STR_ERROR_TOO_MANY_VEHICLES_IN_GAME] - - /** Vehicle is not available */ - ERR_VEHICLE_NOT_AVAILABLE, // [STR_ERROR_AIRCRAFT_NOT_AVAILABLE, STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE, STR_ERROR_SHIP_NOT_AVAILABLE, STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE] - - /** Vehicle can't be build due to game settigns */ - ERR_VEHICLE_BUILD_DISABLED, // [STR_ERROR_CAN_T_BUY_TRAIN, STR_ERROR_CAN_T_BUY_ROAD_VEHICLE, STR_ERROR_CAN_T_BUY_SHIP, STR_ERROR_CAN_T_BUY_AIRCRAFT] - - /** Vehicle can't be build in the selected depot */ - ERR_VEHICLE_WRONG_DEPOT, // [STR_ERROR_DEPOT_WRONG_DEPOT_TYPE] - - /** Vehicle can't return to the depot */ - ERR_VEHICLE_CANNOT_SEND_TO_DEPOT, // [STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT, STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT, STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT, STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR] - - /** Vehicle can't start / stop */ - ERR_VEHICLE_CANNOT_START_STOP, // [STR_ERROR_CAN_T_STOP_START_TRAIN, STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE, STR_ERROR_CAN_T_STOP_START_SHIP, STR_ERROR_CAN_T_STOP_START_AIRCRAFT] - - /** Vehicle can't turn */ - ERR_VEHICLE_CANNOT_TURN, // [STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN, STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN, STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE, STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS] - - /** Vehicle can't be refit */ - ERR_VEHICLE_CANNOT_REFIT, // [STR_ERROR_CAN_T_REFIT_TRAIN, STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE, STR_ERROR_CAN_T_REFIT_SHIP, STR_ERROR_CAN_T_REFIT_AIRCRAFT] - - /** Vehicle is destroyed */ - ERR_VEHICLE_IS_DESTROYED, // [STR_ERROR_VEHICLE_IS_DESTROYED] - - /** Vehicle is not in a depot */ - ERR_VEHICLE_NOT_IN_DEPOT, // [STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR, STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT, STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT, STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT] - - /** Vehicle is flying */ - ERR_VEHICLE_IN_FLIGHT, // [STR_ERROR_AIRCRAFT_IS_IN_FLIGHT] - - /** Vehicle is without power */ - ERR_VEHICLE_NO_POWER, // [STR_ERROR_TRAIN_START_NO_POWER] - - /** Vehicle would get too long during construction. */ - ERR_VEHICLE_TOO_LONG, // [STR_ERROR_TRAIN_TOO_LONG] - }; - - /** - * The type of a vehicle available in the game. Trams for example are - * road vehicles, as maglev is a rail vehicle. - */ - enum VehicleType { - /* Order IS important, as it now matches the internal state of the game for vehicle type */ - VT_RAIL, ///< Rail type vehicle. - VT_ROAD, ///< Road type vehicle (bus / truck). - VT_WATER, ///< Water type vehicle. - VT_AIR, ///< Air type vehicle. - VT_INVALID = 0xFF, ///< Invalid vehicle type. - }; - - /** - * The different states a vehicle can be in. - */ - enum VehicleState { - VS_RUNNING, ///< The vehicle is currently running. - VS_STOPPED, ///< The vehicle is stopped manually. - VS_IN_DEPOT, ///< The vehicle is stopped in the depot. - VS_AT_STATION, ///< The vehicle is stopped at a station and is currently loading or unloading. - VS_BROKEN, ///< The vehicle has broken down and will start running again in a while. - VS_CRASHED, ///< The vehicle is crashed (and will never run again). - - VS_INVALID = 0xFF, ///< An invalid vehicle state. - }; - - static const VehicleID VEHICLE_INVALID = 0xFFFFF; ///< Invalid VehicleID. - - /** - * Checks whether the given vehicle is valid and owned by you. - * @param vehicle_id The vehicle to check. - * @return True if and only if the vehicle is valid. - */ - static bool IsValidVehicle(VehicleID vehicle_id); - - /** - * Get the number of wagons a vehicle has. - * @param vehicle_id The vehicle to get the number of wagons from. - * @pre IsValidVehicle(vehicle_id). - * @return The number of wagons the vehicle has. - */ - static int32 GetNumWagons(VehicleID vehicle_id); - - /** - * Set the name of a vehicle. - * @param vehicle_id The vehicle to set the name for. - * @param name The name for the vehicle. - * @pre IsValidVehicle(vehicle_id). - * @pre 'name' must have at least one character. - * @pre 'name' must have at most 30 characters. - * @exception AIError::ERR_NAME_IS_NOT_UNIQUE - * @return True if and only if the name was changed. - */ - static bool SetName(VehicleID vehicle_id, const char *name); - - /** - * Get the name of a vehicle. - * @param vehicle_id The vehicle to get the name of. - * @pre IsValidVehicle(vehicle_id). - * @return The name the vehicle has. - */ - static char *GetName(VehicleID vehicle_id); - - /** - * Get the current location of a vehicle. - * @param vehicle_id The vehicle to get the location of. - * @pre IsValidVehicle(vehicle_id). - * @return The tile the vehicle is currently on. - */ - static TileIndex GetLocation(VehicleID vehicle_id); - - /** - * Get the engine-type of a vehicle. - * @param vehicle_id The vehicle to get the engine-type of. - * @pre IsValidVehicle(vehicle_id). - * @return The engine type the vehicle has. - */ - static EngineID GetEngineType(VehicleID vehicle_id); - - /** - * Get the engine-type of a wagon. - * @param vehicle_id The vehicle to get the engine-type of. - * @param wagon The wagon in the vehicle to get the engine-type of. - * @pre IsValidVehicle(vehicle_id). - * @pre wagon < GetNumWagons(vehicle_id). - * @return The engine type the vehicle has. - */ - static EngineID GetWagonEngineType(VehicleID vehicle_id, int wagon); - - /** - * Get the unitnumber of a vehicle. - * @param vehicle_id The vehicle to get the unitnumber of. - * @pre IsValidVehicle(vehicle_id). - * @return The unitnumber the vehicle has. - */ - static int32 GetUnitNumber(VehicleID vehicle_id); - - /** - * Get the current age of a vehicle. - * @param vehicle_id The vehicle to get the age of. - * @pre IsValidVehicle(vehicle_id). - * @return The current age the vehicle has. - * @note The age is in days. - */ - static int32 GetAge(VehicleID vehicle_id); - - /** - * Get the current age of a second (or third, etc.) engine in a train vehicle. - * @param vehicle_id The vehicle to get the age of. - * @param wagon The wagon in the vehicle to get the age of. - * @pre IsValidVehicle(vehicle_id). - * @pre wagon < GetNumWagons(vehicle_id). - * @return The current age the vehicle has. - * @note The age is in days. - */ - static int32 GetWagonAge(VehicleID vehicle_id, int wagon); - - /** - * Get the maximum age of a vehicle. - * @param vehicle_id The vehicle to get the age of. - * @pre IsValidVehicle(vehicle_id). - * @return The maximum age the vehicle has. - * @note The age is in days. - */ - static int32 GetMaxAge(VehicleID vehicle_id); - - /** - * Get the age a vehicle has left (maximum - current). - * @param vehicle_id The vehicle to get the age of. - * @pre IsValidVehicle(vehicle_id). - * @return The age the vehicle has left. - * @note The age is in days. - */ - static int32 GetAgeLeft(VehicleID vehicle_id); - - /** - * Get the current speed of a vehicle. - * @param vehicle_id The vehicle to get the age of. - * @pre IsValidVehicle(vehicle_id). - * @return The current speed of the vehicle. - * @note The speed is in OpenTTD's internal speed unit. - * This is mph / 1.6, which is roughly km/h. - * To get km/h multiply this number by 1.00584. - */ - static int32 GetCurrentSpeed(VehicleID vehicle_id); - - /** - * Get the current state of a vehicle. - * @param vehicle_id The vehicle to get the state of. - * @pre IsValidVehicle(vehicle_id). - * @return The current state of the vehicle. - */ - static VehicleState GetState(VehicleID vehicle_id); - - /** - * Get the running cost of this vehicle. - * @param vehicle_id The vehicle to get the age of. - * @pre IsValidVehicle(vehicle_id). - * @return The running cost of the vehicle per year. - * @note Cost is per year; divide by 365 to get per day. - * @note This is not equal to AIEngine::GetRunningCost for Trains, because - * wagons and second engines can add up in the calculation too. - */ - static Money GetRunningCost(VehicleID vehicle_id); - - /** - * Get the current profit of a vehicle. - * @param vehicle_id The vehicle to get the profit of. - * @pre IsValidVehicle(vehicle_id). - * @return The current profit the vehicle has. - */ - static Money GetProfitThisYear(VehicleID vehicle_id); - - /** - * Get the profit of last year of a vehicle. - * @param vehicle_id The vehicle to get the profit of. - * @pre IsValidVehicle(vehicle_id). - * @return The profit the vehicle had last year. - */ - static Money GetProfitLastYear(VehicleID vehicle_id); - - - /** - * Get the current value of a vehicle. - * @param vehicle_id The vehicle to get the value of. - * @pre IsValidVehicle(vehicle_id). - * @return The value the vehicle currently has (the amount you should get - * when you would sell the vehicle right now). - */ - static Money GetCurrentValue(VehicleID vehicle_id); - - /** - * Get the type of vehicle. - * @param vehicle_id The vehicle to get the type of. - * @pre IsValidVehicle(vehicle_id). - * @return The vehicle type. - */ - static AIVehicle::VehicleType GetVehicleType(VehicleID vehicle_id); - - /** - * Get the RoadType of the vehicle. - * @param vehicle_id The vehicle to get the RoadType of. - * @pre IsValidVehicle(vehicle_id). - * @pre GetVehicleType(vehicle_id) == VT_ROAD. - * @return The RoadType the vehicle has. - */ - static AIRoad::RoadType GetRoadType(VehicleID vehicle_id); - - /** - * Check if a vehicle is in a depot. - * @param vehicle_id The vehicle to check. - * @pre IsValidVehicle(vehicle_id). - * @return True if and only if the vehicle is in a depot. - */ - static bool IsInDepot(VehicleID vehicle_id); - - /** - * Check if a vehicle is in a depot and stopped. - * @param vehicle_id The vehicle to check. - * @pre IsValidVehicle(vehicle_id). - * @return True if and only if the vehicle is in a depot and stopped. - */ - static bool IsStoppedInDepot(VehicleID vehicle_id); - - /** - * Builds a vehicle with the given engine at the given depot. - * @param depot The depot where the vehicle will be build. - * @param engine_id The engine to use for this vehicle. - * @pre The tile at depot has a depot that can build the engine and - * is owned by you. - * @pre AIEngine::IsBuildable(engine_id). - * @exception AIVehicle::ERR_VEHICLE_TOO_MANY - * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED - * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT - * @return The VehicleID of the new vehicle, or an invalid VehicleID when - * it failed. Check the return value using IsValidVehicle. In test-mode - * 0 is returned if it was successful; any other value indicates failure. - * @note In Test Mode it means you can't assign orders yet to this vehicle, - * as the vehicle isn't really built yet. Build it for real first before - * assigning orders. - */ - static VehicleID BuildVehicle(TileIndex depot, EngineID engine_id); - - /** - * Clones a vehicle at the given depot, copying or cloning its orders. - * @param depot The depot where the vehicle will be build. - * @param vehicle_id The vehicle to use as example for the new vehicle. - * @param share_orders Should the orders be copied or shared? - * @pre The tile 'depot' has a depot on it, allowing 'vehicle_id'-type vehicles. - * @pre IsValidVehicle(vehicle_id). - * @exception AIVehicle::ERR_VEHICLE_TOO_MANY - * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED - * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT - * @return The VehicleID of the new vehicle, or an invalid VehicleID when - * it failed. Check the return value using IsValidVehicle. In test-mode - * 0 is returned if it was successful; any other value indicates failure. - */ - static VehicleID CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders); - - /** - * Move a wagon after another wagon. - * @param source_vehicle_id The vehicle to move a wagon away from. - * @param source_wagon The wagon in source_vehicle to move. - * @param dest_vehicle_id The vehicle to move the wagon to, or -1 to create a new vehicle. - * @param dest_wagon The wagon in dest_vehicle to place source_wagon after. - * @pre IsValidVehicle(source_vehicle_id). - * @pre source_wagon < GetNumWagons(source_vehicle_id). - * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)). - * @pre GetVehicleType(source_vehicle_id) == VT_RAIL. - * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL. - * @return Whether or not moving the wagon succeeded. - */ - static bool MoveWagon(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon); - - /** - * Move a chain of wagons after another wagon. - * @param source_vehicle_id The vehicle to move a wagon away from. - * @param source_wagon The first wagon in source_vehicle to move. - * @param dest_vehicle_id The vehicle to move the wagons to, or -1 to create a new vehicle. - * @param dest_wagon The wagon in dest_vehicle to place source_wagon and following wagons after. - * @pre IsValidVehicle(source_vehicle_id). - * @pre source_wagon < GetNumWagons(source_vehicle_id). - * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)). - * @pre GetVehicleType(source_vehicle_id) == VT_RAIL. - * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL. - * @return Whether or not moving the wagons succeeded. - */ - static bool MoveWagonChain(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon); - - /** - * Gets the capacity of the given vehicle when refited to the given cargo type. - * @param vehicle_id The vehicle to refit. - * @param cargo The cargo to refit to. - * @pre IsValidVehicle(vehicle_id). - * @pre AICargo::IsValidCargo(cargo). - * @pre You must own the vehicle. - * @pre The vehicle must be stopped in the depot. - * @return The capacity the vehicle will have when refited. - */ - static int GetRefitCapacity(VehicleID vehicle_id, CargoID cargo); - - /** - * Refits a vehicle to the given cargo type. - * @param vehicle_id The vehicle to refit. - * @param cargo The cargo to refit to. - * @pre IsValidVehicle(vehicle_id). - * @pre AICargo::IsValidCargo(cargo). - * @pre You must own the vehicle. - * @pre The vehicle must be stopped in the depot. - * @exception AIVehicle::ERR_VEHICLE_CANNOT_REFIT - * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED - * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT - * @return True if and only if the refit succeeded. - */ - static bool RefitVehicle(VehicleID vehicle_id, CargoID cargo); - - /** - * Sells the given vehicle. - * @param vehicle_id The vehicle to sell. - * @pre IsValidVehicle(vehicle_id). - * @pre You must own the vehicle. - * @pre The vehicle must be stopped in the depot. - * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED - * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT - * @return True if and only if the vehicle has been sold. - */ - static bool SellVehicle(VehicleID vehicle_id); - - /** - * Sells the given wagon from the vehicle. - * @param vehicle_id The vehicle to sell a wagon from. - * @param wagon The wagon to sell. - * @pre IsValidVehicle(vehicle_id). - * @pre wagon < GetNumWagons(vehicle_id). - * @pre You must own the vehicle. - * @pre The vehicle must be stopped in the depot. - * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED - * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT - * @return True if and only if the wagon has been sold. - */ - static bool SellWagon(VehicleID vehicle_id, int wagon); - - /** - * Sells all wagons from the vehicle starting from a given position. - * @param vehicle_id The vehicle to sell a wagon from. - * @param wagon The wagon to sell. - * @pre IsValidVehicle(vehicle_id). - * @pre wagon < GetNumWagons(vehicle_id). - * @pre You must own the vehicle. - * @pre The vehicle must be stopped in the depot. - * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED - * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT - * @return True if and only if the wagons have been sold. - */ - static bool SellWagonChain(VehicleID vehicle_id, int wagon); - - /** - * Sends the given vehicle to a depot. If the vehicle has already been - * sent to a depot it continues with its normal orders instead. - * @param vehicle_id The vehicle to send to a depot. - * @pre IsValidVehicle(vehicle_id). - * @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT - * @return True if the current order was changed. - */ - static bool SendVehicleToDepot(VehicleID vehicle_id); - - /** - * Sends the given vehicle to a depot for servicing. If the vehicle has - * already been sent to a depot it continues with its normal orders instead. - * @param vehicle_id The vehicle to send to a depot for servicing. - * @pre IsValidVehicle(vehicle_id). - * @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT - * @return True if the current order was changed. - */ - static bool SendVehicleToDepotForServicing(VehicleID vehicle_id); - - /** - * Starts or stops the given vehicle depending on the current state. - * @param vehicle_id The vehicle to start/stop. - * @pre IsValidVehicle(vehicle_id). - * @exception AIVehicle::ERR_VEHICLE_CANNOT_START_STOP - * @exception (For aircraft only): AIVehicle::ERR_VEHICLE_IN_FLIGHT - * @exception (For trains only): AIVehicle::ERR_VEHICLE_NO_POWER - * @return True if and only if the vehicle has been started or stopped. - */ - static bool StartStopVehicle(VehicleID vehicle_id); - - /** - * Turn the given vehicle so it'll drive the other way. - * @param vehicle_id The vehicle to turn. - * @pre IsValidVehicle(vehicle_id). - * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. - * @return True if and only if the vehicle has started to turn. - * @note Vehicles cannot always be reversed. For example busses and trucks need to be running - * and not be inside a depot. - */ - static bool ReverseVehicle(VehicleID vehicle_id); - - /** - * Get the maximum amount of a specific cargo the given vehicle can transport. - * @param vehicle_id The vehicle to get the capacity of. - * @param cargo The cargo to get the capacity for. - * @pre IsValidVehicle(vehicle_id). - * @pre AICargo::IsValidCargo(cargo). - * @return The maximum amount of the given cargo the vehicle can transport. - */ - static int32 GetCapacity(VehicleID vehicle_id, CargoID cargo); - - /** - * Get the length of a the total vehicle in 1/16's of a tile. - * @param vehicle_id The vehicle to get the length of. - * @pre IsValidVehicle(vehicle_id). - * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. - * @return The length of the engine. - */ - static int GetLength(VehicleID vehicle_id); - - /** - * Get the amount of a specific cargo the given vehicle transports. - * @param vehicle_id The vehicle to get the load amount of. - * @param cargo The cargo to get the load amount for. - * @pre IsValidVehicle(vehicle_id). - * @pre AICargo::IsValidCargo(cargo). - * @return The amount of the given cargo the vehicle currently transports. - */ - static int32 GetCargoLoad(VehicleID vehicle_id, CargoID cargo); - - /** - * Get the group of a given vehicle. - * @param vehicle_id The vehicle to get the group from. - * @return The group of the given vehicle. - */ - static GroupID GetGroupID(VehicleID vehicle_id); - - /** - * Check if the vehicle is articulated. - * @param vehicle_id The vehicle to check. - * @pre IsValidVehicle(vehicle_id). - * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. - * @return True if the vehicle is articulated. - */ - static bool IsArticulated(VehicleID vehicle_id); - - /** - * Check if the vehicle has shared orders. - * @param vehicle_id The vehicle to check. - * @pre IsValidVehicle(vehicle_id). - * @return True if the vehicle has shared orders. - */ - static bool HasSharedOrders(VehicleID vehicle_id); - - /** - * Get the current reliability of a vehicle. - * @param vehicle_id The vehicle to check. - * @pre IsValidVehicle(vehicle_id). - * @return The current reliability (0-100%). - */ - static int GetReliability(VehicleID vehicle_id); - -private: - /** - * Internal function used by SellWagon(Chain). - */ - static bool _SellWagonInternal(VehicleID vehicle_id, int wagon, bool sell_attached_wagons); - - /** - * Internal function used by MoveWagon(Chain). - */ - static bool _MoveWagonInternal(VehicleID source_vehicle_id, int source_wagon, bool move_attached_wagons, int dest_vehicle_id, int dest_wagon); -}; - -#endif /* AI_VEHICLE_HPP */ |