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Diffstat (limited to 'src/ai/api/ai_vehicle.hpp')
-rw-r--r-- | src/ai/api/ai_vehicle.hpp | 477 |
1 files changed, 477 insertions, 0 deletions
diff --git a/src/ai/api/ai_vehicle.hpp b/src/ai/api/ai_vehicle.hpp new file mode 100644 index 000000000..8120fe947 --- /dev/null +++ b/src/ai/api/ai_vehicle.hpp @@ -0,0 +1,477 @@ +/* $Id$ */ + +/** @file ai_vehicle.hpp Everything to query and build vehicles. */ + +#ifndef AI_VEHICLE_HPP +#define AI_VEHICLE_HPP + +#include "ai_object.hpp" +#include "ai_error.hpp" +#include "ai_road.hpp" +#include "ai_order.hpp" + +/** + * Class that handles all vehicle related functions. + */ +class AIVehicle : public AIObject { +public: + static const char *GetClassName() { return "AIVehicle"; } + + /** + * All vehicle related error messages. + */ + enum ErrorMessages { + /** Base for vehicle related errors */ + ERR_VEHICLE_BASE = AIError::ERR_CAT_VEHICLE << AIError::ERR_CAT_BIT_SIZE, + + /** Too many vehicles in the game, can't build any more. */ + ERR_VEHICLE_TOO_MANY, // [STR_00E1_TOO_MANY_VEHICLES_IN_GAME] + + /** Vehicle is not available */ + ERR_VEHICLE_NOT_AVAILABLE, // [STR_AIRCRAFT_NOT_AVAILABLE, STR_ROAD_VEHICLE_NOT_AVAILABLE, STR_SHIP_NOT_AVAILABLE, STR_RAIL_VEHICLE_NOT_AVAILABLE] + + /** Vehicle can't be build due to game settigns */ + ERR_VEHICLE_BUILD_DISABLED, // [STR_A008_CAN_T_BUILD_AIRCRAFT, STR_980D_CAN_T_BUILD_SHIP, STR_9009_CAN_T_BUILD_ROAD_VEHICLE, STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE] + + /** Vehicle can't be build in the selected depot */ + ERR_VEHICLE_WRONG_DEPOT, // [STR_DEPOT_WRONG_DEPOT_TYPE] + + /** Vehicle can't return to the depot */ + ERR_VEHICLE_CANNOT_SEND_TO_DEPOT, // [STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT, STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT, STR_9819_CAN_T_SEND_SHIP_TO_DEPOT, STR_A012_CAN_T_SEND_AIRCRAFT_TO] + + /** Vehicle can't start / stop */ + ERR_VEHICLE_CANNOT_START_STOP, // [STR_883B_CAN_T_STOP_START_TRAIN, STR_9015_CAN_T_STOP_START_ROAD_VEHICLE, STR_9818_CAN_T_STOP_START_SHIP, STR_A016_CAN_T_STOP_START_AIRCRAFT] + + /** Vehicle can't turn */ + ERR_VEHICLE_CANNOT_TURN, // [STR_8869_CAN_T_REVERSE_DIRECTION, STR_9033_CAN_T_MAKE_VEHICLE_TURN] + + /** Vehicle can't be refit */ + ERR_VEHICLE_CANNOT_REFIT, // [STR_RAIL_CAN_T_REFIT_VEHICLE, STR_REFIT_ROAD_VEHICLE_CAN_T, STR_9841_CAN_T_REFIT_SHIP, STR_A042_CAN_T_REFIT_AIRCRAFT] + + /** Vehicle is destroyed */ + ERR_VEHICLE_IS_DESTROYED, // [STR_CAN_T_REFIT_DESTROYED_VEHICLE, STR_CAN_T_SELL_DESTROYED_VEHICLE] + + /** Vehicle is not in a depot */ + ERR_VEHICLE_NOT_IN_DEPOT, // [STR_A01B_AIRCRAFT_MUST_BE_STOPPED, STR_9013_MUST_BE_STOPPED_INSIDE, STR_TRAIN_MUST_BE_STOPPED, STR_980B_SHIP_MUST_BE_STOPPED_IN] + + /** Vehicle is flying */ + ERR_VEHICLE_IN_FLIGHT, // [STR_A017_AIRCRAFT_IS_IN_FLIGHT] + + /** Vehicle is without power */ + ERR_VEHCILE_NO_POWER, // [STR_TRAIN_START_NO_CATENARY] + + }; + + /** + * The type of a vehicle available in the game. Trams for example are + * road vehicles, as maglev is a rail vehicle. + */ + enum VehicleType { + /* Order IS important, as it now matches the internal state of the game for vehicle type */ + VEHICLE_RAIL, //!< Rail type vehicle. + VEHICLE_ROAD, //!< Road type vehicle (bus / truck). + VEHICLE_WATER, //!< Water type vehicle. + VEHICLE_AIR, //!< Air type vehicle. + VEHICLE_INVALID = 0xFF, //!< Invalid vehicle type. + }; + + /** + * The different states a vehicle can be in. + */ + enum VehicleState { + VS_RUNNING, //!< The vehicle is currently running. + VS_STOPPED, //!< The vehicle is stopped manually. + VS_IN_DEPOT, //!< The vehicle is stopped in the depot. + VS_AT_STATION, //!< The vehicle is stopped at a station and is currently loading or unloading. + VS_BROKEN, //!< The vehicle has broken down and will start running again in a while. + VS_CRASHED, //!< The vehicle is crashed (and will never run again). + + VS_INVALID = 0xFF, //!< An invalid vehicle state. + }; + + /** + * Checks whether the given vehicle is valid and owned by you. + * @param vehicle_id The vehicle to check. + * @return True if and only if the vehicle is valid. + */ + static bool IsValidVehicle(VehicleID vehicle_id); + + /** + * Get the number of wagons a vehicle has. + * @param vehicle_id The vehicle to get the number of wagons from. + * @pre IsValidVehicle(vehicle_id). + * @return The number of wagons the vehicle has. + */ + static int32 GetNumWagons(VehicleID vehicle_id); + + /** + * Set the name of a vehicle. + * @param vehicle_id The vehicle to set the name for. + * @param name The name for the vehicle. + * @pre IsValidVehicle(vehicle_id). + * @pre 'name' must have at least one character. + * @pre 'name' must have at most 30 characters. + * @exception AIError::ERR_NAME_IS_NOT_UNIQUE + * @return True if and only if the name was changed. + */ + static bool SetName(VehicleID vehicle_id, const char *name); + + /** + * Get the name of a vehicle. + * @param vehicle_id The vehicle to get the name of. + * @pre IsValidVehicle(vehicle_id). + * @return The name the vehicle has. + */ + static const char *GetName(VehicleID vehicle_id); + + /** + * Get the current location of a vehicle. + * @param vehicle_id The vehicle to get the location of. + * @pre IsValidVehicle(vehicle_id). + * @return The tile the vehicle is currently on. + */ + static TileIndex GetLocation(VehicleID vehicle_id); + + /** + * Get the engine-type of a vehicle. + * @param vehicle_id The vehicle to get the engine-type of. + * @pre IsValidVehicle(vehicle_id). + * @return The engine type the vehicle has. + */ + static EngineID GetEngineType(VehicleID vehicle_id); + + /** + * Get the engine-type of a wagon. + * @param vehicle_id The vehicle to get the engine-type of. + * @param wagon The wagon in the vehicle to get the engine-type of. + * @pre IsValidVehicle(vehicle_id). + * @pre wagon < GetNumWagons(vehicle_id). + * @return The engine type the vehicle has. + */ + static EngineID GetWagonEngineType(VehicleID vehicle_id, int wagon); + + /** + * Get the unitnumber of a vehicle. + * @param vehicle_id The vehicle to get the unitnumber of. + * @pre IsValidVehicle(vehicle_id). + * @return The unitnumber the vehicle has. + */ + static int32 GetUnitNumber(VehicleID vehicle_id); + + /** + * Get the current age of a vehicle. + * @param vehicle_id The vehicle to get the age of. + * @pre IsValidVehicle(vehicle_id). + * @return The current age the vehicle has. + * @note The age is in days. + */ + static int32 GetAge(VehicleID vehicle_id); + + /** + * Get the current age of a second (or third, etc.) engine in a train vehicle. + * @param vehicle_id The vehicle to get the age of. + * @param wagon The wagon in the vehicle to get the age of. + * @pre IsValidVehicle(vehicle_id). + * @pre wagon < GetNumWagons(vehicle_id). + * @return The current age the vehicle has. + * @note The age is in days. + */ + static int32 GetWagonAge(VehicleID vehicle_id, int wagon); + + /** + * Get the maximum age of a vehicle. + * @param vehicle_id The vehicle to get the age of. + * @pre IsValidVehicle(vehicle_id). + * @return The maximum age the vehicle has. + * @note The age is in days. + */ + static int32 GetMaxAge(VehicleID vehicle_id); + + /** + * Get the age a vehicle has left (maximum - current). + * @param vehicle_id The vehicle to get the age of. + * @pre IsValidVehicle(vehicle_id). + * @return The age the vehicle has left. + * @note The age is in days. + */ + static int32 GetAgeLeft(VehicleID vehicle_id); + + /** + * Get the current speed of a vehicle. + * @param vehicle_id The vehicle to get the age of. + * @pre IsValidVehicle(vehicle_id). + * @return The current speed of the vehicle. + * @note Speed is in km/h. + */ + static int32 GetCurrentSpeed(VehicleID vehicle_id); + + /** + * Get the current state of a vehicle. + * @param vehicle_id The vehicle to get the state of. + * @pre IsValidVehicle(vehicle_id). + * @return The current state of the vehicle. + */ + static VehicleState GetState(VehicleID vehicle_id); + + /** + * Get the running cost of this vehicle. + * @param vehicle_id The vehicle to get the age of. + * @pre IsValidVehicle(vehicle_id). + * @return The running cost of the vehicle per year. + * @note Cost is per year; divide by 364 to get per day. + * @note This is not equal to AIEngine::GetRunningCost for Trains, because + * wagons and second engines can add up in the calculation too. + */ + static Money GetRunningCost(VehicleID vehicle_id); + + /** + * Get the current profit of a vehicle. + * @param vehicle_id The vehicle to get the profit of. + * @pre IsValidVehicle(vehicle_id). + * @return The current profit the vehicle has. + */ + static Money GetProfitThisYear(VehicleID vehicle_id); + + /** + * Get the profit of last year of a vehicle. + * @param vehicle_id The vehicle to get the profit of. + * @pre IsValidVehicle(vehicle_id). + * @return The profit the vehicle had last year. + */ + static Money GetProfitLastYear(VehicleID vehicle_id); + + + /** + * Get the current value of a vehicle. + * @param vehicle_id The vehicle to get the value of. + * @pre IsValidVehicle(vehicle_id). + * @return The value the vehicle currently has (the amount you should get + * when you would sell the vehicle right now). + */ + static Money GetCurrentValue(VehicleID vehicle_id); + + /** + * Get the type of vehicle. + * @param vehicle_id The vehicle to get the type of. + * @pre IsValidVehicle(vehicle_id). + * @return The vehicle type. + */ + static AIVehicle::VehicleType GetVehicleType(VehicleID vehicle_id); + + /** + * Get the RoadType of the vehicle. + * @param vehicle_id The vehicle to get the RoadType of. + * @pre IsValidVehicle(vehicle_id). + * @pre GetVehicleType(vehicle_id) == VEHICLE_ROAD. + * @return The RoadType the vehicle has. + */ + static AIRoad::RoadType GetRoadType(VehicleID vehicle_id); + + /** + * Check if a vehicle is in a depot. + * @param vehicle_id The vehicle to check. + * @pre IsValidVehicle(vehicle_id). + * @return True if and only if the vehicle is in a depot. + */ + static bool IsInDepot(VehicleID vehicle_id); + + /** + * Check if a vehicle is in a depot and stopped. + * @param vehicle_id The vehicle to check. + * @pre IsValidVehicle(vehicle_id). + * @return True if and only if the vehicle is in a depot and stopped. + */ + static bool IsStoppedInDepot(VehicleID vehicle_id); + + /** + * Builds a vehicle with the given engine at the given depot. + * @param depot The depot where the vehicle will be build. + * @param engine_id The engine to use for this vehicle. + * @pre The tile at depot has a depot that can build the engine and + * is owned by you. + * @pre IsValidEngine(engine_id). + * @exception AIVehicle::ERR_VEHICLE_TOO_MANY + * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED + * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT + * @return The VehicleID of the new vehicle, or an invalid VehicleID when + * it failed. Check the return value using IsValidVehicle. In test-mode + * 0 is returned if it was successful; any other value indicates failure. + * @note In Test Mode it means you can't assign orders yet to this vehicle, + * as the vehicle isn't really built yet. Build it for real first before + * assigning orders. + */ + static VehicleID BuildVehicle(TileIndex depot, EngineID engine_id); + + /** + * Clones a vehicle at the given depot, copying or cloning it's orders. + * @param depot The depot where the vehicle will be build. + * @param vehicle_id The vehicle to use as example for the new vehicle. + * @param share_orders Should the orders be copied or shared? + * @pre The tile 'depot' has a depot on it, allowing 'vehicle_id'-type vehicles. + * @pre IsValidVehicle(vehicle_id). + * @exception AIVehicle::ERR_VEHICLE_TOO_MANY + * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED + * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT + * @return The VehicleID of the new vehicle, or an invalid VehicleID when + * it failed. Check the return value using IsValidVehicle. In test-mode + * 0 is returned if it was successful; any other value indicates failure. + */ + static VehicleID CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders); + + /** + * Move a wagon after another wagon. + * @param source_vehicle_id The vehicle to move a wagon away from. + * @param source_wagon The wagon in source_vehicle to move. + * @param move_attached_wagons Also move all wagons attached to the wagon to move. + * @param dest_vehicle_id The vehicle to move the wagon to, or -1 to create a new vehicle. + * @param dest_wagon The wagon in dest_vehicle to place source_wagon after. + * @pre IsValidVehicle(source_vehicle_id). + * @pre source_wagon < GetNumWagons(source_vehicle_id). + * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)). + * @pre GetVehicleType(source_vehicle_id) == VEHICLE_RAIL. + * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VEHICLE_RAIL. + * @return Whether or not moving the wagon(s) succeeded. + */ + static bool MoveWagon(VehicleID source_vehicle_id, int source_wagon, bool move_attached_wagons, int dest_vehicle_id, int dest_wagon); + + /** + * Gets the capacity of the given vehicle when refited to the given cargo type. + * @param vehicle_id The vehicle to refit. + * @param cargo The cargo to refit to. + * @pre IsValidVehicle(vehicle_id). + * @pre AICargo::IsValidCargo(cargo). + * @pre You must own the vehicle. + * @pre The vehicle must be stopped in the depot. + * @return The capacity the vehicle will have when refited. + */ + static int GetRefitCapacity(VehicleID vehicle_id, CargoID cargo); + + /** + * Refits a vehicle to the given cargo type. + * @param vehicle_id The vehicle to refit. + * @param cargo The cargo to refit to. + * @pre IsValidVehicle(vehicle_id). + * @pre AICargo::IsValidCargo(cargo). + * @pre You must own the vehicle. + * @pre The vehicle must be stopped in the depot. + * @exception AIVehicle::ERR_VEHICLE_CANNOT_REFIT + * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED + * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT + * @return True if and only if the refit succeeded. + */ + static bool RefitVehicle(VehicleID vehicle_id, CargoID cargo); + + /** + * Sells the given vehicle. + * @param vehicle_id The vehicle to sell. + * @pre IsValidVehicle(vehicle_id). + * @pre You must own the vehicle. + * @pre The vehicle must be stopped in the depot. + * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED + * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT + * @return True if and only if the vehicle has been sold. + */ + static bool SellVehicle(VehicleID vehicle_id); + + /** + * Sells the given wagon from the vehicle. + * @param vehicle_id The vehicle to sell a wagon from. + * @param wagon The wagon to sell. + * @param sell_attached_wagons Sell all wagons attached to the one we want to sell. + * @pre IsValidVehicle(vehicle_id). + * @pre wagon < GetNumWagons(vehicle_id). + * @pre You must own the vehicle. + * @pre The vehicle must be stopped in the depot. + * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED + * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT + * @return True if and only if the wagon(s) has been sold. + */ + static bool SellWagon(VehicleID vehicle_id, int wagon, bool sell_attached_wagons); + + /** + * Sends the given vehicle to a depot. + * @param vehicle_id The vehicle to send to a depot. + * @pre IsValidVehicle(vehicle_id). + * @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT + * @return True if and only if the vehicle has been sent to a depot. + */ + static bool SendVehicleToDepot(VehicleID vehicle_id); + + /** + * Starts or stops the given vehicle depending on the current state. + * @param vehicle_id The vehicle to start/stop. + * @pre IsValidVehicle(vehicle_id). + * @exception AIVehicle::ERR_VEHICLE_CANNOT_START_STOP + * @exception (For aircraft only): AIVehicle::ERR_VEHICLE_IN_FLIGHT + * @exception (For trains only): AIVehicle::ERR_VEHICLE_NO_POWER + * @return True if and only if the vehicle has been started or stopped. + */ + static bool StartStopVehicle(VehicleID vehicle_id); + + /** + * Skips the current order of the given vehicle. + * @param vehicle_id The vehicle to skip the order for. + * @param order_position The selected order to which we want to skip. + * @pre IsValidVehicleOrder(vehicle_id, order_position). + * @return True if and only if the order has been skipped. + */ + static bool SkipToVehicleOrder(VehicleID vehicle_id, AIOrder::OrderPosition order_position); + + /** + * Turn the given vehicle so it'll drive the other way. + * @param vehicle_id The vehicle to turn. + * @pre IsValidVehicle(vehicle_id). + * @pre GetVehicleType(vehicle_id) == VEHICLE_ROAD || GetVehicleType(vehicle_id) == VEHICLE_RAIL. + * @return True if and only if the vehicle has started to turn. + * @note Vehicles cannot always be reversed. For example busses and trucks need to be running + * and not be inside a depot. + */ + static bool ReverseVehicle(VehicleID vehicle_id); + + /** + * Get the maximum amount of a specific cargo the given vehicle can transport. + * @param vehicle_id The vehicle to get the capacity of. + * @param cargo The cargo to get the capacity for. + * @pre IsValidVehicle(vehicle_id). + * @pre AICargo::IsValidCargo(cargo). + * @return The maximum amount of the given cargo the vehicle can transport. + */ + static int32 GetCapacity(VehicleID vehicle_id, CargoID cargo); + + /** + * Get the length of a the total vehicle in 1/16's of a tile. + * @param vehicle_id The vehicle to get the length of. + * @pre IsValidVehicle(vehicle_id). + * @pre GetVehicleType(vehicle_id) == AIVehicle.VEHICLE_ROAD || GetVehicleType(vehicle_id) == AIVehicle.VEHICLE_RAIL. + * @return The length of the engine. + */ + static int GetLength(VehicleID vehicle_id); + + /** + * Get the amount of a specific cargo the given vehicle transports. + * @param vehicle_id The vehicle to get the load amount of. + * @param cargo The cargo to get the load amount for. + * @pre IsValidVehicle(vehicle_id). + * @pre AICargo::IsValidCargo(cargo). + * @return The amount of the given cargo the vehicle currently transports. + */ + static int32 GetCargoLoad(VehicleID vehicle_id, CargoID cargo); + + /** + * Get the group of a given vehicle. + * @param vehicle_id The vehicle to get the group from. + * @return The group of the given vehicle. + */ + static GroupID GetGroupID(VehicleID vehicle_id); + + /** + * Check if the vehicle is articulated. + * @param vehicle_id The vehicle to check. + * @pre IsValidVehicle(vehicle_id). + * @pre GetVehicleType(vehicle_id) == VEHICLE_ROAD || GetVehicleType(vehicle_id) == VEHICLE_RAIL. + * @return True if the vehicle is articulated. + */ + static bool IsArticulated(VehicleID vehicle_id); +}; + +#endif /* AI_VEHICLE_HPP */ |