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-rw-r--r--src/ai/api/ai_types.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/ai/api/ai_types.hpp b/src/ai/api/ai_types.hpp
index ff435131d..197391d84 100644
--- a/src/ai/api/ai_types.hpp
+++ b/src/ai/api/ai_types.hpp
@@ -7,7 +7,8 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
-/** @file ai_types.hpp Defines all the types of the game, like IDs of various objects.
+/**
+ * @file ai_types.hpp Defines all the types of the game, like IDs of various objects.
*
* IDs are used to identify certain objects. They are only unique within the object type, so for example a vehicle may have VehicleID 2009,
* while a station has StationID 2009 at the same time. Also IDs are assigned arbitrary, you cannot assume them to be consecutive.