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Diffstat (limited to 'src/ai/api/ai_town.hpp')
-rw-r--r-- | src/ai/api/ai_town.hpp | 332 |
1 files changed, 0 insertions, 332 deletions
diff --git a/src/ai/api/ai_town.hpp b/src/ai/api/ai_town.hpp deleted file mode 100644 index 165045f5f..000000000 --- a/src/ai/api/ai_town.hpp +++ /dev/null @@ -1,332 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_town.hpp Everything to query towns. */ - -#ifndef AI_TOWN_HPP -#define AI_TOWN_HPP - -#include "ai_cargo.hpp" -#include "ai_company.hpp" - -/** - * Class that handles all town related functions. - */ -class AITown : public AIObject { -public: - /** - * Actions that one can perform on a town. - */ - enum TownAction { - /* Values are important, as they represent the internal state of the game. */ - - /** - * The cargo ratings temporary gains 25% of rating (in - * absolute percentage, so 10% becomes 35%, with a max of 99%) - * for all stations within 10 tiles. - */ - TOWN_ACTION_ADVERTISE_SMALL = 0, - - /** - * The cargo ratings temporary gains 44% of rating (in - * absolute percentage, so 10% becomes 54%, with a max of 99%) - * for all stations within 15 tiles. - */ - TOWN_ACTION_ADVERTISE_MEDIUM = 1, - - /** - * The cargo ratings temporary gains 63% of rating (in - * absolute percentage, so 10% becomes 73%, with a max of 99%) - * for all stations within 20 tiles. - */ - TOWN_ACTION_ADVERTISE_LARGE = 2, - - /** - * Rebuild the roads of this town for 6 months. - */ - TOWN_ACTION_ROAD_REBUILD = 3, - - /** - * Build a statue in this town. - */ - TOWN_ACTION_BUILD_STATUE = 4, - - /** - * Fund the creation of extra buildings for 3 months. - */ - TOWN_ACTION_FUND_BUILDINGS = 5, - - /** - * Buy exclusive rights for this town for 12 months. - */ - TOWN_ACTION_BUY_RIGHTS = 6, - - /** - * Bribe the town in order to get a higher rating. - */ - TOWN_ACTION_BRIBE = 7, - }; - - /** - * Different ratings one could have in a town. - */ - enum TownRating { - TOWN_RATING_NONE, ///< The company got no rating in the town. - TOWN_RATING_APPALLING, ///< The company got an appalling rating in the town . - TOWN_RATING_VERY_POOR, ///< The company got an very poor rating in the town. - TOWN_RATING_POOR, ///< The company got an poor rating in the town. - TOWN_RATING_MEDIOCRE, ///< The company got an mediocre rating in the town. - TOWN_RATING_GOOD, ///< The company got an good rating in the town. - TOWN_RATING_VERY_GOOD, ///< The company got an very good rating in the town. - TOWN_RATING_EXCELLENT, ///< The company got an excellent rating in the town. - TOWN_RATING_OUTSTANDING, ///< The company got an outstanding rating in the town. - TOWN_RATING_INVALID = -1, ///< The town rating for invalid towns/companies. - }; - - /** - * Possible layouts for the roads in a town. - */ - enum RoadLayout { - /* Order IS important, as it matches an in-game value */ - ROAD_LAYOUT_ORIGINAL, ///< Original algorithm (min. 1 distance between roads). - ROAD_LAYOUT_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads). - ROAD_LAYOUT_2x2, ///< Geometric 2x2 grid algorithm - ROAD_LAYOUT_3x3, ///< Geometric 3x3 grid algorithm - ROAD_LAYOUT_INVALID = -1, ///< The layout for invalid towns. - }; - - /** - * Gets the number of towns. - * @return The number of towns. - */ - static int32 GetTownCount(); - - /** - * Checks whether the given town index is valid. - * @param town_id The index to check. - * @return True if and only if the town is valid. - */ - static bool IsValidTown(TownID town_id); - - /** - * Get the name of the town. - * @param town_id The town to get the name of. - * @pre IsValidTown(town_id). - * @return The name of the town. - */ - static char *GetName(TownID town_id); - - /** - * Gets the number of inhabitants in the town. - * @param town_id The town to get the population of. - * @pre IsValidTown(town_id). - * @return The number of inhabitants. - */ - static int32 GetPopulation(TownID town_id); - - /** - * Gets the number of houses in the town. - * @param town_id The town to get the number of houses of. - * @pre IsValidTown(town_id). - * @return The number of houses. - */ - static int32 GetHouseCount(TownID town_id); - - /** - * Gets the location of the town. - * @param town_id The town to get the location of. - * @pre IsValidTown(town_id). - * @return The location of the town. - */ - static TileIndex GetLocation(TownID town_id); - - /** - * Get the total last month's production of the given cargo at a town. - * @param town_id The index of the town. - * @param cargo_id The index of the cargo. - * @pre IsValidTown(town_id). - * @pre AICargo::IsValidCargo(cargo_id). - * @return The last month's production of the given cargo for this town. - */ - static int32 GetLastMonthProduction(TownID town_id, CargoID cargo_id); - - /** - * Get the total amount of cargo supplied from a town last month. - * @param town_id The index of the town. - * @param cargo_id The index of the cargo. - * @pre IsValidTown(town_id). - * @pre AICargo::IsValidCargo(cargo_id). - * @return The amount of cargo supplied for transport from this town last month. - */ - static int32 GetLastMonthSupplied(TownID town_id, CargoID cargo_id); - - /** - * Get the percentage of transported production of the given cargo at a town. - * @param town_id The index of the town. - * @param cargo_id The index of the cargo. - * @pre IsValidTown(town_id). - * @pre AICargo::IsValidCargo(cargo_id). - * @return The percentage of given cargo transported from this town last month. - */ - static int32 GetLastMonthTransportedPercentage(TownID town_id, CargoID cargo_id); - - /** - * Get the total amount of cargo effects received by a town last month. - * @param town_id The index of the town. - * @param towneffect_id The index of the cargo. - * @pre IsValidTown(town_id). - * @pre AICargo::IsValidTownEffect(cargo_id). - * @return The amount of cargo received by this town last month for this cargo effect. - */ - static int32 GetLastMonthReceived(TownID town_id, AICargo::TownEffect towneffect_id); - - /** - * Get the amount of cargo that needs to be delivered (per TownEffect) for a - * town to grow. All goals need to be reached before a town will grow. - * @param town_id The index of the town. - * @param towneffect_id The index of the towneffect. - * @pre IsValidTown(town_id). - * @pre AICargo::IsValidTownEffect(cargo_id). - * @return The goal of the cargo. - * @note Goals can change over time. For example with a changing snowline, or - * with a growing town. - */ - static uint32 GetCargoGoal(TownID town_id, AICargo::TownEffect towneffect_id); - - /** - * Get the amount of days between town growth. - * @param town_id The index of the town. - * @pre IsValidTown(town_id). - * @return True if the action succeeded. - * @note This function does not indicate when it will grow next. It only tells you the time between growths. - */ - static int32 GetGrowthRate(TownID town_id); - - /** - * Get the manhattan distance from the tile to the AITown::GetLocation() - * of the town. - * @param town_id The town to get the distance to. - * @param tile The tile to get the distance to. - * @pre IsValidTown(town_id). - * @return The distance between town and tile. - */ - static int32 GetDistanceManhattanToTile(TownID town_id, TileIndex tile); - - /** - * Get the square distance from the tile to the AITown::GetLocation() - * of the town. - * @param town_id The town to get the distance to. - * @param tile The tile to get the distance to. - * @pre IsValidTown(town_id). - * @return The distance between town and tile. - */ - static int32 GetDistanceSquareToTile(TownID town_id, TileIndex tile); - - /** - * Find out if this tile is within the rating influence of a town. - * If a station sign would be on this tile, the servicing quality of the station would - * influence the rating of the town. - * @param town_id The town to check. - * @param tile The tile to check. - * @pre IsValidTown(town_id). - * @return True if the tile is within the rating influence of the town. - */ - static bool IsWithinTownInfluence(TownID town_id, TileIndex tile); - - /** - * Find out if this town has a statue for the current company. - * @param town_id The town to check. - * @pre IsValidTown(town_id). - * @return True if the town has a statue. - */ - static bool HasStatue(TownID town_id); - - /** - * Find out if the town is a city. - * @param town_id The town to check. - * @pre IsValidTown(town_id). - * @return True if the town is a city. - */ - static bool IsCity(TownID town_id); - - /** - * Find out how long the town is undergoing road reconstructions. - * @param town_id The town to check. - * @pre IsValidTown(town_id). - * @return The number of months the road reworks are still going to take. - * The value 0 means that there are currently no road reworks. - */ - static int GetRoadReworkDuration(TownID town_id); - - /** - * Find out which company currently has the exclusive rights of this town. - * @param town_id The town to check. - * @pre IsValidTown(town_id). - * @return The company that has the exclusive rights. The value - * AICompany::COMPANY_INVALID means that there are currently no - * exclusive rights given out to anyone. - */ - static AICompany::CompanyID GetExclusiveRightsCompany(TownID town_id); - - /** - * Find out how long the town is under influence of the exclusive rights. - * @param town_id The town to check. - * @pre IsValidTown(town_id). - * @return The number of months the exclusive rights hold. - * The value 0 means that there are currently no exclusive rights - * given out to anyone. - */ - static int32 GetExclusiveRightsDuration(TownID town_id); - - /** - * Find out if an action can currently be performed on the town. - * @param town_id The town to perform the action on. - * @param town_action The action to perform on the town. - * @pre IsValidTown(town_id). - * @return True if and only if the action can performed. - */ - static bool IsActionAvailable(TownID town_id, TownAction town_action); - - /** - * Perform a town action on this town. - * @param town_id The town to perform the action on. - * @param town_action The action to perform on the town. - * @pre IsValidTown(town_id). - * @pre IsActionAvailable(town_id, town_action). - * @return True if the action succeeded. - */ - static bool PerformTownAction(TownID town_id, TownAction town_action); - - /** - * Get the rating of a company within a town. - * @param town_id The town to get the rating for. - * @param company_id The company to get the rating for. - * @pre IsValidTown(town_id). - * @pre AICompany.ResolveCompanyID(company) != AICompany::COMPANY_INVALID. - * @return The rating as shown to humans. - */ - static TownRating GetRating(TownID town_id, AICompany::CompanyID company_id); - - /** - * Get the maximum level of noise that still can be added by airports - * before the town start to refuse building a new airport. - * @param town_id The town to get the allowed noise from. - * @return The noise that still can be added. - */ - static int GetAllowedNoise(TownID town_id); - - /** - * Get the road layout for a town. - * @param town_id The town to get the road layout from. - * @return The RoadLayout for the town. - */ - static RoadLayout GetRoadLayout(TownID town_id); -}; - -#endif /* AI_TOWN_HPP */ |