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-rw-r--r--src/ai/api/ai_town.cpp253
1 files changed, 0 insertions, 253 deletions
diff --git a/src/ai/api/ai_town.cpp b/src/ai/api/ai_town.cpp
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--- a/src/ai/api/ai_town.cpp
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-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_town.cpp Implementation of AITown. */
-
-#include "../../stdafx.h"
-#include "ai_town.hpp"
-#include "ai_map.hpp"
-#include "ai_cargo.hpp"
-#include "ai_error.hpp"
-#include "../../town.h"
-#include "../../strings_func.h"
-#include "../../company_func.h"
-#include "../../station_base.h"
-#include "../../landscape.h"
-#include "table/strings.h"
-
-/* static */ int32 AITown::GetTownCount()
-{
- return (int32)::Town::GetNumItems();
-}
-
-/* static */ bool AITown::IsValidTown(TownID town_id)
-{
- return ::Town::IsValidID(town_id);
-}
-
-/* static */ char *AITown::GetName(TownID town_id)
-{
- if (!IsValidTown(town_id)) return NULL;
- static const int len = 64;
- char *town_name = MallocT<char>(len);
-
- ::SetDParam(0, town_id);
- ::GetString(town_name, STR_TOWN_NAME, &town_name[len - 1]);
-
- return town_name;
-}
-
-/* static */ int32 AITown::GetPopulation(TownID town_id)
-{
- if (!IsValidTown(town_id)) return -1;
- const Town *t = ::Town::Get(town_id);
- return t->population;
-}
-
-/* static */ int32 AITown::GetHouseCount(TownID town_id)
-{
- if (!IsValidTown(town_id)) return -1;
- const Town *t = ::Town::Get(town_id);
- return t->num_houses;
-}
-
-/* static */ TileIndex AITown::GetLocation(TownID town_id)
-{
- if (!IsValidTown(town_id)) return INVALID_TILE;
- const Town *t = ::Town::Get(town_id);
- return t->xy;
-}
-
-/* static */ int32 AITown::GetLastMonthProduction(TownID town_id, CargoID cargo_id)
-{
- if (!IsValidTown(town_id)) return -1;
- if (!AICargo::IsValidCargo(cargo_id)) return -1;
-
- const Town *t = ::Town::Get(town_id);
-
- return t->supplied[cargo_id].old_max;
-}
-
-/* static */ int32 AITown::GetLastMonthSupplied(TownID town_id, CargoID cargo_id)
-{
- if (!IsValidTown(town_id)) return -1;
- if (!AICargo::IsValidCargo(cargo_id)) return -1;
-
- const Town *t = ::Town::Get(town_id);
-
- return t->supplied[cargo_id].old_act;
-}
-
-/* static */ int32 AITown::GetLastMonthTransportedPercentage(TownID town_id, CargoID cargo_id)
-{
- if (!IsValidTown(town_id)) return -1;
- if (!AICargo::IsValidCargo(cargo_id)) return -1;
-
- const Town *t = ::Town::Get(town_id);
- return ::ToPercent8(t->GetPercentTransported(cargo_id));
-}
-
-/* static */ int32 AITown::GetLastMonthReceived(TownID town_id, AICargo::TownEffect towneffect_id)
-{
- if (!IsValidTown(town_id)) return -1;
- if (!AICargo::IsValidTownEffect(towneffect_id)) return -1;
-
- const Town *t = ::Town::Get(town_id);
-
- return t->received[towneffect_id].old_act;
-}
-
-/* static */ uint32 AITown::GetCargoGoal(TownID town_id, AICargo::TownEffect towneffect_id)
-{
- if (!IsValidTown(town_id)) return -1;
- if (!AICargo::IsValidTownEffect(towneffect_id)) return -1;
-
- const Town *t = ::Town::Get(town_id);
-
- switch (t->goal[towneffect_id]) {
- case TOWN_GROWTH_WINTER:
- if (TileHeight(t->xy) >= GetSnowLine() && t->population > 90) return 1;
- return 0;
-
- case TOWN_GROWTH_DESERT:
- if (GetTropicZone(t->xy) == TROPICZONE_DESERT && t->population > 60) return 1;
- return 0;
-
- default: return t->goal[towneffect_id];
- }
-}
-
-/* static */ int32 AITown::GetGrowthRate(TownID town_id)
-{
- if (!IsValidTown(town_id)) return false;
-
- const Town *t = ::Town::Get(town_id);
-
- return (t->growth_rate * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS;
-}
-
-/* static */ int32 AITown::GetDistanceManhattanToTile(TownID town_id, TileIndex tile)
-{
- return AIMap::DistanceManhattan(tile, GetLocation(town_id));
-}
-
-/* static */ int32 AITown::GetDistanceSquareToTile(TownID town_id, TileIndex tile)
-{
- return AIMap::DistanceSquare(tile, GetLocation(town_id));
-}
-
-/* static */ bool AITown::IsWithinTownInfluence(TownID town_id, TileIndex tile)
-{
- if (!IsValidTown(town_id)) return false;
-
- const Town *t = ::Town::Get(town_id);
- return ((uint32)GetDistanceSquareToTile(town_id, tile) <= t->squared_town_zone_radius[0]);
-}
-
-/* static */ bool AITown::HasStatue(TownID town_id)
-{
- if (!IsValidTown(town_id)) return false;
-
- return ::HasBit(::Town::Get(town_id)->statues, _current_company);
-}
-
-/* static */ bool AITown::IsCity(TownID town_id)
-{
- if (!IsValidTown(town_id)) return false;
-
- return ::Town::Get(town_id)->larger_town;
-}
-
-/* static */ int AITown::GetRoadReworkDuration(TownID town_id)
-{
- if (!IsValidTown(town_id)) return -1;
-
- return ::Town::Get(town_id)->road_build_months;
-}
-
-/* static */ AICompany::CompanyID AITown::GetExclusiveRightsCompany(TownID town_id)
-{
- if (!IsValidTown(town_id)) return AICompany::COMPANY_INVALID;
-
- return (AICompany::CompanyID)(int8)::Town::Get(town_id)->exclusivity;
-}
-
-/* static */ int32 AITown::GetExclusiveRightsDuration(TownID town_id)
-{
- if (!IsValidTown(town_id)) return -1;
-
- return ::Town::Get(town_id)->exclusive_counter;
-}
-
-/* static */ bool AITown::IsActionAvailable(TownID town_id, TownAction town_action)
-{
- if (!IsValidTown(town_id)) return false;
-
- return HasBit(::GetMaskOfTownActions(NULL, _current_company, ::Town::Get(town_id)), town_action);
-}
-
-/* static */ bool AITown::PerformTownAction(TownID town_id, TownAction town_action)
-{
- EnforcePrecondition(false, IsValidTown(town_id));
- EnforcePrecondition(false, IsActionAvailable(town_id, town_action));
-
- return AIObject::DoCommand(::Town::Get(town_id)->xy, town_id, town_action, CMD_DO_TOWN_ACTION);
-}
-
-/* static */ AITown::TownRating AITown::GetRating(TownID town_id, AICompany::CompanyID company_id)
-{
- if (!IsValidTown(town_id)) return TOWN_RATING_INVALID;
- AICompany::CompanyID company = AICompany::ResolveCompanyID(company_id);
- if (company == AICompany::COMPANY_INVALID) return TOWN_RATING_INVALID;
-
- const Town *t = ::Town::Get(town_id);
- if (!HasBit(t->have_ratings, company)) {
- return TOWN_RATING_NONE;
- } else if (t->ratings[company] <= RATING_APPALLING) {
- return TOWN_RATING_APPALLING;
- } else if (t->ratings[company] <= RATING_VERYPOOR) {
- return TOWN_RATING_VERY_POOR;
- } else if (t->ratings[company] <= RATING_POOR) {
- return TOWN_RATING_POOR;
- } else if (t->ratings[company] <= RATING_MEDIOCRE) {
- return TOWN_RATING_MEDIOCRE;
- } else if (t->ratings[company] <= RATING_GOOD) {
- return TOWN_RATING_GOOD;
- } else if (t->ratings[company] <= RATING_VERYGOOD) {
- return TOWN_RATING_VERY_GOOD;
- } else if (t->ratings[company] <= RATING_EXCELLENT) {
- return TOWN_RATING_EXCELLENT;
- } else {
- return TOWN_RATING_OUTSTANDING;
- }
-}
-
-/* static */ int AITown::GetAllowedNoise(TownID town_id)
-{
- if (!IsValidTown(town_id)) return -1;
-
- const Town *t = ::Town::Get(town_id);
- if (_settings_game.economy.station_noise_level) {
- return t->MaxTownNoise() - t->noise_reached;
- }
-
- int num = 0;
- const Station *st;
- FOR_ALL_STATIONS(st) {
- if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport.type != AT_OILRIG) num++;
- }
- return max(0, 2 - num);
-}
-
-/* static */ AITown::RoadLayout AITown::GetRoadLayout(TownID town_id)
-{
- if (!IsValidTown(town_id)) return ROAD_LAYOUT_INVALID;
-
- return (AITown::RoadLayout)((TownLayout)::Town::Get(town_id)->layout);
-}