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Diffstat (limited to 'src/ai/api/ai_sign.hpp')
-rw-r--r-- | src/ai/api/ai_sign.hpp | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/src/ai/api/ai_sign.hpp b/src/ai/api/ai_sign.hpp new file mode 100644 index 000000000..8bf7e0b79 --- /dev/null +++ b/src/ai/api/ai_sign.hpp @@ -0,0 +1,96 @@ +/* $Id$ */ + +/** @file ai_sign.hpp Everything to query and build signs. */ + +#ifndef AI_SIGN_HPP +#define AI_SIGN_HPP + +#include "ai_object.hpp" +#include "ai_error.hpp" +#include "ai_company.hpp" + +/** + * Class that handles all sign related functions. + */ +class AISign : public AIObject { +public: + static const char *GetClassName() { return "AISign"; } + + /** + * All sign related error messages. + */ + enum ErrorMessages { + + /** Base for sign building related errors */ + ERR_SIGN_BASE = AIError::ERR_CAT_SIGN << AIError::ERR_CAT_BIT_SIZE, + + /** Too many signs have been placed */ + ERR_SIGN_TOO_MANY_SIGNS, // [STR_2808_TOO_MANY_SIGNS] + }; + + /** + * Gets the maximum sign index; there are no valid signs with a higher index. + * @return The maximum sign index. + * @post Return value is always non-negative. + */ + static SignID GetMaxSignID(); + + /** + * Checks whether the given sign index is valid. + * @param sign_id The index to check. + * @return True if and only if the sign is valid. + */ + static bool IsValidSign(SignID sign_id); + + /** + * Set the name of a sign. + * @param sign_id The sign to set the name for. + * @param name The name for the sign. + * @pre IsValidSign(sign_id). + * @pre 'name' must have at least one character. + * @pre 'name' must have at most 30 characters. + * @exception AIError::ERR_NAME_IS_NOT_UNIQUE + * @return True if and only if the name was changed. + */ + static bool SetName(SignID sign_id, const char *name); + + /** + * Get the name of the sign. + * @param sign_id The sign to get the name of. + * @pre IsValidSign(sign_id). + * @return The name of the sign. + */ + static const char *GetName(SignID sign_id); + + /** + * Gets the location of the sign. + * @param sign_id The sign to get the location of. + * @pre IsValidSign(sign_id). + * @return The location of the sign. + */ + static TileIndex GetLocation(SignID sign_id); + + /** + * Builds a sign on the map. + * @param location The place to build the sign. + * @param text The text to place on the sign. + * @pre AIMap::IsValidTile(location). + * @pre 'text' must have at least one character. + * @pre 'text' must have at most 30 characters. + * @exception AISign::ERR_SIGN_TOO_MANY_SIGNS + * @return The SignID of the build sign (use IsValidSign() to check for validity). + * In test-mode it returns 0 if successful, or any other value to indicate + * failure. + */ + static SignID BuildSign(TileIndex location, const char *text); + + /** + * Removes a sign from the map. + * @param sign_id The sign to remove. + * @pre IsValidSign(sign_id). + * @return True if and only if the sign has been removed. + */ + static bool RemoveSign(SignID sign_id); +}; + +#endif /* AI_SIGN_HPP */ |