summaryrefslogtreecommitdiff
path: root/src/ai/api/ai_road.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/ai/api/ai_road.cpp')
-rw-r--r--src/ai/api/ai_road.cpp583
1 files changed, 0 insertions, 583 deletions
diff --git a/src/ai/api/ai_road.cpp b/src/ai/api/ai_road.cpp
deleted file mode 100644
index 784ca69b7..000000000
--- a/src/ai/api/ai_road.cpp
+++ /dev/null
@@ -1,583 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_road.cpp Implementation of AIRoad. */
-
-#include "../../stdafx.h"
-#include "ai_map.hpp"
-#include "ai_station.hpp"
-#include "ai_cargo.hpp"
-#include "../../station_base.h"
-#include "../../company_func.h"
-#include "../../script/squirrel_helper_type.hpp"
-
-/* static */ AIRoad::RoadVehicleType AIRoad::GetRoadVehicleTypeForCargo(CargoID cargo_type)
-{
- return AICargo::HasCargoClass(cargo_type, AICargo::CC_PASSENGERS) ? ROADVEHTYPE_BUS : ROADVEHTYPE_TRUCK;
-}
-
-/* static */ bool AIRoad::IsRoadTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return (::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) != ROAD_TILE_DEPOT) ||
- IsDriveThroughRoadStationTile(tile);
-}
-
-/* static */ bool AIRoad::IsRoadDepotTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
- (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
-}
-
-/* static */ bool AIRoad::IsRoadStationTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsRoadStopTile(tile) && (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
-}
-
-/* static */ bool AIRoad::IsDriveThroughRoadStationTile(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
-
- return ::IsDriveThroughStopTile(tile) && (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
-}
-
-/* static */ bool AIRoad::IsRoadTypeAvailable(RoadType road_type)
-{
- return ::HasRoadTypesAvail(_current_company, ::RoadTypeToRoadTypes((::RoadType)road_type));
-}
-
-/* static */ AIRoad::RoadType AIRoad::GetCurrentRoadType()
-{
- return (RoadType)AIObject::GetRoadType();
-}
-
-/* static */ void AIRoad::SetCurrentRoadType(RoadType road_type)
-{
- if (!IsRoadTypeAvailable(road_type)) return;
-
- AIObject::SetRoadType((::RoadType)road_type);
-}
-
-/* static */ bool AIRoad::HasRoadType(TileIndex tile, RoadType road_type)
-{
- if (!AIMap::IsValidTile(tile)) return false;
- if (!IsRoadTypeAvailable(road_type)) return false;
- return ::GetAnyRoadBits(tile, (::RoadType)road_type, false) != ROAD_NONE;
-}
-
-/* static */ bool AIRoad::AreRoadTilesConnected(TileIndex t1, TileIndex t2)
-{
- if (!::IsValidTile(t1)) return false;
- if (!::IsValidTile(t2)) return false;
- if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
-
- /* Tiles not neighbouring */
- if ((abs((int)::TileX(t1) - (int)::TileX(t2)) + abs((int)::TileY(t1) - (int)::TileY(t2))) != 1) return false;
-
- RoadBits r1 = ::GetAnyRoadBits(t1, AIObject::GetRoadType());
- RoadBits r2 = ::GetAnyRoadBits(t2, AIObject::GetRoadType());
-
- uint dir_1 = (::TileX(t1) == ::TileX(t2)) ? (::TileY(t1) < ::TileY(t2) ? 2 : 0) : (::TileX(t1) < ::TileX(t2) ? 1 : 3);
- uint dir_2 = 2 ^ dir_1;
-
- DisallowedRoadDirections drd2 = IsNormalRoadTile(t2) ? GetDisallowedRoadDirections(t2) : DRD_NONE;
-
- return HasBit(r1, dir_1) && HasBit(r2, dir_2) && drd2 != DRD_BOTH && drd2 != (dir_1 > dir_2 ? DRD_SOUTHBOUND : DRD_NORTHBOUND);
-}
-
-/* Helper functions for AIRoad::CanBuildConnectedRoadParts(). */
-
-/**
- * Check whether the given existing bits the start and end part can be build.
- * As the function assumes the bits being build on a slope that does not
- * allow level foundations all of the existing parts will always be in
- * a straight line. This also needs to hold for the start and end parts,
- * otherwise it is for sure not valid. Finally a check will be done to
- * determine whether the existing road parts match the to-be-build parts.
- * As they can only be placed in one direction, just checking the start
- * part with the first existing part is enough.
- * @param existing The existing road parts.
- * @param start The part that should be build first.
- * @param end The part that will be build second.
- * @return True if and only if the road bits can be build.
- */
-static bool CheckAutoExpandedRoadBits(const Array *existing, int32 start, int32 end)
-{
- return (start + end == 0) && (existing->size == 0 || existing->array[0] == start || existing->array[0] == end);
-}
-
-/**
- * Lookup function for building road parts when building on slopes is disabled.
- * @param slope The slope of the tile to examine.
- * @param existing The existing road parts.
- * @param start The part that should be build first.
- * @param end The part that will be build second.
- * @return 0 when the build parts do not connect, 1 when they do connect once
- * they are build or 2 when building the first part automatically
- * builds the second part.
- */
-static int32 LookupWithoutBuildOnSlopes(::Slope slope, const Array *existing, int32 start, int32 end)
-{
- switch (slope) {
- /* Flat slopes can always be build. */
- case SLOPE_FLAT:
- return 1;
-
- /* Only 4 of the slopes can be build upon. Testing the existing bits is
- * necessary because these bits can be something else when the settings
- * in the game have been changed.
- */
- case SLOPE_NE: case SLOPE_SW:
- return (CheckAutoExpandedRoadBits(existing, start, end) && (start == 1 || end == 1)) ? (existing->size == 0 ? 2 : 1) : 0;
- case SLOPE_SE: case SLOPE_NW:
- return (CheckAutoExpandedRoadBits(existing, start, end) && (start != 1 && end != 1)) ? (existing->size == 0 ? 2 : 1) : 0;
-
- /* Any other tile cannot be built on. */
- default:
- return 0;
- }
-}
-
-/**
- * Rotate a neighbour bit a single time clockwise.
- * @param neighbour The neighbour.
- * @return The rotate neighbour data.
- */
-static int32 RotateNeighbour(int32 neighbour)
-{
- switch (neighbour) {
- case -2: return -1;
- case -1: return 2;
- case 1: return -2;
- case 2: return 1;
- default: NOT_REACHED();
- }
-}
-
-/**
- * Convert a neighbour to a road bit representation for easy internal use.
- * @param neighbour The neighbour.
- * @return The bits representing the direction.
- */
-static RoadBits NeighbourToRoadBits(int32 neighbour)
-{
- switch (neighbour) {
- case -2: return ROAD_NW;
- case -1: return ROAD_NE;
- case 2: return ROAD_SE;
- case 1: return ROAD_SW;
- default: NOT_REACHED();
- }
-}
-
-/**
- * Lookup function for building road parts when building on slopes is enabled.
- * @param slope The slope of the tile to examine.
- * @param existing The existing neighbours.
- * @param start The part that should be build first.
- * @param end The part that will be build second.
- * @return 0 when the build parts do not connect, 1 when they do connect once
- * they are build or 2 when building the first part automatically
- * builds the second part.
- */
-static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start, int32 end)
-{
- /* Steep slopes behave the same as slopes with one corner raised. */
- if (IsSteepSlope(slope)) {
- slope = SlopeWithOneCornerRaised(GetHighestSlopeCorner(slope));
- }
-
- /* The slope is not steep. Furthermore lots of slopes are generally the
- * same but are only rotated. So to reduce the amount of lookup work that
- * needs to be done the data is made uniform. This means rotating the
- * existing parts and updating the slope. */
- static const ::Slope base_slopes[] = {
- SLOPE_FLAT, SLOPE_W, SLOPE_W, SLOPE_SW,
- SLOPE_W, SLOPE_EW, SLOPE_SW, SLOPE_WSE,
- SLOPE_W, SLOPE_SW, SLOPE_EW, SLOPE_WSE,
- SLOPE_SW, SLOPE_WSE, SLOPE_WSE};
- static const byte base_rotates[] = {0, 0, 1, 0, 2, 0, 1, 0, 3, 3, 2, 3, 2, 2, 1};
-
- if (slope >= (::Slope)lengthof(base_slopes)) {
- /* This slope is an invalid slope, so ignore it. */
- return -1;
- }
- byte base_rotate = base_rotates[slope];
- slope = base_slopes[slope];
-
- /* Some slopes don't need rotating, so return early when we know we do
- * not need to rotate. */
- switch (slope) {
- case SLOPE_FLAT:
- /* Flat slopes can always be build. */
- return 1;
-
- case SLOPE_EW:
- case SLOPE_WSE:
- /* A slope similar to a SLOPE_EW or SLOPE_WSE will always cause
- * foundations which makes them accessible from all sides. */
- return 1;
-
- case SLOPE_W:
- case SLOPE_SW:
- /* A slope for which we need perform some calculations. */
- break;
-
- default:
- /* An invalid slope. */
- return -1;
- }
-
- /* Now perform the actual rotation. */
- for (int j = 0; j < base_rotate; j++) {
- for (int i = 0; i < existing->size; i++) {
- existing->array[i] = RotateNeighbour(existing->array[i]);
- }
- start = RotateNeighbour(start);
- end = RotateNeighbour(end);
- }
-
- /* Create roadbits out of the data for easier handling. */
- RoadBits start_roadbits = NeighbourToRoadBits(start);
- RoadBits new_roadbits = start_roadbits | NeighbourToRoadBits(end);
- RoadBits existing_roadbits = ROAD_NONE;
- for (int i = 0; i < existing->size; i++) {
- existing_roadbits |= NeighbourToRoadBits(existing->array[i]);
- }
-
- switch (slope) {
- case SLOPE_W:
- /* A slope similar to a SLOPE_W. */
- switch (new_roadbits) {
- case ROAD_N:
- case ROAD_E:
- case ROAD_S:
- /* Cannot build anything with a turn from the low side. */
- return 0;
-
- case ROAD_X:
- case ROAD_Y:
- /* A 'sloped' tile is going to be build. */
- if ((existing_roadbits | new_roadbits) != new_roadbits) {
- /* There is already a foundation on the tile, or at least
- * another slope that is not compatible with the new one. */
- return 0;
- }
- /* If the start is in the low part, it is automatically
- * building the second part too. */
- return ((start_roadbits & ROAD_E) && !(existing_roadbits & ROAD_W)) ? 2 : 1;
-
- default:
- /* Roadbits causing a foundation are going to be build.
- * When the existing roadbits are slopes (the lower bits
- * are used), this cannot be done. */
- if ((existing_roadbits | new_roadbits) == new_roadbits) return 1;
- return (existing_roadbits & ROAD_E) ? 0 : 1;
- }
-
- case SLOPE_SW:
- /* A slope similar to a SLOPE_SW. */
- switch (new_roadbits) {
- case ROAD_N:
- case ROAD_E:
- /* Cannot build anything with a turn from the low side. */
- return 0;
-
- case ROAD_X:
- /* A 'sloped' tile is going to be build. */
- if ((existing_roadbits | new_roadbits) != new_roadbits) {
- /* There is already a foundation on the tile, or at least
- * another slope that is not compatible with the new one. */
- return 0;
- }
- /* If the start is in the low part, it is automatically
- * building the second part too. */
- return ((start_roadbits & ROAD_NE) && !(existing_roadbits & ROAD_SW)) ? 2 : 1;
-
- default:
- /* Roadbits causing a foundation are going to be build.
- * When the existing roadbits are slopes (the lower bits
- * are used), this cannot be done. */
- return (existing_roadbits & ROAD_NE) ? 0 : 1;
- }
-
- default:
- NOT_REACHED();
- }
-}
-
-/**
- * Normalise all input data so we can easily handle it without needing
- * to call the API lots of times or create large if-elseif-elseif-else
- * constructs.
- * In this case it means that a TileXY(0, -1) becomes -2 and TileXY(0, 1)
- * becomes 2. TileXY(-1, 0) and TileXY(1, 0) stay respectively -1 and 1.
- * Any other value means that it is an invalid tile offset.
- * @param tile The tile to normalise.
- * @return True if and only if the tile offset is valid.
- */
-static bool NormaliseTileOffset(int32 *tile)
-{
- if (*tile == 1 || *tile == -1) return true;
- if (*tile == ::TileDiffXY(0, -1)) {
- *tile = -2;
- return true;
- }
- if (*tile == ::TileDiffXY(0, 1)) {
- *tile = 2;
- return true;
- }
- return false;
-}
-
-/* static */ int32 AIRoad::CanBuildConnectedRoadParts(AITile::Slope slope_, Array *existing, TileIndex start_, TileIndex end_)
-{
- ::Slope slope = (::Slope)slope_;
- int32 start = start_;
- int32 end = end_;
-
- /* The start tile and end tile cannot be the same tile either. */
- if (start == end) return -1;
-
- for (int i = 0; i < existing->size; i++) {
- if (!NormaliseTileOffset(&existing->array[i])) return -1;
- }
-
- if (!NormaliseTileOffset(&start)) return -1;
- if (!NormaliseTileOffset(&end)) return -1;
-
- /* Without build on slopes the characteristics are vastly different, so use
- * a different helper function (one that is much simpler). */
- return _settings_game.construction.build_on_slopes ? LookupWithBuildOnSlopes(slope, existing, start, end) : LookupWithoutBuildOnSlopes(slope, existing, start, end);
-}
-
-/* static */ int32 AIRoad::CanBuildConnectedRoadPartsHere(TileIndex tile, TileIndex start, TileIndex end)
-{
- if (!::IsValidTile(tile) || !::IsValidTile(start) || !::IsValidTile(end)) return -1;
- if (::DistanceManhattan(tile, start) != 1 || ::DistanceManhattan(tile, end) != 1) return -1;
-
- /* ROAD_NW ROAD_SW ROAD_SE ROAD_NE */
- static const TileIndex neighbours[] = {::TileDiffXY(0, -1), ::TileDiffXY(1, 0), ::TileDiffXY(0, 1), ::TileDiffXY(-1, 0)};
- Array *existing = (Array*)alloca(sizeof(Array) + lengthof(neighbours) * sizeof(int32));
- existing->size = 0;
-
- ::RoadBits rb = ::ROAD_NONE;
- if (::IsNormalRoadTile(tile)) {
- rb = ::GetAllRoadBits(tile);
- } else {
- for (::RoadType rt = ::ROADTYPE_BEGIN; rt < ::ROADTYPE_END; rt++) rb |= ::GetAnyRoadBits(tile, rt);
- }
- for (uint i = 0; i < lengthof(neighbours); i++) {
- if (HasBit(rb, i)) existing->array[existing->size++] = neighbours[i];
- }
-
- return AIRoad::CanBuildConnectedRoadParts(AITile::GetSlope(tile), existing, start - tile, end - tile);
-}
-
-/**
- * Check whether one can reach (possibly by building) a road piece the center
- * of the neighbouring tile. This includes roads and (drive through) stations.
- * @param rts The road type we want to know reachability for
- * @param start_tile The tile to "enter" the neighbouring tile.
- * @param neighbour The direction to the neighbouring tile to "enter".
- * @return true if and only if the tile is reachable.
- */
-static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, DiagDirection neighbour)
-{
- TileIndex neighbour_tile = ::TileAddByDiagDir(start_tile, neighbour);
- if ((rts & ::GetRoadTypes(neighbour_tile)) == 0) return false;
-
- switch (::GetTileType(neighbour_tile)) {
- case MP_ROAD:
- return (::GetRoadTileType(neighbour_tile) != ROAD_TILE_DEPOT);
-
- case MP_STATION:
- if (::IsDriveThroughStopTile(neighbour_tile)) {
- return (::DiagDirToAxis(neighbour) == ::DiagDirToAxis(::GetRoadStopDir(neighbour_tile)));
- }
- return false;
-
- default:
- return false;
- }
-}
-
-/* static */ int32 AIRoad::GetNeighbourRoadCount(TileIndex tile)
-{
- if (!::IsValidTile(tile)) return false;
- if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
-
- ::RoadTypes rts = ::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType());
- int32 neighbour = 0;
-
- if (TileX(tile) > 0 && NeighbourHasReachableRoad(rts, tile, DIAGDIR_NE)) neighbour++;
- if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_SE)) neighbour++;
- if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_SW)) neighbour++;
- if (TileY(tile) > 0 && NeighbourHasReachableRoad(rts, tile, DIAGDIR_NW)) neighbour++;
-
- return neighbour;
-}
-
-/* static */ TileIndex AIRoad::GetRoadDepotFrontTile(TileIndex depot)
-{
- if (!IsRoadDepotTile(depot)) return INVALID_TILE;
-
- return depot + ::TileOffsByDiagDir(::GetRoadDepotDirection(depot));
-}
-
-/* static */ TileIndex AIRoad::GetRoadStationFrontTile(TileIndex station)
-{
- if (!IsRoadStationTile(station)) return INVALID_TILE;
-
- return station + ::TileOffsByDiagDir(::GetRoadStopDir(station));
-}
-
-/* static */ TileIndex AIRoad::GetDriveThroughBackTile(TileIndex station)
-{
- if (!IsDriveThroughRoadStationTile(station)) return INVALID_TILE;
-
- return station + ::TileOffsByDiagDir(::ReverseDiagDir(::GetRoadStopDir(station)));
-}
-
-/* static */ bool AIRoad::_BuildRoadInternal(TileIndex start, TileIndex end, bool one_way, bool full)
-{
- EnforcePrecondition(false, start != end);
- EnforcePrecondition(false, ::IsValidTile(start));
- EnforcePrecondition(false, ::IsValidTile(end));
- EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
- EnforcePrecondition(false, !one_way || AIObject::GetRoadType() == ::ROADTYPE_ROAD);
- EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
-
- return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (((start < end) == !full) ? 1 : 2) | (AIObject::GetRoadType() << 3) | ((one_way ? 1 : 0) << 5) | 1 << 6, CMD_BUILD_LONG_ROAD);
-}
-
-/* static */ bool AIRoad::BuildRoad(TileIndex start, TileIndex end)
-{
- return _BuildRoadInternal(start, end, false, false);
-}
-
-/* static */ bool AIRoad::BuildOneWayRoad(TileIndex start, TileIndex end)
-{
- return _BuildRoadInternal(start, end, true, false);
-}
-
-/* static */ bool AIRoad::BuildRoadFull(TileIndex start, TileIndex end)
-{
- return _BuildRoadInternal(start, end, false, true);
-}
-
-/* static */ bool AIRoad::BuildOneWayRoadFull(TileIndex start, TileIndex end)
-{
- return _BuildRoadInternal(start, end, true, true);
-}
-
-/* static */ bool AIRoad::BuildRoadDepot(TileIndex tile, TileIndex front)
-{
- EnforcePrecondition(false, tile != front);
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, ::IsValidTile(front));
- EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front));
- EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
-
- uint entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0);
-
- return AIObject::DoCommand(tile, entrance_dir | (AIObject::GetRoadType() << 2), 0, CMD_BUILD_ROAD_DEPOT);
-}
-
-/* static */ bool AIRoad::_BuildRoadStationInternal(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, bool drive_through, StationID station_id)
-{
- EnforcePrecondition(false, tile != front);
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, ::IsValidTile(front));
- EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front));
- EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id));
- EnforcePrecondition(false, road_veh_type == ROADVEHTYPE_BUS || road_veh_type == ROADVEHTYPE_TRUCK);
- EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
-
- uint entrance_dir;
- if (drive_through) {
- entrance_dir = ::TileY(tile) != ::TileY(front);
- } else {
- entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0);
- }
-
- uint p2 = station_id == AIStation::STATION_JOIN_ADJACENT ? 0 : 32;
- p2 |= drive_through ? 2 : 0;
- p2 |= road_veh_type == ROADVEHTYPE_TRUCK ? 1 : 0;
- p2 |= ::RoadTypeToRoadTypes(AIObject::GetRoadType()) << 2;
- p2 |= entrance_dir << 6;
- p2 |= (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16;
- return AIObject::DoCommand(tile, 1 | 1 << 8, p2, CMD_BUILD_ROAD_STOP);
-}
-
-/* static */ bool AIRoad::BuildRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id)
-{
- return _BuildRoadStationInternal(tile, front, road_veh_type, false, station_id);
-}
-
-/* static */ bool AIRoad::BuildDriveThroughRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id)
-{
- return _BuildRoadStationInternal(tile, front, road_veh_type, true, station_id);
-}
-
-/* static */ bool AIRoad::RemoveRoad(TileIndex start, TileIndex end)
-{
- EnforcePrecondition(false, ::IsValidTile(start));
- EnforcePrecondition(false, ::IsValidTile(end));
- EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
- EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
-
- return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (start < end ? 1 : 2) | (AIObject::GetRoadType() << 3), CMD_REMOVE_LONG_ROAD);
-}
-
-/* static */ bool AIRoad::RemoveRoadFull(TileIndex start, TileIndex end)
-{
- EnforcePrecondition(false, ::IsValidTile(start));
- EnforcePrecondition(false, ::IsValidTile(end));
- EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
- EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
-
- return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (start < end ? 2 : 1) | (AIObject::GetRoadType() << 3), CMD_REMOVE_LONG_ROAD);
-}
-
-/* static */ bool AIRoad::RemoveRoadDepot(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, IsTileType(tile, MP_ROAD))
- EnforcePrecondition(false, GetRoadTileType(tile) == ROAD_TILE_DEPOT);
-
- return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
-}
-
-/* static */ bool AIRoad::RemoveRoadStation(TileIndex tile)
-{
- EnforcePrecondition(false, ::IsValidTile(tile));
- EnforcePrecondition(false, IsTileType(tile, MP_STATION));
- EnforcePrecondition(false, IsRoadStop(tile));
-
- return AIObject::DoCommand(tile, 1 | 1 << 8, GetRoadStopType(tile), CMD_REMOVE_ROAD_STOP);
-}
-
-/* static */ Money AIRoad::GetBuildCost(RoadType roadtype, BuildType build_type)
-{
- if (!AIRoad::IsRoadTypeAvailable(roadtype)) return -1;
-
- switch (build_type) {
- case BT_ROAD: return ::GetPrice(PR_BUILD_ROAD, 1, NULL);
- case BT_DEPOT: return ::GetPrice(PR_BUILD_DEPOT_ROAD, 1, NULL);
- case BT_BUS_STOP: return ::GetPrice(PR_BUILD_STATION_BUS, 1, NULL);
- case BT_TRUCK_STOP: return ::GetPrice(PR_BUILD_STATION_TRUCK, 1, NULL);
- default: return -1;
- }
-}