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-rw-r--r--src/ai/api/ai_object.cpp279
1 files changed, 0 insertions, 279 deletions
diff --git a/src/ai/api/ai_object.cpp b/src/ai/api/ai_object.cpp
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--- a/src/ai/api/ai_object.cpp
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-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_object.cpp Implementation of AIObject. */
-
-#include "../../stdafx.h"
-#include "../../script/squirrel.hpp"
-#include "../../command_func.h"
-#include "../../network/network.h"
-#include "../../tunnelbridge.h"
-
-#include "../ai_storage.hpp"
-#include "../ai_instance.hpp"
-#include "ai_error.hpp"
-
-/**
- * Get the storage associated with the current AIInstance.
- * @return The storage.
- */
-static AIStorage *GetStorage()
-{
- return AIObject::GetActiveInstance()->GetStorage();
-}
-
-
-/* static */ AIInstance *AIObject::ActiveInstance::active = NULL;
-
-AIObject::ActiveInstance::ActiveInstance(AIInstance *instance)
-{
- this->last_active = AIObject::ActiveInstance::active;
- AIObject::ActiveInstance::active = instance;
-}
-
-AIObject::ActiveInstance::~ActiveInstance()
-{
- AIObject::ActiveInstance::active = this->last_active;
-}
-
-/* static */ AIInstance *AIObject::GetActiveInstance()
-{
- assert(AIObject::ActiveInstance::active != NULL);
- return AIObject::ActiveInstance::active;
-}
-
-
-/* static */ void AIObject::SetDoCommandDelay(uint ticks)
-{
- assert(ticks > 0);
- GetStorage()->delay = ticks;
-}
-
-/* static */ uint AIObject::GetDoCommandDelay()
-{
- return GetStorage()->delay;
-}
-
-/* static */ void AIObject::SetDoCommandMode(AIModeProc *proc, AIObject *instance)
-{
- GetStorage()->mode = proc;
- GetStorage()->mode_instance = instance;
-}
-
-/* static */ AIModeProc *AIObject::GetDoCommandMode()
-{
- return GetStorage()->mode;
-}
-
-/* static */ AIObject *AIObject::GetDoCommandModeInstance()
-{
- return GetStorage()->mode_instance;
-}
-
-/* static */ void AIObject::SetDoCommandCosts(Money value)
-{
- GetStorage()->costs = CommandCost(value);
-}
-
-/* static */ void AIObject::IncreaseDoCommandCosts(Money value)
-{
- GetStorage()->costs.AddCost(value);
-}
-
-/* static */ Money AIObject::GetDoCommandCosts()
-{
- return GetStorage()->costs.GetCost();
-}
-
-/* static */ void AIObject::SetLastError(AIErrorType last_error)
-{
- GetStorage()->last_error = last_error;
-}
-
-/* static */ AIErrorType AIObject::GetLastError()
-{
- return GetStorage()->last_error;
-}
-
-/* static */ void AIObject::SetLastCost(Money last_cost)
-{
- GetStorage()->last_cost = last_cost;
-}
-
-/* static */ Money AIObject::GetLastCost()
-{
- return GetStorage()->last_cost;
-}
-
-/* static */ void AIObject::SetRoadType(RoadType road_type)
-{
- GetStorage()->road_type = road_type;
-}
-
-/* static */ RoadType AIObject::GetRoadType()
-{
- return GetStorage()->road_type;
-}
-
-/* static */ void AIObject::SetRailType(RailType rail_type)
-{
- GetStorage()->rail_type = rail_type;
-}
-
-/* static */ RailType AIObject::GetRailType()
-{
- return GetStorage()->rail_type;
-}
-
-/* static */ void AIObject::SetLastCommandRes(bool res)
-{
- GetStorage()->last_command_res = res;
- /* Also store the results of various global variables */
- SetNewVehicleID(_new_vehicle_id);
- SetNewSignID(_new_sign_id);
- SetNewTunnelEndtile(_build_tunnel_endtile);
- SetNewGroupID(_new_group_id);
-}
-
-/* static */ bool AIObject::GetLastCommandRes()
-{
- return GetStorage()->last_command_res;
-}
-
-/* static */ void AIObject::SetNewVehicleID(VehicleID vehicle_id)
-{
- GetStorage()->new_vehicle_id = vehicle_id;
-}
-
-/* static */ VehicleID AIObject::GetNewVehicleID()
-{
- return GetStorage()->new_vehicle_id;
-}
-
-/* static */ void AIObject::SetNewSignID(SignID sign_id)
-{
- GetStorage()->new_sign_id = sign_id;
-}
-
-/* static */ SignID AIObject::GetNewSignID()
-{
- return GetStorage()->new_sign_id;
-}
-
-/* static */ void AIObject::SetNewTunnelEndtile(TileIndex tile)
-{
- GetStorage()->new_tunnel_endtile = tile;
-}
-
-/* static */ TileIndex AIObject::GetNewTunnelEndtile()
-{
- return GetStorage()->new_tunnel_endtile;
-}
-
-/* static */ void AIObject::SetNewGroupID(GroupID group_id)
-{
- GetStorage()->new_group_id = group_id;
-}
-
-/* static */ GroupID AIObject::GetNewGroupID()
-{
- return GetStorage()->new_group_id;
-}
-
-/* static */ void AIObject::SetAllowDoCommand(bool allow)
-{
- GetStorage()->allow_do_command = allow;
-}
-
-/* static */ bool AIObject::GetAllowDoCommand()
-{
- return GetStorage()->allow_do_command;
-}
-
-/* static */ bool AIObject::CanSuspend()
-{
- Squirrel *squirrel = AIObject::GetActiveInstance()->engine;
- return GetStorage()->allow_do_command && squirrel->CanSuspend();
-}
-
-/* static */ void *&AIObject::GetEventPointer()
-{
- return GetStorage()->event_data;
-}
-
-/* static */ void *&AIObject::GetLogPointer()
-{
- return GetStorage()->log_data;
-}
-
-/* static */ void AIObject::SetCallbackVariable(int index, int value)
-{
- if ((size_t)index >= GetStorage()->callback_value.size()) GetStorage()->callback_value.resize(index + 1);
- GetStorage()->callback_value[index] = value;
-}
-
-/* static */ int AIObject::GetCallbackVariable(int index)
-{
- return GetStorage()->callback_value[index];
-}
-
-/* static */ bool AIObject::DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text, AISuspendCallbackProc *callback)
-{
- if (!AIObject::CanSuspend()) {
- throw AI_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.");
- }
-
- /* Set the default callback to return a true/false result of the DoCommand */
- if (callback == NULL) callback = &AIInstance::DoCommandReturn;
-
- /* Are we only interested in the estimate costs? */
- bool estimate_only = GetDoCommandMode() != NULL && !GetDoCommandMode()();
-
-#ifdef ENABLE_NETWORK
- /* Only set p2 when the command does not come from the network. */
- if (GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = UINT32_MAX;
-#endif
-
- /* Try to perform the command. */
- CommandCost res = ::DoCommandPInternal(tile, p1, p2, cmd, _networking ? CcAI : NULL, text, false, estimate_only);
-
- /* We failed; set the error and bail out */
- if (res.Failed()) {
- SetLastError(AIError::StringToError(res.GetErrorMessage()));
- return false;
- }
-
- /* No error, then clear it. */
- SetLastError(AIError::ERR_NONE);
-
- /* Estimates, update the cost for the estimate and be done */
- if (estimate_only) {
- IncreaseDoCommandCosts(res.GetCost());
- return true;
- }
-
- /* Costs of this operation. */
- SetLastCost(res.GetCost());
- SetLastCommandRes(true);
-
- if (_networking) {
- /* Suspend the AI till the command is really executed. */
- throw AI_VMSuspend(-(int)GetDoCommandDelay(), callback);
- } else {
- IncreaseDoCommandCosts(res.GetCost());
-
- /* Suspend the AI player for 1+ ticks, so it simulates multiplayer. This
- * both avoids confusion when a developer launched his AI in a
- * multiplayer game, but also gives time for the GUI and human player
- * to interact with the game. */
- throw AI_VMSuspend(GetDoCommandDelay(), callback);
- }
-
- NOT_REACHED();
-}