diff options
Diffstat (limited to 'src/ai/api/ai_gamesettings.hpp.sq')
-rw-r--r-- | src/ai/api/ai_gamesettings.hpp.sq | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/ai/api/ai_gamesettings.hpp.sq b/src/ai/api/ai_gamesettings.hpp.sq index db8502520..42a13a302 100644 --- a/src/ai/api/ai_gamesettings.hpp.sq +++ b/src/ai/api/ai_gamesettings.hpp.sq @@ -12,25 +12,25 @@ #include "../../script/api/script_gamesettings.hpp" namespace SQConvert { - /* Allow AIGameSettings to be used as Squirrel parameter */ - template <> inline AIGameSettings *GetParam(ForceType<AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; } - template <> inline AIGameSettings &GetParam(ForceType<AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; } - template <> inline const AIGameSettings *GetParam(ForceType<const AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; } - template <> inline const AIGameSettings &GetParam(ForceType<const AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; } - template <> inline int Return<AIGameSettings *>(HSQUIRRELVM vm, AIGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "GameSettings", res, NULL, DefSQDestructorCallback<AIGameSettings>, true); return 1; } + /* Allow ScriptGameSettings to be used as Squirrel parameter */ + template <> inline ScriptGameSettings *GetParam(ForceType<ScriptGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGameSettings *)instance; } + template <> inline ScriptGameSettings &GetParam(ForceType<ScriptGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGameSettings *)instance; } + template <> inline const ScriptGameSettings *GetParam(ForceType<const ScriptGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGameSettings *)instance; } + template <> inline const ScriptGameSettings &GetParam(ForceType<const ScriptGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGameSettings *)instance; } + template <> inline int Return<ScriptGameSettings *>(HSQUIRRELVM vm, ScriptGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "GameSettings", res, NULL, DefSQDestructorCallback<ScriptGameSettings>, true); return 1; } } // namespace SQConvert -template <> const char *GetClassName<AIGameSettings, ST_AI>() { return "AIGameSettings"; } +template <> const char *GetClassName<ScriptGameSettings, ST_AI>() { return "AIGameSettings"; } void SQAIGameSettings_Register(Squirrel *engine) { - DefSQClass<AIGameSettings, ST_AI> SQAIGameSettings("AIGameSettings"); + DefSQClass<ScriptGameSettings, ST_AI> SQAIGameSettings("AIGameSettings"); SQAIGameSettings.PreRegister(engine); - SQAIGameSettings.AddConstructor<void (AIGameSettings::*)(), 1>(engine, "x"); + SQAIGameSettings.AddConstructor<void (ScriptGameSettings::*)(), 1>(engine, "x"); - SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsValid, "IsValid", 2, ".."); - SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetValue, "GetValue", 2, ".."); - SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, ".i"); + SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsValid, "IsValid", 2, ".."); + SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::GetValue, "GetValue", 2, ".."); + SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, ".i"); SQAIGameSettings.PostRegister(engine); } |