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-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_execmode.hpp Switch the AI to Execute Mode. */
-
-#ifndef AI_EXECMODE_HPP
-#define AI_EXECMODE_HPP
-
-#include "ai_object.hpp"
-
-/**
- * Class to switch current mode to Execute Mode.
- * If you create an instance of this class, the mode will be switched to
- * Execute. The original mode is stored and recovered from when ever the
- * instance is destroyed.
- * In Execute mode all commands you do are executed for real.
- */
-class AIExecMode : public AIObject {
-private:
- AIModeProc *last_mode; ///< The previous mode we were in.
- AIObject *last_instance; ///< The previous instace of the mode.
-
-protected:
- /**
- * The callback proc for Execute mode.
- */
- static bool ModeProc();
-
-public:
- /**
- * Creating instance of this class switches the build mode to Execute.
- * @note When the instance is destroyed, he restores the mode that was
- * current when the instance was created!
- */
- AIExecMode();
-
- /**
- * Destroying this instance reset the building mode to the mode it was
- * in when the instance was created.
- */
- ~AIExecMode();
-};
-
-#endif /* AI_EXECMODE_HPP */