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-rw-r--r--src/ai/api/ai_event.hpp114
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diff --git a/src/ai/api/ai_event.hpp b/src/ai/api/ai_event.hpp
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-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_event.hpp Everything to handle events from the game. */
-
-#ifndef AI_EVENT_HPP
-#define AI_EVENT_HPP
-
-#include "ai_object.hpp"
-
-/**
- * Class that handles all event related functions.
- * You can lookup the type, and than convert it to the real event-class.
- * That way you can request more detailed information about the event.
- */
-class AIEvent : public AIObject {
-public:
- /**
- * The type of event. Needed to lookup the detailed class.
- */
- enum AIEventType {
- AI_ET_INVALID = 0,
- AI_ET_TEST,
- AI_ET_SUBSIDY_OFFER,
- AI_ET_SUBSIDY_OFFER_EXPIRED,
- AI_ET_SUBSIDY_AWARDED,
- AI_ET_SUBSIDY_EXPIRED,
- AI_ET_ENGINE_PREVIEW,
- AI_ET_COMPANY_NEW,
- AI_ET_COMPANY_IN_TROUBLE,
- AI_ET_COMPANY_ASK_MERGER,
- AI_ET_COMPANY_MERGER,
- AI_ET_COMPANY_BANKRUPT,
- AI_ET_VEHICLE_CRASHED,
- AI_ET_VEHICLE_LOST,
- AI_ET_VEHICLE_WAITING_IN_DEPOT,
- AI_ET_VEHICLE_UNPROFITABLE,
- AI_ET_INDUSTRY_OPEN,
- AI_ET_INDUSTRY_CLOSE,
- AI_ET_ENGINE_AVAILABLE,
- AI_ET_STATION_FIRST_VEHICLE,
- AI_ET_DISASTER_ZEPPELINER_CRASHED,
- AI_ET_DISASTER_ZEPPELINER_CLEARED,
- AI_ET_TOWN_FOUNDED,
- };
-
- /**
- * Constructor of AIEvent, to get the type of event.
- */
- AIEvent(AIEvent::AIEventType type) :
- type(type)
- {}
-
- /**
- * Get the event-type.
- * @return The @c AIEventType.
- */
- AIEventType GetEventType() { return this->type; }
-
-protected:
- /**
- * The type of this event.
- */
- AIEventType type;
-};
-
-/**
- * Class that handles all event related functions.
- * @note it is not needed to create an instance of AIEvent to access it, as
- * all members are static, and all data is stored AI-wide.
- */
-class AIEventController : public AIObject {
-public:
- /**
- * Check if there is an event waiting.
- * @return true if there is an event on the stack.
- */
- static bool IsEventWaiting();
-
- /**
- * Get the next event.
- * @return a class of the event-child issues.
- */
- static AIEvent *GetNextEvent();
-
-#ifndef EXPORT_SKIP
- /**
- * Insert an event to the queue for the company.
- * @param event The event to insert.
- * @note DO NOT CALL YOURSELF; leave it to the internal AI programming.
- */
- static void InsertEvent(AIEvent *event);
-
- /**
- * Free the event pointer.
- * @note DO NOT CALL YOURSELF; leave it to the internal AI programming.
- */
- static void FreeEventPointer();
-#endif /* EXPORT_SKIP */
-
-private:
- /**
- * Create the event pointer.
- */
- static void CreateEventPointer();
-};
-
-#endif /* AI_EVENT_HPP */