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-rw-r--r--src/ai/api/ai_event.cpp72
1 files changed, 0 insertions, 72 deletions
diff --git a/src/ai/api/ai_event.cpp b/src/ai/api/ai_event.cpp
deleted file mode 100644
index d659aea60..000000000
--- a/src/ai/api/ai_event.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_event.cpp Implementation of AIEvent. */
-
-#include "../../stdafx.h"
-#include "ai_event_types.hpp"
-
-#include <queue>
-
-/** The queue of events for an AI. */
-struct AIEventData {
- std::queue<AIEvent *> stack; ///< The actual queue.
-};
-
-/* static */ void AIEventController::CreateEventPointer()
-{
- assert(AIObject::GetEventPointer() == NULL);
-
- AIObject::GetEventPointer() = new AIEventData();
-}
-
-/* static */ void AIEventController::FreeEventPointer()
-{
- AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
-
- /* Free all waiting events (if any) */
- while (!data->stack.empty()) {
- AIEvent *e = data->stack.front();
- data->stack.pop();
- e->Release();
- }
-
- /* Now kill our data pointer */
- delete data;
-}
-
-/* static */ bool AIEventController::IsEventWaiting()
-{
- if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
- AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
-
- return !data->stack.empty();
-}
-
-/* static */ AIEvent *AIEventController::GetNextEvent()
-{
- if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
- AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
-
- if (data->stack.empty()) return NULL;
-
- AIEvent *e = data->stack.front();
- data->stack.pop();
- return e;
-}
-
-/* static */ void AIEventController::InsertEvent(AIEvent *event)
-{
- if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
- AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
-
- event->AddRef();
- data->stack.push(event);
-}
-