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-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_cargo.hpp Everything to query cargos. */
-
-#ifndef AI_CARGO_HPP
-#define AI_CARGO_HPP
-
-#include "ai_object.hpp"
-
-/**
- * Class that handles all cargo related functions.
- */
-class AICargo : public AIObject {
-public:
- /**
- * The classes of cargo (from newgrf_cargo.h).
- */
- enum CargoClass {
- CC_PASSENGERS = 1 << 0, ///< Passengers. Cargos of this class appear at bus stops. Cargos not of this class appear at truck stops.
- CC_MAIL = 1 << 1, ///< Mail
- CC_EXPRESS = 1 << 2, ///< Express cargo (Goods, Food, Candy, but also possible for passengers)
- CC_ARMOURED = 1 << 3, ///< Armoured cargo (Valuables, Gold, Diamonds)
- CC_BULK = 1 << 4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit)
- CC_PIECE_GOODS = 1 << 5, ///< Piece goods (Livestock, Wood, Steel, Paper)
- CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber)
- CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit)
- CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
- CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.)
- };
-
- /**
- * The effects a cargo can have on a town.
- */
- enum TownEffect {
- TE_NONE = 0, ///< This cargo has no effect on a town
- TE_PASSENGERS = 1, ///< This cargo supplies passengers to a town
- TE_MAIL = 2, ///< This cargo supplies mail to a town
- TE_GOODS = 3, ///< This cargo supplies goods to a town
- TE_WATER = 4, ///< This cargo supplies water to a town
- TE_FOOD = 5, ///< This cargo supplies food to a town
- };
-
- /**
- * Special cargo types.
- */
- enum SpecialCargoID {
- CT_AUTO_REFIT = 0xFD, ///< Automatically choose cargo type when doing auto-refitting.
- CT_NO_REFIT = 0xFE, ///< Do not refit cargo of a vehicle.
- };
-
- /**
- * Checks whether the given cargo type is valid.
- * @param cargo_type The cargo to check.
- * @return True if and only if the cargo type is valid.
- */
- static bool IsValidCargo(CargoID cargo_type);
-
- /**
- * Checks whether the given town effect type is valid.
- * @param towneffect_type The town effect to check.
- * @return True if and only if the town effect type is valid.
- */
- static bool IsValidTownEffect(TownEffect towneffect_type);
-
- /**
- * Gets the string representation of the cargo label.
- * @param cargo_type The cargo to get the string representation of.
- * @pre AICargo::IsValidCargo(cargo_type).
- * @return The cargo label.
- * @note Never use this to check if it is a certain cargo. NewGRF can
- * redefine all of the names.
- */
- static char *GetCargoLabel(CargoID cargo_type);
-
- /**
- * Checks whether the give cargo is a freight or not.
- * This defines whether the "freight train weight multiplier" will apply to
- * trains transporting this cargo.
- * @param cargo_type The cargo to check on.
- * @pre AICargo::IsValidCargo(cargo_type).
- * @return True if and only if the cargo is freight.
- */
- static bool IsFreight(CargoID cargo_type);
-
- /**
- * Check if this cargo is in the requested cargo class.
- * @param cargo_type The cargo to check on.
- * @pre AICargo::IsValidCargo(cargo_type).
- * @param cargo_class The class to check for.
- * @return True if and only if the cargo is in the cargo class.
- */
- static bool HasCargoClass(CargoID cargo_type, CargoClass cargo_class);
-
- /**
- * Get the effect this cargo has on a town.
- * @param cargo_type The cargo to check on.
- * @pre AICargo::IsValidCargo(cargo_type).
- * @return The effect this cargo has on a town, or TE_NONE if it has no effect.
- */
- static TownEffect GetTownEffect(CargoID cargo_type);
-
- /**
- * Get the income for transporting a piece of cargo over the
- * given distance within the specified time.
- * @param cargo_type The cargo to transport.
- * @pre AICargo::IsValidCargo(cargo_type).
- * @param distance The distance the cargo travels from begin to end.
- * @param days_in_transit Amount of (game) days the cargo is in transit. The max value of this variable is 637. Any value higher returns the same as 637 would.
- * @return The amount of money that would be earned by this trip.
- */
- static Money GetCargoIncome(CargoID cargo_type, uint32 distance, uint32 days_in_transit);
-};
-
-#endif /* AI_CARGO_HPP */