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Diffstat (limited to 'src/ai/api/ai_cargo.hpp')
-rw-r--r-- | src/ai/api/ai_cargo.hpp | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/src/ai/api/ai_cargo.hpp b/src/ai/api/ai_cargo.hpp deleted file mode 100644 index 0d6a86451..000000000 --- a/src/ai/api/ai_cargo.hpp +++ /dev/null @@ -1,121 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file ai_cargo.hpp Everything to query cargos. */ - -#ifndef AI_CARGO_HPP -#define AI_CARGO_HPP - -#include "ai_object.hpp" - -/** - * Class that handles all cargo related functions. - */ -class AICargo : public AIObject { -public: - /** - * The classes of cargo (from newgrf_cargo.h). - */ - enum CargoClass { - CC_PASSENGERS = 1 << 0, ///< Passengers. Cargos of this class appear at bus stops. Cargos not of this class appear at truck stops. - CC_MAIL = 1 << 1, ///< Mail - CC_EXPRESS = 1 << 2, ///< Express cargo (Goods, Food, Candy, but also possible for passengers) - CC_ARMOURED = 1 << 3, ///< Armoured cargo (Valuables, Gold, Diamonds) - CC_BULK = 1 << 4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit) - CC_PIECE_GOODS = 1 << 5, ///< Piece goods (Livestock, Wood, Steel, Paper) - CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber) - CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit) - CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.) - CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.) - }; - - /** - * The effects a cargo can have on a town. - */ - enum TownEffect { - TE_NONE = 0, ///< This cargo has no effect on a town - TE_PASSENGERS = 1, ///< This cargo supplies passengers to a town - TE_MAIL = 2, ///< This cargo supplies mail to a town - TE_GOODS = 3, ///< This cargo supplies goods to a town - TE_WATER = 4, ///< This cargo supplies water to a town - TE_FOOD = 5, ///< This cargo supplies food to a town - }; - - /** - * Special cargo types. - */ - enum SpecialCargoID { - CT_AUTO_REFIT = 0xFD, ///< Automatically choose cargo type when doing auto-refitting. - CT_NO_REFIT = 0xFE, ///< Do not refit cargo of a vehicle. - }; - - /** - * Checks whether the given cargo type is valid. - * @param cargo_type The cargo to check. - * @return True if and only if the cargo type is valid. - */ - static bool IsValidCargo(CargoID cargo_type); - - /** - * Checks whether the given town effect type is valid. - * @param towneffect_type The town effect to check. - * @return True if and only if the town effect type is valid. - */ - static bool IsValidTownEffect(TownEffect towneffect_type); - - /** - * Gets the string representation of the cargo label. - * @param cargo_type The cargo to get the string representation of. - * @pre AICargo::IsValidCargo(cargo_type). - * @return The cargo label. - * @note Never use this to check if it is a certain cargo. NewGRF can - * redefine all of the names. - */ - static char *GetCargoLabel(CargoID cargo_type); - - /** - * Checks whether the give cargo is a freight or not. - * This defines whether the "freight train weight multiplier" will apply to - * trains transporting this cargo. - * @param cargo_type The cargo to check on. - * @pre AICargo::IsValidCargo(cargo_type). - * @return True if and only if the cargo is freight. - */ - static bool IsFreight(CargoID cargo_type); - - /** - * Check if this cargo is in the requested cargo class. - * @param cargo_type The cargo to check on. - * @pre AICargo::IsValidCargo(cargo_type). - * @param cargo_class The class to check for. - * @return True if and only if the cargo is in the cargo class. - */ - static bool HasCargoClass(CargoID cargo_type, CargoClass cargo_class); - - /** - * Get the effect this cargo has on a town. - * @param cargo_type The cargo to check on. - * @pre AICargo::IsValidCargo(cargo_type). - * @return The effect this cargo has on a town, or TE_NONE if it has no effect. - */ - static TownEffect GetTownEffect(CargoID cargo_type); - - /** - * Get the income for transporting a piece of cargo over the - * given distance within the specified time. - * @param cargo_type The cargo to transport. - * @pre AICargo::IsValidCargo(cargo_type). - * @param distance The distance the cargo travels from begin to end. - * @param days_in_transit Amount of (game) days the cargo is in transit. The max value of this variable is 637. Any value higher returns the same as 637 would. - * @return The amount of money that would be earned by this trip. - */ - static Money GetCargoIncome(CargoID cargo_type, uint32 distance, uint32 days_in_transit); -}; - -#endif /* AI_CARGO_HPP */ |