diff options
Diffstat (limited to 'src/ai/api/ai_cargo.hpp')
-rw-r--r-- | src/ai/api/ai_cargo.hpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/ai/api/ai_cargo.hpp b/src/ai/api/ai_cargo.hpp index c8f8a04dd..381f4f7e2 100644 --- a/src/ai/api/ai_cargo.hpp +++ b/src/ai/api/ai_cargo.hpp @@ -18,28 +18,28 @@ public: * The classes of cargo (from newgrf_cargo.h). */ enum CargoClass { - CC_PASSENGERS = 1 << 0, ///< Passengers - CC_MAIL = 1 << 1, ///< Mail - CC_EXPRESS = 1 << 2, ///< Express cargo (Goods, Food, Candy, but also possible for passengers) - CC_ARMOURED = 1 << 3, ///< Armoured cargo (Valuables, Gold, Diamonds) - CC_BULK = 1 << 4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit) - CC_PIECE_GOODS = 1 << 5, ///< Piece goods (Livestock, Wood, Steel, Paper) - CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber) - CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit) - CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.) - CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.) + CC_PASSENGERS = 1 << 0, //!< Passengers + CC_MAIL = 1 << 1, //!< Mail + CC_EXPRESS = 1 << 2, //!< Express cargo (Goods, Food, Candy, but also possible for passengers) + CC_ARMOURED = 1 << 3, //!< Armoured cargo (Valuables, Gold, Diamonds) + CC_BULK = 1 << 4, //!< Bulk cargo (Coal, Grain etc., Ores, Fruit) + CC_PIECE_GOODS = 1 << 5, //!< Piece goods (Livestock, Wood, Steel, Paper) + CC_LIQUID = 1 << 6, //!< Liquids (Oil, Water, Rubber) + CC_REFRIGERATED = 1 << 7, //!< Refrigerated cargo (Food, Fruit) + CC_HAZARDOUS = 1 << 8, //!< Hazardous cargo (Nuclear Fuel, Explosives, etc.) + CC_COVERED = 1 << 9, //!< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.) }; /** * The effects a cargo can have on a town. */ enum TownEffect { - TE_NONE = 0, ///< This cargo has no effect on a town - TE_PASSENGERS = 1, ///< This cargo supplies passengers to a town - TE_MAIL = 2, ///< This cargo supplies mail to a town - TE_GOODS = 3, ///< This cargo supplies goods to a town - TE_WATER = 4, ///< This cargo supplies water to a town - TE_FOOD = 5, ///< This cargo supplies food to a town + TE_NONE = 0, //!< This cargo has no effect on a town + TE_PASSENGERS = 1, //!< This cargo supplies passengers to a town + TE_MAIL = 2, //!< This cargo supplies mail to a town + TE_GOODS = 3, //!< This cargo supplies goods to a town + TE_WATER = 4, //!< This cargo supplies water to a town + TE_FOOD = 5, //!< This cargo supplies food to a town }; /** |