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Diffstat (limited to 'src/ai/ai_instance.cpp')
-rw-r--r-- | src/ai/ai_instance.cpp | 628 |
1 files changed, 628 insertions, 0 deletions
diff --git a/src/ai/ai_instance.cpp b/src/ai/ai_instance.cpp new file mode 100644 index 000000000..a0612498d --- /dev/null +++ b/src/ai/ai_instance.cpp @@ -0,0 +1,628 @@ +/* $Id$ */ + +/** @file ai_instance.cpp Implementation of AIInstance. */ + +#include "../stdafx.h" +#include "../openttd.h" +#include "../debug.h" +#include "../company_func.h" +#include "../core/alloc_func.hpp" +#include "../string_func.h" +#include "../settings_type.h" +#include "../company_base.h" +#include "../saveload/saveload.h" +#include "table/strings.h" + +#include <squirrel.h> +#include "../script/squirrel.hpp" +#include "../script/squirrel_helper.hpp" +#include "../script/squirrel_class.hpp" +#include "../script/squirrel_std.hpp" +#include "ai.hpp" +#include "api/ai_controller.hpp" +#include "ai_info.hpp" +#include "ai_storage.hpp" +#include "ai_instance.hpp" + +/* Convert all AI related classes to Squirrel data. + * Note: this line a marker in squirrel_export.sh. Do not change! */ +#include "api/ai_abstractlist.hpp.sq" +#include "api/ai_accounting.hpp.sq" +#include "api/ai_airport.hpp.sq" +#include "api/ai_base.hpp.sq" +#include "api/ai_bridge.hpp.sq" +#include "api/ai_bridgelist.hpp.sq" +#include "api/ai_cargo.hpp.sq" +#include "api/ai_cargolist.hpp.sq" +#include "api/ai_company.hpp.sq" +#include "api/ai_controller.hpp.sq" +#include "api/ai_date.hpp.sq" +#include "api/ai_depotlist.hpp.sq" +#include "api/ai_engine.hpp.sq" +#include "api/ai_enginelist.hpp.sq" +#include "api/ai_error.hpp.sq" +#include "api/ai_event.hpp.sq" +#include "api/ai_event_types.hpp.sq" +#include "api/ai_execmode.hpp.sq" +#include "api/ai_gamesettings.hpp.sq" +#include "api/ai_group.hpp.sq" +#include "api/ai_grouplist.hpp.sq" +#include "api/ai_industry.hpp.sq" +#include "api/ai_industrylist.hpp.sq" +#include "api/ai_industrytype.hpp.sq" +#include "api/ai_industrytypelist.hpp.sq" +#include "api/ai_list.hpp.sq" +#include "api/ai_log.hpp.sq" +#include "api/ai_map.hpp.sq" +#include "api/ai_marine.hpp.sq" +#include "api/ai_order.hpp.sq" +#include "api/ai_rail.hpp.sq" +#include "api/ai_railtypelist.hpp.sq" +#include "api/ai_road.hpp.sq" +#include "api/ai_sign.hpp.sq" +#include "api/ai_station.hpp.sq" +#include "api/ai_stationlist.hpp.sq" +#include "api/ai_subsidy.hpp.sq" +#include "api/ai_subsidylist.hpp.sq" +#include "api/ai_testmode.hpp.sq" +#include "api/ai_tile.hpp.sq" +#include "api/ai_tilelist.hpp.sq" +#include "api/ai_town.hpp.sq" +#include "api/ai_townlist.hpp.sq" +#include "api/ai_tunnel.hpp.sq" +#include "api/ai_vehicle.hpp.sq" +#include "api/ai_vehiclelist.hpp.sq" + +/* static */ AIInstance *AIInstance::current_instance = NULL; + +AIStorage::~AIStorage() +{ + /* Free our pointers */ + if (event_data != NULL) AIEventController::FreeEventPointer(); + if (log_data != NULL) AILog::FreeLogPointer(); +} + +static void PrintFunc(bool error_msg, const SQChar *message) +{ + /* Convert to OpenTTD internal capable string */ + AIController::Print(error_msg, FS2OTTD(message)); +} + +AIInstance::AIInstance(AIInfo *info) : + controller(NULL), + storage(NULL), + engine(NULL), + instance(NULL), + is_started(false), + is_dead(false), + suspend(0), + callback(NULL) +{ + /* Set the instance already, so we can use AIObject::Set commands */ + GetCompany(_current_company)->ai_instance = this; + AIInstance::current_instance = this; + + this->controller = new AIController(); + this->storage = new AIStorage(); + this->engine = new Squirrel(); + this->engine->SetPrintFunction(&PrintFunc); + + /* The import method is available at a very early stage */ + this->engine->AddMethod("import", &AILibrary::Import, 4, "?ssi"); + + /* Register the AIController */ + SQAIController_Register(this->engine); + + /* Load and execute the script for this AI */ + const char *script_name = info->GetScriptName(); + if (strcmp(script_name, "%_dummy") == 0) { + extern void AI_CreateAIDummy(HSQUIRRELVM vm); + AI_CreateAIDummy(this->engine->GetVM()); + } else if (!this->engine->LoadScript(script_name)) { + this->Died(); + return; + } + + /* Create the main-class */ + this->instance = MallocT<SQObject>(1); + if (!this->engine->CreateClassInstance(info->GetInstanceName(), this->controller, this->instance)) { + this->Died(); + return; + } + + /* Register the API functions and classes */ + this->RegisterAPI(); + + /* Run the constructor if it exists. Don't allow any DoCommands in it. */ + if (this->engine->MethodExists(*this->instance, "constructor")) { + AIObject::SetAllowDoCommand(false); + this->engine->CallMethod(*this->instance, "constructor"); + AIObject::SetAllowDoCommand(true); + } +} + +AIInstance::~AIInstance() +{ + if (engine != NULL) delete this->engine; + delete this->storage; + delete this->controller; + free(this->instance); +} + +void AIInstance::RegisterAPI() +{ +/* Register all classes */ + squirrel_register_std(this->engine); + SQAIAbstractList_Register(this->engine); + SQAIAccounting_Register(this->engine); + SQAIAirport_Register(this->engine); + SQAIBase_Register(this->engine); + SQAIBridge_Register(this->engine); + SQAIBridgeList_Register(this->engine); + SQAIBridgeList_Length_Register(this->engine); + SQAICargo_Register(this->engine); + SQAICargoList_Register(this->engine); + SQAICargoList_IndustryAccepting_Register(this->engine); + SQAICargoList_IndustryProducing_Register(this->engine); + SQAICompany_Register(this->engine); + SQAIDate_Register(this->engine); + SQAIDepotList_Register(this->engine); + SQAIEngine_Register(this->engine); + SQAIEngineList_Register(this->engine); + SQAIError_Register(this->engine); + SQAIEvent_Register(this->engine); + SQAIEventCompanyBankrupt_Register(this->engine); + SQAIEventCompanyInTrouble_Register(this->engine); + SQAIEventCompanyMerger_Register(this->engine); + SQAIEventCompanyNew_Register(this->engine); + SQAIEventController_Register(this->engine); + SQAIEventEngineAvailable_Register(this->engine); + SQAIEventEnginePreview_Register(this->engine); + SQAIEventIndustryClose_Register(this->engine); + SQAIEventIndustryOpen_Register(this->engine); + SQAIEventStationFirstVehicle_Register(this->engine); + SQAIEventSubsidyAwarded_Register(this->engine); + SQAIEventSubsidyExpired_Register(this->engine); + SQAIEventSubsidyOffer_Register(this->engine); + SQAIEventSubsidyOfferExpired_Register(this->engine); + SQAIEventTest_Register(this->engine); + SQAIEventVehicleCrashed_Register(this->engine); + SQAIEventVehicleLost_Register(this->engine); + SQAIEventVehicleUnprofitable_Register(this->engine); + SQAIEventVehicleWaitingInDepot_Register(this->engine); + SQAIExecMode_Register(this->engine); + SQAIGameSettings_Register(this->engine); + SQAIGroup_Register(this->engine); + SQAIGroupList_Register(this->engine); + SQAIIndustry_Register(this->engine); + SQAIIndustryList_Register(this->engine); + SQAIIndustryList_CargoAccepting_Register(this->engine); + SQAIIndustryList_CargoProducing_Register(this->engine); + SQAIIndustryType_Register(this->engine); + SQAIIndustryTypeList_Register(this->engine); + SQAIList_Register(this->engine); + SQAILog_Register(this->engine); + SQAIMap_Register(this->engine); + SQAIMarine_Register(this->engine); + SQAIOrder_Register(this->engine); + SQAIRail_Register(this->engine); + SQAIRailTypeList_Register(this->engine); + SQAIRoad_Register(this->engine); + SQAISign_Register(this->engine); + SQAIStation_Register(this->engine); + SQAIStationList_Register(this->engine); + SQAIStationList_Vehicle_Register(this->engine); + SQAISubsidy_Register(this->engine); + SQAISubsidyList_Register(this->engine); + SQAITestMode_Register(this->engine); + SQAITile_Register(this->engine); + SQAITileList_Register(this->engine); + SQAITileList_IndustryAccepting_Register(this->engine); + SQAITileList_IndustryProducing_Register(this->engine); + SQAITileList_StationType_Register(this->engine); + SQAITown_Register(this->engine); + SQAITownList_Register(this->engine); + SQAITunnel_Register(this->engine); + SQAIVehicle_Register(this->engine); + SQAIVehicleList_Register(this->engine); + SQAIVehicleList_Station_Register(this->engine); + + this->engine->SetGlobalPointer(this->engine); +} + +void AIInstance::Continue() +{ + assert(this->suspend < 0); + this->suspend = -this->suspend - 1; +} + +void AIInstance::Died() +{ + DEBUG(ai, 0, "The AI died unexpectedly."); + this->is_dead = true; + + delete this->engine; + this->engine = NULL; +} + +void AIInstance::GameLoop() +{ + if (this->is_dead) return; + this->controller->ticks++; + + if (this->suspend < -1) this->suspend++; // Multiplayer suspend, increase up to -1. + if (this->suspend < 0) return; // Multiplayer suspend, wait for Continue(). + if (--this->suspend > 0) return; // Singleplayer suspend, decrease to 0. + + /* If there is a callback to call, call that first */ + if (this->callback != NULL) { + try { + this->callback(this); + } catch (AI_VMSuspend e) { + this->suspend = e.GetSuspendTime(); + this->callback = e.GetSuspendCallback(); + + return; + } + } + + this->suspend = 0; + this->callback = NULL; + + if (!this->is_started) { + /* Start the AI by calling Start() */ + try { + if (!this->engine->CallMethod(*this->instance, "Start", _settings_game.ai.ai_max_opcode_till_suspend)) this->Died(); + } catch (AI_VMSuspend e) { + this->suspend = e.GetSuspendTime(); + this->callback = e.GetSuspendCallback(); + } + + this->is_started = true; + return; + } + + /* Continue the VM */ + try { + if (!this->engine->Resume(_settings_game.ai.ai_max_opcode_till_suspend)) this->Died(); + } catch (AI_VMSuspend e) { + this->suspend = e.GetSuspendTime(); + this->callback = e.GetSuspendCallback(); + } +} + +/* static */ void AIInstance::DoCommandReturn(AIInstance *instance) +{ + instance->engine->InsertResult(AIObject::GetLastCommandRes()); +} + +/* static */ void AIInstance::DoCommandReturnVehicleID(AIInstance *instance) +{ + instance->engine->InsertResult(AIObject::GetNewVehicleID()); +} + +/* static */ void AIInstance::DoCommandReturnSignID(AIInstance *instance) +{ + instance->engine->InsertResult(AIObject::GetNewSignID()); +} + +/* static */ void AIInstance::DoCommandReturnGroupID(AIInstance *instance) +{ + instance->engine->InsertResult(AIObject::GetNewGroupID()); +} + +/* static */ AIStorage *AIInstance::GetStorage() +{ + assert(IsValidCompanyID(_current_company) && !IsHumanCompany(_current_company)); + return GetCompany(_current_company)->ai_instance->storage; +} + +/* + * All data is stored in the following format: + * First 1 byte indicating if there is a data blob at all. + * 1 byte indicating the type of data. + * The data itself, this differs per type: + * - integer: a binary representation of the integer (int32). + * - string: First one byte with the string length, then a 0-terminated char + * array. The string can't be longer then 255 bytes (including + * terminating '\0'). + * - array: All data-elements of the array are saved recursive in this + * format, and ended with an element of the type + * SQSL_ARRAY_TABLE_END. + * - table: All key/value pairs are saved in this format (first key 1, then + * value 1, then key 2, etc.). All keys and values can have an + * arbitrary type (as long as it is supported by the save function + * of course). The table is ended with an element of the type + * SQSL_ARRAY_TABLE_END. + * - bool: A single byte with value 1 representing true and 0 false. + * - null: No data. + */ + +/** The type of the data that follows in the savegame. */ +enum SQSaveLoadType { + SQSL_INT = 0x00, ///< The following data is an integer. + SQSL_STRING = 0x01, ///< The following data is an string. + SQSL_ARRAY = 0x02, ///< The following data is an array. + SQSL_TABLE = 0x03, ///< The following data is an table. + SQSL_BOOL = 0x04, ///< The following data is a boolean. + SQSL_NULL = 0x05, ///< A null variable. + SQSL_ARRAY_TABLE_END = 0xFF, ///< Marks the end of an array or table, no data follows. +}; + +static byte _ai_sl_byte; + +static const SaveLoad _ai_byte[] = { + SLEG_VAR(_ai_sl_byte, SLE_UINT8), + SLE_END() +}; + +enum { + AISAVE_MAX_DEPTH = 25, ///< The maximum recursive depth for items stored in the savegame. +}; + +/* static */ bool AIInstance::SaveObject(HSQUIRRELVM vm, SQInteger index, int max_depth, bool test) +{ + if (max_depth == 0) { + AILog::Error("Savedata can only be nested to 5 deep. No data saved."); + return false; + } + + switch (sq_gettype(vm, index)) { + case OT_INTEGER: { + if (!test) { + _ai_sl_byte = SQSL_INT; + SlObject(NULL, _ai_byte); + } + SQInteger res; + sq_getinteger(vm, index, &res); + if (!test) { + int value = (int)res; + SlArray(&value, 1, SLE_INT32); + } + return true; + } + + case OT_STRING: { + if (!test) { + _ai_sl_byte = SQSL_STRING; + SlObject(NULL, _ai_byte); + } + const SQChar *res; + sq_getstring(vm, index, &res); + /* @bug if a string longer than 512 characters is given to FS2OTTD, the + * internal buffer overflows. */ + const char *buf = FS2OTTD(res); + size_t len = strlen(buf) + 1; + if (len >= 255) { + AILog::Error("Maximum string length is 254 chars. No data saved."); + return false; + } + if (!test) { + _ai_sl_byte = (byte)len; + SlObject(NULL, _ai_byte); + SlArray((void*)buf, len, SLE_CHAR); + } + return true; + } + + case OT_ARRAY: { + if (!test) { + _ai_sl_byte = SQSL_ARRAY; + SlObject(NULL, _ai_byte); + } + sq_pushnull(vm); + while (SQ_SUCCEEDED(sq_next(vm, index - 1))) { + /* Store the value */ + bool res = SaveObject(vm, -1, max_depth - 1, test); + sq_pop(vm, 2); + if (!res) { + sq_pop(vm, 1); + return false; + } + } + sq_pop(vm, 1); + if (!test) { + _ai_sl_byte = SQSL_ARRAY_TABLE_END; + SlObject(NULL, _ai_byte); + } + return true; + } + + case OT_TABLE: { + if (!test) { + _ai_sl_byte = SQSL_TABLE; + SlObject(NULL, _ai_byte); + } + sq_pushnull(vm); + while (SQ_SUCCEEDED(sq_next(vm, index - 1))) { + /* Store the key + value */ + bool res = SaveObject(vm, -2, max_depth - 1, test) && SaveObject(vm, -1, max_depth - 1, test); + sq_pop(vm, 2); + if (!res) { + sq_pop(vm, 1); + return false; + } + } + sq_pop(vm, 1); + if (!test) { + _ai_sl_byte = SQSL_ARRAY_TABLE_END; + SlObject(NULL, _ai_byte); + } + return true; + } + + case OT_BOOL: { + if (!test) { + _ai_sl_byte = SQSL_BOOL; + SlObject(NULL, _ai_byte); + } + SQBool res; + sq_getbool(vm, index, &res); + if (!test) { + _ai_sl_byte = res ? 1 : 0; + SlObject(NULL, _ai_byte); + } + return true; + } + + case OT_NULL: { + if (!test) { + _ai_sl_byte = SQSL_NULL; + SlObject(NULL, _ai_byte); + } + return true; + } + + default: + AILog::Error("You tried to save unsupported type. No data saved."); + return false; + } +} + +/* static */ void AIInstance::SaveEmpty() +{ + _ai_sl_byte = 0; + SlObject(NULL, _ai_byte); +} + +void AIInstance::Save() +{ + /* Don't save data if the AI didn't start yet. */ + if (this->engine == NULL) { + SaveEmpty(); + return; + } + + /* We don't want to be interrupted during the save function. */ + AIObject::SetAllowDoCommand(false); + + HSQOBJECT savedata; + if (this->engine->MethodExists(*this->instance, "Save")) { + this->engine->CallMethod(*this->instance, "Save", &savedata); + if (!sq_istable(savedata)) { + AILog::Error("Save function should return a table."); + _ai_sl_byte = 0; + SlObject(NULL, _ai_byte); + AIObject::SetAllowDoCommand(true); + return; + } + HSQUIRRELVM vm = this->engine->GetVM(); + sq_pushobject(vm, savedata); + if (SaveObject(vm, -1, AISAVE_MAX_DEPTH, true)) { + _ai_sl_byte = 1; + SlObject(NULL, _ai_byte); + SaveObject(vm, -1, AISAVE_MAX_DEPTH, false); + } else { + _ai_sl_byte = 0; + SlObject(NULL, _ai_byte); + } + sq_pop(vm, 1); + } else { + AILog::Warning("Save function is not implemented"); + _ai_sl_byte = 0; + SlObject(NULL, _ai_byte); + } + + AIObject::SetAllowDoCommand(true); +} + +/* static */ bool AIInstance::LoadObjects(HSQUIRRELVM vm) +{ + SlObject(NULL, _ai_byte); + switch (_ai_sl_byte) { + case SQSL_INT: { + int value; + SlArray(&value, 1, SLE_INT32); + if (vm != NULL) sq_pushinteger(vm, (SQInteger)value); + return true; + } + + case SQSL_STRING: { + SlObject(NULL, _ai_byte); + static char buf[256]; + SlArray(buf, _ai_sl_byte, SLE_CHAR); + if (vm != NULL) sq_pushstring(vm, OTTD2FS(buf), -1); + return true; + } + + case SQSL_ARRAY: { + if (vm != NULL) sq_newarray(vm, 0); + while (LoadObjects(vm)) { + if (vm != NULL) sq_arrayappend(vm, -2); + /* The value is popped from the stack by squirrel. */ + } + return true; + } + + case SQSL_TABLE: { + if (vm != NULL) sq_newtable(vm); + while (LoadObjects(vm)) { + LoadObjects(vm); + if (vm != NULL) sq_rawset(vm, -3); + /* The key (-2) and value (-1) are popped from the stack by squirrel. */ + } + return true; + } + + case SQSL_BOOL: { + SlObject(NULL, _ai_byte); + if (vm != NULL) sq_pushinteger(vm, (SQBool)(_ai_sl_byte != 0)); + return true; + } + + case SQSL_NULL: { + if (vm != NULL) sq_pushnull(vm); + return true; + } + + case SQSL_ARRAY_TABLE_END: { + return false; + } + + default: NOT_REACHED(); + } +} + +/* static */ void AIInstance::LoadEmpty() +{ + SlObject(NULL, _ai_byte); + /* Check if there was anything saved at all. */ + if (_ai_sl_byte == 0) return; + + LoadObjects(NULL); +} + +bool AIInstance::Load() +{ + HSQUIRRELVM vm = (this->engine == NULL) ? NULL : this->engine->GetVM(); + + SlObject(NULL, _ai_byte); + /* Check if there was anything saved at all. */ + if (_ai_sl_byte == 0) return true; + AIObject::SetAllowDoCommand(false); + + if (vm != NULL) { + /* Go to the instance-root */ + sq_pushobject(vm, *this->instance); + /* Find the function-name inside the script */ + sq_pushstring(vm, OTTD2FS("Load"), -1); + if (SQ_FAILED(sq_get(vm, -2))) sq_pushnull(vm); + sq_pushobject(vm, *this->instance); + } + + LoadObjects(vm); + + if (this->engine != NULL) { + if (this->engine->MethodExists(*this->instance, "Load")) { + sq_call(vm, 2, SQFalse, SQFalse); + } else { + AILog::Warning("Loading failed: there was data for the AI to load, but the AI does not have a Load() function."); + } + } + + /* Pop 1) the object instance, 2) the function name, 3) the instance again, 4) the table. */ + if (vm != NULL) sq_pop(vm, 4); + + AIObject::SetAllowDoCommand(true); + return true; +} |