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-rw-r--r--src/ai/ai_gui.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index c7ae4740e..340b6db95 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -1290,8 +1290,8 @@ struct AIDebugWindow : public Window {
case WID_AID_RELOAD_TOGGLE:
if (ai_debug_company == OWNER_DEITY) break;
/* First kill the company of the AI, then start a new one. This should start the current AI again */
- DoCommandP(0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
- DoCommandP(0, CCA_NEW_AI | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
+ DoCommandP(CMD_COMPANY_CTRL, 0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0);
+ DoCommandP(CMD_COMPANY_CTRL, 0, CCA_NEW_AI | ai_debug_company << 16, 0);
break;
case WID_AID_SETTINGS:
@@ -1330,7 +1330,7 @@ struct AIDebugWindow : public Window {
}
if (all_unpaused) {
/* All scripts have been unpaused => unpause the game. */
- DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
+ DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0);
}
}
}
@@ -1379,7 +1379,7 @@ struct AIDebugWindow : public Window {
/* Pause the game. */
if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
- DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
+ DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1);
}
/* Highlight row that matched */