diff options
Diffstat (limited to 'src/ai/ai_gui.cpp')
-rw-r--r-- | src/ai/ai_gui.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index 1817148f4..c7ae4740e 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -182,7 +182,7 @@ struct AIListWindow : public Window { } InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI); InvalidateWindowClassesData(WC_AI_SETTINGS); - DeleteWindowByClass(WC_QUERY_STRING); + CloseWindowByClass(WC_QUERY_STRING); InvalidateWindowClassesData(WC_TEXTFILE); } @@ -276,7 +276,7 @@ static WindowDesc _ai_list_desc( */ static void ShowAIListWindow(CompanyID slot) { - DeleteWindowByClass(WC_AI_LIST); + CloseWindowByClass(WC_AI_LIST); new AIListWindow(&_ai_list_desc, slot); } @@ -444,7 +444,7 @@ struct AISettingsWindow : public Window { if (!this->IsEditableItem(config_item)) return; if (this->clicked_row != num) { - DeleteChildWindows(WC_QUERY_STRING); + this->CloseChildWindows(WC_QUERY_STRING); HideDropDownMenu(this); this->clicked_row = num; this->clicked_dropdown = false; @@ -584,7 +584,7 @@ struct AISettingsWindow : public Window { { this->RebuildVisibleSettings(); HideDropDownMenu(this); - DeleteChildWindows(WC_QUERY_STRING); + this->CloseChildWindows(WC_QUERY_STRING); } private: @@ -628,8 +628,8 @@ static WindowDesc _ai_settings_desc( */ static void ShowAISettingsWindow(CompanyID slot) { - DeleteWindowByClass(WC_AI_LIST); - DeleteWindowByClass(WC_AI_SETTINGS); + CloseWindowByClass(WC_AI_LIST); + CloseWindowByClass(WC_AI_SETTINGS); new AISettingsWindow(&_ai_settings_desc, slot); } @@ -669,7 +669,7 @@ struct ScriptTextfileWindow : public TextfileWindow { */ void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot) { - DeleteWindowById(WC_TEXTFILE, file_type); + CloseWindowById(WC_TEXTFILE, file_type); new ScriptTextfileWindow(file_type, slot); } @@ -746,8 +746,8 @@ struct AIConfigWindow : public Window { void Close() override { - DeleteWindowByClass(WC_AI_LIST); - DeleteWindowByClass(WC_AI_SETTINGS); + CloseWindowByClass(WC_AI_LIST); + CloseWindowByClass(WC_AI_SETTINGS); this->Window::Close(); } @@ -972,7 +972,7 @@ struct AIConfigWindow : public Window { /** Open the AI config window. */ void ShowAIConfigWindow() { - DeleteWindowByClass(WC_GAME_OPTIONS); + CloseWindowByClass(WC_GAME_OPTIONS); new AIConfigWindow(); } @@ -1264,7 +1264,7 @@ struct AIDebugWindow : public Window { this->highlight_row = -1; // The highlight of one AI make little sense for another AI. /* Close AI settings window to prevent confusion */ - DeleteWindowByClass(WC_AI_SETTINGS); + CloseWindowByClass(WC_AI_SETTINGS); this->InvalidateData(-1); |