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Diffstat (limited to 'src/ai/ai.hpp')
-rw-r--r-- | src/ai/ai.hpp | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/src/ai/ai.hpp b/src/ai/ai.hpp new file mode 100644 index 000000000..bd1c2a907 --- /dev/null +++ b/src/ai/ai.hpp @@ -0,0 +1,102 @@ +/* $Id$ */ + +/** @file ai.hpp Base functions for all AIs. */ + +#ifndef AI_HPP +#define AI_HPP + +#include "api/ai_event_types.hpp" + +#ifndef AI_CONFIG_HPP +struct ltstr { bool operator()(const char *s1, const char *s2) const { return strcmp(s1, s2) < 0; } }; +#endif /* AI_CONFIG_HPP */ +typedef std::map<const char *, class AIInfo *, ltstr> AIInfoList; + + +void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2); + +class AI { +public: + /** + * Is it possible to start a new AI company? + * @return True if a new AI company can be started. + */ + static bool CanStartNew(); + + /** + * Start a new AI company. + * @param company At which slot the AI company should start. + */ + static void StartNew(CompanyID company); + + /** + * Called every game-tick to let AIs do something. + */ + static void GameLoop(); + + /** + * Get the current AI tick. + */ + static uint GetTick(); + + /** + * Stop a company to be controlled by an AI. + * @param company The company from which the AI needs to detach. + * @pre !IsHumanCompany(company). + */ + static void Stop(CompanyID company); + + /** + * Kill any and all AIs we manage. + */ + static void KillAll(); + + /** + * Initialize the AI system. + */ + static void Initialize(); + + /** + * Uninitialize the AI system + * @param keepConfig Should we keep AIConfigs, or can we free that memory? + */ + static void Uninitialize(bool keepConfig); + + /** + * Reset all AIConfigs, and make them reload their AIInfo. + * If the AIInfo could no longer be found, an error is reported to the user. + */ + static void ResetConfig(); + + /** + * Queue a new event for an AI. + */ + static void NewEvent(CompanyID company, AIEvent *event); + + /** + * Broadcast a new event to all active AIs. + */ + static void BroadcastNewEvent(AIEvent *event, CompanyID skip_company = MAX_COMPANIES); + + /** + * Save data from an AI to a savegame. + */ + static void Save(CompanyID company); + + /** + * Load data for an AI from a savegame. + */ + static void Load(CompanyID company); + + static char *GetConsoleList(char *p, const char *last); + static const AIInfoList *GetInfoList(); + static AIInfo *GetCompanyInfo(const char *name); + static bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm); + static void Rescan(); + +private: + static uint frame_counter; + static class AIScanner *ai_scanner; +}; + +#endif /* AI_HPP */ |