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-rw-r--r--src/ai/ai.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/ai/ai.h b/src/ai/ai.h
index 89cddea11..beac1cbdf 100644
--- a/src/ai/ai.h
+++ b/src/ai/ai.h
@@ -15,7 +15,7 @@ struct AICommand {
uint32 tile;
uint32 p1;
uint32 p2;
- uint32 procc;
+ uint32 cmd;
CommandCallback *callback;
char *text;
@@ -47,8 +47,8 @@ void AI_CompanyDied(CompanyID company);
void AI_RunGameLoop();
void AI_Initialize();
void AI_Uninitialize();
-CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
-CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback);
+CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, const char *text = NULL);
+CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback, const char *text = NULL);
/** Is it allowed to start a new AI.
* This function checks some boundries to see if we should launch a new AI.