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-rw-r--r--src/ai/ai.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ai/ai.h b/src/ai/ai.h
index 373cae191..e7c1b1f64 100644
--- a/src/ai/ai.h
+++ b/src/ai/ai.h
@@ -67,14 +67,14 @@ static inline bool AI_AllowNewAI()
/* If in network, and server, possible AI */
if (_networking && _network_server) {
/* Do we want AIs in multiplayer? */
- if (!_settings.ai.ai_in_multiplayer)
+ if (!_settings_game.ai.ai_in_multiplayer)
return false;
/* Only the NewAI is allowed... sadly enough the old AI just doesn't support this
* system, because all commands are delayed by at least 1 tick, which causes
* a big problem, because it uses variables that are only set AFTER the command
* is really executed... */
- if (!_settings.ai.ainew_active)
+ if (!_settings_game.ai.ainew_active)
return false;
}