diff options
Diffstat (limited to 'sound/cocoa_s.c')
-rw-r--r-- | sound/cocoa_s.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/sound/cocoa_s.c b/sound/cocoa_s.c index abc44d134..5104b6ccf 100644 --- a/sound/cocoa_s.c +++ b/sound/cocoa_s.c @@ -1,19 +1,19 @@ /* $Id$ */ -/****************************************************************************************** - * Cocoa sound driver * - * Known things left to do: * - * - Might need to do endian checking for it to work on both ppc and x86 * - ******************************************************************************************/ +/***************************************************************************** + * Cocoa sound driver * + * Known things left to do: * + * - Might need to do endian checking for it to work on both ppc and x86 * + *****************************************************************************/ #ifdef WITH_COCOA #include <AudioUnit/AudioUnit.h> /* Name conflict */ -#define Rect OTTDRect -#define Point OTTDPoint -#define WindowClass OTTDWindowClass +#define Rect OTTDRect +#define Point OTTDPoint +#define WindowClass OTTDWindowClass /* Defined in stdbool.h */ #ifndef __cplusplus # ifndef __BEOS__ @@ -40,7 +40,7 @@ static AudioUnit _outputAudioUnit; /* The CoreAudio callback */ -static OSStatus audioCallback (void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData) +static OSStatus audioCallback(void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData) { MxMixSamples(_mixer, ioData->mData, ioData->mDataByteSize / 4); @@ -87,24 +87,24 @@ static const char *CocoaSoundStart(const char * const *parm) return "cocoa_s: Failed to start CoreAudio: FindNextComponent returned NULL"; /* Open & initialize the default output audio unit */ - if(OpenAComponent(comp, &_outputAudioUnit) != noErr) + if (OpenAComponent(comp, &_outputAudioUnit) != noErr) return "cocoa_s: Failed to start CoreAudio: OpenAComponent"; - if(AudioUnitInitialize(_outputAudioUnit) != noErr) + if (AudioUnitInitialize(_outputAudioUnit) != noErr) return "cocoa_s: Failed to start CoreAudio: AudioUnitInitialize"; /* Set the input format of the audio unit. */ - if(AudioUnitSetProperty(_outputAudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &requestedDesc, sizeof (requestedDesc)) != noErr) - return "cocoa_s: Failed to start CoreAudio: AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)"; + if (AudioUnitSetProperty(_outputAudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &requestedDesc, sizeof(requestedDesc)) != noErr) + return "cocoa_s: Failed to start CoreAudio: AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)"; /* Set the audio callback */ callback.inputProc = audioCallback; callback.inputProcRefCon = NULL; - if(AudioUnitSetProperty(_outputAudioUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, 0, &callback, sizeof(callback)) != noErr) + if (AudioUnitSetProperty(_outputAudioUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, 0, &callback, sizeof(callback)) != noErr) return "cocoa_s: Failed to start CoreAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"; /* Finally, start processing of the audio unit */ - if(AudioOutputUnitStart (_outputAudioUnit) != noErr) + if (AudioOutputUnitStart(_outputAudioUnit) != noErr) return "cocoa_s: Failed to start CoreAudio: AudioOutputUnitStart"; /* We're running! */ @@ -127,7 +127,7 @@ static void CocoaSoundStop(void) /* Remove the input callback */ callback.inputProc = 0; callback.inputProcRefCon = 0; - if(AudioUnitSetProperty(_outputAudioUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, 0, &callback, sizeof(callback)) != noErr) { + if (AudioUnitSetProperty(_outputAudioUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, 0, &callback, sizeof(callback)) != noErr) { DEBUG(driver, 1)("cocoa_s: Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback) failed"); return; } |