diff options
Diffstat (limited to 'sound.h')
-rw-r--r-- | sound.h | 80 |
1 files changed, 80 insertions, 0 deletions
@@ -22,4 +22,84 @@ VARDEF Mixer *_mixer; bool MxInitialize(uint rate, const char *filename); void MxMixSamples(Mixer *mx, void *buffer, uint samples); +typedef enum SoundFx { + SND_02_SPLAT, // 0 == 0x00 ! + SND_03_FACTORY_WHISTLE, + SND_04_TRAIN, + SND_05_TRAIN_THROUGH_TUNNEL, + SND_06_SHIP_HORN, + SND_07_FERRY_HORN, + SND_08_PLANE_TAKE_OFF, + SND_09_JET, + SND_0A_TRAIN_HORN, + SND_0B_MINING_MACHINERY, + SND_0C_ELECTRIC_SPARK, + SND_0D_STEAM, + SND_0E_LEVEL_CROSSING, + SND_0F_VEHICLE_BREAKDOWN, + SND_10_TRAIN_BREAKDOWN, + SND_11_CRASH, + SND_12_EXPLOSION, // 16 == 0x10 + SND_13_BIG_CRASH, + SND_14_CASHTILL, + SND_15_BEEP, // 19 == 0x13 + SND_16_MORSE, // 20 == 0x14 + SND_17_SKID_PLANE, + SND_18_HELICOPTER, + SND_19_BUS_START_PULL_AWAY, + SND_1A_BUS_START_PULL_AWAY_WITH_HORN, + SND_1B_TRUCK_START, + SND_1C_TRUCK_START_2, + SND_1D_APPLAUSE, + SND_1E_OOOOH, + SND_1F_SPLAT, // 29 == 0x1D + SND_20_SPLAT_2, // 30 == 0x1E + SND_21_JACKHAMMER, + SND_22_CAR_HORN, + SND_23_CAR_HORN_2, + SND_24_SHEEP, + SND_25_COW, + SND_26_HORSE, + SND_27_BLACKSMITH_ANVIL, + SND_28_SAWMILL, // 38 == 0x26 ! + SND_00_GOOD_YEAR, // 39 == 0x27 ! + SND_01_BAD_YEAR, // 40 == 0x28 ! + SND_29_RIP, // 41 == 0x29 ! + SND_2A_EXTRACT_AND_POP, + SND_2B_COMEDY_HIT, + SND_2C_MACHINERY, + SND_2D_RIP_2, + SND_2E_EXTRACT_AND_POP, + SND_2F_POP, + SND_30_CARTOON_SOUND, + SND_31_EXTRACT, + SND_32_POP_2, + SND_33_PLASTIC_MINE, + SND_34_WIND, + SND_35_COMEDY_BREAKDOWN, + SND_36_CARTOON_CRASH, + SND_37_BALLOON_SQUEAK, + SND_38_CHAINSAW, + SND_39_HEAVY_WIND, + SND_3A_COMEDY_BREAKDOWN_2, + SND_3B_JET_OVERHEAD, + SND_3C_COMEDY_CAR, + SND_3D_ANOTHER_JET_OVERHEAD, + SND_3E_COMEDY_CAR_2, + SND_3F_COMEDY_CAR_3, + SND_40_COMEDY_CAR_START_AND_PULL_AWAY, + SND_41_MAGLEV, + SND_42_LOON_BIRD, + SND_43_LION, + SND_44_MONKEYS, + SND_45_PLANE_CRASHING, + SND_46_PLANE_ENGINE_SPUTTERING, + SND_47_MAGLEV_2, + SND_48_DISTANT_BIRD // 72 == 0x48 +} SoundFx; + +void SndPlayTileFx(SoundFx sound, TileIndex tile); +void SndPlayVehicleFx(SoundFx sound, const Vehicle *v); +void SndPlayFx(SoundFx sound); + #endif /* SOUND_H */ |