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-rw-r--r--sound.c165
1 files changed, 89 insertions, 76 deletions
diff --git a/sound.c b/sound.c
index fe42639ef..6bf6a6884 100644
--- a/sound.c
+++ b/sound.c
@@ -6,13 +6,13 @@
#include "viewport.h"
#include "fileio.h"
-typedef struct {
+typedef struct MixerChannel {
// Mixer
Mixer *mx;
bool active;
// pointer to allocated buffer memory
- void *memory;
+ int8 *memory;
// current position in memory
uint32 pos;
@@ -27,14 +27,13 @@ typedef struct {
uint flags;
} MixerChannel;
-typedef struct FileEntry FileEntry;
-struct FileEntry {
+typedef struct FileEntry {
uint32 file_offset;
uint32 file_size;
uint16 rate;
uint8 bits_per_sample;
uint8 channels;
-};
+} FileEntry;
struct Mixer {
uint32 play_rate;
@@ -53,8 +52,6 @@ enum {
#define SOUND_SLOT 31
-FILE *out;
-
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
{
int8 *b;
@@ -67,7 +64,7 @@ static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
sc->samples_left -= samples;
assert(samples > 0);
- b = (int8*)sc->memory + sc->pos;
+ b = sc->memory + sc->pos;
frac_pos = sc->frac_pos;
frac_speed = sc->frac_speed;
volume_left = sc->volume_left;
@@ -76,11 +73,11 @@ static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
if (frac_speed == 0x10000) {
// Special case when frac_speed is 0x10000
do {
- buffer[0]+= *b * volume_left >> 8;
- buffer[1]+= *b * volume_right >> 8;
+ buffer[0] += *b * volume_left >> 8;
+ buffer[1] += *b * volume_right >> 8;
b++;
buffer += 2;
- } while (--samples);
+ } while (--samples > 0);
} else {
do {
buffer[0] += *b * volume_left >> 8;
@@ -89,52 +86,50 @@ static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
frac_pos += frac_speed;
b += frac_pos >> 16;
frac_pos &= 0xffff;
- } while (--samples);
+ } while (--samples > 0);
}
sc->frac_pos = frac_pos;
- sc->pos = b - (int8*)sc->memory;
+ sc->pos = b - sc->memory;
}
static void MxCloseChannel(MixerChannel *mc)
{
- void *mem = mc->memory;
+ if (mc->flags & MX_AUTOFREE) free(mc->memory);
mc->memory = NULL;
mc->active = false;
-
- if (mc->flags & MX_AUTOFREE)
- free(mem);
}
void MxMixSamples(Mixer *mx, void *buffer, uint samples)
{
- int i;
MixerChannel *mc;
// Clear the buffer
- memset(buffer, 0, sizeof(int16)*2*samples);
+ memset(buffer, 0, sizeof(int16) * 2 * samples);
// Mix each channel
- for(i=0,mc=mx->channels; i!=lengthof(mx->channels); i++,mc++) {
+ for (mc = mx->channels; mc != endof(mx->channels); mc++) {
if (mc->active) {
- mix_int8_to_int16(mc, (int16*)buffer, samples);
- if (mc->samples_left == 0) {
- MxCloseChannel(mc);
- }
+ mix_int8_to_int16(mc, buffer, samples);
+ if (mc->samples_left == 0) MxCloseChannel(mc);
}
}
-// if (out == NULL)
-// out = fopen("d:\\dump.raw", "wb");
-// fwrite(buffer, samples*4, 1, out);
+ #if 0
+ {
+ static FILE *out = NULL;
+ if (out == NULL)
+ out = fopen("d:\\dump.raw", "wb");
+ fwrite(buffer, samples * 4, 1, out);
+ }
+ #endif
}
static MixerChannel *MxAllocateChannel(Mixer *mx)
{
- int i;
MixerChannel *mc;
- for(i=0,mc=mx->channels; i!=lengthof(mx->channels); i++,mc++)
- if (!mc->memory) {
+ for (mc = mx->channels; mc != endof(mx->channels); mc++)
+ if (mc->memory == NULL) {
mc->active = false;
mc->mx = mx;
return mc;
@@ -142,18 +137,20 @@ static MixerChannel *MxAllocateChannel(Mixer *mx)
return NULL;
}
-static void MxSetChannelRawSrc(MixerChannel *mc, void *mem, uint size, uint rate, uint flags)
+static void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags)
{
mc->memory = mem;
mc->flags = flags;
mc->frac_pos = 0;
mc->pos = 0;
- mc->frac_speed = (rate<<16) / mc->mx->play_rate;
+ mc->frac_speed = (rate << 16) / mc->mx->play_rate;
// adjust the magnitude to prevent overflow
- while (size & 0xFFFF0000)
- size >>= 1, rate = (rate >> 1) + 1;
+ while (size & 0xFFFF0000) {
+ size >>= 1;
+ rate = (rate >> 1) + 1;
+ }
mc->samples_left = size * mc->mx->play_rate / rate;
}
@@ -176,39 +173,55 @@ static void MxOpenBankFile(Mixer *mx, const char *filename)
FioSeekTo(0, SEEK_SET);
- for(i=0; i!=count; i++,fe++) {
+ for (i = 0; i != count; i++, fe++) {
fe->file_offset = FioReadDword();
fe->file_size = FioReadDword();
}
fe = mx->files;
- for(i=0; i!=count; i++,fe++) {
+ for (i = 0; i != count; i++, fe++) {
+ char name[255];
+
FioSeekTo(fe->file_offset, SEEK_SET);
- // Skip past string and the name.
- FioSeekTo(FioReadByte() + 12, SEEK_CUR);
-
- // Read riff tags
- while(true) {
- tag = FioReadDword();
- size = FioReadDword();
-
- if (tag == ' tmf') {
- FioReadWord(); // wFormatTag
- fe->channels = FioReadWord(); // wChannels
- FioReadDword(); // samples per second
- fe->rate = 11025; // seems like all samples should be played at this rate.
- FioReadDword(); // avg bytes per second
- FioReadWord(); // alignment
- fe->bits_per_sample = FioReadByte(); // bits per sample
- FioSeekTo(size - (2+2+4+4+2+1), SEEK_CUR);
- } else if (tag == 'atad') {
- fe->file_size = size;
- fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
- break;
- } else {
- fe->file_size = 0;
- break;
+
+ // Check for special case, see else case
+ FioReadBlock(name, FioReadByte()); // Read the name of the sound
+ if (strcmp(name, "Corrupt sound") != 0) {
+ FioSeekTo(12, SEEK_CUR); // Skip past RIFF header
+
+ // Read riff tags
+ for (;;) {
+ tag = FioReadDword();
+ size = FioReadDword();
+
+ if (tag == ' tmf') {
+ FioReadWord(); // wFormatTag
+ fe->channels = FioReadWord(); // wChannels
+ FioReadDword(); // samples per second
+ fe->rate = 11025; // seems like all samples should be played at this rate.
+ FioReadDword(); // avg bytes per second
+ FioReadWord(); // alignment
+ fe->bits_per_sample = FioReadByte(); // bits per sample
+ FioSeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
+ } else if (tag == 'atad') {
+ fe->file_size = size;
+ fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
+ break;
+ } else {
+ fe->file_size = 0;
+ break;
+ }
}
+ } else {
+ /*
+ * Special case for the jackhammer sound
+ * (name in sample.cat is "Corrupt sound")
+ * It's no RIFF file, but raw PCM data
+ */
+ fe->channels = 1;
+ fe->rate = 11025;
+ fe->bits_per_sample = 8;
+ fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
}
}
}
@@ -216,19 +229,18 @@ static void MxOpenBankFile(Mixer *mx, const char *filename)
static bool MxSetBankSource(MixerChannel *mc, uint bank)
{
FileEntry *fe = &mc->mx->files[bank];
- void *mem;
+ int8 *mem;
uint i;
if (fe->file_size == 0)
return false;
- mem = malloc(fe->file_size);
+ mem = malloc(fe->file_size); /* XXX unchecked malloc */
FioSeekToFile(fe->file_offset);
FioReadBlock(mem, fe->file_size);
- for(i=0; i!=fe->file_size; i++) {
- ((byte*)mem)[i] ^= 0x80;
- }
+ for (i = 0; i != fe->file_size; i++)
+ mem[i] -= 128; // Convert unsigned sound data to signed
assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0);
@@ -289,7 +301,7 @@ static const byte _sound_idx[] = {
72,
};
-void SndPlayScreenCoordFx(int sound, int x, int y)
+static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
{
Window *w;
ViewPort *vp;
@@ -298,8 +310,8 @@ void SndPlayScreenCoordFx(int sound, int x, int y)
if (msf.effect_vol == 0)
return;
- for(w=_windows; w!=_last_window; w++) {
- if ((vp=w->viewport) &&
+ for (w = _windows; w != _last_window; w++) {
+ if ((vp = w->viewport) != NULL &&
IS_INSIDE_1D(x, vp->virtual_left, vp->virtual_width) &&
IS_INSIDE_1D(y, vp->virtual_top, vp->virtual_height)) {
@@ -315,23 +327,24 @@ void SndPlayScreenCoordFx(int sound, int x, int y)
}
-void SndPlayTileFx(int sound, TileIndex tile)
+void SndPlayTileFx(SoundFx sound, TileIndex tile)
{
- int x = GET_TILE_X(tile)*16;
- int y = GET_TILE_Y(tile)*16;
- Point pt = RemapCoords(x,y, GetSlopeZ(x+8, y+8));
+ /* emits sound from center (+ 8) of the tile */
+ int x = GET_TILE_X(tile) * 16 + 8;
+ int y = GET_TILE_Y(tile) * 16 + 8;
+ Point pt = RemapCoords(x, y, GetSlopeZ(x, y));
SndPlayScreenCoordFx(sound, pt.x, pt.y);
}
-void SndPlayVehicleFx(int sound, Vehicle *v)
+void SndPlayVehicleFx(SoundFx sound, const Vehicle *v)
{
SndPlayScreenCoordFx(sound,
- (v->left_coord + v->right_coord) >> 1,
- (v->top_coord + v->bottom_coord) >> 1
+ (v->left_coord + v->right_coord) / 2,
+ (v->top_coord + v->bottom_coord) / 2
);
}
-void SndPlayFx(int sound)
+void SndPlayFx(SoundFx sound)
{
StartSound(
_sound_idx[sound],