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-rw-r--r--signs.c122
1 files changed, 61 insertions, 61 deletions
diff --git a/signs.c b/signs.c
index 34e0262d4..95583a493 100644
--- a/signs.c
+++ b/signs.c
@@ -10,7 +10,7 @@
#include "command.h"
#include "variables.h"
-static SignStruct *_new_sign_struct;
+static Sign *_new_sign;
enum {
/* Max signs: 64000 (4 * 16000) */
@@ -23,26 +23,26 @@ enum {
*/
static void SignPoolNewBlock(uint start_item)
{
- SignStruct *ss;
+ Sign *si;
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
- for (ss = GetSign(start_item); ss != NULL; ss = (ss->index + 1 < GetSignPoolSize()) ? GetSign(ss->index + 1) : NULL) ss->index = start_item++;
+ for (si = GetSign(start_item); si != NULL; si = (si->index + 1 < GetSignPoolSize()) ? GetSign(si->index + 1) : NULL) si->index = start_item++;
}
/* Initialize the sign-pool */
-MemoryPool _sign_pool = { "Signs", SIGN_POOL_MAX_BLOCKS, SIGN_POOL_BLOCK_SIZE_BITS, sizeof(SignStruct), &SignPoolNewBlock, NULL, 0, 0, NULL };
+MemoryPool _sign_pool = { "Signs", SIGN_POOL_MAX_BLOCKS, SIGN_POOL_BLOCK_SIZE_BITS, sizeof(Sign), &SignPoolNewBlock, NULL, 0, 0, NULL };
/**
*
* Update the coordinate of one sign
*
*/
-static void UpdateSignVirtCoords(SignStruct *ss)
+static void UpdateSignVirtCoords(Sign *si)
{
- Point pt = RemapCoords(ss->x, ss->y, ss->z);
- SetDParam(0, ss->str);
- UpdateViewportSignPos(&ss->sign, pt.x, pt.y - 6, STR_2806);
+ Point pt = RemapCoords(si->x, si->y, si->z);
+ SetDParam(0, si->str);
+ UpdateViewportSignPos(&si->sign, pt.x, pt.y - 6, STR_2806);
}
/**
@@ -52,9 +52,9 @@ static void UpdateSignVirtCoords(SignStruct *ss)
*/
void UpdateAllSignVirtCoords(void)
{
- SignStruct *ss;
+ Sign *si;
- FOR_ALL_SIGNS(ss) UpdateSignVirtCoords(ss);
+ FOR_ALL_SIGNS(si) UpdateSignVirtCoords(si);
}
@@ -62,15 +62,15 @@ void UpdateAllSignVirtCoords(void)
*
* Marks the region of a sign as dirty
*
- * @param ss Pointer to the SignStruct
+ * @param si Pointer to the Sign
*/
-static void MarkSignDirty(SignStruct *ss)
+static void MarkSignDirty(Sign *si)
{
MarkAllViewportsDirty(
- ss->sign.left - 6,
- ss->sign.top - 3,
- ss->sign.left + ss->sign.width_1 * 4 + 12,
- ss->sign.top + 45);
+ si->sign.left - 6,
+ si->sign.top - 3,
+ si->sign.left + si->sign.width_1 * 4 + 12,
+ si->sign.top + 45);
}
/**
@@ -79,20 +79,20 @@ static void MarkSignDirty(SignStruct *ss)
*
* @return The pointer to the new sign, or NULL if there is no more free space
*/
-static SignStruct *AllocateSign(void)
+static Sign *AllocateSign(void)
{
- SignStruct *ss;
+ Sign *si;
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
- for (ss = GetSign(0); ss != NULL; ss = (ss->index + 1 < GetSignPoolSize()) ? GetSign(ss->index + 1) : NULL) {
- if (!IsValidSign(ss)) {
- uint index = ss->index;
+ for (si = GetSign(0); si != NULL; si = (si->index + 1 < GetSignPoolSize()) ? GetSign(si->index + 1) : NULL) {
+ if (!IsValidSign(si)) {
+ uint index = si->index;
- memset(ss, 0, sizeof(SignStruct));
- ss->index = index;
+ memset(si, 0, sizeof(Sign));
+ si->index = index;
- return ss;
+ return si;
}
}
@@ -112,27 +112,27 @@ static SignStruct *AllocateSign(void)
*/
int32 CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
- SignStruct *ss;
+ Sign *si;
/* Try to locate a new sign */
- ss = AllocateSign();
- if (ss == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
+ si = AllocateSign();
+ if (si == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
/* When we execute, really make the sign */
if (flags & DC_EXEC) {
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
- ss->str = STR_280A_SIGN;
- ss->x = x;
- ss->y = y;
- ss->owner = _current_player; // owner of the sign; just eyecandy
- ss->z = GetSlopeZ(x,y);
- UpdateSignVirtCoords(ss);
- MarkSignDirty(ss);
+ si->str = STR_280A_SIGN;
+ si->x = x;
+ si->y = y;
+ si->owner = _current_player; // owner of the sign; just eyecandy
+ si->z = GetSlopeZ(x,y);
+ UpdateSignVirtCoords(si);
+ MarkSignDirty(si);
InvalidateWindow(WC_SIGN_LIST, 0);
_sign_sort_dirty = true;
- _new_sign_struct = ss;
+ _new_sign = si;
}
return 0;
@@ -157,18 +157,18 @@ int32 CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
- SignStruct *ss = GetSign(p1);
+ Sign *si = GetSign(p1);
/* Delete the old name */
- DeleteName(ss->str);
+ DeleteName(si->str);
/* Assign the new one */
- ss->str = str;
- ss->owner = _current_player;
+ si->str = str;
+ si->owner = _current_player;
/* Update; mark sign dirty twice, because it can either becom longer, or shorter */
- MarkSignDirty(ss);
- UpdateSignVirtCoords(ss);
- MarkSignDirty(ss);
+ MarkSignDirty(si);
+ UpdateSignVirtCoords(si);
+ MarkSignDirty(si);
InvalidateWindow(WC_SIGN_LIST, 0);
_sign_sort_dirty = true;
} else {
@@ -177,13 +177,13 @@ int32 CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
} else { /* Delete sign */
if (flags & DC_EXEC) {
- SignStruct *ss = GetSign(p1);
+ Sign *si = GetSign(p1);
/* Delete the name */
- DeleteName(ss->str);
- ss->str = 0;
+ DeleteName(si->str);
+ si->str = 0;
- MarkSignDirty(ss);
+ MarkSignDirty(si);
InvalidateWindow(WC_SIGN_LIST, 0);
_sign_sort_dirty = true;
}
@@ -200,7 +200,7 @@ int32 CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
- ShowRenameSignWindow(_new_sign_struct);
+ ShowRenameSignWindow(_new_sign);
ResetObjectToPlace();
}
}
@@ -228,13 +228,13 @@ void InitializeSigns(void)
}
static const SaveLoad _sign_desc[] = {
- SLE_VAR(SignStruct, str, SLE_UINT16),
- SLE_CONDVAR(SignStruct, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
- SLE_CONDVAR(SignStruct, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
- SLE_CONDVAR(SignStruct, x, SLE_INT32, 5, SL_MAX_VERSION),
- SLE_CONDVAR(SignStruct, y, SLE_INT32, 5, SL_MAX_VERSION),
- SLE_CONDVAR(SignStruct, owner, SLE_UINT8, 6, SL_MAX_VERSION),
- SLE_VAR(SignStruct, z, SLE_UINT8),
+ SLE_VAR(Sign, str, SLE_UINT16),
+ SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
+ SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
+ SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION),
+ SLE_CONDVAR(Sign, y, SLE_INT32, 5, SL_MAX_VERSION),
+ SLE_CONDVAR(Sign, owner, SLE_UINT8, 6, SL_MAX_VERSION),
+ SLE_VAR(Sign, z, SLE_UINT8),
SLE_END()
};
@@ -245,11 +245,11 @@ static const SaveLoad _sign_desc[] = {
*/
static void Save_SIGN(void)
{
- SignStruct *ss;
+ Sign *si;
- FOR_ALL_SIGNS(ss) {
- SlSetArrayIndex(ss->index);
- SlObject(ss, _sign_desc);
+ FOR_ALL_SIGNS(si) {
+ SlSetArrayIndex(si->index);
+ SlObject(si, _sign_desc);
}
}
@@ -262,13 +262,13 @@ static void Load_SIGN(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
- SignStruct *ss;
+ Sign *si;
if (!AddBlockIfNeeded(&_sign_pool, index))
error("Signs: failed loading savegame: too many signs");
- ss = GetSign(index);
- SlObject(ss, _sign_desc);
+ si = GetSign(index);
+ SlObject(si, _sign_desc);
}
_sign_sort_dirty = true;