diff options
Diffstat (limited to 'ship_gui.c')
-rw-r--r-- | ship_gui.c | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/ship_gui.c b/ship_gui.c index ed58849ef..93cd990f1 100644 --- a/ship_gui.c +++ b/ship_gui.c @@ -30,7 +30,7 @@ void DrawShipPurchaseInfo(int x, int y, EngineID engine_number) { YearMonthDay ymd; const ShipVehicleInfo *svi = ShipVehInfo(engine_number); - const Engine* e; + const Engine *e; /* Purchase cost - Max speed */ SetDParam(0, svi->base_cost * (_price.ship_base>>3)>>5); @@ -138,7 +138,7 @@ static const WindowDesc _ship_refit_desc = { ShipRefitWndProc, }; -static void ShowShipRefitWindow(const Vehicle* v) +static void ShowShipRefitWindow(const Vehicle *v) { Window *w; @@ -282,7 +282,7 @@ static const WindowDesc _ship_details_desc = { ShipDetailsWndProc }; -static void ShowShipDetailsWindow(const Vehicle* v) +static void ShowShipDetailsWindow(const Vehicle *v) { Window *w; VehicleID veh = v->index; @@ -297,7 +297,7 @@ static void ShowShipDetailsWindow(const Vehicle* v) void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2) { - const Vehicle* v; + const Vehicle *v; if (!success) return; v = GetVehicle(_new_vehicle_id); @@ -323,7 +323,7 @@ static void NewShipWndProc(Window *w, WindowEvent *e) { int count = 0; int num = NUM_SHIP_ENGINES; - const Engine* e = GetEngine(SHIP_ENGINES_INDEX); + const Engine *e = GetEngine(SHIP_ENGINES_INDEX); do { if (HASBIT(e->player_avail, _local_player)) count++; @@ -335,7 +335,7 @@ static void NewShipWndProc(Window *w, WindowEvent *e) { int num = NUM_SHIP_ENGINES; - const Engine* e = GetEngine(SHIP_ENGINES_INDEX); + const Engine *e = GetEngine(SHIP_ENGINES_INDEX); int x = 2; int y = 15; int sel = WP(w,buildtrain_d).sel_index; @@ -448,7 +448,7 @@ static void ShowBuildShipWindow(TileIndex tile) } -static void ShipViewWndProc(Window* w, WindowEvent* e) +static void ShipViewWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { @@ -511,7 +511,7 @@ static void ShipViewWndProc(Window* w, WindowEvent* e) } break; case WE_CLICK: { - const Vehicle* v = GetVehicle(w->window_number); + const Vehicle *v = GetVehicle(w->window_number); switch (e->click.widget) { case 5: /* start stop */ @@ -554,7 +554,7 @@ static void ShipViewWndProc(Window* w, WindowEvent* e) case WE_MOUSELOOP: { - const Vehicle* v = GetVehicle(w->window_number); + const Vehicle *v = GetVehicle(w->window_number); uint32 h = IsShipInDepot(v) ? 1 << 7 : 1 << 11; if (h != w->hidden_state) { @@ -591,9 +591,9 @@ static const WindowDesc _ship_view_desc = { ShipViewWndProc }; -void ShowShipViewWindow(const Vehicle* v) +void ShowShipViewWindow(const Vehicle *v) { - Window* w = AllocateWindowDescFront(&_ship_view_desc, v->index); + Window *w = AllocateWindowDescFront(&_ship_view_desc, v->index); if (w != NULL) { w->caption_color = v->owner; @@ -722,7 +722,7 @@ static void ShipDepotClick(Window *w, int x, int y) * @param *v is the original vehicle to clone * @param *w is the window of the depot where the clone is build */ -static void HandleCloneVehClick(const Vehicle* v, const Window* w) +static void HandleCloneVehClick(const Vehicle *v, const Window *w) { if (v == NULL || v->type != VEH_Ship) return; @@ -733,14 +733,14 @@ static void HandleCloneVehClick(const Vehicle* v, const Window* w) ResetObjectToPlace(); } -static void ClonePlaceObj(const Window* w) +static void ClonePlaceObj(const Window *w) { - const Vehicle* v = CheckMouseOverVehicle(); + const Vehicle *v = CheckMouseOverVehicle(); if (v != NULL) HandleCloneVehClick(v, w); } -static void ShipDepotWndProc(Window* w, WindowEvent* e) +static void ShipDepotWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: @@ -788,7 +788,7 @@ static void ShipDepotWndProc(Window* w, WindowEvent* e) // check if a vehicle in a depot was clicked.. case WE_MOUSELOOP: { - const Vehicle* v = _place_clicked_vehicle; + const Vehicle *v = _place_clicked_vehicle; // since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button if (v != NULL && HASBIT(w->click_state, 8)) { @@ -875,7 +875,7 @@ static const WindowDesc _ship_depot_desc = { void ShowShipDepotWindow(TileIndex tile) { - Window* w = AllocateWindowDescFront(&_ship_depot_desc,tile); + Window *w = AllocateWindowDescFront(&_ship_depot_desc,tile); if (w != NULL) { w->caption_color = GetTileOwner(w->window_number); @@ -889,7 +889,7 @@ void ShowShipDepotWindow(TileIndex tile) } -static void DrawSmallOrderList(const Vehicle* v, int x, int y) +static void DrawSmallOrderList(const Vehicle *v, int x, int y) { const Order *order; int sel, i = 0; @@ -1035,7 +1035,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e) return; case 7: { /* Matrix to show vehicles */ uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG; - const Vehicle* v; + const Vehicle *v; if (id_v >= w->vscroll.cap) return; // click out of bounds |