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Diffstat (limited to 'ship_gui.c')
-rw-r--r--ship_gui.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/ship_gui.c b/ship_gui.c
index ed58849ef..93cd990f1 100644
--- a/ship_gui.c
+++ b/ship_gui.c
@@ -30,7 +30,7 @@ void DrawShipPurchaseInfo(int x, int y, EngineID engine_number)
{
YearMonthDay ymd;
const ShipVehicleInfo *svi = ShipVehInfo(engine_number);
- const Engine* e;
+ const Engine *e;
/* Purchase cost - Max speed */
SetDParam(0, svi->base_cost * (_price.ship_base>>3)>>5);
@@ -138,7 +138,7 @@ static const WindowDesc _ship_refit_desc = {
ShipRefitWndProc,
};
-static void ShowShipRefitWindow(const Vehicle* v)
+static void ShowShipRefitWindow(const Vehicle *v)
{
Window *w;
@@ -282,7 +282,7 @@ static const WindowDesc _ship_details_desc = {
ShipDetailsWndProc
};
-static void ShowShipDetailsWindow(const Vehicle* v)
+static void ShowShipDetailsWindow(const Vehicle *v)
{
Window *w;
VehicleID veh = v->index;
@@ -297,7 +297,7 @@ static void ShowShipDetailsWindow(const Vehicle* v)
void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
- const Vehicle* v;
+ const Vehicle *v;
if (!success) return;
v = GetVehicle(_new_vehicle_id);
@@ -323,7 +323,7 @@ static void NewShipWndProc(Window *w, WindowEvent *e)
{
int count = 0;
int num = NUM_SHIP_ENGINES;
- const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
+ const Engine *e = GetEngine(SHIP_ENGINES_INDEX);
do {
if (HASBIT(e->player_avail, _local_player)) count++;
@@ -335,7 +335,7 @@ static void NewShipWndProc(Window *w, WindowEvent *e)
{
int num = NUM_SHIP_ENGINES;
- const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
+ const Engine *e = GetEngine(SHIP_ENGINES_INDEX);
int x = 2;
int y = 15;
int sel = WP(w,buildtrain_d).sel_index;
@@ -448,7 +448,7 @@ static void ShowBuildShipWindow(TileIndex tile)
}
-static void ShipViewWndProc(Window* w, WindowEvent* e)
+static void ShipViewWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
@@ -511,7 +511,7 @@ static void ShipViewWndProc(Window* w, WindowEvent* e)
} break;
case WE_CLICK: {
- const Vehicle* v = GetVehicle(w->window_number);
+ const Vehicle *v = GetVehicle(w->window_number);
switch (e->click.widget) {
case 5: /* start stop */
@@ -554,7 +554,7 @@ static void ShipViewWndProc(Window* w, WindowEvent* e)
case WE_MOUSELOOP:
{
- const Vehicle* v = GetVehicle(w->window_number);
+ const Vehicle *v = GetVehicle(w->window_number);
uint32 h = IsShipInDepot(v) ? 1 << 7 : 1 << 11;
if (h != w->hidden_state) {
@@ -591,9 +591,9 @@ static const WindowDesc _ship_view_desc = {
ShipViewWndProc
};
-void ShowShipViewWindow(const Vehicle* v)
+void ShowShipViewWindow(const Vehicle *v)
{
- Window* w = AllocateWindowDescFront(&_ship_view_desc, v->index);
+ Window *w = AllocateWindowDescFront(&_ship_view_desc, v->index);
if (w != NULL) {
w->caption_color = v->owner;
@@ -722,7 +722,7 @@ static void ShipDepotClick(Window *w, int x, int y)
* @param *v is the original vehicle to clone
* @param *w is the window of the depot where the clone is build
*/
-static void HandleCloneVehClick(const Vehicle* v, const Window* w)
+static void HandleCloneVehClick(const Vehicle *v, const Window *w)
{
if (v == NULL || v->type != VEH_Ship) return;
@@ -733,14 +733,14 @@ static void HandleCloneVehClick(const Vehicle* v, const Window* w)
ResetObjectToPlace();
}
-static void ClonePlaceObj(const Window* w)
+static void ClonePlaceObj(const Window *w)
{
- const Vehicle* v = CheckMouseOverVehicle();
+ const Vehicle *v = CheckMouseOverVehicle();
if (v != NULL) HandleCloneVehClick(v, w);
}
-static void ShipDepotWndProc(Window* w, WindowEvent* e)
+static void ShipDepotWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
@@ -788,7 +788,7 @@ static void ShipDepotWndProc(Window* w, WindowEvent* e)
// check if a vehicle in a depot was clicked..
case WE_MOUSELOOP: {
- const Vehicle* v = _place_clicked_vehicle;
+ const Vehicle *v = _place_clicked_vehicle;
// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
if (v != NULL && HASBIT(w->click_state, 8)) {
@@ -875,7 +875,7 @@ static const WindowDesc _ship_depot_desc = {
void ShowShipDepotWindow(TileIndex tile)
{
- Window* w = AllocateWindowDescFront(&_ship_depot_desc,tile);
+ Window *w = AllocateWindowDescFront(&_ship_depot_desc,tile);
if (w != NULL) {
w->caption_color = GetTileOwner(w->window_number);
@@ -889,7 +889,7 @@ void ShowShipDepotWindow(TileIndex tile)
}
-static void DrawSmallOrderList(const Vehicle* v, int x, int y)
+static void DrawSmallOrderList(const Vehicle *v, int x, int y)
{
const Order *order;
int sel, i = 0;
@@ -1035,7 +1035,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
return;
case 7: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
- const Vehicle* v;
+ const Vehicle *v;
if (id_v >= w->vscroll.cap) return; // click out of bounds