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-rw-r--r--saveload.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/saveload.c b/saveload.c
index 339746342..827abe697 100644
--- a/saveload.c
+++ b/saveload.c
@@ -1232,7 +1232,7 @@ static const SaveLoadFormat *GetSavegameFormat(const char *s)
}
// actual loader/saver function
-void InitializeGame(uint size_x, uint size_y);
+void InitializeGame(int mode, uint size_x, uint size_y);
extern bool AfterLoadGame(void);
extern void BeforeSaveGame(void);
extern bool LoadOldSaveGame(const char *file);
@@ -1363,7 +1363,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
/* Load a TTDLX or TTDPatch game */
if (mode == SL_OLD_LOAD) {
- InitializeGame(256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
+ InitializeGame(IG_DATE_RESET, 256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
if (!LoadOldSaveGame(filename)) return SL_REINIT;
_sl_version = 0;
AfterLoadGame();
@@ -1487,7 +1487,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
/* Old maps were hardcoded to 256x256 and thus did not contain
* any mapsize information. Pre-initialize to 256x256 to not to
* confuse old games */
- InitializeGame(256, 256);
+ InitializeGame(IG_DATE_RESET, 256, 256);
SlLoadChunks();
fmt->uninit_read();