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-rw-r--r--saveload.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/saveload.c b/saveload.c
index 1bba25281..e6fcca30e 100644
--- a/saveload.c
+++ b/saveload.c
@@ -1196,7 +1196,7 @@ extern void BeforeSaveGame(void);
extern bool LoadOldSaveGame(const char *file);
/** Small helper function to close the to be loaded savegame an signal error */
-static inline int AbortSaveLoad(void)
+static inline SaveOrLoadResult AbortSaveLoad(void)
{
if (_sl.fh != NULL) fclose(_sl.fh);
@@ -1300,7 +1300,7 @@ static bool SaveFileToDisk(void *ptr)
* @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
* @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
*/
-int SaveOrLoad(const char *filename, int mode)
+SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
{
uint32 hdr[2];
const SaveLoadFormat *fmt;