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Diffstat (limited to 'roadveh_gui.c')
-rw-r--r--roadveh_gui.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/roadveh_gui.c b/roadveh_gui.c
index 58c6abe86..f55e1fef5 100644
--- a/roadveh_gui.c
+++ b/roadveh_gui.c
@@ -45,7 +45,7 @@ static void DrawRoadVehImage(Vehicle *v, int x, int y, VehicleID selection)
static void RoadVehDetailsWndProc(Window *w, WindowEvent *e)
{
- Vehicle *v = &_vehicles[w->window_number];
+ Vehicle *v = GetVehicle(w->window_number);
StringID str;
int mod;
@@ -204,7 +204,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
- Vehicle *v = &_vehicles[w->window_number];
+ Vehicle *v = GetVehicle(w->window_number);
StringID str;
w->disabled_state = (v->owner != _local_player) ? (1<<8 | 1<<7) : 0;
@@ -258,7 +258,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
} break;
case WE_CLICK: {
- Vehicle *v = &_vehicles[w->window_number];
+ Vehicle *v = GetVehicle(w->window_number);
switch(e->click.widget) {
case 5: /* start stop */
@@ -380,7 +380,7 @@ void CcBuildRoadVeh(bool success, uint tile, uint32 p1, uint32 p2)
if (!success) return;
- v = &_vehicles[_new_roadveh_id];
+ v = GetVehicle(_new_roadveh_id);
if (v->tile == _backup_orders_tile) {
_backup_orders_tile = 0;
RestoreVehicleOrders(v, _backup_orders_data);
@@ -665,7 +665,7 @@ static void RoadDepotWndProc(Window *w, WindowEvent *e)
HandleButtonClick(w, 5);
- v = &_vehicles[WP(w,traindepot_d).sel];
+ v = GetVehicle(WP(w,traindepot_d).sel);
WP(w,traindepot_d).sel = INVALID_VEHICLE;
_backup_orders_tile = v->tile;
@@ -800,7 +800,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
w->widget[1].unkA = STR_9001_ROAD_VEHICLES;
} else {
/* Station Name -- (###) Road vehicles */
- SetDParam(0, DEREF_STATION(station)->index);
+ SetDParam(0, GetStation(station)->index);
SetDParam(1, w->vscroll.count);
w->widget[1].unkA = STR_SCHEDULED_ROAD_VEHICLES;
}
@@ -814,7 +814,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
for (i = w->vscroll.pos; i < max; ++i) {
- Vehicle *v = DEREF_VEHICLE(vl->sort_list[i].index);
+ Vehicle *v = GetVehicle(vl->sort_list[i].index);
StringID str;
assert(v->type == VEH_Road && v->owner == owner);
@@ -865,7 +865,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
if (id_v >= vl->list_length) return; // click out of list bound
- v = DEREF_VEHICLE(vl->sort_list[id_v].index);
+ v = GetVehicle(vl->sort_list[id_v].index);
assert(v->type == VEH_Road && v->owner == owner);