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-rw-r--r--road_cmd.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/road_cmd.c b/road_cmd.c
index 82284a7f9..fcc7ecd7a 100644
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -776,7 +776,7 @@ static void DrawTile_Road(TileInfo *ti)
if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;
- if ((ti->map5 & 4) != 0) image += 2;
+ if (IsCrossingBarred(ti->tile)) image += 2;
if ( _m[ti->tile].m4 & 0x80) {
image += 8;
@@ -1059,10 +1059,10 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
{
switch (GetRoadType(tile)) {
case ROAD_CROSSING:
- if (v->type == VEH_Train && GB(_m[tile].m5, 2, 1) == 0) {
+ if (v->type == VEH_Train && !IsCrossingBarred(tile)) {
/* train crossing a road */
SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
- SB(_m[tile].m5, 2, 1, 1);
+ BarCrossing(tile);
MarkTileDirtyByTile(tile);
}
break;
@@ -1084,8 +1084,7 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
static void VehicleLeave_Road(Vehicle *v, TileIndex tile, int x, int y)
{
if (IsLevelCrossing(tile) && v->type == VEH_Train && v->next == NULL) {
- // Turn off level crossing lights
- SB(_m[tile].m5, 2, 1, 0);
+ UnbarCrossing(tile);
MarkTileDirtyByTile(tile);
}
}