summaryrefslogtreecommitdiff
path: root/road_cmd.c
diff options
context:
space:
mode:
Diffstat (limited to 'road_cmd.c')
-rw-r--r--road_cmd.c75
1 files changed, 36 insertions, 39 deletions
diff --git a/road_cmd.c b/road_cmd.c
index b774484a3..a4480b669 100644
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -73,11 +73,6 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_roa
return true;
}
-uint GetRoadBitsByTile(TileIndex tile)
-{
- uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
- return (byte)(r | (r >> 8));
-}
/** Delete a piece of road.
* @param x,y tile coordinates for road construction
@@ -158,30 +153,33 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
switch (GetRoadType(ti.tile)) {
case ROAD_NORMAL: {
- byte c = pieces, t2;
+ RoadBits present = GetRoadBits(ti.tile);
+ RoadBits c = pieces;
- if (ti.tileh != 0 && (ti.map5 == ROAD_Y || ti.map5 == ROAD_X)) {
+ if (ti.tileh != 0 && (present == ROAD_Y || present == ROAD_X)) {
c |= (c & 0xC) >> 2;
c |= (c & 0x3) << 2;
}
// limit the bits to delete to the existing bits.
- if ((c &= ti.map5) == 0) goto return_error;
+ c &= present;
+ if (c == 0) goto return_error;
// calculate the cost
- t2 = c;
cost = 0;
- do {
- if (t2 & 1) cost += _price.remove_road;
- } while (t2 >>= 1);
+ if (c & ROAD_NW) cost += _price.remove_road;
+ if (c & ROAD_SW) cost += _price.remove_road;
+ if (c & ROAD_SE) cost += _price.remove_road;
+ if (c & ROAD_NE) cost += _price.remove_road;
if (flags & DC_EXEC) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
- _m[tile].m5 ^= c;
- if (GetRoadBits(tile) == 0) {
+ present ^= c;
+ if (present == 0) {
DoClearSquare(tile);
} else {
+ SetRoadBits(tile, present);
MarkTileDirtyByTile(tile);
}
}
@@ -248,10 +246,10 @@ static const RoadBits _valid_tileh_slopes_road[][15] = {
};
-static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing)
+static uint32 CheckRoadSlope(int tileh, RoadBits* pieces, RoadBits existing)
{
if (!IsSteepTileh(tileh)) {
- byte road_bits = *pieces | existing;
+ RoadBits road_bits = *pieces | existing;
// no special foundation
if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
@@ -266,11 +264,11 @@ static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing)
}
// partly leveled up tile, only if there's no road on that tile
- if (!existing && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)) {
+ if (existing == 0 && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)) {
// force full pieces.
*pieces |= (*pieces & 0xC) >> 2;
*pieces |= (*pieces & 0x3) << 2;
- return (*pieces == (ROAD_NE|ROAD_SW) || *pieces == (ROAD_SE|ROAD_NW)) ? _price.terraform : CMD_ERROR;
+ return (*pieces == ROAD_X || *pieces == ROAD_Y) ? _price.terraform : CMD_ERROR;
}
}
return CMD_ERROR;
@@ -285,14 +283,16 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
int32 cost;
- byte pieces = (byte)p1, existing = 0;
+ RoadBits existing = 0;
+ RoadBits pieces;
TileIndex tile;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
* if a non-player is building the road */
- if ((pieces >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
+ if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
+ pieces = p1;
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
@@ -302,16 +302,16 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
switch (ti.type) {
case MP_STREET:
- switch (GetRoadType(ti.tile)) {
+ switch (GetRoadType(tile)) {
case ROAD_NORMAL:
- if ((GetRoadBits(ti.tile) & pieces) == pieces) {
+ existing = GetRoadBits(tile);
+ if ((existing & pieces) == pieces) {
return_cmd_error(STR_1007_ALREADY_BUILT);
}
- existing = ti.map5;
break;
case ROAD_CROSSING:
- if (pieces != GetCrossingRoadBits(ti.tile)) { // XXX is this correct?
+ if (pieces != GetCrossingRoadBits(tile)) { // XXX is this correct?
return_cmd_error(STR_1007_ALREADY_BUILT);
}
goto do_clear;
@@ -363,7 +363,7 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if ((ti.map5 & 0xC0) != 0xC0) goto do_clear;
/* only allow roads pertendicular to bridge */
- if (((pieces & 5U) != 0) == ((ti.map5 & 0x01U) != 0)) goto do_clear;
+ if (((pieces & ROAD_Y) != 0) == ((ti.map5 & 0x01U) != 0)) goto do_clear;
/* check if clear land under bridge */
if ((ti.map5 & 0xF8) == 0xE8) { /* road under bridge */
@@ -396,26 +396,23 @@ do_clear:;
if (cost && (!_patches.build_on_slopes || _is_old_ai_player))
return CMD_ERROR;
- if (ti.type != MP_STREET || GetRoadType(ti.tile) != ROAD_NORMAL) {
- cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- } else {
+ if (ti.type == MP_STREET && GetRoadType(tile) == ROAD_NORMAL) {
// Don't put the pieces that already exist
- pieces &= ~ti.map5;
+ pieces &= ComplementRoadBits(existing);
+ } else {
+ cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
- {
- byte t = pieces;
- while (t) {
- if (t & 1) cost += _price.build_road;
- t >>= 1;
- }
- }
+ if (pieces & ROAD_NW) cost += _price.build_road;
+ if (pieces & ROAD_SW) cost += _price.build_road;
+ if (pieces & ROAD_SE) cost += _price.build_road;
+ if (pieces & ROAD_NE) cost += _price.build_road;
if (flags & DC_EXEC) {
- if (ti.type != MP_STREET) {
- MakeRoadNormal(tile, _current_player, pieces, p2);
+ if (ti.type == MP_STREET) {
+ SetRoadBits(tile, existing | pieces);
} else {
- _m[tile].m5 |= pieces;
+ MakeRoadNormal(tile, _current_player, pieces, p2);
}
MarkTileDirtyByTile(tile);