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-rw-r--r--road_cmd.c1109
1 files changed, 1109 insertions, 0 deletions
diff --git a/road_cmd.c b/road_cmd.c
new file mode 100644
index 000000000..0e6de269e
--- /dev/null
+++ b/road_cmd.c
@@ -0,0 +1,1109 @@
+#include "stdafx.h"
+#include "ttd.h"
+#include "vehicle.h"
+#include "viewport.h"
+#include "command.h"
+#include "player.h"
+#include "town.h"
+#include "gfx.h"
+
+static bool _road_special_gettrackstatus;
+
+void RoadVehEnterDepot(Vehicle *v);
+
+
+static bool HasTileRoadAt(uint tile, int i)
+{
+ int mask;
+ byte b;
+
+ switch(GET_TILETYPE(tile)) {
+ case MP_STREET:
+ b = _map5[tile];
+
+ if ((b & 0xF0) == 0) {
+ } else if ((b & 0xF0) == 0x10) {
+ b = (b&8)?5:10;
+ } else if ((b & 0xF0) == 0x20) {
+ return (~b & 3) == i;
+ } else
+ return false;
+ break;
+
+ case MP_STATION:
+ b = _map5[tile];
+ if (!IS_BYTE_INSIDE(b, 0x43, 0x43+8))
+ return false;
+ return ((~(b - 0x43) & 3) == i);
+
+ case MP_TUNNELBRIDGE:
+ mask = GetRoadBitsByTile(tile);
+ b = 10; if (mask & 1) break;
+ b = 5; if (mask & 2) break;
+ return false;
+
+ default:
+ return false;
+ }
+
+ return HASBIT(b, i);
+}
+
+static bool CheckAllowRemoveRoad(uint tile, uint br, bool *edge_road)
+{
+ int blocks;
+ byte owner;
+ uint n;
+ *edge_road = true;
+
+ if (_game_mode == GM_EDITOR)
+ return true;
+
+ blocks = GetRoadBitsByTile(tile);
+ if (blocks == 0)
+ return true;
+
+ // Only do the special processing for actual players.
+ if (_current_player >= MAX_PLAYERS)
+ return true;
+
+ // A railway crossing has the road owner in the map3_lo byte.
+ if (IS_TILETYPE(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) {
+ owner = _map3_lo[tile];
+ } else {
+ owner = _map_owner[tile];
+ }
+ // Only do the special processing if the road is owned
+ // by a town
+ if (owner != OWNER_TOWN) {
+ return owner == OWNER_NONE || CheckOwnership(owner);
+ }
+
+ if (_cheats.magic_bulldozer.value)
+ return true;
+
+ // Get a bitmask of which neighbouring roads has a tile
+ n = 0;
+ if (blocks&0x25 && HasTileRoadAt(TILE_ADDXY(tile,-1, 0), 1)) n |= 8;
+ if (blocks&0x2A && HasTileRoadAt(TILE_ADDXY(tile, 0, 1), 0)) n |= 4;
+ if (blocks&0x19 && HasTileRoadAt(TILE_ADDXY(tile, 1, 0), 3)) n |= 2;
+ if (blocks&0x16 && HasTileRoadAt(TILE_ADDXY(tile, 0,-1), 2)) n |= 1;
+
+ // If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
+ // then allow it
+ if ((n & (n-1)) != 0 && (n & br) != 0) {
+ Town *t;
+ *edge_road = false;
+ // you can remove all kind of roads with extra dynamite
+ if (_patches.extra_dynamite)
+ return true;
+
+ t = ClosestTownFromTile(tile, (uint)-1);
+ SET_DPARAM16(0, t->index);
+ _error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
+ return false;
+ }
+
+ return true;
+}
+
+bool IsRoadDepotTile(TileIndex tile)
+{
+ return IS_TILETYPE(tile, MP_STREET) &&
+ (_map5[tile] & 0xF0) == 0x20;
+}
+
+uint GetRoadBitsByTile(TileIndex tile)
+{
+ uint32 r = GetTileTrackStatus(tile, 2);
+ return (byte)(r | (r >> 8));
+}
+
+// cost for removing inner/edge -roads
+static const uint16 _road_remove_cost[2] = {50, 18};
+
+/* Delete a piece of road
+ * p1 = piece type
+ */
+int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ TileInfo ti;
+ int32 cost;
+ uint tile;
+ Town *t;
+ /* true if the roadpiece was always removeable,
+ false if it was a center piece. Affects town ratings drop
+ */
+ bool edge_road;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ FindLandscapeHeight(&ti, x, y);
+ tile = ti.tile;
+ t = ClosestTownFromTile(tile, (uint)-1); // needed for town rating penalty
+
+ // allow deleting road under bridge
+ if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ {
+ bool b;
+ _road_special_gettrackstatus = true;
+ b = CheckAllowRemoveRoad(tile, p1, &edge_road);
+ _road_special_gettrackstatus = false;
+ if (!b)
+ return CMD_ERROR;
+ }
+
+ if (ti.type == MP_TUNNELBRIDGE) {
+ if (!EnsureNoVehicleZ(tile, GET_TILEHEIGHT(tile)))
+ return CMD_ERROR;
+
+ if ((ti.map5 & 0xE9) == 0xE8) {
+ if (p1 & 10) goto return_error;
+ } else if ((ti.map5 & 0xE9) == 0xE9) {
+ if (p1 & 5) goto return_error;
+ } else
+ goto return_error;
+
+ cost = _price.remove_road * 2;
+
+ if (flags & DC_EXEC) {
+ _map5[tile] = ti.map5 & 0xC7;
+ _map_owner[tile] = OWNER_NONE;
+ MarkTileDirtyByTile(tile);
+ }
+ return cost;
+ } else if (ti.type == MP_STREET) {
+ if (!(ti.map5 & 0xF0)) {
+ uint c = p1, t2;
+
+ if (ti.tileh != 0 && (ti.map5 == 5 || ti.map5 == 10)) {
+ c |= (c & 0xC) >> 2;
+ c |= (c & 0x3) << 2;
+ }
+
+ // limit the bits to delete to the existing bits.
+ if ((c &= ti.map5) == 0) goto return_error;
+
+ // calculate the cost
+ t2 = c;
+ cost = 0;
+ do {
+ if (t2&1) cost += _price.remove_road;
+ } while(t2>>=1);
+
+ // check if you're allowed to remove the street owned by a town
+ // removal allowance depends on difficulty setting
+ if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) {
+ if (!CheckforTownRating(tile, flags, t, ROAD_REMOVE))
+ return CMD_ERROR;
+ }
+
+ if (flags & DC_EXEC) {
+ // checks if the owner is town than decrease town rating by 50 until you have
+ // a "Poor" town rating
+ if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
+ ChangeTownRating(t, -_road_remove_cost[(byte)edge_road], -100);
+
+ _map5[tile] ^= c;
+ if ((_map5[tile]&0xF) == 0)
+ DoClearSquare(tile);
+ else
+ MarkTileDirtyByTile(tile);
+
+ }
+ return cost;
+ } else if (!(ti.map5 & 0xE0)) {
+ byte c;
+
+ if (!(ti.map5 & 8)) {
+ c = 2;
+ if (p1 & 5) goto return_error;
+ } else {
+ c = 1;
+ if (p1 & 10) goto return_error;
+ }
+
+ cost = _price.remove_road * 2;
+ if (flags & DC_EXEC) {
+ ModifyTile(tile,
+ MP_SETTYPE(MP_RAILWAY) |
+ MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAP5,
+ _map3_hi[tile] & 0xF, /* map3_lo */
+ c /* map5 */
+ );
+ }
+ return cost;
+ } else
+ goto return_error;
+
+ } else {
+return_error:;
+ return_cmd_error(INVALID_STRING_ID);
+ }
+}
+
+
+enum {
+ ROAD_NW = 1, // NW road track
+ ROAD_SW = 2, // SW road track
+ ROAD_SE = 4, // SE road track
+ ROAD_NE = 8, // NE road track
+ ROAD_ALL = (ROAD_NW | ROAD_SW | ROAD_SE | ROAD_NE)
+};
+
+static const byte _valid_tileh_slopes_road[2][15] = {
+ // set of normal ones
+ {
+ ROAD_ALL, 0, 0,
+ ROAD_SW | ROAD_NE, 0, 0, // 3, 4, 5
+ ROAD_NW | ROAD_SE, 0, 0,
+ ROAD_NW | ROAD_SE, 0, 0, // 9, 10, 11
+ ROAD_SW | ROAD_NE, 0, 0
+ },
+ // allowed road for an evenly raised platform
+ {
+ 0,
+ ROAD_SW | ROAD_NW,
+ ROAD_SW | ROAD_SE,
+ ROAD_NW | ROAD_SE | ROAD_SW,
+
+ ROAD_SE | ROAD_NE, // 4
+ ROAD_ALL,
+ ROAD_SW | ROAD_NE | ROAD_SE,
+ ROAD_ALL,
+
+ ROAD_NW | ROAD_NE, // 8
+ ROAD_SW | ROAD_NE | ROAD_NW,
+ ROAD_ALL,
+ ROAD_ALL,
+
+ ROAD_NW | ROAD_SE | ROAD_NE, // 12
+ ROAD_ALL,
+ ROAD_ALL
+ }
+};
+
+
+static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing)
+{
+ if (!(tileh & 0x10)) {
+ byte road_bits = *pieces | existing;
+
+ // no special foundation
+ if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
+ // force that all bits are set when we have slopes
+ if (tileh != 0) *pieces |= _valid_tileh_slopes_road[0][tileh];
+ return 0; // no extra cost
+ }
+
+ // foundation is used. Whole tile is leveled up
+ if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
+ return existing ? 0 : _price.terraform;
+ }
+
+ // partly leveled up tile, only if there's no road on that tile
+ if ( !existing && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8) ) {
+ // force full pieces.
+ *pieces |= (*pieces & 0xC) >> 2;
+ *pieces |= (*pieces & 0x3) << 2;
+ return existing ? 0 : _price.terraform;
+ }
+ }
+ return CMD_ERROR;
+}
+
+/* Build a piece of road
+ * p1 = piece flags
+ */
+
+int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ TileInfo ti;
+ int32 cost;
+ byte pieces = (byte)p1, existing = 0;
+ uint tile;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ FindLandscapeHeight(&ti, x, y);
+ tile = ti.tile;
+
+ // allow building road under bridge
+ if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ if (ti.type == MP_STREET) {
+ if (!(ti.map5 & 0xF0)) {
+ if ( ((pieces) & (byte)(ti.map5)) == (pieces))
+ return_cmd_error(STR_1007_ALREADY_BUILT);
+ existing = ti.map5;
+ } else {
+ if (!(ti.map5 & 0xE0) && pieces != ((ti.map5 & 8) ? 5 : 10))
+ return_cmd_error(STR_1007_ALREADY_BUILT);
+ goto do_clear;
+ }
+ } else if (ti.type == MP_RAILWAY) {
+ byte m5;
+
+ if (ti.tileh != 0) goto do_clear;
+
+ if (ti.map5 == 2) {
+ if (pieces & 5) goto do_clear;
+ m5 = 0x10;
+ } else if (ti.map5 == 1) {
+ if (pieces & 10) goto do_clear;
+ m5 = 0x18;
+ } else
+ goto do_clear;
+
+ if (flags & DC_EXEC) {
+ ModifyTile(tile,
+ MP_SETTYPE(MP_STREET) |
+ MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI | MP_MAP5,
+ _current_player, /* map3_lo */
+ _map3_lo[tile] & 0xF, /* map3_hi */
+ m5 /* map5 */
+ );
+ }
+ return _price.build_road * 2;
+ } else if (ti.type == MP_TUNNELBRIDGE) {
+
+ /* check for flat land */
+ if (ti.tileh & 0x10) //goto do_clear; // very steep tile
+ return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
+
+ /* is this middle part of a bridge? */
+ if ((ti.map5 & 0xC0) != 0xC0)
+ goto do_clear;
+
+ /* only allow roads pertendicular to bridge */
+ if ((pieces & 5) == (ti.map5 & 0x01))
+ goto do_clear;
+
+ /* check if clear land under bridge */
+ if ((ti.map5 & 0xF8) == 0xE8) /* road under bridge */
+ return_cmd_error(STR_1007_ALREADY_BUILT);
+ else if ((ti.map5 & 0xE0) == 0xE0) /* other transport route under bridge */
+ return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
+ else if ((ti.map5 & 0xF8) == 0xC8) /* water under bridge */
+ return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
+
+ /* all checked, can build road now! */
+ cost = _price.build_road * 2;
+ if (flags & DC_EXEC) {
+ ModifyTile(tile,
+ MP_MAPOWNER_CURRENT | MP_MAP5,
+ (ti.map5 & 0xC7) | 0x28 // map5
+ );
+ }
+ return cost;
+ } else {
+do_clear:;
+ if (DoCommandByTile(tile, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR) == CMD_ERROR)
+ return CMD_ERROR;
+ }
+
+ cost = CheckRoadSlope(ti.tileh, &pieces, existing);
+ if (cost == CMD_ERROR) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION);
+
+ // the AI is not allowed to used foundationed tiles.
+ if (cost && (_is_ai_player || !_patches.build_on_slopes))
+ return CMD_ERROR;
+
+ if (!(ti.type == MP_STREET && (ti.map5 & 0xF0) == 0)) {
+ cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ } else {
+ // Don't put the pieces that already exist
+ pieces &= ~ti.map5;
+ }
+
+ {
+ byte t = pieces;
+ while (t) {
+ if (t & 1) cost += _price.build_road;
+ t >>= 1;
+ }
+ }
+
+ if (flags & DC_EXEC) {
+ if (ti.type != MP_STREET) {
+ _map_type_and_height[tile] &= 0xF;
+ _map_type_and_height[tile] |= MP_STREET << 4;
+ _map5[tile] = 0;
+ _map_owner[tile] = _current_player;
+ }
+
+ _map5[tile] |= (byte)pieces;
+
+ MarkTileDirtyByTile(tile);
+ }
+ return cost;
+}
+
+int32 DoConvertStreetRail(uint tile, uint totype, bool exec)
+{
+ // not a railroad crossing?
+ if ((_map5[tile] & 0xF0) != 0x10) return CMD_ERROR;
+
+ // not owned by me?
+ if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR;
+
+ // tile is already of requested type?
+ if ( (uint)(_map3_hi[tile] & 0xF) == totype) return CMD_ERROR;
+
+ if (exec) {
+ // change type.
+ _map3_hi[tile] = (_map3_hi[tile] & 0xF0) + totype;
+ MarkTileDirtyByTile(tile);
+ }
+
+ return _price.build_rail >> 1;
+}
+
+
+// Build a long piece of road.
+// x,y = end tile
+// p1 = start tile
+// p2&1 = start tile starts in the 2nd half
+// p2&2 = end tile starts in the 2nd half
+// p2&4 = direction (0 = along x, 1=along y)
+int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint start_tile, end_tile, tile;
+ int mode;
+ int32 cost,ret;
+
+ start_tile = p1;
+ end_tile = TILE_FROM_XY(x, y);
+
+ if (start_tile > end_tile || (start_tile == end_tile && (p2&1))) {
+ uint t = start_tile; start_tile = end_tile; end_tile = t;
+ p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
+ }
+
+ cost = 0;
+ tile = start_tile;
+ // Start tile is the small number.
+ for(;;) {
+ mode = (p2&4) ? 5 : 10;
+
+ if (tile == start_tile && (p2&1))
+ mode &= (4+2);
+ else if (tile == end_tile && !(p2&2))
+ mode &= (1+8);
+
+ ret = DoCommandByTile(tile, mode, 0, flags, CMD_BUILD_ROAD);
+ if (ret == CMD_ERROR) {
+ if (_error_message != STR_1007_ALREADY_BUILT)
+ return CMD_ERROR;
+ } else {
+ cost += ret;
+ }
+
+ if (tile == end_tile)
+ break;
+
+ tile += (p2&4)?TILE_XY(0,1):TILE_XY(1,0);
+ }
+
+ // already built?
+ if (cost == 0)
+ return CMD_ERROR;
+
+ return cost;
+}
+
+// Remove a long piece of road.
+// x,y = end tile
+// p1 = start tile
+// p2&1 = start tile starts in the 2nd half
+// p2&2 = end tile starts in the 2nd half
+// p2&4 = direction (0 = along x, 1=along y)
+int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint start_tile, end_tile, tile;
+ int32 cost,ret;
+
+ start_tile = p1;
+ end_tile = TILE_FROM_XY(x, y);
+
+ if (start_tile > end_tile || (start_tile == end_tile && (p2&1))) {
+ uint t = start_tile; start_tile = end_tile; end_tile = t;
+ p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
+ }
+
+ cost = 0;
+ tile = start_tile;
+ // Start tile is the small number.
+ for(;;) {
+ uint bits = (p2 & 4) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
+ if (tile == end_tile && !(p2&2)) bits &= ROAD_NW | ROAD_NE;
+ if (tile == start_tile && (p2&1)) bits &= ROAD_SE | ROAD_SW;
+
+ // try to remove the halves.
+ if (bits) {
+ ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD);
+ if (ret != CMD_ERROR)
+ cost += ret;
+ }
+
+ if (tile == end_tile)
+ break;
+
+ tile += (p2&4)?TILE_XY(0,1):TILE_XY(1,0);
+ }
+
+ // already built?
+ if (cost == 0)
+ return CMD_ERROR;
+
+ return cost;
+}
+
+/* Build a road depot
+ * p1 - direction (0-3)
+ * p2 - unused
+ */
+
+int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ TileInfo ti;
+ int32 cost;
+ Depot *dep;
+ uint tile;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ FindLandscapeHeight(&ti, x, y);
+
+ tile = ti.tile;
+
+ if (!EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ if (ti.tileh != 0) {
+ if (_is_ai_player || !_patches.build_on_slopes || (ti.tileh & 0x10 || !((0x4C >> p1) & ti.tileh) ))
+ return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
+ }
+
+ cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (cost == CMD_ERROR)
+ return CMD_ERROR;
+
+ dep = AllocateDepot();
+ if (dep == NULL)
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ if (_current_player == _local_player)
+ _last_built_road_depot_tile = (TileIndex)tile;
+
+ dep->xy = tile;
+ dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
+
+ ModifyTile(tile,
+ MP_SETTYPE(MP_STREET) |
+ MP_MAPOWNER_CURRENT | MP_MAP5,
+ (p1 | 0x20) /* map5 */
+ );
+
+ }
+ return cost + _price.build_road_depot;
+}
+
+static int32 RemoveRoadDepot(uint tile, uint32 flags)
+{
+ if (!CheckTileOwnership(tile))
+ return CMD_ERROR;
+
+ if (!EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ DoDeleteDepot(tile);
+ }
+
+ return _price.remove_road_depot;
+}
+
+#define M(x) (1<<(x))
+
+static int32 ClearTile_Road(uint tile, byte flags) {
+ int32 ret;
+ byte m5 = _map5[tile];
+
+ if ( (m5 & 0xF0) == 0) {
+ byte b = m5 & 0xF;
+
+ if (! ((1 << b) & (M(1)|M(2)|M(4)|M(8))) ) {
+ if ( (!(flags & DC_AI_BUILDING) || _map_owner[tile]!=OWNER_TOWN) && flags&DC_AUTO)
+ return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
+ }
+ return DoCommandByTile(tile, b, 0, flags, CMD_REMOVE_ROAD);
+ } else if ( (m5 & 0xE0) == 0) {
+ if (flags & DC_AUTO)
+ return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
+
+ ret = DoCommandByTile(tile, (m5&8)?5:10, 0, flags, CMD_REMOVE_ROAD);
+ if (ret == CMD_ERROR)
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ }
+
+ return ret;
+ } else {
+ if (flags & DC_AUTO)
+ return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
+ return RemoveRoadDepot(tile,flags);
+ }
+}
+
+
+typedef struct DrawRoadTileStruct {
+ uint16 image;
+ byte subcoord_x;
+ byte subcoord_y;
+} DrawRoadTileStruct;
+
+typedef struct DrawRoadSeqStruct {
+ uint32 image;
+ byte subcoord_x;
+ byte subcoord_y;
+ byte width;
+ byte height;
+} DrawRoadSeqStruct;
+
+#include "table/road_land.h"
+
+
+static uint GetRoadFoundation(uint tileh, uint bits) {
+ int i;
+ // normal level sloped building
+ if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0)
+ return tileh;
+
+ // inclined sloped building
+ if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) &&
+ ((bits == (ROAD_SW | ROAD_NE)) || (i++, bits == (ROAD_NW | ROAD_SE))))
+ return i + 15;
+
+ return 0;
+}
+
+const byte _road_sloped_sprites[14] = {
+ 0, 0, 2, 0,
+ 0, 1, 0, 0,
+ 3, 0, 0, 0,
+ 0, 0
+};
+
+static void DrawTile_Road(TileInfo *ti)
+{
+ uint32 image;
+ byte m2;
+ const byte *s;
+
+ if ( (ti->map5 & 0xF0) == 0) { // if it is a road the upper 4 bits are 0
+ const DrawRoadTileStruct *drts;
+
+ if (ti->tileh != 0) {
+ int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
+ if (f) DrawFoundation(ti, f);
+
+ // default sloped sprites..
+ if (ti->tileh != 0) {
+ image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
+ } else {
+ image = _road_tile_sprites_1[ti->map5 & 0xF];
+ }
+ } else {
+ image = _road_tile_sprites_1[ti->map5 & 0xF];
+ }
+
+ m2 = _map2[ti->tile] & 7;
+
+ if (m2 == 0) image |= 0x3178000;
+
+ if (_map3_hi[ti->tile] & 0x80) {
+ image += 19;
+ } else if (m2 > 1 && m2 != 6) {
+ image -= 19; /* pavement along the road? */
+ }
+
+ DrawGroundSprite(image);
+
+ if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2)
+ return;
+
+ if (m2 >= 6) {
+ // roadwork
+ DrawGroundSprite(0x586 + ((ti->map5&8)!=0 ? 0 : 1));
+ return;
+ }
+
+ drts = (const DrawRoadTileStruct*)_road_display_table[m2][ti->map5 & 0xF];
+
+ while ((image = drts->image) != 0) {
+ int x = ti->x | drts->subcoord_x;
+ int y = ti->y | drts->subcoord_y;
+ byte z = ti->z;
+ if (ti->tileh != 0) z = GetSlopeZ(x, y);
+ AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z);
+ drts++;
+ }
+ } else if ( (ti->map5 & 0xE0) == 0) {
+ image = 0x55B;
+
+ if ( (ti->map5 & 8) != 0)
+ image--;
+
+ if ( (ti->map5 & 4) != 0)
+ image += 2;
+
+ if ( _map3_hi[ti->tile] & 0x80) {
+ image += 8;
+ } else {
+ m2 = _map2[ti->tile] & 7;
+ if (m2 == 0) image |= 0x3178000;
+ if (m2 > 1) image += 4;
+ }
+
+ DrawGroundSprite(image + (_map3_hi[ti->tile] & 0xF) * 12);
+ } else {
+ uint32 ormod;
+ int player;
+ const DrawRoadSeqStruct *drss;
+
+ if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }
+
+ ormod = 0x315;
+ player = _map_owner[ti->tile];
+ if (player < MAX_PLAYERS)
+ ormod = PLAYER_SPRITE_COLOR(player);
+
+ s = _road_display_datas[ti->map5 & 0xF];
+
+ DrawGroundSprite(*(uint32*)s);
+ s += sizeof(uint32);
+ drss = (DrawRoadSeqStruct*)s;
+
+ while ((image=drss->image) != 0) {
+ if (image & 0x8000)
+ image |= ormod;
+
+ AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x,
+ ti->y | drss->subcoord_y, drss->width, drss->height, 0x14, ti->z);
+ drss++;
+ }
+ }
+}
+
+void DrawRoadDepotSprite(int x, int y, int image)
+{
+ uint32 ormod;
+ const DrawRoadSeqStruct *dtss;
+ const byte *t;
+
+ ormod = PLAYER_SPRITE_COLOR(_local_player);
+
+ t = _road_display_datas[image];
+
+ x+=33;
+ y+=17;
+
+ DrawSprite(*(uint32*)t, x, y);
+ t += sizeof(uint32);
+
+ for(dtss = (DrawRoadSeqStruct *)t; dtss->image != 0; dtss++) {
+ Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
+
+ image = dtss->image;
+ if (image & 0x8000)
+ image |= ormod;
+
+ DrawSprite(image, x + pt.x, y + pt.y);
+ }
+}
+
+uint GetSlopeZ_Road(TileInfo *ti)
+{
+ uint z = ti->z;
+ int th = ti->tileh;
+
+ // check if it's a foundation
+ if (ti->tileh != 0) {
+ if ((ti->map5 & 0xF0) == 0) {
+ uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F);
+ if (f != 0) {
+ if (f < 15) {
+ // leveled foundation
+ return z + 8;
+ }
+ // inclined foundation
+ th = _inclined_tileh[f - 15];
+ }
+ } else if ((ti->map5 & 0xF0) == 0x20) {
+ // depot
+ return z + 8;
+ }
+ return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z;
+ }
+ return z;
+}
+
+static void GetAcceptedCargo_Road(uint tile, AcceptedCargo *ac)
+{
+ /* not used */
+}
+
+static void AnimateTile_Road(uint tile)
+{
+ if ((_map5[tile] & 0xF0) == 0x10) {
+ MarkTileDirtyByTile(tile);
+ }
+}
+
+static const byte _town_road_types[5][2] = {
+ {1,1},
+ {2,2},
+ {2,2},
+ {5,5},
+ {3,2},
+};
+
+static const byte _town_road_types_2[5][2] = {
+ {1,1},
+ {2,2},
+ {3,2},
+ {3,2},
+ {3,2},
+};
+
+
+static void TileLoop_Road(uint tile)
+{
+ Town *t;
+ int grp;
+
+ if (_opt.landscape == LT_HILLY) {
+ // Fix snow style if the road is above the snowline
+ if ((_map3_hi[tile] & 0x80) != ((GetTileZ(tile) > _opt.snow_line) ? 0x80 : 0x00)) {
+ _map3_hi[tile] ^= 0x80;
+ MarkTileDirtyByTile(tile);
+ }
+ } else if (_opt.landscape == LT_DESERT) {
+ // Fix desert style
+ if (GetMapExtraBits(tile) == 1 && !(_map3_hi[tile] & 0x80)) {
+ _map3_hi[tile] |= 0x80;
+ MarkTileDirtyByTile(tile);
+ }
+ }
+
+ if (_map5[tile] & 0xE0)
+ return;
+
+ if ((_map2[tile] & 7) < 6) {
+ t = ClosestTownFromTile(tile, (uint)-1);
+ grp = 0;
+ if (t != NULL) {
+ // If in the scenario editor, set the owner to a town.
+ if (_game_mode == GM_EDITOR) {
+ _map_owner[tile] = OWNER_TOWN;
+ }
+
+ grp = GetTownRadiusGroup(t, tile);
+
+ // Show an animation to indicate road work
+ if (t->road_build_months != 0 &&
+ !(GetTileDist(t->xy, tile) >= 8 && grp==0) &&
+ (_map5[tile]==5 || _map5[tile]==10)) {
+ if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1,20)) {
+ _map2[tile] = ((_map2[tile]&7) <= 1) ? 6 : 7;
+
+ SndPlayTileFx(0x1F,tile);
+ CreateEffectVehicleAbove(
+ GET_TILE_X(tile) * 16 + 7,
+ GET_TILE_Y(tile) * 16 + 7,
+ 0,
+ EV_ROADWORK);
+ MarkTileDirtyByTile(tile);
+ return;
+ }
+ }
+ }
+
+ {
+ const byte *p = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
+ byte b = _map2[tile] & 7;
+
+ if (b == p[0])
+ return;
+
+ if (b == p[1]) {
+ b = p[0];
+ } else if (b == 0) {
+ b = p[1];
+ } else {
+ b = 0;
+ }
+ _map2[tile] = (_map2[tile] & ~7) | b;
+ MarkTileDirtyByTile(tile);
+ }
+ } else {
+ // Handle road work
+
+ byte b = _map2[tile];
+ if (b < 0x80) {
+ _map2[tile] = b + 8;
+ return;
+ }
+ _map2[tile] = ((b&7) == 6) ? 1 : 2;
+ MarkTileDirtyByTile(tile);
+ }
+}
+
+void ShowRoadDepotWindow(uint tile);
+
+static void ClickTile_Road(uint tile)
+{
+ if ((_map5[tile] & 0xF0) == 0x20) {
+ ShowRoadDepotWindow(tile);
+ }
+}
+
+static const byte _road_trackbits[16] = {
+ 0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
+};
+
+static uint32 GetTileTrackStatus_Road(uint tile, int mode) {
+ if (mode == 0) {
+ if ((_map5[tile] & 0xF0) != 0x10)
+ return 0;
+ return _map5[tile] & 8 ? 0x101 : 0x202;
+ } else if (mode == 2) {
+ byte b = _map5[tile];
+ if ((b & 0xF0) == 0) {
+ if (!_road_special_gettrackstatus && (_map2[tile]&7) >= 6)
+ return 0;
+ return _road_trackbits[b&0xF] * 0x101;
+ } else if ((b&0xE0) == 0) {
+ uint32 r = 0x101;
+ if (b&8) r <<= 1;
+
+ if (b&4) {
+ r *= 0x10001;
+ }
+ return r;
+ }
+ }
+ return 0;
+}
+
+static const StringID _road_tile_strings[] = {
+ STR_1818_ROAD_RAIL_LEVEL_CROSSING,
+ STR_1817_ROAD_VEHICLE_DEPOT,
+
+ STR_1814_ROAD,
+ STR_1814_ROAD,
+ STR_1814_ROAD,
+ STR_1815_ROAD_WITH_STREETLIGHTS,
+ STR_1814_ROAD,
+ STR_1816_TREE_LINED_ROAD,
+ STR_1814_ROAD,
+ STR_1814_ROAD,
+};
+
+static void GetTileDesc_Road(uint tile, TileDesc *td)
+{
+ int i = (_map5[tile] >> 4);
+ if (i == 0)
+ i = (_map2[tile] & 7) + 3;
+ td->str = _road_tile_strings[i - 1];
+ td->owner = _map_owner[tile];
+}
+
+static const byte _roadveh_enter_depot_unk0[4] = {
+ 8, 9, 0, 1
+};
+
+static uint32 VehicleEnter_Road(Vehicle *v, uint tile, int x, int y)
+{
+ if ((_map5[tile] & 0xF0) == 0x10) {
+ if (v->type == VEH_Train && (_map5[tile] & 4) == 0) {
+ /* train crossing a road */
+ SndPlayVehicleFx(12, v);
+ _map5[tile] |= 4;
+ MarkTileDirtyByTile(tile);
+ }
+ } else if ((_map5[tile]&0xF0) == 0x20){
+ if (v->type == VEH_Road && v->u.road.frame == 11) {
+ if (_roadveh_enter_depot_unk0[_map5[tile]&3] == v->u.road.state) {
+ RoadVehEnterDepot(v);
+ return 4;
+ }
+ }
+ }
+ return 0;
+}
+
+static void VehicleLeave_Road(Vehicle *v, uint tile, int x, int y)
+{
+ if ((_map5[tile] & 0xF0) == 0x10 && v->type == VEH_Train && v->next == NULL) {
+ _map5[tile] &= ~4;
+ MarkTileDirtyByTile(tile);
+ }
+}
+
+static void ChangeTileOwner_Road(uint tile, byte old_player, byte new_player)
+{
+ byte b;
+
+ // road/rail crossing where the road is owned by the current player?
+ if (old_player == _map3_lo[tile] && (_map5[tile]&0xF0) == 0x10) {
+ _map3_lo[tile] = (new_player == 0xFF) ? OWNER_NONE : new_player;
+ }
+
+ if (_map_owner[tile] != old_player)
+ return;
+
+ if (new_player != 255) {
+ _map_owner[tile] = new_player;
+ } else {
+ b = _map5[tile]&0xF0;
+ if (b == 0) {
+ _map_owner[tile] = OWNER_NONE;
+ } else if (b == 0x10) {
+ _map5[tile] = (_map5[tile]&8) ? 0x5 : 0xA;
+ _map_owner[tile] = _map3_lo[tile];
+ _map3_lo[tile] = 0;
+ _map3_hi[tile] &= 0x80;
+ } else {
+ DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ }
+ }
+}
+
+void InitializeRoad()
+{
+ _last_built_road_depot_tile = 0;
+}
+
+const TileTypeProcs _tile_type_road_procs = {
+ DrawTile_Road, /* draw_tile_proc */
+ GetSlopeZ_Road, /* get_slope_z_proc */
+ ClearTile_Road, /* clear_tile_proc */
+ GetAcceptedCargo_Road, /* get_accepted_cargo_proc */
+ GetTileDesc_Road, /* get_tile_desc_proc */
+ GetTileTrackStatus_Road, /* get_tile_track_status_proc */
+ ClickTile_Road, /* click_tile_proc */
+ AnimateTile_Road, /* animate_tile_proc */
+ TileLoop_Road, /* tile_loop_clear */
+ ChangeTileOwner_Road, /* change_tile_owner_clear */
+ NULL, /* get_produced_cargo_proc */
+ VehicleEnter_Road, /* vehicle_enter_tile_proc */
+ VehicleLeave_Road, /* vehicle_leave_tile_proc */
+};