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1 files changed, 10 insertions, 6 deletions
diff --git a/readme.txt b/readme.txt
index 25850aee4..bf27d2787 100644
--- a/readme.txt
+++ b/readme.txt
@@ -148,25 +148,29 @@ Windows:
Unix:
OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
+ However, for the first build one has to do a "./configure" first.
Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
MacOS X:
Use "make" or Xcode (which will then call make for you)
This will give you a binary for your CPU type (PPC/Intel)
- To make a universal binary type "make UNIVERSAL_BINARY:=1"
+ However, for the first build one has to do a "./configure" first.
+ To make a universal binary type "./configure --enabled-universal"
+ instead of "./configure".
BeOS:
- Use "make".
+ Use "make", but do a "./configure" before the first build.
FreeBSD:
You need the port devel/sdl12 for a non-dedicated build.
graphics/png is optional for screenshots in the PNG format.
- Use "gmake".
+ Use "gmake", but do a "./configure" before the first build.
MorphOS:
- Use "make". Note that you need the MorphOS SDK, latest libnix updates (else
- C++ parts of OpenTTD will not build) and the powersdl.library SDK. Optionally
- libz, libpng and freetype2 developer files.
+ Use "make". However, for the first build one has to do a "./configure" first.
+ Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of
+ OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
+ libpng and freetype2 developer files.
OS/2:
Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the