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-rw-r--r--rail_cmd.c1927
1 files changed, 1927 insertions, 0 deletions
diff --git a/rail_cmd.c b/rail_cmd.c
new file mode 100644
index 000000000..e3cecd926
--- /dev/null
+++ b/rail_cmd.c
@@ -0,0 +1,1927 @@
+#include "stdafx.h"
+#include "ttd.h"
+#include "vehicle.h"
+#include "viewport.h"
+#include "command.h"
+#include "pathfind.h"
+#include "town.h"
+
+void ShowTrainDepotWindow(uint tile);
+
+enum {
+ RAIL_TYPE_NORMAL = 0,
+ RAIL_TYPE_SIGNALS = 0x40,
+ RAIL_TYPE_SPECIAL = 0x80, // If this bit is set, then it's not a regular track.
+ RAIL_TYPE_DEPOT = 0xC0,
+ RAIL_TYPE_MASK = 0xC0,
+
+ RAIL_BIT_DIAG1 = 1, // 0
+ RAIL_BIT_DIAG2 = 2, // 1
+ RAIL_BIT_UPPER = 4, // 2
+ RAIL_BIT_LOWER = 8, // 3
+ RAIL_BIT_LEFT = 16, // 4
+ RAIL_BIT_RIGHT = 32, // 5
+ RAIL_BIT_MASK = 0x3F,
+
+ RAIL_DEPOT_TRACK_MASK = 1,
+ RAIL_DEPOT_DIR = 3,
+ RAIL_DEPOT_UNUSED_BITS = 0x3C,
+
+ RAIL_TYPE_CHECKPOINT = 0xC4,
+ RAIL_CHECKPOINT_TRACK_MASK = 1,
+ RAIL_CHECKPOINT_UNUSED_BITS = 0x3E,
+};
+
+#define IS_RAIL_DEPOT(x) (((x) & (RAIL_TYPE_DEPOT|RAIL_DEPOT_UNUSED_BITS)) == RAIL_TYPE_DEPOT)
+#define IS_RAIL_CHECKPOINT(x) (((x) & (RAIL_TYPE_CHECKPOINT|RAIL_CHECKPOINT_UNUSED_BITS)) == RAIL_TYPE_CHECKPOINT)
+
+/* Format of rail map5 byte.
+ * 00 abcdef => Normal rail
+ * 01 abcdef => Rail with signals
+ * 10 ?????? => Unused
+ * 11 ????dd => Depot
+ */
+
+/* 4
+ * ---------
+ * |\ /|
+ * | \ 1/ |
+ * | \ / |
+ * | \ / |
+ * 16| \ |32
+ * | / \2 |
+ * | / \ |
+ * | / \ |
+ * |/ \|
+ * ---------
+ * 8
+ */
+
+
+// Constants for lower part of Map2 byte.
+enum RailMap2Lower4 {
+ RAIL_MAP2LO_GROUND_MASK = 0xF,
+ RAIL_GROUND_BROWN = 0,
+ RAIL_GROUND_GREEN = 1,
+ RAIL_GROUND_FENCE_NW = 2,
+ RAIL_GROUND_FENCE_SE = 3,
+ RAIL_GROUND_FENCE_SENW = 4,
+ RAIL_GROUND_FENCE_NE = 5,
+ RAIL_GROUND_FENCE_SW = 6,
+ RAIL_GROUND_FENCE_NESW = 7,
+ RAIL_GROUND_FENCE_VERT1 = 8,
+ RAIL_GROUND_FENCE_VERT2 = 9,
+ RAIL_GROUND_FENCE_HORIZ1 = 10,
+ RAIL_GROUND_FENCE_HORIZ2 = 11,
+ RAIL_GROUND_ICE_DESERT = 12,
+};
+
+
+/* MAP2 byte: abcd???? => Signal On?
+ * MAP3LO byte: abcd???? => Signal Exists?
+ * MAP2 byte: ????abcd => Type of ground.
+ * MAP3LO byte: ????abcd => Type of rail.
+ * MAP5: 00abcdef => rail
+ * 01abcdef => rail w/ signals
+ * 10uuuuuu => unused
+ * 11uuuudd => rail depot
+ */
+
+static bool CheckTrackCombination(byte map5, byte trackbits, byte flags)
+{
+ _error_message = STR_1001_IMPOSSIBLE_TRACK_COMBINATION;
+
+ if ((map5&RAIL_TYPE_MASK) == RAIL_TYPE_SIGNALS) {
+
+ if (map5 & trackbits) {
+ _error_message = STR_1007_ALREADY_BUILT;
+ return false;
+ }
+
+ map5 |= trackbits;
+ return (map5 == (RAIL_TYPE_SIGNALS|RAIL_BIT_UPPER|RAIL_BIT_LOWER) || map5 == (RAIL_TYPE_SIGNALS|RAIL_BIT_LEFT|RAIL_BIT_RIGHT));
+
+ } else if ((map5&RAIL_TYPE_MASK) == RAIL_TYPE_NORMAL) {
+ _error_message = STR_1007_ALREADY_BUILT;
+ if (map5 & trackbits)
+ return false;
+
+ // Computer players are not allowed to intersect pieces of rail.
+ if (!(flags&DC_NO_RAIL_OVERLAP))
+ return true;
+
+ map5 |= trackbits;
+ return (map5 == (RAIL_BIT_UPPER|RAIL_BIT_LOWER) || map5 == (RAIL_BIT_LEFT|RAIL_BIT_RIGHT));
+ } else {
+ return false;
+ }
+}
+
+
+static const byte _valid_tileh_slopes[3][15] = {
+
+// set of normal ones
+{
+ RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
+ RAIL_BIT_RIGHT,
+ RAIL_BIT_UPPER,
+ RAIL_BIT_DIAG1,
+
+ RAIL_BIT_LEFT,
+ 0,
+ RAIL_BIT_DIAG2,
+ RAIL_BIT_LOWER,
+
+ RAIL_BIT_LOWER,
+ RAIL_BIT_DIAG2,
+ 0,
+ RAIL_BIT_LEFT,
+
+ RAIL_BIT_DIAG1,
+ RAIL_BIT_UPPER,
+ RAIL_BIT_RIGHT,
+},
+
+// allowed rail for an evenly raised platform
+{
+ 0,
+ RAIL_BIT_LEFT,
+ RAIL_BIT_LOWER,
+ RAIL_BIT_DIAG2 | RAIL_BIT_LOWER | RAIL_BIT_LEFT,
+
+ RAIL_BIT_RIGHT,
+ RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
+ RAIL_BIT_DIAG1 | RAIL_BIT_LOWER | RAIL_BIT_RIGHT,
+ RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
+
+ RAIL_BIT_UPPER,
+ RAIL_BIT_DIAG1 | RAIL_BIT_UPPER | RAIL_BIT_LEFT,
+ RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
+ RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
+
+ RAIL_BIT_DIAG2 | RAIL_BIT_UPPER | RAIL_BIT_RIGHT,
+ RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
+ RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
+},
+
+// allowed rail on coast tile
+{
+ 0,
+ RAIL_BIT_LEFT,
+ RAIL_BIT_LOWER,
+ RAIL_BIT_DIAG2|RAIL_BIT_LEFT|RAIL_BIT_LOWER,
+
+ RAIL_BIT_RIGHT,
+ RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
+ RAIL_BIT_DIAG1|RAIL_BIT_RIGHT|RAIL_BIT_LOWER,
+ RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
+
+ RAIL_BIT_UPPER,
+ RAIL_BIT_DIAG1|RAIL_BIT_LEFT|RAIL_BIT_UPPER,
+ RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
+ RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
+
+ RAIL_BIT_DIAG2|RAIL_BIT_RIGHT|RAIL_BIT_UPPER,
+ RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
+ RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
+ }
+};
+
+static uint GetRailFoundation(uint tileh, uint bits)
+{
+ int i;
+
+ if ((~_valid_tileh_slopes[0][tileh] & bits) == 0)
+ return 0;
+
+ if ((~_valid_tileh_slopes[1][tileh] & bits) == 0)
+ return tileh;
+
+ if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) && (bits == RAIL_BIT_DIAG1 || (i++, bits == RAIL_BIT_DIAG2)))
+ return i + 15;
+
+ return 0;
+}
+
+//
+static uint32 CheckRailSlope(int tileh, uint rail_bits, uint existing, uint tile)
+{
+ // never allow building on top of steep tiles
+ if (!(tileh & 0x10)) {
+ rail_bits |= existing;
+
+ // don't allow building on the lower side of a coast
+ if (IS_TILETYPE(tile, MP_WATER) && ~_valid_tileh_slopes[2][tileh] & rail_bits) {
+ return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
+ }
+
+ // no special foundation
+ if ((~_valid_tileh_slopes[0][tileh] & rail_bits) == 0)
+ return 0;
+
+ if (((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0) || // whole tile is leveled up
+ ((rail_bits == RAIL_BIT_DIAG1 || rail_bits == RAIL_BIT_DIAG2) && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8))) { // partly up
+ return existing ? 0 : _price.terraform;
+ }
+ }
+ return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
+}
+
+/* Build a single track.
+ * p1 - railroad type normal/maglev
+ * p2 - tile direction
+ */
+
+int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ TileInfo ti;
+ int32 ret, cost = 0;
+ byte rail_bit = 1 << p2;
+ byte rail_type = (byte)(p1 & 0xF);
+ uint tile;
+ byte existing = 0;
+ bool need_clear = false;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ _error_message = STR_1007_ALREADY_BUILT;
+
+ FindLandscapeHeight(&ti, x, y);
+ tile = ti.tile;
+
+ // allow building rail under bridge
+ if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ if (ti.type == MP_TUNNELBRIDGE) {
+/* BUILD ON BRIDGE CODE */
+ if (!EnsureNoVehicleZ(tile, GET_TILEHEIGHT(tile)))
+ return CMD_ERROR;
+
+ if ((ti.map5 & 0xF8) == 0xC0) {
+ if (ti.tileh & 0x10 || rail_bit != (byte)((ti.map5 & 1) ? 1 : 2)) goto need_clear;
+
+ if (!(flags & DC_EXEC))
+ return _price.build_rail;
+
+ _map5[tile] = (ti.map5 & 0xC7) | 0x20;
+ goto set_ownership;
+ } else if ((ti.map5 & 0xF8) == 0xE0) {
+ if ((_map3_lo[tile] & 0xF) != (int)p1) goto need_clear;
+ if (rail_bit != (byte)((ti.map5 & 1) ? 1 : 2)) goto need_clear;
+ return CMD_ERROR;
+ } else
+ goto need_clear;
+ } else if (ti.type == MP_STREET) {
+ byte m5;
+/* BUILD ON STREET CODE */
+ if (ti.tileh != 0) goto need_clear;
+
+ if (!(ti.map5 & 0xF0)) {
+ if ((ti.map5 & 0x0F) == 0xA) {
+ if (rail_bit != 2) goto need_clear;
+ m5 = 0x10;
+ } else if ((ti.map5 & 0x0F) == 0x5) {
+ if (rail_bit != 1) goto need_clear;
+ m5 = 0x18;
+ } else
+ goto need_clear;
+
+ if (!(flags & DC_EXEC))
+ return _price.build_rail;
+
+ ModifyTile(tile,
+ MP_SETTYPE(MP_STREET) |
+ MP_MAP3LO | MP_MAP3HI | MP_MAPOWNER_CURRENT | MP_MAP5,
+ _map_owner[tile], /* map3_lo */
+ p1, /* map3_hi */
+ m5 /* map5 */
+ );
+ goto fix_signals;
+ } else if (!(ti.map5 & 0xE0)) {
+ if (rail_bit != (byte)((ti.map5 & 8) ? 1 : 2)) goto need_clear;
+ return CMD_ERROR;
+ } else
+ goto need_clear;
+ } else if (ti.type == MP_RAILWAY) {
+
+/* BUILD ON RAILWAY CODE */
+ if (_map_owner[tile] != _current_player || (byte)(_map3_lo[tile]&0xF) != rail_type)
+ goto need_clear;
+ if (!CheckTrackCombination(ti.map5, rail_bit, (byte)flags))
+ return CMD_ERROR;
+
+ existing = ti.map5 & 0x3F;
+ } else {
+
+/* DEFAULT BUILD ON CODE */
+need_clear:;
+ /* isnot_railway */
+ if (!(flags & DC_EXEC)) {
+ ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (ret == CMD_ERROR) return CMD_ERROR;
+ cost += ret;
+ }
+ need_clear = true;
+ }
+
+ ret = CheckRailSlope(ti.tileh, rail_bit, existing, tile);
+ if (ret & 0x80000000)
+ return ret;
+ cost += ret;
+
+ // the AI is not allowed to used foundationed tiles.
+ if (ret && (_is_ai_player || !_patches.build_on_slopes))
+ return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
+
+ if (flags & DC_EXEC && need_clear) {
+ ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (ret == CMD_ERROR) return CMD_ERROR;
+ cost += ret;
+ }
+
+ if (flags & DC_EXEC) {
+ _map_type_and_height[tile] &= 0xF;
+ _map_type_and_height[tile] |= MP_RAILWAY << 4;
+ _map5[tile] |= rail_bit;
+ _map2[tile] &= ~RAIL_MAP2LO_GROUND_MASK;
+
+ // In case it's a tile without signals, clear the signal bits. Why?
+ if ((_map5[tile] & RAIL_TYPE_MASK) != RAIL_TYPE_SIGNALS)
+ _map2[tile] &= ~0xF0;
+
+set_ownership:
+ _map_owner[tile] = _current_player;
+
+ _map3_lo[tile] &= ~0xF;
+ _map3_lo[tile] |= rail_type;
+
+ MarkTileDirtyByTile(tile);
+
+fix_signals:
+ SetSignalsOnBothDir(tile, (byte)p2);
+ }
+
+ return cost + _price.build_rail;
+}
+
+static const byte _signals_table[] = {
+ 0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0, // direction 1
+ 0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0 // direction 2
+};
+
+static const byte _signals_table_other[] = {
+ 0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0, // direction 1
+ 0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0 // direction 2
+};
+
+static const byte _signals_table_both[] = {
+ 0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30, 0, 0, // both directions combined
+ 0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30, 0, 0
+};
+
+
+/* Remove a single track.
+ * p1 - unused
+ * p2 - tile direction
+ */
+
+int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ TileInfo ti;
+ byte rail_bit = 1 << p2;
+ byte m5;
+ uint tile;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ FindLandscapeHeight(&ti, x, y);
+
+ tile = ti.tile;
+
+ if (!((1<<ti.type) & ((1<<MP_TUNNELBRIDGE)|(1<<MP_STREET)|(1<<MP_RAILWAY))))
+ return CMD_ERROR;
+
+ if (_current_player != OWNER_WATER && !CheckTileOwnership(tile))
+ return CMD_ERROR;
+
+ // allow building rail under bridge
+ if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ if (ti.type == MP_TUNNELBRIDGE) {
+ if (!EnsureNoVehicleZ(tile, GET_TILEHEIGHT(tile)))
+ return CMD_ERROR;
+
+ if ((ti.map5 & 0xF8) != 0xE0)
+ return CMD_ERROR;
+
+ if ( ((ti.map5 & 1) ? 1 : 2) != rail_bit )
+ return CMD_ERROR;
+
+ if (!(flags & DC_EXEC))
+ return _price.remove_rail;
+
+ _map_owner[tile] = OWNER_NONE;
+ _map5[tile] = ti.map5 & 0xC7;
+ } else if (ti.type == MP_STREET) {
+ if (!(ti.map5 & 0xF0))
+ return CMD_ERROR;
+
+ if (ti.map5 & 0xE0)
+ return CMD_ERROR;
+
+ if (ti.map5 & 8) {
+ m5 = 5;
+ if (rail_bit != 1)
+ return CMD_ERROR;
+ } else {
+ m5 = 10;
+ if (rail_bit != 2)
+ return CMD_ERROR;
+ }
+
+ if (!(flags & DC_EXEC))
+ return _price.remove_rail;
+
+ _map5[tile] = m5;
+ _map_owner[tile] = _map3_lo[tile];
+ _map2[tile] = 0;
+ } else {
+ assert(ti.type == MP_RAILWAY);
+
+ if (ti.map5 & RAIL_TYPE_SPECIAL)
+ return CMD_ERROR;
+
+ if (!(ti.map5 & rail_bit))
+ return CMD_ERROR;
+
+ // don't allow remove if there are signals on the track
+ if (ti.map5 & RAIL_TYPE_SIGNALS) {
+ if (_map3_lo[tile] & _signals_table_both[p2])
+ return CMD_ERROR;
+ }
+
+ if (!(flags & DC_EXEC))
+ return _price.remove_rail;
+
+ if ( (_map5[tile] ^= rail_bit) == 0) {
+ DoClearSquare(tile);
+ goto skip_mark_dirty;
+ }
+ }
+
+ /* mark_dirty */
+ MarkTileDirtyByTile(tile);
+
+skip_mark_dirty:;
+
+ SetSignalsOnBothDir(tile, (byte)p2);
+
+ return _price.remove_rail;
+}
+
+static const struct {
+ int8 xinc[16];
+ int8 yinc[16];
+ byte initial[16];
+} _railbit = {{
+// 0 1 2 3 4 5
+ 16, 0,-16, 0, 16, 0, 0, 0,
+ -16, 0, 0, 16, 0,-16, 0, 0,
+},{
+ 0, 16, 0, 16, 0, 16, 0, 0,
+ 0, -16, -16, 0,-16, 0, 0, 0,
+},{
+ 5, 1, 0,4, // normal
+ 2, 1, 8,3, // x > sx
+ 10, 9, 0,11, // y > sy
+ 13, 9, 8,12, // x > sx && y > sy
+}};
+
+
+/* Build either NE or NW sequence of tracks.
+ * p1 0:15 - start pt X
+ * p1 16:31 - start pt y
+ *
+ * p2 0:3 - rail type
+ * p2 4:7 - rail direction
+ */
+
+
+int32 CmdBuildRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ int sx, sy;
+ int32 ret, total_cost = 0;
+ int railbit;
+
+ if (flags & DC_EXEC)
+ SndPlayTileFx(0x1E, TILE_FROM_XY(x,y));
+
+ /* unpack start point */
+ sx = (p1 & 0xFFFF) & ~0xF;
+ sy = (p1 >> 16) & ~0xF;
+
+ railbit = _railbit.initial[(p2 >> 4) + (x > sx ? 4 : 0) + (y > sy ? 8 : 0)];
+
+ for(;;) {
+ ret = DoCommand(x, y, p2&0xF, railbit&7, flags, CMD_BUILD_SINGLE_RAIL);
+
+ if (ret == CMD_ERROR) {
+ if (_error_message != STR_1007_ALREADY_BUILT)
+ break;
+ } else
+ total_cost += ret;
+
+ if (x == sx && y == sy)
+ break;
+
+ x += _railbit.xinc[railbit];
+ y += _railbit.yinc[railbit];
+
+ // toggle railbit for the diagonal tiles
+ if (railbit & 0x6) railbit ^= 1;
+ }
+
+ if (total_cost == 0)
+ return CMD_ERROR;
+
+ return total_cost;
+}
+
+
+/* Remove either NE or NW sequence of tracks.
+ * p1 0:15 - start pt X
+ * p1 16:31 - start pt y
+ *
+ * p2 0:3 - rail type
+ * p2 4:7 - rail direction
+ */
+
+
+int32 CmdRemoveRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ int sx, sy;
+ int32 ret, total_cost = 0;
+ int railbit;
+
+ if (flags & DC_EXEC)
+ SndPlayTileFx(0x1E, TILE_FROM_XY(x,y));
+
+ /* unpack start point */
+ sx = (p1 & 0xFFFF) & ~0xF;
+ sy = (p1 >> 16) & ~0xF;
+
+ railbit = _railbit.initial[(p2 >> 4) + (x > sx ? 4 : 0) + (y > sy ? 8 : 0)];
+
+ for(;;) {
+ ret = DoCommand(x, y, p2&0xF, railbit&7, flags, CMD_REMOVE_SINGLE_RAIL);
+ if (ret != CMD_ERROR) total_cost += ret;
+ if (x == sx && y == sy)
+ break;
+ x += _railbit.xinc[railbit];
+ y += _railbit.yinc[railbit];
+ // toggle railbit for the diagonal tiles
+ if (railbit & 0x6) railbit ^= 1;
+ }
+
+ if (total_cost == 0)
+ return CMD_ERROR;
+
+ return total_cost;
+}
+
+/* Build a train depot
+ * p1 = rail type
+ * p2 = depot direction
+ */
+int32 CmdBuildTrainDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint tile = TILE_FROM_XY(x,y);
+ int32 cost, ret;
+ Depot *dep;
+ uint tileh;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+ tileh = GetTileSlope(tile, NULL);
+ if (tileh != 0) {
+ if (_is_ai_player || !_patches.build_on_slopes || (tileh & 0x10 || !((0x4C >> p2) & tileh) ))
+ return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
+ }
+
+ ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (ret == CMD_ERROR) return CMD_ERROR;
+ cost = ret;
+
+ dep = AllocateDepot();
+ if (dep == NULL)
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ if (_current_player == _local_player)
+ _last_built_train_depot_tile = (TileIndex)tile;
+
+ ModifyTile(tile,
+ MP_SETTYPE(MP_RAILWAY) |
+ MP_MAP3LO | MP_MAPOWNER_CURRENT | MP_MAP5,
+ p1, /* map3_lo */
+ p2 | RAIL_TYPE_DEPOT /* map5 */
+ );
+
+ dep->xy = tile;
+ dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
+
+ SetSignalsOnBothDir(tile, (p2&1) ? 2 : 1);
+
+ }
+
+ return cost + _price.build_train_depot;
+}
+
+static void MakeDefaultCheckpointName(Checkpoint *cp)
+{
+ int townidx = ClosestTownFromTile(cp->xy, (uint)-1)->index;
+ Checkpoint *cc;
+ bool used_checkpoint[64];
+ int i;
+
+ memset(used_checkpoint, 0, sizeof(used_checkpoint));
+
+ // find an unused checkpoint number belonging to this town
+ for(cc = _checkpoints; cc != endof(_checkpoints); cc++) {
+ if (cc->xy && cc->town_or_string & 0xC000 && (cc->town_or_string & 0xFF) == townidx)
+ used_checkpoint[(cc->town_or_string >> 8) & 0x3F] = true;
+ }
+
+ for(i=0; used_checkpoint[i] && i!=lengthof(used_checkpoint)-1; i++) {}
+ cp->town_or_string = 0xC000 + (i << 8) + townidx;
+}
+
+// find a deleted checkpoint close to a tile.
+static Checkpoint *FindDeletedCheckpointCloseTo(uint tile)
+{
+ Checkpoint *cp,*best = NULL;
+ uint thres = 8, cur_dist;
+
+ for(cp = _checkpoints; cp != endof(_checkpoints); cp++) {
+ if (cp->deleted && cp->xy) {
+ cur_dist = GetTileDist(tile, cp->xy);
+ if (cur_dist < thres) {
+ thres = cur_dist;
+ best = cp;
+ }
+ }
+ }
+ return best;
+}
+
+/* Convert existing rail to checkpoint */
+
+int32 CmdBuildTrainCheckpoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint tile = TILE_FROM_XY(x,y);
+ Checkpoint *cp;
+ uint tileh;
+ uint dir;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ if (!IS_TILETYPE(tile, MP_RAILWAY) || ((dir=0, _map5[tile] != 1) && (dir=1, _map5[tile] != 2)))
+ return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
+
+ if (!CheckTileOwnership(tile))
+ return CMD_ERROR;
+
+ if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+ tileh = GetTileSlope(tile, NULL);
+ if (tileh != 0) {
+ if (!_patches.build_on_slopes || tileh & 0x10 || !(tileh & (0x3 << dir)) || !(tileh & ~(0x3 << dir)))
+ return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
+ }
+
+ // check if there is an already existing, deleted, checkpoint close to us that we can reuse.
+ cp = FindDeletedCheckpointCloseTo(tile);
+ if (cp == NULL) {
+ cp = AllocateCheckpoint();
+ if (cp == NULL) return CMD_ERROR;
+ cp->town_or_string = 0;
+ }
+
+ if (flags & DC_EXEC) {
+ ModifyTile(tile, MP_MAP5, RAIL_TYPE_CHECKPOINT | dir);
+
+ cp->deleted = 0;
+ cp->xy = tile;
+
+ if (cp->town_or_string == 0) MakeDefaultCheckpointName(cp); else RedrawCheckpointSign(cp);
+ UpdateCheckpointSign(cp);
+ RedrawCheckpointSign(cp);
+ SetSignalsOnBothDir(tile, dir ? 2 : 1);
+ }
+
+ return _price.build_train_depot;
+}
+
+static void DoDeleteCheckpoint(Checkpoint *cp)
+{
+ cp->xy = 0;
+ DeleteCommandFromVehicleSchedule(((cp-_checkpoints) << 8) + OT_GOTO_CHECKPOINT);
+ if (~cp->town_or_string & 0xC000) DeleteName(cp->town_or_string);
+ RedrawCheckpointSign(cp);
+}
+
+// delete checkpoints after a while
+void CheckpointsDailyLoop()
+{
+ Checkpoint *cp;
+ for(cp = _checkpoints; cp != endof(_checkpoints); cp++) {
+ if (cp->deleted && !--cp->deleted) {
+ DoDeleteCheckpoint(cp);
+ }
+ }
+}
+
+static int32 RemoveTrainCheckpoint(uint tile, uint32 flags, bool justremove)
+{
+ Checkpoint *cp;
+
+ // make sure it's a checkpoint
+ if (!IS_TILETYPE(tile, MP_RAILWAY) || !IS_RAIL_CHECKPOINT(_map5[tile]))
+ return CMD_ERROR;
+
+ if (!CheckTileOwnership(tile) && !(_current_player==17))
+ return CMD_ERROR;
+
+ if (!EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ int direction = _map5[tile] & RAIL_CHECKPOINT_TRACK_MASK;
+
+ // mark the checkpoint deleted
+ for(cp=_checkpoints; cp->xy != (TileIndex)tile; cp++) {}
+ cp->deleted = 30; // let it live for this many days before we do the actual deletion.
+ RedrawCheckpointSign(cp);
+
+ if (justremove) {
+ ModifyTile(tile, MP_MAP5, 1<<direction);
+ } else {
+ DoClearSquare(tile);
+ SetSignalsOnBothDir(tile, direction);
+ }
+ }
+
+ return _price.remove_train_depot;
+}
+
+int32 CmdRemoveTrainCheckpoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint tile = TILE_FROM_XY(x,y);
+ return RemoveTrainCheckpoint(tile, flags, true);
+}
+
+
+// p1 = id of checkpoint
+int32 CmdRenameCheckpoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ Checkpoint *cp;
+ StringID str;
+
+ if (_decode_parameters[0] != 0) {
+ str = AllocateName((byte*)_decode_parameters, 0);
+ if (str == 0) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ cp = &_checkpoints[p1];
+ if (~cp->town_or_string & 0xC000) DeleteName(cp->town_or_string);
+ cp->town_or_string = str;
+ UpdateCheckpointSign(cp);
+ MarkWholeScreenDirty();
+ } else {
+ DeleteName(str);
+ }
+ } else {
+ if (flags & DC_EXEC) {
+ cp = &_checkpoints[p1];
+ if (~cp->town_or_string & 0xC000) DeleteName(cp->town_or_string);
+ MakeDefaultCheckpointName(cp);
+ UpdateCheckpointSign(cp);
+ MarkWholeScreenDirty();
+ }
+ }
+ return 0;
+}
+
+
+/* build signals, p1 = track */
+int32 CmdBuildSignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint tile;
+ byte m5;
+ int32 cost;
+ int track = p1 & 0x7;
+
+ assert(track >= 0 && track < 6);
+ assert(p2 == 0);
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ tile = TILE_FROM_XY(x,y);
+
+ if (!EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ _error_message = STR_1005_NO_SUITABLE_RAILROAD_TRACK;
+
+ // must be railway, and not a depot, and it must have a track in the suggested position.
+ if (!IS_TILETYPE(tile, MP_RAILWAY) || (m5=_map5[tile], m5&0x80) || !HASBIT(m5, track))
+ return CMD_ERROR;
+
+ // check rail combination
+ {
+ byte m = m5 & RAIL_BIT_MASK;
+ if (m != RAIL_BIT_DIAG1 && m != RAIL_BIT_DIAG2 && m != RAIL_BIT_UPPER && m != RAIL_BIT_LOWER &&
+ m != RAIL_BIT_LEFT && m != RAIL_BIT_RIGHT && m != (RAIL_BIT_UPPER|RAIL_BIT_LOWER) && m != (RAIL_BIT_LEFT|RAIL_BIT_RIGHT))
+ return CMD_ERROR;
+ }
+
+ // check ownership
+ if (!CheckTileOwnership(tile))
+ return CMD_ERROR;
+
+ // If it had signals previously it's no cost to build.
+ cost = 0;
+ if (!(m5 & RAIL_TYPE_SIGNALS)) {
+ cost = _price.build_signals;
+ }
+
+ if (flags & DC_EXEC) {
+
+
+ if (!(m5 & RAIL_TYPE_SIGNALS)) {
+ _map5[tile] |= RAIL_TYPE_SIGNALS; // change into signals
+ _map2[tile] |= 0xF0; // all signals are on
+ _map3_lo[tile] &= ~0xF0; // no signals built by default
+ _map3_hi[tile] = (p1 & 8) ? 4 : 0;// initial presignal state, semaphores depend on ctrl key
+ goto ignore_presig;
+ }
+
+ if (!(p1 & 8)) {
+ byte a,b,c,d;
+ignore_presig:
+ a = _signals_table[track]; // signal for this track in one direction
+ b = _signals_table[track + 8]; // signal for this track in the other direction
+ c = a | b;
+ d = _map3_lo[tile] & c; // mask of built signals. it only affects &0xF0
+
+ // Alternate between a|b, b, a
+ if ( d != 0 && d != a) {
+ c = (d==c)?b:a;
+ }
+
+ _map3_lo[tile] = (_map3_lo[tile]&~(a|b)) | c;
+ } else {
+ // toggle between the signal types. Using low 2 bits of map3_hi.
+ _map3_hi[tile] = (_map3_hi[tile] & ~3) | ((_map3_hi[tile] + 1) & 3);
+ }
+
+ MarkTileDirtyByTile(tile);
+ SetSignalsOnBothDir(tile, track);
+ }
+
+ return cost;
+}
+
+/* Remove signals
+ * p1 = unused
+ * p2 = unused
+ */
+
+int32 CmdRemoveSignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ TileInfo ti;
+ uint tile;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ FindLandscapeHeight(&ti, x, y);
+ tile = ti.tile;
+
+ /* No vehicle behind. */
+ if (!EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ /* Signals can only exist on railways */
+ if (ti.type != MP_RAILWAY)
+ return CMD_ERROR;
+
+ /* Map5 mode is 0x40 when there's signals */
+ if ((ti.map5 & RAIL_TYPE_MASK) != RAIL_TYPE_SIGNALS)
+ return CMD_ERROR;
+
+ /* Who owns the tile? */
+ if (_current_player != OWNER_WATER && !CheckTileOwnership(tile))
+ return CMD_ERROR;
+
+ /* Do it? */
+ if (flags & DC_EXEC) {
+ byte bits = _map5[tile];
+ _map5[tile] &= ~RAIL_TYPE_SIGNALS;
+ _map2[tile] &= ~0xF0;
+
+ /* TTDBUG: this code contains a bug, if a tile contains 2 signals
+ * on separate tracks, it won't work properly for the 2nd track */
+ SetSignalsOnBothDir(tile, FIND_FIRST_BIT(bits & RAIL_BIT_MASK));
+
+ MarkTileDirtyByTile(tile);
+ }
+
+ return _price.remove_signals;
+}
+
+typedef int32 DoConvertRailProc(uint tile, uint totype, bool exec);
+
+static int32 DoConvertRail(uint tile, uint totype, bool exec)
+{
+ if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ // tile is already of requested type?
+ if ( (uint)(_map3_lo[tile] & 0xF) == totype)
+ return CMD_ERROR;
+
+ // change type.
+ if (exec) {
+ _map3_lo[tile] = (_map3_lo[tile] & 0xF0) + totype;
+ MarkTileDirtyByTile(tile);
+ }
+
+ return _price.build_rail >> 1;
+}
+
+extern int32 DoConvertStationRail(uint tile, uint totype, bool exec);
+extern int32 DoConvertStreetRail(uint tile, uint totype, bool exec);
+extern int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec);
+
+// p1 = start tile
+// p2 = new railtype
+int32 CmdConvertRail(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
+{
+ int32 ret, cost, money;
+ int sx,sy,x,y;
+
+ // make sure sx,sy are smaller than ex,ey
+ sx = GET_TILE_X(p1)*16;
+ sy = GET_TILE_Y(p1)*16;
+ if (ex < sx) intswap(ex, sx);
+ if (ey < sy) intswap(ey, sy);
+
+ money = GetAvailableMoneyForCommand();
+ ret = false;
+ cost = 0;
+ for(x=sx; x<=ex; x+=16) {
+ for(y=sy; y<=ey; y+=16) {
+ uint tile = TILE_FROM_XY(x,y);
+ DoConvertRailProc *p;
+
+ if (IS_TILETYPE(tile, MP_RAILWAY)) p = DoConvertRail;
+ else if (IS_TILETYPE(tile, MP_STATION)) p = DoConvertStationRail;
+ else if (IS_TILETYPE(tile, MP_STREET)) p = DoConvertStreetRail;
+ else if (IS_TILETYPE(tile, MP_TUNNELBRIDGE)) p = DoConvertTunnelBridgeRail;
+ else continue;
+
+ ret = p(tile, p2, false);
+ if (ret == CMD_ERROR) continue;
+ cost += ret;
+
+ if (flags & DC_EXEC) {
+ if ( (money -= ret) < 0) { _additional_cash_required = ret; return cost - ret; }
+ p(tile, p2, true);
+ }
+ }
+ }
+ if (cost == 0) cost = CMD_ERROR;
+ return cost;
+}
+
+static int32 RemoveTrainDepot(uint tile, uint32 flags)
+{
+ if (!CheckTileOwnership(tile) && !(_current_player==17))
+ return CMD_ERROR;
+
+ if (!EnsureNoVehicle(tile))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ int track = _map5[tile] & RAIL_DEPOT_TRACK_MASK;
+
+ DoDeleteDepot(tile);
+ SetSignalsOnBothDir(tile, track);
+ }
+
+ return _price.remove_train_depot;
+}
+
+static int32 ClearTile_Track(uint tile, byte flags) {
+ int32 cost,ret;
+ int i;
+ byte m5;
+
+ m5 = _map5[tile];
+
+ if (flags & DC_AUTO) {
+ if (m5 & RAIL_TYPE_SPECIAL)
+ return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
+
+ if (_map_owner[tile] != _current_player)
+ return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER);
+
+ return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
+ }
+
+ cost = 0;
+
+
+ if ( (m5 & RAIL_TYPE_MASK) == RAIL_TYPE_NORMAL) {
+regular_track:;
+ for(i=0; m5; i++, m5>>=1) {
+ if (m5 & 1) {
+ ret = DoCommandByTile(tile, 0, i, flags, CMD_REMOVE_SINGLE_RAIL);
+ if (ret == CMD_ERROR)
+ return CMD_ERROR;
+ cost += ret;
+ }
+ }
+ return cost;
+
+ } else if ((m5 & RAIL_TYPE_MASK)==RAIL_TYPE_SIGNALS) {
+ cost = DoCommandByTile(tile, 0, 0, flags, CMD_REMOVE_SIGNALS);
+ if (cost == CMD_ERROR)
+ return CMD_ERROR;
+ m5 &= RAIL_BIT_MASK;
+ if (flags & DC_EXEC)
+ goto regular_track;
+ return cost + _price.remove_rail;
+ } else if ( (m5 & (RAIL_TYPE_MASK|RAIL_DEPOT_UNUSED_BITS)) == RAIL_TYPE_DEPOT) {
+ return RemoveTrainDepot(tile, flags);
+ } else if ( (m5 & (RAIL_TYPE_MASK|RAIL_CHECKPOINT_UNUSED_BITS)) == RAIL_TYPE_CHECKPOINT) {
+ return RemoveTrainCheckpoint(tile, flags, false);
+ } else
+ return CMD_ERROR;
+}
+
+
+
+typedef struct DrawTrackSeqStruct {
+ uint16 image;
+ byte subcoord_x;
+ byte subcoord_y;
+ byte width;
+ byte height;
+} DrawTrackSeqStruct;
+
+#include "table/track_land.h"
+
+// used for presignals
+static const SpriteID _signal_base_sprites[16] = {
+ 0x4FB,
+ 0x1323,
+ 0x1333,
+ 0x1343,
+
+ // use semaphores instead of signals?
+ 0x1353,
+ 0x1363,
+ 0x1373,
+ 0x1383,
+
+ // mirrored versions
+ 0x4FB,
+ 0x1323,
+ 0x1333,
+ 0x1343,
+
+ 0x13C6,
+ 0x13D6,
+ 0x13E6,
+ 0x13F6,
+};
+
+// used to determine the side of the road for the signal
+static const byte _signal_position[24] = {
+ /* original: left side position */
+ 0x58,0x1E,0xE1,0xB9,0x01,0xA3,0x4B,0xEE,0x3B,0xD4,0x43,0xBD,
+ /* patch: ride side position */
+ 0x1E,0xAC,0x64,0xE1,0x4A,0x10,0xEE,0xC5,0xDB,0x34,0x4D,0xB3
+};
+
+static void DrawSignalHelper(TileInfo *ti, byte condition, uint32 image_and_pos)
+{
+ bool otherside = _opt.road_side & _patches.signal_side;
+
+ uint v = _signal_position[(image_and_pos & 0xF) + (otherside ? 12 : 0)];
+ uint x = ti->x | (v&0xF);
+ uint y = ti->y | (v>>4);
+ uint sprite = _signal_base_sprites[(_map3_hi[ti->tile] & 7) + (otherside ? 8 : 0)] + (image_and_pos>>4) + ((condition != 0) ? 1 : 0);
+ AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y));
+}
+
+static uint32 _drawtile_track_palette;
+
+
+static void DrawTrackFence_NW(TileInfo *ti)
+{
+ uint32 image = 0x515;
+ if (ti->tileh != 0) {
+ image = 0x519;
+ if (!(ti->tileh & 2)) {
+ image = 0x51B;
+ }
+ }
+ AddSortableSpriteToDraw(image | _drawtile_track_palette,
+ ti->x, ti->y+1, 16, 1, 4, ti->z);
+}
+
+static void DrawTrackFence_SE(TileInfo *ti)
+{
+ uint32 image = 0x515;
+ if (ti->tileh != 0) {
+ image = 0x519;
+ if (!(ti->tileh & 2)) {
+ image = 0x51B;
+ }
+ }
+ AddSortableSpriteToDraw(image | _drawtile_track_palette,
+ ti->x, ti->y+15, 16, 1, 4, ti->z);
+}
+
+static void DrawTrackFence_NW_SE(TileInfo *ti)
+{
+ DrawTrackFence_NW(ti);
+ DrawTrackFence_SE(ti);
+}
+
+static void DrawTrackFence_NE(TileInfo *ti)
+{
+ uint32 image = 0x516;
+ if (ti->tileh != 0) {
+ image = 0x51A;
+ if (!(ti->tileh & 2)) {
+ image = 0x51C;
+ }
+ }
+ AddSortableSpriteToDraw(image | _drawtile_track_palette,
+ ti->x+1, ti->y, 1, 16, 4, ti->z);
+}
+
+static void DrawTrackFence_SW(TileInfo *ti)
+{
+ uint32 image = 0x516;
+ if (ti->tileh != 0) {
+ image = 0x51A;
+ if (!(ti->tileh & 2)) {
+ image = 0x51C;
+ }
+ }
+ AddSortableSpriteToDraw(image | _drawtile_track_palette,
+ ti->x+15, ti->y, 1, 16, 4, ti->z);
+}
+
+static void DrawTrackFence_NE_SW(TileInfo *ti)
+{
+ DrawTrackFence_NE(ti);
+ DrawTrackFence_SW(ti);
+}
+
+static void DrawTrackFence_NS_1(TileInfo *ti)
+{
+ int z = ti->z;
+ if (ti->tileh & 1)
+ z += 8;
+ AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
+ ti->x + 8, ti->y + 8, 1, 1, 4, z);
+}
+
+static void DrawTrackFence_NS_2(TileInfo *ti)
+{
+ int z = ti->z;
+ if (ti->tileh & 4)
+ z += 8;
+ AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
+ ti->x + 8, ti->y + 8, 1, 1, 4, z);
+}
+
+static void DrawTrackFence_WE_1(TileInfo *ti)
+{
+ int z = ti->z;
+ if (ti->tileh & 8)
+ z += 8;
+ AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
+ ti->x + 8, ti->y + 8, 1, 1, 4, z);
+}
+
+static void DrawTrackFence_WE_2(TileInfo *ti)
+{
+ int z = ti->z;
+ if (ti->tileh & 2)
+ z += 8;
+ AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
+ ti->x + 8, ti->y + 8, 1, 1, 4, z);
+}
+
+static void DetTrackDrawProc_Null(TileInfo *ti)
+{
+ /* nothing should be here */
+}
+
+typedef void DetailedTrackProc(TileInfo *ti);
+DetailedTrackProc * const _detailed_track_proc[16] = {
+ DetTrackDrawProc_Null,
+ DetTrackDrawProc_Null,
+
+ DrawTrackFence_NW,
+ DrawTrackFence_SE,
+ DrawTrackFence_NW_SE,
+
+ DrawTrackFence_NE,
+ DrawTrackFence_SW,
+ DrawTrackFence_NE_SW,
+
+ DrawTrackFence_NS_1,
+ DrawTrackFence_NS_2,
+
+ DrawTrackFence_WE_1,
+ DrawTrackFence_WE_2,
+
+ DetTrackDrawProc_Null,
+ DetTrackDrawProc_Null,
+ DetTrackDrawProc_Null,
+ DetTrackDrawProc_Null,
+};
+
+static void DrawTile_Track(TileInfo *ti)
+{
+ uint32 tracktype_offs, image;
+ byte m5;
+
+ _drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_map_owner[ti->tile]));
+
+ tracktype_offs = (_map3_lo[ti->tile] & 0xF) * TRACKTYPE_SPRITE_PITCH;
+
+ m5 = (byte)ti->map5;
+ if (!(m5 & RAIL_TYPE_SPECIAL)) {
+ bool special;
+
+ m5 &= RAIL_BIT_MASK;
+
+ special = false;
+
+ // select the sprite to use based on the map5 byte.
+ (image = 0x3F3, m5 == RAIL_BIT_DIAG2) ||
+ (image++, m5 == RAIL_BIT_DIAG1) ||
+ (image++, m5 == RAIL_BIT_UPPER) ||
+ (image++, m5 == RAIL_BIT_LOWER) ||
+ (image++, m5 == RAIL_BIT_RIGHT) ||
+ (image++, m5 == RAIL_BIT_LEFT) ||
+ (image++, m5 == (RAIL_BIT_DIAG1|RAIL_BIT_DIAG2)) ||
+
+ (image = 0x40B, m5 == (RAIL_BIT_UPPER|RAIL_BIT_LOWER)) ||
+ (image++, m5 == (RAIL_BIT_LEFT|RAIL_BIT_RIGHT)) ||
+
+ (special=true, false) ||
+
+ (image = 0x3FA, !(m5 & (RAIL_BIT_RIGHT|RAIL_BIT_UPPER|RAIL_BIT_DIAG1))) ||
+ (image++, !(m5 & (RAIL_BIT_LEFT|RAIL_BIT_LOWER|RAIL_BIT_DIAG1))) ||
+ (image++, !(m5 & (RAIL_BIT_LEFT|RAIL_BIT_UPPER|RAIL_BIT_DIAG2))) ||
+ (image++, !(m5 & (RAIL_BIT_RIGHT|RAIL_BIT_LOWER|RAIL_BIT_DIAG2))) ||
+ (image++, true);
+
+ if (ti->tileh != 0) {
+ int f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
+ if (f) DrawFoundation(ti, f);
+
+ // default sloped sprites..
+ if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + 0x3F3;
+ }
+
+ if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_BROWN)
+ image = (image & 0xFFFF) | 0x3178000; // use a brown palette
+ else if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT)
+ image += 26;
+
+ DrawGroundSprite(image + tracktype_offs);
+
+ if (special) {
+ if (m5 & RAIL_BIT_DIAG1) DrawGroundSprite(0x3ED + tracktype_offs);
+ if (m5 & RAIL_BIT_DIAG2) DrawGroundSprite(0x3EE + tracktype_offs);
+ if (m5 & RAIL_BIT_UPPER) DrawGroundSprite(0x3EF + tracktype_offs);
+ if (m5 & RAIL_BIT_LOWER) DrawGroundSprite(0x3F0 + tracktype_offs);
+ if (m5 & RAIL_BIT_LEFT) DrawGroundSprite(0x3F2 + tracktype_offs);
+ if (m5 & RAIL_BIT_RIGHT) DrawGroundSprite(0x3F1 + tracktype_offs);
+ }
+
+ if (_display_opt & DO_FULL_DETAIL) {
+ _detailed_track_proc[_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK](ti);
+ }
+
+ /* draw signals also? */
+ if (!(ti->map5 & RAIL_TYPE_SIGNALS))
+ return;
+
+ {
+ byte m23;
+
+ m23 = (_map3_lo[ti->tile] >> 4) | (_map2[ti->tile] & 0xF0);
+
+#define HAS_SIGNAL(x) (m23 & (byte)(0x1 << (x)))
+#define ISON_SIGNAL(x) (m23 & (byte)(0x10 << (x)))
+#define MAYBE_DRAW_SIGNAL(x,y,z) if (HAS_SIGNAL(x)) DrawSignalHelper(ti, ISON_SIGNAL(x), ((y-0x4FB) << 4)|(z))
+
+ if (!(m5 & RAIL_BIT_DIAG2)) {
+ if (!(m5 & RAIL_BIT_DIAG1)) {
+ if (m5 & RAIL_BIT_LEFT) {
+ MAYBE_DRAW_SIGNAL(2, 0x509, 0);
+ MAYBE_DRAW_SIGNAL(3, 0x507, 1);
+ }
+ if (m5 & RAIL_BIT_RIGHT) {
+ MAYBE_DRAW_SIGNAL(0, 0x509, 2);
+ MAYBE_DRAW_SIGNAL(1, 0x507, 3);
+ }
+ if (m5 & RAIL_BIT_UPPER) {
+ MAYBE_DRAW_SIGNAL(3, 0x505, 4);
+ MAYBE_DRAW_SIGNAL(2, 0x503, 5);
+ }
+ if (m5 & RAIL_BIT_LOWER) {
+ MAYBE_DRAW_SIGNAL(1, 0x505, 6);
+ MAYBE_DRAW_SIGNAL(0, 0x503, 7);
+ }
+ } else {
+ MAYBE_DRAW_SIGNAL(3, 0x4FB, 8);
+ MAYBE_DRAW_SIGNAL(2, 0x4FD, 9);
+ }
+ } else {
+ MAYBE_DRAW_SIGNAL(3, 0x4FF, 10);
+ MAYBE_DRAW_SIGNAL(2, 0x501, 11);
+ }
+ }
+ } else {
+ const byte *s;
+ const DrawTrackSeqStruct *drss;
+
+ if (!(m5 & (RAIL_TYPE_MASK&~RAIL_TYPE_SPECIAL)))
+ return;
+
+ if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }
+
+ s = _track_depot_layout_table[m5 & 0x3F];
+
+ image = *(uint16*)s;
+ if (image & 0x8000) image = (image & 0x7FFF) + tracktype_offs;
+
+ // adjust ground tile for desert
+ // (don't adjust for arctic, because snow in depots looks weird)
+ if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT && _opt.landscape == LT_DESERT)
+ {
+ if(image!=3981)
+ image += 26; // tile with tracks
+ else
+ image = 4550; // flat ground
+ }
+
+ DrawGroundSprite(image);
+
+ drss = (const DrawTrackSeqStruct*)(s + sizeof(uint16));
+
+ while ((image=drss->image) != 0) {
+ if (image & 0x8000)
+ image |= _drawtile_track_palette;
+ image += tracktype_offs;
+ if (!(_display_opt & DO_TRANS_BUILDINGS))
+ image = (image & 0x3FFF) | 0x3224000;
+ AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x,
+ ti->y | drss->subcoord_y, drss->width, drss->height, 0x17, ti->z);
+ drss++;
+ }
+ }
+}
+
+void DrawTrainDepotSprite(int x, int y, int image, int railtype)
+{
+ uint32 ormod, img;
+ const DrawTrackSeqStruct *dtss;
+ const byte *t;
+
+ /* baseimage */
+ railtype *= TRACKTYPE_SPRITE_PITCH;
+
+ ormod = PLAYER_SPRITE_COLOR(_local_player);
+
+ t = _track_depot_layout_table[image];
+
+ x+=33;
+ y+=17;
+
+ img = *(uint16*)t;
+ if (img & 0x8000) img = (img & 0x7FFF) + railtype;
+ DrawSprite(img, x, y);
+
+ for(dtss = (DrawTrackSeqStruct *)(t + sizeof(uint16)); dtss->image != 0; dtss++) {
+ Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
+ image = dtss->image;
+ if (image & 0x8000) image |= ormod;
+ DrawSprite(image + railtype, x + pt.x, y + pt.y);
+ }
+}
+
+#define NUM_SSD_ENTRY 256
+#define NUM_SSD_STACK 32
+
+typedef struct SetSignalsData {
+ int cur;
+ int cur_stack;
+ bool stop;
+ bool has_presignal;
+
+ // presignal info
+ int presignal_exits;
+ int presignal_exits_free;
+
+ // these are used to keep track of the signals that change.
+ byte bit[NUM_SSD_ENTRY];
+ TileIndex tile[NUM_SSD_ENTRY];
+
+ // these are used to keep track of the stack that modifies presignals recursively
+ TileIndex next_tile[NUM_SSD_STACK];
+ byte next_dir[NUM_SSD_STACK];
+
+} SetSignalsData;
+
+static bool SetSignalsEnumProc(uint tile, SetSignalsData *ssd, int track, uint length, byte *state)
+{
+ // the tile has signals?
+ if (IS_TILETYPE(tile, MP_RAILWAY)) {
+ if ((_map5[tile]&RAIL_TYPE_MASK) == RAIL_TYPE_SIGNALS) {
+ if ((_map3_lo[tile] & _signals_table_both[track]) != 0) {
+
+ // is the signal pointing in to the segment existing?
+ if ((_map3_lo[tile] & _signals_table[track]) != 0) {
+ // yes, add the signal to the list of signals
+ if (ssd->cur != NUM_SSD_ENTRY) {
+ ssd->tile[ssd->cur] = tile; // remember the tile index
+ ssd->bit[ssd->cur] = track; // and the controlling bit number
+ ssd->cur++;
+ }
+
+ // remember if this block has a presignal.
+ ssd->has_presignal |= (_map3_hi[tile]&1);
+ }
+
+ // is this an exit signal that points out from the segment?
+ if ((_map3_hi[tile]&2) && _map3_lo[tile]&_signals_table_other[track]) {
+ ssd->presignal_exits++;
+ if ((_map2[tile]&_signals_table_other[track]) != 0)
+ ssd->presignal_exits_free++;
+ }
+
+ return true;
+ }
+ } else if (IS_RAIL_DEPOT(_map5[tile]))
+ return true; // don't look further if the tile is a depot
+ }
+ return false;
+}
+
+static void SetSignalsAfterProc(TrackPathFinder *tpf)
+{
+ SetSignalsData *ssd = tpf->userdata;
+ Vehicle *v;
+ uint tile, hash, val, offs;
+ TrackPathFinderLink *link;
+
+ ssd->stop = false;
+
+ // for each train, check if it is in the segment.
+ // then we know that the signal should be red.
+ FOR_ALL_VEHICLES(v) {
+ if (v->type != VEH_Train)
+ continue;
+
+ tile = v->tile;
+ if (v->u.rail.track == 0x40) { tile = GetVehicleOutOfTunnelTile(v); }
+
+ hash = PATHFIND_HASH_TILE(tile);
+
+ val = tpf->hash_head[hash];
+ if (val == 0)
+ continue;
+
+ if (!(val & 0x8000)) {
+ if ((TileIndex)tile == tpf->hash_tile[hash])
+ goto check_val;
+ } else {
+ offs = tpf->hash_tile[hash];
+ do {
+ link = PATHFIND_GET_LINK_PTR(tpf, offs);
+ if ( (TileIndex)tile == link->tile) {
+ val = link->flags;
+check_val:;
+ // the train is on the track, in either direction?
+ if (val & (v->u.rail.track + (v->u.rail.track<<8))) {
+ ssd->stop = true;
+ return;
+ }
+ break;
+ }
+ } while ((offs=link->next) != 0xFFFF);
+ }
+ }
+}
+
+static const byte _dir_from_track[14] = {
+ 0,1,0,1,2,1, 0,0,
+ 2,3,3,2,3,0,
+};
+
+
+static void ChangeSignalStates(SetSignalsData *ssd)
+{
+ int i;
+
+ // thinking about presignals...
+ // the presignal is green if,
+ // if no train is in the segment AND
+ // there is at least one green exit signal OR
+ // there are no exit signals in the segment
+
+ // then mark the signals in the segment accordingly
+ for(i=0; i!=ssd->cur; i++) {
+ uint tile = ssd->tile[i];
+ byte bit = _signals_table[ssd->bit[i]];
+ byte m2 = _map2[tile];
+
+ // presignals don't turn green if there is at least one presignal exit and none are free
+ if (_map3_hi[tile] & 1) {
+ int ex = ssd->presignal_exits, exfree = ssd->presignal_exits_free;
+
+ // subtract for dual combo signals so they don't count themselves
+ if (_map3_hi[tile]&2 && _map3_lo[tile]&_signals_table_other[ssd->bit[i]]) {
+ ex--;
+ if ((_map2[tile]&_signals_table_other[ssd->bit[i]]) != 0) exfree--;
+ }
+
+ // if we have exits and none are free, make red.
+ if (ex && !exfree) goto make_red;
+ }
+
+ // check if the signal is unaffected.
+ if (ssd->stop) {
+make_red:
+ // turn red
+ if ( (bit&m2) == 0 )
+ continue;
+ } else {
+ // turn green
+ if ( (bit&m2) != 0 )
+ continue;
+ }
+
+ // Update signals on the other side of this exit signal, it changed.
+ // If this segment has presignals, then we treat exit signals going into the segment as normal signals.
+ if (_map3_hi[tile]&2 && (_map3_hi[tile]&1 || !ssd->has_presignal)) {
+ if (ssd->cur_stack != NUM_SSD_STACK) {
+ ssd->next_tile[ssd->cur_stack] = tile;
+ ssd->next_dir[ssd->cur_stack] = _dir_from_track[ssd->bit[i]];
+ ssd->cur_stack++;
+ } else {
+ printf("NUM_SSD_STACK too small\n");
+ }
+ }
+
+ // it changed, so toggle it
+ _map2[tile] = m2 ^ bit;
+ MarkTileDirtyByTile(tile);
+ }
+}
+
+
+bool UpdateSignalsOnSegment(uint tile, byte direction)
+{
+ SetSignalsData ssd;
+ int result = -1;
+
+ ssd.cur_stack = 0;
+ direction>>=1;
+
+ for(;;) {
+ // go through one segment and update all signals pointing into that segment.
+ ssd.cur = ssd.presignal_exits = ssd.presignal_exits_free = 0;
+ ssd.has_presignal = false;
+
+ FollowTrack(tile, 0xC000, direction, (TPFEnumProc*)SetSignalsEnumProc, SetSignalsAfterProc, &ssd);
+ ChangeSignalStates(&ssd);
+
+ // remember the result only for the first iteration.
+ if (result < 0) result = ssd.stop;
+
+ // if any exit signals were changed, we need to keep going to modify the stuff behind those.
+ if(!ssd.cur_stack)
+ break;
+
+ // one or more exit signals were changed, so we need to update another segment too.
+ tile = ssd.next_tile[--ssd.cur_stack];
+ direction = ssd.next_dir[ssd.cur_stack];
+ }
+
+ return (bool)result;
+}
+
+void SetSignalsOnBothDir(uint tile, byte track)
+{
+ static const byte _search_dir_1[6] = {1, 3, 1, 3, 5, 3};
+ static const byte _search_dir_2[6] = {5, 7, 7, 5, 7, 1};
+
+ UpdateSignalsOnSegment(tile, _search_dir_1[track]);
+ UpdateSignalsOnSegment(tile, _search_dir_2[track]);
+}
+
+uint GetSlopeZ_Track(TileInfo *ti)
+{
+ uint z = ti->z;
+ int th = ti->tileh;
+
+ // check if it's a foundation
+ if (ti->tileh != 0) {
+ if ((ti->map5 & 0x80) == 0) {
+ uint f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
+ if (f != 0) {
+ if (f < 15) {
+ // leveled foundation
+ return z + 8;
+ }
+ // inclined foundation
+ th = _inclined_tileh[f - 15];
+ }
+ } else if ((ti->map5 & 0xC0) == 0xC0) {
+ // depot or checkpoint
+ return z + 8;
+ }
+ return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z;
+ }
+ return z;
+}
+
+static void GetAcceptedCargo_Track(uint tile, AcceptedCargo *ac)
+{
+ /* not used */
+}
+
+static void AnimateTile_Track(uint tile)
+{
+ /* not used */
+}
+
+static void TileLoop_Track(uint tile)
+{
+ byte a2;
+ byte rail;
+ byte m2;
+ byte owner;
+
+ m2 = _map2[tile] & 0xF;
+
+ /* special code for alps landscape */
+ if (_opt.landscape == LT_HILLY) {
+ /* convert into snow? */
+ if (GetTileZ(tile) > _opt.snow_line) {
+ a2 = RAIL_GROUND_ICE_DESERT;
+ goto modify_me;
+ }
+
+ /* special code for desert landscape */
+ } else if (_opt.landscape == LT_DESERT) {
+ /* convert into desert? */
+ if (GetMapExtraBits(tile) == 1) {
+ a2 = RAIL_GROUND_ICE_DESERT;
+ goto modify_me;
+ }
+ }
+
+ // Don't continue tile loop for depots
+ if (_map5[tile] & RAIL_TYPE_SPECIAL)
+ return;
+
+ a2 = RAIL_GROUND_GREEN;
+
+ if (m2 != RAIL_GROUND_BROWN) { /* wait until bottom is green */
+ /* determine direction of fence */
+ rail = _map5[tile] & RAIL_BIT_MASK;
+
+ if (rail == RAIL_BIT_UPPER) {
+ a2 = RAIL_GROUND_FENCE_HORIZ1;
+ } else if (rail == RAIL_BIT_LOWER) {
+ a2 = RAIL_GROUND_FENCE_HORIZ2;
+ } else if (rail == RAIL_BIT_LEFT) {
+ a2 = RAIL_GROUND_FENCE_VERT1;
+ } else if (rail == RAIL_BIT_RIGHT) {
+ a2 = RAIL_GROUND_FENCE_VERT2;
+ } else {
+ owner = _map_owner[tile];
+
+ if ( (!(rail&(RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LEFT)) && (rail&RAIL_BIT_DIAG1)) || rail==(RAIL_BIT_LOWER|RAIL_BIT_RIGHT)) {
+ if (!IS_TILETYPE(tile + TILE_XY(0,-1), MP_RAILWAY) ||
+ owner != _map_owner[tile + TILE_XY(0,-1)] ||
+ (_map5[tile + TILE_XY(0,-1)]==RAIL_BIT_UPPER || _map5[tile + TILE_XY(0,-1)]==RAIL_BIT_LEFT))
+ a2 = RAIL_GROUND_FENCE_NW;
+ }
+
+ if ( (!(rail&(RAIL_BIT_DIAG2|RAIL_BIT_LOWER|RAIL_BIT_RIGHT)) && (rail&RAIL_BIT_DIAG1)) || rail==(RAIL_BIT_UPPER|RAIL_BIT_LEFT)) {
+ if (!IS_TILETYPE(tile + TILE_XY(0,1), MP_RAILWAY) ||
+ owner != _map_owner[tile + TILE_XY(0,1)] ||
+ (_map5[tile + TILE_XY(0,1)]==RAIL_BIT_LOWER || _map5[tile + TILE_XY(0,1)]==RAIL_BIT_RIGHT))
+ a2 = (a2 == RAIL_GROUND_FENCE_NW) ? RAIL_GROUND_FENCE_SENW : RAIL_GROUND_FENCE_SE;
+ }
+
+ if ( (!(rail&(RAIL_BIT_DIAG1|RAIL_BIT_UPPER|RAIL_BIT_RIGHT)) && (rail&RAIL_BIT_DIAG2)) || rail==(RAIL_BIT_LOWER|RAIL_BIT_LEFT)) {
+ if (!IS_TILETYPE(tile + TILE_XY(-1,0), MP_RAILWAY) ||
+ owner != _map_owner[tile + TILE_XY(-1,0)] ||
+ (_map5[tile + TILE_XY(-1,0)]==RAIL_BIT_UPPER || _map5[tile + TILE_XY(-1,0)]==RAIL_BIT_RIGHT))
+ a2 = RAIL_GROUND_FENCE_NE;
+ }
+
+ if ( (!(rail&(RAIL_BIT_DIAG1|RAIL_BIT_LOWER|RAIL_BIT_LEFT)) && (rail&RAIL_BIT_DIAG2)) || rail==(RAIL_BIT_UPPER|RAIL_BIT_RIGHT)) {
+ if (!IS_TILETYPE(tile + TILE_XY(1,0), MP_RAILWAY) ||
+ owner != _map_owner[tile + TILE_XY(1,0)] ||
+ (_map5[tile + TILE_XY(1,0)]==RAIL_BIT_LOWER || _map5[tile + TILE_XY(1,0)]==RAIL_BIT_LEFT))
+ a2 = (a2 == RAIL_GROUND_FENCE_NE) ? RAIL_GROUND_FENCE_NESW : RAIL_GROUND_FENCE_SW;
+ }
+ }
+ }
+
+modify_me:;
+ /* tile changed? */
+ if ( m2 != a2) {
+ _map2[tile] = (_map2[tile] & ~RAIL_MAP2LO_GROUND_MASK) | a2;
+ MarkTileDirtyByTile(tile);
+ }
+}
+
+
+static uint32 GetTileTrackStatus_Track(uint tile, int mode) {
+ byte m5, a, b;
+ uint32 ret;
+
+ if (mode != 0)
+ return 0;
+
+ m5 = _map5[tile];
+
+ if (!(m5 & RAIL_TYPE_SPECIAL)) {
+ ret = (m5 | (m5 << 8)) & 0x3F3F;
+ if (!(m5 & RAIL_TYPE_SIGNALS)) {
+ if ( (ret & 0xFF) == 3)
+ ret |= 0x40;
+ } else {
+ /* has_signals */
+
+ a = _map3_lo[tile];
+ b = _map2[tile];
+
+ b &= a;
+
+ if ((a & 0xC0) == 0) { b |= 0xC0; }
+ if ((a & 0x30) == 0) { b |= 0x30; }
+
+ if ( (b & 0x80) == 0) ret |= 0x10070000;
+ if ( (b & 0x40) == 0) ret |= 0x7100000;
+ if ( (b & 0x20) == 0) ret |= 0x20080000;
+ if ( (b & 0x10) == 0) ret |= 0x8200000;
+ }
+ } else if (m5 & 0x40) {
+ static const byte _train_spec_tracks[6] = {1,2,1,2,1,2};
+ m5 = _train_spec_tracks[m5 & 0x3F];
+ ret = (m5 << 8) + m5;
+ } else
+ return 0;
+
+ return ret;
+}
+
+static void ClickTile_Track(uint tile)
+{
+ if (IS_RAIL_DEPOT(_map5[tile]))
+ ShowTrainDepotWindow(tile);
+ else if (IS_RAIL_CHECKPOINT(_map5[tile]))
+ ShowRenameCheckpointWindow(&_checkpoints[GetCheckpointByTile(tile)]);
+
+}
+
+static void GetTileDesc_Track(uint tile, TileDesc *td)
+{
+ byte m5 = _map5[tile];
+ if (!(m5 & 0x80)) {
+ if(!(m5 & 0x40)) // no signals
+ td->str = STR_1021_RAILROAD_TRACK;
+ else
+ {
+ switch(_map3_hi[tile] & 0x03)
+ {
+ case 0: td->str = STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS;
+ break;
+ case 1: td->str = STR_RAILROAD_TRACK_WITH_PRESIGNALS;
+ break;
+ case 2: td->str = STR_RAILROAD_TRACK_WITH_EXITSIGNALS;
+ break;
+ case 3: td->str = STR_RAILROAD_TRACK_WITH_COMBOSIGNALS;
+ break;
+ }
+ }
+ } else {
+ td->str = m5 < 0xC4 ? STR_1023_RAILROAD_TRAIN_DEPOT : STR_LANDINFO_CHECKPOINT;
+ }
+ td->owner = _map_owner[tile];
+}
+
+static void ChangeTileOwner_Track(uint tile, byte old_player, byte new_player)
+{
+ if (_map_owner[tile] != old_player)
+ return;
+
+ if (new_player != 255) {
+ _map_owner[tile] = new_player;
+ } else {
+ DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ }
+}
+
+static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
+static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
+static const byte _fractcoords_leave[4] = { 0x81, 0xD8, 0x8D, 0x18 };
+static const byte _enter_directions[4] = {5, 7, 1, 3};
+static const byte _leave_directions[4] = {1, 3, 5, 7};
+static const byte _depot_track_mask[4] = {1, 2, 1, 2};
+
+uint32 VehicleEnter_Track(Vehicle *v, uint tile, int x, int y)
+{
+ byte fract_coord;
+ int dir;
+
+ // this routine applies only to trains in depot tiles
+ if (v->type != VEH_Train || !IS_RAIL_DEPOT(_map5[tile]))
+ return 0;
+
+ /* depot direction */
+ dir = _map5[tile] & RAIL_DEPOT_DIR;
+
+ fract_coord = (x & 0xF) + ((y & 0xF) << 4);
+ if (_fractcoords_behind[dir] == fract_coord) {
+ /* make sure a train is not entering the tile from behind */
+ return 8;
+ } else if (_fractcoords_enter[dir] == fract_coord) {
+ if (_enter_directions[dir] == v->direction) {
+ /* enter the depot */
+ v->u.rail.track = 0x80,
+ v->vehstatus |= VS_HIDDEN; /* hide it */
+ v->direction ^= 4;
+ if (v->next == NULL)
+ TrainEnterDepot(v, tile);
+ v->tile = tile;
+ InvalidateWindow(WC_VEHICLE_DEPOT, tile);
+ return 4;
+ }
+ } else if (_fractcoords_leave[dir] == fract_coord) {
+ if (_leave_directions[dir] == v->direction) {
+ /* leave the depot? */
+ if ((v=v->next) != NULL) {
+ v->vehstatus &= ~VS_HIDDEN;
+ v->u.rail.track = _depot_track_mask[dir];
+ }
+ }
+ }
+
+ return 0;
+}
+
+void InitializeRail()
+{
+ _last_built_train_depot_tile = 0;
+}
+
+const TileTypeProcs _tile_type_rail_procs = {
+ DrawTile_Track, /* draw_tile_proc */
+ GetSlopeZ_Track, /* get_slope_z_proc */
+ ClearTile_Track, /* clear_tile_proc */
+ GetAcceptedCargo_Track, /* get_accepted_cargo_proc */
+ GetTileDesc_Track, /* get_tile_desc_proc */
+ GetTileTrackStatus_Track, /* get_tile_track_status_proc */
+ ClickTile_Track, /* click_tile_proc */
+ AnimateTile_Track, /* animate_tile_proc */
+ TileLoop_Track, /* tile_loop_clear */
+ ChangeTileOwner_Track, /* change_tile_owner_clear */
+ NULL, /* get_produced_cargo_proc */
+ VehicleEnter_Track, /* vehicle_enter_tile_proc */
+ NULL, /* vehicle_leave_tile_proc */
+};