diff options
Diffstat (limited to 'rail.h')
-rw-r--r-- | rail.h | 58 |
1 files changed, 51 insertions, 7 deletions
@@ -341,27 +341,37 @@ static inline Trackdir ReverseTrackdir(Trackdir trackdir) { return _reverse_trackdir[trackdir]; } -/* +/** * Maps a Track to the corresponding TrackBits value */ static inline TrackBits TrackToTrackBits(Track track) { return (TrackBits)(1 << track); } -/* Returns the Track that a given Trackdir represents */ +/** + * Returns the Track that a given Trackdir represents + */ static inline Track TrackdirToTrack(Trackdir trackdir) { return (Track)(trackdir & 0x7); } -/* Returns a Trackdir for the given Track. Since every Track corresponds to +/** + * Returns a Trackdir for the given Track. Since every Track corresponds to * two Trackdirs, we choose the one which points between NE and S. * Note that the actual implementation is quite futile, but this might change * in the future. */ static inline Trackdir TrackToTrackdir(Track track) { return (Trackdir)track; } -/* Returns a TrackdirBit mask that contains the two TrackdirBits that +/** + * Returns a TrackdirBit mask that contains the two TrackdirBits that * correspond with the given Track (one for each direction). */ static inline TrackdirBits TrackToTrackdirBits(Track track) { Trackdir td = TrackToTrackdir(track); return TrackdirToTrackdirBits(td) | TrackdirToTrackdirBits(ReverseTrackdir(td));} /** + * Discards all directional information from the given TrackdirBits. Any + * Track which is present in either direction will be present in the result. + */ +static inline TrackBits TrackdirBitsToTrackBits(TrackdirBits bits) { return bits | (bits >> 8); } + +/** * Maps a trackdir to the trackdir that you will end up on if you go straight * ahead. This will be the same trackdir for diagonal trackdirs, but a * different (alternating) one for straight trackdirs @@ -424,14 +434,28 @@ static inline Trackdir DiagdirToDiagTrackdir(DiagDirection diagdir) { return _dir_to_diag_trackdir[diagdir]; } +extern const TrackdirBits _exitdir_reaches_trackdirs[DIAGDIR_END]; + +/** + * Returns all trackdirs that can be reached when entering a tile from a given + * (diagonal) direction. This will obviously include 90 degree turns, since no + * information is available about the exact angle of entering */ +static inline TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir) { return _exitdir_reaches_trackdirs[diagdir]; } + +/** + * Returns all tracks that can be reached when entering a tile from a given + * (diagonal) direction. This will obviously include 90 degree turns, since no + * information is available about the exact angle of entering */ +static inline TrackBits DiagdirReachesTracks(DiagDirection diagdir) { return TrackdirBitsToTrackBits(DiagdirReachesTrackdirs(diagdir)); } + /** * Maps a trackdir to the trackdirs that can be reached from it (ie, when - * entering the next tile. This + * entering the next tile. This will include 90 degree turns! */ -extern const TrackdirBits _exitdir_reaches_trackdirs[DIAGDIR_END]; +static inline TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir) { return _exitdir_reaches_trackdirs[TrackdirToExitdir(trackdir)]; } /* Note that there is no direct table for this function (there used to be), * but it uses two simpeler tables to achieve the result */ -static inline TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir) { return _exitdir_reaches_trackdirs[TrackdirToExitdir(trackdir)]; } + /** * Maps a trackdir to all trackdirs that make 90 deg turns with it. @@ -594,6 +618,26 @@ static inline bool IsCompatibleRail(RailType enginetype, RailType tiletype) return HASBIT(GetRailTypeInfo(enginetype)->compatible_railtypes, tiletype); } +/** + * Checks if the given tracks overlap, ie form a crossing. Basically this + * means when there is more than one track on the tile, exept when there are + * two parallel tracks. + * @param bits The tracks present. + * @return Whether the tracks present overlap in any way. + */ +static inline bool TracksOverlap(TrackBits bits) +{ + /* With no, or only one track, there is no overlap */ + if (bits == 0 || KILL_FIRST_BIT(bits) == 0) + return false; + /* We know that there are at least two tracks present. When there are more + * than 2 tracks, they will surely overlap. When there are two, they will + * always overlap unless they are lower & upper or right & left. */ + if ((bits == (TRACK_BIT_UPPER|TRACK_BIT_LOWER)) || (bits == (TRACK_BIT_LEFT | TRACK_BIT_RIGHT))) + return false; + return true; +} + void DrawTrackBits(TileInfo *ti, TrackBits track, bool earth, bool snow, bool flat); void DrawTrainDepotSprite(int x, int y, int image, RailType railtype); void DrawDefaultWaypointSprite(int x, int y, RailType railtype); |