diff options
Diffstat (limited to 'queue.h')
-rw-r--r-- | queue.h | 406 |
1 files changed, 203 insertions, 203 deletions
@@ -1,203 +1,203 @@ -#ifndef QUEUE_H
-#define QUEUE_H
-
-//#define NOFREE
-//#define QUEUE_DEBUG
-//#define HASH_DEBUG
-
-
-typedef struct Queue Queue;
-typedef bool Queue_PushProc(Queue* q, void* item, int priority);
-typedef void* Queue_PopProc(Queue* q);
-typedef bool Queue_DeleteProc(Queue* q, void* item, int priority);
-typedef void Queue_ClearProc(Queue* q, bool free_values);
-typedef void Queue_FreeProc(Queue* q, bool free_values);
-
-typedef struct InsSortNode InsSortNode;
-struct InsSortNode {
- void* item;
- int priority;
- InsSortNode* next;
-};
-typedef struct BinaryHeapNode BinaryHeapNode;
- struct BinaryHeapNode {
- void* item;
- int priority;
-};
-
-
-struct Queue{
- /*
- * Pushes an element into the queue, at the appropriate place for the queue.
- * Requires the queue pointer to be of an appropriate type, of course.
- */
- Queue_PushProc* push;
- /*
- * Pops the first element from the queue. What exactly is the first element,
- * is defined by the exact type of queue.
- */
- Queue_PopProc* pop;
- /*
- * Deletes the item from the queue. priority should be specified if
- * known, which speeds up the deleting for some queue's. Should be -1
- * if not known.
- */
- Queue_DeleteProc* del;
-
- /* Clears the queue, by removing all values from it. It's state is
- * effectively reset. If free_items is true, each of the items cleared
- * in this way are free()'d.
- */
- Queue_ClearProc* clear;
- /* Frees the queue, by reclaiming all memory allocated by it. After
- * this it is no longer usable. If free_items is true, any remaining
- * items are free()'d too.
- */
- Queue_FreeProc* free;
-
- union {
- struct {
- uint max_size;
- uint size;
- void** elements;
- } stack;
- struct {
- uint max_size;
- uint head; /* The index where the last element should be inserted */
- uint tail; /* The index where the next element should be read */
- void** elements;
- } fifo;
- struct {
- InsSortNode* first;
- } inssort;
- struct {
- uint max_size;
- uint size;
- uint blocks; /* The amount of blocks for which space is reserved in elements */
- BinaryHeapNode** elements;
- } binaryheap;
- } data;
-
- /* If true, this struct will be free'd when the
- * Queue is deleted. */
- bool freeq;
-};
-
-/* Initializes a stack and allocates internal memory. */
-void init_Stack(Queue* q, uint max_size);
-
-/* Allocate a new stack with a maximum of max_size elements. */
-Queue* new_Stack(uint max_size);
-
-/*
- * Fifo
- */
-
-/* Initializes a fifo and allocates internal memory for maximum of max_size
- * elements */
-void init_Fifo(Queue* q, uint max_size);
-
-/* Allocate a new fifo and initializes it with a maximum of max_size elements. */
-Queue* new_Fifo(uint max_size);
-
-Queue* new_Fifo_in_buffer(uint max_size, void* buffer);
-
-int build_Fifo(void* buffer, uint size);
-
-/*
- * Insertion Sorter
- */
-
-/* Initializes a inssort and allocates internal memory. There is no maximum
- * size */
-void init_InsSort(Queue* q);
-
-/* Allocate a new fifo and initializes it. There is no maximum size */
-Queue* new_InsSort();
-
-/*
- * Binary Heap
- * For information, see:
- * http://www.policyalmanac.org/games/binaryHeaps.htm
- */
-
-/* The amount of elements that will be malloc'd at a time */
-#define BINARY_HEAP_BLOCKSIZE_BITS 10
-
-/* Initializes a binary heap and allocates internal memory for maximum of
- * max_size elements */
-void init_BinaryHeap(Queue* q, uint max_size);
-
-/* Allocate a new binary heap and initializes it with a maximum of max_size
- * elements. */
-Queue* new_BinaryHeap(uint max_size);
-
-/*
- * Hash
- */
-typedef struct HashNode HashNode;
-struct HashNode {
- uint key1;
- uint key2;
- void* value;
- HashNode* next;
-};
-/* Generates a hash code from the given key pair. You should make sure that
- * the resulting range is clearly defined.
- */
-typedef uint Hash_HashProc(uint key1, uint key2);
-typedef struct Hash {
- /* The hash function used */
- Hash_HashProc* hash;
- /* The amount of items in the hash */
- uint size;
- /* The number of buckets allocated */
- uint num_buckets;
- /* A pointer to an array of num_buckets buckets. */
- HashNode* buckets;
- /* A pointer to an array of numbuckets booleans, which will be true if
- * there are any Nodes in the bucket */
- bool* buckets_in_use;
- /* If true, buckets will be freed in delete_hash */
- bool freeb;
- /* If true, the pointer to this struct will be freed in delete_hash */
- bool freeh;
-} Hash;
-
-/* Call these function to manipulate a hash */
-
-/* Deletes the value with the specified key pair from the hash and returns
- * that value. Returns NULL when the value was not present. The value returned
- * is _not_ free()'d! */
-void* Hash_Delete(Hash* h, uint key1, uint key2);
-/* Sets the value associated with the given key pair to the given value.
- * Returns the old value if the value was replaced, NULL when it was not yet present. */
-void* Hash_Set(Hash* h, uint key1, uint key2, void* value);
-/* Gets the value associated with the given key pair, or NULL when it is not
- * present. */
-void* Hash_Get(Hash* h, uint key1, uint key2);
-
-/* Call these function to create/destroy a hash */
-
-/* Builds a new hash, with num_buckets buckets. Make sure that hash() always
- * returns a hash less than num_buckets! Call delete_hash after use */
-Hash* new_Hash(Hash_HashProc* hash, int num_buckets);
-/* Builds a new hash in an existing struct. Make sure that hash() always
- * returns a hash less than num_buckets! Call delete_hash after use */
-void init_Hash(Hash* h, Hash_HashProc* hash, int num_buckets);
-/*
- * Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash
- * & friends. If free is true, it will call free() on all the values that
- * are left in the hash.
- */
-void delete_Hash(Hash* h, bool free_values);
-/*
- * Cleans the hash, but keeps the memory allocated
- */
-void clear_Hash(Hash* h, bool free_values);
-/*
- * Gets the current size of the Hash
- */
-uint Hash_Size(Hash* h);
-
-#endif /* QUEUE_H */
+#ifndef QUEUE_H +#define QUEUE_H + +//#define NOFREE +//#define QUEUE_DEBUG +//#define HASH_DEBUG + + +typedef struct Queue Queue; +typedef bool Queue_PushProc(Queue* q, void* item, int priority); +typedef void* Queue_PopProc(Queue* q); +typedef bool Queue_DeleteProc(Queue* q, void* item, int priority); +typedef void Queue_ClearProc(Queue* q, bool free_values); +typedef void Queue_FreeProc(Queue* q, bool free_values); + +typedef struct InsSortNode InsSortNode; +struct InsSortNode { + void* item; + int priority; + InsSortNode* next; +}; +typedef struct BinaryHeapNode BinaryHeapNode; + struct BinaryHeapNode { + void* item; + int priority; +}; + + +struct Queue{ + /* + * Pushes an element into the queue, at the appropriate place for the queue. + * Requires the queue pointer to be of an appropriate type, of course. + */ + Queue_PushProc* push; + /* + * Pops the first element from the queue. What exactly is the first element, + * is defined by the exact type of queue. + */ + Queue_PopProc* pop; + /* + * Deletes the item from the queue. priority should be specified if + * known, which speeds up the deleting for some queue's. Should be -1 + * if not known. + */ + Queue_DeleteProc* del; + + /* Clears the queue, by removing all values from it. It's state is + * effectively reset. If free_items is true, each of the items cleared + * in this way are free()'d. + */ + Queue_ClearProc* clear; + /* Frees the queue, by reclaiming all memory allocated by it. After + * this it is no longer usable. If free_items is true, any remaining + * items are free()'d too. + */ + Queue_FreeProc* free; + + union { + struct { + uint max_size; + uint size; + void** elements; + } stack; + struct { + uint max_size; + uint head; /* The index where the last element should be inserted */ + uint tail; /* The index where the next element should be read */ + void** elements; + } fifo; + struct { + InsSortNode* first; + } inssort; + struct { + uint max_size; + uint size; + uint blocks; /* The amount of blocks for which space is reserved in elements */ + BinaryHeapNode** elements; + } binaryheap; + } data; + + /* If true, this struct will be free'd when the + * Queue is deleted. */ + bool freeq; +}; + +/* Initializes a stack and allocates internal memory. */ +void init_Stack(Queue* q, uint max_size); + +/* Allocate a new stack with a maximum of max_size elements. */ +Queue* new_Stack(uint max_size); + +/* + * Fifo + */ + +/* Initializes a fifo and allocates internal memory for maximum of max_size + * elements */ +void init_Fifo(Queue* q, uint max_size); + +/* Allocate a new fifo and initializes it with a maximum of max_size elements. */ +Queue* new_Fifo(uint max_size); + +Queue* new_Fifo_in_buffer(uint max_size, void* buffer); + +int build_Fifo(void* buffer, uint size); + +/* + * Insertion Sorter + */ + +/* Initializes a inssort and allocates internal memory. There is no maximum + * size */ +void init_InsSort(Queue* q); + +/* Allocate a new fifo and initializes it. There is no maximum size */ +Queue* new_InsSort(); + +/* + * Binary Heap + * For information, see: + * http://www.policyalmanac.org/games/binaryHeaps.htm + */ + +/* The amount of elements that will be malloc'd at a time */ +#define BINARY_HEAP_BLOCKSIZE_BITS 10 + +/* Initializes a binary heap and allocates internal memory for maximum of + * max_size elements */ +void init_BinaryHeap(Queue* q, uint max_size); + +/* Allocate a new binary heap and initializes it with a maximum of max_size + * elements. */ +Queue* new_BinaryHeap(uint max_size); + +/* + * Hash + */ +typedef struct HashNode HashNode; +struct HashNode { + uint key1; + uint key2; + void* value; + HashNode* next; +}; +/* Generates a hash code from the given key pair. You should make sure that + * the resulting range is clearly defined. + */ +typedef uint Hash_HashProc(uint key1, uint key2); +typedef struct Hash { + /* The hash function used */ + Hash_HashProc* hash; + /* The amount of items in the hash */ + uint size; + /* The number of buckets allocated */ + uint num_buckets; + /* A pointer to an array of num_buckets buckets. */ + HashNode* buckets; + /* A pointer to an array of numbuckets booleans, which will be true if + * there are any Nodes in the bucket */ + bool* buckets_in_use; + /* If true, buckets will be freed in delete_hash */ + bool freeb; + /* If true, the pointer to this struct will be freed in delete_hash */ + bool freeh; +} Hash; + +/* Call these function to manipulate a hash */ + +/* Deletes the value with the specified key pair from the hash and returns + * that value. Returns NULL when the value was not present. The value returned + * is _not_ free()'d! */ +void* Hash_Delete(Hash* h, uint key1, uint key2); +/* Sets the value associated with the given key pair to the given value. + * Returns the old value if the value was replaced, NULL when it was not yet present. */ +void* Hash_Set(Hash* h, uint key1, uint key2, void* value); +/* Gets the value associated with the given key pair, or NULL when it is not + * present. */ +void* Hash_Get(Hash* h, uint key1, uint key2); + +/* Call these function to create/destroy a hash */ + +/* Builds a new hash, with num_buckets buckets. Make sure that hash() always + * returns a hash less than num_buckets! Call delete_hash after use */ +Hash* new_Hash(Hash_HashProc* hash, int num_buckets); +/* Builds a new hash in an existing struct. Make sure that hash() always + * returns a hash less than num_buckets! Call delete_hash after use */ +void init_Hash(Hash* h, Hash_HashProc* hash, int num_buckets); +/* + * Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash + * & friends. If free is true, it will call free() on all the values that + * are left in the hash. + */ +void delete_Hash(Hash* h, bool free_values); +/* + * Cleans the hash, but keeps the memory allocated + */ +void clear_Hash(Hash* h, bool free_values); +/* + * Gets the current size of the Hash + */ +uint Hash_Size(Hash* h); + +#endif /* QUEUE_H */ |